Index
Modules:
nodesnim/core/anchor
,
nodesnim/core/animation
,
nodesnim/core/audio_stream
,
nodesnim/core/chartdata
,
nodesnim/core/circle
,
nodesnim/core/color
,
nodesnim/core/enums
,
nodesnim/core/exceptions
,
nodesnim/core/font
,
nodesnim/core/image
,
nodesnim/core/input
,
nodesnim/core/nodes_os
,
nodesnim/core/polygon2
,
nodesnim/core/rect2
,
nodesnim/core/scene_builder
,
nodesnim/core/stylesheet
,
nodesnim/core/themes
,
nodesnim/core/tileset
,
nodesnim/core/tools
,
nodesnim/core/vector2
,
nodesnim/core/vector3
,
nodesnim/environment
,
nodesnim/graphics/drawable
,
nodesnim/graphics/gradient_drawable
,
nodesnim/nodes/animation_player
,
nodesnim/nodes/audio_stream_player
,
nodesnim/nodes/canvas
,
nodesnim/nodes/node
,
nodesnim/nodes/scene
,
nodesnim/nodes2d/animated_sprite
,
nodesnim/nodes2d/camera2d
,
nodesnim/nodes2d/collision_shape2d
,
nodesnim/nodes2d/kinematic_body2d
,
nodesnim/nodes2d/node2d
,
nodesnim/nodes2d/sprite
,
nodesnim/nodes2d/tilemap
,
nodesnim/nodes2d/ysort
,
nodesnim/nodes3d/camera3d
,
nodesnim/nodes3d/geometry_instance
,
nodesnim/nodes3d/node3d
,
nodesnim/nodes3d/sprite3d
,
nodesnim/nodescontrol/box
,
nodesnim/nodescontrol/button
,
nodesnim/nodescontrol/chart
,
nodesnim/nodescontrol/checkbox
,
nodesnim/nodescontrol/color_rect
,
nodesnim/nodescontrol/control
,
nodesnim/nodescontrol/counter
,
nodesnim/nodescontrol/edittext
,
nodesnim/nodescontrol/grid_box
,
nodesnim/nodescontrol/hbox
,
nodesnim/nodescontrol/label
,
nodesnim/nodescontrol/popup
,
nodesnim/nodescontrol/progress_bar
,
nodesnim/nodescontrol/scroll
,
nodesnim/nodescontrol/slider
,
nodesnim/nodescontrol/subwindow
,
nodesnim/nodescontrol/switch
,
nodesnim/nodescontrol/texture_button
,
nodesnim/nodescontrol/texture_progress_bar
,
nodesnim/nodescontrol/texture_rect
,
nodesnim/nodescontrol/tooltip
,
nodesnim/nodescontrol/vbox
,
nodesnim/private/templates
,
nodesnim/thirdparty/opengl/glu
,
nodesnim/thirdparty/sdl2
,
nodesnim/thirdparty/sdl2/audio
,
nodesnim/thirdparty/sdl2/image
,
nodesnim/thirdparty/sdl2/mixer
,
nodesnim/thirdparty/sdl2/ttf
,
nodesnim/window
,
opengl
.
API symbols
`!=`:
vector2: `!=`(x, y: Vector2Obj): bool
`$`:
anchor: `$`(x: AnchorObj): string
chartdata: `$`(val: ChartDataValue): string
circle: `$`(self: CircleObj): string
color: `$`(color: ColorRef): string
font: `$`(text: StyleText): string
font: `$`(c: StyleUnicode): string
input: `$`(action: InputAction): string
input: `$`(event: InputEvent): string
rect2: `$`(x: Rect2Obj): string
stylesheet: `$`(a: StyleSheetRef): string
vector2: `$`(a: Vector2Obj): string
vector3: `$`(a: Vector3Obj): string
`&=`:
font: `&=`(text: var string; c: StyleUnicode | StyleText)
font: `&=`(text: var StyleText; c: StyleUnicode | StyleText)
font: `&=`(text: var StyleText; t: string)
`&`:
font: `&`(text: string; c: StyleUnicode | StyleText): string
font: `&`(text: StyleText; t: string): StyleText
font: `&`(text, t: StyleText): StyleText
font: `&`(text: StyleText; c: StyleUnicode): StyleText
`>=`:
vector2: `>=`(x, y: Vector2Obj): bool
vector3: `>=`(a, b: Vector3Obj): bool
`>`:
vector2: `>`(x, y: Vector2Obj): bool
vector3: `>`(a, b: Vector3Obj): bool
`<=`:
vector2: `<=`(x, y: Vector2Obj): bool
vector3: `<=`(a, b: Vector3Obj): bool
`<`:
vector2: `<`(x, y: Vector2Obj): bool
`*=`:
color: `*=`(x: var ColorRef; y: ColorRef)
vector2: `*=`(x: var Vector2Obj; y: Vector2Obj)
vector3: `*=`(a: var Vector3Obj; b: float)
vector3: `*=`(a: var Vector3Obj; b: Vector3Obj)
`*`:
color: `*`(x, y: ColorRef): ColorRef
vector2: `*`(x: Vector2Obj; y: float): Vector2Obj
vector2: `*`(a, b: Vector2Obj): Vector2Obj
vector3: `*`(a: Vector3Obj; b: float): Vector3Obj
vector3: `*`(a, b: Vector3Obj): Vector3Obj
`+=`:
color: `+=`(x: var ColorRef; y: ColorRef)
vector2: `+=`(x: var Vector2Obj; y: Vector2Obj)
vector3: `+=`(a: var Vector3Obj; b: float)
vector3: `+=`(a: var Vector3Obj; b: Vector3Obj)
`+`:
color: `+`(x, y: ColorRef): ColorRef
vector2: `+`(x: Vector2Obj; y: float): Vector2Obj
vector2: `+`(a, b: Vector2Obj): Vector2Obj
vector3: `+`(a: Vector3Obj; b: float): Vector3Obj
vector3: `+`(a, b: Vector3Obj): Vector3Obj
`-=`:
color: `-=`(x: var ColorRef; y: ColorRef)
vector2: `-=`(x: var Vector2Obj; y: Vector2Obj)
vector3: `-=`(a: var Vector3Obj; b: float)
vector3: `-=`(a: var Vector3Obj; b: Vector3Obj)
`-`:
color: `-`(x, y: ColorRef): ColorRef
vector2: `-`(x: Vector2Obj; y: float): Vector2Obj
vector2: `-`(a, b: Vector2Obj): Vector2Obj
vector3: `-`(a: Vector3Obj; b: float): Vector3Obj
vector3: `-`(a, b: Vector3Obj): Vector3Obj
`/=`:
color: `/=`(x: var ColorRef; y: ColorRef)
vector2: `/=`(x: var Vector2Obj; y: Vector2Obj)
vector3: `/=`(a: var Vector3Obj; b: float)
vector3: `/=`(a: var Vector3Obj; b: Vector3Obj)
`/`:
color: `/`(x, y: ColorRef): ColorRef
vector2: `/`(x: Vector2Obj; y: float): Vector2Obj
vector2: `/`(a, b: Vector2Obj): Vector2Obj
vector3: `/`(a: Vector3Obj; b: float): Vector3Obj
vector3: `/`(a, b: Vector3Obj): Vector3Obj
`==`:
anchor: `==`(x, y: AnchorObj): bool
animation: `==`[T](x, y: AnimationRef[T]): bool
circle: `==`(x, y: CircleObj): bool
color: `==`(x, y: ColorRef): bool
font: `==`(x, y: StyleText): bool
font: `==`(x, y: StyleUnicode): bool
vector2: `==`(x, y: Vector2Obj): bool
vector3: `==`(a, b: Vector3Obj): bool
opengl: `==`(a, b: GLbitfield): bool
opengl: `==`(a, b: GLenum): bool
`@`:
node: `@`(node: NodeRef; event_name, code: untyped): untyped
`[]=`:
stylesheet: `[]=`(a: StyleSheetRef; key, value: string)
`[]`:
animation: `[]`[T](arr: AnimationArray[T]; index: string): AnimationRef[T]
font: `[]`(text: StyleText; index: int | BackwardsIndex): StyleUnicode
font: `[]`[T, U](text: StyleText; slice: HSlice[T, U]): StyleText
stylesheet: `[]`(a: StyleSheetRef; key: string): string
themes: `[]`(theme: ThemeRef; index: string): ColorRef
node: `[]`(self: NodeRef; index: int): NodeRef
node: `[]`(self: NodeRef; index: string): NodeRef
`or`:
opengl: `or`(a, b: GLbitfield): GLbitfield
`~`:
themes: `~`(theme: ThemeRef; field: untyped): untyped
node: `~`(self: NodeRef; path: string): NodeRef
abs:
vector2: abs(a: Vector2Obj): Vector2Obj
vector3: abs(a: Vector3Obj): Vector3Obj
actionlist:
input: actionlist
addAnimation:
animated_sprite: addAnimation(self: AnimatedSpriteRef; name: string; speed: float = 2.0'f32)
addButtonAction:
input: addButtonAction(name: string; button: uint8 | cint)
addChartData:
chart: addChartData(self: ChartRef; chart_data: ChartData)
addChild:
node: addChild(self: NodeRef; child: NodeRef)
kinematic_body2d: addChild(self: KinematicBody2DRef; other: CollisionShape2DRef)
box: addChild(self: BoxRef; child: NodeRef)
grid_box: addChild(self: GridBoxRef; child: NodeRef)
hbox: addChild(self: HBoxRef; child: NodeRef)
scroll: addChild(self: ScrollRef; other: NodeRef)
vbox: addChild(self: VBoxRef; child: NodeRef)
addChildren:
node: addChildren(self: NodeRef; childs: varargs[NodeRef])
addEventWatch:
sdl2: addEventWatch(filter: EventFilter; userdata: pointer)
addFrame:
animation: addFrame[T](anim: AnimationRef[T]; frame: T)
animated_sprite: addFrame(self: AnimatedSpriteRef; name: string; frame: GlTextureObj)
addKeyAction:
input: addKeyAction(name: string; key: cint)
input: addKeyAction(name, key: string)
addMainScene:
window: addMainScene(scene: SceneRef)
addScene:
window: addScene(scene: SceneRef)
addState:
animation_player: addState(self: AnimationPlayerRef; obj: ptr float; states: seq[tuple[tick: int, value: float]])
addTheme:
themes: addTheme(theme: ThemeRef)
addTimer:
sdl2: addTimer(interval: uint32; callback: TimerCallback; param: pointer): TimerID
addTouchAction:
input: addTouchAction(name: string)
allocateChannels:
mixer: allocateChannels(numchans: cint): cint
allocFormat:
sdl2: allocFormat(pixelFormat: uint32): ptr PixelFormat
allocPalette:
sdl2: allocPalette(numColors: cint): ptr Palette
allocRW:
sdl2: allocRW(): RWopsPtr
Anchor:
anchor: Anchor(): AnchorObj
anchor: Anchor(x1, y1, x2, y2: float): AnchorObj
anchor: Anchor(vec1, vec2: Vector2Obj): AnchorObj
AnchorObj:
anchor: AnchorObj
angle:
vector2: angle(a: Vector2Obj): float
angleTo:
vector2: angleTo(a: Vector2Obj; x, y: float): float
vector2: angleTo(a, b: Vector2Obj): float
vector3: angleTo(a, b: Vector3Obj): float
angleToPoint:
vector2: angleToPoint(a: Vector2Obj; x, y: float): float
vector2: angleToPoint(a, b: Vector2Obj): float
AnimatedSprite:
animated_sprite: AnimatedSprite(name: string = "AnimatedSprite"): AnimatedSpriteRef
ANIMATED_SPRITE_NODE:
NodeKind.ANIMATED_SPRITE_NODE
AnimatedSpriteObj:
animated_sprite: AnimatedSpriteObj
AnimatedSpriteRef:
animated_sprite: AnimatedSpriteRef
Animation:
animation: Animation[T](name: string; speed: float = 1.0'f32): AnimationRef[T]
AnimationArray:
animation: AnimationArray
ANIMATION_BEZIER:
AnimationMode.ANIMATION_BEZIER
ANIMATION_EASE:
AnimationMode.ANIMATION_EASE
AnimationMode:
enums: AnimationMode
ANIMATION_NORMAL:
AnimationMode.ANIMATION_NORMAL
AnimationObj:
animation: AnimationObj
AnimationObject:
animation_player: AnimationObject
AnimationPlayer:
animation_player: AnimationPlayer(name: string = "AnimationPlayer"): AnimationPlayerRef
ANIMATION_PLAYER_NODE:
NodeKind.ANIMATION_PLAYER_NODE
AnimationPlayerObj:
animation_player: AnimationPlayerObj
AnimationPlayerRef:
animation_player: AnimationPlayerRef
AnimationRef:
animation: AnimationRef
applyStyle:
font: applyStyle(symbol: StyleUnicode; style: cint; enabled: bool = true)
AudioCallback:
audio: AudioCallback
AudioCVT:
audio: AudioCVT
AudioDeviceID:
audio: AudioDeviceID
AUDIO_F32:
audio: AUDIO_F32
AUDIO_F32LSB:
audio: AUDIO_F32LSB
AUDIO_F32MSB:
audio: AUDIO_F32MSB
AudioFilter:
audio: AudioFilter
AudioFormat:
audio: AudioFormat
audioInit:
audio: audioInit(driver_name: cstring): cint
audioQuit:
audio: audioQuit()
AUDIO_S16:
audio: AUDIO_S16
AUDIO_S16LSB:
audio: AUDIO_S16LSB
AUDIO_S16MSB:
audio: AUDIO_S16MSB
AUDIO_S32:
audio: AUDIO_S32
AUDIO_S32LSB:
audio: AUDIO_S32LSB
AUDIO_S32MSB:
audio: AUDIO_S32MSB
AUDIO_S8:
audio: AUDIO_S8
AudioSpec:
audio: AudioSpec
AudioStatus:
audio: AudioStatus
AudioStreamPlayer:
audio_stream_player: AudioStreamPlayer(name: string = "AudioStreamPlayer"): AudioStreamPlayerRef
AUDIO_STREAM_PLAYER_NODE:
NodeKind.AUDIO_STREAM_PLAYER_NODE
AudioStreamPlayerObj:
audio_stream_player: AudioStreamPlayerObj
AudioStreamPlayerRef:
audio_stream_player: AudioStreamPlayerRef
AudioStreamPtr:
audio: AudioStreamPtr
AudioStreamRef:
audio_stream: AudioStreamRef
AUDIO_U16:
audio: AUDIO_U16
AUDIO_U16LSB:
audio: AUDIO_U16LSB
AUDIO_U16MSB:
audio: AUDIO_U16MSB
AUDIO_U8:
audio: AUDIO_U8
available:
audio: available(stream: AudioStreamPtr): cint
background_color:
environment: background_color(env: EnvironmentRef): ColorRef
background_color=:
environment: background_color=(env: EnvironmentRef; value: ColorRef)
environment: background_color=(env: EnvironmentRef; value: string)
environment: background_color=(env: EnvironmentRef; value: uint32)
BAR_CHART:
ChartType.BAR_CHART
bezier:
tools: bezier(t, p0, p1, p2: float): float
canvas: bezier(canvas: CanvasRef; x1, y1, x2, y2, x3, y3: GLfloat; color: ColorRef)
bezier_iter:
tools: bezier_iter(step: float; p0, p1, p2: Vector2Obj): Vector2Obj
BlendMode:
sdl2: BlendMode
BlitFunction:
sdl2: BlitFunction
BlitMapPtr:
sdl2: BlitMapPtr
blitScaled:
sdl2: blitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
blitSurface:
sdl2: blitSurface(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
Bool32:
sdl2: Bool32
bordered:
environment: bordered(env: EnvironmentRef): bool
bordered=:
environment: bordered=(env: EnvironmentRef; value: bool)
Box:
box: Box(name: string = "Box"): BoxRef
BOX_NODE:
NodeKind.BOX_NODE
BoxObj:
box: BoxObj
BoxRef:
box: BoxRef
brightness:
environment: brightness(env: EnvironmentRef): float
brightness=:
environment: brightness=(env: EnvironmentRef; value: float)
bringToFront:
subwindow: bringToFront(self: SubWindowRef)
build:
scene_builder: build(code: untyped): untyped
buildAudioCVT:
audio: buildAudioCVT(cvt: ptr AudioCVT; src_format: AudioFormat; src_channels: uint8; src_rate: cint; dst_format: AudioFormat; dst_channels: uint8; dst_rate: cint): cint
Button:
button: Button(name: string = "Button"): ButtonRef
button:
sdl2: button(event`gensym242: Event): MouseButtonEventPtr
BUTTON_CLICK:
input: BUTTON_CLICK
BUTTON_LEFT:
sdl2: BUTTON_LEFT
BUTTON_LMASK:
sdl2: BUTTON_LMASK
BUTTON_MIDDLE:
sdl2: BUTTON_MIDDLE
BUTTON_MMASK:
sdl2: BUTTON_MMASK
BUTTON_NODE:
NodeKind.BUTTON_NODE
ButtonObj:
button: ButtonObj
ButtonRef:
button: ButtonRef
BUTTON_RELEASE:
input: BUTTON_RELEASE
BUTTON_RIGHT:
sdl2: BUTTON_RIGHT
BUTTON_RMASK:
sdl2: BUTTON_RMASK
ButtonTouchHandler:
button: ButtonTouchHandler
BUTTON_X1:
sdl2: BUTTON_X1
BUTTON_X1MASK:
sdl2: BUTTON_X1MASK
BUTTON_X2:
sdl2: BUTTON_X2
BUTTON_X2MASK:
sdl2: BUTTON_X2MASK
calcGlobalPosition:
canvas: calcGlobalPosition(self: CanvasRef)
node2d: calcGlobalPosition(self: Node2DRef)
calcGlobalPosition3:
node3d: calcGlobalPosition3(self: Node3DRef)
calcPositionAnchor:
canvas: calcPositionAnchor(self: CanvasRef)
control: calcPositionAnchor(self: ControlRef)
popup: calcPositionAnchor(self: PopupRef)
calculateDrawableCorners:
templates: calculateDrawableCorners(shadow: bool = false)
calculateGammaRamp:
sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr uint16)
CallBack:
glu: CallBack
Camera2D:
camera2d: Camera2D(name: string = "Camera2D"): Camera2DRef
CAMERA_2D_NODE:
NodeKind.CAMERA_2D_NODE
Camera2DObj:
camera2d: Camera2DObj
Camera2DRef:
camera2d: Camera2DRef
Camera3D:
camera3d: Camera3D(name: string = "Camera3D"): Camera3DRef
CAMERA_3D_NODE:
NodeKind.CAMERA_3D_NODE
Camera3DObj:
camera3d: Camera3DObj
Camera3DRef:
camera3d: Camera3DRef
Canvas:
canvas: Canvas(name: string = "Canvas"): CanvasRef
canvasDrawGL:
templates: canvasDrawGL(canvas: untyped): untyped
CANVAS_NODE:
NodeKind.CANVAS_NODE
CanvasObj:
canvas: CanvasObj
CanvasRef:
canvas: CanvasRef
captureMouse:
sdl2: captureMouse(enabled: Bool32): SDL_Return
caxis:
sdl2: caxis(event`gensym291: Event): ControllerAxisEventPtr
cbutton:
sdl2: cbutton(event`gensym298: Event): ControllerButtonEventPtr
cdevice:
sdl2: cdevice(event`gensym305: Event): ControllerDeviceEventPtr
CENTER_ANCHOR:
anchor: CENTER_ANCHOR
centeredWindow:
window: centeredWindow()
cGL_BYTE:
opengl: cGL_BYTE
cGL_DOUBLE:
opengl: cGL_DOUBLE
cGL_FIXED:
opengl: cGL_FIXED
cGL_FLOAT:
opengl: cGL_FLOAT
cGL_INT:
opengl: cGL_INT
cGL_SHORT:
opengl: cGL_SHORT
cGL_UNSIGNED_BYTE:
opengl: cGL_UNSIGNED_BYTE
cGL_UNSIGNED_SHORT:
opengl: cGL_UNSIGNED_SHORT
changeScene:
window: changeScene(name: string; extra: seq[tuple[k: string, v: string]] = @[]): bool
changeSmoothSpeed:
camera2d: changeSmoothSpeed(self: Camera2DRef; speed: float)
changeTarget:
camera2d: changeTarget(self: Camera2DRef; target: NodeRef)
camera3d: changeTarget(self: Camera3DRef; target: Node3DRef)
changeTheme:
themes: changeTheme(name: string)
changeValue:
counter: changeValue(self: CounterRef; value: float)
channelFinished:
mixer: channelFinished(channel_finished: proc (channel: cint) {.cdecl.})
Chart:
chart: Chart(name: string = "Chart"): ChartRef
ChartData:
chartdata: ChartData
ChartDataValue:
chartdata: ChartDataValue
ChartDataValueType:
enums: ChartDataValueType
chartDrawAxis:
templates: chartDrawAxis(self: untyped)
chartDrawBar:
templates: chartDrawBar()
chartDrawLine:
templates: chartDrawLine()
chartDrawPie:
templates: chartDrawPie(chart_data: untyped)
chartDrawRadar:
templates: chartDrawRadar()
CHART_NODE:
NodeKind.CHART_NODE
ChartObj:
chart: ChartObj
ChartRef:
chart: ChartRef
ChartType:
enums: ChartType
CHAR_VALUE:
ChartDataValueType.CHAR_VALUE
CheckBox:
checkbox: CheckBox(name: string = "CheckBox"): CheckBoxRef
CHECKBOX_NODE:
NodeKind.CHECKBOX_NODE
CheckBoxRef:
checkbox: CheckBoxRef
checkGLerror:
opengl: checkGLerror()
Chunk:
mixer: Chunk
ChunkPtr:
mixer: ChunkPtr
Circle:
circle: Circle(x, y, r: float): CircleObj
circle: Circle(vec: Vector2Obj; r: float): CircleObj
circle:
canvas: circle(canvas: CanvasRef; x, y, radius: GLfloat; color: ColorRef; quality: int = 100)
CircleObj:
circle: CircleObj
clamp:
rect2: clamp(a, b, c: float): float
ClContext:
opengl: ClContext
clear:
anchor: clear(a: var AnchorObj)
font: clear(text: StyleText)
vector2: clear(a: var Vector2Obj)
sdl2: clear(renderer: RendererPtr): cint
audio: clear(stream: AudioStreamPtr)
clearError:
sdl2: clearError()
ClEvent:
opengl: ClEvent
close:
subwindow: close(self: SubWindowRef)
sdl2: close(ctx: RWopsPtr): cint
ttf: close(font: FontPtr)
closeAudio:
audio: closeAudio()
mixer: closeAudio()
closeAudioDevice:
audio: closeAudioDevice(dev: AudioDeviceID)
CollisionShape2D:
collision_shape2d: CollisionShape2D(name: string = "CollisionShape2D"): CollisionShape2DRef
COLLISION_SHAPE_2D_CIRCLE:
CollisionShape2DType.COLLISION_SHAPE_2D_CIRCLE
COLLISION_SHAPE_2D_NODE:
NodeKind.COLLISION_SHAPE_2D_NODE
CollisionShape2DObj:
collision_shape2d: CollisionShape2DObj
COLLISION_SHAPE_2D_POLYGON:
CollisionShape2DType.COLLISION_SHAPE_2D_POLYGON
COLLISION_SHAPE_2D_RECTANGLE:
CollisionShape2DType.COLLISION_SHAPE_2D_RECTANGLE
CollisionShape2DRef:
collision_shape2d: CollisionShape2DRef
CollisionShape2DType:
enums: CollisionShape2DType
Color:
color: Color(): ColorRef
color: Color(clr: ColorRef): ColorRef
color: Color(r, g, b: float): ColorRef
color: Color(r, g, b, a: float): ColorRef
color: Color(src: string): ColorRef
color: Color(src: uint32): ColorRef
color: Color(r, g, b: uint8): ColorRef
color: Color(r, g, b: uint8; a: float): ColorRef
color: Color(r, g, b, a: uint8): ColorRef
sdl2: Color
color:
sdl2: color(r, g, b, a: range[0 .. 255]): Color
ColorObj:
color: ColorObj
ColorRect:
color_rect: ColorRect(name: string = "ColorRect"): ColorRectRef
COLOR_RECT_NODE:
NodeKind.COLOR_RECT_NODE
ColorRectObj:
color_rect: ColorRectObj
ColorRectRef:
color_rect: ColorRectRef
ColorRef:
color: ColorRef
colorToRenderer:
templates: colorToRenderer(color_argument_name: untyped): untyped
constGLU_TESS_VERTEX:
glu: constGLU_TESS_VERTEX
contains:
animation: contains[T](arr: AnimationArray[T]; animation: AnimationRef[T]): bool
animation: contains[T](arr: AnimationArray[T]; name: string): bool
circle: contains(self, other: CircleObj): bool
circle: contains(self: CircleObj; x, y: float): bool
circle: contains(self: CircleObj; vec2: Vector2Obj): bool
circle: contains(self: CircleObj; a, b: Vector2Obj): bool
rect2: contains(self: Rect2Obj; x, y: float): bool
rect2: contains(self, other: Rect2Obj): bool
rect2: contains(self: Rect2Obj; vector: Vector2Obj): bool
rect2: contains(self: Rect2Obj; a, b: Vector2Obj): bool
sdl2: contains(some: Rect; point: Point): bool
Control:
control: Control(name: string = "Control"): ControlRef
control_handler:
control: control_handler
ControlHandler:
control: ControlHandler
ControllerAxisEventObj:
sdl2: ControllerAxisEventObj
ControllerAxisEventPtr:
sdl2: ControllerAxisEventPtr
ControllerButtonEventObj:
sdl2: ControllerButtonEventObj
ControllerButtonEventPtr:
sdl2: ControllerButtonEventPtr
ControllerDeviceEventObj:
sdl2: ControllerDeviceEventObj
ControllerDeviceEventPtr:
sdl2: ControllerDeviceEventPtr
CONTROL_NODE:
NodeKind.CONTROL_NODE
ControlObj:
control: ControlObj
controlpattern:
templates: controlpattern(): untyped
ControlRef:
control: ControlRef
ControlXYHandler:
control: ControlXYHandler
control_xy_handler:
control: control_xy_handler
convertAudio:
audio: convertAudio(cvt: ptr AudioCVT): cint
convertPixels:
sdl2: convertPixels(width, height: cint; src_format: uint32; src: pointer; src_pitch: cint; dst_format: uint32; dst: pointer; dst_pitch: cint): cint
convertSurface:
sdl2: convertSurface(src: SurfacePtr; fmt: ptr PixelFormat; flags: cint): SurfacePtr
convertSurfaceFormat:
sdl2: convertSurfaceFormat(src: SurfacePtr; pixel_format, flags: uint32): SurfacePtr
copy:
sdl2: copy(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect): SDL_Return
copyColorTo:
color: copyColorTo(dest, src: ColorRef)
copyEx:
sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect; angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return
sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: var Rect; angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return
Counter:
counter: Counter(name: string = "Counter"): CounterRef
COUNTER_NODE:
NodeKind.COUNTER_NODE
CounterObj:
counter: CounterObj
CounterRef:
counter: CounterRef
createColorCursor:
sdl2: createColorCursor(surface: SurfacePtr; hot_x, hot_y: cint): CursorPtr
createCursor:
sdl2: createCursor(data, mask: ptr uint8; w, h, hot_x, hot_y: cint): CursorPtr
createRenderer:
sdl2: createRenderer(window: WindowPtr; index: cint; flags: cint): RendererPtr
createRGBSurface:
sdl2: createRGBSurface(flags: cint; width, height, depth: cint; Rmask, Gmask, BMask, Amask: uint32): SurfacePtr
sdl2: createRGBSurface(width, height, depth: int32): SurfacePtr
createRGBSurfaceFrom:
sdl2: createRGBSurfaceFrom(pixels: pointer; width, height, depth, pitch: cint; Rmask, Gmask, Bmask, Amask: uint32): SurfacePtr
createSoftwareRenderer:
sdl2: createSoftwareRenderer(surface: SurfacePtr): RendererPtr
createSystemCursor:
sdl2: createSystemCursor(c: SystemCursor): CursorPtr
createTexture:
sdl2: createTexture(renderer: RendererPtr; surface: SurfacePtr): TexturePtr
sdl2: createTexture(renderer: RendererPtr; format: uint32; access, w, h: cint): TexturePtr
createTextureFromSurface:
sdl2: createTextureFromSurface(renderer: RendererPtr; surface: SurfacePtr): TexturePtr
createWindow:
sdl2: createWindow(title: cstring; x, y, w, h: cint; flags: uint32): WindowPtr
createWindowAndRenderer:
sdl2: createWindowAndRenderer(width, height: cint; window_flags: uint32; window: var WindowPtr; renderer: var RendererPtr): SDL_Return
createWindowFrom:
sdl2: createWindowFrom(data: pointer): WindowPtr
cross:
vector2: cross(a: Vector2Obj; x, y: float): float
vector2: cross(a, b: Vector2Obj): float
vector3: cross(a: Vector3Obj; x, y, z: float): float
vector3: cross(a, b: Vector3Obj): Vector3Obj
csize_t_const:
sdl2: csize_t_const
cubic_bezier:
tools: cubic_bezier(t, p0, p1, p2, p3: float): float
cubicBezier:
canvas: cubicBezier(canvas: CanvasRef; x1, y1, x2, y2, x3, y3, x4, y4: GLfloat; color: ColorRef)
cubic_bezier_iter:
tools: cubic_bezier_iter(step: float; p0, p1, p2, p3: Vector2Obj): Vector2Obj
current_camera:
camera3d: current_camera
current_scene:
window: current_scene
CursorPtr:
sdl2: CursorPtr
defaultEvent:
sdl2: defaultEvent
delay:
environment: delay(env: EnvironmentRef): int
sdl2: delay(ms: uint32)
delay=:
environment: delay=(env: EnvironmentRef; value: int)
delete:
node: delete(self: NodeRef)
delEventWatch:
sdl2: delEventWatch(filter: EventFilter; userdata: pointer)
destroy:
sdl2: destroy(cursor: CursorPtr)
sdl2: destroy(palette: ptr Palette)
sdl2: destroy(format: ptr PixelFormat)
sdl2: destroy(renderer: RendererPtr)
sdl2: destroy(surface: SurfacePtr)
sdl2: destroy(texture: TexturePtr)
sdl2: destroy(window: WindowPtr)
audio: destroy(stream: AudioStreamPtr)
destroyRenderer:
sdl2: destroyRenderer(renderer: RendererPtr)
destroyTexture:
sdl2: destroyTexture(texture: TexturePtr)
destroyWindow:
sdl2: destroyWindow(window: WindowPtr)
dgesture:
sdl2: dgesture(event`gensym326: Event): DollarGestureEventPtr
directionTo:
vector2: directionTo(a: Vector2Obj; x, y: float): Vector2Obj
vector2: directionTo(a, b: Vector2Obj): Vector2Obj
vector3: directionTo(a, b: Vector3Obj): Vector3Obj
disable:
checkbox: disable(self: CheckBoxRef)
disableScreenSaver:
sdl2: disableScreenSaver()
disableSmooth:
camera2d: disableSmooth(self: Camera2DRef)
DisplayMode:
sdl2: DisplayMode
distance:
vector2: distance(a: Vector2Obj; x, y: float): float
vector2: distance(a, b: Vector2Obj): float
DollarGestureEventObj:
sdl2: DollarGestureEventObj
DollarGestureEventPtr:
sdl2: DollarGestureEventPtr
dot:
vector2: dot(a: Vector2Obj; x, y: float): float
vector2: dot(a, b: Vector2Obj): float
vector3: dot(a: Vector3Obj; x, y, z: float): float
vector3: dot(a, b: Vector3Obj): float
draw:
tileset: draw(self: TileSetObj; tilex, tiley, x, y, z: float)
drawable: draw(self: DrawableRef; x1, y1, width, height: float)
gradient_drawable: draw(self: GradientDrawableRef; x1, y1, width, height: float)
animation_player: draw(self: AnimationPlayerRef; w: GLfloat; h: GLfloat)
canvas: draw(canvas: CanvasRef; w, h: GLfloat)
node: draw(self: NodeRef; w, h: GLfloat)
animated_sprite: draw(self: AnimatedSpriteRef; w, h: GLfloat)
camera2d: draw(self: Camera2DRef; w, h: GLfloat)
kinematic_body2d: draw(self: KinematicBody2DRef; w, h: GLfloat)
node2d: draw(self: Node2DRef; w, h: GLfloat)
sprite: draw(self: SpriteRef; w, h: GLfloat)
tilemap: draw(self: TileMapRef; w, h: GLfloat)
ysort: draw(self: YSortRef; w, h: GLfloat)
camera3d: draw(self: Camera3DRef; w, h: GLfloat)
geometry_instance: draw(self: GeometryInstanceRef; w, h: GLfloat)
sprite3d: draw(self: Sprite3DRef; w, h: GLfloat)
box: draw(self: BoxRef; w, h: GLfloat)
button: draw(self: ButtonRef; w, h: GLfloat)
chart: draw(self: ChartRef; w, h: GLfloat)
checkbox: draw(self: CheckBoxRef; w, h: GLfloat)
color_rect: draw(self: ColorRectRef; w, h: GLfloat)
control: draw(self: ControlRef; w, h: GLfloat)
counter: draw(self: CounterRef; w, h: GLfloat)
edittext: draw(self: EditTextRef; w, h: GLfloat)
grid_box: draw(self: GridBoxRef; w, h: GLfloat)
hbox: draw(self: HBoxRef; w, h: GLfloat)
label: draw(self: LabelRef; w, h: GLfloat)
progress_bar: draw(self: ProgressBarRef; w, h: GLfloat)
scroll: draw(self: ScrollRef; w, h: GLfloat)
slider: draw(self: SliderRef; w, h: GLfloat)
subwindow: draw(self: SubWindowRef; w, h: GLfloat)
switch: draw(self: SwitchRef; w, h: GLfloat)
texture_button: draw(self: TextureButtonRef; w, h: GLfloat)
texture_progress_bar: draw(self: TextureProgressBarRef; w, h: GLfloat)
texture_rect: draw(self: TextureRectRef; w, h: GLfloat)
vbox: draw(self: VBoxRef; w, h: GLfloat)
Drawable:
drawable: Drawable(): DrawableRef
DrawableObj:
drawable: DrawableObj
drawablepattern:
templates: drawablepattern(type: untyped): untyped
DrawableRef:
drawable: DrawableRef
drawLine:
sdl2: drawLine(renderer: RendererPtr; x1, y1, x2, y2: cint): SDL_Return
drawLines:
sdl2: drawLines(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return
drawPoint:
sdl2: drawPoint(renderer: RendererPtr; x, y: cint): SDL_Return
drawPoints:
sdl2: drawPoints(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return
drawRect:
tilemap: drawRect(self: TileMapRef; x, y, w, h: int; tile_pos: Vector2Obj; layer: int = 0)
sdl2: drawRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return
sdl2: drawRect(renderer: RendererPtr; rect: var Rect): SDL_Return
drawRects:
sdl2: drawRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return
drawScene:
scene: drawScene(scene: SceneRef; w, h: GLfloat; paused: bool)
drawTemplate:
templates: drawTemplate(drawtype, color, function, secondfunc: untyped): untyped
templates: drawTemplate(drawtype, color, function, secondfunc: untyped; is_gradient: bool): untyped
drawTextureTemplate:
templates: drawTextureTemplate(drawtype, color, function, secondfunc: untyped): untyped
drawTile:
tilemap: drawTile(self: TileMapRef; x, y: int; tile_pos: Vector2Obj; layer: int = 0)
drop:
sdl2: drop(event`gensym333: Event): DropEventPtr
DropEventObj:
sdl2: DropEventObj
DropEventPtr:
sdl2: DropEventPtr
duplicate:
audio_stream_player: duplicate(self: AudioStreamPlayerRef): AudioStreamPlayerRef
canvas: duplicate(self: CanvasRef): CanvasRef
node: duplicate(self: NodeRef): NodeRef
scene: duplicate(self: SceneRef): SceneRef
animated_sprite: duplicate(self: AnimatedSpriteRef): AnimatedSpriteRef
camera2d: duplicate(self: Camera2DRef): Camera2DRef
collision_shape2d: duplicate(self: CollisionShape2DRef): CollisionShape2DRef
kinematic_body2d: duplicate(self: KinematicBody2DRef): KinematicBody2DRef
node2d: duplicate(self: Node2DRef): Node2DRef
sprite: duplicate(self: SpriteRef): SpriteRef
ysort: duplicate(self: YSortRef): YSortRef
sprite3d: duplicate(self: Sprite3DRef): Sprite3DRef
box: duplicate(self: BoxRef): BoxRef
button: duplicate(self: ButtonRef; obj: var ButtonObj): ButtonRef
checkbox: duplicate(self: CheckBoxRef): CheckBoxRef
color_rect: duplicate(self: ColorRectRef): ColorRectRef
control: duplicate(self: ControlRef): ControlRef
counter: duplicate(self: CounterRef): CounterRef
grid_box: duplicate(self: GridBoxRef): GridBoxRef
hbox: duplicate(self: HBoxRef): HBoxRef
label: duplicate(self: LabelRef): LabelRef
popup: duplicate(self: PopupRef): PopupRef
progress_bar: duplicate(self: ProgressBarRef): ProgressBarRef
scroll: duplicate(self: ScrollRef): ScrollRef
slider: duplicate(self: SliderRef): SliderRef
subwindow: duplicate(self: SubWindowRef): SubWindowRef
switch: duplicate(self: SwitchRef): SwitchRef
texture_button: duplicate(self: TextureButtonRef): TextureButtonRef
texture_progress_bar: duplicate(self: TextureProgressBarRef): TextureProgressBarRef
texture_rect: duplicate(self: TextureRectRef): TextureRectRef
vbox: duplicate(self: VBoxRef): VBoxRef
eachSoundFont:
mixer: eachSoundFont(function: proc (a2: cstring; a3: pointer): cint {.cdecl.}; data: pointer): cint
edit:
sdl2: edit(event`gensym221: Event): TextEditingEventPtr
EditHandler:
edittext: EditHandler
EditText:
edittext: EditText(name: string = "EditText"; hint: string = "Edit text ..."): EditTextRef
EDIT_TEXT_NODE:
NodeKind.EDIT_TEXT_NODE
EditTextRef:
edittext: EditTextRef
enable:
checkbox: enable(self: CheckBoxRef)
enableAutoGLerrorCheck:
opengl: enableAutoGLerrorCheck(yes: bool)
enableScreenSaver:
sdl2: enableScreenSaver()
enableShadow:
drawable: enableShadow(self: DrawableRef; val: bool = true)
enableSmooth:
camera2d: enableSmooth(self: Camera2DRef; speed: float = 0.1)
END_ANCHOR:
anchor: END_ANCHOR
END_START_ANCHOR:
anchor: END_START_ANCHOR
enter:
scene: enter(scene: SceneRef)
env:
window: env
EnvironmentObj:
environment: EnvironmentObj
EnvironmentRef:
environment: EnvironmentRef
EvControllerAxis:
sdl2: EvControllerAxis(event`gensym291: Event): ControllerAxisEventPtr
EvControllerButton:
sdl2: EvControllerButton(event`gensym298: Event): ControllerButtonEventPtr
EvControllerDevice:
sdl2: EvControllerDevice(event`gensym305: Event): ControllerDeviceEventPtr
EvDollarGesture:
sdl2: EvDollarGesture(event`gensym326: Event): DollarGestureEventPtr
evDropFile:
sdl2: evDropFile(event`gensym333: Event): DropEventPtr
Event:
sdl2: Event
Eventaction:
sdl2: Eventaction
EventFilter:
sdl2: EventFilter
event_handler_default:
node: event_handler_default
eventState:
sdl2: eventState(kind: EventType; state: cint): uint8
EventType:
sdl2: EventType
EvJoyAxis:
sdl2: EvJoyAxis(event`gensym256: Event): JoyAxisEventPtr
EvJoyBall:
sdl2: EvJoyBall(event`gensym263: Event): JoyBallEventPtr
EvJoyButton:
sdl2: EvJoyButton(event`gensym277: Event): JoyButtonEventPtr
EvJoyDevice:
sdl2: EvJoyDevice(event`gensym284: Event): JoyDeviceEventPtr
EvJoyHat:
sdl2: EvJoyHat(event`gensym270: Event): JoyHatEventPtr
evKeyboard:
sdl2: evKeyboard(event`gensym214: Event): KeyboardEventPtr
evMouseButton:
sdl2: evMouseButton(event`gensym242: Event): MouseButtonEventPtr
evMouseMotion:
sdl2: evMouseMotion(event`gensym235: Event): MouseMotionEventPtr
evMouseWheel:
sdl2: evMouseWheel(event`gensym249: Event): MouseWheelEventPtr
EvMultiGesture:
sdl2: EvMultiGesture(event`gensym319: Event): MultiGestureEventPtr
evQuit:
sdl2: evQuit(event`gensym340: Event): QuitEventPtr
evTextEditing:
sdl2: evTextEditing(event`gensym221: Event): TextEditingEventPtr
evTextInput:
sdl2: evTextInput(event`gensym228: Event): TextInputEventPtr
EvTouchFinger:
sdl2: EvTouchFinger(event`gensym312: Event): TouchFingerEventPtr
evUser:
sdl2: evUser(event`gensym347: Event): UserEventPtr
evWindow:
sdl2: evWindow(event`gensym207: Event): WindowEventPtr
exit:
scene: exit(scene: SceneRef)
expireChannel:
mixer: expireChannel(channel: cint; ticks: cint): cint
fadeInChannel:
mixer: fadeInChannel(channel, chunk, loops, ms: untyped): untyped
fadeInChannelTimed:
mixer: fadeInChannelTimed(channel: cint; chunk: ptr Chunk; loops: cint; ms: cint; ticks: cint): cint
fadeInMusic:
mixer: fadeInMusic(music: ptr Music; loops: cint; ms: cint): cint
fadeInMusicPos:
mixer: fadeInMusicPos(music: ptr Music; loops: cint; ms: cint; position: cdouble): cint
fadeOutChannel:
mixer: fadeOutChannel(which: cint; ms: cint): cint
fadeOutGroup:
mixer: fadeOutGroup(tag: cint; ms: cint): cint
fadeOutMusic:
mixer: fadeOutMusic(ms: cint): cint
Fading:
mixer: Fading
fadingChannel:
mixer: fadingChannel(which: cint): Fading
fadingMusic:
mixer: fadingMusic(): Fading
false:
GLboolean.false
fill:
canvas: fill(canvas: CanvasRef; color: ColorRef)
tilemap: fill(self: TileMapRef; tile_pos: Vector2Obj; layer: int = 0)
fillRect:
canvas: fillRect(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef)
sdl2: fillRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return
sdl2: fillRect(renderer: RendererPtr; rect: var Rect): SDL_Return
sdl2: fillRect(dst: SurfacePtr; rect: ptr Rect; color: uint32): SDL_Return
fillRects:
sdl2: fillRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return
sdl2: fillRects(dst: SurfacePtr; rects: ptr Rect; count: cint; color: uint32): cint
filterEvents:
sdl2: filterEvents(filter: EventFilter; userdata: pointer)
findMax:
chartdata: findMax(chart_data: ChartData): tuple[x, y: ChartDataValue]
chartdata: findMax(data: seq[ChartDataValue]): ChartDataValue
Finger:
sdl2: Finger
FingerID:
sdl2: FingerID
FLOAT_VALUE:
ChartDataValueType.FLOAT_VALUE
flush:
audio: flush(stream: AudioStreamPtr): cint
flushEvent:
sdl2: flushEvent(kind: uint32)
flushEvents:
sdl2: flushEvents(minType: uint32; maxType: uint32)
fontAscent:
ttf: fontAscent(font: FontPtr): cint
fontDescent:
ttf: fontDescent(font: FontPtr): cint
fontFaceFamilyName:
ttf: fontFaceFamilyName(font: FontPtr): cstring
fontFaceIsFixedWidth:
ttf: fontFaceIsFixedWidth(font: FontPtr): cint
fontFaces:
ttf: fontFaces(font: FontPtr): clong
fontFaceStyleName:
ttf: fontFaceStyleName(font: FontPtr): cstring
fontHeight:
ttf: fontHeight(font: FontPtr): cint
fontLineSkip:
ttf: fontLineSkip(font: FontPtr): cint
FontPtr:
ttf: FontPtr
freeChunk:
mixer: freeChunk(chunk: ptr Chunk)
freeClipboardText:
sdl2: freeClipboardText(text: cstring)
freeCursor:
sdl2: freeCursor(cursor: CursorPtr)
freeFormat:
sdl2: freeFormat(format: ptr PixelFormat)
freeMemory:
font: freeMemory(text: StyleText)
image: freeMemory(self: var GlTextureObj)
tileset: freeMemory(self: TileSetObj)
freeMusic:
mixer: freeMusic(music: ptr Music)
freePalette:
sdl2: freePalette(palette: ptr Palette)
freeRW:
sdl2: freeRW(area: RWopsPtr)
freeSurface:
sdl2: freeSurface(surface: SurfacePtr)
freeWAV:
audio: freeWAV(audio_buf: ptr uint8)
fullscreen:
environment: fullscreen(env: EnvironmentRef): bool
fullscreen=:
environment: fullscreen=(env: EnvironmentRef; value: bool)
GEOMETRY_CUBE:
GeometryType.GEOMETRY_CUBE
GEOMETRY_CYLINDER:
GeometryType.GEOMETRY_CYLINDER
GeometryInstance:
geometry_instance: GeometryInstance(name: string = "GeometryInstance"; geometry: GeometryType = GEOMETRY_CUBE): GeometryInstanceRef
GEOMETRY_INSTANCE_NODE:
NodeKind.GEOMETRY_INSTANCE_NODE
GeometryInstanceObj:
geometry_instance: GeometryInstanceObj
GeometryInstanceRef:
geometry_instance: GeometryInstanceRef
GEOMETRY_SPHERE:
GeometryType.GEOMETRY_SPHERE
GeometryType:
enums: GeometryType
get:
audio: get(stream: AudioStreamPtr; buf: pointer; len: cint): cint
getAudioDeviceName:
audio: getAudioDeviceName(index: cint; iscapture: cint): cstring
getAudioDeviceStatus:
audio: getAudioDeviceStatus(dev: AudioDeviceID): AudioStatus
getAudioDriver:
audio: getAudioDriver(index: cint): cstring
getAudioStatus:
audio: getAudioStatus(): AudioStatus
getBasePath:
sdl2: getBasePath(): cstring
getBrightness:
color: getBrightness(self: ColorRef): float
sdl2: getBrightness(window: WindowPtr): cfloat
getCaretPos:
font: getCaretPos(text: StyleText; pos: uint32): tuple[a: Vector2Obj, b: uint16]
getCharUnderPoint:
font: getCharUnderPoint(text: StyleText; global_pos, text_pos: Vector2Obj; text_align: AnchorObj = Anchor(0, 0, 0, 0)): tuple[ c: StyleUnicode, pos: uint32]
getChild:
node: getChild(self: NodeRef; index: int): NodeRef
getChildCount:
node: getChildCount(self: NodeRef): int
getChildIndex:
node: getChildIndex(self: NodeRef; child: NodeRef): int
node: getChildIndex(self: NodeRef; name: string): int
getChildIter:
node: getChildIter(self: NodeRef): seq[NodeRef]
getChildSize:
box: getChildSize(self: BoxRef): Vector2Obj
grid_box: getChildSize(self: GridBoxRef): Vector2Obj
hbox: getChildSize(self: HBoxRef): Vector2Obj
vbox: getChildSize(self: VBoxRef): Vector2Obj
getChunk:
mixer: getChunk(channel: cint): ptr Chunk
getChunkDecoder:
mixer: getChunkDecoder(index: cint): cstring
getClipboardText:
sdl2: getClipboardText(): cstring
getClipRect:
sdl2: getClipRect(renderer: RendererPtr; rect: ptr Rect): cint
sdl2: getClipRect(surface: SurfacePtr; rect: ptr Rect)
getClosestDisplayMode:
sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode; closest: ptr DisplayMode): ptr DisplayMode
getCollideCount:
kinematic_body2d: getCollideCount(self: KinematicBody2DRef): int
getColor:
drawable: getColor(self: DrawableRef): ColorRef
getColorKey:
sdl2: getColorKey(surface: SurfacePtr; key: var uint32): cint
getCurrentAudioDriver:
audio: getCurrentAudioDriver(): cstring
getCurrentDisplayMode:
sdl2: getCurrentDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return
getCurrentVideoDriver:
sdl2: getCurrentVideoDriver(): cstring
getCursor:
sdl2: getCursor(): CursorPtr
getData:
sdl2: getData(window: WindowPtr; name: cstring): pointer
getDesktopDisplayMode:
sdl2: getDesktopDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return
getDisplayBounds:
sdl2: getDisplayBounds(displayIndex: cint; rect: var Rect): SDL_Return
getDisplayDPI:
sdl2: getDisplayDPI(displayIndex: cint; ddpi, hdpi, vdpi: ptr cfloat): SDL_Return
getDisplayIndex:
sdl2: getDisplayIndex(window: WindowPtr): cint
getDisplayMode:
sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: var DisplayMode): SDL_Return
sdl2: getDisplayMode(window: WindowPtr; mode: var DisplayMode): cint
getDrawBlendMode:
sdl2: getDrawBlendMode(renderer: RendererPtr; blendMode: var BlendMode): SDL_Return
getDrawColor:
sdl2: getDrawColor(renderer: RendererPtr; r, g, b, a: var uint8): SDL_Return
getError:
sdl2: getError(): cstring
getEventFilter:
sdl2: getEventFilter(filter: var EventFilter; userdata: var pointer): Bool32
getEventState:
sdl2: getEventState(kind: EventType): uint8
getFlags:
sdl2: getFlags(window: WindowPtr): uint32
getFontHinting:
ttf: getFontHinting(font: FontPtr): cint
getFontKerning:
ttf: getFontKerning(font: FontPtr): cint
getFontKerningSize:
ttf: getFontKerningSize(font: FontPtr; prev_index, indx: cint): cint
getFontOutline:
ttf: getFontOutline(font: FontPtr): cint
getFontStyle:
ttf: getFontStyle(font: FontPtr): cint
getGammaRamp:
sdl2: getGammaRamp(window: WindowPtr; red: ptr uint16; green: ptr uint16; blue: ptr uint16): cint
getGLerrorCode:
opengl: getGLerrorCode(): GLerrorCode
getGlobalMousePosition:
node2d: getGlobalMousePosition(self: Node2DRef): Vector2Obj
sprite: getGlobalMousePosition(self: SpriteRef): Vector2Obj
control: getGlobalMousePosition(self: ControlRef): Vector2Obj
getGrab:
sdl2: getGrab(window: WindowPtr): Bool32
getHint:
sdl2: getHint(name: cstring): cstring
getID:
sdl2: getID(window: WindowPtr): uint32
getKeyboardFocus:
sdl2: getKeyboardFocus(): WindowPtr
getKeyboardState:
sdl2: getKeyboardState(numkeys: ptr int = nil): ptr array[0 .. SDL_NUM_SCANCODES.int, uint8]
getKeyFromName:
sdl2: getKeyFromName(name: cstring): cint
getKeyFromScancode:
sdl2: getKeyFromScancode(scancode: Scancode): cint
getKeyName:
sdl2: getKeyName(key: cint): cstring
getLogicalSize:
sdl2: getLogicalSize(renderer: RendererPtr; w, h: var cint)
getMaxChildSize:
grid_box: getMaxChildSize(self: GridBoxRef): Vector2Obj
getModState:
sdl2: getModState(): Keymod
getMouseFocus:
sdl2: getMouseFocus(): WindowPtr
getMouseState:
sdl2: getMouseState(x, y: var cint): uint8
sdl2: getMouseState(x, y: ptr cint): uint8
getMusicDecoder:
mixer: getMusicDecoder(index: cint): cstring
getMusicHookData:
mixer: getMusicHookData(): pointer
getMusicType:
mixer: getMusicType(music: ptr Music): MusicType
getNode:
node: getNode(self: NodeRef; path: string): NodeRef
getNum:
chartdata: getNum(val: ChartDataValue): float
getNumAudioDevices:
audio: getNumAudioDevices(iscapture: cint): cint
getNumAudioDrivers:
audio: getNumAudioDrivers(): cint
getNumChunkDecoders:
mixer: getNumChunkDecoders(): cint
getNumDisplayModes:
sdl2: getNumDisplayModes(displayIndex: cint): cint
getNumMusicDecoders:
mixer: getNumMusicDecoders(): cint
getNumRenderDrivers:
sdl2: getNumRenderDrivers(): cint
getNumTouchFingers:
sdl2: getNumTouchFingers(id: TouchID): cint
getNumVideoDisplays:
sdl2: getNumVideoDisplays(): cint
getNumVideoDrivers:
sdl2: getNumVideoDrivers(): cint
getParent:
node: getParent(self: NodeRef): NodeRef
getPath:
node: getPath(self: NodeRef): string
getPauseMode:
node: getPauseMode(self: NodeRef): PauseMode
getPerformanceCounter:
sdl2: getPerformanceCounter(): uint64
getPerformanceFrequency:
sdl2: getPerformanceFrequency(): uint64
getPixelFormat:
sdl2: getPixelFormat(window: WindowPtr): uint32
getPixelFormatName:
sdl2: getPixelFormatName(format: uint32): cstring
getPlatform:
sdl2: getPlatform(): cstring
getPosition:
sdl2: getPosition(window: WindowPtr; x, y: var cint)
getPosUnderPoint:
font: getPosUnderPoint(text: StyleText; global_pos, text_pos: Vector2Obj; text_align: AnchorObj = Anchor(0, 0, 0, 0)): uint32
getPrefPath:
sdl2: getPrefPath(org, app: cstring): cstring
getQueuedAudioSize:
audio: getQueuedAudioSize(dev: AudioDeviceID): uint32
getRelativeMouseMode:
sdl2: getRelativeMouseMode(): Bool32
getRelativeMouseState:
sdl2: getRelativeMouseState(x, y: var cint): uint8
getRenderDriverInfo:
sdl2: getRenderDriverInfo(index: cint; info: var RendererInfo): SDL_Return
getRenderer:
sdl2: getRenderer(window: WindowPtr): RendererPtr
getRendererInfo:
sdl2: getRendererInfo(renderer: RendererPtr; info: RendererInfoPtr): cint
getRendererOutputSize:
sdl2: getRendererOutputSize(renderer: RendererPtr; w: ptr cint; h: ptr cint): cint
getRenderTarget:
sdl2: getRenderTarget(renderer: RendererPtr): TexturePtr
getRevision:
sdl2: getRevision(): cstring
getRevisionNumber:
sdl2: getRevisionNumber(): cint
getRGB:
sdl2: getRGB(pixel: uint32; format: ptr PixelFormat; r, g, b: var uint8)
getRGBA:
sdl2: getRGBA(pixel: uint32; format: ptr PixelFormat; r, g, b, a: var uint8)
getRootNode:
node: getRootNode(self: NodeRef): NodeRef
getScale:
sdl2: getScale(renderer: RendererPtr; scaleX, scaleY: var cfloat)
getScancodeFromKey:
sdl2: getScancodeFromKey(key: cint): Scancode
getScancodeFromName:
sdl2: getScancodeFromName(name: cstring): Scancode
getScancodeName:
sdl2: getScancodeName(scancode: Scancode): cstring
getSceneByName:
window: getSceneByName(name: string): SceneRef
getSize:
sdl2: getSize(window: WindowPtr): Point
sdl2: getSize(window: WindowPtr; w, h: var cint)
getSorted:
chartdata: getSorted(data: ChartData): seq[tuple[x, y: ChartDataValue]]
getSoundFonts:
mixer: getSoundFonts(): cstring
getSum:
chartdata: getSum(data: ChartData): float
getSurface:
sdl2: getSurface(window: WindowPtr): SurfacePtr
getSurfaceAlphaMod:
sdl2: getSurfaceAlphaMod(surface: SurfacePtr; alpha: var uint8): cint
getSurfaceBlendMode:
sdl2: getSurfaceBlendMode(surface: SurfacePtr; blendMode: ptr BlendMode): cint
getSurfaceColorMod:
sdl2: getSurfaceColorMod(surface: SurfacePtr; r, g, b: var uint8): cint
getSynchroValue:
mixer: getSynchroValue(): cint
getText:
label: getText(self: LabelRef): string
getTextSize:
font: getTextSize(text: StyleText): Vector2Obj
getTextureAlphaMod:
sdl2: getTextureAlphaMod(texture: TexturePtr; alpha: var uint8): SDL_Return
getTextureBlendMode:
sdl2: getTextureBlendMode(texture: TexturePtr; blendMode: var BlendMode): SDL_Return
getTextureColorMod:
sdl2: getTextureColorMod(texture: TexturePtr; r, g, b: var uint8): SDL_Return
getTheme:
themes: getTheme(name: string): ThemeRef
getTicks:
sdl2: getTicks(): uint32
getTitle:
sdl2: getTitle(window: WindowPtr): cstring
getTouchFinger:
sdl2: getTouchFinger(id: TouchID; index: cint): ptr Finger
getVersion:
sdl2: getVersion(ver: var SDL_Version)
getVideoDriver:
sdl2: getVideoDriver(index: cint): cstring
getViewport:
sdl2: getViewport(renderer: RendererPtr; rect: var Rect)
getWindowFromID:
sdl2: getWindowFromID(id: uint32): WindowPtr
getWindowSize:
window: getWindowSize(): Vector2Obj
getWMInfo:
sdl2: getWMInfo(window: WindowPtr; info: var WMinfo): Bool32
gInsideBeginEnd:
opengl: gInsideBeginEnd
GL_1PASS_EXT:
opengl: GL_1PASS_EXT
GL_1PASS_SGIS:
opengl: GL_1PASS_SGIS
GL_2_BYTES:
opengl: GL_2_BYTES
GL_2D:
opengl: GL_2D
GL_2PASS_0_EXT:
opengl: GL_2PASS_0_EXT
GL_2PASS_0_SGIS:
opengl: GL_2PASS_0_SGIS
GL_2PASS_1_EXT:
opengl: GL_2PASS_1_EXT
GL_2PASS_1_SGIS:
opengl: GL_2PASS_1_SGIS
GL_2X_BIT_ATI:
opengl: GL_2X_BIT_ATI
GL_3_BYTES:
opengl: GL_3_BYTES
GL_3D:
opengl: GL_3D
GL_3D_COLOR:
opengl: GL_3D_COLOR
GL_3D_COLOR_TEXTURE:
opengl: GL_3D_COLOR_TEXTURE
GL_3DC_X_AMD:
opengl: GL_3DC_X_AMD
GL_3DC_XY_AMD:
opengl: GL_3DC_XY_AMD
GL_422_AVERAGE_EXT:
opengl: GL_422_AVERAGE_EXT
GL_422_EXT:
opengl: GL_422_EXT
GL_422_REV_AVERAGE_EXT:
opengl: GL_422_REV_AVERAGE_EXT
GL_422_REV_EXT:
opengl: GL_422_REV_EXT
GL_4_BYTES:
opengl: GL_4_BYTES
GL_4D_COLOR_TEXTURE:
opengl: GL_4D_COLOR_TEXTURE
GL_4PASS_0_EXT:
opengl: GL_4PASS_0_EXT
GL_4PASS_0_SGIS:
opengl: GL_4PASS_0_SGIS
GL_4PASS_1_EXT:
opengl: GL_4PASS_1_EXT
GL_4PASS_1_SGIS:
opengl: GL_4PASS_1_SGIS
GL_4PASS_2_EXT:
opengl: GL_4PASS_2_EXT
GL_4PASS_2_SGIS:
opengl: GL_4PASS_2_SGIS
GL_4PASS_3_EXT:
opengl: GL_4PASS_3_EXT
GL_4PASS_3_SGIS:
opengl: GL_4PASS_3_SGIS
GL_4X_BIT_ATI:
opengl: GL_4X_BIT_ATI
GL_8X_BIT_ATI:
opengl: GL_8X_BIT_ATI
GL_ABGR_EXT:
opengl: GL_ABGR_EXT
GL_ACCUM:
opengl: GL_ACCUM
glAccum:
opengl: glAccum(op: GLenum; value: GLfloat)
GL_ACCUM_ADJACENT_PAIRS_NV:
opengl: GL_ACCUM_ADJACENT_PAIRS_NV
GL_ACCUM_ALPHA_BITS:
opengl: GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS:
opengl: GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT:
opengl: GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE:
opengl: GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS:
opengl: GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS:
opengl: GL_ACCUM_RED_BITS
glAccumxOES:
opengl: glAccumxOES(op: GLenum; value: GLfixed)
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
opengl: GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
opengl: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_ATTRIBUTES:
opengl: GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_PROGRAM:
opengl: GL_ACTIVE_PROGRAM
GL_ACTIVE_PROGRAM_EXT:
opengl: GL_ACTIVE_PROGRAM_EXT
glActiveProgramEXT:
opengl: glActiveProgramEXT(program: GLuint)
GL_ACTIVE_RESOURCES:
opengl: GL_ACTIVE_RESOURCES
glActiveShaderProgram:
opengl: glActiveShaderProgram(pipeline: GLuint; program: GLuint)
glActiveShaderProgramEXT:
opengl: glActiveShaderProgramEXT(pipeline: GLuint; program: GLuint)
GL_ACTIVE_STENCIL_FACE_EXT:
opengl: GL_ACTIVE_STENCIL_FACE_EXT
glActiveStencilFaceEXT:
opengl: glActiveStencilFaceEXT(face: GLenum)
GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
opengl: GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ACTIVE_SUBROUTINES:
opengl: GL_ACTIVE_SUBROUTINES
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
opengl: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
opengl: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORMS:
opengl: GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ACTIVE_TEXTURE:
opengl: GL_ACTIVE_TEXTURE
glActiveTexture:
opengl: glActiveTexture(texture: GLenum)
GL_ACTIVE_TEXTURE_ARB:
opengl: GL_ACTIVE_TEXTURE_ARB
glActiveTextureARB:
opengl: glActiveTextureARB(texture: GLenum)
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
opengl: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ACTIVE_UNIFORM_BLOCKS:
opengl: GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_MAX_LENGTH:
opengl: GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ACTIVE_UNIFORMS:
opengl: GL_ACTIVE_UNIFORMS
GL_ACTIVE_VARIABLES:
opengl: GL_ACTIVE_VARIABLES
GL_ACTIVE_VARYING_MAX_LENGTH_NV:
opengl: GL_ACTIVE_VARYING_MAX_LENGTH_NV
glActiveVaryingNV:
opengl: glActiveVaryingNV(program: GLuint; name: cstring)
GL_ACTIVE_VARYINGS_NV:
opengl: GL_ACTIVE_VARYINGS_NV
GL_ACTIVE_VERTEX_UNITS_ARB:
opengl: GL_ACTIVE_VERTEX_UNITS_ARB
GL_ADD:
opengl: GL_ADD
GL_ADD_ATI:
opengl: GL_ADD_ATI
GL_ADD_BLEND_IMG:
opengl: GL_ADD_BLEND_IMG
GL_ADD_SIGNED:
opengl: GL_ADD_SIGNED
GL_ADD_SIGNED_ARB:
opengl: GL_ADD_SIGNED_ARB
GL_ADD_SIGNED_EXT:
opengl: GL_ADD_SIGNED_EXT
GL_ADJACENT_PAIRS_NV:
opengl: GL_ADJACENT_PAIRS_NV
GL_AFFINE_2D_NV:
opengl: GL_AFFINE_2D_NV
GL_AFFINE_3D_NV:
opengl: GL_AFFINE_3D_NV
GL_ALIASED_LINE_WIDTH_RANGE:
opengl: GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE:
opengl: GL_ALIASED_POINT_SIZE_RANGE
GL_ALL_ATTRIB_BITS:
opengl: GL_ALL_ATTRIB_BITS
GL_ALL_BARRIER_BITS:
opengl: GL_ALL_BARRIER_BITS
GL_ALL_BARRIER_BITS_EXT:
opengl: GL_ALL_BARRIER_BITS_EXT
GL_ALL_COMPLETED_NV:
opengl: GL_ALL_COMPLETED_NV
GL_ALLOW_DRAW_FRG_HINT_PGI:
opengl: GL_ALLOW_DRAW_FRG_HINT_PGI
GL_ALLOW_DRAW_MEM_HINT_PGI:
opengl: GL_ALLOW_DRAW_MEM_HINT_PGI
GL_ALLOW_DRAW_OBJ_HINT_PGI:
opengl: GL_ALLOW_DRAW_OBJ_HINT_PGI
GL_ALLOW_DRAW_WIN_HINT_PGI:
opengl: GL_ALLOW_DRAW_WIN_HINT_PGI
GL_ALL_SHADER_BITS:
opengl: GL_ALL_SHADER_BITS
GL_ALL_SHADER_BITS_EXT:
opengl: GL_ALL_SHADER_BITS_EXT
GL_ALL_STATIC_DATA_IBM:
opengl: GL_ALL_STATIC_DATA_IBM
GL_ALPHA:
opengl: GL_ALPHA
GL_ALPHA12:
opengl: GL_ALPHA12
GL_ALPHA12_EXT:
opengl: GL_ALPHA12_EXT
GL_ALPHA16:
opengl: GL_ALPHA16
GL_ALPHA16_EXT:
opengl: GL_ALPHA16_EXT
GL_ALPHA16F_ARB:
opengl: GL_ALPHA16F_ARB
GL_ALPHA16F_EXT:
opengl: GL_ALPHA16F_EXT
GL_ALPHA16I_EXT:
opengl: GL_ALPHA16I_EXT
GL_ALPHA16_SNORM:
opengl: GL_ALPHA16_SNORM
GL_ALPHA16UI_EXT:
opengl: GL_ALPHA16UI_EXT
GL_ALPHA32F_ARB:
opengl: GL_ALPHA32F_ARB
GL_ALPHA32F_EXT:
opengl: GL_ALPHA32F_EXT
GL_ALPHA32I_EXT:
opengl: GL_ALPHA32I_EXT
GL_ALPHA32UI_EXT:
opengl: GL_ALPHA32UI_EXT
GL_ALPHA4:
opengl: GL_ALPHA4
GL_ALPHA4_EXT:
opengl: GL_ALPHA4_EXT
GL_ALPHA8:
opengl: GL_ALPHA8
GL_ALPHA8_EXT:
opengl: GL_ALPHA8_EXT
GL_ALPHA8I_EXT:
opengl: GL_ALPHA8I_EXT
GL_ALPHA8_OES:
opengl: GL_ALPHA8_OES
GL_ALPHA8_SNORM:
opengl: GL_ALPHA8_SNORM
GL_ALPHA8UI_EXT:
opengl: GL_ALPHA8UI_EXT
GL_ALPHA_BIAS:
opengl: GL_ALPHA_BIAS
GL_ALPHA_BITS:
opengl: GL_ALPHA_BITS
GL_ALPHA_FLOAT16_APPLE:
opengl: GL_ALPHA_FLOAT16_APPLE
GL_ALPHA_FLOAT16_ATI:
opengl: GL_ALPHA_FLOAT16_ATI
GL_ALPHA_FLOAT32_APPLE:
opengl: GL_ALPHA_FLOAT32_APPLE
GL_ALPHA_FLOAT32_ATI:
opengl: GL_ALPHA_FLOAT32_ATI
glAlphaFragmentOp1ATI:
opengl: glAlphaFragmentOp1ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint)
glAlphaFragmentOp2ATI:
opengl: glAlphaFragmentOp2ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint)
glAlphaFragmentOp3ATI:
opengl: glAlphaFragmentOp3ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint)
glAlphaFunc:
opengl: glAlphaFunc(fun: GLenum; ref: GLfloat)
glAlphaFuncQCOM:
opengl: glAlphaFuncQCOM(fun: GLenum; ref: GLclampf)
glAlphaFuncx:
opengl: glAlphaFuncx(fun: GLenum; ref: GLfixed)
glAlphaFuncxOES:
opengl: glAlphaFuncxOES(fun: GLenum; ref: GLfixed)
GL_ALPHA_INTEGER:
opengl: GL_ALPHA_INTEGER
GL_ALPHA_INTEGER_EXT:
opengl: GL_ALPHA_INTEGER_EXT
GL_ALPHA_MAX_CLAMP_INGR:
opengl: GL_ALPHA_MAX_CLAMP_INGR
GL_ALPHA_MAX_SGIX:
opengl: GL_ALPHA_MAX_SGIX
GL_ALPHA_MIN_CLAMP_INGR:
opengl: GL_ALPHA_MIN_CLAMP_INGR
GL_ALPHA_MIN_SGIX:
opengl: GL_ALPHA_MIN_SGIX
GL_ALPHA_SCALE:
opengl: GL_ALPHA_SCALE
GL_ALPHA_SNORM:
opengl: GL_ALPHA_SNORM
GL_ALPHA_TEST:
opengl: GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC:
opengl: GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_FUNC_QCOM:
opengl: GL_ALPHA_TEST_FUNC_QCOM
GL_ALPHA_TEST_QCOM:
opengl: GL_ALPHA_TEST_QCOM
GL_ALPHA_TEST_REF:
opengl: GL_ALPHA_TEST_REF
GL_ALPHA_TEST_REF_QCOM:
opengl: GL_ALPHA_TEST_REF_QCOM
GL_ALREADY_SIGNALED:
opengl: GL_ALREADY_SIGNALED
GL_ALREADY_SIGNALED_APPLE:
opengl: GL_ALREADY_SIGNALED_APPLE
GL_ALWAYS:
opengl: GL_ALWAYS
GL_ALWAYS_FAST_HINT_PGI:
opengl: GL_ALWAYS_FAST_HINT_PGI
GL_ALWAYS_SOFT_HINT_PGI:
opengl: GL_ALWAYS_SOFT_HINT_PGI
GL_AMBIENT:
opengl: GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE:
opengl: GL_AMBIENT_AND_DIFFUSE
GL_AND:
opengl: GL_AND
GL_AND_INVERTED:
opengl: GL_AND_INVERTED
GL_AND_REVERSE:
opengl: GL_AND_REVERSE
GL_ANY_SAMPLES_PASSED:
opengl: GL_ANY_SAMPLES_PASSED
GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
opengl: GL_ANY_SAMPLES_PASSED_CONSERVATIVE
GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
opengl: GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT
GL_ANY_SAMPLES_PASSED_EXT:
opengl: GL_ANY_SAMPLES_PASSED_EXT
glApplyTextureEXT:
opengl: glApplyTextureEXT(mode: GLenum)
GL_ARC_TO_NV:
opengl: GL_ARC_TO_NV
glAreProgramsResidentNV:
opengl: glAreProgramsResidentNV(n: GLsizei; programs: ptr GLuint; residences: ptr GLboolean): GLboolean
glAreTexturesResident:
opengl: glAreTexturesResident(n: GLsizei; textures: ptr GLuint; residences: ptr GLboolean): GLboolean
glAreTexturesResidentEXT:
opengl: glAreTexturesResidentEXT(n: GLsizei; textures: ptr GLuint; residences: ptr GLboolean): GLboolean
GLarray4f:
opengl: GLarray4f
GL_ARRAY_BUFFER:
opengl: GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_ARB:
opengl: GL_ARRAY_BUFFER_ARB
GL_ARRAY_BUFFER_BINDING:
opengl: GL_ARRAY_BUFFER_BINDING
GL_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_ARRAY_BUFFER_BINDING_ARB
GLarrayd3:
opengl: GLarrayd3
glArrayElement:
opengl: glArrayElement(i: GLint)
glArrayElementEXT:
opengl: glArrayElementEXT(i: GLint)
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
opengl: GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
opengl: GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
GLarrayf3:
opengl: GLarrayf3
GLarrayi4:
opengl: GLarrayi4
glArrayObjectATI:
opengl: glArrayObjectATI(array: GLenum; size: GLint; type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint)
GL_ARRAY_OBJECT_BUFFER_ATI:
opengl: GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI:
opengl: GL_ARRAY_OBJECT_OFFSET_ATI
GLarrayp4:
opengl: GLarrayp4
GL_ARRAY_SIZE:
opengl: GL_ARRAY_SIZE
GL_ARRAY_STRIDE:
opengl: GL_ARRAY_STRIDE
GL_ASYNC_DRAW_PIXELS_SGIX:
opengl: GL_ASYNC_DRAW_PIXELS_SGIX
GL_ASYNC_HISTOGRAM_SGIX:
opengl: GL_ASYNC_HISTOGRAM_SGIX
GL_ASYNC_MARKER_SGIX:
opengl: GL_ASYNC_MARKER_SGIX
glAsyncMarkerSGIX:
opengl: glAsyncMarkerSGIX(marker: GLuint)
GL_ASYNC_READ_PIXELS_SGIX:
opengl: GL_ASYNC_READ_PIXELS_SGIX
GL_ASYNC_TEX_IMAGE_SGIX:
opengl: GL_ASYNC_TEX_IMAGE_SGIX
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
opengl: GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
opengl: GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
GL_ATC_RGB_AMD:
opengl: GL_ATC_RGB_AMD
GL_ATOMIC_COUNTER_BARRIER_BIT:
opengl: GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT:
opengl: GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
GL_ATOMIC_COUNTER_BUFFER:
opengl: GL_ATOMIC_COUNTER_BUFFER
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
opengl: GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
opengl: GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL_ATOMIC_COUNTER_BUFFER_BINDING:
opengl: GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
opengl: GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL_ATOMIC_COUNTER_BUFFER_INDEX:
opengl: GL_ATOMIC_COUNTER_BUFFER_INDEX
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER:
opengl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
opengl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
opengl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
opengl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
opengl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
opengl: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
GL_ATOMIC_COUNTER_BUFFER_SIZE:
opengl: GL_ATOMIC_COUNTER_BUFFER_SIZE
GL_ATOMIC_COUNTER_BUFFER_START:
opengl: GL_ATOMIC_COUNTER_BUFFER_START
GL_ATTACHED_SHADERS:
opengl: GL_ATTACHED_SHADERS
glAttachObjectARB:
opengl: glAttachObjectARB(containerObj: GLhandleArb; obj: GLhandleArb)
glAttachShader:
opengl: glAttachShader(program: GLuint; shader: GLuint)
GL_ATTENUATION_EXT:
opengl: GL_ATTENUATION_EXT
GLattr:
sdl2: GLattr
GL_ATTRIB_ARRAY_POINTER_NV:
opengl: GL_ATTRIB_ARRAY_POINTER_NV
GL_ATTRIB_ARRAY_SIZE_NV:
opengl: GL_ATTRIB_ARRAY_SIZE_NV
GL_ATTRIB_ARRAY_STRIDE_NV:
opengl: GL_ATTRIB_ARRAY_STRIDE_NV
GL_ATTRIB_ARRAY_TYPE_NV:
opengl: GL_ATTRIB_ARRAY_TYPE_NV
GL_ATTRIB_STACK_DEPTH:
opengl: GL_ATTRIB_STACK_DEPTH
GL_AUTO_GENERATE_MIPMAP:
opengl: GL_AUTO_GENERATE_MIPMAP
GL_AUTO_NORMAL:
opengl: GL_AUTO_NORMAL
GL_AUX0:
opengl: GL_AUX0
GL_AUX1:
opengl: GL_AUX1
GL_AUX2:
opengl: GL_AUX2
GL_AUX3:
opengl: GL_AUX3
GL_AUX_BUFFERS:
opengl: GL_AUX_BUFFERS
GL_AUX_DEPTH_STENCIL_APPLE:
opengl: GL_AUX_DEPTH_STENCIL_APPLE
GL_AVERAGE_EXT:
opengl: GL_AVERAGE_EXT
GL_AVERAGE_HP:
opengl: GL_AVERAGE_HP
GL_BACK:
opengl: GL_BACK
GL_BACK_LEFT:
opengl: GL_BACK_LEFT
GL_BACK_NORMALS_HINT_PGI:
opengl: GL_BACK_NORMALS_HINT_PGI
GL_BACK_PRIMARY_COLOR_NV:
opengl: GL_BACK_PRIMARY_COLOR_NV
GL_BACK_RIGHT:
opengl: GL_BACK_RIGHT
GL_BACK_SECONDARY_COLOR_NV:
opengl: GL_BACK_SECONDARY_COLOR_NV
glBegin:
opengl: glBegin(mode: GLenum)
glBeginConditionalRender:
opengl: glBeginConditionalRender(id: GLuint; mode: GLenum)
glBeginConditionalRenderNV:
opengl: glBeginConditionalRenderNV(id: GLuint; mode: GLenum)
glBeginConditionalRenderNVX:
opengl: glBeginConditionalRenderNVX(id: GLuint)
glBeginFragmentShaderATI:
opengl: glBeginFragmentShaderATI()
glBeginOcclusionQueryNV:
opengl: glBeginOcclusionQueryNV(id: GLuint)
glBeginPerfMonitorAMD:
opengl: glBeginPerfMonitorAMD(monitor: GLuint)
glBeginQuery:
opengl: glBeginQuery(target: GLenum; id: GLuint)
glBeginQueryARB:
opengl: glBeginQueryARB(target: GLenum; id: GLuint)
glBeginQueryEXT:
opengl: glBeginQueryEXT(target: GLenum; id: GLuint)
glBeginQueryIndexed:
opengl: glBeginQueryIndexed(target: GLenum; index: GLuint; id: GLuint)
glBeginTransformFeedback:
opengl: glBeginTransformFeedback(primitiveMode: GLenum)
glBeginTransformFeedbackEXT:
opengl: glBeginTransformFeedbackEXT(primitiveMode: GLenum)
glBeginTransformFeedbackNV:
opengl: glBeginTransformFeedbackNV(primitiveMode: GLenum)
glBeginVertexShaderEXT:
opengl: glBeginVertexShaderEXT()
glBeginVideoCaptureNV:
opengl: glBeginVideoCaptureNV(video_capture_slot: GLuint)
GL_BEVEL_NV:
opengl: GL_BEVEL_NV
GL_BGR:
opengl: GL_BGR
GL_BGRA:
opengl: GL_BGRA
GL_BGRA8_EXT:
opengl: GL_BGRA8_EXT
GL_BGRA_EXT:
opengl: GL_BGRA_EXT
GL_BGRA_IMG:
opengl: GL_BGRA_IMG
GL_BGRA_INTEGER:
opengl: GL_BGRA_INTEGER
GL_BGRA_INTEGER_EXT:
opengl: GL_BGRA_INTEGER_EXT
GL_BGR_EXT:
opengl: GL_BGR_EXT
GL_BGR_INTEGER:
opengl: GL_BGR_INTEGER
GL_BGR_INTEGER_EXT:
opengl: GL_BGR_INTEGER_EXT
GL_BIAS_BIT_ATI:
opengl: GL_BIAS_BIT_ATI
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV:
opengl: GL_BIAS_BY_NEGATIVE_ONE_HALF_NV
glBindAttribLocation:
opengl: glBindAttribLocation(program: GLuint; index: GLuint; name: cstring)
glBindAttribLocationARB:
opengl: glBindAttribLocationARB(programObj: GLhandleArb; index: GLuint; name: cstring)
glBindBuffer:
opengl: glBindBuffer(target: GLenum; buffer: GLuint)
glBindBufferARB:
opengl: glBindBufferARB(target: GLenum; buffer: GLuint)
glBindBufferBase:
opengl: glBindBufferBase(target: GLenum; index: GLuint; buffer: GLuint)
glBindBufferBaseEXT:
opengl: glBindBufferBaseEXT(target: GLenum; index: GLuint; buffer: GLuint)
glBindBufferBaseNV:
opengl: glBindBufferBaseNV(target: GLenum; index: GLuint; buffer: GLuint)
glBindBufferOffsetEXT:
opengl: glBindBufferOffsetEXT(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr)
glBindBufferOffsetNV:
opengl: glBindBufferOffsetNV(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr)
glBindBufferRange:
opengl: glBindBufferRange(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr)
glBindBufferRangeEXT:
opengl: glBindBufferRangeEXT(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr)
glBindBufferRangeNV:
opengl: glBindBufferRangeNV(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr)
glBindBuffersBase:
opengl: glBindBuffersBase(target: GLenum; first: GLuint; count: GLsizei; buffers: ptr GLuint)
glBindBuffersRange:
opengl: glBindBuffersRange(target: GLenum; first: GLuint; count: GLsizei; buffers: ptr GLuint; offsets: ptr GLintptr; sizes: ptr GLsizeiptr)
glBindFragDataLocation:
opengl: glBindFragDataLocation(program: GLuint; color: GLuint; name: cstring)
glBindFragDataLocationEXT:
opengl: glBindFragDataLocationEXT(program: GLuint; color: GLuint; name: cstring)
glBindFragDataLocationIndexed:
opengl: glBindFragDataLocationIndexed(program: GLuint; colorNumber: GLuint; index: GLuint; name: cstring)
glBindFragmentShaderATI:
opengl: glBindFragmentShaderATI(id: GLuint)
glBindFramebuffer:
opengl: glBindFramebuffer(target: GLenum; framebuffer: GLuint)
glBindFramebufferEXT:
opengl: glBindFramebufferEXT(target: GLenum; framebuffer: GLuint)
glBindFramebufferOES:
opengl: glBindFramebufferOES(target: GLenum; framebuffer: GLuint)
glBindImageTexture:
opengl: glBindImageTexture(unit: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLenum)
glBindImageTextureEXT:
opengl: glBindImageTextureEXT(index: GLuint; texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; access: GLenum; format: GLint)
glBindImageTextures:
opengl: glBindImageTextures(first: GLuint; count: GLsizei; textures: ptr GLuint)
glBindLightParameterEXT:
opengl: glBindLightParameterEXT(light: GLenum; value: GLenum): GLuint
glBindMaterialParameterEXT:
opengl: glBindMaterialParameterEXT(face: GLenum; value: GLenum): GLuint
glBindMultiTextureEXT:
opengl: glBindMultiTextureEXT(texunit: GLenum; target: GLenum; texture: GLuint)
glBindParameterEXT:
opengl: glBindParameterEXT(value: GLenum): GLuint
glBindProgramARB:
opengl: glBindProgramARB(target: GLenum; program: GLuint)
glBindProgramNV:
opengl: glBindProgramNV(target: GLenum; id: GLuint)
glBindProgramPipeline:
opengl: glBindProgramPipeline(pipeline: GLuint)
glBindProgramPipelineEXT:
opengl: glBindProgramPipelineEXT(pipeline: GLuint)
glBindRenderbuffer:
opengl: glBindRenderbuffer(target: GLenum; renderbuffer: GLuint)
glBindRenderbufferEXT:
opengl: glBindRenderbufferEXT(target: GLenum; renderbuffer: GLuint)
glBindRenderbufferOES:
opengl: glBindRenderbufferOES(target: GLenum; renderbuffer: GLuint)
glBindSampler:
opengl: glBindSampler(unit: GLuint; sampler: GLuint)
glBindSamplers:
opengl: glBindSamplers(first: GLuint; count: GLsizei; samplers: ptr GLuint)
glBindTexGenParameterEXT:
opengl: glBindTexGenParameterEXT(unit: GLenum; coord: GLenum; value: GLenum): GLuint
glBindTexture:
opengl: glBindTexture(target: GLenum; texture: GLuint)
sdl2: glBindTexture(texture: TexturePtr; texw, texh: var cfloat): cint
glBindTextureEXT:
opengl: glBindTextureEXT(target: GLenum; texture: GLuint)
glBindTextures:
opengl: glBindTextures(first: GLuint; count: GLsizei; textures: ptr GLuint)
glBindTextureUnit:
opengl: glBindTextureUnit(unit: GLuint; texture: GLuint)
glBindTextureUnitParameterEXT:
opengl: glBindTextureUnitParameterEXT(unit: GLenum; value: GLenum): GLuint
glBindTransformFeedback:
opengl: glBindTransformFeedback(target: GLenum; id: GLuint)
glBindTransformFeedbackNV:
opengl: glBindTransformFeedbackNV(target: GLenum; id: GLuint)
glBindVertexArray:
opengl: glBindVertexArray(array: GLuint)
glBindVertexArrayAPPLE:
opengl: glBindVertexArrayAPPLE(array: GLuint)
glBindVertexArrayOES:
opengl: glBindVertexArrayOES(array: GLuint)
glBindVertexBuffer:
opengl: glBindVertexBuffer(bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei)
glBindVertexBuffers:
opengl: glBindVertexBuffers(first: GLuint; count: GLsizei; buffers: ptr GLuint; offsets: ptr GLintptr; strides: ptr GLsizei)
glBindVertexShaderEXT:
opengl: glBindVertexShaderEXT(id: GLuint)
glBindVideoCaptureStreamBufferNV:
opengl: glBindVideoCaptureStreamBufferNV(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; offset: GLintptrArb)
glBindVideoCaptureStreamTextureNV:
opengl: glBindVideoCaptureStreamTextureNV(video_capture_slot: GLuint; stream: GLuint; frame_region: GLenum; target: GLenum; texture: GLuint)
GL_BINNING_CONTROL_HINT_QCOM:
opengl: GL_BINNING_CONTROL_HINT_QCOM
glBinormal3bEXT:
opengl: glBinormal3bEXT(bx: GLbyte; by: GLbyte; bz: GLbyte)
glBinormal3bvEXT:
opengl: glBinormal3bvEXT(v: ptr GLbyte)
glBinormal3dEXT:
opengl: glBinormal3dEXT(bx: GLdouble; by: GLdouble; bz: GLdouble)
glBinormal3dvEXT:
opengl: glBinormal3dvEXT(v: ptr GLdouble)
glBinormal3fEXT:
opengl: glBinormal3fEXT(bx: GLfloat; by: GLfloat; bz: GLfloat)
glBinormal3fvEXT:
opengl: glBinormal3fvEXT(v: ptr GLfloat)
glBinormal3iEXT:
opengl: glBinormal3iEXT(bx: GLint; by: GLint; bz: GLint)
glBinormal3ivEXT:
opengl: glBinormal3ivEXT(v: ptr GLint)
glBinormal3sEXT:
opengl: glBinormal3sEXT(bx: GLshort; by: GLshort; bz: GLshort)
glBinormal3svEXT:
opengl: glBinormal3svEXT(v: ptr GLshort)
GL_BINORMAL_ARRAY_EXT:
opengl: GL_BINORMAL_ARRAY_EXT
GL_BINORMAL_ARRAY_POINTER_EXT:
opengl: GL_BINORMAL_ARRAY_POINTER_EXT
GL_BINORMAL_ARRAY_STRIDE_EXT:
opengl: GL_BINORMAL_ARRAY_STRIDE_EXT
GL_BINORMAL_ARRAY_TYPE_EXT:
opengl: GL_BINORMAL_ARRAY_TYPE_EXT
glBinormalPointerEXT:
opengl: glBinormalPointerEXT(type: GLenum; stride: GLsizei; pointer: pointer)
GLbitfield:
opengl: GLbitfield
GL_BITMAP:
opengl: GL_BITMAP
glBitmap:
opengl: glBitmap(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; bitmap: ptr GLubyte)
GL_BITMAP_TOKEN:
opengl: GL_BITMAP_TOKEN
glBitmapxOES:
opengl: glBitmapxOES(width: GLsizei; height: GLsizei; xorig: GLfixed; yorig: GLfixed; xmove: GLfixed; ymove: GLfixed; bitmap: ptr GLubyte)
GL_BLEND:
opengl: GL_BLEND
GL_BLEND_ADVANCED_COHERENT_NV:
opengl: GL_BLEND_ADVANCED_COHERENT_NV
glBlendBarrierNV:
opengl: glBlendBarrierNV()
GL_BLEND_COLOR:
opengl: GL_BLEND_COLOR
glBlendColor:
opengl: glBlendColor(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
GL_BLEND_COLOR_EXT:
opengl: GL_BLEND_COLOR_EXT
glBlendColorEXT:
opengl: glBlendColorEXT(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
glBlendColorxOES:
opengl: glBlendColorxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
GL_BLEND_DST:
opengl: GL_BLEND_DST
GL_BLEND_DST_ALPHA:
opengl: GL_BLEND_DST_ALPHA
GL_BLEND_DST_ALPHA_EXT:
opengl: GL_BLEND_DST_ALPHA_EXT
GL_BLEND_DST_ALPHA_OES:
opengl: GL_BLEND_DST_ALPHA_OES
GL_BLEND_DST_RGB:
opengl: GL_BLEND_DST_RGB
GL_BLEND_DST_RGB_EXT:
opengl: GL_BLEND_DST_RGB_EXT
GL_BLEND_DST_RGB_OES:
opengl: GL_BLEND_DST_RGB_OES
GL_BLEND_EQUATION:
opengl: GL_BLEND_EQUATION
glBlendEquation:
opengl: glBlendEquation(mode: GLenum)
GL_BLEND_EQUATION_ALPHA:
opengl: GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_ALPHA_EXT:
opengl: GL_BLEND_EQUATION_ALPHA_EXT
GL_BLEND_EQUATION_ALPHA_OES:
opengl: GL_BLEND_EQUATION_ALPHA_OES
GL_BLEND_EQUATION_EXT:
opengl: GL_BLEND_EQUATION_EXT
glBlendEquationEXT:
opengl: glBlendEquationEXT(mode: GLenum)
glBlendEquationi:
opengl: glBlendEquationi(buf: GLuint; mode: GLenum)
glBlendEquationiARB:
opengl: glBlendEquationiARB(buf: GLuint; mode: GLenum)
glBlendEquationIndexedAMD:
opengl: glBlendEquationIndexedAMD(buf: GLuint; mode: GLenum)
GL_BLEND_EQUATION_OES:
opengl: GL_BLEND_EQUATION_OES
glBlendEquationOES:
opengl: glBlendEquationOES(mode: GLenum)
GL_BLEND_EQUATION_RGB:
opengl: GL_BLEND_EQUATION_RGB
GL_BLEND_EQUATION_RGB_EXT:
opengl: GL_BLEND_EQUATION_RGB_EXT
GL_BLEND_EQUATION_RGB_OES:
opengl: GL_BLEND_EQUATION_RGB_OES
glBlendEquationSeparate:
opengl: glBlendEquationSeparate(modeRgb: GLenum; modeAlpha: GLenum)
glBlendEquationSeparateEXT:
opengl: glBlendEquationSeparateEXT(modeRgb: GLenum; modeAlpha: GLenum)
glBlendEquationSeparatei:
opengl: glBlendEquationSeparatei(buf: GLuint; modeRgb: GLenum; modeAlpha: GLenum)
glBlendEquationSeparateiARB:
opengl: glBlendEquationSeparateiARB(buf: GLuint; modeRgb: GLenum; modeAlpha: GLenum)
glBlendEquationSeparateIndexedAMD:
opengl: glBlendEquationSeparateIndexedAMD(buf: GLuint; modeRgb: GLenum; modeAlpha: GLenum)
glBlendEquationSeparateOES:
opengl: glBlendEquationSeparateOES(modeRgb: GLenum; modeAlpha: GLenum)
glBlendFunc:
opengl: glBlendFunc(sfactor: GLenum; dfactor: GLenum)
glBlendFunci:
opengl: glBlendFunci(buf: GLuint; src: GLenum; dst: GLenum)
glBlendFunciARB:
opengl: glBlendFunciARB(buf: GLuint; src: GLenum; dst: GLenum)
glBlendFuncIndexedAMD:
opengl: glBlendFuncIndexedAMD(buf: GLuint; src: GLenum; dst: GLenum)
glBlendFuncSeparate:
opengl: glBlendFuncSeparate(sfactorRgb: GLenum; dfactorRgb: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum)
glBlendFuncSeparateEXT:
opengl: glBlendFuncSeparateEXT(sfactorRgb: GLenum; dfactorRgb: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum)
glBlendFuncSeparatei:
opengl: glBlendFuncSeparatei(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum; dstAlpha: GLenum)
glBlendFuncSeparateiARB:
opengl: glBlendFuncSeparateiARB(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum; dstAlpha: GLenum)
glBlendFuncSeparateIndexedAMD:
opengl: glBlendFuncSeparateIndexedAMD(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum; dstAlpha: GLenum)
glBlendFuncSeparateINGR:
opengl: glBlendFuncSeparateINGR(sfactorRgb: GLenum; dfactorRgb: GLenum; sfactorAlpha: GLenum; dfactorAlpha: GLenum)
glBlendFuncSeparateOES:
opengl: glBlendFuncSeparateOES(srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum; dstAlpha: GLenum)
GL_BLEND_OVERLAP_NV:
opengl: GL_BLEND_OVERLAP_NV
glBlendParameteriNV:
opengl: glBlendParameteriNV(pname: GLenum; value: GLint)
GL_BLEND_PREMULTIPLIED_SRC_NV:
opengl: GL_BLEND_PREMULTIPLIED_SRC_NV
GL_BLEND_SRC:
opengl: GL_BLEND_SRC
GL_BLEND_SRC_ALPHA:
opengl: GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_ALPHA_EXT:
opengl: GL_BLEND_SRC_ALPHA_EXT
GL_BLEND_SRC_ALPHA_OES:
opengl: GL_BLEND_SRC_ALPHA_OES
GL_BLEND_SRC_RGB:
opengl: GL_BLEND_SRC_RGB
GL_BLEND_SRC_RGB_EXT:
opengl: GL_BLEND_SRC_RGB_EXT
GL_BLEND_SRC_RGB_OES:
opengl: GL_BLEND_SRC_RGB_OES
glBlitFramebuffer:
opengl: glBlitFramebuffer(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum)
glBlitFramebufferANGLE:
opengl: glBlitFramebufferANGLE(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum)
glBlitFramebufferEXT:
opengl: glBlitFramebufferEXT(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum)
glBlitFramebufferNV:
opengl: glBlitFramebufferNV(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum)
glBlitNamedFramebuffer:
opengl: glBlitNamedFramebuffer(readFramebuffer: GLuint; drawFramebuffer: GLuint; srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield; filter: GLenum)
GL_BLOCK_INDEX:
opengl: GL_BLOCK_INDEX
GL_BLUE:
opengl: GL_BLUE
GL_BLUE_BIAS:
opengl: GL_BLUE_BIAS
GL_BLUE_BIT_ATI:
opengl: GL_BLUE_BIT_ATI
GL_BLUE_BITS:
opengl: GL_BLUE_BITS
GL_BLUE_INTEGER:
opengl: GL_BLUE_INTEGER
GL_BLUE_INTEGER_EXT:
opengl: GL_BLUE_INTEGER_EXT
GL_BLUE_MAX_CLAMP_INGR:
opengl: GL_BLUE_MAX_CLAMP_INGR
GL_BLUE_MIN_CLAMP_INGR:
opengl: GL_BLUE_MIN_CLAMP_INGR
GL_BLUE_SCALE:
opengl: GL_BLUE_SCALE
GL_BOLD_BIT_NV:
opengl: GL_BOLD_BIT_NV
GL_BOOL:
opengl: GL_BOOL
GL_BOOL_ARB:
opengl: GL_BOOL_ARB
GLboolean:
opengl: GLboolean
GL_BOOL_VEC2:
opengl: GL_BOOL_VEC2
GL_BOOL_VEC2_ARB:
opengl: GL_BOOL_VEC2_ARB
GL_BOOL_VEC3:
opengl: GL_BOOL_VEC3
GL_BOOL_VEC3_ARB:
opengl: GL_BOOL_VEC3_ARB
GL_BOOL_VEC4:
opengl: GL_BOOL_VEC4
GL_BOOL_VEC4_ARB:
opengl: GL_BOOL_VEC4_ARB
GL_BOUNDING_BOX_NV:
opengl: GL_BOUNDING_BOX_NV
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV:
opengl: GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
GL_BROWSER_DEFAULT_WEBGL:
opengl: GL_BROWSER_DEFAULT_WEBGL
GL_BUFFER:
opengl: GL_BUFFER
GL_BUFFER_ACCESS:
opengl: GL_BUFFER_ACCESS
GL_BUFFER_ACCESS_ARB:
opengl: GL_BUFFER_ACCESS_ARB
GL_BUFFER_ACCESS_FLAGS:
opengl: GL_BUFFER_ACCESS_FLAGS
GL_BUFFER_ACCESS_OES:
opengl: GL_BUFFER_ACCESS_OES
glBufferAddressRangeNV:
opengl: glBufferAddressRangeNV(pname: GLenum; index: GLuint; address: GLuint64EXT; length: GLsizeiptr)
GL_BUFFER_BINDING:
opengl: GL_BUFFER_BINDING
glBufferData:
opengl: glBufferData(target: GLenum; size: GLsizeiptr; data: pointer; usage: GLenum)
glBufferDataARB:
opengl: glBufferDataARB(target: GLenum; size: GLsizeiptrArb; data: pointer; usage: GLenum)
GL_BUFFER_DATA_SIZE:
opengl: GL_BUFFER_DATA_SIZE
GL_BUFFER_FLUSHING_UNMAP_APPLE:
opengl: GL_BUFFER_FLUSHING_UNMAP_APPLE
GL_BUFFER_GPU_ADDRESS_NV:
opengl: GL_BUFFER_GPU_ADDRESS_NV
GL_BUFFER_IMMUTABLE_STORAGE:
opengl: GL_BUFFER_IMMUTABLE_STORAGE
GL_BUFFER_KHR:
opengl: GL_BUFFER_KHR
GL_BUFFER_MAP_LENGTH:
opengl: GL_BUFFER_MAP_LENGTH
GL_BUFFER_MAP_OFFSET:
opengl: GL_BUFFER_MAP_OFFSET
GL_BUFFER_MAPPED:
opengl: GL_BUFFER_MAPPED
GL_BUFFER_MAPPED_ARB:
opengl: GL_BUFFER_MAPPED_ARB
GL_BUFFER_MAPPED_OES:
opengl: GL_BUFFER_MAPPED_OES
GL_BUFFER_MAP_POINTER:
opengl: GL_BUFFER_MAP_POINTER
GL_BUFFER_MAP_POINTER_ARB:
opengl: GL_BUFFER_MAP_POINTER_ARB
GL_BUFFER_MAP_POINTER_OES:
opengl: GL_BUFFER_MAP_POINTER_OES
GL_BUFFER_OBJECT_APPLE:
opengl: GL_BUFFER_OBJECT_APPLE
GL_BUFFER_OBJECT_EXT:
opengl: GL_BUFFER_OBJECT_EXT
glBufferParameteriAPPLE:
opengl: glBufferParameteriAPPLE(target: GLenum; pname: GLenum; param: GLint)
GL_BUFFER_SERIALIZED_MODIFY_APPLE:
opengl: GL_BUFFER_SERIALIZED_MODIFY_APPLE
GL_BUFFER_SIZE:
opengl: GL_BUFFER_SIZE
GL_BUFFER_SIZE_ARB:
opengl: GL_BUFFER_SIZE_ARB
glBufferStorage:
opengl: glBufferStorage(target: GLenum; size: GLsizeiptr; data: ptr pointer; flags: GLbitfield)
GL_BUFFER_STORAGE_FLAGS:
opengl: GL_BUFFER_STORAGE_FLAGS
glBufferSubData:
opengl: glBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: pointer)
glBufferSubDataARB:
opengl: glBufferSubDataARB(target: GLenum; offset: GLintptrArb; size: GLsizeiptrArb; data: pointer)
GL_BUFFER_UPDATE_BARRIER_BIT:
opengl: GL_BUFFER_UPDATE_BARRIER_BIT
GL_BUFFER_UPDATE_BARRIER_BIT_EXT:
opengl: GL_BUFFER_UPDATE_BARRIER_BIT_EXT
GL_BUFFER_USAGE:
opengl: GL_BUFFER_USAGE
GL_BUFFER_USAGE_ARB:
opengl: GL_BUFFER_USAGE_ARB
GL_BUFFER_VARIABLE:
opengl: GL_BUFFER_VARIABLE
GL_BUMP_ENVMAP_ATI:
opengl: GL_BUMP_ENVMAP_ATI
GL_BUMP_NUM_TEX_UNITS_ATI:
opengl: GL_BUMP_NUM_TEX_UNITS_ATI
GL_BUMP_ROT_MATRIX_ATI:
opengl: GL_BUMP_ROT_MATRIX_ATI
GL_BUMP_ROT_MATRIX_SIZE_ATI:
opengl: GL_BUMP_ROT_MATRIX_SIZE_ATI
GL_BUMP_TARGET_ATI:
opengl: GL_BUMP_TARGET_ATI
GL_BUMP_TEX_UNITS_ATI:
opengl: GL_BUMP_TEX_UNITS_ATI
GLbyte:
opengl: GLbyte
GL_C3F_V3F:
opengl: GL_C3F_V3F
GL_C4F_N3F_V3F:
opengl: GL_C4F_N3F_V3F
GL_C4UB_V2F:
opengl: GL_C4UB_V2F
GL_C4UB_V3F:
opengl: GL_C4UB_V3F
GL_CALLIGRAPHIC_FRAGMENT_SGIX:
opengl: GL_CALLIGRAPHIC_FRAGMENT_SGIX
glCallList:
opengl: glCallList(list: GLuint)
glCallLists:
opengl: glCallLists(n: GLsizei; type: GLenum; lists: pointer)
GL_CAVEAT_SUPPORT:
opengl: GL_CAVEAT_SUPPORT
GL_CCW:
opengl: GL_CCW
GLchar:
opengl: GLchar
GLcharArb:
opengl: GLcharArb
glCheckFramebufferStatus:
opengl: glCheckFramebufferStatus(target: GLenum): GLenum
glCheckFramebufferStatusEXT:
opengl: glCheckFramebufferStatusEXT(target: GLenum): GLenum
glCheckFramebufferStatusOES:
opengl: glCheckFramebufferStatusOES(target: GLenum): GLenum
glCheckNamedFramebufferStatus:
opengl: glCheckNamedFramebufferStatus(framebuffer: GLuint; target: GLenum): GLenum
glCheckNamedFramebufferStatusEXT:
opengl: glCheckNamedFramebufferStatusEXT(framebuffer: GLuint; target: GLenum): GLenum
GL_CIRCULAR_CCW_ARC_TO_NV:
opengl: GL_CIRCULAR_CCW_ARC_TO_NV
GL_CIRCULAR_CW_ARC_TO_NV:
opengl: GL_CIRCULAR_CW_ARC_TO_NV
GL_CIRCULAR_TANGENT_ARC_TO_NV:
opengl: GL_CIRCULAR_TANGENT_ARC_TO_NV
GL_CLAMP:
opengl: GL_CLAMP
glClampColor:
opengl: glClampColor(target: GLenum; clamp: GLenum)
glClampColorARB:
opengl: glClampColorARB(target: GLenum; clamp: GLenum)
GLclampd:
opengl: GLclampd
GLclampf:
opengl: GLclampf
GL_CLAMP_FRAGMENT_COLOR:
opengl: GL_CLAMP_FRAGMENT_COLOR
GL_CLAMP_FRAGMENT_COLOR_ARB:
opengl: GL_CLAMP_FRAGMENT_COLOR_ARB
GL_CLAMP_READ_COLOR:
opengl: GL_CLAMP_READ_COLOR
GL_CLAMP_READ_COLOR_ARB:
opengl: GL_CLAMP_READ_COLOR_ARB
GL_CLAMP_TO_BORDER:
opengl: GL_CLAMP_TO_BORDER
GL_CLAMP_TO_BORDER_ARB:
opengl: GL_CLAMP_TO_BORDER_ARB
GL_CLAMP_TO_BORDER_NV:
opengl: GL_CLAMP_TO_BORDER_NV
GL_CLAMP_TO_BORDER_SGIS:
opengl: GL_CLAMP_TO_BORDER_SGIS
GL_CLAMP_TO_EDGE:
opengl: GL_CLAMP_TO_EDGE
GL_CLAMP_TO_EDGE_SGIS:
opengl: GL_CLAMP_TO_EDGE_SGIS
GL_CLAMP_VERTEX_COLOR:
opengl: GL_CLAMP_VERTEX_COLOR
GL_CLAMP_VERTEX_COLOR_ARB:
opengl: GL_CLAMP_VERTEX_COLOR_ARB
GLclampx:
opengl: GLclampx
GL_CLEAR:
opengl: GL_CLEAR
glClear:
opengl: glClear(mask: GLbitfield)
glClearAccum:
opengl: glClearAccum(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
glClearAccumxOES:
opengl: glClearAccumxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
GL_CLEAR_BUFFER:
opengl: GL_CLEAR_BUFFER
glClearBufferData:
opengl: glClearBufferData(target: GLenum; internalformat: GLenum; format: GLenum; type: GLenum; data: ptr pointer)
glClearBufferfi:
opengl: glClearBufferfi(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint)
glClearBufferfv:
opengl: glClearBufferfv(buffer: GLenum; drawbuffer: GLint; value: ptr GLfloat)
glClearBufferiv:
opengl: glClearBufferiv(buffer: GLenum; drawbuffer: GLint; value: ptr GLint)
glClearBufferSubData:
opengl: glClearBufferSubData(target: GLenum; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; type: GLenum; data: ptr pointer)
glClearBufferuiv:
opengl: glClearBufferuiv(buffer: GLenum; drawbuffer: GLint; value: ptr GLuint)
glClearColor:
opengl: glClearColor(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
glClearColorIiEXT:
opengl: glClearColorIiEXT(red: GLint; green: GLint; blue: GLint; alpha: GLint)
glClearColorIuiEXT:
opengl: glClearColorIuiEXT(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint)
glClearColorx:
opengl: glClearColorx(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
glClearColorxOES:
opengl: glClearColorxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
glClearDepth:
opengl: glClearDepth(depth: GLdouble)
glClearDepthdNV:
opengl: glClearDepthdNV(depth: GLdouble)
glClearDepthf:
opengl: glClearDepthf(d: GLfloat)
glClearDepthfOES:
opengl: glClearDepthfOES(depth: GLclampf)
glClearDepthx:
opengl: glClearDepthx(depth: GLfixed)
glClearDepthxOES:
opengl: glClearDepthxOES(depth: GLfixed)
glClearIndex:
opengl: glClearIndex(c: GLfloat)
glClearNamedBufferData:
opengl: glClearNamedBufferData(buffer: GLuint; internalformat: GLenum; format: GLenum; type: GLenum; data: pointer)
glClearNamedBufferDataEXT:
opengl: glClearNamedBufferDataEXT(buffer: GLuint; internalformat: GLenum; format: GLenum; type: GLenum; data: ptr pointer)
glClearNamedBufferSubData:
opengl: glClearNamedBufferSubData(buffer: GLuint; internalformat: GLenum; offset: GLintptr; size: GLsizeiptr; format: GLenum; type: GLenum; data: pointer)
glClearNamedBufferSubDataEXT:
opengl: glClearNamedBufferSubDataEXT(buffer: GLuint; internalformat: GLenum; format: GLenum; type: GLenum; offset: GLsizeiptr; size: GLsizeiptr; data: ptr pointer)
glClearNamedFramebufferfi:
opengl: glClearNamedFramebufferfi(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; depth: cfloat; stencil: GLint)
glClearNamedFramebufferfv:
opengl: glClearNamedFramebufferfv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr cfloat)
glClearNamedFramebufferiv:
opengl: glClearNamedFramebufferiv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr GLint)
glClearNamedFramebufferuiv:
opengl: glClearNamedFramebufferuiv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint; value: ptr GLuint)
glClearStencil:
opengl: glClearStencil(s: GLint)
glClearTexImage:
opengl: glClearTexImage(texture: GLuint; level: GLint; format: GLenum; type: GLenum; data: ptr pointer)
glClearTexSubImage:
opengl: glClearTexSubImage(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; data: ptr pointer)
GL_CLEAR_TEXTURE:
opengl: GL_CLEAR_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE:
opengl: GL_CLIENT_ACTIVE_TEXTURE
glClientActiveTexture:
opengl: glClientActiveTexture(texture: GLenum)
GL_CLIENT_ACTIVE_TEXTURE_ARB:
opengl: GL_CLIENT_ACTIVE_TEXTURE_ARB
glClientActiveTextureARB:
opengl: glClientActiveTextureARB(texture: GLenum)
glClientActiveVertexStreamATI:
opengl: glClientActiveVertexStreamATI(stream: GLenum)
GL_CLIENT_ALL_ATTRIB_BITS:
opengl: GL_CLIENT_ALL_ATTRIB_BITS
glClientAttribDefaultEXT:
opengl: glClientAttribDefaultEXT(mask: GLbitfield)
GL_CLIENT_ATTRIB_STACK_DEPTH:
opengl: GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT:
opengl: GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
GL_CLIENT_PIXEL_STORE_BIT:
opengl: GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_STORAGE_BIT:
opengl: GL_CLIENT_STORAGE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT:
opengl: GL_CLIENT_VERTEX_ARRAY_BIT
glClientWaitSync:
opengl: glClientWaitSync(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum
glClientWaitSyncAPPLE:
opengl: glClientWaitSyncAPPLE(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum
glClipControlARB:
opengl: glClipControlARB(origin: GLenum; depth: GLenum)
GL_CLIP_DISTANCE0:
opengl: GL_CLIP_DISTANCE0
GL_CLIP_DISTANCE1:
opengl: GL_CLIP_DISTANCE1
GL_CLIP_DISTANCE2:
opengl: GL_CLIP_DISTANCE2
GL_CLIP_DISTANCE3:
opengl: GL_CLIP_DISTANCE3
GL_CLIP_DISTANCE4:
opengl: GL_CLIP_DISTANCE4
GL_CLIP_DISTANCE5:
opengl: GL_CLIP_DISTANCE5
GL_CLIP_DISTANCE6:
opengl: GL_CLIP_DISTANCE6
GL_CLIP_DISTANCE7:
opengl: GL_CLIP_DISTANCE7
GL_CLIP_DISTANCE_NV:
opengl: GL_CLIP_DISTANCE_NV
GL_CLIP_FAR_HINT_PGI:
opengl: GL_CLIP_FAR_HINT_PGI
GL_CLIP_NEAR_HINT_PGI:
opengl: GL_CLIP_NEAR_HINT_PGI
glClipPlane:
opengl: glClipPlane(plane: GLenum; equation: ptr GLdouble)
GL_CLIP_PLANE0:
opengl: GL_CLIP_PLANE0
GL_CLIP_PLANE0_IMG:
opengl: GL_CLIP_PLANE0_IMG
GL_CLIP_PLANE1:
opengl: GL_CLIP_PLANE1
GL_CLIP_PLANE1_IMG:
opengl: GL_CLIP_PLANE1_IMG
GL_CLIP_PLANE2:
opengl: GL_CLIP_PLANE2
GL_CLIP_PLANE2_IMG:
opengl: GL_CLIP_PLANE2_IMG
GL_CLIP_PLANE3:
opengl: GL_CLIP_PLANE3
GL_CLIP_PLANE3_IMG:
opengl: GL_CLIP_PLANE3_IMG
GL_CLIP_PLANE4:
opengl: GL_CLIP_PLANE4
GL_CLIP_PLANE4_IMG:
opengl: GL_CLIP_PLANE4_IMG
GL_CLIP_PLANE5:
opengl: GL_CLIP_PLANE5
GL_CLIP_PLANE5_IMG:
opengl: GL_CLIP_PLANE5_IMG
glClipPlanef:
opengl: glClipPlanef(p: GLenum; eqn: ptr GLfloat)
glClipPlanefIMG:
opengl: glClipPlanefIMG(p: GLenum; eqn: ptr GLfloat)
glClipPlanefOES:
opengl: glClipPlanefOES(plane: GLenum; equation: ptr GLfloat)
glClipPlanex:
opengl: glClipPlanex(plane: GLenum; equation: ptr GLfixed)
glClipPlanexIMG:
opengl: glClipPlanexIMG(p: GLenum; eqn: ptr GLfixed)
glClipPlanexOES:
opengl: glClipPlanexOES(plane: GLenum; equation: ptr GLfixed)
GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
opengl: GL_CLIP_VOLUME_CLIPPING_HINT_EXT
GL_CLOSE_PATH_NV:
opengl: GL_CLOSE_PATH_NV
GL_CMYKA_EXT:
opengl: GL_CMYKA_EXT
GL_CMYK_EXT:
opengl: GL_CMYK_EXT
GL_CND0_ATI:
opengl: GL_CND0_ATI
GL_CND_ATI:
opengl: GL_CND_ATI
GL_COEFF:
opengl: GL_COEFF
glColor:
color: glColor(clr: ColorRef)
GL_COLOR:
opengl: GL_COLOR
glColor3b:
opengl: glColor3b(red: GLbyte; green: GLbyte; blue: GLbyte)
GL_COLOR3_BIT_PGI:
opengl: GL_COLOR3_BIT_PGI
glColor3bv:
opengl: glColor3bv(v: ptr GLbyte)
glColor3d:
opengl: glColor3d(red: GLdouble; green: GLdouble; blue: GLdouble)
glColor3dv:
opengl: glColor3dv(v: ptr GLdouble)
glColor3f:
opengl: glColor3f(red: GLfloat; green: GLfloat; blue: GLfloat)
glColor3fv:
opengl: glColor3fv(v: ptr GLfloat)
glColor3fVertex3fSUN:
opengl: glColor3fVertex3fSUN(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glColor3fVertex3fvSUN:
opengl: glColor3fVertex3fvSUN(c: ptr GLfloat; v: ptr GLfloat)
glColor3hNV:
opengl: glColor3hNV(red: GLhalfNv; green: GLhalfNv; blue: GLhalfNv)
glColor3hvNV:
opengl: glColor3hvNV(v: ptr GLhalfNv)
glColor3i:
opengl: glColor3i(red: GLint; green: GLint; blue: GLint)
glColor3iv:
opengl: glColor3iv(v: ptr GLint)
glColor3s:
opengl: glColor3s(red: GLshort; green: GLshort; blue: GLshort)
glColor3sv:
opengl: glColor3sv(v: ptr GLshort)
glColor3ub:
opengl: glColor3ub(red: GLubyte; green: GLubyte; blue: GLubyte)
glColor3ubv:
opengl: glColor3ubv(v: ptr GLubyte)
glColor3ui:
opengl: glColor3ui(red: GLuint; green: GLuint; blue: GLuint)
glColor3uiv:
opengl: glColor3uiv(v: ptr GLuint)
glColor3us:
opengl: glColor3us(red: GLushort; green: GLushort; blue: GLushort)
glColor3usv:
opengl: glColor3usv(v: ptr GLushort)
glColor3xOES:
opengl: glColor3xOES(red: GLfixed; green: GLfixed; blue: GLfixed)
glColor3xvOES:
opengl: glColor3xvOES(components: ptr GLfixed)
glColor4b:
opengl: glColor4b(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte)
GL_COLOR4_BIT_PGI:
opengl: GL_COLOR4_BIT_PGI
glColor4bv:
opengl: glColor4bv(v: ptr GLbyte)
glColor4d:
opengl: glColor4d(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble)
glColor4dv:
opengl: glColor4dv(v: ptr GLdouble)
glColor4f:
opengl: glColor4f(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
glColor4fNormal3fVertex3fSUN:
opengl: glColor4fNormal3fVertex3fSUN(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glColor4fNormal3fVertex3fvSUN:
opengl: glColor4fNormal3fVertex3fvSUN(c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
glColor4fv:
opengl: glColor4fv(v: ptr GLfloat)
glColor4hNV:
opengl: glColor4hNV(red: GLhalfNv; green: GLhalfNv; blue: GLhalfNv; alpha: GLhalfNv)
glColor4hvNV:
opengl: glColor4hvNV(v: ptr GLhalfNv)
glColor4i:
opengl: glColor4i(red: GLint; green: GLint; blue: GLint; alpha: GLint)
glColor4iv:
opengl: glColor4iv(v: ptr GLint)
glColor4s:
opengl: glColor4s(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort)
glColor4sv:
opengl: glColor4sv(v: ptr GLshort)
glColor4ub:
opengl: glColor4ub(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte)
glColor4ubv:
opengl: glColor4ubv(v: ptr GLubyte)
glColor4ubVertex2fSUN:
opengl: glColor4ubVertex2fSUN(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat)
glColor4ubVertex2fvSUN:
opengl: glColor4ubVertex2fvSUN(c: ptr GLubyte; v: ptr GLfloat)
glColor4ubVertex3fSUN:
opengl: glColor4ubVertex3fSUN(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat)
glColor4ubVertex3fvSUN:
opengl: glColor4ubVertex3fvSUN(c: ptr GLubyte; v: ptr GLfloat)
glColor4ui:
opengl: glColor4ui(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint)
glColor4uiv:
opengl: glColor4uiv(v: ptr GLuint)
glColor4us:
opengl: glColor4us(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort)
glColor4usv:
opengl: glColor4usv(v: ptr GLushort)
glColor4x:
opengl: glColor4x(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
glColor4xOES:
opengl: glColor4xOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
glColor4xvOES:
opengl: glColor4xvOES(components: ptr GLfixed)
GL_COLOR_ALPHA_PAIRING_ATI:
opengl: GL_COLOR_ALPHA_PAIRING_ATI
GL_COLOR_ARRAY:
opengl: GL_COLOR_ARRAY
GL_COLOR_ARRAY_ADDRESS_NV:
opengl: GL_COLOR_ARRAY_ADDRESS_NV
GL_COLOR_ARRAY_BUFFER_BINDING:
opengl: GL_COLOR_ARRAY_BUFFER_BINDING
GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_COLOR_ARRAY_COUNT_EXT:
opengl: GL_COLOR_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_EXT:
opengl: GL_COLOR_ARRAY_EXT
GL_COLOR_ARRAY_LENGTH_NV:
opengl: GL_COLOR_ARRAY_LENGTH_NV
GL_COLOR_ARRAY_LIST_IBM:
opengl: GL_COLOR_ARRAY_LIST_IBM
GL_COLOR_ARRAY_LIST_STRIDE_IBM:
opengl: GL_COLOR_ARRAY_LIST_STRIDE_IBM
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL:
opengl: GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL
GL_COLOR_ARRAY_POINTER:
opengl: GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER_EXT:
opengl: GL_COLOR_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_SIZE:
opengl: GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_SIZE_EXT:
opengl: GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_STRIDE:
opengl: GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_STRIDE_EXT:
opengl: GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_TYPE:
opengl: GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_TYPE_EXT:
opengl: GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_ATTACHMENT0:
opengl: GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT0_EXT:
opengl: GL_COLOR_ATTACHMENT0_EXT
GL_COLOR_ATTACHMENT0_NV:
opengl: GL_COLOR_ATTACHMENT0_NV
GL_COLOR_ATTACHMENT0_OES:
opengl: GL_COLOR_ATTACHMENT0_OES
GL_COLOR_ATTACHMENT1:
opengl: GL_COLOR_ATTACHMENT1
GL_COLOR_ATTACHMENT10:
opengl: GL_COLOR_ATTACHMENT10
GL_COLOR_ATTACHMENT10_EXT:
opengl: GL_COLOR_ATTACHMENT10_EXT
GL_COLOR_ATTACHMENT10_NV:
opengl: GL_COLOR_ATTACHMENT10_NV
GL_COLOR_ATTACHMENT11:
opengl: GL_COLOR_ATTACHMENT11
GL_COLOR_ATTACHMENT11_EXT:
opengl: GL_COLOR_ATTACHMENT11_EXT
GL_COLOR_ATTACHMENT11_NV:
opengl: GL_COLOR_ATTACHMENT11_NV
GL_COLOR_ATTACHMENT12:
opengl: GL_COLOR_ATTACHMENT12
GL_COLOR_ATTACHMENT12_EXT:
opengl: GL_COLOR_ATTACHMENT12_EXT
GL_COLOR_ATTACHMENT12_NV:
opengl: GL_COLOR_ATTACHMENT12_NV
GL_COLOR_ATTACHMENT13:
opengl: GL_COLOR_ATTACHMENT13
GL_COLOR_ATTACHMENT13_EXT:
opengl: GL_COLOR_ATTACHMENT13_EXT
GL_COLOR_ATTACHMENT13_NV:
opengl: GL_COLOR_ATTACHMENT13_NV
GL_COLOR_ATTACHMENT14:
opengl: GL_COLOR_ATTACHMENT14
GL_COLOR_ATTACHMENT14_EXT:
opengl: GL_COLOR_ATTACHMENT14_EXT
GL_COLOR_ATTACHMENT14_NV:
opengl: GL_COLOR_ATTACHMENT14_NV
GL_COLOR_ATTACHMENT15:
opengl: GL_COLOR_ATTACHMENT15
GL_COLOR_ATTACHMENT15_EXT:
opengl: GL_COLOR_ATTACHMENT15_EXT
GL_COLOR_ATTACHMENT15_NV:
opengl: GL_COLOR_ATTACHMENT15_NV
GL_COLOR_ATTACHMENT1_EXT:
opengl: GL_COLOR_ATTACHMENT1_EXT
GL_COLOR_ATTACHMENT1_NV:
opengl: GL_COLOR_ATTACHMENT1_NV
GL_COLOR_ATTACHMENT2:
opengl: GL_COLOR_ATTACHMENT2
GL_COLOR_ATTACHMENT2_EXT:
opengl: GL_COLOR_ATTACHMENT2_EXT
GL_COLOR_ATTACHMENT2_NV:
opengl: GL_COLOR_ATTACHMENT2_NV
GL_COLOR_ATTACHMENT3:
opengl: GL_COLOR_ATTACHMENT3
GL_COLOR_ATTACHMENT3_EXT:
opengl: GL_COLOR_ATTACHMENT3_EXT
GL_COLOR_ATTACHMENT3_NV:
opengl: GL_COLOR_ATTACHMENT3_NV
GL_COLOR_ATTACHMENT4:
opengl: GL_COLOR_ATTACHMENT4
GL_COLOR_ATTACHMENT4_EXT:
opengl: GL_COLOR_ATTACHMENT4_EXT
GL_COLOR_ATTACHMENT4_NV:
opengl: GL_COLOR_ATTACHMENT4_NV
GL_COLOR_ATTACHMENT5:
opengl: GL_COLOR_ATTACHMENT5
GL_COLOR_ATTACHMENT5_EXT:
opengl: GL_COLOR_ATTACHMENT5_EXT
GL_COLOR_ATTACHMENT5_NV:
opengl: GL_COLOR_ATTACHMENT5_NV
GL_COLOR_ATTACHMENT6:
opengl: GL_COLOR_ATTACHMENT6
GL_COLOR_ATTACHMENT6_EXT:
opengl: GL_COLOR_ATTACHMENT6_EXT
GL_COLOR_ATTACHMENT6_NV:
opengl: GL_COLOR_ATTACHMENT6_NV
GL_COLOR_ATTACHMENT7:
opengl: GL_COLOR_ATTACHMENT7
GL_COLOR_ATTACHMENT7_EXT:
opengl: GL_COLOR_ATTACHMENT7_EXT
GL_COLOR_ATTACHMENT7_NV:
opengl: GL_COLOR_ATTACHMENT7_NV
GL_COLOR_ATTACHMENT8:
opengl: GL_COLOR_ATTACHMENT8
GL_COLOR_ATTACHMENT8_EXT:
opengl: GL_COLOR_ATTACHMENT8_EXT
GL_COLOR_ATTACHMENT8_NV:
opengl: GL_COLOR_ATTACHMENT8_NV
GL_COLOR_ATTACHMENT9:
opengl: GL_COLOR_ATTACHMENT9
GL_COLOR_ATTACHMENT9_EXT:
opengl: GL_COLOR_ATTACHMENT9_EXT
GL_COLOR_ATTACHMENT9_NV:
opengl: GL_COLOR_ATTACHMENT9_NV
GL_COLOR_ATTACHMENT_EXT:
opengl: GL_COLOR_ATTACHMENT_EXT
GL_COLOR_BUFFER_BIT:
opengl: GL_COLOR_BUFFER_BIT
GL_COLOR_BUFFER_BIT0_QCOM:
opengl: GL_COLOR_BUFFER_BIT0_QCOM
GL_COLOR_BUFFER_BIT1_QCOM:
opengl: GL_COLOR_BUFFER_BIT1_QCOM
GL_COLOR_BUFFER_BIT2_QCOM:
opengl: GL_COLOR_BUFFER_BIT2_QCOM
GL_COLOR_BUFFER_BIT3_QCOM:
opengl: GL_COLOR_BUFFER_BIT3_QCOM
GL_COLOR_BUFFER_BIT4_QCOM:
opengl: GL_COLOR_BUFFER_BIT4_QCOM
GL_COLOR_BUFFER_BIT5_QCOM:
opengl: GL_COLOR_BUFFER_BIT5_QCOM
GL_COLOR_BUFFER_BIT6_QCOM:
opengl: GL_COLOR_BUFFER_BIT6_QCOM
GL_COLOR_BUFFER_BIT7_QCOM:
opengl: GL_COLOR_BUFFER_BIT7_QCOM
GL_COLORBURN_NV:
opengl: GL_COLORBURN_NV
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI:
opengl: GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI
GL_COLOR_CLEAR_VALUE:
opengl: GL_COLOR_CLEAR_VALUE
GL_COLOR_COMPONENTS:
opengl: GL_COLOR_COMPONENTS
GL_COLORDODGE_NV:
opengl: GL_COLORDODGE_NV
GL_COLOR_ENCODING:
opengl: GL_COLOR_ENCODING
GL_COLOR_EXT:
opengl: GL_COLOR_EXT
GL_COLOR_FLOAT_APPLE:
opengl: GL_COLOR_FLOAT_APPLE
glColorFormatNV:
opengl: glColorFormatNV(size: GLint; type: GLenum; stride: GLsizei)
glColorFragmentOp1ATI:
opengl: glColorFragmentOp1ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint)
glColorFragmentOp2ATI:
opengl: glColorFragmentOp2ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint)
glColorFragmentOp3ATI:
opengl: glColorFragmentOp3ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint; arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint)
GL_COLOR_INDEX:
opengl: GL_COLOR_INDEX
GL_COLOR_INDEX12_EXT:
opengl: GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT:
opengl: GL_COLOR_INDEX16_EXT
GL_COLOR_INDEX1_EXT:
opengl: GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT:
opengl: GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT:
opengl: GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT:
opengl: GL_COLOR_INDEX8_EXT
GL_COLOR_INDEXES:
opengl: GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP:
opengl: GL_COLOR_LOGIC_OP
glColorMask:
opengl: glColorMask(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean)
glColorMaski:
opengl: glColorMaski(index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean)
glColorMaskIndexedEXT:
opengl: glColorMaskIndexedEXT(index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean)
GL_COLOR_MATERIAL:
opengl: GL_COLOR_MATERIAL
glColorMaterial:
opengl: glColorMaterial(face: GLenum; mode: GLenum)
GL_COLOR_MATERIAL_FACE:
opengl: GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER:
opengl: GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_MATRIX:
opengl: GL_COLOR_MATRIX
GL_COLOR_MATRIX_SGI:
opengl: GL_COLOR_MATRIX_SGI
GL_COLOR_MATRIX_STACK_DEPTH:
opengl: GL_COLOR_MATRIX_STACK_DEPTH
GL_COLOR_MATRIX_STACK_DEPTH_SGI:
opengl: GL_COLOR_MATRIX_STACK_DEPTH_SGI
glColorP3ui:
opengl: glColorP3ui(type: GLenum; color: GLuint)
glColorP3uiv:
opengl: glColorP3uiv(type: GLenum; color: ptr GLuint)
glColorP4ui:
opengl: glColorP4ui(type: GLenum; color: GLuint)
glColorP4uiv:
opengl: glColorP4uiv(type: GLenum; color: ptr GLuint)
glColorPointer:
opengl: glColorPointer(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glColorPointerEXT:
opengl: glColorPointerEXT(size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer)
glColorPointerListIBM:
opengl: glColorPointerListIBM(size: GLint; type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint)
glColorPointervINTEL:
opengl: glColorPointervINTEL(size: GLint; type: GLenum; pointer: ptr pointer)
GL_COLOR_RENDERABLE:
opengl: GL_COLOR_RENDERABLE
GL_COLOR_SAMPLES_NV:
opengl: GL_COLOR_SAMPLES_NV
glColorSubTable:
opengl: glColorSubTable(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; type: GLenum; data: pointer)
glColorSubTableEXT:
opengl: glColorSubTableEXT(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum; type: GLenum; data: pointer)
GL_COLOR_SUM:
opengl: GL_COLOR_SUM
GL_COLOR_SUM_ARB:
opengl: GL_COLOR_SUM_ARB
GL_COLOR_SUM_CLAMP_NV:
opengl: GL_COLOR_SUM_CLAMP_NV
GL_COLOR_SUM_EXT:
opengl: GL_COLOR_SUM_EXT
GL_COLOR_TABLE:
opengl: GL_COLOR_TABLE
glColorTable:
opengl: glColorTable(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; type: GLenum; table: pointer)
GL_COLOR_TABLE_ALPHA_SIZE:
opengl: GL_COLOR_TABLE_ALPHA_SIZE
GL_COLOR_TABLE_ALPHA_SIZE_SGI:
opengl: GL_COLOR_TABLE_ALPHA_SIZE_SGI
GL_COLOR_TABLE_BIAS:
opengl: GL_COLOR_TABLE_BIAS
GL_COLOR_TABLE_BIAS_SGI:
opengl: GL_COLOR_TABLE_BIAS_SGI
GL_COLOR_TABLE_BLUE_SIZE:
opengl: GL_COLOR_TABLE_BLUE_SIZE
GL_COLOR_TABLE_BLUE_SIZE_SGI:
opengl: GL_COLOR_TABLE_BLUE_SIZE_SGI
glColorTableEXT:
opengl: glColorTableEXT(target: GLenum; internalFormat: GLenum; width: GLsizei; format: GLenum; type: GLenum; table: pointer)
GL_COLOR_TABLE_FORMAT:
opengl: GL_COLOR_TABLE_FORMAT
GL_COLOR_TABLE_FORMAT_SGI:
opengl: GL_COLOR_TABLE_FORMAT_SGI
GL_COLOR_TABLE_GREEN_SIZE:
opengl: GL_COLOR_TABLE_GREEN_SIZE
GL_COLOR_TABLE_GREEN_SIZE_SGI:
opengl: GL_COLOR_TABLE_GREEN_SIZE_SGI
GL_COLOR_TABLE_INTENSITY_SIZE:
opengl: GL_COLOR_TABLE_INTENSITY_SIZE
GL_COLOR_TABLE_INTENSITY_SIZE_SGI:
opengl: GL_COLOR_TABLE_INTENSITY_SIZE_SGI
GL_COLOR_TABLE_LUMINANCE_SIZE:
opengl: GL_COLOR_TABLE_LUMINANCE_SIZE
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI:
opengl: GL_COLOR_TABLE_LUMINANCE_SIZE_SGI
glColorTableParameterfv:
opengl: glColorTableParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glColorTableParameterfvSGI:
opengl: glColorTableParameterfvSGI(target: GLenum; pname: GLenum; params: ptr GLfloat)
glColorTableParameteriv:
opengl: glColorTableParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glColorTableParameterivSGI:
opengl: glColorTableParameterivSGI(target: GLenum; pname: GLenum; params: ptr GLint)
GL_COLOR_TABLE_RED_SIZE:
opengl: GL_COLOR_TABLE_RED_SIZE
GL_COLOR_TABLE_RED_SIZE_SGI:
opengl: GL_COLOR_TABLE_RED_SIZE_SGI
GL_COLOR_TABLE_SCALE:
opengl: GL_COLOR_TABLE_SCALE
GL_COLOR_TABLE_SCALE_SGI:
opengl: GL_COLOR_TABLE_SCALE_SGI
GL_COLOR_TABLE_SGI:
opengl: GL_COLOR_TABLE_SGI
glColorTableSGI:
opengl: glColorTableSGI(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; type: GLenum; table: pointer)
GL_COLOR_TABLE_WIDTH:
opengl: GL_COLOR_TABLE_WIDTH
GL_COLOR_TABLE_WIDTH_SGI:
opengl: GL_COLOR_TABLE_WIDTH_SGI
GL_COLOR_WRITEMASK:
opengl: GL_COLOR_WRITEMASK
GL_COMBINE:
opengl: GL_COMBINE
GL_COMBINE4_NV:
opengl: GL_COMBINE4_NV
GL_COMBINE_ALPHA:
opengl: GL_COMBINE_ALPHA
GL_COMBINE_ALPHA_ARB:
opengl: GL_COMBINE_ALPHA_ARB
GL_COMBINE_ALPHA_EXT:
opengl: GL_COMBINE_ALPHA_EXT
GL_COMBINE_ARB:
opengl: GL_COMBINE_ARB
GL_COMBINE_EXT:
opengl: GL_COMBINE_EXT
GL_COMBINER0_NV:
opengl: GL_COMBINER0_NV
GL_COMBINER1_NV:
opengl: GL_COMBINER1_NV
GL_COMBINER2_NV:
opengl: GL_COMBINER2_NV
GL_COMBINER3_NV:
opengl: GL_COMBINER3_NV
GL_COMBINER4_NV:
opengl: GL_COMBINER4_NV
GL_COMBINER5_NV:
opengl: GL_COMBINER5_NV
GL_COMBINER6_NV:
opengl: GL_COMBINER6_NV
GL_COMBINER7_NV:
opengl: GL_COMBINER7_NV
GL_COMBINER_AB_DOT_PRODUCT_NV:
opengl: GL_COMBINER_AB_DOT_PRODUCT_NV
GL_COMBINER_AB_OUTPUT_NV:
opengl: GL_COMBINER_AB_OUTPUT_NV
GL_COMBINER_BIAS_NV:
opengl: GL_COMBINER_BIAS_NV
GL_COMBINER_CD_DOT_PRODUCT_NV:
opengl: GL_COMBINER_CD_DOT_PRODUCT_NV
GL_COMBINER_CD_OUTPUT_NV:
opengl: GL_COMBINER_CD_OUTPUT_NV
GL_COMBINER_COMPONENT_USAGE_NV:
opengl: GL_COMBINER_COMPONENT_USAGE_NV
GL_COMBINE_RGB:
opengl: GL_COMBINE_RGB
GL_COMBINE_RGB_ARB:
opengl: GL_COMBINE_RGB_ARB
GL_COMBINE_RGB_EXT:
opengl: GL_COMBINE_RGB_EXT
GL_COMBINER_INPUT_NV:
opengl: GL_COMBINER_INPUT_NV
glCombinerInputNV:
opengl: glCombinerInputNV(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum)
GL_COMBINER_MAPPING_NV:
opengl: GL_COMBINER_MAPPING_NV
GL_COMBINER_MUX_SUM_NV:
opengl: GL_COMBINER_MUX_SUM_NV
glCombinerOutputNV:
opengl: glCombinerOutputNV(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum; sumOutput: GLenum; scale: GLenum; bias: GLenum; abDotProduct: GLboolean; cdDotProduct: GLboolean; muxSum: GLboolean)
glCombinerParameterfNV:
opengl: glCombinerParameterfNV(pname: GLenum; param: GLfloat)
glCombinerParameterfvNV:
opengl: glCombinerParameterfvNV(pname: GLenum; params: ptr GLfloat)
glCombinerParameteriNV:
opengl: glCombinerParameteriNV(pname: GLenum; param: GLint)
glCombinerParameterivNV:
opengl: glCombinerParameterivNV(pname: GLenum; params: ptr GLint)
GL_COMBINER_SCALE_NV:
opengl: GL_COMBINER_SCALE_NV
glCombinerStageParameterfvNV:
opengl: glCombinerStageParameterfvNV(stage: GLenum; pname: GLenum; params: ptr GLfloat)
GL_COMBINER_SUM_OUTPUT_NV:
opengl: GL_COMBINER_SUM_OUTPUT_NV
GL_COMMAND_BARRIER_BIT:
opengl: GL_COMMAND_BARRIER_BIT
GL_COMMAND_BARRIER_BIT_EXT:
opengl: GL_COMMAND_BARRIER_BIT_EXT
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT:
opengl: GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT
GL_COMPARE_REF_TO_TEXTURE:
opengl: GL_COMPARE_REF_TO_TEXTURE
GL_COMPARE_REF_TO_TEXTURE_EXT:
opengl: GL_COMPARE_REF_TO_TEXTURE_EXT
GL_COMPARE_R_TO_TEXTURE:
opengl: GL_COMPARE_R_TO_TEXTURE
GL_COMPARE_R_TO_TEXTURE_ARB:
opengl: GL_COMPARE_R_TO_TEXTURE_ARB
GL_COMPATIBLE_SUBROUTINES:
opengl: GL_COMPATIBLE_SUBROUTINES
GL_COMP_BIT_ATI:
opengl: GL_COMP_BIT_ATI
GL_COMPILE:
opengl: GL_COMPILE
GL_COMPILE_AND_EXECUTE:
opengl: GL_COMPILE_AND_EXECUTE
glCompileShader:
opengl: glCompileShader(shader: GLuint)
glCompileShaderARB:
opengl: glCompileShaderARB(shaderObj: GLhandleArb)
glCompileShaderIncludeARB:
opengl: glCompileShaderIncludeARB(shader: GLuint; count: GLsizei; path: cstringArray; length: ptr GLint)
GL_COMPILE_STATUS:
opengl: GL_COMPILE_STATUS
GL_COMPRESSED_ALPHA:
opengl: GL_COMPRESSED_ALPHA
GL_COMPRESSED_ALPHA_ARB:
opengl: GL_COMPRESSED_ALPHA_ARB
GL_COMPRESSED_INTENSITY:
opengl: GL_COMPRESSED_INTENSITY
GL_COMPRESSED_INTENSITY_ARB:
opengl: GL_COMPRESSED_INTENSITY_ARB
GL_COMPRESSED_LUMINANCE:
opengl: GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA:
opengl: GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
opengl: GL_COMPRESSED_LUMINANCE_ALPHA_ARB
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
opengl: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
GL_COMPRESSED_LUMINANCE_ARB:
opengl: GL_COMPRESSED_LUMINANCE_ARB
GL_COMPRESSED_LUMINANCE_LATC1_EXT:
opengl: GL_COMPRESSED_LUMINANCE_LATC1_EXT
glCompressedMultiTexImage1DEXT:
opengl: glCompressedMultiTexImage1DEXT(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer)
glCompressedMultiTexImage2DEXT:
opengl: glCompressedMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer)
glCompressedMultiTexImage3DEXT:
opengl: glCompressedMultiTexImage3DEXT(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer)
glCompressedMultiTexSubImage1DEXT:
opengl: glCompressedMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer)
glCompressedMultiTexSubImage2DEXT:
opengl: glCompressedMultiTexSubImage2DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer)
glCompressedMultiTexSubImage3DEXT:
opengl: glCompressedMultiTexSubImage3DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer)
GL_COMPRESSED_R11_EAC:
opengl: GL_COMPRESSED_R11_EAC
GL_COMPRESSED_R11_EAC_OES:
opengl: GL_COMPRESSED_R11_EAC_OES
GL_COMPRESSED_RED:
opengl: GL_COMPRESSED_RED
GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
opengl: GL_COMPRESSED_RED_GREEN_RGTC2_EXT
GL_COMPRESSED_RED_RGTC1:
opengl: GL_COMPRESSED_RED_RGTC1
GL_COMPRESSED_RED_RGTC1_EXT:
opengl: GL_COMPRESSED_RED_RGTC1_EXT
GL_COMPRESSED_RG:
opengl: GL_COMPRESSED_RG
GL_COMPRESSED_RG11_EAC:
opengl: GL_COMPRESSED_RG11_EAC
GL_COMPRESSED_RG11_EAC_OES:
opengl: GL_COMPRESSED_RG11_EAC_OES
GL_COMPRESSED_RGB:
opengl: GL_COMPRESSED_RGB
GL_COMPRESSED_RGB8_ETC2:
opengl: GL_COMPRESSED_RGB8_ETC2
GL_COMPRESSED_RGB8_ETC2_OES:
opengl: GL_COMPRESSED_RGB8_ETC2_OES
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
opengl: GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES:
opengl: GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES
GL_COMPRESSED_RGBA:
opengl: GL_COMPRESSED_RGBA
GL_COMPRESSED_RGBA8_ETC2_EAC:
opengl: GL_COMPRESSED_RGBA8_ETC2_EAC
GL_COMPRESSED_RGBA8_ETC2_EAC_OES:
opengl: GL_COMPRESSED_RGBA8_ETC2_EAC_OES
GL_COMPRESSED_RGBA_ARB:
opengl: GL_COMPRESSED_RGBA_ARB
GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
opengl: GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
opengl: GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
GL_COMPRESSED_RGBA_FXT1_3DFX:
opengl: GL_COMPRESSED_RGBA_FXT1_3DFX
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
opengl: GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG:
opengl: GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
opengl: GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG:
opengl: GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
GL_COMPRESSED_RGB_ARB:
opengl: GL_COMPRESSED_RGB_ARB
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
opengl: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
opengl: GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
opengl: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
opengl: GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
opengl: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
opengl: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
opengl: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
GL_COMPRESSED_RGB_FXT1_3DFX:
opengl: GL_COMPRESSED_RGB_FXT1_3DFX
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
opengl: GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
opengl: GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
opengl: GL_COMPRESSED_RGB_S3TC_DXT1_EXT
GL_COMPRESSED_RG_RGTC2:
opengl: GL_COMPRESSED_RG_RGTC2
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
opengl: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
opengl: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
GL_COMPRESSED_SIGNED_R11_EAC:
opengl: GL_COMPRESSED_SIGNED_R11_EAC
GL_COMPRESSED_SIGNED_R11_EAC_OES:
opengl: GL_COMPRESSED_SIGNED_R11_EAC_OES
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
opengl: GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
GL_COMPRESSED_SIGNED_RED_RGTC1:
opengl: GL_COMPRESSED_SIGNED_RED_RGTC1
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
opengl: GL_COMPRESSED_SIGNED_RED_RGTC1_EXT
GL_COMPRESSED_SIGNED_RG11_EAC:
opengl: GL_COMPRESSED_SIGNED_RG11_EAC
GL_COMPRESSED_SIGNED_RG11_EAC_OES:
opengl: GL_COMPRESSED_SIGNED_RG11_EAC_OES
GL_COMPRESSED_SIGNED_RG_RGTC2:
opengl: GL_COMPRESSED_SIGNED_RG_RGTC2
GL_COMPRESSED_SLUMINANCE:
opengl: GL_COMPRESSED_SLUMINANCE
GL_COMPRESSED_SLUMINANCE_ALPHA:
opengl: GL_COMPRESSED_SLUMINANCE_ALPHA
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
opengl: GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
GL_COMPRESSED_SLUMINANCE_EXT:
opengl: GL_COMPRESSED_SLUMINANCE_EXT
GL_COMPRESSED_SRGB:
opengl: GL_COMPRESSED_SRGB
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES:
opengl: GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES
GL_COMPRESSED_SRGB8_ETC2:
opengl: GL_COMPRESSED_SRGB8_ETC2
GL_COMPRESSED_SRGB8_ETC2_OES:
opengl: GL_COMPRESSED_SRGB8_ETC2_OES
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
opengl: GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES:
opengl: GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES
GL_COMPRESSED_SRGB_ALPHA:
opengl: GL_COMPRESSED_SRGB_ALPHA
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
opengl: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
GL_COMPRESSED_SRGB_ALPHA_EXT:
opengl: GL_COMPRESSED_SRGB_ALPHA_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
opengl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV:
opengl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
opengl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV:
opengl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
opengl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV:
opengl: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
GL_COMPRESSED_SRGB_EXT:
opengl: GL_COMPRESSED_SRGB_EXT
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
opengl: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
GL_COMPRESSED_SRGB_S3TC_DXT1_NV:
opengl: GL_COMPRESSED_SRGB_S3TC_DXT1_NV
glCompressedTexImage1D:
opengl: glCompressedTexImage1D(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; data: pointer)
glCompressedTexImage1DARB:
opengl: glCompressedTexImage1DARB(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; data: pointer)
glCompressedTexImage2D:
opengl: glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; data: pointer)
glCompressedTexImage2DARB:
opengl: glCompressedTexImage2DARB(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; data: pointer)
glCompressedTexImage3D:
opengl: glCompressedTexImage3D(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; data: pointer)
glCompressedTexImage3DARB:
opengl: glCompressedTexImage3DARB(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; data: pointer)
glCompressedTexImage3DOES:
opengl: glCompressedTexImage3DOES(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; data: pointer)
glCompressedTexSubImage1D:
opengl: glCompressedTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTexSubImage1DARB:
opengl: glCompressedTexSubImage1DARB(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTexSubImage2D:
opengl: glCompressedTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTexSubImage2DARB:
opengl: glCompressedTexSubImage2DARB(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTexSubImage3D:
opengl: glCompressedTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTexSubImage3DARB:
opengl: glCompressedTexSubImage3DARB(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTexSubImage3DOES:
opengl: glCompressedTexSubImage3DOES(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
GL_COMPRESSED_TEXTURE_FORMATS:
opengl: GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_TEXTURE_FORMATS_ARB:
opengl: GL_COMPRESSED_TEXTURE_FORMATS_ARB
glCompressedTextureImage1DEXT:
opengl: glCompressedTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer)
glCompressedTextureImage2DEXT:
opengl: glCompressedTextureImage2DEXT(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer)
glCompressedTextureImage3DEXT:
opengl: glCompressedTextureImage3DEXT(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; imageSize: GLsizei; bits: pointer)
glCompressedTextureSubImage1D:
opengl: glCompressedTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTextureSubImage1DEXT:
opengl: glCompressedTextureSubImage1DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer)
glCompressedTextureSubImage2D:
opengl: glCompressedTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTextureSubImage2DEXT:
opengl: glCompressedTextureSubImage2DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer)
glCompressedTextureSubImage3D:
opengl: glCompressedTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; data: pointer)
glCompressedTextureSubImage3DEXT:
opengl: glCompressedTextureSubImage3DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; imageSize: GLsizei; bits: pointer)
GL_COMPUTE_LOCAL_WORK_SIZE:
opengl: GL_COMPUTE_LOCAL_WORK_SIZE
GL_COMPUTE_PROGRAM_NV:
opengl: GL_COMPUTE_PROGRAM_NV
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV:
opengl: GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV
GL_COMPUTE_SHADER:
opengl: GL_COMPUTE_SHADER
GL_COMPUTE_SHADER_BIT:
opengl: GL_COMPUTE_SHADER_BIT
GL_COMPUTE_SUBROUTINE:
opengl: GL_COMPUTE_SUBROUTINE
GL_COMPUTE_SUBROUTINE_UNIFORM:
opengl: GL_COMPUTE_SUBROUTINE_UNIFORM
GL_COMPUTE_TEXTURE:
opengl: GL_COMPUTE_TEXTURE
GL_COMPUTE_WORK_GROUP_SIZE:
opengl: GL_COMPUTE_WORK_GROUP_SIZE
GL_CON_0_ATI:
opengl: GL_CON_0_ATI
GL_CON_10_ATI:
opengl: GL_CON_10_ATI
GL_CON_11_ATI:
opengl: GL_CON_11_ATI
GL_CON_12_ATI:
opengl: GL_CON_12_ATI
GL_CON_13_ATI:
opengl: GL_CON_13_ATI
GL_CON_14_ATI:
opengl: GL_CON_14_ATI
GL_CON_15_ATI:
opengl: GL_CON_15_ATI
GL_CON_16_ATI:
opengl: GL_CON_16_ATI
GL_CON_17_ATI:
opengl: GL_CON_17_ATI
GL_CON_18_ATI:
opengl: GL_CON_18_ATI
GL_CON_19_ATI:
opengl: GL_CON_19_ATI
GL_CON_1_ATI:
opengl: GL_CON_1_ATI
GL_CON_20_ATI:
opengl: GL_CON_20_ATI
GL_CON_21_ATI:
opengl: GL_CON_21_ATI
GL_CON_22_ATI:
opengl: GL_CON_22_ATI
GL_CON_23_ATI:
opengl: GL_CON_23_ATI
GL_CON_24_ATI:
opengl: GL_CON_24_ATI
GL_CON_25_ATI:
opengl: GL_CON_25_ATI
GL_CON_26_ATI:
opengl: GL_CON_26_ATI
GL_CON_27_ATI:
opengl: GL_CON_27_ATI
GL_CON_28_ATI:
opengl: GL_CON_28_ATI
GL_CON_29_ATI:
opengl: GL_CON_29_ATI
GL_CON_2_ATI:
opengl: GL_CON_2_ATI
GL_CON_30_ATI:
opengl: GL_CON_30_ATI
GL_CON_31_ATI:
opengl: GL_CON_31_ATI
GL_CON_3_ATI:
opengl: GL_CON_3_ATI
GL_CON_4_ATI:
opengl: GL_CON_4_ATI
GL_CON_5_ATI:
opengl: GL_CON_5_ATI
GL_CON_6_ATI:
opengl: GL_CON_6_ATI
GL_CON_7_ATI:
opengl: GL_CON_7_ATI
GL_CON_8_ATI:
opengl: GL_CON_8_ATI
GL_CON_9_ATI:
opengl: GL_CON_9_ATI
GL_CONDITION_SATISFIED:
opengl: GL_CONDITION_SATISFIED
GL_CONDITION_SATISFIED_APPLE:
opengl: GL_CONDITION_SATISFIED_APPLE
GL_CONJOINT_NV:
opengl: GL_CONJOINT_NV
GL_CONSERVE_MEMORY_HINT_PGI:
opengl: GL_CONSERVE_MEMORY_HINT_PGI
GL_CONSTANT:
opengl: GL_CONSTANT
GL_CONSTANT_ALPHA:
opengl: GL_CONSTANT_ALPHA
GL_CONSTANT_ALPHA_EXT:
opengl: GL_CONSTANT_ALPHA_EXT
GL_CONSTANT_ARB:
opengl: GL_CONSTANT_ARB
GL_CONSTANT_ATTENUATION:
opengl: GL_CONSTANT_ATTENUATION
GL_CONSTANT_BORDER:
opengl: GL_CONSTANT_BORDER
GL_CONSTANT_BORDER_HP:
opengl: GL_CONSTANT_BORDER_HP
GL_CONSTANT_COLOR:
opengl: GL_CONSTANT_COLOR
GL_CONSTANT_COLOR0_NV:
opengl: GL_CONSTANT_COLOR0_NV
GL_CONSTANT_COLOR1_NV:
opengl: GL_CONSTANT_COLOR1_NV
GL_CONSTANT_COLOR_EXT:
opengl: GL_CONSTANT_COLOR_EXT
GL_CONSTANT_EXT:
opengl: GL_CONSTANT_EXT
GL_CONST_EYE_NV:
opengl: GL_CONST_EYE_NV
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT:
opengl: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_CONTEXT_CORE_PROFILE_BIT:
opengl: GL_CONTEXT_CORE_PROFILE_BIT
GL_CONTEXT_FLAG_DEBUG_BIT:
opengl: GL_CONTEXT_FLAG_DEBUG_BIT
GL_CONTEXT_FLAG_DEBUG_BIT_KHR:
opengl: GL_CONTEXT_FLAG_DEBUG_BIT_KHR
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT:
opengl: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB:
opengl: GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
GL_CONTEXT_FLAGS:
opengl: GL_CONTEXT_FLAGS
GL_CONTEXT_LOST_WEBGL:
opengl: GL_CONTEXT_LOST_WEBGL
GL_CONTEXT_PROFILE_MASK:
opengl: GL_CONTEXT_PROFILE_MASK
GlContextPtr:
sdl2: GlContextPtr
GL_CONTEXT_ROBUST_ACCESS_EXT:
opengl: GL_CONTEXT_ROBUST_ACCESS_EXT
GL_CONTINUOUS_AMD:
opengl: GL_CONTINUOUS_AMD
GL_CONTRAST_NV:
opengl: GL_CONTRAST_NV
GL_CONVEX_HULL_NV:
opengl: GL_CONVEX_HULL_NV
GL_CONVOLUTION_1D:
opengl: GL_CONVOLUTION_1D
GL_CONVOLUTION_1D_EXT:
opengl: GL_CONVOLUTION_1D_EXT
GL_CONVOLUTION_2D:
opengl: GL_CONVOLUTION_2D
GL_CONVOLUTION_2D_EXT:
opengl: GL_CONVOLUTION_2D_EXT
GL_CONVOLUTION_BORDER_COLOR:
opengl: GL_CONVOLUTION_BORDER_COLOR
GL_CONVOLUTION_BORDER_COLOR_HP:
opengl: GL_CONVOLUTION_BORDER_COLOR_HP
GL_CONVOLUTION_BORDER_MODE:
opengl: GL_CONVOLUTION_BORDER_MODE
GL_CONVOLUTION_BORDER_MODE_EXT:
opengl: GL_CONVOLUTION_BORDER_MODE_EXT
glConvolutionFilter1D:
opengl: glConvolutionFilter1D(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; type: GLenum; image: pointer)
glConvolutionFilter1DEXT:
opengl: glConvolutionFilter1DEXT(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum; type: GLenum; image: pointer)
glConvolutionFilter2D:
opengl: glConvolutionFilter2D(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; image: pointer)
glConvolutionFilter2DEXT:
opengl: glConvolutionFilter2DEXT(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; image: pointer)
GL_CONVOLUTION_FILTER_BIAS:
opengl: GL_CONVOLUTION_FILTER_BIAS
GL_CONVOLUTION_FILTER_BIAS_EXT:
opengl: GL_CONVOLUTION_FILTER_BIAS_EXT
GL_CONVOLUTION_FILTER_SCALE:
opengl: GL_CONVOLUTION_FILTER_SCALE
GL_CONVOLUTION_FILTER_SCALE_EXT:
opengl: GL_CONVOLUTION_FILTER_SCALE_EXT
GL_CONVOLUTION_FORMAT:
opengl: GL_CONVOLUTION_FORMAT
GL_CONVOLUTION_FORMAT_EXT:
opengl: GL_CONVOLUTION_FORMAT_EXT
GL_CONVOLUTION_HEIGHT:
opengl: GL_CONVOLUTION_HEIGHT
GL_CONVOLUTION_HEIGHT_EXT:
opengl: GL_CONVOLUTION_HEIGHT_EXT
GL_CONVOLUTION_HINT_SGIX:
opengl: GL_CONVOLUTION_HINT_SGIX
glConvolutionParameterf:
opengl: glConvolutionParameterf(target: GLenum; pname: GLenum; params: GLfloat)
glConvolutionParameterfEXT:
opengl: glConvolutionParameterfEXT(target: GLenum; pname: GLenum; params: GLfloat)
glConvolutionParameterfv:
opengl: glConvolutionParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glConvolutionParameterfvEXT:
opengl: glConvolutionParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
glConvolutionParameteri:
opengl: glConvolutionParameteri(target: GLenum; pname: GLenum; params: GLint)
glConvolutionParameteriEXT:
opengl: glConvolutionParameteriEXT(target: GLenum; pname: GLenum; params: GLint)
glConvolutionParameteriv:
opengl: glConvolutionParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glConvolutionParameterivEXT:
opengl: glConvolutionParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glConvolutionParameterxOES:
opengl: glConvolutionParameterxOES(target: GLenum; pname: GLenum; param: GLfixed)
glConvolutionParameterxvOES:
opengl: glConvolutionParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
GL_CONVOLUTION_WIDTH:
opengl: GL_CONVOLUTION_WIDTH
GL_CONVOLUTION_WIDTH_EXT:
opengl: GL_CONVOLUTION_WIDTH_EXT
GL_COORD_REPLACE:
opengl: GL_COORD_REPLACE
GL_COORD_REPLACE_ARB:
opengl: GL_COORD_REPLACE_ARB
GL_COORD_REPLACE_NV:
opengl: GL_COORD_REPLACE_NV
GL_COORD_REPLACE_OES:
opengl: GL_COORD_REPLACE_OES
GL_COPY:
opengl: GL_COPY
glCopyBufferSubData:
opengl: glCopyBufferSubData(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr)
glCopyColorSubTable:
opengl: glCopyColorSubTable(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei)
glCopyColorSubTableEXT:
opengl: glCopyColorSubTableEXT(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei)
glCopyColorTable:
opengl: glCopyColorTable(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei)
glCopyColorTableSGI:
opengl: glCopyColorTableSGI(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei)
glCopyConvolutionFilter1D:
opengl: glCopyConvolutionFilter1D(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei)
glCopyConvolutionFilter1DEXT:
opengl: glCopyConvolutionFilter1DEXT(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei)
glCopyConvolutionFilter2D:
opengl: glCopyConvolutionFilter2D(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyConvolutionFilter2DEXT:
opengl: glCopyConvolutionFilter2DEXT(target: GLenum; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyImageSubData:
opengl: glCopyImageSubData(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei)
glCopyImageSubDataNV:
opengl: glCopyImageSubDataNV(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint; srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum; dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint; width: GLsizei; height: GLsizei; depth: GLsizei)
GL_COPY_INVERTED:
opengl: GL_COPY_INVERTED
glCopyMultiTexImage1DEXT:
opengl: glCopyMultiTexImage1DEXT(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint)
glCopyMultiTexImage2DEXT:
opengl: glCopyMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint)
glCopyMultiTexSubImage1DEXT:
opengl: glCopyMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei)
glCopyMultiTexSubImage2DEXT:
opengl: glCopyMultiTexSubImage2DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyMultiTexSubImage3DEXT:
opengl: glCopyMultiTexSubImage3DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyNamedBufferSubData:
opengl: glCopyNamedBufferSubData(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr)
glCopyPathNV:
opengl: glCopyPathNV(resultPath: GLuint; srcPath: GLuint)
glCopyPixels:
opengl: glCopyPixels(x: GLint; y: GLint; width: GLsizei; height: GLsizei; type: GLenum)
GL_COPY_PIXEL_TOKEN:
opengl: GL_COPY_PIXEL_TOKEN
GL_COPY_READ_BUFFER:
opengl: GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER_BINDING:
opengl: GL_COPY_READ_BUFFER_BINDING
glCopyTexImage1D:
opengl: glCopyTexImage1D(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint)
glCopyTexImage1DEXT:
opengl: glCopyTexImage1DEXT(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint)
glCopyTexImage2D:
opengl: glCopyTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint)
glCopyTexImage2DEXT:
opengl: glCopyTexImage2DEXT(target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint)
glCopyTexSubImage1D:
opengl: glCopyTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei)
glCopyTexSubImage1DEXT:
opengl: glCopyTexSubImage1DEXT(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei)
glCopyTexSubImage2D:
opengl: glCopyTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyTexSubImage2DEXT:
opengl: glCopyTexSubImage2DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyTexSubImage3D:
opengl: glCopyTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyTexSubImage3DEXT:
opengl: glCopyTexSubImage3DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyTexSubImage3DOES:
opengl: glCopyTexSubImage3DOES(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyTextureImage1DEXT:
opengl: glCopyTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; border: GLint)
glCopyTextureImage2DEXT:
opengl: glCopyTextureImage2DEXT(texture: GLuint; target: GLenum; level: GLint; internalformat: GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei; border: GLint)
glCopyTextureLevelsAPPLE:
opengl: glCopyTextureLevelsAPPLE(destinationTexture: GLuint; sourceTexture: GLuint; sourceBaseLevel: GLint; sourceLevelCount: GLsizei)
glCopyTextureSubImage1D:
opengl: glCopyTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei)
glCopyTextureSubImage1DEXT:
opengl: glCopyTextureSubImage1DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint; width: GLsizei)
glCopyTextureSubImage2D:
opengl: glCopyTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyTextureSubImage2DEXT:
opengl: glCopyTextureSubImage2DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyTextureSubImage3D:
opengl: glCopyTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glCopyTextureSubImage3DEXT:
opengl: glCopyTextureSubImage3DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
GL_COPY_WRITE_BUFFER:
opengl: GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER_BINDING:
opengl: GL_COPY_WRITE_BUFFER_BINDING
GL_COUNT_DOWN_NV:
opengl: GL_COUNT_DOWN_NV
GL_COUNTER_RANGE_AMD:
opengl: GL_COUNTER_RANGE_AMD
GL_COUNTER_TYPE_AMD:
opengl: GL_COUNTER_TYPE_AMD
GL_COUNT_UP_NV:
opengl: GL_COUNT_UP_NV
GL_COVERAGE_ALL_FRAGMENTS_NV:
opengl: GL_COVERAGE_ALL_FRAGMENTS_NV
GL_COVERAGE_ATTACHMENT_NV:
opengl: GL_COVERAGE_ATTACHMENT_NV
GL_COVERAGE_AUTOMATIC_NV:
opengl: GL_COVERAGE_AUTOMATIC_NV
GL_COVERAGE_BUFFER_BIT_NV:
opengl: GL_COVERAGE_BUFFER_BIT_NV
GL_COVERAGE_BUFFERS_NV:
opengl: GL_COVERAGE_BUFFERS_NV
GL_COVERAGE_COMPONENT4_NV:
opengl: GL_COVERAGE_COMPONENT4_NV
GL_COVERAGE_COMPONENT_NV:
opengl: GL_COVERAGE_COMPONENT_NV
GL_COVERAGE_EDGE_FRAGMENTS_NV:
opengl: GL_COVERAGE_EDGE_FRAGMENTS_NV
glCoverageMaskNV:
opengl: glCoverageMaskNV(mask: GLboolean)
glCoverageOperationNV:
opengl: glCoverageOperationNV(operation: GLenum)
GL_COVERAGE_SAMPLES_NV:
opengl: GL_COVERAGE_SAMPLES_NV
glCoverFillPathInstancedNV:
opengl: glCoverFillPathInstancedNV(numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; coverMode: GLenum; transformType: GLenum; transformValues: ptr GLfloat)
glCoverFillPathNV:
opengl: glCoverFillPathNV(path: GLuint; coverMode: GLenum)
glCoverStrokePathInstancedNV:
opengl: glCoverStrokePathInstancedNV(numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; coverMode: GLenum; transformType: GLenum; transformValues: ptr GLfloat)
glCoverStrokePathNV:
opengl: glCoverStrokePathNV(path: GLuint; coverMode: GLenum)
GL_CPU_OPTIMIZED_QCOM:
opengl: GL_CPU_OPTIMIZED_QCOM
glCreateBuffers:
opengl: glCreateBuffers(n: GLsizei; buffers: ptr GLuint)
glCreateContext:
sdl2: glCreateContext(window: WindowPtr): GlContextPtr
glCreateFramebuffers:
opengl: glCreateFramebuffers(n: GLsizei; framebuffers: ptr GLuint)
glCreateProgram:
opengl: glCreateProgram(): GLuint
glCreateProgramObjectARB:
opengl: glCreateProgramObjectARB(): GLhandleArb
glCreateProgramPipelines:
opengl: glCreateProgramPipelines(n: GLsizei; pipelines: ptr GLuint)
glCreateQueries:
opengl: glCreateQueries(target: GLenum; n: GLsizei; ids: ptr GLuint)
glCreateRenderbuffers:
opengl: glCreateRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint)
glCreateSamplers:
opengl: glCreateSamplers(n: GLsizei; samplers: ptr GLuint)
glCreateShader:
opengl: glCreateShader(type: GLenum): GLuint
glCreateShaderObjectARB:
opengl: glCreateShaderObjectARB(shaderType: GLenum): GLhandleArb
glCreateShaderProgramEXT:
opengl: glCreateShaderProgramEXT(type: GLenum; string: cstring): GLuint
glCreateShaderProgramv:
opengl: glCreateShaderProgramv(type: GLenum; count: GLsizei; strings: cstringArray): GLuint
glCreateShaderProgramvEXT:
opengl: glCreateShaderProgramvEXT(type: GLenum; count: GLsizei; strings: cstringArray): GLuint
glCreateSyncFromCLeventARB:
opengl: glCreateSyncFromCLeventARB(context: ptr ClContext; event: ptr ClContext; flags: GLbitfield): GLsync
glCreateTextures:
opengl: glCreateTextures(target: GLenum; n: GLsizei; textures: ptr GLuint)
glCreateTransformFeedbacks:
opengl: glCreateTransformFeedbacks(n: GLsizei; ids: ptr GLuint)
glCreateVertexArrays:
opengl: glCreateVertexArrays(n: GLsizei; arrays: ptr GLuint)
GL_CUBIC_CURVE_TO_NV:
opengl: GL_CUBIC_CURVE_TO_NV
GL_CUBIC_EXT:
opengl: GL_CUBIC_EXT
GL_CUBIC_HP:
opengl: GL_CUBIC_HP
GL_CULL_FACE:
opengl: GL_CULL_FACE
glCullFace:
opengl: glCullFace(mode: GLenum)
GL_CULL_FACE_MODE:
opengl: GL_CULL_FACE_MODE
GL_CULL_FRAGMENT_NV:
opengl: GL_CULL_FRAGMENT_NV
GL_CULL_MODES_NV:
opengl: GL_CULL_MODES_NV
glCullParameterdvEXT:
opengl: glCullParameterdvEXT(pname: GLenum; params: ptr GLdouble)
glCullParameterfvEXT:
opengl: glCullParameterfvEXT(pname: GLenum; params: ptr GLfloat)
GL_CULL_VERTEX_EXT:
opengl: GL_CULL_VERTEX_EXT
GL_CULL_VERTEX_EYE_POSITION_EXT:
opengl: GL_CULL_VERTEX_EYE_POSITION_EXT
GL_CULL_VERTEX_IBM:
opengl: GL_CULL_VERTEX_IBM
GL_CULL_VERTEX_OBJECT_POSITION_EXT:
opengl: GL_CULL_VERTEX_OBJECT_POSITION_EXT
GL_CURRENT_ATTRIB_NV:
opengl: GL_CURRENT_ATTRIB_NV
GL_CURRENT_BINORMAL_EXT:
opengl: GL_CURRENT_BINORMAL_EXT
GL_CURRENT_BIT:
opengl: GL_CURRENT_BIT
GL_CURRENT_COLOR:
opengl: GL_CURRENT_COLOR
GL_CURRENT_FOG_COORD:
opengl: GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE:
opengl: GL_CURRENT_FOG_COORDINATE
GL_CURRENT_FOG_COORDINATE_EXT:
opengl: GL_CURRENT_FOG_COORDINATE_EXT
GL_CURRENT_INDEX:
opengl: GL_CURRENT_INDEX
GL_CURRENT_MATRIX_ARB:
opengl: GL_CURRENT_MATRIX_ARB
GL_CURRENT_MATRIX_INDEX_ARB:
opengl: GL_CURRENT_MATRIX_INDEX_ARB
GL_CURRENT_MATRIX_NV:
opengl: GL_CURRENT_MATRIX_NV
GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
opengl: GL_CURRENT_MATRIX_STACK_DEPTH_ARB
GL_CURRENT_MATRIX_STACK_DEPTH_NV:
opengl: GL_CURRENT_MATRIX_STACK_DEPTH_NV
GL_CURRENT_NORMAL:
opengl: GL_CURRENT_NORMAL
GL_CURRENT_OCCLUSION_QUERY_ID_NV:
opengl: GL_CURRENT_OCCLUSION_QUERY_ID_NV
GL_CURRENT_PALETTE_MATRIX_ARB:
opengl: GL_CURRENT_PALETTE_MATRIX_ARB
glCurrentPaletteMatrixARB:
opengl: glCurrentPaletteMatrixARB(index: GLint)
GL_CURRENT_PALETTE_MATRIX_OES:
opengl: GL_CURRENT_PALETTE_MATRIX_OES
glCurrentPaletteMatrixOES:
opengl: glCurrentPaletteMatrixOES(matrixpaletteindex: GLuint)
GL_CURRENT_PROGRAM:
opengl: GL_CURRENT_PROGRAM
GL_CURRENT_QUERY:
opengl: GL_CURRENT_QUERY
GL_CURRENT_QUERY_ARB:
opengl: GL_CURRENT_QUERY_ARB
GL_CURRENT_QUERY_EXT:
opengl: GL_CURRENT_QUERY_EXT
GL_CURRENT_RASTER_COLOR:
opengl: GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE:
opengl: GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX:
opengl: GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_NORMAL_SGIX:
opengl: GL_CURRENT_RASTER_NORMAL_SGIX
GL_CURRENT_RASTER_POSITION:
opengl: GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID:
opengl: GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_SECONDARY_COLOR:
opengl: GL_CURRENT_RASTER_SECONDARY_COLOR
GL_CURRENT_RASTER_TEXTURE_COORDS:
opengl: GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_SECONDARY_COLOR:
opengl: GL_CURRENT_SECONDARY_COLOR
GL_CURRENT_SECONDARY_COLOR_EXT:
opengl: GL_CURRENT_SECONDARY_COLOR_EXT
GL_CURRENT_TANGENT_EXT:
opengl: GL_CURRENT_TANGENT_EXT
GL_CURRENT_TEXTURE_COORDS:
opengl: GL_CURRENT_TEXTURE_COORDS
GL_CURRENT_TIME_NV:
opengl: GL_CURRENT_TIME_NV
GL_CURRENT_VERTEX_ATTRIB:
opengl: GL_CURRENT_VERTEX_ATTRIB
GL_CURRENT_VERTEX_ATTRIB_ARB:
opengl: GL_CURRENT_VERTEX_ATTRIB_ARB
GL_CURRENT_VERTEX_EXT:
opengl: GL_CURRENT_VERTEX_EXT
GL_CURRENT_VERTEX_WEIGHT_EXT:
opengl: GL_CURRENT_VERTEX_WEIGHT_EXT
GL_CURRENT_WEIGHT_ARB:
opengl: GL_CURRENT_WEIGHT_ARB
GL_CW:
opengl: GL_CW
GL_DARKEN_NV:
opengl: GL_DARKEN_NV
GL_DATA_BUFFER_AMD:
opengl: GL_DATA_BUFFER_AMD
GL_DEBUG_ASSERT_MESA:
opengl: GL_DEBUG_ASSERT_MESA
GL_DEBUG_CALLBACK_FUNCTION:
opengl: GL_DEBUG_CALLBACK_FUNCTION
GL_DEBUG_CALLBACK_FUNCTION_ARB:
opengl: GL_DEBUG_CALLBACK_FUNCTION_ARB
GL_DEBUG_CALLBACK_FUNCTION_KHR:
opengl: GL_DEBUG_CALLBACK_FUNCTION_KHR
GL_DEBUG_CALLBACK_USER_PARAM:
opengl: GL_DEBUG_CALLBACK_USER_PARAM
GL_DEBUG_CALLBACK_USER_PARAM_ARB:
opengl: GL_DEBUG_CALLBACK_USER_PARAM_ARB
GL_DEBUG_CALLBACK_USER_PARAM_KHR:
opengl: GL_DEBUG_CALLBACK_USER_PARAM_KHR
GL_DEBUG_CATEGORY_API_ERROR_AMD:
opengl: GL_DEBUG_CATEGORY_API_ERROR_AMD
GL_DEBUG_CATEGORY_APPLICATION_AMD:
opengl: GL_DEBUG_CATEGORY_APPLICATION_AMD
GL_DEBUG_CATEGORY_DEPRECATION_AMD:
opengl: GL_DEBUG_CATEGORY_DEPRECATION_AMD
GL_DEBUG_CATEGORY_OTHER_AMD:
opengl: GL_DEBUG_CATEGORY_OTHER_AMD
GL_DEBUG_CATEGORY_PERFORMANCE_AMD:
opengl: GL_DEBUG_CATEGORY_PERFORMANCE_AMD
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD:
opengl: GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD:
opengl: GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD:
opengl: GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
GL_DEBUG_GROUP_STACK_DEPTH:
opengl: GL_DEBUG_GROUP_STACK_DEPTH
GL_DEBUG_GROUP_STACK_DEPTH_KHR:
opengl: GL_DEBUG_GROUP_STACK_DEPTH_KHR
GL_DEBUG_LOGGED_MESSAGES:
opengl: GL_DEBUG_LOGGED_MESSAGES
GL_DEBUG_LOGGED_MESSAGES_AMD:
opengl: GL_DEBUG_LOGGED_MESSAGES_AMD
GL_DEBUG_LOGGED_MESSAGES_ARB:
opengl: GL_DEBUG_LOGGED_MESSAGES_ARB
GL_DEBUG_LOGGED_MESSAGES_KHR:
opengl: GL_DEBUG_LOGGED_MESSAGES_KHR
glDebugMessageCallback:
opengl: glDebugMessageCallback(callback: GLdebugProc; userParam: ptr pointer)
glDebugMessageCallbackAMD:
opengl: glDebugMessageCallbackAMD(callback: GLdebugProcAmd; userParam: ptr pointer)
glDebugMessageCallbackARB:
opengl: glDebugMessageCallbackARB(callback: GLdebugProcArb; userParam: ptr pointer)
glDebugMessageCallbackKHR:
opengl: glDebugMessageCallbackKHR(callback: GLdebugProcKhr; userParam: ptr pointer)
glDebugMessageControl:
opengl: glDebugMessageControl(source: GLenum; type: GLenum; severity: GLenum; count: GLsizei; ids: ptr GLuint; enabled: GLboolean)
glDebugMessageControlARB:
opengl: glDebugMessageControlARB(source: GLenum; type: GLenum; severity: GLenum; count: GLsizei; ids: ptr GLuint; enabled: GLboolean)
glDebugMessageControlKHR:
opengl: glDebugMessageControlKHR(source: GLenum; type: GLenum; severity: GLenum; count: GLsizei; ids: ptr GLuint; enabled: GLboolean)
glDebugMessageEnableAMD:
opengl: glDebugMessageEnableAMD(category: GLenum; severity: GLenum; count: GLsizei; ids: ptr GLuint; enabled: GLboolean)
glDebugMessageInsert:
opengl: glDebugMessageInsert(source: GLenum; type: GLenum; id: GLuint; severity: GLenum; length: GLsizei; buf: cstring)
glDebugMessageInsertAMD:
opengl: glDebugMessageInsertAMD(category: GLenum; severity: GLenum; id: GLuint; length: GLsizei; buf: cstring)
glDebugMessageInsertARB:
opengl: glDebugMessageInsertARB(source: GLenum; type: GLenum; id: GLuint; severity: GLenum; length: GLsizei; buf: cstring)
glDebugMessageInsertKHR:
opengl: glDebugMessageInsertKHR(source: GLenum; type: GLenum; id: GLuint; severity: GLenum; length: GLsizei; buf: cstring)
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
opengl: GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB:
opengl: GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR:
opengl: GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
GL_DEBUG_OBJECT_MESA:
opengl: GL_DEBUG_OBJECT_MESA
GL_DEBUG_OUTPUT:
opengl: GL_DEBUG_OUTPUT
GL_DEBUG_OUTPUT_KHR:
opengl: GL_DEBUG_OUTPUT_KHR
GL_DEBUG_OUTPUT_SYNCHRONOUS:
opengl: GL_DEBUG_OUTPUT_SYNCHRONOUS
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
opengl: GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR:
opengl: GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
GL_DEBUG_PRINT_MESA:
opengl: GL_DEBUG_PRINT_MESA
GLdebugProc:
opengl: GLdebugProc
GLdebugProcAmd:
opengl: GLdebugProcAmd
GLdebugProcArb:
opengl: GLdebugProcArb
GLdebugProcKhr:
opengl: GLdebugProcKhr
GL_DEBUG_SEVERITY_HIGH:
opengl: GL_DEBUG_SEVERITY_HIGH
GL_DEBUG_SEVERITY_HIGH_AMD:
opengl: GL_DEBUG_SEVERITY_HIGH_AMD
GL_DEBUG_SEVERITY_HIGH_ARB:
opengl: GL_DEBUG_SEVERITY_HIGH_ARB
GL_DEBUG_SEVERITY_HIGH_KHR:
opengl: GL_DEBUG_SEVERITY_HIGH_KHR
GL_DEBUG_SEVERITY_LOW:
opengl: GL_DEBUG_SEVERITY_LOW
GL_DEBUG_SEVERITY_LOW_AMD:
opengl: GL_DEBUG_SEVERITY_LOW_AMD
GL_DEBUG_SEVERITY_LOW_ARB:
opengl: GL_DEBUG_SEVERITY_LOW_ARB
GL_DEBUG_SEVERITY_LOW_KHR:
opengl: GL_DEBUG_SEVERITY_LOW_KHR
GL_DEBUG_SEVERITY_MEDIUM:
opengl: GL_DEBUG_SEVERITY_MEDIUM
GL_DEBUG_SEVERITY_MEDIUM_AMD:
opengl: GL_DEBUG_SEVERITY_MEDIUM_AMD
GL_DEBUG_SEVERITY_MEDIUM_ARB:
opengl: GL_DEBUG_SEVERITY_MEDIUM_ARB
GL_DEBUG_SEVERITY_MEDIUM_KHR:
opengl: GL_DEBUG_SEVERITY_MEDIUM_KHR
GL_DEBUG_SEVERITY_NOTIFICATION:
opengl: GL_DEBUG_SEVERITY_NOTIFICATION
GL_DEBUG_SEVERITY_NOTIFICATION_KHR:
opengl: GL_DEBUG_SEVERITY_NOTIFICATION_KHR
GL_DEBUG_SOURCE_API:
opengl: GL_DEBUG_SOURCE_API
GL_DEBUG_SOURCE_API_ARB:
opengl: GL_DEBUG_SOURCE_API_ARB
GL_DEBUG_SOURCE_API_KHR:
opengl: GL_DEBUG_SOURCE_API_KHR
GL_DEBUG_SOURCE_APPLICATION:
opengl: GL_DEBUG_SOURCE_APPLICATION
GL_DEBUG_SOURCE_APPLICATION_ARB:
opengl: GL_DEBUG_SOURCE_APPLICATION_ARB
GL_DEBUG_SOURCE_APPLICATION_KHR:
opengl: GL_DEBUG_SOURCE_APPLICATION_KHR
GL_DEBUG_SOURCE_OTHER:
opengl: GL_DEBUG_SOURCE_OTHER
GL_DEBUG_SOURCE_OTHER_ARB:
opengl: GL_DEBUG_SOURCE_OTHER_ARB
GL_DEBUG_SOURCE_OTHER_KHR:
opengl: GL_DEBUG_SOURCE_OTHER_KHR
GL_DEBUG_SOURCE_SHADER_COMPILER:
opengl: GL_DEBUG_SOURCE_SHADER_COMPILER
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
opengl: GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR:
opengl: GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
GL_DEBUG_SOURCE_THIRD_PARTY:
opengl: GL_DEBUG_SOURCE_THIRD_PARTY
GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
opengl: GL_DEBUG_SOURCE_THIRD_PARTY_ARB
GL_DEBUG_SOURCE_THIRD_PARTY_KHR:
opengl: GL_DEBUG_SOURCE_THIRD_PARTY_KHR
GL_DEBUG_SOURCE_WINDOW_SYSTEM:
opengl: GL_DEBUG_SOURCE_WINDOW_SYSTEM
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
opengl: GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR:
opengl: GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
opengl: GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
opengl: GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR:
opengl: GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
GL_DEBUG_TYPE_ERROR:
opengl: GL_DEBUG_TYPE_ERROR
GL_DEBUG_TYPE_ERROR_ARB:
opengl: GL_DEBUG_TYPE_ERROR_ARB
GL_DEBUG_TYPE_ERROR_KHR:
opengl: GL_DEBUG_TYPE_ERROR_KHR
GL_DEBUG_TYPE_MARKER:
opengl: GL_DEBUG_TYPE_MARKER
GL_DEBUG_TYPE_MARKER_KHR:
opengl: GL_DEBUG_TYPE_MARKER_KHR
GL_DEBUG_TYPE_OTHER:
opengl: GL_DEBUG_TYPE_OTHER
GL_DEBUG_TYPE_OTHER_ARB:
opengl: GL_DEBUG_TYPE_OTHER_ARB
GL_DEBUG_TYPE_OTHER_KHR:
opengl: GL_DEBUG_TYPE_OTHER_KHR
GL_DEBUG_TYPE_PERFORMANCE:
opengl: GL_DEBUG_TYPE_PERFORMANCE
GL_DEBUG_TYPE_PERFORMANCE_ARB:
opengl: GL_DEBUG_TYPE_PERFORMANCE_ARB
GL_DEBUG_TYPE_PERFORMANCE_KHR:
opengl: GL_DEBUG_TYPE_PERFORMANCE_KHR
GL_DEBUG_TYPE_POP_GROUP:
opengl: GL_DEBUG_TYPE_POP_GROUP
GL_DEBUG_TYPE_POP_GROUP_KHR:
opengl: GL_DEBUG_TYPE_POP_GROUP_KHR
GL_DEBUG_TYPE_PORTABILITY:
opengl: GL_DEBUG_TYPE_PORTABILITY
GL_DEBUG_TYPE_PORTABILITY_ARB:
opengl: GL_DEBUG_TYPE_PORTABILITY_ARB
GL_DEBUG_TYPE_PORTABILITY_KHR:
opengl: GL_DEBUG_TYPE_PORTABILITY_KHR
GL_DEBUG_TYPE_PUSH_GROUP:
opengl: GL_DEBUG_TYPE_PUSH_GROUP
GL_DEBUG_TYPE_PUSH_GROUP_KHR:
opengl: GL_DEBUG_TYPE_PUSH_GROUP_KHR
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
opengl: GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
opengl: GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR:
opengl: GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
GL_DECAL:
opengl: GL_DECAL
GL_DECODE_EXT:
opengl: GL_DECODE_EXT
GL_DECR:
opengl: GL_DECR
GL_DECR_WRAP:
opengl: GL_DECR_WRAP
GL_DECR_WRAP_EXT:
opengl: GL_DECR_WRAP_EXT
GL_DECR_WRAP_OES:
opengl: GL_DECR_WRAP_OES
glDeformationMap3dSGIX:
opengl: glDeformationMap3dSGIX(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint; worder: GLint; points: ptr GLdouble)
glDeformationMap3fSGIX:
opengl: glDeformationMap3fSGIX(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint; worder: GLint; points: ptr GLfloat)
GL_DEFORMATIONS_MASK_SGIX:
opengl: GL_DEFORMATIONS_MASK_SGIX
glDeformSGIX:
opengl: glDeformSGIX(mask: GLbitfield)
glDeleteAsyncMarkersSGIX:
opengl: glDeleteAsyncMarkersSGIX(marker: GLuint; range: GLsizei)
glDeleteBuffers:
opengl: glDeleteBuffers(n: GLsizei; buffers: ptr GLuint)
glDeleteBuffersARB:
opengl: glDeleteBuffersARB(n: GLsizei; buffers: ptr GLuint)
glDeleteContext:
sdl2: glDeleteContext(context: GlContextPtr)
glDeleteFencesAPPLE:
opengl: glDeleteFencesAPPLE(n: GLsizei; fences: ptr GLuint)
glDeleteFencesNV:
opengl: glDeleteFencesNV(n: GLsizei; fences: ptr GLuint)
glDeleteFragmentShaderATI:
opengl: glDeleteFragmentShaderATI(id: GLuint)
glDeleteFramebuffers:
opengl: glDeleteFramebuffers(n: GLsizei; framebuffers: ptr GLuint)
glDeleteFramebuffersEXT:
opengl: glDeleteFramebuffersEXT(n: GLsizei; framebuffers: ptr GLuint)
glDeleteFramebuffersOES:
opengl: glDeleteFramebuffersOES(n: GLsizei; framebuffers: ptr GLuint)
glDeleteLists:
opengl: glDeleteLists(list: GLuint; range: GLsizei)
glDeleteNamedStringARB:
opengl: glDeleteNamedStringARB(namelen: GLint; name: cstring)
glDeleteNamesAMD:
opengl: glDeleteNamesAMD(identifier: GLenum; num: GLuint; names: ptr GLuint)
glDeleteObjectARB:
opengl: glDeleteObjectARB(obj: GLhandleArb)
glDeleteOcclusionQueriesNV:
opengl: glDeleteOcclusionQueriesNV(n: GLsizei; ids: ptr GLuint)
glDeletePathsNV:
opengl: glDeletePathsNV(path: GLuint; range: GLsizei)
glDeletePerfMonitorsAMD:
opengl: glDeletePerfMonitorsAMD(n: GLsizei; monitors: ptr GLuint)
glDeleteProgram:
opengl: glDeleteProgram(program: GLuint)
glDeleteProgramPipelines:
opengl: glDeleteProgramPipelines(n: GLsizei; pipelines: ptr GLuint)
glDeleteProgramPipelinesEXT:
opengl: glDeleteProgramPipelinesEXT(n: GLsizei; pipelines: ptr GLuint)
glDeleteProgramsARB:
opengl: glDeleteProgramsARB(n: GLsizei; programs: ptr GLuint)
glDeleteProgramsNV:
opengl: glDeleteProgramsNV(n: GLsizei; programs: ptr GLuint)
glDeleteQueries:
opengl: glDeleteQueries(n: GLsizei; ids: ptr GLuint)
glDeleteQueriesARB:
opengl: glDeleteQueriesARB(n: GLsizei; ids: ptr GLuint)
glDeleteQueriesEXT:
opengl: glDeleteQueriesEXT(n: GLsizei; ids: ptr GLuint)
glDeleteRenderbuffers:
opengl: glDeleteRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint)
glDeleteRenderbuffersEXT:
opengl: glDeleteRenderbuffersEXT(n: GLsizei; renderbuffers: ptr GLuint)
glDeleteRenderbuffersOES:
opengl: glDeleteRenderbuffersOES(n: GLsizei; renderbuffers: ptr GLuint)
glDeleteSamplers:
opengl: glDeleteSamplers(count: GLsizei; samplers: ptr GLuint)
glDeleteShader:
opengl: glDeleteShader(shader: GLuint)
GL_DELETE_STATUS:
opengl: GL_DELETE_STATUS
glDeleteSync:
opengl: glDeleteSync(sync: GLsync)
glDeleteSyncAPPLE:
opengl: glDeleteSyncAPPLE(sync: GLsync)
glDeleteTextures:
opengl: glDeleteTextures(n: GLsizei; textures: ptr GLuint)
glDeleteTexturesEXT:
opengl: glDeleteTexturesEXT(n: GLsizei; textures: ptr GLuint)
glDeleteTransformFeedbacks:
opengl: glDeleteTransformFeedbacks(n: GLsizei; ids: ptr GLuint)
glDeleteTransformFeedbacksNV:
opengl: glDeleteTransformFeedbacksNV(n: GLsizei; ids: ptr GLuint)
glDeleteVertexArrays:
opengl: glDeleteVertexArrays(n: GLsizei; arrays: ptr GLuint)
glDeleteVertexArraysAPPLE:
opengl: glDeleteVertexArraysAPPLE(n: GLsizei; arrays: ptr GLuint)
glDeleteVertexArraysOES:
opengl: glDeleteVertexArraysOES(n: GLsizei; arrays: ptr GLuint)
glDeleteVertexShaderEXT:
opengl: glDeleteVertexShaderEXT(id: GLuint)
GL_DEPENDENT_AR_TEXTURE_2D_NV:
opengl: GL_DEPENDENT_AR_TEXTURE_2D_NV
GL_DEPENDENT_GB_TEXTURE_2D_NV:
opengl: GL_DEPENDENT_GB_TEXTURE_2D_NV
GL_DEPENDENT_HILO_TEXTURE_2D_NV:
opengl: GL_DEPENDENT_HILO_TEXTURE_2D_NV
GL_DEPENDENT_RGB_TEXTURE_3D_NV:
opengl: GL_DEPENDENT_RGB_TEXTURE_3D_NV
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV:
opengl: GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
GL_DEPTH:
opengl: GL_DEPTH
GL_DEPTH24_STENCIL8:
opengl: GL_DEPTH24_STENCIL8
GL_DEPTH24_STENCIL8_EXT:
opengl: GL_DEPTH24_STENCIL8_EXT
GL_DEPTH24_STENCIL8_OES:
opengl: GL_DEPTH24_STENCIL8_OES
GL_DEPTH32F_STENCIL8:
opengl: GL_DEPTH32F_STENCIL8
GL_DEPTH32F_STENCIL8_NV:
opengl: GL_DEPTH32F_STENCIL8_NV
GL_DEPTH_ATTACHMENT:
opengl: GL_DEPTH_ATTACHMENT
GL_DEPTH_ATTACHMENT_EXT:
opengl: GL_DEPTH_ATTACHMENT_EXT
GL_DEPTH_ATTACHMENT_OES:
opengl: GL_DEPTH_ATTACHMENT_OES
GL_DEPTH_BIAS:
opengl: GL_DEPTH_BIAS
GL_DEPTH_BITS:
opengl: GL_DEPTH_BITS
glDepthBoundsdNV:
opengl: glDepthBoundsdNV(zmin: GLdouble; zmax: GLdouble)
GL_DEPTH_BOUNDS_EXT:
opengl: GL_DEPTH_BOUNDS_EXT
glDepthBoundsEXT:
opengl: glDepthBoundsEXT(zmin: GLclampd; zmax: GLclampd)
GL_DEPTH_BOUNDS_TEST_EXT:
opengl: GL_DEPTH_BOUNDS_TEST_EXT
GL_DEPTH_BUFFER_BIT:
opengl: GL_DEPTH_BUFFER_BIT
GL_DEPTH_BUFFER_BIT0_QCOM:
opengl: GL_DEPTH_BUFFER_BIT0_QCOM
GL_DEPTH_BUFFER_BIT1_QCOM:
opengl: GL_DEPTH_BUFFER_BIT1_QCOM
GL_DEPTH_BUFFER_BIT2_QCOM:
opengl: GL_DEPTH_BUFFER_BIT2_QCOM
GL_DEPTH_BUFFER_BIT3_QCOM:
opengl: GL_DEPTH_BUFFER_BIT3_QCOM
GL_DEPTH_BUFFER_BIT4_QCOM:
opengl: GL_DEPTH_BUFFER_BIT4_QCOM
GL_DEPTH_BUFFER_BIT5_QCOM:
opengl: GL_DEPTH_BUFFER_BIT5_QCOM
GL_DEPTH_BUFFER_BIT6_QCOM:
opengl: GL_DEPTH_BUFFER_BIT6_QCOM
GL_DEPTH_BUFFER_BIT7_QCOM:
opengl: GL_DEPTH_BUFFER_BIT7_QCOM
GL_DEPTH_BUFFER_FLOAT_MODE_NV:
opengl: GL_DEPTH_BUFFER_FLOAT_MODE_NV
GL_DEPTH_CLAMP:
opengl: GL_DEPTH_CLAMP
GL_DEPTH_CLAMP_FAR_AMD:
opengl: GL_DEPTH_CLAMP_FAR_AMD
GL_DEPTH_CLAMP_NEAR_AMD:
opengl: GL_DEPTH_CLAMP_NEAR_AMD
GL_DEPTH_CLAMP_NV:
opengl: GL_DEPTH_CLAMP_NV
GL_DEPTH_CLEAR_VALUE:
opengl: GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT:
opengl: GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16:
opengl: GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT16_ARB:
opengl: GL_DEPTH_COMPONENT16_ARB
GL_DEPTH_COMPONENT16_NONLINEAR_NV:
opengl: GL_DEPTH_COMPONENT16_NONLINEAR_NV
GL_DEPTH_COMPONENT16_OES:
opengl: GL_DEPTH_COMPONENT16_OES
GL_DEPTH_COMPONENT16_SGIX:
opengl: GL_DEPTH_COMPONENT16_SGIX
GL_DEPTH_COMPONENT24:
opengl: GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT24_ARB:
opengl: GL_DEPTH_COMPONENT24_ARB
GL_DEPTH_COMPONENT24_OES:
opengl: GL_DEPTH_COMPONENT24_OES
GL_DEPTH_COMPONENT24_SGIX:
opengl: GL_DEPTH_COMPONENT24_SGIX
GL_DEPTH_COMPONENT32:
opengl: GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32_ARB:
opengl: GL_DEPTH_COMPONENT32_ARB
GL_DEPTH_COMPONENT32F:
opengl: GL_DEPTH_COMPONENT32F
GL_DEPTH_COMPONENT32F_NV:
opengl: GL_DEPTH_COMPONENT32F_NV
GL_DEPTH_COMPONENT32_OES:
opengl: GL_DEPTH_COMPONENT32_OES
GL_DEPTH_COMPONENT32_SGIX:
opengl: GL_DEPTH_COMPONENT32_SGIX
GL_DEPTH_COMPONENTS:
opengl: GL_DEPTH_COMPONENTS
GL_DEPTH_EXT:
opengl: GL_DEPTH_EXT
GL_DEPTH_FUNC:
opengl: GL_DEPTH_FUNC
glDepthFunc:
opengl: glDepthFunc(fun: GLenum)
glDepthMask:
opengl: glDepthMask(flag: GLboolean)
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX:
opengl: GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX
GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX:
opengl: GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX
GL_DEPTH_PASS_INSTRUMENT_SGIX:
opengl: GL_DEPTH_PASS_INSTRUMENT_SGIX
GL_DEPTH_RANGE:
opengl: GL_DEPTH_RANGE
glDepthRange:
opengl: glDepthRange(near: GLdouble; far: GLdouble)
glDepthRangeArrayv:
opengl: glDepthRangeArrayv(first: GLuint; count: GLsizei; v: ptr GLdouble)
glDepthRangedNV:
opengl: glDepthRangedNV(zNear: GLdouble; zFar: GLdouble)
glDepthRangef:
opengl: glDepthRangef(n: GLfloat; f: GLfloat)
glDepthRangefOES:
opengl: glDepthRangefOES(n: GLclampf; f: GLclampf)
glDepthRangeIndexed:
opengl: glDepthRangeIndexed(index: GLuint; n: GLdouble; f: GLdouble)
glDepthRangex:
opengl: glDepthRangex(n: GLfixed; f: GLfixed)
glDepthRangexOES:
opengl: glDepthRangexOES(n: GLfixed; f: GLfixed)
GL_DEPTH_RENDERABLE:
opengl: GL_DEPTH_RENDERABLE
GL_DEPTH_SCALE:
opengl: GL_DEPTH_SCALE
GL_DEPTH_STENCIL:
opengl: GL_DEPTH_STENCIL
GL_DEPTH_STENCIL_ATTACHMENT:
opengl: GL_DEPTH_STENCIL_ATTACHMENT
GL_DEPTH_STENCIL_EXT:
opengl: GL_DEPTH_STENCIL_EXT
GL_DEPTH_STENCIL_MESA:
opengl: GL_DEPTH_STENCIL_MESA
GL_DEPTH_STENCIL_NV:
opengl: GL_DEPTH_STENCIL_NV
GL_DEPTH_STENCIL_OES:
opengl: GL_DEPTH_STENCIL_OES
GL_DEPTH_STENCIL_TEXTURE_MODE:
opengl: GL_DEPTH_STENCIL_TEXTURE_MODE
GL_DEPTH_STENCIL_TO_BGRA_NV:
opengl: GL_DEPTH_STENCIL_TO_BGRA_NV
GL_DEPTH_STENCIL_TO_RGBA_NV:
opengl: GL_DEPTH_STENCIL_TO_RGBA_NV
GL_DEPTH_TEST:
opengl: GL_DEPTH_TEST
GL_DEPTH_TEXTURE_MODE:
opengl: GL_DEPTH_TEXTURE_MODE
GL_DEPTH_TEXTURE_MODE_ARB:
opengl: GL_DEPTH_TEXTURE_MODE_ARB
GL_DEPTH_WRITEMASK:
opengl: GL_DEPTH_WRITEMASK
glDetachObjectARB:
opengl: glDetachObjectARB(containerObj: GLhandleArb; attachedObj: GLhandleArb)
glDetachShader:
opengl: glDetachShader(program: GLuint; shader: GLuint)
glDetailTexFuncSGIS:
opengl: glDetailTexFuncSGIS(target: GLenum; n: GLsizei; points: ptr GLfloat)
GL_DETAIL_TEXTURE_2D_BINDING_SGIS:
opengl: GL_DETAIL_TEXTURE_2D_BINDING_SGIS
GL_DETAIL_TEXTURE_2D_SGIS:
opengl: GL_DETAIL_TEXTURE_2D_SGIS
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS:
opengl: GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS
GL_DETAIL_TEXTURE_LEVEL_SGIS:
opengl: GL_DETAIL_TEXTURE_LEVEL_SGIS
GL_DETAIL_TEXTURE_MODE_SGIS:
opengl: GL_DETAIL_TEXTURE_MODE_SGIS
GL_DIFFERENCE_NV:
opengl: GL_DIFFERENCE_NV
GL_DIFFUSE:
opengl: GL_DIFFUSE
glDisable:
opengl: glDisable(cap: GLenum)
glDisableClientState:
opengl: glDisableClientState(array: GLenum)
glDisableClientStateiEXT:
opengl: glDisableClientStateiEXT(array: GLenum; index: GLuint)
glDisableClientStateIndexedEXT:
opengl: glDisableClientStateIndexedEXT(array: GLenum; index: GLuint)
glDisableDriverControlQCOM:
opengl: glDisableDriverControlQCOM(driverControl: GLuint)
glDisablei:
opengl: glDisablei(target: GLenum; index: GLuint)
glDisableIndexedEXT:
opengl: glDisableIndexedEXT(target: GLenum; index: GLuint)
glDisableVariantClientStateEXT:
opengl: glDisableVariantClientStateEXT(id: GLuint)
glDisableVertexArrayAttrib:
opengl: glDisableVertexArrayAttrib(vaobj: GLuint; index: GLuint)
glDisableVertexArrayAttribEXT:
opengl: glDisableVertexArrayAttribEXT(vaobj: GLuint; index: GLuint)
glDisableVertexArrayEXT:
opengl: glDisableVertexArrayEXT(vaobj: GLuint; array: GLenum)
glDisableVertexAttribAPPLE:
opengl: glDisableVertexAttribAPPLE(index: GLuint; pname: GLenum)
glDisableVertexAttribArray:
opengl: glDisableVertexAttribArray(index: GLuint)
glDisableVertexAttribArrayARB:
opengl: glDisableVertexAttribArrayARB(index: GLuint)
GL_DISCARD_ATI:
opengl: GL_DISCARD_ATI
glDiscardFramebufferEXT:
opengl: glDiscardFramebufferEXT(target: GLenum; numAttachments: GLsizei; attachments: ptr GLenum)
GL_DISCARD_NV:
opengl: GL_DISCARD_NV
GL_DISCRETE_AMD:
opengl: GL_DISCRETE_AMD
GL_DISJOINT_NV:
opengl: GL_DISJOINT_NV
glDispatchCompute:
opengl: glDispatchCompute(num_groups_x: GLuint; num_groups_y: GLuint; num_groups_z: GLuint)
glDispatchComputeGroupSizeARB:
opengl: glDispatchComputeGroupSizeARB(num_groups_x: GLuint; num_groups_y: GLuint; num_groups_z: GLuint; group_size_x: GLuint; group_size_y: GLuint; group_size_z: GLuint)
glDispatchComputeIndirect:
opengl: glDispatchComputeIndirect(indirect: GLintptr)
GL_DISPATCH_INDIRECT_BUFFER:
opengl: GL_DISPATCH_INDIRECT_BUFFER
GL_DISPATCH_INDIRECT_BUFFER_BINDING:
opengl: GL_DISPATCH_INDIRECT_BUFFER_BINDING
GL_DISPLAY_LIST:
opengl: GL_DISPLAY_LIST
GL_DISTANCE_ATTENUATION_EXT:
opengl: GL_DISTANCE_ATTENUATION_EXT
GL_DISTANCE_ATTENUATION_SGIS:
opengl: GL_DISTANCE_ATTENUATION_SGIS
GL_DITHER:
opengl: GL_DITHER
GL_DOMAIN:
opengl: GL_DOMAIN
GL_DONT_CARE:
opengl: GL_DONT_CARE
GL_DOT2_ADD_ATI:
opengl: GL_DOT2_ADD_ATI
GL_DOT3_ATI:
opengl: GL_DOT3_ATI
GL_DOT3_RGB:
opengl: GL_DOT3_RGB
GL_DOT3_RGBA:
opengl: GL_DOT3_RGBA
GL_DOT3_RGBA_ARB:
opengl: GL_DOT3_RGBA_ARB
GL_DOT3_RGBA_EXT:
opengl: GL_DOT3_RGBA_EXT
GL_DOT3_RGBA_IMG:
opengl: GL_DOT3_RGBA_IMG
GL_DOT3_RGB_ARB:
opengl: GL_DOT3_RGB_ARB
GL_DOT3_RGB_EXT:
opengl: GL_DOT3_RGB_EXT
GL_DOT4_ATI:
opengl: GL_DOT4_ATI
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV:
opengl: GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV:
opengl: GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
GL_DOT_PRODUCT_DEPTH_REPLACE_NV:
opengl: GL_DOT_PRODUCT_DEPTH_REPLACE_NV
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV:
opengl: GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
GL_DOT_PRODUCT_NV:
opengl: GL_DOT_PRODUCT_NV
GL_DOT_PRODUCT_PASS_THROUGH_NV:
opengl: GL_DOT_PRODUCT_PASS_THROUGH_NV
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV:
opengl: GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
GL_DOT_PRODUCT_TEXTURE_1D_NV:
opengl: GL_DOT_PRODUCT_TEXTURE_1D_NV
GL_DOT_PRODUCT_TEXTURE_2D_NV:
opengl: GL_DOT_PRODUCT_TEXTURE_2D_NV
GL_DOT_PRODUCT_TEXTURE_3D_NV:
opengl: GL_DOT_PRODUCT_TEXTURE_3D_NV
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV:
opengl: GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV:
opengl: GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV
GLdouble:
opengl: GLdouble
GL_DOUBLEBUFFER:
opengl: GL_DOUBLEBUFFER
GL_DOUBLE_EXT:
opengl: GL_DOUBLE_EXT
GL_DOUBLE_MAT2:
opengl: GL_DOUBLE_MAT2
GL_DOUBLE_MAT2_EXT:
opengl: GL_DOUBLE_MAT2_EXT
GL_DOUBLE_MAT2x3:
opengl: GL_DOUBLE_MAT2x3
GL_DOUBLE_MAT2x3_EXT:
opengl: GL_DOUBLE_MAT2x3_EXT
GL_DOUBLE_MAT2x4:
opengl: GL_DOUBLE_MAT2x4
GL_DOUBLE_MAT2x4_EXT:
opengl: GL_DOUBLE_MAT2x4_EXT
GL_DOUBLE_MAT3:
opengl: GL_DOUBLE_MAT3
GL_DOUBLE_MAT3_EXT:
opengl: GL_DOUBLE_MAT3_EXT
GL_DOUBLE_MAT3x2:
opengl: GL_DOUBLE_MAT3x2
GL_DOUBLE_MAT3x2_EXT:
opengl: GL_DOUBLE_MAT3x2_EXT
GL_DOUBLE_MAT3x4:
opengl: GL_DOUBLE_MAT3x4
GL_DOUBLE_MAT3x4_EXT:
opengl: GL_DOUBLE_MAT3x4_EXT
GL_DOUBLE_MAT4:
opengl: GL_DOUBLE_MAT4
GL_DOUBLE_MAT4_EXT:
opengl: GL_DOUBLE_MAT4_EXT
GL_DOUBLE_MAT4x2:
opengl: GL_DOUBLE_MAT4x2
GL_DOUBLE_MAT4x2_EXT:
opengl: GL_DOUBLE_MAT4x2_EXT
GL_DOUBLE_MAT4x3:
opengl: GL_DOUBLE_MAT4x3
GL_DOUBLE_MAT4x3_EXT:
opengl: GL_DOUBLE_MAT4x3_EXT
GL_DOUBLE_VEC2:
opengl: GL_DOUBLE_VEC2
GL_DOUBLE_VEC2_EXT:
opengl: GL_DOUBLE_VEC2_EXT
GL_DOUBLE_VEC3:
opengl: GL_DOUBLE_VEC3
GL_DOUBLE_VEC3_EXT:
opengl: GL_DOUBLE_VEC3_EXT
GL_DOUBLE_VEC4:
opengl: GL_DOUBLE_VEC4
GL_DOUBLE_VEC4_EXT:
opengl: GL_DOUBLE_VEC4_EXT
glDrawArrays:
opengl: glDrawArrays(mode: GLenum; first: GLint; count: GLsizei)
glDrawArraysEXT:
opengl: glDrawArraysEXT(mode: GLenum; first: GLint; count: GLsizei)
glDrawArraysIndirect:
opengl: glDrawArraysIndirect(mode: GLenum; indirect: pointer)
glDrawArraysInstanced:
opengl: glDrawArraysInstanced(mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei)
glDrawArraysInstancedANGLE:
opengl: glDrawArraysInstancedANGLE(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei)
glDrawArraysInstancedARB:
opengl: glDrawArraysInstancedARB(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei)
glDrawArraysInstancedBaseInstance:
opengl: glDrawArraysInstancedBaseInstance(mode: GLenum; first: GLint; count: GLsizei; instancecount: GLsizei; baseinstance: GLuint)
glDrawArraysInstancedEXT:
opengl: glDrawArraysInstancedEXT(mode: GLenum; start: GLint; count: GLsizei; primcount: GLsizei)
glDrawArraysInstancedNV:
opengl: glDrawArraysInstancedNV(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei)
GL_DRAW_BUFFER:
opengl: GL_DRAW_BUFFER
glDrawBuffer:
opengl: glDrawBuffer(mode: GLenum)
GL_DRAW_BUFFER0:
opengl: GL_DRAW_BUFFER0
GL_DRAW_BUFFER0_ARB:
opengl: GL_DRAW_BUFFER0_ARB
GL_DRAW_BUFFER0_ATI:
opengl: GL_DRAW_BUFFER0_ATI
GL_DRAW_BUFFER0_EXT:
opengl: GL_DRAW_BUFFER0_EXT
GL_DRAW_BUFFER0_NV:
opengl: GL_DRAW_BUFFER0_NV
GL_DRAW_BUFFER1:
opengl: GL_DRAW_BUFFER1
GL_DRAW_BUFFER10:
opengl: GL_DRAW_BUFFER10
GL_DRAW_BUFFER10_ARB:
opengl: GL_DRAW_BUFFER10_ARB
GL_DRAW_BUFFER10_ATI:
opengl: GL_DRAW_BUFFER10_ATI
GL_DRAW_BUFFER10_EXT:
opengl: GL_DRAW_BUFFER10_EXT
GL_DRAW_BUFFER10_NV:
opengl: GL_DRAW_BUFFER10_NV
GL_DRAW_BUFFER11:
opengl: GL_DRAW_BUFFER11
GL_DRAW_BUFFER11_ARB:
opengl: GL_DRAW_BUFFER11_ARB
GL_DRAW_BUFFER11_ATI:
opengl: GL_DRAW_BUFFER11_ATI
GL_DRAW_BUFFER11_EXT:
opengl: GL_DRAW_BUFFER11_EXT
GL_DRAW_BUFFER11_NV:
opengl: GL_DRAW_BUFFER11_NV
GL_DRAW_BUFFER12:
opengl: GL_DRAW_BUFFER12
GL_DRAW_BUFFER12_ARB:
opengl: GL_DRAW_BUFFER12_ARB
GL_DRAW_BUFFER12_ATI:
opengl: GL_DRAW_BUFFER12_ATI
GL_DRAW_BUFFER12_EXT:
opengl: GL_DRAW_BUFFER12_EXT
GL_DRAW_BUFFER12_NV:
opengl: GL_DRAW_BUFFER12_NV
GL_DRAW_BUFFER13:
opengl: GL_DRAW_BUFFER13
GL_DRAW_BUFFER13_ARB:
opengl: GL_DRAW_BUFFER13_ARB
GL_DRAW_BUFFER13_ATI:
opengl: GL_DRAW_BUFFER13_ATI
GL_DRAW_BUFFER13_EXT:
opengl: GL_DRAW_BUFFER13_EXT
GL_DRAW_BUFFER13_NV:
opengl: GL_DRAW_BUFFER13_NV
GL_DRAW_BUFFER14:
opengl: GL_DRAW_BUFFER14
GL_DRAW_BUFFER14_ARB:
opengl: GL_DRAW_BUFFER14_ARB
GL_DRAW_BUFFER14_ATI:
opengl: GL_DRAW_BUFFER14_ATI
GL_DRAW_BUFFER14_EXT:
opengl: GL_DRAW_BUFFER14_EXT
GL_DRAW_BUFFER14_NV:
opengl: GL_DRAW_BUFFER14_NV
GL_DRAW_BUFFER15:
opengl: GL_DRAW_BUFFER15
GL_DRAW_BUFFER15_ARB:
opengl: GL_DRAW_BUFFER15_ARB
GL_DRAW_BUFFER15_ATI:
opengl: GL_DRAW_BUFFER15_ATI
GL_DRAW_BUFFER15_EXT:
opengl: GL_DRAW_BUFFER15_EXT
GL_DRAW_BUFFER15_NV:
opengl: GL_DRAW_BUFFER15_NV
GL_DRAW_BUFFER1_ARB:
opengl: GL_DRAW_BUFFER1_ARB
GL_DRAW_BUFFER1_ATI:
opengl: GL_DRAW_BUFFER1_ATI
GL_DRAW_BUFFER1_EXT:
opengl: GL_DRAW_BUFFER1_EXT
GL_DRAW_BUFFER1_NV:
opengl: GL_DRAW_BUFFER1_NV
GL_DRAW_BUFFER2:
opengl: GL_DRAW_BUFFER2
GL_DRAW_BUFFER2_ARB:
opengl: GL_DRAW_BUFFER2_ARB
GL_DRAW_BUFFER2_ATI:
opengl: GL_DRAW_BUFFER2_ATI
GL_DRAW_BUFFER2_EXT:
opengl: GL_DRAW_BUFFER2_EXT
GL_DRAW_BUFFER2_NV:
opengl: GL_DRAW_BUFFER2_NV
GL_DRAW_BUFFER3:
opengl: GL_DRAW_BUFFER3
GL_DRAW_BUFFER3_ARB:
opengl: GL_DRAW_BUFFER3_ARB
GL_DRAW_BUFFER3_ATI:
opengl: GL_DRAW_BUFFER3_ATI
GL_DRAW_BUFFER3_EXT:
opengl: GL_DRAW_BUFFER3_EXT
GL_DRAW_BUFFER3_NV:
opengl: GL_DRAW_BUFFER3_NV
GL_DRAW_BUFFER4:
opengl: GL_DRAW_BUFFER4
GL_DRAW_BUFFER4_ARB:
opengl: GL_DRAW_BUFFER4_ARB
GL_DRAW_BUFFER4_ATI:
opengl: GL_DRAW_BUFFER4_ATI
GL_DRAW_BUFFER4_EXT:
opengl: GL_DRAW_BUFFER4_EXT
GL_DRAW_BUFFER4_NV:
opengl: GL_DRAW_BUFFER4_NV
GL_DRAW_BUFFER5:
opengl: GL_DRAW_BUFFER5
GL_DRAW_BUFFER5_ARB:
opengl: GL_DRAW_BUFFER5_ARB
GL_DRAW_BUFFER5_ATI:
opengl: GL_DRAW_BUFFER5_ATI
GL_DRAW_BUFFER5_EXT:
opengl: GL_DRAW_BUFFER5_EXT
GL_DRAW_BUFFER5_NV:
opengl: GL_DRAW_BUFFER5_NV
GL_DRAW_BUFFER6:
opengl: GL_DRAW_BUFFER6
GL_DRAW_BUFFER6_ARB:
opengl: GL_DRAW_BUFFER6_ARB
GL_DRAW_BUFFER6_ATI:
opengl: GL_DRAW_BUFFER6_ATI
GL_DRAW_BUFFER6_EXT:
opengl: GL_DRAW_BUFFER6_EXT
GL_DRAW_BUFFER6_NV:
opengl: GL_DRAW_BUFFER6_NV
GL_DRAW_BUFFER7:
opengl: GL_DRAW_BUFFER7
GL_DRAW_BUFFER7_ARB:
opengl: GL_DRAW_BUFFER7_ARB
GL_DRAW_BUFFER7_ATI:
opengl: GL_DRAW_BUFFER7_ATI
GL_DRAW_BUFFER7_EXT:
opengl: GL_DRAW_BUFFER7_EXT
GL_DRAW_BUFFER7_NV:
opengl: GL_DRAW_BUFFER7_NV
GL_DRAW_BUFFER8:
opengl: GL_DRAW_BUFFER8
GL_DRAW_BUFFER8_ARB:
opengl: GL_DRAW_BUFFER8_ARB
GL_DRAW_BUFFER8_ATI:
opengl: GL_DRAW_BUFFER8_ATI
GL_DRAW_BUFFER8_EXT:
opengl: GL_DRAW_BUFFER8_EXT
GL_DRAW_BUFFER8_NV:
opengl: GL_DRAW_BUFFER8_NV
GL_DRAW_BUFFER9:
opengl: GL_DRAW_BUFFER9
GL_DRAW_BUFFER9_ARB:
opengl: GL_DRAW_BUFFER9_ARB
GL_DRAW_BUFFER9_ATI:
opengl: GL_DRAW_BUFFER9_ATI
GL_DRAW_BUFFER9_EXT:
opengl: GL_DRAW_BUFFER9_EXT
GL_DRAW_BUFFER9_NV:
opengl: GL_DRAW_BUFFER9_NV
GL_DRAW_BUFFER_EXT:
opengl: GL_DRAW_BUFFER_EXT
glDrawBuffers:
opengl: glDrawBuffers(n: GLsizei; bufs: ptr GLenum)
glDrawBuffersARB:
opengl: glDrawBuffersARB(n: GLsizei; bufs: ptr GLenum)
glDrawBuffersATI:
opengl: glDrawBuffersATI(n: GLsizei; bufs: ptr GLenum)
glDrawBuffersEXT:
opengl: glDrawBuffersEXT(n: GLsizei; bufs: ptr GLenum)
glDrawBuffersIndexedEXT:
opengl: glDrawBuffersIndexedEXT(n: GLint; location: ptr GLenum; indices: ptr GLint)
glDrawBuffersNV:
opengl: glDrawBuffersNV(n: GLsizei; bufs: ptr GLenum)
glDrawElementArrayAPPLE:
opengl: glDrawElementArrayAPPLE(mode: GLenum; first: GLint; count: GLsizei)
glDrawElementArrayATI:
opengl: glDrawElementArrayATI(mode: GLenum; count: GLsizei)
glDrawElements:
opengl: glDrawElements(mode: GLenum; count: GLsizei; type: GLenum; indices: pointer)
glDrawElementsBaseVertex:
opengl: glDrawElementsBaseVertex(mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; basevertex: GLint)
glDrawElementsIndirect:
opengl: glDrawElementsIndirect(mode: GLenum; type: GLenum; indirect: pointer)
glDrawElementsInstanced:
opengl: glDrawElementsInstanced(mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei)
glDrawElementsInstancedANGLE:
opengl: glDrawElementsInstancedANGLE(mode: GLenum; count: GLsizei; type: GLenum; indices: ptr pointer; primcount: GLsizei)
glDrawElementsInstancedARB:
opengl: glDrawElementsInstancedARB(mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; primcount: GLsizei)
glDrawElementsInstancedBaseInstance:
opengl: glDrawElementsInstancedBaseInstance(mode: GLenum; count: GLsizei; type: GLenum; indices: ptr pointer; instancecount: GLsizei; baseinstance: GLuint)
glDrawElementsInstancedBaseVertex:
opengl: glDrawElementsInstancedBaseVertex(mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; instancecount: GLsizei; basevertex: GLint)
glDrawElementsInstancedBaseVertexBaseInstance:
opengl: glDrawElementsInstancedBaseVertexBaseInstance(mode: GLenum; count: GLsizei; type: GLenum; indices: ptr pointer; instancecount: GLsizei; basevertex: GLint; baseinstance: GLuint)
glDrawElementsInstancedEXT:
opengl: glDrawElementsInstancedEXT(mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; primcount: GLsizei)
glDrawElementsInstancedNV:
opengl: glDrawElementsInstancedNV(mode: GLenum; count: GLsizei; type: GLenum; indices: pointer; primcount: GLsizei)
GL_DRAW_FRAMEBUFFER:
opengl: GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER_ANGLE:
opengl: GL_DRAW_FRAMEBUFFER_ANGLE
GL_DRAW_FRAMEBUFFER_APPLE:
opengl: GL_DRAW_FRAMEBUFFER_APPLE
GL_DRAW_FRAMEBUFFER_BINDING:
opengl: GL_DRAW_FRAMEBUFFER_BINDING
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
opengl: GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
GL_DRAW_FRAMEBUFFER_BINDING_APPLE:
opengl: GL_DRAW_FRAMEBUFFER_BINDING_APPLE
GL_DRAW_FRAMEBUFFER_BINDING_EXT:
opengl: GL_DRAW_FRAMEBUFFER_BINDING_EXT
GL_DRAW_FRAMEBUFFER_BINDING_NV:
opengl: GL_DRAW_FRAMEBUFFER_BINDING_NV
GL_DRAW_FRAMEBUFFER_EXT:
opengl: GL_DRAW_FRAMEBUFFER_EXT
GL_DRAW_FRAMEBUFFER_NV:
opengl: GL_DRAW_FRAMEBUFFER_NV
GL_DRAW_INDIRECT_ADDRESS_NV:
opengl: GL_DRAW_INDIRECT_ADDRESS_NV
GL_DRAW_INDIRECT_BUFFER:
opengl: GL_DRAW_INDIRECT_BUFFER
GL_DRAW_INDIRECT_BUFFER_BINDING:
opengl: GL_DRAW_INDIRECT_BUFFER_BINDING
GL_DRAW_INDIRECT_LENGTH_NV:
opengl: GL_DRAW_INDIRECT_LENGTH_NV
GL_DRAW_INDIRECT_UNIFIED_NV:
opengl: GL_DRAW_INDIRECT_UNIFIED_NV
glDrawMeshArraysSUN:
opengl: glDrawMeshArraysSUN(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei)
glDrawPixels:
opengl: glDrawPixels(width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
GL_DRAW_PIXELS_APPLE:
opengl: GL_DRAW_PIXELS_APPLE
GL_DRAW_PIXEL_TOKEN:
opengl: GL_DRAW_PIXEL_TOKEN
glDrawRangeElementArrayAPPLE:
opengl: glDrawRangeElementArrayAPPLE(mode: GLenum; start: GLuint; end: GLuint; first: GLint; count: GLsizei)
glDrawRangeElementArrayATI:
opengl: glDrawRangeElementArrayATI(mode: GLenum; start: GLuint; end: GLuint; count: GLsizei)
glDrawRangeElements:
opengl: glDrawRangeElements(mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; indices: pointer)
glDrawRangeElementsBaseVertex:
opengl: glDrawRangeElementsBaseVertex(mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; indices: pointer; basevertex: GLint)
glDrawRangeElementsEXT:
opengl: glDrawRangeElementsEXT(mode: GLenum; start: GLuint; end: GLuint; count: GLsizei; type: GLenum; indices: pointer)
glDrawTexfOES:
opengl: glDrawTexfOES(x: GLfloat; y: GLfloat; z: GLfloat; width: GLfloat; height: GLfloat)
glDrawTexfvOES:
opengl: glDrawTexfvOES(coords: ptr GLfloat)
glDrawTexiOES:
opengl: glDrawTexiOES(x: GLint; y: GLint; z: GLint; width: GLint; height: GLint)
glDrawTexivOES:
opengl: glDrawTexivOES(coords: ptr GLint)
glDrawTexsOES:
opengl: glDrawTexsOES(x: GLshort; y: GLshort; z: GLshort; width: GLshort; height: GLshort)
glDrawTexsvOES:
opengl: glDrawTexsvOES(coords: ptr GLshort)
glDrawTextureNV:
opengl: glDrawTextureNV(texture: GLuint; sampler: GLuint; x0: GLfloat; y0: GLfloat; x1: GLfloat; y1: GLfloat; z: GLfloat; s0: GLfloat; t0: GLfloat; s1: GLfloat; t1: GLfloat)
glDrawTexxOES:
opengl: glDrawTexxOES(x: GLfixed; y: GLfixed; z: GLfixed; width: GLfixed; height: GLfixed)
glDrawTexxvOES:
opengl: glDrawTexxvOES(coords: ptr GLfixed)
glDrawTransformFeedback:
opengl: glDrawTransformFeedback(mode: GLenum; id: GLuint)
glDrawTransformFeedbackInstanced:
opengl: glDrawTransformFeedbackInstanced(mode: GLenum; id: GLuint; instancecount: GLsizei)
glDrawTransformFeedbackNV:
opengl: glDrawTransformFeedbackNV(mode: GLenum; id: GLuint)
glDrawTransformFeedbackStream:
opengl: glDrawTransformFeedbackStream(mode: GLenum; id: GLuint; stream: GLuint)
glDrawTransformFeedbackStreamInstanced:
opengl: glDrawTransformFeedbackStreamInstanced(mode: GLenum; id: GLuint; stream: GLuint; instancecount: GLsizei)
GL_DS_BIAS_NV:
opengl: GL_DS_BIAS_NV
GL_DSDT8_MAG8_INTENSITY8_NV:
opengl: GL_DSDT8_MAG8_INTENSITY8_NV
GL_DSDT8_MAG8_NV:
opengl: GL_DSDT8_MAG8_NV
GL_DSDT8_NV:
opengl: GL_DSDT8_NV
GL_DSDT_MAG_INTENSITY_NV:
opengl: GL_DSDT_MAG_INTENSITY_NV
GL_DSDT_MAG_NV:
opengl: GL_DSDT_MAG_NV
GL_DSDT_MAG_VIB_NV:
opengl: GL_DSDT_MAG_VIB_NV
GL_DSDT_NV:
opengl: GL_DSDT_NV
GL_DS_SCALE_NV:
opengl: GL_DS_SCALE_NV
GL_DST_ALPHA:
opengl: GL_DST_ALPHA
GL_DST_ATOP_NV:
opengl: GL_DST_ATOP_NV
GL_DST_COLOR:
opengl: GL_DST_COLOR
GL_DST_IN_NV:
opengl: GL_DST_IN_NV
GL_DST_NV:
opengl: GL_DST_NV
GL_DST_OUT_NV:
opengl: GL_DST_OUT_NV
GL_DST_OVER_NV:
opengl: GL_DST_OVER_NV
GL_DT_BIAS_NV:
opengl: GL_DT_BIAS_NV
GL_DT_SCALE_NV:
opengl: GL_DT_SCALE_NV
GL_DU8DV8_ATI:
opengl: GL_DU8DV8_ATI
GL_DUAL_ALPHA12_SGIS:
opengl: GL_DUAL_ALPHA12_SGIS
GL_DUAL_ALPHA16_SGIS:
opengl: GL_DUAL_ALPHA16_SGIS
GL_DUAL_ALPHA4_SGIS:
opengl: GL_DUAL_ALPHA4_SGIS
GL_DUAL_ALPHA8_SGIS:
opengl: GL_DUAL_ALPHA8_SGIS
GL_DUAL_INTENSITY12_SGIS:
opengl: GL_DUAL_INTENSITY12_SGIS
GL_DUAL_INTENSITY16_SGIS:
opengl: GL_DUAL_INTENSITY16_SGIS
GL_DUAL_INTENSITY4_SGIS:
opengl: GL_DUAL_INTENSITY4_SGIS
GL_DUAL_INTENSITY8_SGIS:
opengl: GL_DUAL_INTENSITY8_SGIS
GL_DUAL_LUMINANCE12_SGIS:
opengl: GL_DUAL_LUMINANCE12_SGIS
GL_DUAL_LUMINANCE16_SGIS:
opengl: GL_DUAL_LUMINANCE16_SGIS
GL_DUAL_LUMINANCE4_SGIS:
opengl: GL_DUAL_LUMINANCE4_SGIS
GL_DUAL_LUMINANCE8_SGIS:
opengl: GL_DUAL_LUMINANCE8_SGIS
GL_DUAL_LUMINANCE_ALPHA4_SGIS:
opengl: GL_DUAL_LUMINANCE_ALPHA4_SGIS
GL_DUAL_LUMINANCE_ALPHA8_SGIS:
opengl: GL_DUAL_LUMINANCE_ALPHA8_SGIS
GL_DUAL_TEXTURE_SELECT_SGIS:
opengl: GL_DUAL_TEXTURE_SELECT_SGIS
GL_DUDV_ATI:
opengl: GL_DUDV_ATI
GL_DUP_FIRST_CUBIC_CURVE_TO_NV:
opengl: GL_DUP_FIRST_CUBIC_CURVE_TO_NV
GL_DUP_LAST_CUBIC_CURVE_TO_NV:
opengl: GL_DUP_LAST_CUBIC_CURVE_TO_NV
GL_DYNAMIC_ATI:
opengl: GL_DYNAMIC_ATI
GL_DYNAMIC_COPY:
opengl: GL_DYNAMIC_COPY
GL_DYNAMIC_COPY_ARB:
opengl: GL_DYNAMIC_COPY_ARB
GL_DYNAMIC_DRAW:
opengl: GL_DYNAMIC_DRAW
GL_DYNAMIC_DRAW_ARB:
opengl: GL_DYNAMIC_DRAW_ARB
GL_DYNAMIC_READ:
opengl: GL_DYNAMIC_READ
GL_DYNAMIC_READ_ARB:
opengl: GL_DYNAMIC_READ_ARB
GL_DYNAMIC_STORAGE_BIT:
opengl: GL_DYNAMIC_STORAGE_BIT
GL_EDGE_FLAG:
opengl: GL_EDGE_FLAG
glEdgeFlag:
opengl: glEdgeFlag(flag: GLboolean)
GL_EDGE_FLAG_ARRAY:
opengl: GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_ADDRESS_NV:
opengl: GL_EDGE_FLAG_ARRAY_ADDRESS_NV
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING:
opengl: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
GL_EDGE_FLAG_ARRAY_COUNT_EXT:
opengl: GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_EXT:
opengl: GL_EDGE_FLAG_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_LENGTH_NV:
opengl: GL_EDGE_FLAG_ARRAY_LENGTH_NV
GL_EDGE_FLAG_ARRAY_LIST_IBM:
opengl: GL_EDGE_FLAG_ARRAY_LIST_IBM
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM:
opengl: GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
GL_EDGE_FLAG_ARRAY_POINTER:
opengl: GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER_EXT:
opengl: GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_STRIDE:
opengl: GL_EDGE_FLAG_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE_EXT:
opengl: GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EDGEFLAG_BIT_PGI:
opengl: GL_EDGEFLAG_BIT_PGI
glEdgeFlagFormatNV:
opengl: glEdgeFlagFormatNV(stride: GLsizei)
glEdgeFlagPointer:
opengl: glEdgeFlagPointer(stride: GLsizei; pointer: pointer)
glEdgeFlagPointerEXT:
opengl: glEdgeFlagPointerEXT(stride: GLsizei; count: GLsizei; pointer: ptr GLboolean)
glEdgeFlagPointerListIBM:
opengl: glEdgeFlagPointerListIBM(stride: GLint; pointer: ptr ptr GLboolean; ptrstride: GLint)
glEdgeFlagv:
opengl: glEdgeFlagv(flag: ptr GLboolean)
GLeglImageOES:
opengl: GLeglImageOES
glEGLImageTargetRenderbufferStorageOES:
opengl: glEGLImageTargetRenderbufferStorageOES(target: GLenum; image: GLeglImageOES)
glEGLImageTargetTexture2DOES:
opengl: glEGLImageTargetTexture2DOES(target: GLenum; image: GLeglImageOES)
GL_EIGHTH_BIT_ATI:
opengl: GL_EIGHTH_BIT_ATI
GL_ELEMENT_ARRAY_ADDRESS_NV:
opengl: GL_ELEMENT_ARRAY_ADDRESS_NV
GL_ELEMENT_ARRAY_APPLE:
opengl: GL_ELEMENT_ARRAY_APPLE
GL_ELEMENT_ARRAY_ATI:
opengl: GL_ELEMENT_ARRAY_ATI
GL_ELEMENT_ARRAY_BARRIER_BIT:
opengl: GL_ELEMENT_ARRAY_BARRIER_BIT
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT:
opengl: GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
GL_ELEMENT_ARRAY_BUFFER:
opengl: GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_ARB:
opengl: GL_ELEMENT_ARRAY_BUFFER_ARB
GL_ELEMENT_ARRAY_BUFFER_BINDING:
opengl: GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
GL_ELEMENT_ARRAY_LENGTH_NV:
opengl: GL_ELEMENT_ARRAY_LENGTH_NV
GL_ELEMENT_ARRAY_POINTER_APPLE:
opengl: GL_ELEMENT_ARRAY_POINTER_APPLE
GL_ELEMENT_ARRAY_POINTER_ATI:
opengl: GL_ELEMENT_ARRAY_POINTER_ATI
GL_ELEMENT_ARRAY_TYPE_APPLE:
opengl: GL_ELEMENT_ARRAY_TYPE_APPLE
GL_ELEMENT_ARRAY_TYPE_ATI:
opengl: GL_ELEMENT_ARRAY_TYPE_ATI
GL_ELEMENT_ARRAY_UNIFIED_NV:
opengl: GL_ELEMENT_ARRAY_UNIFIED_NV
glElementPointerAPPLE:
opengl: glElementPointerAPPLE(type: GLenum; pointer: pointer)
glElementPointerATI:
opengl: glElementPointerATI(type: GLenum; pointer: pointer)
GL_EMBOSS_CONSTANT_NV:
opengl: GL_EMBOSS_CONSTANT_NV
GL_EMBOSS_LIGHT_NV:
opengl: GL_EMBOSS_LIGHT_NV
GL_EMBOSS_MAP_NV:
opengl: GL_EMBOSS_MAP_NV
GL_EMISSION:
opengl: GL_EMISSION
glEnable:
opengl: glEnable(cap: GLenum)
GL_ENABLE_BIT:
opengl: GL_ENABLE_BIT
glEnableClientState:
opengl: glEnableClientState(array: GLenum)
glEnableClientStateiEXT:
opengl: glEnableClientStateiEXT(array: GLenum; index: GLuint)
glEnableClientStateIndexedEXT:
opengl: glEnableClientStateIndexedEXT(array: GLenum; index: GLuint)
glEnableDriverControlQCOM:
opengl: glEnableDriverControlQCOM(driverControl: GLuint)
glEnablei:
opengl: glEnablei(target: GLenum; index: GLuint)
glEnableIndexedEXT:
opengl: glEnableIndexedEXT(target: GLenum; index: GLuint)
glEnableVariantClientStateEXT:
opengl: glEnableVariantClientStateEXT(id: GLuint)
glEnableVertexArrayAttrib:
opengl: glEnableVertexArrayAttrib(vaobj: GLuint; index: GLuint)
glEnableVertexArrayAttribEXT:
opengl: glEnableVertexArrayAttribEXT(vaobj: GLuint; index: GLuint)
glEnableVertexArrayEXT:
opengl: glEnableVertexArrayEXT(vaobj: GLuint; array: GLenum)
glEnableVertexAttribAPPLE:
opengl: glEnableVertexAttribAPPLE(index: GLuint; pname: GLenum)
glEnableVertexAttribArray:
opengl: glEnableVertexAttribArray(index: GLuint)
glEnableVertexAttribArrayARB:
opengl: glEnableVertexAttribArrayARB(index: GLuint)
glEnd:
opengl: glEnd()
glEndConditionalRender:
opengl: glEndConditionalRender()
glEndConditionalRenderNV:
opengl: glEndConditionalRenderNV()
glEndConditionalRenderNVX:
opengl: glEndConditionalRenderNVX()
glEndFragmentShaderATI:
opengl: glEndFragmentShaderATI()
glEndList:
opengl: glEndList()
glEndOcclusionQueryNV:
opengl: glEndOcclusionQueryNV()
glEndPerfMonitorAMD:
opengl: glEndPerfMonitorAMD(monitor: GLuint)
glEndQuery:
opengl: glEndQuery(target: GLenum)
glEndQueryARB:
opengl: glEndQueryARB(target: GLenum)
glEndQueryEXT:
opengl: glEndQueryEXT(target: GLenum)
glEndQueryIndexed:
opengl: glEndQueryIndexed(target: GLenum; index: GLuint)
glEndTilingQCOM:
opengl: glEndTilingQCOM(preserveMask: GLbitfield)
glEndTransformFeedback:
opengl: glEndTransformFeedback()
glEndTransformFeedbackEXT:
opengl: glEndTransformFeedbackEXT()
glEndTransformFeedbackNV:
opengl: glEndTransformFeedbackNV()
glEndVertexShaderEXT:
opengl: glEndVertexShaderEXT()
glEndVideoCaptureNV:
opengl: glEndVideoCaptureNV(video_capture_slot: GLuint)
GLenum:
opengl: GLenum
GL_EQUAL:
opengl: GL_EQUAL
GL_EQUIV:
opengl: GL_EQUIV
GLerror:
opengl: GLerror
GLerrorCode:
opengl: GLerrorCode
GL_ETC1_RGB8_OES:
opengl: GL_ETC1_RGB8_OES
GL_ETC1_SRGB8_NV:
opengl: GL_ETC1_SRGB8_NV
GL_E_TIMES_F_NV:
opengl: GL_E_TIMES_F_NV
GL_EVAL_2D_NV:
opengl: GL_EVAL_2D_NV
GL_EVAL_BIT:
opengl: GL_EVAL_BIT
glEvalCoord1d:
opengl: glEvalCoord1d(u: GLdouble)
glEvalCoord1dv:
opengl: glEvalCoord1dv(u: ptr GLdouble)
glEvalCoord1f:
opengl: glEvalCoord1f(u: GLfloat)
glEvalCoord1fv:
opengl: glEvalCoord1fv(u: ptr GLfloat)
glEvalCoord1xOES:
opengl: glEvalCoord1xOES(u: GLfixed)
glEvalCoord1xvOES:
opengl: glEvalCoord1xvOES(coords: ptr GLfixed)
glEvalCoord2d:
opengl: glEvalCoord2d(u: GLdouble; v: GLdouble)
glEvalCoord2dv:
opengl: glEvalCoord2dv(u: ptr GLdouble)
glEvalCoord2f:
opengl: glEvalCoord2f(u: GLfloat; v: GLfloat)
glEvalCoord2fv:
opengl: glEvalCoord2fv(u: ptr GLfloat)
glEvalCoord2xOES:
opengl: glEvalCoord2xOES(u: GLfixed; v: GLfixed)
glEvalCoord2xvOES:
opengl: glEvalCoord2xvOES(coords: ptr GLfixed)
GL_EVAL_FRACTIONAL_TESSELLATION_NV:
opengl: GL_EVAL_FRACTIONAL_TESSELLATION_NV
glEvalMapsNV:
opengl: glEvalMapsNV(target: GLenum; mode: GLenum)
glEvalMesh1:
opengl: glEvalMesh1(mode: GLenum; i1: GLint; i2: GLint)
glEvalMesh2:
opengl: glEvalMesh2(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint)
glEvalPoint1:
opengl: glEvalPoint1(i: GLint)
glEvalPoint2:
opengl: glEvalPoint2(i: GLint; j: GLint)
GL_EVAL_TRIANGULAR_2D_NV:
opengl: GL_EVAL_TRIANGULAR_2D_NV
GL_EVAL_VERTEX_ATTRIB0_NV:
opengl: GL_EVAL_VERTEX_ATTRIB0_NV
GL_EVAL_VERTEX_ATTRIB10_NV:
opengl: GL_EVAL_VERTEX_ATTRIB10_NV
GL_EVAL_VERTEX_ATTRIB11_NV:
opengl: GL_EVAL_VERTEX_ATTRIB11_NV
GL_EVAL_VERTEX_ATTRIB12_NV:
opengl: GL_EVAL_VERTEX_ATTRIB12_NV
GL_EVAL_VERTEX_ATTRIB13_NV:
opengl: GL_EVAL_VERTEX_ATTRIB13_NV
GL_EVAL_VERTEX_ATTRIB14_NV:
opengl: GL_EVAL_VERTEX_ATTRIB14_NV
GL_EVAL_VERTEX_ATTRIB15_NV:
opengl: GL_EVAL_VERTEX_ATTRIB15_NV
GL_EVAL_VERTEX_ATTRIB1_NV:
opengl: GL_EVAL_VERTEX_ATTRIB1_NV
GL_EVAL_VERTEX_ATTRIB2_NV:
opengl: GL_EVAL_VERTEX_ATTRIB2_NV
GL_EVAL_VERTEX_ATTRIB3_NV:
opengl: GL_EVAL_VERTEX_ATTRIB3_NV
GL_EVAL_VERTEX_ATTRIB4_NV:
opengl: GL_EVAL_VERTEX_ATTRIB4_NV
GL_EVAL_VERTEX_ATTRIB5_NV:
opengl: GL_EVAL_VERTEX_ATTRIB5_NV
GL_EVAL_VERTEX_ATTRIB6_NV:
opengl: GL_EVAL_VERTEX_ATTRIB6_NV
GL_EVAL_VERTEX_ATTRIB7_NV:
opengl: GL_EVAL_VERTEX_ATTRIB7_NV
GL_EVAL_VERTEX_ATTRIB8_NV:
opengl: GL_EVAL_VERTEX_ATTRIB8_NV
GL_EVAL_VERTEX_ATTRIB9_NV:
opengl: GL_EVAL_VERTEX_ATTRIB9_NV
glew:
Module opengl
GL_EXCLUSION_NV:
opengl: GL_EXCLUSION_NV
glExecuteProgramNV:
opengl: glExecuteProgramNV(target: GLenum; id: GLuint; params: ptr GLfloat)
GL_EXP:
opengl: GL_EXP
GL_EXP2:
opengl: GL_EXP2
GL_EXPAND_NEGATE_NV:
opengl: GL_EXPAND_NEGATE_NV
GL_EXPAND_NORMAL_NV:
opengl: GL_EXPAND_NORMAL_NV
GL_EXTENSIONS:
opengl: GL_EXTENSIONS
glExtensionSupported:
sdl2: glExtensionSupported(extension: cstring): bool
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD:
opengl: GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
glExtGetBufferPointervQCOM:
opengl: glExtGetBufferPointervQCOM(target: GLenum; params: ptr pointer)
glExtGetBuffersQCOM:
opengl: glExtGetBuffersQCOM(buffers: ptr GLuint; maxBuffers: GLint; numBuffers: ptr GLint)
glExtGetFramebuffersQCOM:
opengl: glExtGetFramebuffersQCOM(framebuffers: ptr GLuint; maxFramebuffers: GLint; numFramebuffers: ptr GLint)
glExtGetProgramBinarySourceQCOM:
opengl: glExtGetProgramBinarySourceQCOM(program: GLuint; shadertype: GLenum; source: cstring; length: ptr GLint)
glExtGetProgramsQCOM:
opengl: glExtGetProgramsQCOM(programs: ptr GLuint; maxPrograms: GLint; numPrograms: ptr GLint)
glExtGetRenderbuffersQCOM:
opengl: glExtGetRenderbuffersQCOM(renderbuffers: ptr GLuint; maxRenderbuffers: GLint; numRenderbuffers: ptr GLint)
glExtGetShadersQCOM:
opengl: glExtGetShadersQCOM(shaders: ptr GLuint; maxShaders: GLint; numShaders: ptr GLint)
glExtGetTexLevelParameterivQCOM:
opengl: glExtGetTexLevelParameterivQCOM(texture: GLuint; face: GLenum; level: GLint; pname: GLenum; params: ptr GLint)
glExtGetTexSubImageQCOM:
opengl: glExtGetTexSubImageQCOM(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; texels: pointer)
glExtGetTexturesQCOM:
opengl: glExtGetTexturesQCOM(textures: ptr GLuint; maxTextures: GLint; numTextures: ptr GLint)
glExtIsProgramBinaryQCOM:
opengl: glExtIsProgramBinaryQCOM(program: GLuint): GLboolean
glExtractComponentEXT:
opengl: glExtractComponentEXT(res: GLuint; src: GLuint; num: GLuint)
glExtTexObjectStateOverrideiQCOM:
opengl: glExtTexObjectStateOverrideiQCOM(target: GLenum; pname: GLenum; param: GLint)
GL_EYE_DISTANCE_TO_LINE_SGIS:
opengl: GL_EYE_DISTANCE_TO_LINE_SGIS
GL_EYE_DISTANCE_TO_POINT_SGIS:
opengl: GL_EYE_DISTANCE_TO_POINT_SGIS
GL_EYE_LINEAR:
opengl: GL_EYE_LINEAR
GL_EYE_LINE_SGIS:
opengl: GL_EYE_LINE_SGIS
GL_EYE_PLANE:
opengl: GL_EYE_PLANE
GL_EYE_PLANE_ABSOLUTE_NV:
opengl: GL_EYE_PLANE_ABSOLUTE_NV
GL_EYE_POINT_SGIS:
opengl: GL_EYE_POINT_SGIS
GL_EYE_RADIAL_NV:
opengl: GL_EYE_RADIAL_NV
GL_FACTOR_ALPHA_MODULATE_IMG:
opengl: GL_FACTOR_ALPHA_MODULATE_IMG
GL_FACTOR_MAX_AMD:
opengl: GL_FACTOR_MAX_AMD
GL_FACTOR_MIN_AMD:
opengl: GL_FACTOR_MIN_AMD
GL_FAILURE_NV:
opengl: GL_FAILURE_NV
GL_FALSE:
opengl: GL_FALSE
GL_FASTEST:
opengl: GL_FASTEST
GL_FEEDBACK:
opengl: GL_FEEDBACK
glFeedbackBuffer:
opengl: glFeedbackBuffer(size: GLsizei; type: GLenum; buffer: ptr GLfloat)
GL_FEEDBACK_BUFFER_POINTER:
opengl: GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE:
opengl: GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE:
opengl: GL_FEEDBACK_BUFFER_TYPE
glFeedbackBufferxOES:
opengl: glFeedbackBufferxOES(n: GLsizei; type: GLenum; buffer: ptr GLfixed)
GL_FENCE_APPLE:
opengl: GL_FENCE_APPLE
GL_FENCE_CONDITION_NV:
opengl: GL_FENCE_CONDITION_NV
GL_FENCE_STATUS_NV:
opengl: GL_FENCE_STATUS_NV
glFenceSync:
opengl: glFenceSync(condition: GLenum; flags: GLbitfield): GLsync
glFenceSyncAPPLE:
opengl: glFenceSyncAPPLE(condition: GLenum; flags: GLbitfield): GLsync
GL_FIELD_LOWER_NV:
opengl: GL_FIELD_LOWER_NV
GL_FIELDS_NV:
opengl: GL_FIELDS_NV
GL_FIELD_UPPER_NV:
opengl: GL_FIELD_UPPER_NV
GL_FILE_NAME_NV:
opengl: GL_FILE_NAME_NV
GL_FILL:
opengl: GL_FILL
GL_FILTER:
opengl: GL_FILTER
GL_FILTER4_SGIS:
opengl: GL_FILTER4_SGIS
glFinalCombinerInputNV:
opengl: glFinalCombinerInputNV(variable: GLenum; input: GLenum; mapping: GLenum; componentUsage: GLenum)
glFinish:
opengl: glFinish()
glFinishAsyncSGIX:
opengl: glFinishAsyncSGIX(markerp: ptr GLuint): GLint
glFinishFenceAPPLE:
opengl: glFinishFenceAPPLE(fence: GLuint)
glFinishFenceNV:
opengl: glFinishFenceNV(fence: GLuint)
glFinishObjectAPPLE:
opengl: glFinishObjectAPPLE(object: GLenum; name: GLint)
glFinishTextureSUNX:
opengl: glFinishTextureSUNX()
GL_FIRST_TO_REST_NV:
opengl: GL_FIRST_TO_REST_NV
GL_FIRST_VERTEX_CONVENTION:
opengl: GL_FIRST_VERTEX_CONVENTION
GL_FIRST_VERTEX_CONVENTION_EXT:
opengl: GL_FIRST_VERTEX_CONVENTION_EXT
GLfixed:
opengl: GLfixed
GL_FIXED_OES:
opengl: GL_FIXED_OES
GL_FIXED_ONLY:
opengl: GL_FIXED_ONLY
GL_FIXED_ONLY_ARB:
opengl: GL_FIXED_ONLY_ARB
GL_FLAT:
opengl: GL_FLAT
GLfloat:
opengl: GLfloat
GL_FLOAT16_NV:
opengl: GL_FLOAT16_NV
GL_FLOAT16_VEC2_NV:
opengl: GL_FLOAT16_VEC2_NV
GL_FLOAT16_VEC3_NV:
opengl: GL_FLOAT16_VEC3_NV
GL_FLOAT16_VEC4_NV:
opengl: GL_FLOAT16_VEC4_NV
GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
opengl: GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV:
opengl: GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
GL_FLOAT_CLEAR_COLOR_VALUE_NV:
opengl: GL_FLOAT_CLEAR_COLOR_VALUE_NV
GL_FLOAT_MAT2:
opengl: GL_FLOAT_MAT2
GL_FLOAT_MAT2_ARB:
opengl: GL_FLOAT_MAT2_ARB
GL_FLOAT_MAT2x3:
opengl: GL_FLOAT_MAT2x3
GL_FLOAT_MAT2x4:
opengl: GL_FLOAT_MAT2x4
GL_FLOAT_MAT3:
opengl: GL_FLOAT_MAT3
GL_FLOAT_MAT3_ARB:
opengl: GL_FLOAT_MAT3_ARB
GL_FLOAT_MAT3x2:
opengl: GL_FLOAT_MAT3x2
GL_FLOAT_MAT3x4:
opengl: GL_FLOAT_MAT3x4
GL_FLOAT_MAT4:
opengl: GL_FLOAT_MAT4
GL_FLOAT_MAT4_ARB:
opengl: GL_FLOAT_MAT4_ARB
GL_FLOAT_MAT4x2:
opengl: GL_FLOAT_MAT4x2
GL_FLOAT_MAT4x3:
opengl: GL_FLOAT_MAT4x3
GL_FLOAT_R16_NV:
opengl: GL_FLOAT_R16_NV
GL_FLOAT_R32_NV:
opengl: GL_FLOAT_R32_NV
GL_FLOAT_RG16_NV:
opengl: GL_FLOAT_RG16_NV
GL_FLOAT_RG32_NV:
opengl: GL_FLOAT_RG32_NV
GL_FLOAT_RGB16_NV:
opengl: GL_FLOAT_RGB16_NV
GL_FLOAT_RGB32_NV:
opengl: GL_FLOAT_RGB32_NV
GL_FLOAT_RGBA16_NV:
opengl: GL_FLOAT_RGBA16_NV
GL_FLOAT_RGBA32_NV:
opengl: GL_FLOAT_RGBA32_NV
GL_FLOAT_RGBA_MODE_NV:
opengl: GL_FLOAT_RGBA_MODE_NV
GL_FLOAT_RGBA_NV:
opengl: GL_FLOAT_RGBA_NV
GL_FLOAT_RGB_NV:
opengl: GL_FLOAT_RGB_NV
GL_FLOAT_RG_NV:
opengl: GL_FLOAT_RG_NV
GL_FLOAT_R_NV:
opengl: GL_FLOAT_R_NV
GL_FLOAT_VEC2:
opengl: GL_FLOAT_VEC2
GL_FLOAT_VEC2_ARB:
opengl: GL_FLOAT_VEC2_ARB
GL_FLOAT_VEC3:
opengl: GL_FLOAT_VEC3
GL_FLOAT_VEC3_ARB:
opengl: GL_FLOAT_VEC3_ARB
GL_FLOAT_VEC4:
opengl: GL_FLOAT_VEC4
GL_FLOAT_VEC4_ARB:
opengl: GL_FLOAT_VEC4_ARB
glFlush:
opengl: glFlush()
glFlushMappedBufferRange:
opengl: glFlushMappedBufferRange(target: GLenum; offset: GLintptr; length: GLsizeiptr)
glFlushMappedBufferRangeAPPLE:
opengl: glFlushMappedBufferRangeAPPLE(target: GLenum; offset: GLintptr; size: GLsizeiptr)
glFlushMappedBufferRangeEXT:
opengl: glFlushMappedBufferRangeEXT(target: GLenum; offset: GLintptr; length: GLsizeiptr)
glFlushMappedNamedBufferRange:
opengl: glFlushMappedNamedBufferRange(buffer: GLuint; offset: GLintptr; length: GLsizeiptr)
glFlushMappedNamedBufferRangeEXT:
opengl: glFlushMappedNamedBufferRangeEXT(buffer: GLuint; offset: GLintptr; length: GLsizeiptr)
glFlushPixelDataRangeNV:
opengl: glFlushPixelDataRangeNV(target: GLenum)
glFlushRasterSGIX:
opengl: glFlushRasterSGIX()
glFlushStaticDataIBM:
opengl: glFlushStaticDataIBM(target: GLenum)
glFlushVertexArrayRangeAPPLE:
opengl: glFlushVertexArrayRangeAPPLE(length: GLsizei; pointer: pointer)
glFlushVertexArrayRangeNV:
opengl: glFlushVertexArrayRangeNV()
GL_FOG:
opengl: GL_FOG
GL_FOG_BIT:
opengl: GL_FOG_BIT
GL_FOG_COLOR:
opengl: GL_FOG_COLOR
GL_FOG_COORD:
opengl: GL_FOG_COORD
GL_FOG_COORD_ARRAY:
opengl: GL_FOG_COORD_ARRAY
GL_FOG_COORD_ARRAY_ADDRESS_NV:
opengl: GL_FOG_COORD_ARRAY_ADDRESS_NV
GL_FOG_COORD_ARRAY_BUFFER_BINDING:
opengl: GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORD_ARRAY_LENGTH_NV:
opengl: GL_FOG_COORD_ARRAY_LENGTH_NV
GL_FOG_COORD_ARRAY_POINTER:
opengl: GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORD_ARRAY_STRIDE:
opengl: GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORD_ARRAY_TYPE:
opengl: GL_FOG_COORD_ARRAY_TYPE
glFogCoordd:
opengl: glFogCoordd(coord: GLdouble)
glFogCoorddEXT:
opengl: glFogCoorddEXT(coord: GLdouble)
glFogCoorddv:
opengl: glFogCoorddv(coord: ptr GLdouble)
glFogCoorddvEXT:
opengl: glFogCoorddvEXT(coord: ptr GLdouble)
glFogCoordf:
opengl: glFogCoordf(coord: GLfloat)
glFogCoordfEXT:
opengl: glFogCoordfEXT(coord: GLfloat)
glFogCoordFormatNV:
opengl: glFogCoordFormatNV(type: GLenum; stride: GLsizei)
glFogCoordfv:
opengl: glFogCoordfv(coord: ptr GLfloat)
glFogCoordfvEXT:
opengl: glFogCoordfvEXT(coord: ptr GLfloat)
glFogCoordhNV:
opengl: glFogCoordhNV(fog: GLhalfNv)
glFogCoordhvNV:
opengl: glFogCoordhvNV(fog: ptr GLhalfNv)
GL_FOG_COORDINATE:
opengl: GL_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY:
opengl: GL_FOG_COORDINATE_ARRAY
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING:
opengl: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
GL_FOG_COORDINATE_ARRAY_EXT:
opengl: GL_FOG_COORDINATE_ARRAY_EXT
GL_FOG_COORDINATE_ARRAY_LIST_IBM:
opengl: GL_FOG_COORDINATE_ARRAY_LIST_IBM
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM:
opengl: GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
GL_FOG_COORDINATE_ARRAY_POINTER:
opengl: GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
opengl: GL_FOG_COORDINATE_ARRAY_POINTER_EXT
GL_FOG_COORDINATE_ARRAY_STRIDE:
opengl: GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
opengl: GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
GL_FOG_COORDINATE_ARRAY_TYPE:
opengl: GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
opengl: GL_FOG_COORDINATE_ARRAY_TYPE_EXT
GL_FOG_COORDINATE_EXT:
opengl: GL_FOG_COORDINATE_EXT
GL_FOG_COORDINATE_SOURCE:
opengl: GL_FOG_COORDINATE_SOURCE
GL_FOG_COORDINATE_SOURCE_EXT:
opengl: GL_FOG_COORDINATE_SOURCE_EXT
glFogCoordPointer:
opengl: glFogCoordPointer(type: GLenum; stride: GLsizei; pointer: pointer)
glFogCoordPointerEXT:
opengl: glFogCoordPointerEXT(type: GLenum; stride: GLsizei; pointer: pointer)
glFogCoordPointerListIBM:
opengl: glFogCoordPointerListIBM(type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint)
GL_FOG_COORD_SRC:
opengl: GL_FOG_COORD_SRC
GL_FOG_DENSITY:
opengl: GL_FOG_DENSITY
GL_FOG_DISTANCE_MODE_NV:
opengl: GL_FOG_DISTANCE_MODE_NV
GL_FOG_END:
opengl: GL_FOG_END
glFogf:
opengl: glFogf(pname: GLenum; param: GLfloat)
GL_FOG_FUNC_POINTS_SGIS:
opengl: GL_FOG_FUNC_POINTS_SGIS
GL_FOG_FUNC_SGIS:
opengl: GL_FOG_FUNC_SGIS
glFogFuncSGIS:
opengl: glFogFuncSGIS(n: GLsizei; points: ptr GLfloat)
glFogfv:
opengl: glFogfv(pname: GLenum; params: ptr GLfloat)
GL_FOG_HINT:
opengl: GL_FOG_HINT
glFogi:
opengl: glFogi(pname: GLenum; param: GLint)
GL_FOG_INDEX:
opengl: GL_FOG_INDEX
glFogiv:
opengl: glFogiv(pname: GLenum; params: ptr GLint)
GL_FOG_MODE:
opengl: GL_FOG_MODE
GL_FOG_OFFSET_SGIX:
opengl: GL_FOG_OFFSET_SGIX
GL_FOG_OFFSET_VALUE_SGIX:
opengl: GL_FOG_OFFSET_VALUE_SGIX
GL_FOG_SPECULAR_TEXTURE_WIN:
opengl: GL_FOG_SPECULAR_TEXTURE_WIN
GL_FOG_START:
opengl: GL_FOG_START
glFogx:
opengl: glFogx(pname: GLenum; param: GLfixed)
glFogxOES:
opengl: glFogxOES(pname: GLenum; param: GLfixed)
glFogxv:
opengl: glFogxv(pname: GLenum; param: ptr GLfixed)
glFogxvOES:
opengl: glFogxvOES(pname: GLenum; param: ptr GLfixed)
GL_FONT_ASCENDER_BIT_NV:
opengl: GL_FONT_ASCENDER_BIT_NV
GL_FONT_DESCENDER_BIT_NV:
opengl: GL_FONT_DESCENDER_BIT_NV
GL_FONT_HAS_KERNING_BIT_NV:
opengl: GL_FONT_HAS_KERNING_BIT_NV
GL_FONT_HEIGHT_BIT_NV:
opengl: GL_FONT_HEIGHT_BIT_NV
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV:
opengl: GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV:
opengl: GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
GL_FONT_UNDERLINE_POSITION_BIT_NV:
opengl: GL_FONT_UNDERLINE_POSITION_BIT_NV
GL_FONT_UNDERLINE_THICKNESS_BIT_NV:
opengl: GL_FONT_UNDERLINE_THICKNESS_BIT_NV
GL_FONT_UNITS_PER_EM_BIT_NV:
opengl: GL_FONT_UNITS_PER_EM_BIT_NV
GL_FONT_X_MAX_BOUNDS_BIT_NV:
opengl: GL_FONT_X_MAX_BOUNDS_BIT_NV
GL_FONT_X_MIN_BOUNDS_BIT_NV:
opengl: GL_FONT_X_MIN_BOUNDS_BIT_NV
GL_FONT_Y_MAX_BOUNDS_BIT_NV:
opengl: GL_FONT_Y_MAX_BOUNDS_BIT_NV
GL_FONT_Y_MIN_BOUNDS_BIT_NV:
opengl: GL_FONT_Y_MIN_BOUNDS_BIT_NV
GL_FORCE_BLUE_TO_ONE_NV:
opengl: GL_FORCE_BLUE_TO_ONE_NV
GL_FORMAT_SUBSAMPLE_24_24_OML:
opengl: GL_FORMAT_SUBSAMPLE_24_24_OML
GL_FORMAT_SUBSAMPLE_244_244_OML:
opengl: GL_FORMAT_SUBSAMPLE_244_244_OML
GL_FRACTIONAL_EVEN:
opengl: GL_FRACTIONAL_EVEN
GL_FRACTIONAL_ODD:
opengl: GL_FRACTIONAL_ODD
GL_FRAGMENT_ALPHA_MODULATE_IMG:
opengl: GL_FRAGMENT_ALPHA_MODULATE_IMG
GL_FRAGMENT_COLOR_EXT:
opengl: GL_FRAGMENT_COLOR_EXT
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX:
opengl: GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX:
opengl: GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX
GL_FRAGMENT_COLOR_MATERIAL_SGIX:
opengl: GL_FRAGMENT_COLOR_MATERIAL_SGIX
glFragmentColorMaterialSGIX:
opengl: glFragmentColorMaterialSGIX(face: GLenum; mode: GLenum)
GL_FRAGMENT_DEPTH:
opengl: GL_FRAGMENT_DEPTH
GL_FRAGMENT_DEPTH_EXT:
opengl: GL_FRAGMENT_DEPTH_EXT
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS:
opengl: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
GL_FRAGMENT_LIGHT0_SGIX:
opengl: GL_FRAGMENT_LIGHT0_SGIX
GL_FRAGMENT_LIGHT1_SGIX:
opengl: GL_FRAGMENT_LIGHT1_SGIX
GL_FRAGMENT_LIGHT2_SGIX:
opengl: GL_FRAGMENT_LIGHT2_SGIX
GL_FRAGMENT_LIGHT3_SGIX:
opengl: GL_FRAGMENT_LIGHT3_SGIX
GL_FRAGMENT_LIGHT4_SGIX:
opengl: GL_FRAGMENT_LIGHT4_SGIX
GL_FRAGMENT_LIGHT5_SGIX:
opengl: GL_FRAGMENT_LIGHT5_SGIX
GL_FRAGMENT_LIGHT6_SGIX:
opengl: GL_FRAGMENT_LIGHT6_SGIX
GL_FRAGMENT_LIGHT7_SGIX:
opengl: GL_FRAGMENT_LIGHT7_SGIX
glFragmentLightfSGIX:
opengl: glFragmentLightfSGIX(light: GLenum; pname: GLenum; param: GLfloat)
glFragmentLightfvSGIX:
opengl: glFragmentLightfvSGIX(light: GLenum; pname: GLenum; params: ptr GLfloat)
GL_FRAGMENT_LIGHTING_SGIX:
opengl: GL_FRAGMENT_LIGHTING_SGIX
glFragmentLightiSGIX:
opengl: glFragmentLightiSGIX(light: GLenum; pname: GLenum; param: GLint)
glFragmentLightivSGIX:
opengl: glFragmentLightivSGIX(light: GLenum; pname: GLenum; params: ptr GLint)
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX:
opengl: GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX
glFragmentLightModelfSGIX:
opengl: glFragmentLightModelfSGIX(pname: GLenum; param: GLfloat)
glFragmentLightModelfvSGIX:
opengl: glFragmentLightModelfvSGIX(pname: GLenum; params: ptr GLfloat)
glFragmentLightModeliSGIX:
opengl: glFragmentLightModeliSGIX(pname: GLenum; param: GLint)
glFragmentLightModelivSGIX:
opengl: glFragmentLightModelivSGIX(pname: GLenum; params: ptr GLint)
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX:
opengl: GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX:
opengl: GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX:
opengl: GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX
GL_FRAGMENT_MATERIAL_EXT:
opengl: GL_FRAGMENT_MATERIAL_EXT
glFragmentMaterialfSGIX:
opengl: glFragmentMaterialfSGIX(face: GLenum; pname: GLenum; param: GLfloat)
glFragmentMaterialfvSGIX:
opengl: glFragmentMaterialfvSGIX(face: GLenum; pname: GLenum; params: ptr GLfloat)
glFragmentMaterialiSGIX:
opengl: glFragmentMaterialiSGIX(face: GLenum; pname: GLenum; param: GLint)
glFragmentMaterialivSGIX:
opengl: glFragmentMaterialivSGIX(face: GLenum; pname: GLenum; params: ptr GLint)
GL_FRAGMENT_NORMAL_EXT:
opengl: GL_FRAGMENT_NORMAL_EXT
GL_FRAGMENT_PROGRAM_ARB:
opengl: GL_FRAGMENT_PROGRAM_ARB
GL_FRAGMENT_PROGRAM_BINDING_NV:
opengl: GL_FRAGMENT_PROGRAM_BINDING_NV
GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA:
opengl: GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA
GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA:
opengl: GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA
GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
opengl: GL_FRAGMENT_PROGRAM_CALLBACK_MESA
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV:
opengl: GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
GL_FRAGMENT_PROGRAM_NV:
opengl: GL_FRAGMENT_PROGRAM_NV
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV:
opengl: GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV
GL_FRAGMENT_PROGRAM_POSITION_MESA:
opengl: GL_FRAGMENT_PROGRAM_POSITION_MESA
GL_FRAGMENT_SHADER:
opengl: GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER_ARB:
opengl: GL_FRAGMENT_SHADER_ARB
GL_FRAGMENT_SHADER_ATI:
opengl: GL_FRAGMENT_SHADER_ATI
GL_FRAGMENT_SHADER_BIT:
opengl: GL_FRAGMENT_SHADER_BIT
GL_FRAGMENT_SHADER_BIT_EXT:
opengl: GL_FRAGMENT_SHADER_BIT_EXT
GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
opengl: GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
opengl: GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
opengl: GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT:
opengl: GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX:
opengl: GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX
GL_FRAGMENTS_INSTRUMENT_MAX_SGIX:
opengl: GL_FRAGMENTS_INSTRUMENT_MAX_SGIX
GL_FRAGMENTS_INSTRUMENT_SGIX:
opengl: GL_FRAGMENTS_INSTRUMENT_SGIX
GL_FRAGMENT_SUBROUTINE:
opengl: GL_FRAGMENT_SUBROUTINE
GL_FRAGMENT_SUBROUTINE_UNIFORM:
opengl: GL_FRAGMENT_SUBROUTINE_UNIFORM
GL_FRAGMENT_TEXTURE:
opengl: GL_FRAGMENT_TEXTURE
GL_FRAMEBUFFER:
opengl: GL_FRAMEBUFFER
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_ANGLE
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
opengl: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
opengl: GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB:
opengl: GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
opengl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
opengl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
opengl: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
opengl: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
GL_FRAMEBUFFER_BARRIER_BIT:
opengl: GL_FRAMEBUFFER_BARRIER_BIT
GL_FRAMEBUFFER_BARRIER_BIT_EXT:
opengl: GL_FRAMEBUFFER_BARRIER_BIT_EXT
GL_FRAMEBUFFER_BINDING:
opengl: GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_BINDING_ANGLE:
opengl: GL_FRAMEBUFFER_BINDING_ANGLE
GL_FRAMEBUFFER_BINDING_EXT:
opengl: GL_FRAMEBUFFER_BINDING_EXT
GL_FRAMEBUFFER_BINDING_OES:
opengl: GL_FRAMEBUFFER_BINDING_OES
GL_FRAMEBUFFER_BLEND:
opengl: GL_FRAMEBUFFER_BLEND
GL_FRAMEBUFFER_COMPLETE:
opengl: GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_COMPLETE_EXT:
opengl: GL_FRAMEBUFFER_COMPLETE_EXT
GL_FRAMEBUFFER_COMPLETE_OES:
opengl: GL_FRAMEBUFFER_COMPLETE_OES
GL_FRAMEBUFFER_DEFAULT:
opengl: GL_FRAMEBUFFER_DEFAULT
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
opengl: GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GL_FRAMEBUFFER_DEFAULT_HEIGHT:
opengl: GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_LAYERS:
opengl: GL_FRAMEBUFFER_DEFAULT_LAYERS
GL_FRAMEBUFFER_DEFAULT_SAMPLES:
opengl: GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_WIDTH:
opengl: GL_FRAMEBUFFER_DEFAULT_WIDTH
glFramebufferDrawBufferEXT:
opengl: glFramebufferDrawBufferEXT(framebuffer: GLuint; mode: GLenum)
glFramebufferDrawBuffersEXT:
opengl: glFramebufferDrawBuffersEXT(framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum)
GL_FRAMEBUFFER_EXT:
opengl: GL_FRAMEBUFFER_EXT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES:
opengl: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
opengl: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES:
opengl: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
opengl: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES:
opengl: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES:
opengl: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB:
opengl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
opengl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB:
opengl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV:
opengl: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
opengl: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
opengl: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES:
opengl: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES
GL_FRAMEBUFFER_OES:
opengl: GL_FRAMEBUFFER_OES
glFramebufferParameteri:
opengl: glFramebufferParameteri(target: GLenum; pname: GLenum; param: GLint)
glFramebufferReadBufferEXT:
opengl: glFramebufferReadBufferEXT(framebuffer: GLuint; mode: GLenum)
GL_FRAMEBUFFER_RENDERABLE:
opengl: GL_FRAMEBUFFER_RENDERABLE
GL_FRAMEBUFFER_RENDERABLE_LAYERED:
opengl: GL_FRAMEBUFFER_RENDERABLE_LAYERED
glFramebufferRenderbuffer:
opengl: glFramebufferRenderbuffer(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint)
glFramebufferRenderbufferEXT:
opengl: glFramebufferRenderbufferEXT(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint)
glFramebufferRenderbufferOES:
opengl: glFramebufferRenderbufferOES(target: GLenum; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint)
GL_FRAMEBUFFER_SRGB:
opengl: GL_FRAMEBUFFER_SRGB
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
opengl: GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
GL_FRAMEBUFFER_SRGB_EXT:
opengl: GL_FRAMEBUFFER_SRGB_EXT
glFramebufferTexture:
opengl: glFramebufferTexture(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint)
glFramebufferTexture1D:
opengl: glFramebufferTexture1D(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint)
glFramebufferTexture1DEXT:
opengl: glFramebufferTexture1DEXT(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint)
glFramebufferTexture2D:
opengl: glFramebufferTexture2D(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint)
glFramebufferTexture2DEXT:
opengl: glFramebufferTexture2DEXT(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint)
glFramebufferTexture2DMultisampleEXT:
opengl: glFramebufferTexture2DMultisampleEXT(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; samples: GLsizei)
glFramebufferTexture2DMultisampleIMG:
opengl: glFramebufferTexture2DMultisampleIMG(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; samples: GLsizei)
glFramebufferTexture2DOES:
opengl: glFramebufferTexture2DOES(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint)
glFramebufferTexture3D:
opengl: glFramebufferTexture3D(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint)
glFramebufferTexture3DEXT:
opengl: glFramebufferTexture3DEXT(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint)
glFramebufferTexture3DOES:
opengl: glFramebufferTexture3DOES(target: GLenum; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint)
glFramebufferTextureARB:
opengl: glFramebufferTextureARB(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint)
glFramebufferTextureEXT:
opengl: glFramebufferTextureEXT(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint)
glFramebufferTextureFaceARB:
opengl: glFramebufferTextureFaceARB(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum)
glFramebufferTextureFaceEXT:
opengl: glFramebufferTextureFaceEXT(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum)
glFramebufferTextureLayer:
opengl: glFramebufferTextureLayer(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint)
glFramebufferTextureLayerARB:
opengl: glFramebufferTextureLayerARB(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint)
glFramebufferTextureLayerEXT:
opengl: glFramebufferTextureLayerEXT(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint)
GL_FRAMEBUFFER_UNDEFINED:
opengl: GL_FRAMEBUFFER_UNDEFINED
GL_FRAMEBUFFER_UNDEFINED_OES:
opengl: GL_FRAMEBUFFER_UNDEFINED_OES
GL_FRAMEBUFFER_UNSUPPORTED:
opengl: GL_FRAMEBUFFER_UNSUPPORTED
GL_FRAMEBUFFER_UNSUPPORTED_EXT:
opengl: GL_FRAMEBUFFER_UNSUPPORTED_EXT
GL_FRAMEBUFFER_UNSUPPORTED_OES:
opengl: GL_FRAMEBUFFER_UNSUPPORTED_OES
GL_FRAME_NV:
opengl: GL_FRAME_NV
glFrameTerminatorGREMEDY:
opengl: glFrameTerminatorGREMEDY()
GL_FRAMEZOOM_FACTOR_SGIX:
opengl: GL_FRAMEZOOM_FACTOR_SGIX
GL_FRAMEZOOM_SGIX:
opengl: GL_FRAMEZOOM_SGIX
glFrameZoomSGIX:
opengl: glFrameZoomSGIX(factor: GLint)
glFreeObjectBufferATI:
opengl: glFreeObjectBufferATI(buffer: GLuint)
GL_FRONT:
opengl: GL_FRONT
GL_FRONT_AND_BACK:
opengl: GL_FRONT_AND_BACK
GL_FRONT_FACE:
opengl: GL_FRONT_FACE
glFrontFace:
opengl: glFrontFace(mode: GLenum)
GL_FRONT_LEFT:
opengl: GL_FRONT_LEFT
GL_FRONT_RIGHT:
opengl: GL_FRONT_RIGHT
glFrustum:
opengl: glFrustum(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble)
glFrustumf:
opengl: glFrustumf(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat)
glFrustumfOES:
opengl: glFrustumfOES(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat)
glFrustumx:
opengl: glFrustumx(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed)
glFrustumxOES:
opengl: glFrustumxOES(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed)
GL_FULL_RANGE_EXT:
opengl: GL_FULL_RANGE_EXT
GL_FULL_STIPPLE_HINT_PGI:
opengl: GL_FULL_STIPPLE_HINT_PGI
GL_FULL_SUPPORT:
opengl: GL_FULL_SUPPORT
GL_FUNC_ADD:
opengl: GL_FUNC_ADD
GL_FUNC_ADD_EXT:
opengl: GL_FUNC_ADD_EXT
GL_FUNC_ADD_OES:
opengl: GL_FUNC_ADD_OES
GL_FUNC_REVERSE_SUBTRACT:
opengl: GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT_EXT:
opengl: GL_FUNC_REVERSE_SUBTRACT_EXT
GL_FUNC_REVERSE_SUBTRACT_OES:
opengl: GL_FUNC_REVERSE_SUBTRACT_OES
GL_FUNC_SUBTRACT:
opengl: GL_FUNC_SUBTRACT
GL_FUNC_SUBTRACT_EXT:
opengl: GL_FUNC_SUBTRACT_EXT
GL_FUNC_SUBTRACT_OES:
opengl: GL_FUNC_SUBTRACT_OES
GL_GCCSO_SHADER_BINARY_FJ:
opengl: GL_GCCSO_SHADER_BINARY_FJ
glGenAsyncMarkersSGIX:
opengl: glGenAsyncMarkersSGIX(range: GLsizei): GLuint
glGenBuffers:
opengl: glGenBuffers(n: GLsizei; buffers: ptr GLuint)
glGenBuffersARB:
opengl: glGenBuffersARB(n: GLsizei; buffers: ptr GLuint)
GL_GENERATE_MIPMAP:
opengl: GL_GENERATE_MIPMAP
glGenerateMipmap:
opengl: glGenerateMipmap(target: GLenum)
glGenerateMipmapEXT:
opengl: glGenerateMipmapEXT(target: GLenum)
GL_GENERATE_MIPMAP_HINT:
opengl: GL_GENERATE_MIPMAP_HINT
GL_GENERATE_MIPMAP_HINT_SGIS:
opengl: GL_GENERATE_MIPMAP_HINT_SGIS
glGenerateMipmapOES:
opengl: glGenerateMipmapOES(target: GLenum)
GL_GENERATE_MIPMAP_SGIS:
opengl: GL_GENERATE_MIPMAP_SGIS
glGenerateMultiTexMipmapEXT:
opengl: glGenerateMultiTexMipmapEXT(texunit: GLenum; target: GLenum)
glGenerateTextureMipmap:
opengl: glGenerateTextureMipmap(texture: GLuint)
glGenerateTextureMipmapEXT:
opengl: glGenerateTextureMipmapEXT(texture: GLuint; target: GLenum)
GL_GENERIC_ATTRIB_NV:
opengl: GL_GENERIC_ATTRIB_NV
glGenFencesAPPLE:
opengl: glGenFencesAPPLE(n: GLsizei; fences: ptr GLuint)
glGenFencesNV:
opengl: glGenFencesNV(n: GLsizei; fences: ptr GLuint)
glGenFragmentShadersATI:
opengl: glGenFragmentShadersATI(range: GLuint): GLuint
glGenFramebuffers:
opengl: glGenFramebuffers(n: GLsizei; framebuffers: ptr GLuint)
glGenFramebuffersEXT:
opengl: glGenFramebuffersEXT(n: GLsizei; framebuffers: ptr GLuint)
glGenFramebuffersOES:
opengl: glGenFramebuffersOES(n: GLsizei; framebuffers: ptr GLuint)
glGenLists:
opengl: glGenLists(range: GLsizei): GLuint
glGenNamesAMD:
opengl: glGenNamesAMD(identifier: GLenum; num: GLuint; names: ptr GLuint)
glGenOcclusionQueriesNV:
opengl: glGenOcclusionQueriesNV(n: GLsizei; ids: ptr GLuint)
glGenPathsNV:
opengl: glGenPathsNV(range: GLsizei): GLuint
glGenPerfMonitorsAMD:
opengl: glGenPerfMonitorsAMD(n: GLsizei; monitors: ptr GLuint)
glGenProgramPipelines:
opengl: glGenProgramPipelines(n: GLsizei; pipelines: ptr GLuint)
glGenProgramPipelinesEXT:
opengl: glGenProgramPipelinesEXT(n: GLsizei; pipelines: ptr GLuint)
glGenProgramsARB:
opengl: glGenProgramsARB(n: GLsizei; programs: ptr GLuint)
glGenProgramsNV:
opengl: glGenProgramsNV(n: GLsizei; programs: ptr GLuint)
glGenQueries:
opengl: glGenQueries(n: GLsizei; ids: ptr GLuint)
glGenQueriesARB:
opengl: glGenQueriesARB(n: GLsizei; ids: ptr GLuint)
glGenQueriesEXT:
opengl: glGenQueriesEXT(n: GLsizei; ids: ptr GLuint)
glGenRenderbuffers:
opengl: glGenRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint)
glGenRenderbuffersEXT:
opengl: glGenRenderbuffersEXT(n: GLsizei; renderbuffers: ptr GLuint)
glGenRenderbuffersOES:
opengl: glGenRenderbuffersOES(n: GLsizei; renderbuffers: ptr GLuint)
glGenSamplers:
opengl: glGenSamplers(count: GLsizei; samplers: ptr GLuint)
glGenSymbolsEXT:
opengl: glGenSymbolsEXT(datatype: GLenum; storagetype: GLenum; range: GLenum; components: GLuint): GLuint
glGenTextures:
opengl: glGenTextures(n: GLsizei; textures: ptr GLuint)
glGenTexturesEXT:
opengl: glGenTexturesEXT(n: GLsizei; textures: ptr GLuint)
glGenTransformFeedbacks:
opengl: glGenTransformFeedbacks(n: GLsizei; ids: ptr GLuint)
glGenTransformFeedbacksNV:
opengl: glGenTransformFeedbacksNV(n: GLsizei; ids: ptr GLuint)
glGenVertexArrays:
opengl: glGenVertexArrays(n: GLsizei; arrays: ptr GLuint)
glGenVertexArraysAPPLE:
opengl: glGenVertexArraysAPPLE(n: GLsizei; arrays: ptr GLuint)
glGenVertexArraysOES:
opengl: glGenVertexArraysOES(n: GLsizei; arrays: ptr GLuint)
glGenVertexShadersEXT:
opengl: glGenVertexShadersEXT(range: GLuint): GLuint
GL_GEOMETRY_DEFORMATION_BIT_SGIX:
opengl: GL_GEOMETRY_DEFORMATION_BIT_SGIX
GL_GEOMETRY_DEFORMATION_SGIX:
opengl: GL_GEOMETRY_DEFORMATION_SGIX
GL_GEOMETRY_INPUT_TYPE:
opengl: GL_GEOMETRY_INPUT_TYPE
GL_GEOMETRY_INPUT_TYPE_ARB:
opengl: GL_GEOMETRY_INPUT_TYPE_ARB
GL_GEOMETRY_INPUT_TYPE_EXT:
opengl: GL_GEOMETRY_INPUT_TYPE_EXT
GL_GEOMETRY_OUTPUT_TYPE:
opengl: GL_GEOMETRY_OUTPUT_TYPE
GL_GEOMETRY_OUTPUT_TYPE_ARB:
opengl: GL_GEOMETRY_OUTPUT_TYPE_ARB
GL_GEOMETRY_OUTPUT_TYPE_EXT:
opengl: GL_GEOMETRY_OUTPUT_TYPE_EXT
GL_GEOMETRY_PROGRAM_NV:
opengl: GL_GEOMETRY_PROGRAM_NV
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV:
opengl: GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV
GL_GEOMETRY_SHADER:
opengl: GL_GEOMETRY_SHADER
GL_GEOMETRY_SHADER_ARB:
opengl: GL_GEOMETRY_SHADER_ARB
GL_GEOMETRY_SHADER_BIT:
opengl: GL_GEOMETRY_SHADER_BIT
GL_GEOMETRY_SHADER_EXT:
opengl: GL_GEOMETRY_SHADER_EXT
GL_GEOMETRY_SHADER_INVOCATIONS:
opengl: GL_GEOMETRY_SHADER_INVOCATIONS
GL_GEOMETRY_SUBROUTINE:
opengl: GL_GEOMETRY_SUBROUTINE
GL_GEOMETRY_SUBROUTINE_UNIFORM:
opengl: GL_GEOMETRY_SUBROUTINE_UNIFORM
GL_GEOMETRY_TEXTURE:
opengl: GL_GEOMETRY_TEXTURE
GL_GEOMETRY_VERTICES_OUT:
opengl: GL_GEOMETRY_VERTICES_OUT
GL_GEOMETRY_VERTICES_OUT_ARB:
opengl: GL_GEOMETRY_VERTICES_OUT_ARB
GL_GEOMETRY_VERTICES_OUT_EXT:
opengl: GL_GEOMETRY_VERTICES_OUT_EXT
GL_GEQUAL:
opengl: GL_GEQUAL
glGetActiveAtomicCounterBufferiv:
opengl: glGetActiveAtomicCounterBufferiv(program: GLuint; bufferIndex: GLuint; pname: GLenum; params: ptr GLint)
glGetActiveAttrib:
opengl: glGetActiveAttrib(program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLint; type: ptr GLenum; name: cstring)
glGetActiveAttribARB:
opengl: glGetActiveAttribARB(programObj: GLhandleArb; index: GLuint; maxLength: GLsizei; length: ptr GLsizei; size: ptr GLint; type: ptr GLenum; name: cstring)
glGetActiveSubroutineName:
opengl: glGetActiveSubroutineName(program: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: ptr GLsizei; name: cstring)
glGetActiveSubroutineUniformiv:
opengl: glGetActiveSubroutineUniformiv(program: GLuint; shadertype: GLenum; index: GLuint; pname: GLenum; values: ptr GLint)
glGetActiveSubroutineUniformName:
opengl: glGetActiveSubroutineUniformName(program: GLuint; shadertype: GLenum; index: GLuint; bufsize: GLsizei; length: ptr GLsizei; name: cstring)
glGetActiveUniform:
opengl: glGetActiveUniform(program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLint; type: ptr GLenum; name: cstring)
glGetActiveUniformARB:
opengl: glGetActiveUniformARB(programObj: GLhandleArb; index: GLuint; maxLength: GLsizei; length: ptr GLsizei; size: ptr GLint; type: ptr GLenum; name: cstring)
glGetActiveUniformBlockiv:
opengl: glGetActiveUniformBlockiv(program: GLuint; uniformBlockIndex: GLuint; pname: GLenum; params: ptr GLint)
glGetActiveUniformBlockName:
opengl: glGetActiveUniformBlockName(program: GLuint; uniformBlockIndex: GLuint; bufSize: GLsizei; length: ptr GLsizei; uniformBlockName: cstring)
glGetActiveUniformName:
opengl: glGetActiveUniformName(program: GLuint; uniformIndex: GLuint; bufSize: GLsizei; length: ptr GLsizei; uniformName: cstring)
glGetActiveUniformsiv:
opengl: glGetActiveUniformsiv(program: GLuint; uniformCount: GLsizei; uniformIndices: ptr GLuint; pname: GLenum; params: ptr GLint)
glGetActiveVaryingNV:
opengl: glGetActiveVaryingNV(program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLsizei; type: ptr GLenum; name: cstring)
glGetArrayObjectfvATI:
opengl: glGetArrayObjectfvATI(array: GLenum; pname: GLenum; params: ptr GLfloat)
glGetArrayObjectivATI:
opengl: glGetArrayObjectivATI(array: GLenum; pname: GLenum; params: ptr GLint)
glGetAttachedObjectsARB:
opengl: glGetAttachedObjectsARB(containerObj: GLhandleArb; maxCount: GLsizei; count: ptr GLsizei; obj: ptr GLhandleArb)
glGetAttachedShaders:
opengl: glGetAttachedShaders(program: GLuint; maxCount: GLsizei; count: ptr GLsizei; shaders: ptr GLuint)
glGetAttribLocation:
opengl: glGetAttribLocation(program: GLuint; name: cstring): GLint
glGetAttribLocationARB:
opengl: glGetAttribLocationARB(programObj: GLhandleArb; name: cstring): GLint
glGetAttribute:
sdl2: glGetAttribute(attr: GLattr; value: var cint): cint
glGetBooleanIndexedvEXT:
opengl: glGetBooleanIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLboolean)
glGetBooleani_v:
opengl: glGetBooleani_v(target: GLenum; index: GLuint; data: ptr GLboolean)
glGetBooleanv:
opengl: glGetBooleanv(pname: GLenum; params: ptr GLboolean)
glGetBufferParameteri64v:
opengl: glGetBufferParameteri64v(target: GLenum; pname: GLenum; params: ptr GLint64)
glGetBufferParameteriv:
opengl: glGetBufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetBufferParameterivARB:
opengl: glGetBufferParameterivARB(target: GLenum; pname: GLenum; params: ptr GLint)
glGetBufferParameterui64vNV:
opengl: glGetBufferParameterui64vNV(target: GLenum; pname: GLenum; params: ptr GLuint64EXT)
glGetBufferPointerv:
opengl: glGetBufferPointerv(target: GLenum; pname: GLenum; params: ptr pointer)
glGetBufferPointervARB:
opengl: glGetBufferPointervARB(target: GLenum; pname: GLenum; params: ptr pointer)
glGetBufferPointervOES:
opengl: glGetBufferPointervOES(target: GLenum; pname: GLenum; params: ptr pointer)
glGetBufferSubData:
opengl: glGetBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: pointer)
glGetBufferSubDataARB:
opengl: glGetBufferSubDataARB(target: GLenum; offset: GLintptrArb; size: GLsizeiptrArb; data: pointer)
glGetClipPlane:
opengl: glGetClipPlane(plane: GLenum; equation: ptr GLdouble)
glGetClipPlanef:
opengl: glGetClipPlanef(plane: GLenum; equation: ptr GLfloat)
glGetClipPlanefOES:
opengl: glGetClipPlanefOES(plane: GLenum; equation: ptr GLfloat)
glGetClipPlanex:
opengl: glGetClipPlanex(plane: GLenum; equation: ptr GLfixed)
glGetClipPlanexOES:
opengl: glGetClipPlanexOES(plane: GLenum; equation: ptr GLfixed)
glGetColorTable:
opengl: glGetColorTable(target: GLenum; format: GLenum; type: GLenum; table: pointer)
glGetColorTableEXT:
opengl: glGetColorTableEXT(target: GLenum; format: GLenum; type: GLenum; data: pointer)
glGetColorTableParameterfv:
opengl: glGetColorTableParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetColorTableParameterfvEXT:
opengl: glGetColorTableParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetColorTableParameterfvSGI:
opengl: glGetColorTableParameterfvSGI(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetColorTableParameteriv:
opengl: glGetColorTableParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetColorTableParameterivEXT:
opengl: glGetColorTableParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glGetColorTableParameterivSGI:
opengl: glGetColorTableParameterivSGI(target: GLenum; pname: GLenum; params: ptr GLint)
glGetColorTableSGI:
opengl: glGetColorTableSGI(target: GLenum; format: GLenum; type: GLenum; table: pointer)
glGetCombinerInputParameterfvNV:
opengl: glGetCombinerInputParameterfvNV(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: ptr GLfloat)
glGetCombinerInputParameterivNV:
opengl: glGetCombinerInputParameterivNV(stage: GLenum; portion: GLenum; variable: GLenum; pname: GLenum; params: ptr GLint)
glGetCombinerOutputParameterfvNV:
opengl: glGetCombinerOutputParameterfvNV(stage: GLenum; portion: GLenum; pname: GLenum; params: ptr GLfloat)
glGetCombinerOutputParameterivNV:
opengl: glGetCombinerOutputParameterivNV(stage: GLenum; portion: GLenum; pname: GLenum; params: ptr GLint)
glGetCombinerStageParameterfvNV:
opengl: glGetCombinerStageParameterfvNV(stage: GLenum; pname: GLenum; params: ptr GLfloat)
glGetCompressedMultiTexImageEXT:
opengl: glGetCompressedMultiTexImageEXT(texunit: GLenum; target: GLenum; lod: GLint; img: pointer)
glGetCompressedTexImage:
opengl: glGetCompressedTexImage(target: GLenum; level: GLint; img: pointer)
glGetCompressedTexImageARB:
opengl: glGetCompressedTexImageARB(target: GLenum; level: GLint; img: pointer)
glGetCompressedTextureImage:
opengl: glGetCompressedTextureImage(texture: GLuint; level: GLint; bufSize: GLsizei; pixels: pointer)
glGetCompressedTextureImageEXT:
opengl: glGetCompressedTextureImageEXT(texture: GLuint; target: GLenum; lod: GLint; img: pointer)
glGetConvolutionFilter:
opengl: glGetConvolutionFilter(target: GLenum; format: GLenum; type: GLenum; image: pointer)
glGetConvolutionFilterEXT:
opengl: glGetConvolutionFilterEXT(target: GLenum; format: GLenum; type: GLenum; image: pointer)
glGetConvolutionParameterfv:
opengl: glGetConvolutionParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetConvolutionParameterfvEXT:
opengl: glGetConvolutionParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetConvolutionParameteriv:
opengl: glGetConvolutionParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetConvolutionParameterivEXT:
opengl: glGetConvolutionParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glGetConvolutionParameterxvOES:
opengl: glGetConvolutionParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
glGetCurrentContext:
sdl2: glGetCurrentContext(): GlContextPtr
glGetCurrentWindow:
sdl2: glGetCurrentWindow(): WindowPtr
glGetDebugMessageLog:
opengl: glGetDebugMessageLog(count: GLuint; bufsize: GLsizei; sources: ptr GLenum; types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum; lengths: ptr GLsizei; messageLog: cstring): GLuint
glGetDebugMessageLogAMD:
opengl: glGetDebugMessageLogAMD(count: GLuint; bufsize: GLsizei; categories: ptr GLenum; severities: ptr GLuint; ids: ptr GLuint; lengths: ptr GLsizei; message: cstring): GLuint
glGetDebugMessageLogARB:
opengl: glGetDebugMessageLogARB(count: GLuint; bufsize: GLsizei; sources: ptr GLenum; types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum; lengths: ptr GLsizei; messageLog: cstring): GLuint
glGetDebugMessageLogKHR:
opengl: glGetDebugMessageLogKHR(count: GLuint; bufsize: GLsizei; sources: ptr GLenum; types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum; lengths: ptr GLsizei; messageLog: cstring): GLuint
glGetDetailTexFuncSGIS:
opengl: glGetDetailTexFuncSGIS(target: GLenum; points: ptr GLfloat)
glGetDoubleIndexedvEXT:
opengl: glGetDoubleIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLdouble)
glGetDoublei_v:
opengl: glGetDoublei_v(target: GLenum; index: GLuint; data: ptr GLdouble)
glGetDoublei_vEXT:
opengl: glGetDoublei_vEXT(pname: GLenum; index: GLuint; params: ptr GLdouble)
glGetDoublev:
opengl: glGetDoublev(pname: GLenum; params: ptr GLdouble)
glGetDrawableSize:
sdl2: glGetDrawableSize(window: WindowPtr; w, h: var cint)
glGetDriverControlsQCOM:
opengl: glGetDriverControlsQCOM(num: ptr GLint; size: GLsizei; driverControls: ptr GLuint)
glGetDriverControlStringQCOM:
opengl: glGetDriverControlStringQCOM(driverControl: GLuint; bufSize: GLsizei; length: ptr GLsizei; driverControlString: cstring)
glGetError:
opengl: glGetError(): GLenum
glGetFenceivNV:
opengl: glGetFenceivNV(fence: GLuint; pname: GLenum; params: ptr GLint)
glGetFinalCombinerInputParameterfvNV:
opengl: glGetFinalCombinerInputParameterfvNV(variable: GLenum; pname: GLenum; params: ptr GLfloat)
glGetFinalCombinerInputParameterivNV:
opengl: glGetFinalCombinerInputParameterivNV(variable: GLenum; pname: GLenum; params: ptr GLint)
glGetFixedv:
opengl: glGetFixedv(pname: GLenum; params: ptr GLfixed)
glGetFixedvOES:
opengl: glGetFixedvOES(pname: GLenum; params: ptr GLfixed)
glGetFloatIndexedvEXT:
opengl: glGetFloatIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLfloat)
glGetFloati_v:
opengl: glGetFloati_v(target: GLenum; index: GLuint; data: ptr GLfloat)
glGetFloati_vEXT:
opengl: glGetFloati_vEXT(pname: GLenum; index: GLuint; params: ptr GLfloat)
glGetFloatv:
opengl: glGetFloatv(pname: GLenum; params: ptr GLfloat)
glGetFogFuncSGIS:
opengl: glGetFogFuncSGIS(points: ptr GLfloat)
glGetFragDataIndex:
opengl: glGetFragDataIndex(program: GLuint; name: cstring): GLint
glGetFragDataLocation:
opengl: glGetFragDataLocation(program: GLuint; name: cstring): GLint
glGetFragDataLocationEXT:
opengl: glGetFragDataLocationEXT(program: GLuint; name: cstring): GLint
glGetFragmentLightfvSGIX:
opengl: glGetFragmentLightfvSGIX(light: GLenum; pname: GLenum; params: ptr GLfloat)
glGetFragmentLightivSGIX:
opengl: glGetFragmentLightivSGIX(light: GLenum; pname: GLenum; params: ptr GLint)
glGetFragmentMaterialfvSGIX:
opengl: glGetFragmentMaterialfvSGIX(face: GLenum; pname: GLenum; params: ptr GLfloat)
glGetFragmentMaterialivSGIX:
opengl: glGetFragmentMaterialivSGIX(face: GLenum; pname: GLenum; params: ptr GLint)
glGetFramebufferAttachmentParameteriv:
opengl: glGetFramebufferAttachmentParameteriv(target: GLenum; attachment: GLenum; pname: GLenum; params: ptr GLint)
glGetFramebufferAttachmentParameterivEXT:
opengl: glGetFramebufferAttachmentParameterivEXT(target: GLenum; attachment: GLenum; pname: GLenum; params: ptr GLint)
glGetFramebufferAttachmentParameterivOES:
opengl: glGetFramebufferAttachmentParameterivOES(target: GLenum; attachment: GLenum; pname: GLenum; params: ptr GLint)
glGetFramebufferParameteriv:
opengl: glGetFramebufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetFramebufferParameterivEXT:
opengl: glGetFramebufferParameterivEXT(framebuffer: GLuint; pname: GLenum; params: ptr GLint)
glGetGraphicsResetStatusARB:
opengl: glGetGraphicsResetStatusARB(): GLenum
glGetGraphicsResetStatusEXT:
opengl: glGetGraphicsResetStatusEXT(): GLenum
glGetHandleARB:
opengl: glGetHandleARB(pname: GLenum): GLhandleArb
glGetHistogram:
opengl: glGetHistogram(target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; values: pointer)
glGetHistogramEXT:
opengl: glGetHistogramEXT(target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; values: pointer)
glGetHistogramParameterfv:
opengl: glGetHistogramParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetHistogramParameterfvEXT:
opengl: glGetHistogramParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetHistogramParameteriv:
opengl: glGetHistogramParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetHistogramParameterivEXT:
opengl: glGetHistogramParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glGetHistogramParameterxvOES:
opengl: glGetHistogramParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
glGetImageHandleARB:
opengl: glGetImageHandleARB(texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; format: GLenum): GLuint64
glGetImageHandleNV:
opengl: glGetImageHandleNV(texture: GLuint; level: GLint; layered: GLboolean; layer: GLint; format: GLenum): GLuint64
glGetImageTransformParameterfvHP:
opengl: glGetImageTransformParameterfvHP(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetImageTransformParameterivHP:
opengl: glGetImageTransformParameterivHP(target: GLenum; pname: GLenum; params: ptr GLint)
glGetInfoLogARB:
opengl: glGetInfoLogARB(obj: GLhandleArb; maxLength: GLsizei; length: ptr GLsizei; infoLog: cstring)
glGetInstrumentsSGIX:
opengl: glGetInstrumentsSGIX(): GLint
glGetInteger64i_v:
opengl: glGetInteger64i_v(target: GLenum; index: GLuint; data: ptr GLint64)
glGetInteger64v:
opengl: glGetInteger64v(pname: GLenum; params: ptr GLint64)
glGetInteger64vAPPLE:
opengl: glGetInteger64vAPPLE(pname: GLenum; params: ptr GLint64)
glGetIntegerIndexedvEXT:
opengl: glGetIntegerIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLint)
glGetIntegeri_v:
opengl: glGetIntegeri_v(target: GLenum; index: GLuint; data: ptr GLint)
glGetIntegeri_vEXT:
opengl: glGetIntegeri_vEXT(target: GLenum; index: GLuint; data: ptr GLint)
glGetIntegerui64i_vNV:
opengl: glGetIntegerui64i_vNV(value: GLenum; index: GLuint; result: ptr GLuint64EXT)
glGetIntegerui64vNV:
opengl: glGetIntegerui64vNV(value: GLenum; result: ptr GLuint64EXT)
glGetIntegerv:
opengl: glGetIntegerv(pname: GLenum; params: ptr GLint)
glGetInternalformati64v:
opengl: glGetInternalformati64v(target: GLenum; internalformat: GLenum; pname: GLenum; bufSize: GLsizei; params: ptr GLint64)
glGetInternalformativ:
opengl: glGetInternalformativ(target: GLenum; internalformat: GLenum; pname: GLenum; bufSize: GLsizei; params: ptr GLint)
glGetInvariantBooleanvEXT:
opengl: glGetInvariantBooleanvEXT(id: GLuint; value: GLenum; data: ptr GLboolean)
glGetInvariantFloatvEXT:
opengl: glGetInvariantFloatvEXT(id: GLuint; value: GLenum; data: ptr GLfloat)
glGetInvariantIntegervEXT:
opengl: glGetInvariantIntegervEXT(id: GLuint; value: GLenum; data: ptr GLint)
glGetLightfv:
opengl: glGetLightfv(light: GLenum; pname: GLenum; params: ptr GLfloat)
glGetLightiv:
opengl: glGetLightiv(light: GLenum; pname: GLenum; params: ptr GLint)
glGetLightx:
opengl: glGetLightx(light: GLenum; pname: GLenum; params: ptr GLfixed)
glGetLightxOES:
opengl: glGetLightxOES(light: GLenum; pname: GLenum; params: ptr GLfixed)
glGetLightxv:
opengl: glGetLightxv(light: GLenum; pname: GLenum; params: ptr GLfixed)
glGetLightxvOES:
opengl: glGetLightxvOES(light: GLenum; pname: GLenum; params: ptr GLfixed)
glGetListParameterfvSGIX:
opengl: glGetListParameterfvSGIX(list: GLuint; pname: GLenum; params: ptr GLfloat)
glGetListParameterivSGIX:
opengl: glGetListParameterivSGIX(list: GLuint; pname: GLenum; params: ptr GLint)
glGetLocalConstantBooleanvEXT:
opengl: glGetLocalConstantBooleanvEXT(id: GLuint; value: GLenum; data: ptr GLboolean)
glGetLocalConstantFloatvEXT:
opengl: glGetLocalConstantFloatvEXT(id: GLuint; value: GLenum; data: ptr GLfloat)
glGetLocalConstantIntegervEXT:
opengl: glGetLocalConstantIntegervEXT(id: GLuint; value: GLenum; data: ptr GLint)
glGetMapAttribParameterfvNV:
opengl: glGetMapAttribParameterfvNV(target: GLenum; index: GLuint; pname: GLenum; params: ptr GLfloat)
glGetMapAttribParameterivNV:
opengl: glGetMapAttribParameterivNV(target: GLenum; index: GLuint; pname: GLenum; params: ptr GLint)
glGetMapControlPointsNV:
opengl: glGetMapControlPointsNV(target: GLenum; index: GLuint; type: GLenum; ustride: GLsizei; vstride: GLsizei; packed: GLboolean; points: pointer)
glGetMapdv:
opengl: glGetMapdv(target: GLenum; query: GLenum; v: ptr GLdouble)
glGetMapfv:
opengl: glGetMapfv(target: GLenum; query: GLenum; v: ptr GLfloat)
glGetMapiv:
opengl: glGetMapiv(target: GLenum; query: GLenum; v: ptr GLint)
glGetMapParameterfvNV:
opengl: glGetMapParameterfvNV(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetMapParameterivNV:
opengl: glGetMapParameterivNV(target: GLenum; pname: GLenum; params: ptr GLint)
glGetMapxvOES:
opengl: glGetMapxvOES(target: GLenum; query: GLenum; v: ptr GLfixed)
glGetMaterialfv:
opengl: glGetMaterialfv(face: GLenum; pname: GLenum; params: ptr GLfloat)
glGetMaterialiv:
opengl: glGetMaterialiv(face: GLenum; pname: GLenum; params: ptr GLint)
glGetMaterialx:
opengl: glGetMaterialx(face: GLenum; pname: GLenum; param: GLfixed)
glGetMaterialxOES:
opengl: glGetMaterialxOES(face: GLenum; pname: GLenum; param: GLfixed)
glGetMaterialxv:
opengl: glGetMaterialxv(face: GLenum; pname: GLenum; params: ptr GLfixed)
glGetMaterialxvOES:
opengl: glGetMaterialxvOES(face: GLenum; pname: GLenum; params: ptr GLfixed)
glGetMinmax:
opengl: glGetMinmax(target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; values: pointer)
glGetMinmaxEXT:
opengl: glGetMinmaxEXT(target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; values: pointer)
glGetMinmaxParameterfv:
opengl: glGetMinmaxParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetMinmaxParameterfvEXT:
opengl: glGetMinmaxParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetMinmaxParameteriv:
opengl: glGetMinmaxParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetMinmaxParameterivEXT:
opengl: glGetMinmaxParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glGetMultisamplefv:
opengl: glGetMultisamplefv(pname: GLenum; index: GLuint; val: ptr GLfloat)
glGetMultisamplefvNV:
opengl: glGetMultisamplefvNV(pname: GLenum; index: GLuint; val: ptr GLfloat)
glGetMultiTexEnvfvEXT:
opengl: glGetMultiTexEnvfvEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetMultiTexEnvivEXT:
opengl: glGetMultiTexEnvivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint)
glGetMultiTexGendvEXT:
opengl: glGetMultiTexGendvEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLdouble)
glGetMultiTexGenfvEXT:
opengl: glGetMultiTexGenfvEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLfloat)
glGetMultiTexGenivEXT:
opengl: glGetMultiTexGenivEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLint)
glGetMultiTexImageEXT:
opengl: glGetMultiTexImageEXT(texunit: GLenum; target: GLenum; level: GLint; format: GLenum; type: GLenum; pixels: pointer)
glGetMultiTexLevelParameterfvEXT:
opengl: glGetMultiTexLevelParameterfvEXT(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: ptr GLfloat)
glGetMultiTexLevelParameterivEXT:
opengl: glGetMultiTexLevelParameterivEXT(texunit: GLenum; target: GLenum; level: GLint; pname: GLenum; params: ptr GLint)
glGetMultiTexParameterfvEXT:
opengl: glGetMultiTexParameterfvEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetMultiTexParameterIivEXT:
opengl: glGetMultiTexParameterIivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint)
glGetMultiTexParameterIuivEXT:
opengl: glGetMultiTexParameterIuivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLuint)
glGetMultiTexParameterivEXT:
opengl: glGetMultiTexParameterivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint)
glGetNamedBufferParameteri64v:
opengl: glGetNamedBufferParameteri64v(buffer: GLuint; pname: GLenum; params: ptr GLint64)
glGetNamedBufferParameteriv:
opengl: glGetNamedBufferParameteriv(buffer: GLuint; pname: GLenum; params: ptr GLint)
glGetNamedBufferParameterivEXT:
opengl: glGetNamedBufferParameterivEXT(buffer: GLuint; pname: GLenum; params: ptr GLint)
glGetNamedBufferParameterui64vNV:
opengl: glGetNamedBufferParameterui64vNV(buffer: GLuint; pname: GLenum; params: ptr GLuint64EXT)
glGetNamedBufferPointerv:
opengl: glGetNamedBufferPointerv(buffer: GLuint; pname: GLenum; params: ptr pointer)
glGetNamedBufferPointervEXT:
opengl: glGetNamedBufferPointervEXT(buffer: GLuint; pname: GLenum; params: ptr pointer)
glGetNamedBufferSubData:
opengl: glGetNamedBufferSubData(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer)
glGetNamedBufferSubDataEXT:
opengl: glGetNamedBufferSubDataEXT(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer)
glGetNamedFramebufferAttachmentParameteriv:
opengl: glGetNamedFramebufferAttachmentParameteriv(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: ptr GLint)
glGetNamedFramebufferAttachmentParameterivEXT:
opengl: glGetNamedFramebufferAttachmentParameterivEXT(framebuffer: GLuint; attachment: GLenum; pname: GLenum; params: ptr GLint)
glGetNamedFramebufferParameteriv:
opengl: glGetNamedFramebufferParameteriv(framebuffer: GLuint; pname: GLenum; param: ptr GLint)
glGetNamedFramebufferParameterivEXT:
opengl: glGetNamedFramebufferParameterivEXT(framebuffer: GLuint; pname: GLenum; params: ptr GLint)
glGetNamedProgramivEXT:
opengl: glGetNamedProgramivEXT(program: GLuint; target: GLenum; pname: GLenum; params: ptr GLint)
glGetNamedProgramLocalParameterdvEXT:
opengl: glGetNamedProgramLocalParameterdvEXT(program: GLuint; target: GLenum; index: GLuint; params: ptr GLdouble)
glGetNamedProgramLocalParameterfvEXT:
opengl: glGetNamedProgramLocalParameterfvEXT(program: GLuint; target: GLenum; index: GLuint; params: ptr GLfloat)
glGetNamedProgramLocalParameterIivEXT:
opengl: glGetNamedProgramLocalParameterIivEXT(program: GLuint; target: GLenum; index: GLuint; params: ptr GLint)
glGetNamedProgramLocalParameterIuivEXT:
opengl: glGetNamedProgramLocalParameterIuivEXT(program: GLuint; target: GLenum; index: GLuint; params: ptr GLuint)
glGetNamedProgramStringEXT:
opengl: glGetNamedProgramStringEXT(program: GLuint; target: GLenum; pname: GLenum; string: pointer)
glGetNamedRenderbufferParameteriv:
opengl: glGetNamedRenderbufferParameteriv(renderbuffer: GLuint; pname: GLenum; params: ptr GLint)
glGetNamedRenderbufferParameterivEXT:
opengl: glGetNamedRenderbufferParameterivEXT(renderbuffer: GLuint; pname: GLenum; params: ptr GLint)
glGetNamedStringARB:
opengl: glGetNamedStringARB(namelen: GLint; name: cstring; bufSize: GLsizei; stringlen: ptr GLint; string: cstring)
glGetNamedStringivARB:
opengl: glGetNamedStringivARB(namelen: GLint; name: cstring; pname: GLenum; params: ptr GLint)
glGetnColorTableARB:
opengl: glGetnColorTableARB(target: GLenum; format: GLenum; type: GLenum; bufSize: GLsizei; table: pointer)
glGetnCompressedTexImageARB:
opengl: glGetnCompressedTexImageARB(target: GLenum; lod: GLint; bufSize: GLsizei; img: pointer)
glGetnConvolutionFilterARB:
opengl: glGetnConvolutionFilterARB(target: GLenum; format: GLenum; type: GLenum; bufSize: GLsizei; image: pointer)
glGetnHistogramARB:
opengl: glGetnHistogramARB(target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; bufSize: GLsizei; values: pointer)
glGetnMapdvARB:
opengl: glGetnMapdvARB(target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLdouble)
glGetnMapfvARB:
opengl: glGetnMapfvARB(target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLfloat)
glGetnMapivARB:
opengl: glGetnMapivARB(target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLint)
glGetnMinmaxARB:
opengl: glGetnMinmaxARB(target: GLenum; reset: GLboolean; format: GLenum; type: GLenum; bufSize: GLsizei; values: pointer)
glGetnPixelMapfvARB:
opengl: glGetnPixelMapfvARB(map: GLenum; bufSize: GLsizei; values: ptr GLfloat)
glGetnPixelMapuivARB:
opengl: glGetnPixelMapuivARB(map: GLenum; bufSize: GLsizei; values: ptr GLuint)
glGetnPixelMapusvARB:
opengl: glGetnPixelMapusvARB(map: GLenum; bufSize: GLsizei; values: ptr GLushort)
glGetnPolygonStippleARB:
opengl: glGetnPolygonStippleARB(bufSize: GLsizei; pattern: ptr GLubyte)
glGetnSeparableFilterARB:
opengl: glGetnSeparableFilterARB(target: GLenum; format: GLenum; type: GLenum; rowBufSize: GLsizei; row: pointer; columnBufSize: GLsizei; column: pointer; span: pointer)
glGetnTexImageARB:
opengl: glGetnTexImageARB(target: GLenum; level: GLint; format: GLenum; type: GLenum; bufSize: GLsizei; img: pointer)
glGetnUniformdvARB:
opengl: glGetnUniformdvARB(program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLdouble)
glGetnUniformfvARB:
opengl: glGetnUniformfvARB(program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLfloat)
glGetnUniformfvEXT:
opengl: glGetnUniformfvEXT(program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLfloat)
glGetnUniformivARB:
opengl: glGetnUniformivARB(program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLint)
glGetnUniformivEXT:
opengl: glGetnUniformivEXT(program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLint)
glGetnUniformuivARB:
opengl: glGetnUniformuivARB(program: GLuint; location: GLint; bufSize: GLsizei; params: ptr GLuint)
glGetObjectBufferfvATI:
opengl: glGetObjectBufferfvATI(buffer: GLuint; pname: GLenum; params: ptr GLfloat)
glGetObjectBufferivATI:
opengl: glGetObjectBufferivATI(buffer: GLuint; pname: GLenum; params: ptr GLint)
glGetObjectLabel:
opengl: glGetObjectLabel(identifier: GLenum; name: GLuint; bufSize: GLsizei; length: ptr GLsizei; label: cstring)
glGetObjectLabelEXT:
opengl: glGetObjectLabelEXT(type: GLenum; object: GLuint; bufSize: GLsizei; length: ptr GLsizei; label: cstring)
glGetObjectLabelKHR:
opengl: glGetObjectLabelKHR(identifier: GLenum; name: GLuint; bufSize: GLsizei; length: ptr GLsizei; label: cstring)
glGetObjectParameterfvARB:
opengl: glGetObjectParameterfvARB(obj: GLhandleArb; pname: GLenum; params: ptr GLfloat)
glGetObjectParameterivAPPLE:
opengl: glGetObjectParameterivAPPLE(objectType: GLenum; name: GLuint; pname: GLenum; params: ptr GLint)
glGetObjectParameterivARB:
opengl: glGetObjectParameterivARB(obj: GLhandleArb; pname: GLenum; params: ptr GLint)
glGetObjectPtrLabel:
opengl: glGetObjectPtrLabel(ptr: ptr pointer; bufSize: GLsizei; length: ptr GLsizei; label: cstring)
glGetObjectPtrLabelKHR:
opengl: glGetObjectPtrLabelKHR(ptr: ptr pointer; bufSize: GLsizei; length: ptr GLsizei; label: cstring)
glGetOcclusionQueryivNV:
opengl: glGetOcclusionQueryivNV(id: GLuint; pname: GLenum; params: ptr GLint)
glGetOcclusionQueryuivNV:
opengl: glGetOcclusionQueryuivNV(id: GLuint; pname: GLenum; params: ptr GLuint)
glGetPathColorGenfvNV:
opengl: glGetPathColorGenfvNV(color: GLenum; pname: GLenum; value: ptr GLfloat)
glGetPathColorGenivNV:
opengl: glGetPathColorGenivNV(color: GLenum; pname: GLenum; value: ptr GLint)
glGetPathCommandsNV:
opengl: glGetPathCommandsNV(path: GLuint; commands: ptr GLubyte)
glGetPathCoordsNV:
opengl: glGetPathCoordsNV(path: GLuint; coords: ptr GLfloat)
glGetPathDashArrayNV:
opengl: glGetPathDashArrayNV(path: GLuint; dashArray: ptr GLfloat)
glGetPathLengthNV:
opengl: glGetPathLengthNV(path: GLuint; startSegment: GLsizei; numSegments: GLsizei): GLfloat
glGetPathMetricRangeNV:
opengl: glGetPathMetricRangeNV(metricQueryMask: GLbitfield; firstPathName: GLuint; numPaths: GLsizei; stride: GLsizei; metrics: ptr GLfloat)
glGetPathMetricsNV:
opengl: glGetPathMetricsNV(metricQueryMask: GLbitfield; numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; stride: GLsizei; metrics: ptr GLfloat)
glGetPathParameterfvNV:
opengl: glGetPathParameterfvNV(path: GLuint; pname: GLenum; value: ptr GLfloat)
glGetPathParameterivNV:
opengl: glGetPathParameterivNV(path: GLuint; pname: GLenum; value: ptr GLint)
glGetPathSpacingNV:
opengl: glGetPathSpacingNV(pathListMode: GLenum; numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; advanceScale: GLfloat; kerningScale: GLfloat; transformType: GLenum; returnedSpacing: ptr GLfloat)
glGetPathTexGenfvNV:
opengl: glGetPathTexGenfvNV(texCoordSet: GLenum; pname: GLenum; value: ptr GLfloat)
glGetPathTexGenivNV:
opengl: glGetPathTexGenivNV(texCoordSet: GLenum; pname: GLenum; value: ptr GLint)
glGetPerfMonitorCounterDataAMD:
opengl: glGetPerfMonitorCounterDataAMD(monitor: GLuint; pname: GLenum; dataSize: GLsizei; data: ptr GLuint; bytesWritten: ptr GLint)
glGetPerfMonitorCounterInfoAMD:
opengl: glGetPerfMonitorCounterInfoAMD(group: GLuint; counter: GLuint; pname: GLenum; data: pointer)
glGetPerfMonitorCountersAMD:
opengl: glGetPerfMonitorCountersAMD(group: GLuint; numCounters: ptr GLint; maxActiveCounters: ptr GLint; counterSize: GLsizei; counters: ptr GLuint)
glGetPerfMonitorCounterStringAMD:
opengl: glGetPerfMonitorCounterStringAMD(group: GLuint; counter: GLuint; bufSize: GLsizei; length: ptr GLsizei; counterString: cstring)
glGetPerfMonitorGroupsAMD:
opengl: glGetPerfMonitorGroupsAMD(numGroups: ptr GLint; groupsSize: GLsizei; groups: ptr GLuint)
glGetPerfMonitorGroupStringAMD:
opengl: glGetPerfMonitorGroupStringAMD(group: GLuint; bufSize: GLsizei; length: ptr GLsizei; groupString: cstring)
glGetPixelMapfv:
opengl: glGetPixelMapfv(map: GLenum; values: ptr GLfloat)
glGetPixelMapuiv:
opengl: glGetPixelMapuiv(map: GLenum; values: ptr GLuint)
glGetPixelMapusv:
opengl: glGetPixelMapusv(map: GLenum; values: ptr GLushort)
glGetPixelMapxv:
opengl: glGetPixelMapxv(map: GLenum; size: GLint; values: ptr GLfixed)
glGetPixelTexGenParameterfvSGIS:
opengl: glGetPixelTexGenParameterfvSGIS(pname: GLenum; params: ptr GLfloat)
glGetPixelTexGenParameterivSGIS:
opengl: glGetPixelTexGenParameterivSGIS(pname: GLenum; params: ptr GLint)
glGetPixelTransformParameterfvEXT:
opengl: glGetPixelTransformParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetPixelTransformParameterivEXT:
opengl: glGetPixelTransformParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glGetPointerIndexedvEXT:
opengl: glGetPointerIndexedvEXT(target: GLenum; index: GLuint; data: ptr pointer)
glGetPointeri_vEXT:
opengl: glGetPointeri_vEXT(pname: GLenum; index: GLuint; params: ptr pointer)
glGetPointerv:
opengl: glGetPointerv(pname: GLenum; params: ptr pointer)
glGetPointervEXT:
opengl: glGetPointervEXT(pname: GLenum; params: ptr pointer)
glGetPointervKHR:
opengl: glGetPointervKHR(pname: GLenum; params: ptr pointer)
glGetPolygonStipple:
opengl: glGetPolygonStipple(mask: ptr GLubyte)
glGetProc:
opengl: glGetProc(name: cstring): pointer
glGetProcAddress:
sdl2: glGetProcAddress(procedure: cstring): pointer
glGetProgramBinary:
opengl: glGetProgramBinary(program: GLuint; bufSize: GLsizei; length: ptr GLsizei; binaryFormat: ptr GLenum; binary: pointer)
glGetProgramBinaryOES:
opengl: glGetProgramBinaryOES(program: GLuint; bufSize: GLsizei; length: ptr GLsizei; binaryFormat: ptr GLenum; binary: pointer)
glGetProgramEnvParameterdvARB:
opengl: glGetProgramEnvParameterdvARB(target: GLenum; index: GLuint; params: ptr GLdouble)
glGetProgramEnvParameterfvARB:
opengl: glGetProgramEnvParameterfvARB(target: GLenum; index: GLuint; params: ptr GLfloat)
glGetProgramEnvParameterIivNV:
opengl: glGetProgramEnvParameterIivNV(target: GLenum; index: GLuint; params: ptr GLint)
glGetProgramEnvParameterIuivNV:
opengl: glGetProgramEnvParameterIuivNV(target: GLenum; index: GLuint; params: ptr GLuint)
glGetProgramInfoLog:
opengl: glGetProgramInfoLog(program: GLuint; bufSize: GLsizei; length: ptr GLsizei; infoLog: cstring)
glGetProgramInterfaceiv:
opengl: glGetProgramInterfaceiv(program: GLuint; programInterface: GLenum; pname: GLenum; params: ptr GLint)
glGetProgramiv:
opengl: glGetProgramiv(program: GLuint; pname: GLenum; params: ptr GLint)
glGetProgramivARB:
opengl: glGetProgramivARB(target: GLenum; pname: GLenum; params: ptr GLint)
glGetProgramivNV:
opengl: glGetProgramivNV(id: GLuint; pname: GLenum; params: ptr GLint)
glGetProgramLocalParameterdvARB:
opengl: glGetProgramLocalParameterdvARB(target: GLenum; index: GLuint; params: ptr GLdouble)
glGetProgramLocalParameterfvARB:
opengl: glGetProgramLocalParameterfvARB(target: GLenum; index: GLuint; params: ptr GLfloat)
glGetProgramLocalParameterIivNV:
opengl: glGetProgramLocalParameterIivNV(target: GLenum; index: GLuint; params: ptr GLint)
glGetProgramLocalParameterIuivNV:
opengl: glGetProgramLocalParameterIuivNV(target: GLenum; index: GLuint; params: ptr GLuint)
glGetProgramNamedParameterdvNV:
opengl: glGetProgramNamedParameterdvNV(id: GLuint; len: GLsizei; name: ptr GLubyte; params: ptr GLdouble)
glGetProgramNamedParameterfvNV:
opengl: glGetProgramNamedParameterfvNV(id: GLuint; len: GLsizei; name: ptr GLubyte; params: ptr GLfloat)
glGetProgramParameterdvNV:
opengl: glGetProgramParameterdvNV(target: GLenum; index: GLuint; pname: GLenum; params: ptr GLdouble)
glGetProgramParameterfvNV:
opengl: glGetProgramParameterfvNV(target: GLenum; index: GLuint; pname: GLenum; params: ptr GLfloat)
glGetProgramPipelineInfoLog:
opengl: glGetProgramPipelineInfoLog(pipeline: GLuint; bufSize: GLsizei; length: ptr GLsizei; infoLog: cstring)
glGetProgramPipelineInfoLogEXT:
opengl: glGetProgramPipelineInfoLogEXT(pipeline: GLuint; bufSize: GLsizei; length: ptr GLsizei; infoLog: cstring)
glGetProgramPipelineiv:
opengl: glGetProgramPipelineiv(pipeline: GLuint; pname: GLenum; params: ptr GLint)
glGetProgramPipelineivEXT:
opengl: glGetProgramPipelineivEXT(pipeline: GLuint; pname: GLenum; params: ptr GLint)
glGetProgramResourceIndex:
opengl: glGetProgramResourceIndex(program: GLuint; programInterface: GLenum; name: cstring): GLuint
glGetProgramResourceiv:
opengl: glGetProgramResourceiv(program: GLuint; programInterface: GLenum; index: GLuint; propCount: GLsizei; props: ptr GLenum; bufSize: GLsizei; length: ptr GLsizei; params: ptr GLint)
glGetProgramResourceLocation:
opengl: glGetProgramResourceLocation(program: GLuint; programInterface: GLenum; name: cstring): GLint
glGetProgramResourceLocationIndex:
opengl: glGetProgramResourceLocationIndex(program: GLuint; programInterface: GLenum; name: cstring): GLint
glGetProgramResourceName:
opengl: glGetProgramResourceName(program: GLuint; programInterface: GLenum; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; name: cstring)
glGetProgramStageiv:
opengl: glGetProgramStageiv(program: GLuint; shadertype: GLenum; pname: GLenum; values: ptr GLint)
glGetProgramStringARB:
opengl: glGetProgramStringARB(target: GLenum; pname: GLenum; string: pointer)
glGetProgramStringNV:
opengl: glGetProgramStringNV(id: GLuint; pname: GLenum; program: ptr GLubyte)
glGetProgramSubroutineParameteruivNV:
opengl: glGetProgramSubroutineParameteruivNV(target: GLenum; index: GLuint; param: ptr GLuint)
glGetQueryBufferObjecti64v:
opengl: glGetQueryBufferObjecti64v(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr)
glGetQueryBufferObjectiv:
opengl: glGetQueryBufferObjectiv(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr)
glGetQueryBufferObjectui64v:
opengl: glGetQueryBufferObjectui64v(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr)
glGetQueryBufferObjectuiv:
opengl: glGetQueryBufferObjectuiv(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr)
glGetQueryIndexediv:
opengl: glGetQueryIndexediv(target: GLenum; index: GLuint; pname: GLenum; params: ptr GLint)
glGetQueryiv:
opengl: glGetQueryiv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetQueryivARB:
opengl: glGetQueryivARB(target: GLenum; pname: GLenum; params: ptr GLint)
glGetQueryivEXT:
opengl: glGetQueryivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glGetQueryObjecti64v:
opengl: glGetQueryObjecti64v(id: GLuint; pname: GLenum; params: ptr GLint64)
glGetQueryObjecti64vEXT:
opengl: glGetQueryObjecti64vEXT(id: GLuint; pname: GLenum; params: ptr GLint64)
glGetQueryObjectiv:
opengl: glGetQueryObjectiv(id: GLuint; pname: GLenum; params: ptr GLint)
glGetQueryObjectivARB:
opengl: glGetQueryObjectivARB(id: GLuint; pname: GLenum; params: ptr GLint)
glGetQueryObjectivEXT:
opengl: glGetQueryObjectivEXT(id: GLuint; pname: GLenum; params: ptr GLint)
glGetQueryObjectui64v:
opengl: glGetQueryObjectui64v(id: GLuint; pname: GLenum; params: ptr GLuint64)
glGetQueryObjectui64vEXT:
opengl: glGetQueryObjectui64vEXT(id: GLuint; pname: GLenum; params: ptr GLuint64)
glGetQueryObjectuiv:
opengl: glGetQueryObjectuiv(id: GLuint; pname: GLenum; params: ptr GLuint)
glGetQueryObjectuivARB:
opengl: glGetQueryObjectuivARB(id: GLuint; pname: GLenum; params: ptr GLuint)
glGetQueryObjectuivEXT:
opengl: glGetQueryObjectuivEXT(id: GLuint; pname: GLenum; params: ptr GLuint)
glGetRenderbufferParameteriv:
opengl: glGetRenderbufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetRenderbufferParameterivEXT:
opengl: glGetRenderbufferParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glGetRenderbufferParameterivOES:
opengl: glGetRenderbufferParameterivOES(target: GLenum; pname: GLenum; params: ptr GLint)
glGetSamplerParameterfv:
opengl: glGetSamplerParameterfv(sampler: GLuint; pname: GLenum; params: ptr GLfloat)
glGetSamplerParameterIiv:
opengl: glGetSamplerParameterIiv(sampler: GLuint; pname: GLenum; params: ptr GLint)
glGetSamplerParameterIuiv:
opengl: glGetSamplerParameterIuiv(sampler: GLuint; pname: GLenum; params: ptr GLuint)
glGetSamplerParameteriv:
opengl: glGetSamplerParameteriv(sampler: GLuint; pname: GLenum; params: ptr GLint)
glGetSeparableFilter:
opengl: glGetSeparableFilter(target: GLenum; format: GLenum; type: GLenum; row: pointer; column: pointer; span: pointer)
glGetSeparableFilterEXT:
opengl: glGetSeparableFilterEXT(target: GLenum; format: GLenum; type: GLenum; row: pointer; column: pointer; span: pointer)
glGetShaderInfoLog:
opengl: glGetShaderInfoLog(shader: GLuint; bufSize: GLsizei; length: ptr GLsizei; infoLog: cstring)
glGetShaderiv:
opengl: glGetShaderiv(shader: GLuint; pname: GLenum; params: ptr GLint)
glGetShaderPrecisionFormat:
opengl: glGetShaderPrecisionFormat(shadertype: GLenum; precisiontype: GLenum; range: ptr GLint; precision: ptr GLint)
glGetShaderSource:
opengl: glGetShaderSource(shader: GLuint; bufSize: GLsizei; length: ptr GLsizei; source: cstring)
glGetShaderSourceARB:
opengl: glGetShaderSourceARB(obj: GLhandleArb; maxLength: GLsizei; length: ptr GLsizei; source: cstring)
glGetSharpenTexFuncSGIS:
opengl: glGetSharpenTexFuncSGIS(target: GLenum; points: ptr GLfloat)
glGetString:
opengl: glGetString(name: GLenum): ptr GLubyte
glGetStringi:
opengl: glGetStringi(name: GLenum; index: GLuint): ptr GLubyte
glGetSubroutineIndex:
opengl: glGetSubroutineIndex(program: GLuint; shadertype: GLenum; name: cstring): GLuint
glGetSubroutineUniformLocation:
opengl: glGetSubroutineUniformLocation(program: GLuint; shadertype: GLenum; name: cstring): GLint
glGetSwapInterval:
sdl2: glGetSwapInterval(): cint
glGetSynciv:
opengl: glGetSynciv(sync: GLsync; pname: GLenum; bufSize: GLsizei; length: ptr GLsizei; values: ptr GLint)
glGetSyncivAPPLE:
opengl: glGetSyncivAPPLE(sync: GLsync; pname: GLenum; bufSize: GLsizei; length: ptr GLsizei; values: ptr GLint)
glGetTexBumpParameterfvATI:
opengl: glGetTexBumpParameterfvATI(pname: GLenum; param: ptr GLfloat)
glGetTexBumpParameterivATI:
opengl: glGetTexBumpParameterivATI(pname: GLenum; param: ptr GLint)
glGetTexEnvfv:
opengl: glGetTexEnvfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetTexEnviv:
opengl: glGetTexEnviv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetTexEnvxv:
opengl: glGetTexEnvxv(target: GLenum; pname: GLenum; params: ptr GLfixed)
glGetTexEnvxvOES:
opengl: glGetTexEnvxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
glGetTexFilterFuncSGIS:
opengl: glGetTexFilterFuncSGIS(target: GLenum; filter: GLenum; weights: ptr GLfloat)
glGetTexGendv:
opengl: glGetTexGendv(coord: GLenum; pname: GLenum; params: ptr GLdouble)
glGetTexGenfv:
opengl: glGetTexGenfv(coord: GLenum; pname: GLenum; params: ptr GLfloat)
glGetTexGenfvOES:
opengl: glGetTexGenfvOES(coord: GLenum; pname: GLenum; params: ptr GLfloat)
glGetTexGeniv:
opengl: glGetTexGeniv(coord: GLenum; pname: GLenum; params: ptr GLint)
glGetTexGenivOES:
opengl: glGetTexGenivOES(coord: GLenum; pname: GLenum; params: ptr GLint)
glGetTexGenxvOES:
opengl: glGetTexGenxvOES(coord: GLenum; pname: GLenum; params: ptr GLfixed)
glGetTexImage:
opengl: glGetTexImage(target: GLenum; level: GLint; format: GLenum; type: GLenum; pixels: pointer)
glGetTexLevelParameterfv:
opengl: glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum; params: ptr GLfloat)
glGetTexLevelParameteriv:
opengl: glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum; params: ptr GLint)
glGetTexLevelParameterxvOES:
opengl: glGetTexLevelParameterxvOES(target: GLenum; level: GLint; pname: GLenum; params: ptr GLfixed)
glGetTexParameterfv:
opengl: glGetTexParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetTexParameterIiv:
opengl: glGetTexParameterIiv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetTexParameterIivEXT:
opengl: glGetTexParameterIivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glGetTexParameterIuiv:
opengl: glGetTexParameterIuiv(target: GLenum; pname: GLenum; params: ptr GLuint)
glGetTexParameterIuivEXT:
opengl: glGetTexParameterIuivEXT(target: GLenum; pname: GLenum; params: ptr GLuint)
glGetTexParameteriv:
opengl: glGetTexParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glGetTexParameterPointervAPPLE:
opengl: glGetTexParameterPointervAPPLE(target: GLenum; pname: GLenum; params: ptr pointer)
glGetTexParameterxv:
opengl: glGetTexParameterxv(target: GLenum; pname: GLenum; params: ptr GLfixed)
glGetTexParameterxvOES:
opengl: glGetTexParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
glGetTextureHandleARB:
opengl: glGetTextureHandleARB(texture: GLuint): GLuint64
glGetTextureHandleNV:
opengl: glGetTextureHandleNV(texture: GLuint): GLuint64
glGetTextureImage:
opengl: glGetTextureImage(texture: GLuint; level: GLint; format: GLenum; type: GLenum; bufSize: GLsizei; pixels: pointer)
glGetTextureImageEXT:
opengl: glGetTextureImageEXT(texture: GLuint; target: GLenum; level: GLint; format: GLenum; type: GLenum; pixels: pointer)
GL_GET_TEXTURE_IMAGE_FORMAT:
opengl: GL_GET_TEXTURE_IMAGE_FORMAT
GL_GET_TEXTURE_IMAGE_TYPE:
opengl: GL_GET_TEXTURE_IMAGE_TYPE
glGetTextureLevelParameterfv:
opengl: glGetTextureLevelParameterfv(texture: GLuint; level: GLint; pname: GLenum; params: ptr cfloat)
glGetTextureLevelParameterfvEXT:
opengl: glGetTextureLevelParameterfvEXT(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: ptr GLfloat)
glGetTextureLevelParameteriv:
opengl: glGetTextureLevelParameteriv(texture: GLuint; level: GLint; pname: GLenum; params: ptr GLint)
glGetTextureLevelParameterivEXT:
opengl: glGetTextureLevelParameterivEXT(texture: GLuint; target: GLenum; level: GLint; pname: GLenum; params: ptr GLint)
glGetTextureParameterfv:
opengl: glGetTextureParameterfv(texture: GLuint; pname: GLenum; params: ptr cfloat)
glGetTextureParameterfvEXT:
opengl: glGetTextureParameterfvEXT(texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLfloat)
glGetTextureParameterIiv:
opengl: glGetTextureParameterIiv(texture: GLuint; pname: GLenum; params: ptr GLint)
glGetTextureParameterIivEXT:
opengl: glGetTextureParameterIivEXT(texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLint)
glGetTextureParameterIuiv:
opengl: glGetTextureParameterIuiv(texture: GLuint; pname: GLenum; params: ptr GLuint)
glGetTextureParameterIuivEXT:
opengl: glGetTextureParameterIuivEXT(texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLuint)
glGetTextureParameteriv:
opengl: glGetTextureParameteriv(texture: GLuint; pname: GLenum; params: ptr GLint)
glGetTextureParameterivEXT:
opengl: glGetTextureParameterivEXT(texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLint)
glGetTextureSamplerHandleARB:
opengl: glGetTextureSamplerHandleARB(texture: GLuint; sampler: GLuint): GLuint64
glGetTextureSamplerHandleNV:
opengl: glGetTextureSamplerHandleNV(texture: GLuint; sampler: GLuint): GLuint64
glGetTextureSubImage:
opengl: glGetTextureSubImage(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; bufSize: GLsizei; pixels: pointer)
glGetTrackMatrixivNV:
opengl: glGetTrackMatrixivNV(target: GLenum; address: GLuint; pname: GLenum; params: ptr GLint)
glGetTransformFeedbacki64_v:
opengl: glGetTransformFeedbacki64_v(xfb: GLuint; pname: GLenum; index: GLuint; param: ptr GLint64)
glGetTransformFeedbacki_v:
opengl: glGetTransformFeedbacki_v(xfb: GLuint; pname: GLenum; index: GLuint; param: ptr GLint)
glGetTransformFeedbackiv:
opengl: glGetTransformFeedbackiv(xfb: GLuint; pname: GLenum; param: ptr GLint)
glGetTransformFeedbackVarying:
opengl: glGetTransformFeedbackVarying(program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLsizei; type: ptr GLenum; name: cstring)
glGetTransformFeedbackVaryingEXT:
opengl: glGetTransformFeedbackVaryingEXT(program: GLuint; index: GLuint; bufSize: GLsizei; length: ptr GLsizei; size: ptr GLsizei; type: ptr GLenum; name: cstring)
glGetTransformFeedbackVaryingNV:
opengl: glGetTransformFeedbackVaryingNV(program: GLuint; index: GLuint; location: ptr GLint)
glGetTranslatedShaderSourceANGLE:
opengl: glGetTranslatedShaderSourceANGLE(shader: GLuint; bufsize: GLsizei; length: ptr GLsizei; source: cstring)
glGetUniformBlockIndex:
opengl: glGetUniformBlockIndex(program: GLuint; uniformBlockName: cstring): GLuint
glGetUniformBufferSizeEXT:
opengl: glGetUniformBufferSizeEXT(program: GLuint; location: GLint): GLint
glGetUniformdv:
opengl: glGetUniformdv(program: GLuint; location: GLint; params: ptr GLdouble)
glGetUniformfv:
opengl: glGetUniformfv(program: GLuint; location: GLint; params: ptr GLfloat)
glGetUniformfvARB:
opengl: glGetUniformfvARB(programObj: GLhandleArb; location: GLint; params: ptr GLfloat)
glGetUniformi64vNV:
opengl: glGetUniformi64vNV(program: GLuint; location: GLint; params: ptr GLint64EXT)
glGetUniformIndices:
opengl: glGetUniformIndices(program: GLuint; uniformCount: GLsizei; uniformNames: cstringArray; uniformIndices: ptr GLuint)
glGetUniformiv:
opengl: glGetUniformiv(program: GLuint; location: GLint; params: ptr GLint)
glGetUniformivARB:
opengl: glGetUniformivARB(programObj: GLhandleArb; location: GLint; params: ptr GLint)
glGetUniformLocation:
opengl: glGetUniformLocation(program: GLuint; name: cstring): GLint
glGetUniformLocationARB:
opengl: glGetUniformLocationARB(programObj: GLhandleArb; name: cstring): GLint
glGetUniformOffsetEXT:
opengl: glGetUniformOffsetEXT(program: GLuint; location: GLint): GLintptr
glGetUniformSubroutineuiv:
opengl: glGetUniformSubroutineuiv(shadertype: GLenum; location: GLint; params: ptr GLuint)
glGetUniformui64vNV:
opengl: glGetUniformui64vNV(program: GLuint; location: GLint; params: ptr GLuint64EXT)
glGetUniformuiv:
opengl: glGetUniformuiv(program: GLuint; location: GLint; params: ptr GLuint)
glGetUniformuivEXT:
opengl: glGetUniformuivEXT(program: GLuint; location: GLint; params: ptr GLuint)
glGetVariantArrayObjectfvATI:
opengl: glGetVariantArrayObjectfvATI(id: GLuint; pname: GLenum; params: ptr GLfloat)
glGetVariantArrayObjectivATI:
opengl: glGetVariantArrayObjectivATI(id: GLuint; pname: GLenum; params: ptr GLint)
glGetVariantBooleanvEXT:
opengl: glGetVariantBooleanvEXT(id: GLuint; value: GLenum; data: ptr GLboolean)
glGetVariantFloatvEXT:
opengl: glGetVariantFloatvEXT(id: GLuint; value: GLenum; data: ptr GLfloat)
glGetVariantIntegervEXT:
opengl: glGetVariantIntegervEXT(id: GLuint; value: GLenum; data: ptr GLint)
glGetVariantPointervEXT:
opengl: glGetVariantPointervEXT(id: GLuint; value: GLenum; data: ptr pointer)
glGetVaryingLocationNV:
opengl: glGetVaryingLocationNV(program: GLuint; name: cstring): GLint
glGetVertexArrayIndexed64iv:
opengl: glGetVertexArrayIndexed64iv(vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr GLint64)
glGetVertexArrayIndexediv:
opengl: glGetVertexArrayIndexediv(vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr GLint)
glGetVertexArrayIntegeri_vEXT:
opengl: glGetVertexArrayIntegeri_vEXT(vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr GLint)
glGetVertexArrayIntegervEXT:
opengl: glGetVertexArrayIntegervEXT(vaobj: GLuint; pname: GLenum; param: ptr GLint)
glGetVertexArrayiv:
opengl: glGetVertexArrayiv(vaobj: GLuint; pname: GLenum; param: ptr GLint)
glGetVertexArrayPointeri_vEXT:
opengl: glGetVertexArrayPointeri_vEXT(vaobj: GLuint; index: GLuint; pname: GLenum; param: ptr pointer)
glGetVertexArrayPointervEXT:
opengl: glGetVertexArrayPointervEXT(vaobj: GLuint; pname: GLenum; param: ptr pointer)
glGetVertexAttribArrayObjectfvATI:
opengl: glGetVertexAttribArrayObjectfvATI(index: GLuint; pname: GLenum; params: ptr GLfloat)
glGetVertexAttribArrayObjectivATI:
opengl: glGetVertexAttribArrayObjectivATI(index: GLuint; pname: GLenum; params: ptr GLint)
glGetVertexAttribdv:
opengl: glGetVertexAttribdv(index: GLuint; pname: GLenum; params: ptr GLdouble)
glGetVertexAttribdvARB:
opengl: glGetVertexAttribdvARB(index: GLuint; pname: GLenum; params: ptr GLdouble)
glGetVertexAttribdvNV:
opengl: glGetVertexAttribdvNV(index: GLuint; pname: GLenum; params: ptr GLdouble)
glGetVertexAttribfv:
opengl: glGetVertexAttribfv(index: GLuint; pname: GLenum; params: ptr GLfloat)
glGetVertexAttribfvARB:
opengl: glGetVertexAttribfvARB(index: GLuint; pname: GLenum; params: ptr GLfloat)
glGetVertexAttribfvNV:
opengl: glGetVertexAttribfvNV(index: GLuint; pname: GLenum; params: ptr GLfloat)
glGetVertexAttribIiv:
opengl: glGetVertexAttribIiv(index: GLuint; pname: GLenum; params: ptr GLint)
glGetVertexAttribIivEXT:
opengl: glGetVertexAttribIivEXT(index: GLuint; pname: GLenum; params: ptr GLint)
glGetVertexAttribIuiv:
opengl: glGetVertexAttribIuiv(index: GLuint; pname: GLenum; params: ptr GLuint)
glGetVertexAttribIuivEXT:
opengl: glGetVertexAttribIuivEXT(index: GLuint; pname: GLenum; params: ptr GLuint)
glGetVertexAttribiv:
opengl: glGetVertexAttribiv(index: GLuint; pname: GLenum; params: ptr GLint)
glGetVertexAttribivARB:
opengl: glGetVertexAttribivARB(index: GLuint; pname: GLenum; params: ptr GLint)
glGetVertexAttribivNV:
opengl: glGetVertexAttribivNV(index: GLuint; pname: GLenum; params: ptr GLint)
glGetVertexAttribLdv:
opengl: glGetVertexAttribLdv(index: GLuint; pname: GLenum; params: ptr GLdouble)
glGetVertexAttribLdvEXT:
opengl: glGetVertexAttribLdvEXT(index: GLuint; pname: GLenum; params: ptr GLdouble)
glGetVertexAttribLi64vNV:
opengl: glGetVertexAttribLi64vNV(index: GLuint; pname: GLenum; params: ptr GLint64EXT)
glGetVertexAttribLui64vARB:
opengl: glGetVertexAttribLui64vARB(index: GLuint; pname: GLenum; params: ptr GLuint64EXT)
glGetVertexAttribLui64vNV:
opengl: glGetVertexAttribLui64vNV(index: GLuint; pname: GLenum; params: ptr GLuint64EXT)
glGetVertexAttribPointerv:
opengl: glGetVertexAttribPointerv(index: GLuint; pname: GLenum; pointer: ptr pointer)
glGetVertexAttribPointervARB:
opengl: glGetVertexAttribPointervARB(index: GLuint; pname: GLenum; pointer: ptr pointer)
glGetVertexAttribPointervNV:
opengl: glGetVertexAttribPointervNV(index: GLuint; pname: GLenum; pointer: ptr pointer)
glGetVideoCaptureivNV:
opengl: glGetVideoCaptureivNV(video_capture_slot: GLuint; pname: GLenum; params: ptr GLint)
glGetVideoCaptureStreamdvNV:
opengl: glGetVideoCaptureStreamdvNV(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLdouble)
glGetVideoCaptureStreamfvNV:
opengl: glGetVideoCaptureStreamfvNV(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLfloat)
glGetVideoCaptureStreamivNV:
opengl: glGetVideoCaptureStreamivNV(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLint)
glGetVideoi64vNV:
opengl: glGetVideoi64vNV(video_slot: GLuint; pname: GLenum; params: ptr GLint64EXT)
glGetVideoivNV:
opengl: glGetVideoivNV(video_slot: GLuint; pname: GLenum; params: ptr GLint)
glGetVideoui64vNV:
opengl: glGetVideoui64vNV(video_slot: GLuint; pname: GLenum; params: ptr GLuint64EXT)
glGetVideouivNV:
opengl: glGetVideouivNV(video_slot: GLuint; pname: GLenum; params: ptr GLuint)
glGlobalAlphaFactorbSUN:
opengl: glGlobalAlphaFactorbSUN(factor: GLbyte)
glGlobalAlphaFactordSUN:
opengl: glGlobalAlphaFactordSUN(factor: GLdouble)
glGlobalAlphaFactorfSUN:
opengl: glGlobalAlphaFactorfSUN(factor: GLfloat)
glGlobalAlphaFactoriSUN:
opengl: glGlobalAlphaFactoriSUN(factor: GLint)
glGlobalAlphaFactorsSUN:
opengl: glGlobalAlphaFactorsSUN(factor: GLshort)
GL_GLOBAL_ALPHA_FACTOR_SUN:
opengl: GL_GLOBAL_ALPHA_FACTOR_SUN
glGlobalAlphaFactorubSUN:
opengl: glGlobalAlphaFactorubSUN(factor: GLubyte)
glGlobalAlphaFactoruiSUN:
opengl: glGlobalAlphaFactoruiSUN(factor: GLuint)
glGlobalAlphaFactorusSUN:
opengl: glGlobalAlphaFactorusSUN(factor: GLushort)
GL_GLOBAL_ALPHA_SUN:
opengl: GL_GLOBAL_ALPHA_SUN
GL_GLYPH_HAS_KERNING_BIT_NV:
opengl: GL_GLYPH_HAS_KERNING_BIT_NV
GL_GLYPH_HEIGHT_BIT_NV:
opengl: GL_GLYPH_HEIGHT_BIT_NV
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV:
opengl: GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV:
opengl: GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV:
opengl: GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV:
opengl: GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV:
opengl: GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV:
opengl: GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
GL_GLYPH_WIDTH_BIT_NV:
opengl: GL_GLYPH_WIDTH_BIT_NV
GL_GPU_ADDRESS_NV:
opengl: GL_GPU_ADDRESS_NV
GL_GPU_DISJOINT_EXT:
opengl: GL_GPU_DISJOINT_EXT
GL_GPU_OPTIMIZED_QCOM:
opengl: GL_GPU_OPTIMIZED_QCOM
GL_GREATER:
opengl: GL_GREATER
GL_GREEN:
opengl: GL_GREEN
GL_GREEN_BIAS:
opengl: GL_GREEN_BIAS
GL_GREEN_BIT_ATI:
opengl: GL_GREEN_BIT_ATI
GL_GREEN_BITS:
opengl: GL_GREEN_BITS
GL_GREEN_INTEGER:
opengl: GL_GREEN_INTEGER
GL_GREEN_INTEGER_EXT:
opengl: GL_GREEN_INTEGER_EXT
GL_GREEN_MAX_CLAMP_INGR:
opengl: GL_GREEN_MAX_CLAMP_INGR
GL_GREEN_MIN_CLAMP_INGR:
opengl: GL_GREEN_MIN_CLAMP_INGR
GL_GREEN_SCALE:
opengl: GL_GREEN_SCALE
GL_GUILTY_CONTEXT_RESET_ARB:
opengl: GL_GUILTY_CONTEXT_RESET_ARB
GL_GUILTY_CONTEXT_RESET_EXT:
opengl: GL_GUILTY_CONTEXT_RESET_EXT
GL_HALF_APPLE:
opengl: GL_HALF_APPLE
GL_HALF_BIAS_NEGATE_NV:
opengl: GL_HALF_BIAS_NEGATE_NV
GL_HALF_BIAS_NORMAL_NV:
opengl: GL_HALF_BIAS_NORMAL_NV
GL_HALF_BIT_ATI:
opengl: GL_HALF_BIT_ATI
GL_HALF_FLOAT:
opengl: GL_HALF_FLOAT
GL_HALF_FLOAT_ARB:
opengl: GL_HALF_FLOAT_ARB
GL_HALF_FLOAT_NV:
opengl: GL_HALF_FLOAT_NV
GL_HALF_FLOAT_OES:
opengl: GL_HALF_FLOAT_OES
GLhalfNv:
opengl: GLhalfNv
GLhandle:
opengl: GLhandle
GL_HARDLIGHT_NV:
opengl: GL_HARDLIGHT_NV
GL_HARDMIX_NV:
opengl: GL_HARDMIX_NV
GL_HI_BIAS_NV:
opengl: GL_HI_BIAS_NV
GL_HIGH_FLOAT:
opengl: GL_HIGH_FLOAT
GL_HIGH_INT:
opengl: GL_HIGH_INT
GL_HILO16_NV:
opengl: GL_HILO16_NV
GL_HILO8_NV:
opengl: GL_HILO8_NV
GL_HILO_NV:
opengl: GL_HILO_NV
glHint:
opengl: glHint(target: GLenum; mode: GLenum)
GL_HINT_BIT:
opengl: GL_HINT_BIT
glHintPGI:
opengl: glHintPGI(target: GLenum; mode: GLint)
GL_HI_SCALE_NV:
opengl: GL_HI_SCALE_NV
GL_HISTOGRAM:
opengl: GL_HISTOGRAM
glHistogram:
opengl: glHistogram(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean)
GL_HISTOGRAM_ALPHA_SIZE:
opengl: GL_HISTOGRAM_ALPHA_SIZE
GL_HISTOGRAM_ALPHA_SIZE_EXT:
opengl: GL_HISTOGRAM_ALPHA_SIZE_EXT
GL_HISTOGRAM_BLUE_SIZE:
opengl: GL_HISTOGRAM_BLUE_SIZE
GL_HISTOGRAM_BLUE_SIZE_EXT:
opengl: GL_HISTOGRAM_BLUE_SIZE_EXT
GL_HISTOGRAM_EXT:
opengl: GL_HISTOGRAM_EXT
glHistogramEXT:
opengl: glHistogramEXT(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean)
GL_HISTOGRAM_FORMAT:
opengl: GL_HISTOGRAM_FORMAT
GL_HISTOGRAM_FORMAT_EXT:
opengl: GL_HISTOGRAM_FORMAT_EXT
GL_HISTOGRAM_GREEN_SIZE:
opengl: GL_HISTOGRAM_GREEN_SIZE
GL_HISTOGRAM_GREEN_SIZE_EXT:
opengl: GL_HISTOGRAM_GREEN_SIZE_EXT
GL_HISTOGRAM_LUMINANCE_SIZE:
opengl: GL_HISTOGRAM_LUMINANCE_SIZE
GL_HISTOGRAM_LUMINANCE_SIZE_EXT:
opengl: GL_HISTOGRAM_LUMINANCE_SIZE_EXT
GL_HISTOGRAM_RED_SIZE:
opengl: GL_HISTOGRAM_RED_SIZE
GL_HISTOGRAM_RED_SIZE_EXT:
opengl: GL_HISTOGRAM_RED_SIZE_EXT
GL_HISTOGRAM_SINK:
opengl: GL_HISTOGRAM_SINK
GL_HISTOGRAM_SINK_EXT:
opengl: GL_HISTOGRAM_SINK_EXT
GL_HISTOGRAM_WIDTH:
opengl: GL_HISTOGRAM_WIDTH
GL_HISTOGRAM_WIDTH_EXT:
opengl: GL_HISTOGRAM_WIDTH_EXT
GL_HORIZONTAL_LINE_TO_NV:
opengl: GL_HORIZONTAL_LINE_TO_NV
GL_HSL_COLOR_NV:
opengl: GL_HSL_COLOR_NV
GL_HSL_HUE_NV:
opengl: GL_HSL_HUE_NV
GL_HSL_LUMINOSITY_NV:
opengl: GL_HSL_LUMINOSITY_NV
GL_HSL_SATURATION_NV:
opengl: GL_HSL_SATURATION_NV
GL_IDENTITY_NV:
opengl: GL_IDENTITY_NV
glIglooInterfaceSGIX:
opengl: glIglooInterfaceSGIX(pname: GLenum; params: pointer)
GL_IGNORE_BORDER_HP:
opengl: GL_IGNORE_BORDER_HP
GL_IMAGE_1D:
opengl: GL_IMAGE_1D
GL_IMAGE_1D_ARRAY:
opengl: GL_IMAGE_1D_ARRAY
GL_IMAGE_1D_ARRAY_EXT:
opengl: GL_IMAGE_1D_ARRAY_EXT
GL_IMAGE_1D_EXT:
opengl: GL_IMAGE_1D_EXT
GL_IMAGE_2D:
opengl: GL_IMAGE_2D
GL_IMAGE_2D_ARRAY:
opengl: GL_IMAGE_2D_ARRAY
GL_IMAGE_2D_ARRAY_EXT:
opengl: GL_IMAGE_2D_ARRAY_EXT
GL_IMAGE_2D_EXT:
opengl: GL_IMAGE_2D_EXT
GL_IMAGE_2D_MULTISAMPLE:
opengl: GL_IMAGE_2D_MULTISAMPLE
GL_IMAGE_2D_MULTISAMPLE_ARRAY:
opengl: GL_IMAGE_2D_MULTISAMPLE_ARRAY
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT:
opengl: GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
GL_IMAGE_2D_MULTISAMPLE_EXT:
opengl: GL_IMAGE_2D_MULTISAMPLE_EXT
GL_IMAGE_2D_RECT:
opengl: GL_IMAGE_2D_RECT
GL_IMAGE_2D_RECT_EXT:
opengl: GL_IMAGE_2D_RECT_EXT
GL_IMAGE_3D:
opengl: GL_IMAGE_3D
GL_IMAGE_3D_EXT:
opengl: GL_IMAGE_3D_EXT
GL_IMAGE_BINDING_ACCESS:
opengl: GL_IMAGE_BINDING_ACCESS
GL_IMAGE_BINDING_ACCESS_EXT:
opengl: GL_IMAGE_BINDING_ACCESS_EXT
GL_IMAGE_BINDING_FORMAT:
opengl: GL_IMAGE_BINDING_FORMAT
GL_IMAGE_BINDING_FORMAT_EXT:
opengl: GL_IMAGE_BINDING_FORMAT_EXT
GL_IMAGE_BINDING_LAYER:
opengl: GL_IMAGE_BINDING_LAYER
GL_IMAGE_BINDING_LAYERED:
opengl: GL_IMAGE_BINDING_LAYERED
GL_IMAGE_BINDING_LAYERED_EXT:
opengl: GL_IMAGE_BINDING_LAYERED_EXT
GL_IMAGE_BINDING_LAYER_EXT:
opengl: GL_IMAGE_BINDING_LAYER_EXT
GL_IMAGE_BINDING_LEVEL:
opengl: GL_IMAGE_BINDING_LEVEL
GL_IMAGE_BINDING_LEVEL_EXT:
opengl: GL_IMAGE_BINDING_LEVEL_EXT
GL_IMAGE_BINDING_NAME:
opengl: GL_IMAGE_BINDING_NAME
GL_IMAGE_BINDING_NAME_EXT:
opengl: GL_IMAGE_BINDING_NAME_EXT
GL_IMAGE_BUFFER:
opengl: GL_IMAGE_BUFFER
GL_IMAGE_BUFFER_EXT:
opengl: GL_IMAGE_BUFFER_EXT
GL_IMAGE_CLASS_10_10_10_2:
opengl: GL_IMAGE_CLASS_10_10_10_2
GL_IMAGE_CLASS_11_11_10:
opengl: GL_IMAGE_CLASS_11_11_10
GL_IMAGE_CLASS_1_X_16:
opengl: GL_IMAGE_CLASS_1_X_16
GL_IMAGE_CLASS_1_X_32:
opengl: GL_IMAGE_CLASS_1_X_32
GL_IMAGE_CLASS_1_X_8:
opengl: GL_IMAGE_CLASS_1_X_8
GL_IMAGE_CLASS_2_X_16:
opengl: GL_IMAGE_CLASS_2_X_16
GL_IMAGE_CLASS_2_X_32:
opengl: GL_IMAGE_CLASS_2_X_32
GL_IMAGE_CLASS_2_X_8:
opengl: GL_IMAGE_CLASS_2_X_8
GL_IMAGE_CLASS_4_X_16:
opengl: GL_IMAGE_CLASS_4_X_16
GL_IMAGE_CLASS_4_X_32:
opengl: GL_IMAGE_CLASS_4_X_32
GL_IMAGE_CLASS_4_X_8:
opengl: GL_IMAGE_CLASS_4_X_8
GL_IMAGE_COMPATIBILITY_CLASS:
opengl: GL_IMAGE_COMPATIBILITY_CLASS
GL_IMAGE_CUBE:
opengl: GL_IMAGE_CUBE
GL_IMAGE_CUBE_EXT:
opengl: GL_IMAGE_CUBE_EXT
GL_IMAGE_CUBE_MAP_ARRAY:
opengl: GL_IMAGE_CUBE_MAP_ARRAY
GL_IMAGE_CUBE_MAP_ARRAY_EXT:
opengl: GL_IMAGE_CUBE_MAP_ARRAY_EXT
GL_IMAGE_CUBIC_WEIGHT_HP:
opengl: GL_IMAGE_CUBIC_WEIGHT_HP
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:
opengl: GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:
opengl: GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
opengl: GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
GL_IMAGE_MAG_FILTER_HP:
opengl: GL_IMAGE_MAG_FILTER_HP
GL_IMAGE_MIN_FILTER_HP:
opengl: GL_IMAGE_MIN_FILTER_HP
GL_IMAGE_PIXEL_FORMAT:
opengl: GL_IMAGE_PIXEL_FORMAT
GL_IMAGE_PIXEL_TYPE:
opengl: GL_IMAGE_PIXEL_TYPE
GL_IMAGE_ROTATE_ANGLE_HP:
opengl: GL_IMAGE_ROTATE_ANGLE_HP
GL_IMAGE_ROTATE_ORIGIN_X_HP:
opengl: GL_IMAGE_ROTATE_ORIGIN_X_HP
GL_IMAGE_ROTATE_ORIGIN_Y_HP:
opengl: GL_IMAGE_ROTATE_ORIGIN_Y_HP
GL_IMAGE_SCALE_X_HP:
opengl: GL_IMAGE_SCALE_X_HP
GL_IMAGE_SCALE_Y_HP:
opengl: GL_IMAGE_SCALE_Y_HP
GL_IMAGE_TEXEL_SIZE:
opengl: GL_IMAGE_TEXEL_SIZE
GL_IMAGE_TRANSFORM_2D_HP:
opengl: GL_IMAGE_TRANSFORM_2D_HP
glImageTransformParameterfHP:
opengl: glImageTransformParameterfHP(target: GLenum; pname: GLenum; param: GLfloat)
glImageTransformParameterfvHP:
opengl: glImageTransformParameterfvHP(target: GLenum; pname: GLenum; params: ptr GLfloat)
glImageTransformParameteriHP:
opengl: glImageTransformParameteriHP(target: GLenum; pname: GLenum; param: GLint)
glImageTransformParameterivHP:
opengl: glImageTransformParameterivHP(target: GLenum; pname: GLenum; params: ptr GLint)
GL_IMAGE_TRANSLATE_X_HP:
opengl: GL_IMAGE_TRANSLATE_X_HP
GL_IMAGE_TRANSLATE_Y_HP:
opengl: GL_IMAGE_TRANSLATE_Y_HP
GL_IMPLEMENTATION_COLOR_READ_FORMAT:
opengl: GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
opengl: GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
GL_IMPLEMENTATION_COLOR_READ_TYPE:
opengl: GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
opengl: GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
glImportSyncEXT:
opengl: glImportSyncEXT(external_sync_type: GLenum; external_sync: GLintptr; flags: GLbitfield): GLsync
GL_INCR:
opengl: GL_INCR
GL_INCR_WRAP:
opengl: GL_INCR_WRAP
GL_INCR_WRAP_EXT:
opengl: GL_INCR_WRAP_EXT
GL_INCR_WRAP_OES:
opengl: GL_INCR_WRAP_OES
GL_INDEX:
opengl: GL_INDEX
GL_INDEX_ARRAY:
opengl: GL_INDEX_ARRAY
GL_INDEX_ARRAY_ADDRESS_NV:
opengl: GL_INDEX_ARRAY_ADDRESS_NV
GL_INDEX_ARRAY_BUFFER_BINDING:
opengl: GL_INDEX_ARRAY_BUFFER_BINDING
GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_INDEX_ARRAY_BUFFER_BINDING_ARB
GL_INDEX_ARRAY_COUNT_EXT:
opengl: GL_INDEX_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_EXT:
opengl: GL_INDEX_ARRAY_EXT
GL_INDEX_ARRAY_LENGTH_NV:
opengl: GL_INDEX_ARRAY_LENGTH_NV
GL_INDEX_ARRAY_LIST_IBM:
opengl: GL_INDEX_ARRAY_LIST_IBM
GL_INDEX_ARRAY_LIST_STRIDE_IBM:
opengl: GL_INDEX_ARRAY_LIST_STRIDE_IBM
GL_INDEX_ARRAY_POINTER:
opengl: GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER_EXT:
opengl: GL_INDEX_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_STRIDE:
opengl: GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_STRIDE_EXT:
opengl: GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_TYPE:
opengl: GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_TYPE_EXT:
opengl: GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_BIT_PGI:
opengl: GL_INDEX_BIT_PGI
GL_INDEX_BITS:
opengl: GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE:
opengl: GL_INDEX_CLEAR_VALUE
glIndexd:
opengl: glIndexd(c: GLdouble)
glIndexdv:
opengl: glIndexdv(c: ptr GLdouble)
glIndexf:
opengl: glIndexf(c: GLfloat)
glIndexFormatNV:
opengl: glIndexFormatNV(type: GLenum; stride: GLsizei)
glIndexFuncEXT:
opengl: glIndexFuncEXT(fun: GLenum; ref: GLclampf)
glIndexfv:
opengl: glIndexfv(c: ptr GLfloat)
glIndexi:
opengl: glIndexi(c: GLint)
glIndexiv:
opengl: glIndexiv(c: ptr GLint)
GL_INDEX_LOGIC_OP:
opengl: GL_INDEX_LOGIC_OP
glIndexMask:
opengl: glIndexMask(mask: GLuint)
GL_INDEX_MATERIAL_EXT:
opengl: GL_INDEX_MATERIAL_EXT
glIndexMaterialEXT:
opengl: glIndexMaterialEXT(face: GLenum; mode: GLenum)
GL_INDEX_MATERIAL_FACE_EXT:
opengl: GL_INDEX_MATERIAL_FACE_EXT
GL_INDEX_MATERIAL_PARAMETER_EXT:
opengl: GL_INDEX_MATERIAL_PARAMETER_EXT
GL_INDEX_MODE:
opengl: GL_INDEX_MODE
GL_INDEX_OFFSET:
opengl: GL_INDEX_OFFSET
glIndexPointer:
opengl: glIndexPointer(type: GLenum; stride: GLsizei; pointer: pointer)
glIndexPointerEXT:
opengl: glIndexPointerEXT(type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer)
glIndexPointerListIBM:
opengl: glIndexPointerListIBM(type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint)
glIndexs:
opengl: glIndexs(c: GLshort)
GL_INDEX_SHIFT:
opengl: GL_INDEX_SHIFT
glIndexsv:
opengl: glIndexsv(c: ptr GLshort)
GL_INDEX_TEST_EXT:
opengl: GL_INDEX_TEST_EXT
GL_INDEX_TEST_FUNC_EXT:
opengl: GL_INDEX_TEST_FUNC_EXT
GL_INDEX_TEST_REF_EXT:
opengl: GL_INDEX_TEST_REF_EXT
glIndexub:
opengl: glIndexub(c: GLubyte)
glIndexubv:
opengl: glIndexubv(c: ptr GLubyte)
GL_INDEX_WRITEMASK:
opengl: GL_INDEX_WRITEMASK
glIndexxOES:
opengl: glIndexxOES(component: GLfixed)
glIndexxvOES:
opengl: glIndexxvOES(component: ptr GLfixed)
GL_INFO_LOG_LENGTH:
opengl: GL_INFO_LOG_LENGTH
glInitNames:
opengl: glInitNames()
GL_INNOCENT_CONTEXT_RESET_ARB:
opengl: GL_INNOCENT_CONTEXT_RESET_ARB
GL_INNOCENT_CONTEXT_RESET_EXT:
opengl: GL_INNOCENT_CONTEXT_RESET_EXT
glInsertComponentEXT:
opengl: glInsertComponentEXT(res: GLuint; src: GLuint; num: GLuint)
glInsertEventMarkerEXT:
opengl: glInsertEventMarkerEXT(length: GLsizei; marker: cstring)
GL_INSTRUMENT_BUFFER_POINTER_SGIX:
opengl: GL_INSTRUMENT_BUFFER_POINTER_SGIX
GL_INSTRUMENT_MEASUREMENTS_SGIX:
opengl: GL_INSTRUMENT_MEASUREMENTS_SGIX
glInstrumentsBufferSGIX:
opengl: glInstrumentsBufferSGIX(size: GLsizei; buffer: ptr GLint)
GLint:
opengl: GLint
GL_INT_10_10_10_2_OES:
opengl: GL_INT_10_10_10_2_OES
GL_INT16_NV:
opengl: GL_INT16_NV
GL_INT16_VEC2_NV:
opengl: GL_INT16_VEC2_NV
GL_INT16_VEC3_NV:
opengl: GL_INT16_VEC3_NV
GL_INT16_VEC4_NV:
opengl: GL_INT16_VEC4_NV
GL_INT_2_10_10_10_REV:
opengl: GL_INT_2_10_10_10_REV
GLint64:
opengl: GLint64
GLint64EXT:
opengl: GLint64EXT
GL_INT64_NV:
opengl: GL_INT64_NV
GL_INT64_VEC2_NV:
opengl: GL_INT64_VEC2_NV
GL_INT64_VEC3_NV:
opengl: GL_INT64_VEC3_NV
GL_INT64_VEC4_NV:
opengl: GL_INT64_VEC4_NV
GL_INT8_NV:
opengl: GL_INT8_NV
GL_INT8_VEC2_NV:
opengl: GL_INT8_VEC2_NV
GL_INT8_VEC3_NV:
opengl: GL_INT8_VEC3_NV
GL_INT8_VEC4_NV:
opengl: GL_INT8_VEC4_NV
GL_INTENSITY:
opengl: GL_INTENSITY
GL_INTENSITY12:
opengl: GL_INTENSITY12
GL_INTENSITY12_EXT:
opengl: GL_INTENSITY12_EXT
GL_INTENSITY16:
opengl: GL_INTENSITY16
GL_INTENSITY16_EXT:
opengl: GL_INTENSITY16_EXT
GL_INTENSITY16F_ARB:
opengl: GL_INTENSITY16F_ARB
GL_INTENSITY16I_EXT:
opengl: GL_INTENSITY16I_EXT
GL_INTENSITY16_SNORM:
opengl: GL_INTENSITY16_SNORM
GL_INTENSITY16UI_EXT:
opengl: GL_INTENSITY16UI_EXT
GL_INTENSITY32F_ARB:
opengl: GL_INTENSITY32F_ARB
GL_INTENSITY32I_EXT:
opengl: GL_INTENSITY32I_EXT
GL_INTENSITY32UI_EXT:
opengl: GL_INTENSITY32UI_EXT
GL_INTENSITY4:
opengl: GL_INTENSITY4
GL_INTENSITY4_EXT:
opengl: GL_INTENSITY4_EXT
GL_INTENSITY8:
opengl: GL_INTENSITY8
GL_INTENSITY8_EXT:
opengl: GL_INTENSITY8_EXT
GL_INTENSITY8I_EXT:
opengl: GL_INTENSITY8I_EXT
GL_INTENSITY8_SNORM:
opengl: GL_INTENSITY8_SNORM
GL_INTENSITY8UI_EXT:
opengl: GL_INTENSITY8UI_EXT
GL_INTENSITY_EXT:
opengl: GL_INTENSITY_EXT
GL_INTENSITY_FLOAT16_APPLE:
opengl: GL_INTENSITY_FLOAT16_APPLE
GL_INTENSITY_FLOAT16_ATI:
opengl: GL_INTENSITY_FLOAT16_ATI
GL_INTENSITY_FLOAT32_APPLE:
opengl: GL_INTENSITY_FLOAT32_APPLE
GL_INTENSITY_FLOAT32_ATI:
opengl: GL_INTENSITY_FLOAT32_ATI
GL_INTENSITY_SNORM:
opengl: GL_INTENSITY_SNORM
GL_INTERLACE_OML:
opengl: GL_INTERLACE_OML
GL_INTERLACE_READ_INGR:
opengl: GL_INTERLACE_READ_INGR
GL_INTERLACE_READ_OML:
opengl: GL_INTERLACE_READ_OML
GL_INTERLACE_SGIX:
opengl: GL_INTERLACE_SGIX
glInterleavedArrays:
opengl: glInterleavedArrays(format: GLenum; stride: GLsizei; pointer: pointer)
GL_INTERLEAVED_ATTRIBS:
opengl: GL_INTERLEAVED_ATTRIBS
GL_INTERLEAVED_ATTRIBS_EXT:
opengl: GL_INTERLEAVED_ATTRIBS_EXT
GL_INTERLEAVED_ATTRIBS_NV:
opengl: GL_INTERLEAVED_ATTRIBS_NV
GL_INTERNALFORMAT_ALPHA_SIZE:
opengl: GL_INTERNALFORMAT_ALPHA_SIZE
GL_INTERNALFORMAT_ALPHA_TYPE:
opengl: GL_INTERNALFORMAT_ALPHA_TYPE
GL_INTERNALFORMAT_BLUE_SIZE:
opengl: GL_INTERNALFORMAT_BLUE_SIZE
GL_INTERNALFORMAT_BLUE_TYPE:
opengl: GL_INTERNALFORMAT_BLUE_TYPE
GL_INTERNALFORMAT_DEPTH_SIZE:
opengl: GL_INTERNALFORMAT_DEPTH_SIZE
GL_INTERNALFORMAT_DEPTH_TYPE:
opengl: GL_INTERNALFORMAT_DEPTH_TYPE
GL_INTERNALFORMAT_GREEN_SIZE:
opengl: GL_INTERNALFORMAT_GREEN_SIZE
GL_INTERNALFORMAT_GREEN_TYPE:
opengl: GL_INTERNALFORMAT_GREEN_TYPE
GL_INTERNALFORMAT_PREFERRED:
opengl: GL_INTERNALFORMAT_PREFERRED
GL_INTERNALFORMAT_RED_SIZE:
opengl: GL_INTERNALFORMAT_RED_SIZE
GL_INTERNALFORMAT_RED_TYPE:
opengl: GL_INTERNALFORMAT_RED_TYPE
GL_INTERNALFORMAT_SHARED_SIZE:
opengl: GL_INTERNALFORMAT_SHARED_SIZE
GL_INTERNALFORMAT_STENCIL_SIZE:
opengl: GL_INTERNALFORMAT_STENCIL_SIZE
GL_INTERNALFORMAT_STENCIL_TYPE:
opengl: GL_INTERNALFORMAT_STENCIL_TYPE
GL_INTERNALFORMAT_SUPPORTED:
opengl: GL_INTERNALFORMAT_SUPPORTED
GL_INTERPOLATE:
opengl: GL_INTERPOLATE
GL_INTERPOLATE_ARB:
opengl: GL_INTERPOLATE_ARB
GL_INTERPOLATE_EXT:
opengl: GL_INTERPOLATE_EXT
glInterpolatePathsNV:
opengl: glInterpolatePathsNV(resultPath: GLuint; pathA: GLuint; pathB: GLuint; weight: GLfloat)
GL_INT_IMAGE_1D:
opengl: GL_INT_IMAGE_1D
GL_INT_IMAGE_1D_ARRAY:
opengl: GL_INT_IMAGE_1D_ARRAY
GL_INT_IMAGE_1D_ARRAY_EXT:
opengl: GL_INT_IMAGE_1D_ARRAY_EXT
GL_INT_IMAGE_1D_EXT:
opengl: GL_INT_IMAGE_1D_EXT
GL_INT_IMAGE_2D:
opengl: GL_INT_IMAGE_2D
GL_INT_IMAGE_2D_ARRAY:
opengl: GL_INT_IMAGE_2D_ARRAY
GL_INT_IMAGE_2D_ARRAY_EXT:
opengl: GL_INT_IMAGE_2D_ARRAY_EXT
GL_INT_IMAGE_2D_EXT:
opengl: GL_INT_IMAGE_2D_EXT
GL_INT_IMAGE_2D_MULTISAMPLE:
opengl: GL_INT_IMAGE_2D_MULTISAMPLE
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
opengl: GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT:
opengl: GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
GL_INT_IMAGE_2D_MULTISAMPLE_EXT:
opengl: GL_INT_IMAGE_2D_MULTISAMPLE_EXT
GL_INT_IMAGE_2D_RECT:
opengl: GL_INT_IMAGE_2D_RECT
GL_INT_IMAGE_2D_RECT_EXT:
opengl: GL_INT_IMAGE_2D_RECT_EXT
GL_INT_IMAGE_3D:
opengl: GL_INT_IMAGE_3D
GL_INT_IMAGE_3D_EXT:
opengl: GL_INT_IMAGE_3D_EXT
GL_INT_IMAGE_BUFFER:
opengl: GL_INT_IMAGE_BUFFER
GL_INT_IMAGE_BUFFER_EXT:
opengl: GL_INT_IMAGE_BUFFER_EXT
GL_INT_IMAGE_CUBE:
opengl: GL_INT_IMAGE_CUBE
GL_INT_IMAGE_CUBE_EXT:
opengl: GL_INT_IMAGE_CUBE_EXT
GL_INT_IMAGE_CUBE_MAP_ARRAY:
opengl: GL_INT_IMAGE_CUBE_MAP_ARRAY
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT:
opengl: GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
GLintptr:
opengl: GLintptr
GLintptrArb:
opengl: GLintptrArb
GL_INT_SAMPLER_1D:
opengl: GL_INT_SAMPLER_1D
GL_INT_SAMPLER_1D_ARRAY:
opengl: GL_INT_SAMPLER_1D_ARRAY
GL_INT_SAMPLER_1D_ARRAY_EXT:
opengl: GL_INT_SAMPLER_1D_ARRAY_EXT
GL_INT_SAMPLER_1D_EXT:
opengl: GL_INT_SAMPLER_1D_EXT
GL_INT_SAMPLER_2D:
opengl: GL_INT_SAMPLER_2D
GL_INT_SAMPLER_2D_ARRAY:
opengl: GL_INT_SAMPLER_2D_ARRAY
GL_INT_SAMPLER_2D_ARRAY_EXT:
opengl: GL_INT_SAMPLER_2D_ARRAY_EXT
GL_INT_SAMPLER_2D_EXT:
opengl: GL_INT_SAMPLER_2D_EXT
GL_INT_SAMPLER_2D_MULTISAMPLE:
opengl: GL_INT_SAMPLER_2D_MULTISAMPLE
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
opengl: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_INT_SAMPLER_2D_RECT:
opengl: GL_INT_SAMPLER_2D_RECT
GL_INT_SAMPLER_2D_RECT_EXT:
opengl: GL_INT_SAMPLER_2D_RECT_EXT
GL_INT_SAMPLER_3D:
opengl: GL_INT_SAMPLER_3D
GL_INT_SAMPLER_3D_EXT:
opengl: GL_INT_SAMPLER_3D_EXT
GL_INT_SAMPLER_BUFFER:
opengl: GL_INT_SAMPLER_BUFFER
GL_INT_SAMPLER_BUFFER_AMD:
opengl: GL_INT_SAMPLER_BUFFER_AMD
GL_INT_SAMPLER_BUFFER_EXT:
opengl: GL_INT_SAMPLER_BUFFER_EXT
GL_INT_SAMPLER_CUBE:
opengl: GL_INT_SAMPLER_CUBE
GL_INT_SAMPLER_CUBE_EXT:
opengl: GL_INT_SAMPLER_CUBE_EXT
GL_INT_SAMPLER_CUBE_MAP_ARRAY:
opengl: GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB:
opengl: GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
GL_INT_SAMPLER_RENDERBUFFER_NV:
opengl: GL_INT_SAMPLER_RENDERBUFFER_NV
GL_INT_VEC2:
opengl: GL_INT_VEC2
GL_INT_VEC2_ARB:
opengl: GL_INT_VEC2_ARB
GL_INT_VEC3:
opengl: GL_INT_VEC3
GL_INT_VEC3_ARB:
opengl: GL_INT_VEC3_ARB
GL_INT_VEC4:
opengl: GL_INT_VEC4
GL_INT_VEC4_ARB:
opengl: GL_INT_VEC4_ARB
glInvalidateBufferData:
opengl: glInvalidateBufferData(buffer: GLuint)
glInvalidateBufferSubData:
opengl: glInvalidateBufferSubData(buffer: GLuint; offset: GLintptr; length: GLsizeiptr)
glInvalidateFramebuffer:
opengl: glInvalidateFramebuffer(target: GLenum; numAttachments: GLsizei; attachments: ptr GLenum)
glInvalidateNamedFramebufferData:
opengl: glInvalidateNamedFramebufferData(framebuffer: GLuint; numAttachments: GLsizei; attachments: ptr GLenum)
glInvalidateNamedFramebufferSubData:
opengl: glInvalidateNamedFramebufferSubData(framebuffer: GLuint; numAttachments: GLsizei; attachments: ptr GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glInvalidateSubFramebuffer:
opengl: glInvalidateSubFramebuffer(target: GLenum; numAttachments: GLsizei; attachments: ptr GLenum; x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glInvalidateTexImage:
opengl: glInvalidateTexImage(texture: GLuint; level: GLint)
glInvalidateTexSubImage:
opengl: glInvalidateTexSubImage(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei)
GL_INVALID_ENUM:
opengl: GL_INVALID_ENUM
GL_INVALID_FRAMEBUFFER_OPERATION:
opengl: GL_INVALID_FRAMEBUFFER_OPERATION
GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
opengl: GL_INVALID_FRAMEBUFFER_OPERATION_EXT
GL_INVALID_FRAMEBUFFER_OPERATION_OES:
opengl: GL_INVALID_FRAMEBUFFER_OPERATION_OES
GL_INVALID_INDEX:
opengl: GL_INVALID_INDEX
GL_INVALID_OPERATION:
opengl: GL_INVALID_OPERATION
GL_INVALID_VALUE:
opengl: GL_INVALID_VALUE
GL_INVARIANT_DATATYPE_EXT:
opengl: GL_INVARIANT_DATATYPE_EXT
GL_INVARIANT_EXT:
opengl: GL_INVARIANT_EXT
GL_INVARIANT_VALUE_EXT:
opengl: GL_INVARIANT_VALUE_EXT
GL_INVERSE_NV:
opengl: GL_INVERSE_NV
GL_INVERSE_TRANSPOSE_NV:
opengl: GL_INVERSE_TRANSPOSE_NV
GL_INVERT:
opengl: GL_INVERT
GL_INVERTED_SCREEN_W_REND:
opengl: GL_INVERTED_SCREEN_W_REND
GL_INVERT_OVG_NV:
opengl: GL_INVERT_OVG_NV
GL_INVERT_RGB_NV:
opengl: GL_INVERT_RGB_NV
GL_IR_INSTRUMENT1_SGIX:
opengl: GL_IR_INSTRUMENT1_SGIX
glIsAsyncMarkerSGIX:
opengl: glIsAsyncMarkerSGIX(marker: GLuint): GLboolean
glIsBuffer:
opengl: glIsBuffer(buffer: GLuint): GLboolean
glIsBufferARB:
opengl: glIsBufferARB(buffer: GLuint): GLboolean
glIsBufferResidentNV:
opengl: glIsBufferResidentNV(target: GLenum): GLboolean
glIsEnabled:
opengl: glIsEnabled(cap: GLenum): GLboolean
glIsEnabledi:
opengl: glIsEnabledi(target: GLenum; index: GLuint): GLboolean
glIsEnabledIndexedEXT:
opengl: glIsEnabledIndexedEXT(target: GLenum; index: GLuint): GLboolean
glIsFenceAPPLE:
opengl: glIsFenceAPPLE(fence: GLuint): GLboolean
glIsFenceNV:
opengl: glIsFenceNV(fence: GLuint): GLboolean
glIsFramebuffer:
opengl: glIsFramebuffer(framebuffer: GLuint): GLboolean
glIsFramebufferEXT:
opengl: glIsFramebufferEXT(framebuffer: GLuint): GLboolean
glIsFramebufferOES:
opengl: glIsFramebufferOES(framebuffer: GLuint): GLboolean
glIsImageHandleResidentARB:
opengl: glIsImageHandleResidentARB(handle: GLuint64): GLboolean
glIsImageHandleResidentNV:
opengl: glIsImageHandleResidentNV(handle: GLuint64): GLboolean
glIsList:
opengl: glIsList(list: GLuint): GLboolean
glIsNameAMD:
opengl: glIsNameAMD(identifier: GLenum; name: GLuint): GLboolean
glIsNamedBufferResidentNV:
opengl: glIsNamedBufferResidentNV(buffer: GLuint): GLboolean
glIsNamedStringARB:
opengl: glIsNamedStringARB(namelen: GLint; name: cstring): GLboolean
glIsObjectBufferATI:
opengl: glIsObjectBufferATI(buffer: GLuint): GLboolean
glIsOcclusionQueryNV:
opengl: glIsOcclusionQueryNV(id: GLuint): GLboolean
GL_ISOLINES:
opengl: GL_ISOLINES
glIsPathNV:
opengl: glIsPathNV(path: GLuint): GLboolean
GL_IS_PER_PATCH:
opengl: GL_IS_PER_PATCH
glIsPointInFillPathNV:
opengl: glIsPointInFillPathNV(path: GLuint; mask: GLuint; x: GLfloat; y: GLfloat): GLboolean
glIsPointInStrokePathNV:
opengl: glIsPointInStrokePathNV(path: GLuint; x: GLfloat; y: GLfloat): GLboolean
glIsProgram:
opengl: glIsProgram(program: GLuint): GLboolean
glIsProgramARB:
opengl: glIsProgramARB(program: GLuint): GLboolean
glIsProgramNV:
opengl: glIsProgramNV(id: GLuint): GLboolean
glIsProgramPipeline:
opengl: glIsProgramPipeline(pipeline: GLuint): GLboolean
glIsProgramPipelineEXT:
opengl: glIsProgramPipelineEXT(pipeline: GLuint): GLboolean
glIsQuery:
opengl: glIsQuery(id: GLuint): GLboolean
glIsQueryARB:
opengl: glIsQueryARB(id: GLuint): GLboolean
glIsQueryEXT:
opengl: glIsQueryEXT(id: GLuint): GLboolean
glIsRenderbuffer:
opengl: glIsRenderbuffer(renderbuffer: GLuint): GLboolean
glIsRenderbufferEXT:
opengl: glIsRenderbufferEXT(renderbuffer: GLuint): GLboolean
glIsRenderbufferOES:
opengl: glIsRenderbufferOES(renderbuffer: GLuint): GLboolean
GL_IS_ROW_MAJOR:
opengl: GL_IS_ROW_MAJOR
glIsSampler:
opengl: glIsSampler(sampler: GLuint): GLboolean
glIsShader:
opengl: glIsShader(shader: GLuint): GLboolean
glIsSync:
opengl: glIsSync(sync: GLsync): GLboolean
glIsSyncAPPLE:
opengl: glIsSyncAPPLE(sync: GLsync): GLboolean
glIsTexture:
opengl: glIsTexture(texture: GLuint): GLboolean
glIsTextureEXT:
opengl: glIsTextureEXT(texture: GLuint): GLboolean
glIsTextureHandleResidentARB:
opengl: glIsTextureHandleResidentARB(handle: GLuint64): GLboolean
glIsTextureHandleResidentNV:
opengl: glIsTextureHandleResidentNV(handle: GLuint64): GLboolean
glIsTransformFeedback:
opengl: glIsTransformFeedback(id: GLuint): GLboolean
glIsTransformFeedbackNV:
opengl: glIsTransformFeedbackNV(id: GLuint): GLboolean
glIsVariantEnabledEXT:
opengl: glIsVariantEnabledEXT(id: GLuint; cap: GLenum): GLboolean
glIsVertexArray:
opengl: glIsVertexArray(array: GLuint): GLboolean
glIsVertexArrayAPPLE:
opengl: glIsVertexArrayAPPLE(array: GLuint): GLboolean
glIsVertexArrayOES:
opengl: glIsVertexArrayOES(array: GLuint): GLboolean
glIsVertexAttribEnabledAPPLE:
opengl: glIsVertexAttribEnabledAPPLE(index: GLuint; pname: GLenum): GLboolean
GL_ITALIC_BIT_NV:
opengl: GL_ITALIC_BIT_NV
GL_IUI_N3F_V2F_EXT:
opengl: GL_IUI_N3F_V2F_EXT
GL_IUI_N3F_V3F_EXT:
opengl: GL_IUI_N3F_V3F_EXT
GL_IUI_V2F_EXT:
opengl: GL_IUI_V2F_EXT
GL_IUI_V3F_EXT:
opengl: GL_IUI_V3F_EXT
GL_KEEP:
opengl: GL_KEEP
glLabelObjectEXT:
opengl: glLabelObjectEXT(type: GLenum; object: GLuint; length: GLsizei; label: cstring)
GL_LARGE_CCW_ARC_TO_NV:
opengl: GL_LARGE_CCW_ARC_TO_NV
GL_LARGE_CW_ARC_TO_NV:
opengl: GL_LARGE_CW_ARC_TO_NV
GL_LAST_VERTEX_CONVENTION:
opengl: GL_LAST_VERTEX_CONVENTION
GL_LAST_VERTEX_CONVENTION_EXT:
opengl: GL_LAST_VERTEX_CONVENTION_EXT
GL_LAST_VIDEO_CAPTURE_STATUS_NV:
opengl: GL_LAST_VIDEO_CAPTURE_STATUS_NV
GL_LAYER_NV:
opengl: GL_LAYER_NV
GL_LAYER_PROVOKING_VERTEX:
opengl: GL_LAYER_PROVOKING_VERTEX
GL_LAYOUT_DEFAULT_INTEL:
opengl: GL_LAYOUT_DEFAULT_INTEL
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL:
opengl: GL_LAYOUT_LINEAR_CPU_CACHED_INTEL
GL_LAYOUT_LINEAR_INTEL:
opengl: GL_LAYOUT_LINEAR_INTEL
GL_LEFT:
opengl: GL_LEFT
GL_LEQUAL:
opengl: GL_LEQUAL
GL_LERP_ATI:
opengl: GL_LERP_ATI
GL_LESS:
opengl: GL_LESS
GL_LIGHT0:
opengl: GL_LIGHT0
GL_LIGHT1:
opengl: GL_LIGHT1
GL_LIGHT2:
opengl: GL_LIGHT2
GL_LIGHT3:
opengl: GL_LIGHT3
GL_LIGHT4:
opengl: GL_LIGHT4
GL_LIGHT5:
opengl: GL_LIGHT5
GL_LIGHT6:
opengl: GL_LIGHT6
GL_LIGHT7:
opengl: GL_LIGHT7
GL_LIGHTEN_NV:
opengl: GL_LIGHTEN_NV
glLightEnviSGIX:
opengl: glLightEnviSGIX(pname: GLenum; param: GLint)
GL_LIGHT_ENV_MODE_SGIX:
opengl: GL_LIGHT_ENV_MODE_SGIX
glLightf:
opengl: glLightf(light: GLenum; pname: GLenum; param: GLfloat)
glLightfv:
opengl: glLightfv(light: GLenum; pname: GLenum; params: ptr GLfloat)
glLighti:
opengl: glLighti(light: GLenum; pname: GLenum; param: GLint)
GL_LIGHTING:
opengl: GL_LIGHTING
GL_LIGHTING_BIT:
opengl: GL_LIGHTING_BIT
glLightiv:
opengl: glLightiv(light: GLenum; pname: GLenum; params: ptr GLint)
GL_LIGHT_MODEL_AMBIENT:
opengl: GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_COLOR_CONTROL:
opengl: GL_LIGHT_MODEL_COLOR_CONTROL
GL_LIGHT_MODEL_COLOR_CONTROL_EXT:
opengl: GL_LIGHT_MODEL_COLOR_CONTROL_EXT
glLightModelf:
opengl: glLightModelf(pname: GLenum; param: GLfloat)
glLightModelfv:
opengl: glLightModelfv(pname: GLenum; params: ptr GLfloat)
glLightModeli:
opengl: glLightModeli(pname: GLenum; param: GLint)
glLightModeliv:
opengl: glLightModeliv(pname: GLenum; params: ptr GLint)
GL_LIGHT_MODEL_LOCAL_VIEWER:
opengl: GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE:
opengl: GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE
GL_LIGHT_MODEL_TWO_SIDE:
opengl: GL_LIGHT_MODEL_TWO_SIDE
glLightModelx:
opengl: glLightModelx(pname: GLenum; param: GLfixed)
glLightModelxOES:
opengl: glLightModelxOES(pname: GLenum; param: GLfixed)
glLightModelxv:
opengl: glLightModelxv(pname: GLenum; param: ptr GLfixed)
glLightModelxvOES:
opengl: glLightModelxvOES(pname: GLenum; param: ptr GLfixed)
glLightx:
opengl: glLightx(light: GLenum; pname: GLenum; param: GLfixed)
glLightxOES:
opengl: glLightxOES(light: GLenum; pname: GLenum; param: GLfixed)
glLightxv:
opengl: glLightxv(light: GLenum; pname: GLenum; params: ptr GLfixed)
glLightxvOES:
opengl: glLightxvOES(light: GLenum; pname: GLenum; params: ptr GLfixed)
GL_LINE:
opengl: GL_LINE
GL_LINEAR:
opengl: GL_LINEAR
GL_LINEAR_ATTENUATION:
opengl: GL_LINEAR_ATTENUATION
GL_LINEARBURN_NV:
opengl: GL_LINEARBURN_NV
GL_LINEAR_CLIPMAP_LINEAR_SGIX:
opengl: GL_LINEAR_CLIPMAP_LINEAR_SGIX
GL_LINEAR_CLIPMAP_NEAREST_SGIX:
opengl: GL_LINEAR_CLIPMAP_NEAREST_SGIX
GL_LINEAR_DETAIL_ALPHA_SGIS:
opengl: GL_LINEAR_DETAIL_ALPHA_SGIS
GL_LINEAR_DETAIL_COLOR_SGIS:
opengl: GL_LINEAR_DETAIL_COLOR_SGIS
GL_LINEAR_DETAIL_SGIS:
opengl: GL_LINEAR_DETAIL_SGIS
GL_LINEARDODGE_NV:
opengl: GL_LINEARDODGE_NV
GL_LINEARLIGHT_NV:
opengl: GL_LINEARLIGHT_NV
GL_LINEAR_MIPMAP_LINEAR:
opengl: GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST:
opengl: GL_LINEAR_MIPMAP_NEAREST
GL_LINEAR_SHARPEN_ALPHA_SGIS:
opengl: GL_LINEAR_SHARPEN_ALPHA_SGIS
GL_LINEAR_SHARPEN_COLOR_SGIS:
opengl: GL_LINEAR_SHARPEN_COLOR_SGIS
GL_LINEAR_SHARPEN_SGIS:
opengl: GL_LINEAR_SHARPEN_SGIS
GL_LINE_BIT:
opengl: GL_LINE_BIT
GL_LINE_LOOP:
opengl: GL_LINE_LOOP
GL_LINE_QUALITY_HINT_SGIX:
opengl: GL_LINE_QUALITY_HINT_SGIX
GL_LINE_RESET_TOKEN:
opengl: GL_LINE_RESET_TOKEN
GL_LINES:
opengl: GL_LINES
GL_LINES_ADJACENCY:
opengl: GL_LINES_ADJACENCY
GL_LINES_ADJACENCY_ARB:
opengl: GL_LINES_ADJACENCY_ARB
GL_LINES_ADJACENCY_EXT:
opengl: GL_LINES_ADJACENCY_EXT
GL_LINE_SMOOTH:
opengl: GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT:
opengl: GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE:
opengl: GL_LINE_STIPPLE
glLineStipple:
opengl: glLineStipple(factor: GLint; pattern: GLushort)
GL_LINE_STIPPLE_PATTERN:
opengl: GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT:
opengl: GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP:
opengl: GL_LINE_STRIP
GL_LINE_STRIP_ADJACENCY:
opengl: GL_LINE_STRIP_ADJACENCY
GL_LINE_STRIP_ADJACENCY_ARB:
opengl: GL_LINE_STRIP_ADJACENCY_ARB
GL_LINE_STRIP_ADJACENCY_EXT:
opengl: GL_LINE_STRIP_ADJACENCY_EXT
GL_LINE_TOKEN:
opengl: GL_LINE_TOKEN
GL_LINE_TO_NV:
opengl: GL_LINE_TO_NV
GL_LINE_WIDTH:
opengl: GL_LINE_WIDTH
glLineWidth:
opengl: glLineWidth(width: GLfloat)
GL_LINE_WIDTH_GRANULARITY:
opengl: GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE:
opengl: GL_LINE_WIDTH_RANGE
glLineWidthx:
opengl: glLineWidthx(width: GLfixed)
glLineWidthxOES:
opengl: glLineWidthxOES(width: GLfixed)
glLinkProgram:
opengl: glLinkProgram(program: GLuint)
glLinkProgramARB:
opengl: glLinkProgramARB(programObj: GLhandleArb)
GL_LINK_STATUS:
opengl: GL_LINK_STATUS
GL_LIST_BASE:
opengl: GL_LIST_BASE
glListBase:
opengl: glListBase(base: GLuint)
GL_LIST_BIT:
opengl: GL_LIST_BIT
GL_LIST_INDEX:
opengl: GL_LIST_INDEX
GL_LIST_MODE:
opengl: GL_LIST_MODE
glListParameterfSGIX:
opengl: glListParameterfSGIX(list: GLuint; pname: GLenum; param: GLfloat)
glListParameterfvSGIX:
opengl: glListParameterfvSGIX(list: GLuint; pname: GLenum; params: ptr GLfloat)
glListParameteriSGIX:
opengl: glListParameteriSGIX(list: GLuint; pname: GLenum; param: GLint)
glListParameterivSGIX:
opengl: glListParameterivSGIX(list: GLuint; pname: GLenum; params: ptr GLint)
GL_LIST_PRIORITY_SGIX:
opengl: GL_LIST_PRIORITY_SGIX
GL_LOAD:
opengl: GL_LOAD
glLoadIdentity:
opengl: glLoadIdentity()
glLoadIdentityDeformationMapSGIX:
opengl: glLoadIdentityDeformationMapSGIX(mask: GLbitfield)
glLoadLibrary:
sdl2: glLoadLibrary(path: cstring): SDL_Return
glLoadMatrixd:
opengl: glLoadMatrixd(m: ptr GLdouble)
glLoadMatrixf:
opengl: glLoadMatrixf(m: ptr GLfloat)
glLoadMatrixx:
opengl: glLoadMatrixx(m: ptr GLfixed)
glLoadMatrixxOES:
opengl: glLoadMatrixxOES(m: ptr GLfixed)
glLoadName:
opengl: glLoadName(name: GLuint)
glLoadPaletteFromModelViewMatrixOES:
opengl: glLoadPaletteFromModelViewMatrixOES()
glLoadProgramNV:
opengl: glLoadProgramNV(target: GLenum; id: GLuint; len: GLsizei; program: ptr GLubyte)
glLoadTransposeMatrixd:
opengl: glLoadTransposeMatrixd(m: ptr GLdouble)
glLoadTransposeMatrixdARB:
opengl: glLoadTransposeMatrixdARB(m: ptr GLdouble)
glLoadTransposeMatrixf:
opengl: glLoadTransposeMatrixf(m: ptr GLfloat)
glLoadTransposeMatrixfARB:
opengl: glLoadTransposeMatrixfARB(m: ptr GLfloat)
glLoadTransposeMatrixxOES:
opengl: glLoadTransposeMatrixxOES(m: ptr GLfixed)
GL_LO_BIAS_NV:
opengl: GL_LO_BIAS_NV
GL_LOCAL_CONSTANT_DATATYPE_EXT:
opengl: GL_LOCAL_CONSTANT_DATATYPE_EXT
GL_LOCAL_CONSTANT_EXT:
opengl: GL_LOCAL_CONSTANT_EXT
GL_LOCAL_CONSTANT_VALUE_EXT:
opengl: GL_LOCAL_CONSTANT_VALUE_EXT
GL_LOCAL_EXT:
opengl: GL_LOCAL_EXT
GL_LOCATION:
opengl: GL_LOCATION
GL_LOCATION_COMPONENT:
opengl: GL_LOCATION_COMPONENT
GL_LOCATION_INDEX:
opengl: GL_LOCATION_INDEX
glLockArraysEXT:
opengl: glLockArraysEXT(first: GLint; count: GLsizei)
GL_LOGIC_OP:
opengl: GL_LOGIC_OP
glLogicOp:
opengl: glLogicOp(opcode: GLenum)
GL_LOGIC_OP_MODE:
opengl: GL_LOGIC_OP_MODE
GL_LO_SCALE_NV:
opengl: GL_LO_SCALE_NV
GL_LOSE_CONTEXT_ON_RESET_ARB:
opengl: GL_LOSE_CONTEXT_ON_RESET_ARB
GL_LOSE_CONTEXT_ON_RESET_EXT:
opengl: GL_LOSE_CONTEXT_ON_RESET_EXT
GL_LOWER_LEFT:
opengl: GL_LOWER_LEFT
GL_LOW_FLOAT:
opengl: GL_LOW_FLOAT
GL_LOW_INT:
opengl: GL_LOW_INT
GL_LUMINANCE:
opengl: GL_LUMINANCE
GL_LUMINANCE12:
opengl: GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12:
opengl: GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA12_EXT:
opengl: GL_LUMINANCE12_ALPHA12_EXT
GL_LUMINANCE12_ALPHA4:
opengl: GL_LUMINANCE12_ALPHA4
GL_LUMINANCE12_ALPHA4_EXT:
opengl: GL_LUMINANCE12_ALPHA4_EXT
GL_LUMINANCE12_EXT:
opengl: GL_LUMINANCE12_EXT
GL_LUMINANCE16:
opengl: GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16:
opengl: GL_LUMINANCE16_ALPHA16
GL_LUMINANCE16_ALPHA16_EXT:
opengl: GL_LUMINANCE16_ALPHA16_EXT
GL_LUMINANCE16_ALPHA16_SNORM:
opengl: GL_LUMINANCE16_ALPHA16_SNORM
GL_LUMINANCE16_EXT:
opengl: GL_LUMINANCE16_EXT
GL_LUMINANCE16F_ARB:
opengl: GL_LUMINANCE16F_ARB
GL_LUMINANCE16F_EXT:
opengl: GL_LUMINANCE16F_EXT
GL_LUMINANCE16I_EXT:
opengl: GL_LUMINANCE16I_EXT
GL_LUMINANCE16_SNORM:
opengl: GL_LUMINANCE16_SNORM
GL_LUMINANCE16UI_EXT:
opengl: GL_LUMINANCE16UI_EXT
GL_LUMINANCE32F_ARB:
opengl: GL_LUMINANCE32F_ARB
GL_LUMINANCE32F_EXT:
opengl: GL_LUMINANCE32F_EXT
GL_LUMINANCE32I_EXT:
opengl: GL_LUMINANCE32I_EXT
GL_LUMINANCE32UI_EXT:
opengl: GL_LUMINANCE32UI_EXT
GL_LUMINANCE4:
opengl: GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4:
opengl: GL_LUMINANCE4_ALPHA4
GL_LUMINANCE4_ALPHA4_EXT:
opengl: GL_LUMINANCE4_ALPHA4_EXT
GL_LUMINANCE4_ALPHA4_OES:
opengl: GL_LUMINANCE4_ALPHA4_OES
GL_LUMINANCE4_EXT:
opengl: GL_LUMINANCE4_EXT
GL_LUMINANCE6_ALPHA2:
opengl: GL_LUMINANCE6_ALPHA2
GL_LUMINANCE6_ALPHA2_EXT:
opengl: GL_LUMINANCE6_ALPHA2_EXT
GL_LUMINANCE8:
opengl: GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8:
opengl: GL_LUMINANCE8_ALPHA8
GL_LUMINANCE8_ALPHA8_EXT:
opengl: GL_LUMINANCE8_ALPHA8_EXT
GL_LUMINANCE8_ALPHA8_OES:
opengl: GL_LUMINANCE8_ALPHA8_OES
GL_LUMINANCE8_ALPHA8_SNORM:
opengl: GL_LUMINANCE8_ALPHA8_SNORM
GL_LUMINANCE8_EXT:
opengl: GL_LUMINANCE8_EXT
GL_LUMINANCE8I_EXT:
opengl: GL_LUMINANCE8I_EXT
GL_LUMINANCE8_OES:
opengl: GL_LUMINANCE8_OES
GL_LUMINANCE8_SNORM:
opengl: GL_LUMINANCE8_SNORM
GL_LUMINANCE8UI_EXT:
opengl: GL_LUMINANCE8UI_EXT
GL_LUMINANCE_ALPHA:
opengl: GL_LUMINANCE_ALPHA
GL_LUMINANCE_ALPHA16F_ARB:
opengl: GL_LUMINANCE_ALPHA16F_ARB
GL_LUMINANCE_ALPHA16F_EXT:
opengl: GL_LUMINANCE_ALPHA16F_EXT
GL_LUMINANCE_ALPHA16I_EXT:
opengl: GL_LUMINANCE_ALPHA16I_EXT
GL_LUMINANCE_ALPHA16UI_EXT:
opengl: GL_LUMINANCE_ALPHA16UI_EXT
GL_LUMINANCE_ALPHA32F_ARB:
opengl: GL_LUMINANCE_ALPHA32F_ARB
GL_LUMINANCE_ALPHA32F_EXT:
opengl: GL_LUMINANCE_ALPHA32F_EXT
GL_LUMINANCE_ALPHA32I_EXT:
opengl: GL_LUMINANCE_ALPHA32I_EXT
GL_LUMINANCE_ALPHA32UI_EXT:
opengl: GL_LUMINANCE_ALPHA32UI_EXT
GL_LUMINANCE_ALPHA8I_EXT:
opengl: GL_LUMINANCE_ALPHA8I_EXT
GL_LUMINANCE_ALPHA8UI_EXT:
opengl: GL_LUMINANCE_ALPHA8UI_EXT
GL_LUMINANCE_ALPHA_FLOAT16_APPLE:
opengl: GL_LUMINANCE_ALPHA_FLOAT16_APPLE
GL_LUMINANCE_ALPHA_FLOAT16_ATI:
opengl: GL_LUMINANCE_ALPHA_FLOAT16_ATI
GL_LUMINANCE_ALPHA_FLOAT32_APPLE:
opengl: GL_LUMINANCE_ALPHA_FLOAT32_APPLE
GL_LUMINANCE_ALPHA_FLOAT32_ATI:
opengl: GL_LUMINANCE_ALPHA_FLOAT32_ATI
GL_LUMINANCE_ALPHA_INTEGER_EXT:
opengl: GL_LUMINANCE_ALPHA_INTEGER_EXT
GL_LUMINANCE_ALPHA_SNORM:
opengl: GL_LUMINANCE_ALPHA_SNORM
GL_LUMINANCE_FLOAT16_APPLE:
opengl: GL_LUMINANCE_FLOAT16_APPLE
GL_LUMINANCE_FLOAT16_ATI:
opengl: GL_LUMINANCE_FLOAT16_ATI
GL_LUMINANCE_FLOAT32_APPLE:
opengl: GL_LUMINANCE_FLOAT32_APPLE
GL_LUMINANCE_FLOAT32_ATI:
opengl: GL_LUMINANCE_FLOAT32_ATI
GL_LUMINANCE_INTEGER_EXT:
opengl: GL_LUMINANCE_INTEGER_EXT
GL_LUMINANCE_SNORM:
opengl: GL_LUMINANCE_SNORM
GL_MAD_ATI:
opengl: GL_MAD_ATI
GL_MAGNITUDE_BIAS_NV:
opengl: GL_MAGNITUDE_BIAS_NV
GL_MAGNITUDE_SCALE_NV:
opengl: GL_MAGNITUDE_SCALE_NV
GL_MAJOR_VERSION:
opengl: GL_MAJOR_VERSION
glMakeBufferNonResidentNV:
opengl: glMakeBufferNonResidentNV(target: GLenum)
glMakeBufferResidentNV:
opengl: glMakeBufferResidentNV(target: GLenum; access: GLenum)
glMakeCurrent:
sdl2: glMakeCurrent(window: WindowPtr; context: GlContextPtr): cint
glMakeImageHandleNonResidentARB:
opengl: glMakeImageHandleNonResidentARB(handle: GLuint64)
glMakeImageHandleNonResidentNV:
opengl: glMakeImageHandleNonResidentNV(handle: GLuint64)
glMakeImageHandleResidentARB:
opengl: glMakeImageHandleResidentARB(handle: GLuint64; access: GLenum)
glMakeImageHandleResidentNV:
opengl: glMakeImageHandleResidentNV(handle: GLuint64; access: GLenum)
glMakeNamedBufferNonResidentNV:
opengl: glMakeNamedBufferNonResidentNV(buffer: GLuint)
glMakeNamedBufferResidentNV:
opengl: glMakeNamedBufferResidentNV(buffer: GLuint; access: GLenum)
glMakeTextureHandleNonResidentARB:
opengl: glMakeTextureHandleNonResidentARB(handle: GLuint64)
glMakeTextureHandleNonResidentNV:
opengl: glMakeTextureHandleNonResidentNV(handle: GLuint64)
glMakeTextureHandleResidentARB:
opengl: glMakeTextureHandleResidentARB(handle: GLuint64)
glMakeTextureHandleResidentNV:
opengl: glMakeTextureHandleResidentNV(handle: GLuint64)
GL_MALI_PROGRAM_BINARY_ARM:
opengl: GL_MALI_PROGRAM_BINARY_ARM
GL_MALI_SHADER_BINARY_ARM:
opengl: GL_MALI_SHADER_BINARY_ARM
GL_MANUAL_GENERATE_MIPMAP:
opengl: GL_MANUAL_GENERATE_MIPMAP
GL_MAP1_BINORMAL_EXT:
opengl: GL_MAP1_BINORMAL_EXT
GL_MAP1_COLOR_4:
opengl: GL_MAP1_COLOR_4
glMap1d:
opengl: glMap1d(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; points: ptr GLdouble)
glMap1f:
opengl: glMap1f(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; points: ptr GLfloat)
GL_MAP1_GRID_DOMAIN:
opengl: GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS:
opengl: GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX:
opengl: GL_MAP1_INDEX
GL_MAP1_NORMAL:
opengl: GL_MAP1_NORMAL
GL_MAP1_TANGENT_EXT:
opengl: GL_MAP1_TANGENT_EXT
GL_MAP1_TEXTURE_COORD_1:
opengl: GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2:
opengl: GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3:
opengl: GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4:
opengl: GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3:
opengl: GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4:
opengl: GL_MAP1_VERTEX_4
GL_MAP1_VERTEX_ATTRIB0_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB0_4_NV
GL_MAP1_VERTEX_ATTRIB10_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB10_4_NV
GL_MAP1_VERTEX_ATTRIB11_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB11_4_NV
GL_MAP1_VERTEX_ATTRIB12_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB12_4_NV
GL_MAP1_VERTEX_ATTRIB13_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB13_4_NV
GL_MAP1_VERTEX_ATTRIB14_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB14_4_NV
GL_MAP1_VERTEX_ATTRIB1_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB1_4_NV
GL_MAP1_VERTEX_ATTRIB15_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB15_4_NV
GL_MAP1_VERTEX_ATTRIB2_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB2_4_NV
GL_MAP1_VERTEX_ATTRIB3_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB3_4_NV
GL_MAP1_VERTEX_ATTRIB4_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB4_4_NV
GL_MAP1_VERTEX_ATTRIB5_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB5_4_NV
GL_MAP1_VERTEX_ATTRIB6_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB6_4_NV
GL_MAP1_VERTEX_ATTRIB7_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB7_4_NV
GL_MAP1_VERTEX_ATTRIB8_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB8_4_NV
GL_MAP1_VERTEX_ATTRIB9_4_NV:
opengl: GL_MAP1_VERTEX_ATTRIB9_4_NV
glMap1xOES:
opengl: glMap1xOES(target: GLenum; u1: GLfixed; u2: GLfixed; stride: GLint; order: GLint; points: GLfixed)
GL_MAP2_BINORMAL_EXT:
opengl: GL_MAP2_BINORMAL_EXT
GL_MAP2_COLOR_4:
opengl: GL_MAP2_COLOR_4
glMap2d:
opengl: glMap2d(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; points: ptr GLdouble)
glMap2f:
opengl: glMap2f(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; points: ptr GLfloat)
GL_MAP2_GRID_DOMAIN:
opengl: GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS:
opengl: GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX:
opengl: GL_MAP2_INDEX
GL_MAP2_NORMAL:
opengl: GL_MAP2_NORMAL
GL_MAP2_TANGENT_EXT:
opengl: GL_MAP2_TANGENT_EXT
GL_MAP2_TEXTURE_COORD_1:
opengl: GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2:
opengl: GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3:
opengl: GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4:
opengl: GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3:
opengl: GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4:
opengl: GL_MAP2_VERTEX_4
GL_MAP2_VERTEX_ATTRIB0_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB0_4_NV
GL_MAP2_VERTEX_ATTRIB10_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB10_4_NV
GL_MAP2_VERTEX_ATTRIB11_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB11_4_NV
GL_MAP2_VERTEX_ATTRIB12_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB12_4_NV
GL_MAP2_VERTEX_ATTRIB13_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB13_4_NV
GL_MAP2_VERTEX_ATTRIB14_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB14_4_NV
GL_MAP2_VERTEX_ATTRIB1_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB1_4_NV
GL_MAP2_VERTEX_ATTRIB15_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB15_4_NV
GL_MAP2_VERTEX_ATTRIB2_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB2_4_NV
GL_MAP2_VERTEX_ATTRIB3_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB3_4_NV
GL_MAP2_VERTEX_ATTRIB4_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB4_4_NV
GL_MAP2_VERTEX_ATTRIB5_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB5_4_NV
GL_MAP2_VERTEX_ATTRIB6_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB6_4_NV
GL_MAP2_VERTEX_ATTRIB7_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB7_4_NV
GL_MAP2_VERTEX_ATTRIB8_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB8_4_NV
GL_MAP2_VERTEX_ATTRIB9_4_NV:
opengl: GL_MAP2_VERTEX_ATTRIB9_4_NV
glMap2xOES:
opengl: glMap2xOES(target: GLenum; u1: GLfixed; u2: GLfixed; ustride: GLint; uorder: GLint; v1: GLfixed; v2: GLfixed; vstride: GLint; vorder: GLint; points: GLfixed)
GL_MAP_ATTRIB_U_ORDER_NV:
opengl: GL_MAP_ATTRIB_U_ORDER_NV
GL_MAP_ATTRIB_V_ORDER_NV:
opengl: GL_MAP_ATTRIB_V_ORDER_NV
glMapBuffer:
opengl: glMapBuffer(target: GLenum; access: GLenum): pointer
glMapBufferARB:
opengl: glMapBufferARB(target: GLenum; access: GLenum): pointer
glMapBufferOES:
opengl: glMapBufferOES(target: GLenum; access: GLenum): pointer
glMapBufferRange:
opengl: glMapBufferRange(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer
glMapBufferRangeEXT:
opengl: glMapBufferRangeEXT(target: GLenum; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer
GL_MAP_COHERENT_BIT:
opengl: GL_MAP_COHERENT_BIT
GL_MAP_COLOR:
opengl: GL_MAP_COLOR
glMapControlPointsNV:
opengl: glMapControlPointsNV(target: GLenum; index: GLuint; type: GLenum; ustride: GLsizei; vstride: GLsizei; uorder: GLint; vorder: GLint; packed: GLboolean; points: pointer)
GL_MAP_FLUSH_EXPLICIT_BIT:
opengl: GL_MAP_FLUSH_EXPLICIT_BIT
GL_MAP_FLUSH_EXPLICIT_BIT_EXT:
opengl: GL_MAP_FLUSH_EXPLICIT_BIT_EXT
glMapGrid1d:
opengl: glMapGrid1d(un: GLint; u1: GLdouble; u2: GLdouble)
glMapGrid1f:
opengl: glMapGrid1f(un: GLint; u1: GLfloat; u2: GLfloat)
glMapGrid1xOES:
opengl: glMapGrid1xOES(n: GLint; u1: GLfixed; u2: GLfixed)
glMapGrid2d:
opengl: glMapGrid2d(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble)
glMapGrid2f:
opengl: glMapGrid2f(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat)
glMapGrid2xOES:
opengl: glMapGrid2xOES(n: GLint; u1: GLfixed; u2: GLfixed; v1: GLfixed; v2: GLfixed)
GL_MAP_INVALIDATE_BUFFER_BIT:
opengl: GL_MAP_INVALIDATE_BUFFER_BIT
GL_MAP_INVALIDATE_BUFFER_BIT_EXT:
opengl: GL_MAP_INVALIDATE_BUFFER_BIT_EXT
GL_MAP_INVALIDATE_RANGE_BIT:
opengl: GL_MAP_INVALIDATE_RANGE_BIT
GL_MAP_INVALIDATE_RANGE_BIT_EXT:
opengl: GL_MAP_INVALIDATE_RANGE_BIT_EXT
glMapNamedBuffer:
opengl: glMapNamedBuffer(buffer: GLuint; access: GLenum): pointer
glMapNamedBufferEXT:
opengl: glMapNamedBufferEXT(buffer: GLuint; access: GLenum): pointer
glMapNamedBufferRange:
opengl: glMapNamedBufferRange(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer
glMapNamedBufferRangeEXT:
opengl: glMapNamedBufferRangeEXT(buffer: GLuint; offset: GLintptr; length: GLsizeiptr; access: GLbitfield): pointer
glMapObjectBufferATI:
opengl: glMapObjectBufferATI(buffer: GLuint): pointer
glMapParameterfvNV:
opengl: glMapParameterfvNV(target: GLenum; pname: GLenum; params: ptr GLfloat)
glMapParameterivNV:
opengl: glMapParameterivNV(target: GLenum; pname: GLenum; params: ptr GLint)
GL_MAP_PERSISTENT_BIT:
opengl: GL_MAP_PERSISTENT_BIT
GL_MAP_READ_BIT:
opengl: GL_MAP_READ_BIT
GL_MAP_READ_BIT_EXT:
opengl: GL_MAP_READ_BIT_EXT
GL_MAP_STENCIL:
opengl: GL_MAP_STENCIL
GL_MAP_TESSELLATION_NV:
opengl: GL_MAP_TESSELLATION_NV
glMapTexture2DINTEL:
opengl: glMapTexture2DINTEL(texture: GLuint; level: GLint; access: GLbitfield; stride: ptr GLint; layout: ptr GLenum): pointer
GL_MAP_UNSYNCHRONIZED_BIT:
opengl: GL_MAP_UNSYNCHRONIZED_BIT
GL_MAP_UNSYNCHRONIZED_BIT_EXT:
opengl: GL_MAP_UNSYNCHRONIZED_BIT_EXT
glMapVertexAttrib1dAPPLE:
opengl: glMapVertexAttrib1dAPPLE(index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint; points: ptr GLdouble)
glMapVertexAttrib1fAPPLE:
opengl: glMapVertexAttrib1fAPPLE(index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint; points: ptr GLfloat)
glMapVertexAttrib2dAPPLE:
opengl: glMapVertexAttrib2dAPPLE(index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; points: ptr GLdouble)
glMapVertexAttrib2fAPPLE:
opengl: glMapVertexAttrib2fAPPLE(index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; points: ptr GLfloat)
GL_MAP_WRITE_BIT:
opengl: GL_MAP_WRITE_BIT
GL_MAP_WRITE_BIT_EXT:
opengl: GL_MAP_WRITE_BIT_EXT
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI:
opengl: GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI
GL_MAT_AMBIENT_BIT_PGI:
opengl: GL_MAT_AMBIENT_BIT_PGI
GL_MAT_COLOR_INDEXES_BIT_PGI:
opengl: GL_MAT_COLOR_INDEXES_BIT_PGI
GL_MAT_DIFFUSE_BIT_PGI:
opengl: GL_MAT_DIFFUSE_BIT_PGI
GL_MAT_EMISSION_BIT_PGI:
opengl: GL_MAT_EMISSION_BIT_PGI
glMaterialf:
opengl: glMaterialf(face: GLenum; pname: GLenum; param: GLfloat)
glMaterialfv:
opengl: glMaterialfv(face: GLenum; pname: GLenum; params: ptr GLfloat)
glMateriali:
opengl: glMateriali(face: GLenum; pname: GLenum; param: GLint)
glMaterialiv:
opengl: glMaterialiv(face: GLenum; pname: GLenum; params: ptr GLint)
GL_MATERIAL_SIDE_HINT_PGI:
opengl: GL_MATERIAL_SIDE_HINT_PGI
glMaterialx:
opengl: glMaterialx(face: GLenum; pname: GLenum; param: GLfixed)
glMaterialxOES:
opengl: glMaterialxOES(face: GLenum; pname: GLenum; param: GLfixed)
glMaterialxv:
opengl: glMaterialxv(face: GLenum; pname: GLenum; param: ptr GLfixed)
glMaterialxvOES:
opengl: glMaterialxvOES(face: GLenum; pname: GLenum; param: ptr GLfixed)
GL_MATRIX0_ARB:
opengl: GL_MATRIX0_ARB
GL_MATRIX0_NV:
opengl: GL_MATRIX0_NV
GL_MATRIX10_ARB:
opengl: GL_MATRIX10_ARB
GL_MATRIX11_ARB:
opengl: GL_MATRIX11_ARB
GL_MATRIX12_ARB:
opengl: GL_MATRIX12_ARB
GL_MATRIX13_ARB:
opengl: GL_MATRIX13_ARB
GL_MATRIX14_ARB:
opengl: GL_MATRIX14_ARB
GL_MATRIX15_ARB:
opengl: GL_MATRIX15_ARB
GL_MATRIX16_ARB:
opengl: GL_MATRIX16_ARB
GL_MATRIX17_ARB:
opengl: GL_MATRIX17_ARB
GL_MATRIX18_ARB:
opengl: GL_MATRIX18_ARB
GL_MATRIX19_ARB:
opengl: GL_MATRIX19_ARB
GL_MATRIX1_ARB:
opengl: GL_MATRIX1_ARB
GL_MATRIX1_NV:
opengl: GL_MATRIX1_NV
GL_MATRIX20_ARB:
opengl: GL_MATRIX20_ARB
GL_MATRIX21_ARB:
opengl: GL_MATRIX21_ARB
GL_MATRIX22_ARB:
opengl: GL_MATRIX22_ARB
GL_MATRIX23_ARB:
opengl: GL_MATRIX23_ARB
GL_MATRIX24_ARB:
opengl: GL_MATRIX24_ARB
GL_MATRIX25_ARB:
opengl: GL_MATRIX25_ARB
GL_MATRIX26_ARB:
opengl: GL_MATRIX26_ARB
GL_MATRIX27_ARB:
opengl: GL_MATRIX27_ARB
GL_MATRIX28_ARB:
opengl: GL_MATRIX28_ARB
GL_MATRIX29_ARB:
opengl: GL_MATRIX29_ARB
GL_MATRIX2_ARB:
opengl: GL_MATRIX2_ARB
GL_MATRIX2_NV:
opengl: GL_MATRIX2_NV
GL_MATRIX30_ARB:
opengl: GL_MATRIX30_ARB
GL_MATRIX31_ARB:
opengl: GL_MATRIX31_ARB
GL_MATRIX3_ARB:
opengl: GL_MATRIX3_ARB
GL_MATRIX3_NV:
opengl: GL_MATRIX3_NV
GL_MATRIX4_ARB:
opengl: GL_MATRIX4_ARB
GL_MATRIX4_NV:
opengl: GL_MATRIX4_NV
GL_MATRIX5_ARB:
opengl: GL_MATRIX5_ARB
GL_MATRIX5_NV:
opengl: GL_MATRIX5_NV
GL_MATRIX6_ARB:
opengl: GL_MATRIX6_ARB
GL_MATRIX6_NV:
opengl: GL_MATRIX6_NV
GL_MATRIX7_ARB:
opengl: GL_MATRIX7_ARB
GL_MATRIX7_NV:
opengl: GL_MATRIX7_NV
GL_MATRIX8_ARB:
opengl: GL_MATRIX8_ARB
GL_MATRIX9_ARB:
opengl: GL_MATRIX9_ARB
GLmatrixd3:
opengl: GLmatrixd3
GLmatrixd4:
opengl: GLmatrixd4
GL_MATRIX_EXT:
opengl: GL_MATRIX_EXT
GLmatrixf3:
opengl: GLmatrixf3
GLmatrixf4:
opengl: GLmatrixf4
glMatrixFrustumEXT:
opengl: glMatrixFrustumEXT(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble)
GLmatrixi3:
opengl: GLmatrixi3
GLmatrixi4:
opengl: GLmatrixi4
GL_MATRIX_INDEX_ARRAY_ARB:
opengl: GL_MATRIX_INDEX_ARRAY_ARB
GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES:
opengl: GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
GL_MATRIX_INDEX_ARRAY_OES:
opengl: GL_MATRIX_INDEX_ARRAY_OES
GL_MATRIX_INDEX_ARRAY_POINTER_ARB:
opengl: GL_MATRIX_INDEX_ARRAY_POINTER_ARB
GL_MATRIX_INDEX_ARRAY_POINTER_OES:
opengl: GL_MATRIX_INDEX_ARRAY_POINTER_OES
GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
opengl: GL_MATRIX_INDEX_ARRAY_SIZE_ARB
GL_MATRIX_INDEX_ARRAY_SIZE_OES:
opengl: GL_MATRIX_INDEX_ARRAY_SIZE_OES
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
opengl: GL_MATRIX_INDEX_ARRAY_STRIDE_ARB
GL_MATRIX_INDEX_ARRAY_STRIDE_OES:
opengl: GL_MATRIX_INDEX_ARRAY_STRIDE_OES
GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
opengl: GL_MATRIX_INDEX_ARRAY_TYPE_ARB
GL_MATRIX_INDEX_ARRAY_TYPE_OES:
opengl: GL_MATRIX_INDEX_ARRAY_TYPE_OES
glMatrixIndexPointerARB:
opengl: glMatrixIndexPointerARB(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glMatrixIndexPointerOES:
opengl: glMatrixIndexPointerOES(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glMatrixIndexubvARB:
opengl: glMatrixIndexubvARB(size: GLint; indices: ptr GLubyte)
glMatrixIndexuivARB:
opengl: glMatrixIndexuivARB(size: GLint; indices: ptr GLuint)
glMatrixIndexusvARB:
opengl: glMatrixIndexusvARB(size: GLint; indices: ptr GLushort)
glMatrixLoaddEXT:
opengl: glMatrixLoaddEXT(mode: GLenum; m: ptr GLdouble)
glMatrixLoadfEXT:
opengl: glMatrixLoadfEXT(mode: GLenum; m: ptr GLfloat)
glMatrixLoadIdentityEXT:
opengl: glMatrixLoadIdentityEXT(mode: GLenum)
glMatrixLoadTransposedEXT:
opengl: glMatrixLoadTransposedEXT(mode: GLenum; m: ptr GLdouble)
glMatrixLoadTransposefEXT:
opengl: glMatrixLoadTransposefEXT(mode: GLenum; m: ptr GLfloat)
GL_MATRIX_MODE:
opengl: GL_MATRIX_MODE
glMatrixMode:
opengl: glMatrixMode(mode: GLenum)
glMatrixMultdEXT:
opengl: glMatrixMultdEXT(mode: GLenum; m: ptr GLdouble)
glMatrixMultfEXT:
opengl: glMatrixMultfEXT(mode: GLenum; m: ptr GLfloat)
glMatrixMultTransposedEXT:
opengl: glMatrixMultTransposedEXT(mode: GLenum; m: ptr GLdouble)
glMatrixMultTransposefEXT:
opengl: glMatrixMultTransposefEXT(mode: GLenum; m: ptr GLfloat)
glMatrixOrthoEXT:
opengl: glMatrixOrthoEXT(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble)
GL_MATRIX_PALETTE_ARB:
opengl: GL_MATRIX_PALETTE_ARB
GL_MATRIX_PALETTE_OES:
opengl: GL_MATRIX_PALETTE_OES
glMatrixPopEXT:
opengl: glMatrixPopEXT(mode: GLenum)
glMatrixPushEXT:
opengl: glMatrixPushEXT(mode: GLenum)
glMatrixRotatedEXT:
opengl: glMatrixRotatedEXT(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble)
glMatrixRotatefEXT:
opengl: glMatrixRotatefEXT(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glMatrixScaledEXT:
opengl: glMatrixScaledEXT(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble)
glMatrixScalefEXT:
opengl: glMatrixScalefEXT(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat)
GL_MATRIX_STRIDE:
opengl: GL_MATRIX_STRIDE
glMatrixTranslatedEXT:
opengl: glMatrixTranslatedEXT(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble)
glMatrixTranslatefEXT:
opengl: glMatrixTranslatefEXT(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat)
GLmatrixub3:
opengl: GLmatrixub3
GLmatrixub4:
opengl: GLmatrixub4
GL_MAT_SHININESS_BIT_PGI:
opengl: GL_MAT_SHININESS_BIT_PGI
GL_MAT_SPECULAR_BIT_PGI:
opengl: GL_MAT_SPECULAR_BIT_PGI
GL_MAX:
opengl: GL_MAX
GL_MAX_3D_TEXTURE_SIZE:
opengl: GL_MAX_3D_TEXTURE_SIZE
GL_MAX_3D_TEXTURE_SIZE_EXT:
opengl: GL_MAX_3D_TEXTURE_SIZE_EXT
GL_MAX_3D_TEXTURE_SIZE_OES:
opengl: GL_MAX_3D_TEXTURE_SIZE_OES
GL_MAX_4D_TEXTURE_SIZE_SGIS:
opengl: GL_MAX_4D_TEXTURE_SIZE_SGIS
GL_MAX_ACTIVE_LIGHTS_SGIX:
opengl: GL_MAX_ACTIVE_LIGHTS_SGIX
GL_MAX_ARRAY_TEXTURE_LAYERS:
opengl: GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
opengl: GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
GL_MAX_ASYNC_DRAW_PIXELS_SGIX:
opengl: GL_MAX_ASYNC_DRAW_PIXELS_SGIX
GL_MAX_ASYNC_HISTOGRAM_SGIX:
opengl: GL_MAX_ASYNC_HISTOGRAM_SGIX
GL_MAX_ASYNC_READ_PIXELS_SGIX:
opengl: GL_MAX_ASYNC_READ_PIXELS_SGIX
GL_MAX_ASYNC_TEX_IMAGE_SGIX:
opengl: GL_MAX_ASYNC_TEX_IMAGE_SGIX
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
opengl: GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
opengl: GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_MAX_ATTRIB_STACK_DEPTH:
opengl: GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT:
opengl: GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
opengl: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_DISTANCES:
opengl: GL_MAX_CLIP_DISTANCES
GL_MAX_CLIPMAP_DEPTH_SGIX:
opengl: GL_MAX_CLIPMAP_DEPTH_SGIX
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX:
opengl: GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
GL_MAX_CLIP_PLANES:
opengl: GL_MAX_CLIP_PLANES
GL_MAX_CLIP_PLANES_IMG:
opengl: GL_MAX_CLIP_PLANES_IMG
GL_MAX_COLOR_ATTACHMENTS:
opengl: GL_MAX_COLOR_ATTACHMENTS
GL_MAX_COLOR_ATTACHMENTS_EXT:
opengl: GL_MAX_COLOR_ATTACHMENTS_EXT
GL_MAX_COLOR_ATTACHMENTS_NV:
opengl: GL_MAX_COLOR_ATTACHMENTS_NV
GL_MAX_COLOR_MATRIX_STACK_DEPTH:
opengl: GL_MAX_COLOR_MATRIX_STACK_DEPTH
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
opengl: GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
GL_MAX_COLOR_TEXTURE_SAMPLES:
opengl: GL_MAX_COLOR_TEXTURE_SAMPLES
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
opengl: GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMBINED_ATOMIC_COUNTERS:
opengl: GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
opengl: GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMBINED_DIMENSIONS:
opengl: GL_MAX_COMBINED_DIMENSIONS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
opengl: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS:
opengl: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_IMAGE_UNIFORMS:
opengl: GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:
opengl: GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT:
opengl: GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
opengl: GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
opengl: GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS:
opengl: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS:
opengl: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
opengl: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
opengl: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_COMBINED_UNIFORM_BLOCKS:
opengl: GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
opengl: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
opengl: GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_ATOMIC_COUNTERS:
opengl: GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB:
opengl: GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB:
opengl: GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
GL_MAX_COMPUTE_IMAGE_UNIFORMS:
opengl: GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_LOCAL_INVOCATIONS:
opengl: GL_MAX_COMPUTE_LOCAL_INVOCATIONS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
opengl: GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
opengl: GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
opengl: GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_UNIFORM_BLOCKS:
opengl: GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
opengl: GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB:
opengl: GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
opengl: GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
GL_MAX_COMPUTE_WORK_GROUP_COUNT:
opengl: GL_MAX_COMPUTE_WORK_GROUP_COUNT
GL_MAX_COMPUTE_WORK_GROUP_SIZE:
opengl: GL_MAX_COMPUTE_WORK_GROUP_SIZE
GL_MAX_CONVOLUTION_HEIGHT:
opengl: GL_MAX_CONVOLUTION_HEIGHT
GL_MAX_CONVOLUTION_HEIGHT_EXT:
opengl: GL_MAX_CONVOLUTION_HEIGHT_EXT
GL_MAX_CONVOLUTION_WIDTH:
opengl: GL_MAX_CONVOLUTION_WIDTH
GL_MAX_CONVOLUTION_WIDTH_EXT:
opengl: GL_MAX_CONVOLUTION_WIDTH_EXT
GL_MAX_CUBE_MAP_TEXTURE_SIZE:
opengl: GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
opengl: GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT:
opengl: GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT
GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES:
opengl: GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES
GL_MAX_DEBUG_GROUP_STACK_DEPTH:
opengl: GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR:
opengl: GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR
GL_MAX_DEBUG_LOGGED_MESSAGES:
opengl: GL_MAX_DEBUG_LOGGED_MESSAGES
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD:
opengl: GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB:
opengl: GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR:
opengl: GL_MAX_DEBUG_LOGGED_MESSAGES_KHR
GL_MAX_DEBUG_MESSAGE_LENGTH:
opengl: GL_MAX_DEBUG_MESSAGE_LENGTH
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD:
opengl: GL_MAX_DEBUG_MESSAGE_LENGTH_AMD
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB:
opengl: GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
GL_MAX_DEBUG_MESSAGE_LENGTH_KHR:
opengl: GL_MAX_DEBUG_MESSAGE_LENGTH_KHR
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV:
opengl: GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV:
opengl: GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
GL_MAX_DEFORMATION_ORDER_SGIX:
opengl: GL_MAX_DEFORMATION_ORDER_SGIX
GL_MAX_DEPTH:
opengl: GL_MAX_DEPTH
GL_MAX_DEPTH_TEXTURE_SAMPLES:
opengl: GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_MAX_DRAW_BUFFERS:
opengl: GL_MAX_DRAW_BUFFERS
GL_MAX_DRAW_BUFFERS_ARB:
opengl: GL_MAX_DRAW_BUFFERS_ARB
GL_MAX_DRAW_BUFFERS_ATI:
opengl: GL_MAX_DRAW_BUFFERS_ATI
GL_MAX_DRAW_BUFFERS_EXT:
opengl: GL_MAX_DRAW_BUFFERS_EXT
GL_MAX_DRAW_BUFFERS_NV:
opengl: GL_MAX_DRAW_BUFFERS_NV
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS:
opengl: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_MAX_ELEMENT_INDEX:
opengl: GL_MAX_ELEMENT_INDEX
GL_MAX_ELEMENTS_INDICES:
opengl: GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_INDICES_EXT:
opengl: GL_MAX_ELEMENTS_INDICES_EXT
GL_MAX_ELEMENTS_VERTICES:
opengl: GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENTS_VERTICES_EXT:
opengl: GL_MAX_ELEMENTS_VERTICES_EXT
GL_MAX_EVAL_ORDER:
opengl: GL_MAX_EVAL_ORDER
GL_MAX_EXT:
opengl: GL_MAX_EXT
GL_MAX_FOG_FUNC_POINTS_SGIS:
opengl: GL_MAX_FOG_FUNC_POINTS_SGIS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
opengl: GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
opengl: GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT:
opengl: GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
opengl: GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_MAX_FRAGMENT_INPUT_COMPONENTS:
opengl: GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
opengl: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV:
opengl: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV
GL_MAX_FRAGMENT_LIGHTS_SGIX:
opengl: GL_MAX_FRAGMENT_LIGHTS_SGIX
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
opengl: GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
opengl: GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
opengl: GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
opengl: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
opengl: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
GL_MAX_FRAGMENT_UNIFORM_VECTORS:
opengl: GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_FRAMEBUFFER_HEIGHT:
opengl: GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS:
opengl: GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_SAMPLES:
opengl: GL_MAX_FRAMEBUFFER_SAMPLES
GL_MAX_FRAMEBUFFER_WIDTH:
opengl: GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_FRAMEZOOM_FACTOR_SGIX:
opengl: GL_MAX_FRAMEZOOM_FACTOR_SGIX
GL_MAX_GENERAL_COMBINERS_NV:
opengl: GL_MAX_GENERAL_COMBINERS_NV
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS:
opengl: GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_ATOMIC_COUNTERS:
opengl: GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT:
opengl: GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
GL_MAX_GEOMETRY_IMAGE_UNIFORMS:
opengl: GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_MAX_GEOMETRY_INPUT_COMPONENTS:
opengl: GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS:
opengl: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_VERTICES:
opengl: GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB:
opengl: GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT:
opengl: GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV:
opengl: GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV
GL_MAX_GEOMETRY_SHADER_INVOCATIONS:
opengl: GL_MAX_GEOMETRY_SHADER_INVOCATIONS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
opengl: GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
opengl: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB:
opengl: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT:
opengl: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
opengl: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB:
opengl: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT:
opengl: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
GL_MAX_GEOMETRY_UNIFORM_BLOCKS:
opengl: GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS:
opengl: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB:
opengl: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT:
opengl: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB:
opengl: GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT:
opengl: GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
GL_MAX_HEIGHT:
opengl: GL_MAX_HEIGHT
GL_MAX_IMAGE_SAMPLES:
opengl: GL_MAX_IMAGE_SAMPLES
GL_MAX_IMAGE_SAMPLES_EXT:
opengl: GL_MAX_IMAGE_SAMPLES_EXT
GL_MAX_IMAGE_UNITS:
opengl: GL_MAX_IMAGE_UNITS
GL_MAX_IMAGE_UNITS_EXT:
opengl: GL_MAX_IMAGE_UNITS_EXT
GL_MAX_INTEGER_SAMPLES:
opengl: GL_MAX_INTEGER_SAMPLES
GL_MAX_LABEL_LENGTH:
opengl: GL_MAX_LABEL_LENGTH
GL_MAX_LABEL_LENGTH_KHR:
opengl: GL_MAX_LABEL_LENGTH_KHR
GL_MAX_LAYERS:
opengl: GL_MAX_LAYERS
GL_MAX_LIGHTS:
opengl: GL_MAX_LIGHTS
GL_MAX_LIST_NESTING:
opengl: GL_MAX_LIST_NESTING
GL_MAX_MAP_TESSELLATION_NV:
opengl: GL_MAX_MAP_TESSELLATION_NV
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
opengl: GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
GL_MAX_MODELVIEW_STACK_DEPTH:
opengl: GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV:
opengl: GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
GL_MAX_MULTIVIEW_BUFFERS_EXT:
opengl: GL_MAX_MULTIVIEW_BUFFERS_EXT
GL_MAX_NAME_LENGTH:
opengl: GL_MAX_NAME_LENGTH
GL_MAX_NAME_STACK_DEPTH:
opengl: GL_MAX_NAME_STACK_DEPTH
GL_MAX_NUM_ACTIVE_VARIABLES:
opengl: GL_MAX_NUM_ACTIVE_VARIABLES
GL_MAX_NUM_COMPATIBLE_SUBROUTINES:
opengl: GL_MAX_NUM_COMPATIBLE_SUBROUTINES
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT:
opengl: GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT:
opengl: GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT:
opengl: GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT:
opengl: GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT:
opengl: GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_PALETTE_MATRICES_ARB:
opengl: GL_MAX_PALETTE_MATRICES_ARB
GL_MAX_PALETTE_MATRICES_OES:
opengl: GL_MAX_PALETTE_MATRICES_OES
GL_MAX_PATCH_VERTICES:
opengl: GL_MAX_PATCH_VERTICES
GL_MAX_PIXEL_MAP_TABLE:
opengl: GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT:
opengl: GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI:
opengl: GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
opengl: GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
opengl: GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV:
opengl: GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV
GL_MAX_PROGRAM_ATTRIBS_ARB:
opengl: GL_MAX_PROGRAM_ATTRIBS_ARB
GL_MAX_PROGRAM_CALL_DEPTH_NV:
opengl: GL_MAX_PROGRAM_CALL_DEPTH_NV
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB:
opengl: GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV:
opengl: GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV:
opengl: GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV
GL_MAX_PROGRAM_GENERIC_RESULTS_NV:
opengl: GL_MAX_PROGRAM_GENERIC_RESULTS_NV
GL_MAX_PROGRAM_IF_DEPTH_NV:
opengl: GL_MAX_PROGRAM_IF_DEPTH_NV
GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
opengl: GL_MAX_PROGRAM_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB:
opengl: GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
GL_MAX_PROGRAM_LOOP_COUNT_NV:
opengl: GL_MAX_PROGRAM_LOOP_COUNT_NV
GL_MAX_PROGRAM_LOOP_DEPTH_NV:
opengl: GL_MAX_PROGRAM_LOOP_DEPTH_NV
GL_MAX_PROGRAM_MATRICES_ARB:
opengl: GL_MAX_PROGRAM_MATRICES_ARB
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
opengl: GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
opengl: GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
opengl: GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
opengl: GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
opengl: GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
opengl: GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
opengl: GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
opengl: GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
opengl: GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV:
opengl: GL_MAX_PROGRAM_OUTPUT_VERTICES_NV
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV:
opengl: GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV:
opengl: GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV
GL_MAX_PROGRAM_PARAMETERS_ARB:
opengl: GL_MAX_PROGRAM_PARAMETERS_ARB
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV:
opengl: GL_MAX_PROGRAM_PATCH_ATTRIBS_NV
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV:
opengl: GL_MAX_PROGRAM_RESULT_COMPONENTS_NV
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV:
opengl: GL_MAX_PROGRAM_SUBROUTINE_NUM_NV
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV:
opengl: GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV
GL_MAX_PROGRAM_TEMPORARIES_ARB:
opengl: GL_MAX_PROGRAM_TEMPORARIES_ARB
GL_MAX_PROGRAM_TEXEL_OFFSET:
opengl: GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT:
opengl: GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
GL_MAX_PROGRAM_TEXEL_OFFSET_NV:
opengl: GL_MAX_PROGRAM_TEXEL_OFFSET_NV
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB:
opengl: GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB:
opengl: GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB:
opengl: GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
opengl: GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB:
opengl: GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV:
opengl: GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV:
opengl: GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV
GL_MAX_PROJECTION_STACK_DEPTH:
opengl: GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_RATIONAL_EVAL_ORDER_NV:
opengl: GL_MAX_RATIONAL_EVAL_ORDER_NV
GL_MAX_RECTANGLE_TEXTURE_SIZE:
opengl: GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
opengl: GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
opengl: GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
GL_MAX_RENDERBUFFER_SIZE:
opengl: GL_MAX_RENDERBUFFER_SIZE
GL_MAX_RENDERBUFFER_SIZE_EXT:
opengl: GL_MAX_RENDERBUFFER_SIZE_EXT
GL_MAX_RENDERBUFFER_SIZE_OES:
opengl: GL_MAX_RENDERBUFFER_SIZE_OES
GL_MAX_SAMPLE_MASK_WORDS:
opengl: GL_MAX_SAMPLE_MASK_WORDS
GL_MAX_SAMPLE_MASK_WORDS_NV:
opengl: GL_MAX_SAMPLE_MASK_WORDS_NV
GL_MAX_SAMPLES:
opengl: GL_MAX_SAMPLES
GL_MAX_SAMPLES_ANGLE:
opengl: GL_MAX_SAMPLES_ANGLE
GL_MAX_SAMPLES_APPLE:
opengl: GL_MAX_SAMPLES_APPLE
GL_MAX_SAMPLES_EXT:
opengl: GL_MAX_SAMPLES_EXT
GL_MAX_SAMPLES_IMG:
opengl: GL_MAX_SAMPLES_IMG
GL_MAX_SAMPLES_NV:
opengl: GL_MAX_SAMPLES_NV
GL_MAX_SERVER_WAIT_TIMEOUT:
opengl: GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SERVER_WAIT_TIMEOUT_APPLE:
opengl: GL_MAX_SERVER_WAIT_TIMEOUT_APPLE
GL_MAX_SHADER_BUFFER_ADDRESS_NV:
opengl: GL_MAX_SHADER_BUFFER_ADDRESS_NV
GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
opengl: GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
opengl: GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SHININESS_NV:
opengl: GL_MAX_SHININESS_NV
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD:
opengl: GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB:
opengl: GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS:
opengl: GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB:
opengl: GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
GL_MAX_SPARSE_TEXTURE_SIZE_AMD:
opengl: GL_MAX_SPARSE_TEXTURE_SIZE_AMD
GL_MAX_SPARSE_TEXTURE_SIZE_ARB:
opengl: GL_MAX_SPARSE_TEXTURE_SIZE_ARB
GL_MAX_SPOT_EXPONENT_NV:
opengl: GL_MAX_SPOT_EXPONENT_NV
GL_MAX_SUBROUTINES:
opengl: GL_MAX_SUBROUTINES
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS:
opengl: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS:
opengl: GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS:
opengl: GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS:
opengl: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS:
opengl: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS:
opengl: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
opengl: GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS:
opengl: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS:
opengl: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS:
opengl: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS:
opengl: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS:
opengl: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS:
opengl: GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS:
opengl: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS:
opengl: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS:
opengl: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
opengl: GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS:
opengl: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS:
opengl: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS:
opengl: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_TESS_GEN_LEVEL:
opengl: GL_MAX_TESS_GEN_LEVEL
GL_MAX_TESS_PATCH_COMPONENTS:
opengl: GL_MAX_TESS_PATCH_COMPONENTS
GL_MAX_TEXTURE_BUFFER_SIZE:
opengl: GL_MAX_TEXTURE_BUFFER_SIZE
GL_MAX_TEXTURE_BUFFER_SIZE_ARB:
opengl: GL_MAX_TEXTURE_BUFFER_SIZE_ARB
GL_MAX_TEXTURE_BUFFER_SIZE_EXT:
opengl: GL_MAX_TEXTURE_BUFFER_SIZE_EXT
GL_MAX_TEXTURE_COORDS:
opengl: GL_MAX_TEXTURE_COORDS
GL_MAX_TEXTURE_COORDS_ARB:
opengl: GL_MAX_TEXTURE_COORDS_ARB
GL_MAX_TEXTURE_COORDS_NV:
opengl: GL_MAX_TEXTURE_COORDS_NV
GL_MAX_TEXTURE_IMAGE_UNITS:
opengl: GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
opengl: GL_MAX_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_TEXTURE_IMAGE_UNITS_NV:
opengl: GL_MAX_TEXTURE_IMAGE_UNITS_NV
GL_MAX_TEXTURE_LOD_BIAS:
opengl: GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_LOD_BIAS_EXT:
opengl: GL_MAX_TEXTURE_LOD_BIAS_EXT
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
opengl: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
GL_MAX_TEXTURE_SIZE:
opengl: GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH:
opengl: GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_TEXTURE_UNITS:
opengl: GL_MAX_TEXTURE_UNITS
GL_MAX_TEXTURE_UNITS_ARB:
opengl: GL_MAX_TEXTURE_UNITS_ARB
GL_MAX_TRACK_MATRICES_NV:
opengl: GL_MAX_TRACK_MATRICES_NV
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
opengl: GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS:
opengl: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
opengl: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT:
opengl: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV:
opengl: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
opengl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT:
opengl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV:
opengl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
opengl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT:
opengl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV:
opengl: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
GL_MAX_UNIFORM_BLOCK_SIZE:
opengl: GL_MAX_UNIFORM_BLOCK_SIZE
GL_MAX_UNIFORM_BUFFER_BINDINGS:
opengl: GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_UNIFORM_LOCATIONS:
opengl: GL_MAX_UNIFORM_LOCATIONS
GL_MAX_VARYING_COMPONENTS:
opengl: GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_COMPONENTS_EXT:
opengl: GL_MAX_VARYING_COMPONENTS_EXT
GL_MAX_VARYING_FLOATS:
opengl: GL_MAX_VARYING_FLOATS
GL_MAX_VARYING_FLOATS_ARB:
opengl: GL_MAX_VARYING_FLOATS_ARB
GL_MAX_VARYING_VECTORS:
opengl: GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV:
opengl: GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
opengl: GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATOMIC_COUNTERS:
opengl: GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATTRIB_BINDINGS:
opengl: GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
opengl: GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_ATTRIBS:
opengl: GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_ATTRIBS_ARB:
opengl: GL_MAX_VERTEX_ATTRIBS_ARB
GL_MAX_VERTEX_ATTRIB_STRIDE:
opengl: GL_MAX_VERTEX_ATTRIB_STRIDE
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT:
opengl: GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
GL_MAX_VERTEX_HINT_PGI:
opengl: GL_MAX_VERTEX_HINT_PGI
GL_MAX_VERTEX_IMAGE_UNIFORMS:
opengl: GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_MAX_VERTEX_OUTPUT_COMPONENTS:
opengl: GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT:
opengl: GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT:
opengl: GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT:
opengl: GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_MAX_VERTEX_SHADER_LOCALS_EXT:
opengl: GL_MAX_VERTEX_SHADER_LOCALS_EXT
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
opengl: GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_VERTEX_SHADER_VARIANTS_EXT:
opengl: GL_MAX_VERTEX_SHADER_VARIANTS_EXT
GL_MAX_VERTEX_STREAMS:
opengl: GL_MAX_VERTEX_STREAMS
GL_MAX_VERTEX_STREAMS_ATI:
opengl: GL_MAX_VERTEX_STREAMS_ATI
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
opengl: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
opengl: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_VERTEX_UNIFORM_BLOCKS:
opengl: GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_UNIFORM_COMPONENTS:
opengl: GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
opengl: GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
GL_MAX_VERTEX_UNIFORM_VECTORS:
opengl: GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VERTEX_UNITS_ARB:
opengl: GL_MAX_VERTEX_UNITS_ARB
GL_MAX_VERTEX_UNITS_OES:
opengl: GL_MAX_VERTEX_UNITS_OES
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB:
opengl: GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT:
opengl: GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
GL_MAX_VIEWPORT_DIMS:
opengl: GL_MAX_VIEWPORT_DIMS
GL_MAX_VIEWPORTS:
opengl: GL_MAX_VIEWPORTS
GL_MAX_WIDTH:
opengl: GL_MAX_WIDTH
GL_MEDIUM_FLOAT:
opengl: GL_MEDIUM_FLOAT
GL_MEDIUM_INT:
opengl: GL_MEDIUM_INT
glMemoryBarrier:
opengl: glMemoryBarrier(barriers: GLbitfield)
glMemoryBarrierEXT:
opengl: glMemoryBarrierEXT(barriers: GLbitfield)
GL_MIN:
opengl: GL_MIN
GL_MIN_EXT:
opengl: GL_MIN_EXT
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
opengl: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV:
opengl: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV
GL_MIN_LOD_WARNING_AMD:
opengl: GL_MIN_LOD_WARNING_AMD
GL_MIN_MAP_BUFFER_ALIGNMENT:
opengl: GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MINMAX:
opengl: GL_MINMAX
glMinmax:
opengl: glMinmax(target: GLenum; internalformat: GLenum; sink: GLboolean)
GL_MINMAX_EXT:
opengl: GL_MINMAX_EXT
glMinmaxEXT:
opengl: glMinmaxEXT(target: GLenum; internalformat: GLenum; sink: GLboolean)
GL_MINMAX_FORMAT:
opengl: GL_MINMAX_FORMAT
GL_MINMAX_FORMAT_EXT:
opengl: GL_MINMAX_FORMAT_EXT
GL_MINMAX_SINK:
opengl: GL_MINMAX_SINK
GL_MINMAX_SINK_EXT:
opengl: GL_MINMAX_SINK_EXT
GL_MINOR_VERSION:
opengl: GL_MINOR_VERSION
GL_MIN_PROGRAM_TEXEL_OFFSET:
opengl: GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT:
opengl: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
GL_MIN_PROGRAM_TEXEL_OFFSET_NV:
opengl: GL_MIN_PROGRAM_TEXEL_OFFSET_NV
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
opengl: GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB:
opengl: GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV:
opengl: GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV
glMinSampleShading:
opengl: glMinSampleShading(value: GLfloat)
glMinSampleShadingARB:
opengl: glMinSampleShadingARB(value: GLfloat)
GL_MIN_SAMPLE_SHADING_VALUE:
opengl: GL_MIN_SAMPLE_SHADING_VALUE
GL_MIN_SAMPLE_SHADING_VALUE_ARB:
opengl: GL_MIN_SAMPLE_SHADING_VALUE_ARB
GL_MIN_SPARSE_LEVEL_AMD:
opengl: GL_MIN_SPARSE_LEVEL_AMD
GL_MIN_SPARSE_LEVEL_ARB:
opengl: GL_MIN_SPARSE_LEVEL_ARB
GL_MINUS_CLAMPED_NV:
opengl: GL_MINUS_CLAMPED_NV
GL_MINUS_NV:
opengl: GL_MINUS_NV
GL_MIPMAP:
opengl: GL_MIPMAP
GL_MIRROR_CLAMP_ATI:
opengl: GL_MIRROR_CLAMP_ATI
GL_MIRROR_CLAMP_EXT:
opengl: GL_MIRROR_CLAMP_EXT
GL_MIRROR_CLAMP_TO_BORDER_EXT:
opengl: GL_MIRROR_CLAMP_TO_BORDER_EXT
GL_MIRROR_CLAMP_TO_EDGE:
opengl: GL_MIRROR_CLAMP_TO_EDGE
GL_MIRROR_CLAMP_TO_EDGE_ATI:
opengl: GL_MIRROR_CLAMP_TO_EDGE_ATI
GL_MIRROR_CLAMP_TO_EDGE_EXT:
opengl: GL_MIRROR_CLAMP_TO_EDGE_EXT
GL_MIRRORED_REPEAT:
opengl: GL_MIRRORED_REPEAT
GL_MIRRORED_REPEAT_ARB:
opengl: GL_MIRRORED_REPEAT_ARB
GL_MIRRORED_REPEAT_IBM:
opengl: GL_MIRRORED_REPEAT_IBM
GL_MIRRORED_REPEAT_OES:
opengl: GL_MIRRORED_REPEAT_OES
GL_MITER_REVERT_NV:
opengl: GL_MITER_REVERT_NV
GL_MITER_TRUNCATE_NV:
opengl: GL_MITER_TRUNCATE_NV
GL_MODELVIEW:
opengl: GL_MODELVIEW
GL_MODELVIEW0_ARB:
opengl: GL_MODELVIEW0_ARB
GL_MODELVIEW0_EXT:
opengl: GL_MODELVIEW0_EXT
GL_MODELVIEW0_MATRIX_EXT:
opengl: GL_MODELVIEW0_MATRIX_EXT
GL_MODELVIEW0_STACK_DEPTH_EXT:
opengl: GL_MODELVIEW0_STACK_DEPTH_EXT
GL_MODELVIEW10_ARB:
opengl: GL_MODELVIEW10_ARB
GL_MODELVIEW11_ARB:
opengl: GL_MODELVIEW11_ARB
GL_MODELVIEW12_ARB:
opengl: GL_MODELVIEW12_ARB
GL_MODELVIEW13_ARB:
opengl: GL_MODELVIEW13_ARB
GL_MODELVIEW14_ARB:
opengl: GL_MODELVIEW14_ARB
GL_MODELVIEW15_ARB:
opengl: GL_MODELVIEW15_ARB
GL_MODELVIEW16_ARB:
opengl: GL_MODELVIEW16_ARB
GL_MODELVIEW17_ARB:
opengl: GL_MODELVIEW17_ARB
GL_MODELVIEW18_ARB:
opengl: GL_MODELVIEW18_ARB
GL_MODELVIEW19_ARB:
opengl: GL_MODELVIEW19_ARB
GL_MODELVIEW1_ARB:
opengl: GL_MODELVIEW1_ARB
GL_MODELVIEW1_EXT:
opengl: GL_MODELVIEW1_EXT
GL_MODELVIEW1_MATRIX_EXT:
opengl: GL_MODELVIEW1_MATRIX_EXT
GL_MODELVIEW1_STACK_DEPTH_EXT:
opengl: GL_MODELVIEW1_STACK_DEPTH_EXT
GL_MODELVIEW20_ARB:
opengl: GL_MODELVIEW20_ARB
GL_MODELVIEW21_ARB:
opengl: GL_MODELVIEW21_ARB
GL_MODELVIEW22_ARB:
opengl: GL_MODELVIEW22_ARB
GL_MODELVIEW23_ARB:
opengl: GL_MODELVIEW23_ARB
GL_MODELVIEW24_ARB:
opengl: GL_MODELVIEW24_ARB
GL_MODELVIEW25_ARB:
opengl: GL_MODELVIEW25_ARB
GL_MODELVIEW26_ARB:
opengl: GL_MODELVIEW26_ARB
GL_MODELVIEW27_ARB:
opengl: GL_MODELVIEW27_ARB
GL_MODELVIEW28_ARB:
opengl: GL_MODELVIEW28_ARB
GL_MODELVIEW29_ARB:
opengl: GL_MODELVIEW29_ARB
GL_MODELVIEW2_ARB:
opengl: GL_MODELVIEW2_ARB
GL_MODELVIEW30_ARB:
opengl: GL_MODELVIEW30_ARB
GL_MODELVIEW31_ARB:
opengl: GL_MODELVIEW31_ARB
GL_MODELVIEW3_ARB:
opengl: GL_MODELVIEW3_ARB
GL_MODELVIEW4_ARB:
opengl: GL_MODELVIEW4_ARB
GL_MODELVIEW5_ARB:
opengl: GL_MODELVIEW5_ARB
GL_MODELVIEW6_ARB:
opengl: GL_MODELVIEW6_ARB
GL_MODELVIEW7_ARB:
opengl: GL_MODELVIEW7_ARB
GL_MODELVIEW8_ARB:
opengl: GL_MODELVIEW8_ARB
GL_MODELVIEW9_ARB:
opengl: GL_MODELVIEW9_ARB
GL_MODELVIEW_MATRIX:
opengl: GL_MODELVIEW_MATRIX
GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
opengl: GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
GL_MODELVIEW_PROJECTION_NV:
opengl: GL_MODELVIEW_PROJECTION_NV
GL_MODELVIEW_STACK_DEPTH:
opengl: GL_MODELVIEW_STACK_DEPTH
GL_MODULATE:
opengl: GL_MODULATE
GL_MODULATE_ADD_ATI:
opengl: GL_MODULATE_ADD_ATI
GL_MODULATE_COLOR_IMG:
opengl: GL_MODULATE_COLOR_IMG
GL_MODULATE_SIGNED_ADD_ATI:
opengl: GL_MODULATE_SIGNED_ADD_ATI
GL_MODULATE_SUBTRACT_ATI:
opengl: GL_MODULATE_SUBTRACT_ATI
GL_MOV_ATI:
opengl: GL_MOV_ATI
GL_MOVE_TO_CONTINUES_NV:
opengl: GL_MOVE_TO_CONTINUES_NV
GL_MOVE_TO_NV:
opengl: GL_MOVE_TO_NV
GL_MOVE_TO_RESETS_NV:
opengl: GL_MOVE_TO_RESETS_NV
GL_MUL_ATI:
opengl: GL_MUL_ATI
GL_MULT:
opengl: GL_MULT
glMultiDrawArrays:
opengl: glMultiDrawArrays(mode: GLenum; first: ptr GLint; count: ptr GLsizei; drawcount: GLsizei)
glMultiDrawArraysEXT:
opengl: glMultiDrawArraysEXT(mode: GLenum; first: ptr GLint; count: ptr GLsizei; primcount: GLsizei)
glMultiDrawArraysIndirect:
opengl: glMultiDrawArraysIndirect(mode: GLenum; indirect: ptr pointer; drawcount: GLsizei; stride: GLsizei)
glMultiDrawArraysIndirectAMD:
opengl: glMultiDrawArraysIndirectAMD(mode: GLenum; indirect: pointer; primcount: GLsizei; stride: GLsizei)
glMultiDrawArraysIndirectBindlessNV:
opengl: glMultiDrawArraysIndirectBindlessNV(mode: GLenum; indirect: pointer; drawCount: GLsizei; stride: GLsizei; vertexBufferCount: GLint)
glMultiDrawArraysIndirectCountARB:
opengl: glMultiDrawArraysIndirectCountARB(mode: GLenum; indirect: GLintptr; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei)
glMultiDrawElementArrayAPPLE:
opengl: glMultiDrawElementArrayAPPLE(mode: GLenum; first: ptr GLint; count: ptr GLsizei; primcount: GLsizei)
glMultiDrawElements:
opengl: glMultiDrawElements(mode: GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; drawcount: GLsizei)
glMultiDrawElementsBaseVertex:
opengl: glMultiDrawElementsBaseVertex(mode: GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; drawcount: GLsizei; basevertex: ptr GLint)
glMultiDrawElementsEXT:
opengl: glMultiDrawElementsEXT(mode: GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; primcount: GLsizei)
glMultiDrawElementsIndirect:
opengl: glMultiDrawElementsIndirect(mode: GLenum; type: GLenum; indirect: ptr pointer; drawcount: GLsizei; stride: GLsizei)
glMultiDrawElementsIndirectAMD:
opengl: glMultiDrawElementsIndirectAMD(mode: GLenum; type: GLenum; indirect: pointer; primcount: GLsizei; stride: GLsizei)
glMultiDrawElementsIndirectBindlessNV:
opengl: glMultiDrawElementsIndirectBindlessNV(mode: GLenum; type: GLenum; indirect: pointer; drawCount: GLsizei; stride: GLsizei; vertexBufferCount: GLint)
glMultiDrawElementsIndirectCountARB:
opengl: glMultiDrawElementsIndirectCountARB(mode: GLenum; type: GLenum; indirect: GLintptr; drawcount: GLintptr; maxdrawcount: GLsizei; stride: GLsizei)
glMultiDrawRangeElementArrayAPPLE:
opengl: glMultiDrawRangeElementArrayAPPLE(mode: GLenum; start: GLuint; end: GLuint; first: ptr GLint; count: ptr GLsizei; primcount: GLsizei)
glMultiModeDrawArraysIBM:
opengl: glMultiModeDrawArraysIBM(mode: ptr GLenum; first: ptr GLint; count: ptr GLsizei; primcount: GLsizei; modestride: GLint)
glMultiModeDrawElementsIBM:
opengl: glMultiModeDrawElementsIBM(mode: ptr GLenum; count: ptr GLsizei; type: GLenum; indices: ptr pointer; primcount: GLsizei; modestride: GLint)
GL_MULTIPLY_NV:
opengl: GL_MULTIPLY_NV
GL_MULTISAMPLE:
opengl: GL_MULTISAMPLE
GL_MULTISAMPLE_3DFX:
opengl: GL_MULTISAMPLE_3DFX
GL_MULTISAMPLE_ARB:
opengl: GL_MULTISAMPLE_ARB
GL_MULTISAMPLE_BIT:
opengl: GL_MULTISAMPLE_BIT
GL_MULTISAMPLE_BIT_3DFX:
opengl: GL_MULTISAMPLE_BIT_3DFX
GL_MULTISAMPLE_BIT_ARB:
opengl: GL_MULTISAMPLE_BIT_ARB
GL_MULTISAMPLE_BIT_EXT:
opengl: GL_MULTISAMPLE_BIT_EXT
GL_MULTISAMPLE_BUFFER_BIT0_QCOM:
opengl: GL_MULTISAMPLE_BUFFER_BIT0_QCOM
GL_MULTISAMPLE_BUFFER_BIT1_QCOM:
opengl: GL_MULTISAMPLE_BUFFER_BIT1_QCOM
GL_MULTISAMPLE_BUFFER_BIT2_QCOM:
opengl: GL_MULTISAMPLE_BUFFER_BIT2_QCOM
GL_MULTISAMPLE_BUFFER_BIT3_QCOM:
opengl: GL_MULTISAMPLE_BUFFER_BIT3_QCOM
GL_MULTISAMPLE_BUFFER_BIT4_QCOM:
opengl: GL_MULTISAMPLE_BUFFER_BIT4_QCOM
GL_MULTISAMPLE_BUFFER_BIT5_QCOM:
opengl: GL_MULTISAMPLE_BUFFER_BIT5_QCOM
GL_MULTISAMPLE_BUFFER_BIT6_QCOM:
opengl: GL_MULTISAMPLE_BUFFER_BIT6_QCOM
GL_MULTISAMPLE_BUFFER_BIT7_QCOM:
opengl: GL_MULTISAMPLE_BUFFER_BIT7_QCOM
GL_MULTISAMPLE_COVERAGE_MODES_NV:
opengl: GL_MULTISAMPLE_COVERAGE_MODES_NV
GL_MULTISAMPLE_EXT:
opengl: GL_MULTISAMPLE_EXT
GL_MULTISAMPLE_FILTER_HINT_NV:
opengl: GL_MULTISAMPLE_FILTER_HINT_NV
GL_MULTISAMPLE_SGIS:
opengl: GL_MULTISAMPLE_SGIS
glMultiTexBufferEXT:
opengl: glMultiTexBufferEXT(texunit: GLenum; target: GLenum; internalformat: GLenum; buffer: GLuint)
glMultiTexCoord1bOES:
opengl: glMultiTexCoord1bOES(texture: GLenum; s: GLbyte)
glMultiTexCoord1bvOES:
opengl: glMultiTexCoord1bvOES(texture: GLenum; coords: ptr GLbyte)
glMultiTexCoord1d:
opengl: glMultiTexCoord1d(target: GLenum; s: GLdouble)
glMultiTexCoord1dARB:
opengl: glMultiTexCoord1dARB(target: GLenum; s: GLdouble)
glMultiTexCoord1dv:
opengl: glMultiTexCoord1dv(target: GLenum; v: ptr GLdouble)
glMultiTexCoord1dvARB:
opengl: glMultiTexCoord1dvARB(target: GLenum; v: ptr GLdouble)
glMultiTexCoord1f:
opengl: glMultiTexCoord1f(target: GLenum; s: GLfloat)
glMultiTexCoord1fARB:
opengl: glMultiTexCoord1fARB(target: GLenum; s: GLfloat)
glMultiTexCoord1fv:
opengl: glMultiTexCoord1fv(target: GLenum; v: ptr GLfloat)
glMultiTexCoord1fvARB:
opengl: glMultiTexCoord1fvARB(target: GLenum; v: ptr GLfloat)
glMultiTexCoord1hNV:
opengl: glMultiTexCoord1hNV(target: GLenum; s: GLhalfNv)
glMultiTexCoord1hvNV:
opengl: glMultiTexCoord1hvNV(target: GLenum; v: ptr GLhalfNv)
glMultiTexCoord1i:
opengl: glMultiTexCoord1i(target: GLenum; s: GLint)
glMultiTexCoord1iARB:
opengl: glMultiTexCoord1iARB(target: GLenum; s: GLint)
glMultiTexCoord1iv:
opengl: glMultiTexCoord1iv(target: GLenum; v: ptr GLint)
glMultiTexCoord1ivARB:
opengl: glMultiTexCoord1ivARB(target: GLenum; v: ptr GLint)
glMultiTexCoord1s:
opengl: glMultiTexCoord1s(target: GLenum; s: GLshort)
glMultiTexCoord1sARB:
opengl: glMultiTexCoord1sARB(target: GLenum; s: GLshort)
glMultiTexCoord1sv:
opengl: glMultiTexCoord1sv(target: GLenum; v: ptr GLshort)
glMultiTexCoord1svARB:
opengl: glMultiTexCoord1svARB(target: GLenum; v: ptr GLshort)
glMultiTexCoord1xOES:
opengl: glMultiTexCoord1xOES(texture: GLenum; s: GLfixed)
glMultiTexCoord1xvOES:
opengl: glMultiTexCoord1xvOES(texture: GLenum; coords: ptr GLfixed)
glMultiTexCoord2bOES:
opengl: glMultiTexCoord2bOES(texture: GLenum; s: GLbyte; t: GLbyte)
glMultiTexCoord2bvOES:
opengl: glMultiTexCoord2bvOES(texture: GLenum; coords: ptr GLbyte)
glMultiTexCoord2d:
opengl: glMultiTexCoord2d(target: GLenum; s: GLdouble; t: GLdouble)
glMultiTexCoord2dARB:
opengl: glMultiTexCoord2dARB(target: GLenum; s: GLdouble; t: GLdouble)
glMultiTexCoord2dv:
opengl: glMultiTexCoord2dv(target: GLenum; v: ptr GLdouble)
glMultiTexCoord2dvARB:
opengl: glMultiTexCoord2dvARB(target: GLenum; v: ptr GLdouble)
glMultiTexCoord2f:
opengl: glMultiTexCoord2f(target: GLenum; s: GLfloat; t: GLfloat)
glMultiTexCoord2fARB:
opengl: glMultiTexCoord2fARB(target: GLenum; s: GLfloat; t: GLfloat)
glMultiTexCoord2fv:
opengl: glMultiTexCoord2fv(target: GLenum; v: ptr GLfloat)
glMultiTexCoord2fvARB:
opengl: glMultiTexCoord2fvARB(target: GLenum; v: ptr GLfloat)
glMultiTexCoord2hNV:
opengl: glMultiTexCoord2hNV(target: GLenum; s: GLhalfNv; t: GLhalfNv)
glMultiTexCoord2hvNV:
opengl: glMultiTexCoord2hvNV(target: GLenum; v: ptr GLhalfNv)
glMultiTexCoord2i:
opengl: glMultiTexCoord2i(target: GLenum; s: GLint; t: GLint)
glMultiTexCoord2iARB:
opengl: glMultiTexCoord2iARB(target: GLenum; s: GLint; t: GLint)
glMultiTexCoord2iv:
opengl: glMultiTexCoord2iv(target: GLenum; v: ptr GLint)
glMultiTexCoord2ivARB:
opengl: glMultiTexCoord2ivARB(target: GLenum; v: ptr GLint)
glMultiTexCoord2s:
opengl: glMultiTexCoord2s(target: GLenum; s: GLshort; t: GLshort)
glMultiTexCoord2sARB:
opengl: glMultiTexCoord2sARB(target: GLenum; s: GLshort; t: GLshort)
glMultiTexCoord2sv:
opengl: glMultiTexCoord2sv(target: GLenum; v: ptr GLshort)
glMultiTexCoord2svARB:
opengl: glMultiTexCoord2svARB(target: GLenum; v: ptr GLshort)
glMultiTexCoord2xOES:
opengl: glMultiTexCoord2xOES(texture: GLenum; s: GLfixed; t: GLfixed)
glMultiTexCoord2xvOES:
opengl: glMultiTexCoord2xvOES(texture: GLenum; coords: ptr GLfixed)
glMultiTexCoord3bOES:
opengl: glMultiTexCoord3bOES(texture: GLenum; s: GLbyte; t: GLbyte; r: GLbyte)
glMultiTexCoord3bvOES:
opengl: glMultiTexCoord3bvOES(texture: GLenum; coords: ptr GLbyte)
glMultiTexCoord3d:
opengl: glMultiTexCoord3d(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble)
glMultiTexCoord3dARB:
opengl: glMultiTexCoord3dARB(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble)
glMultiTexCoord3dv:
opengl: glMultiTexCoord3dv(target: GLenum; v: ptr GLdouble)
glMultiTexCoord3dvARB:
opengl: glMultiTexCoord3dvARB(target: GLenum; v: ptr GLdouble)
glMultiTexCoord3f:
opengl: glMultiTexCoord3f(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat)
glMultiTexCoord3fARB:
opengl: glMultiTexCoord3fARB(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat)
glMultiTexCoord3fv:
opengl: glMultiTexCoord3fv(target: GLenum; v: ptr GLfloat)
glMultiTexCoord3fvARB:
opengl: glMultiTexCoord3fvARB(target: GLenum; v: ptr GLfloat)
glMultiTexCoord3hNV:
opengl: glMultiTexCoord3hNV(target: GLenum; s: GLhalfNv; t: GLhalfNv; r: GLhalfNv)
glMultiTexCoord3hvNV:
opengl: glMultiTexCoord3hvNV(target: GLenum; v: ptr GLhalfNv)
glMultiTexCoord3i:
opengl: glMultiTexCoord3i(target: GLenum; s: GLint; t: GLint; r: GLint)
glMultiTexCoord3iARB:
opengl: glMultiTexCoord3iARB(target: GLenum; s: GLint; t: GLint; r: GLint)
glMultiTexCoord3iv:
opengl: glMultiTexCoord3iv(target: GLenum; v: ptr GLint)
glMultiTexCoord3ivARB:
opengl: glMultiTexCoord3ivARB(target: GLenum; v: ptr GLint)
glMultiTexCoord3s:
opengl: glMultiTexCoord3s(target: GLenum; s: GLshort; t: GLshort; r: GLshort)
glMultiTexCoord3sARB:
opengl: glMultiTexCoord3sARB(target: GLenum; s: GLshort; t: GLshort; r: GLshort)
glMultiTexCoord3sv:
opengl: glMultiTexCoord3sv(target: GLenum; v: ptr GLshort)
glMultiTexCoord3svARB:
opengl: glMultiTexCoord3svARB(target: GLenum; v: ptr GLshort)
glMultiTexCoord3xOES:
opengl: glMultiTexCoord3xOES(texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed)
glMultiTexCoord3xvOES:
opengl: glMultiTexCoord3xvOES(texture: GLenum; coords: ptr GLfixed)
glMultiTexCoord4bOES:
opengl: glMultiTexCoord4bOES(texture: GLenum; s: GLbyte; t: GLbyte; r: GLbyte; q: GLbyte)
glMultiTexCoord4bvOES:
opengl: glMultiTexCoord4bvOES(texture: GLenum; coords: ptr GLbyte)
glMultiTexCoord4d:
opengl: glMultiTexCoord4d(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble)
glMultiTexCoord4dARB:
opengl: glMultiTexCoord4dARB(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble)
glMultiTexCoord4dv:
opengl: glMultiTexCoord4dv(target: GLenum; v: ptr GLdouble)
glMultiTexCoord4dvARB:
opengl: glMultiTexCoord4dvARB(target: GLenum; v: ptr GLdouble)
glMultiTexCoord4f:
opengl: glMultiTexCoord4f(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat)
glMultiTexCoord4fARB:
opengl: glMultiTexCoord4fARB(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat)
glMultiTexCoord4fv:
opengl: glMultiTexCoord4fv(target: GLenum; v: ptr GLfloat)
glMultiTexCoord4fvARB:
opengl: glMultiTexCoord4fvARB(target: GLenum; v: ptr GLfloat)
glMultiTexCoord4hNV:
opengl: glMultiTexCoord4hNV(target: GLenum; s: GLhalfNv; t: GLhalfNv; r: GLhalfNv; q: GLhalfNv)
glMultiTexCoord4hvNV:
opengl: glMultiTexCoord4hvNV(target: GLenum; v: ptr GLhalfNv)
glMultiTexCoord4i:
opengl: glMultiTexCoord4i(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint)
glMultiTexCoord4iARB:
opengl: glMultiTexCoord4iARB(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint)
glMultiTexCoord4iv:
opengl: glMultiTexCoord4iv(target: GLenum; v: ptr GLint)
glMultiTexCoord4ivARB:
opengl: glMultiTexCoord4ivARB(target: GLenum; v: ptr GLint)
glMultiTexCoord4s:
opengl: glMultiTexCoord4s(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort)
glMultiTexCoord4sARB:
opengl: glMultiTexCoord4sARB(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort)
glMultiTexCoord4sv:
opengl: glMultiTexCoord4sv(target: GLenum; v: ptr GLshort)
glMultiTexCoord4svARB:
opengl: glMultiTexCoord4svARB(target: GLenum; v: ptr GLshort)
glMultiTexCoord4x:
opengl: glMultiTexCoord4x(texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed)
glMultiTexCoord4xOES:
opengl: glMultiTexCoord4xOES(texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed)
glMultiTexCoord4xvOES:
opengl: glMultiTexCoord4xvOES(texture: GLenum; coords: ptr GLfixed)
glMultiTexCoordP1ui:
opengl: glMultiTexCoordP1ui(texture: GLenum; type: GLenum; coords: GLuint)
glMultiTexCoordP1uiv:
opengl: glMultiTexCoordP1uiv(texture: GLenum; type: GLenum; coords: ptr GLuint)
glMultiTexCoordP2ui:
opengl: glMultiTexCoordP2ui(texture: GLenum; type: GLenum; coords: GLuint)
glMultiTexCoordP2uiv:
opengl: glMultiTexCoordP2uiv(texture: GLenum; type: GLenum; coords: ptr GLuint)
glMultiTexCoordP3ui:
opengl: glMultiTexCoordP3ui(texture: GLenum; type: GLenum; coords: GLuint)
glMultiTexCoordP3uiv:
opengl: glMultiTexCoordP3uiv(texture: GLenum; type: GLenum; coords: ptr GLuint)
glMultiTexCoordP4ui:
opengl: glMultiTexCoordP4ui(texture: GLenum; type: GLenum; coords: GLuint)
glMultiTexCoordP4uiv:
opengl: glMultiTexCoordP4uiv(texture: GLenum; type: GLenum; coords: ptr GLuint)
glMultiTexCoordPointerEXT:
opengl: glMultiTexCoordPointerEXT(texunit: GLenum; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glMultiTexEnvfEXT:
opengl: glMultiTexEnvfEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat)
glMultiTexEnvfvEXT:
opengl: glMultiTexEnvfvEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat)
glMultiTexEnviEXT:
opengl: glMultiTexEnviEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint)
glMultiTexEnvivEXT:
opengl: glMultiTexEnvivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint)
glMultiTexGendEXT:
opengl: glMultiTexGendEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLdouble)
glMultiTexGendvEXT:
opengl: glMultiTexGendvEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLdouble)
glMultiTexGenfEXT:
opengl: glMultiTexGenfEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLfloat)
glMultiTexGenfvEXT:
opengl: glMultiTexGenfvEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLfloat)
glMultiTexGeniEXT:
opengl: glMultiTexGeniEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLint)
glMultiTexGenivEXT:
opengl: glMultiTexGenivEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLint)
glMultiTexImage1DEXT:
opengl: glMultiTexImage1DEXT(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glMultiTexImage2DEXT:
opengl: glMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glMultiTexImage3DEXT:
opengl: glMultiTexImage3DEXT(texunit: GLenum; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glMultiTexParameterfEXT:
opengl: glMultiTexParameterfEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat)
glMultiTexParameterfvEXT:
opengl: glMultiTexParameterfvEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat)
glMultiTexParameteriEXT:
opengl: glMultiTexParameteriEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint)
glMultiTexParameterIivEXT:
opengl: glMultiTexParameterIivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint)
glMultiTexParameterIuivEXT:
opengl: glMultiTexParameterIuivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLuint)
glMultiTexParameterivEXT:
opengl: glMultiTexParameterivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint)
glMultiTexRenderbufferEXT:
opengl: glMultiTexRenderbufferEXT(texunit: GLenum; target: GLenum; renderbuffer: GLuint)
glMultiTexSubImage1DEXT:
opengl: glMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glMultiTexSubImage2DEXT:
opengl: glMultiTexSubImage2DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glMultiTexSubImage3DEXT:
opengl: glMultiTexSubImage3DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
GL_MULTIVIEW_EXT:
opengl: GL_MULTIVIEW_EXT
glMultMatrixd:
opengl: glMultMatrixd(m: ptr GLdouble)
glMultMatrixf:
opengl: glMultMatrixf(m: ptr GLfloat)
glMultMatrixx:
opengl: glMultMatrixx(m: ptr GLfixed)
glMultMatrixxOES:
opengl: glMultMatrixxOES(m: ptr GLfixed)
glMultTransposeMatrixd:
opengl: glMultTransposeMatrixd(m: ptr GLdouble)
glMultTransposeMatrixdARB:
opengl: glMultTransposeMatrixdARB(m: ptr GLdouble)
glMultTransposeMatrixf:
opengl: glMultTransposeMatrixf(m: ptr GLfloat)
glMultTransposeMatrixfARB:
opengl: glMultTransposeMatrixfARB(m: ptr GLfloat)
glMultTransposeMatrixxOES:
opengl: glMultTransposeMatrixxOES(m: ptr GLfixed)
GL_MVP_MATRIX_EXT:
opengl: GL_MVP_MATRIX_EXT
GL_N3F_V3F:
opengl: GL_N3F_V3F
glNamedBufferData:
opengl: glNamedBufferData(buffer: GLuint; size: GLsizeiptr; data: pointer; usage: GLenum)
glNamedBufferDataEXT:
opengl: glNamedBufferDataEXT(buffer: GLuint; size: GLsizeiptr; data: pointer; usage: GLenum)
glNamedBufferStorage:
opengl: glNamedBufferStorage(buffer: GLuint; size: GLsizeiptr; data: pointer; flags: GLbitfield)
glNamedBufferStorageEXT:
opengl: glNamedBufferStorageEXT(buffer: GLuint; size: GLsizeiptr; data: ptr pointer; flags: GLbitfield)
glNamedBufferSubData:
opengl: glNamedBufferSubData(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer)
glNamedBufferSubDataEXT:
opengl: glNamedBufferSubDataEXT(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer)
glNamedCopyBufferSubDataEXT:
opengl: glNamedCopyBufferSubDataEXT(readBuffer: GLuint; writeBuffer: GLuint; readOffset: GLintptr; writeOffset: GLintptr; size: GLsizeiptr)
glNamedFramebufferDrawBuffer:
opengl: glNamedFramebufferDrawBuffer(framebuffer: GLuint; mode: GLenum)
glNamedFramebufferDrawBuffers:
opengl: glNamedFramebufferDrawBuffers(framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum)
glNamedFramebufferParameteri:
opengl: glNamedFramebufferParameteri(framebuffer: GLuint; pname: GLenum; param: GLint)
glNamedFramebufferParameteriEXT:
opengl: glNamedFramebufferParameteriEXT(framebuffer: GLuint; pname: GLenum; param: GLint)
glNamedFramebufferReadBuffer:
opengl: glNamedFramebufferReadBuffer(framebuffer: GLuint; mode: GLenum)
glNamedFramebufferRenderbuffer:
opengl: glNamedFramebufferRenderbuffer(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint)
glNamedFramebufferRenderbufferEXT:
opengl: glNamedFramebufferRenderbufferEXT(framebuffer: GLuint; attachment: GLenum; renderbuffertarget: GLenum; renderbuffer: GLuint)
glNamedFramebufferTexture:
opengl: glNamedFramebufferTexture(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint)
glNamedFramebufferTexture1DEXT:
opengl: glNamedFramebufferTexture1DEXT(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint)
glNamedFramebufferTexture2DEXT:
opengl: glNamedFramebufferTexture2DEXT(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint)
glNamedFramebufferTexture3DEXT:
opengl: glNamedFramebufferTexture3DEXT(framebuffer: GLuint; attachment: GLenum; textarget: GLenum; texture: GLuint; level: GLint; zoffset: GLint)
glNamedFramebufferTextureEXT:
opengl: glNamedFramebufferTextureEXT(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint)
glNamedFramebufferTextureFaceEXT:
opengl: glNamedFramebufferTextureFaceEXT(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; face: GLenum)
glNamedFramebufferTextureLayer:
opengl: glNamedFramebufferTextureLayer(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint)
glNamedFramebufferTextureLayerEXT:
opengl: glNamedFramebufferTextureLayerEXT(framebuffer: GLuint; attachment: GLenum; texture: GLuint; level: GLint; layer: GLint)
glNamedProgramLocalParameter4dEXT:
opengl: glNamedProgramLocalParameter4dEXT(program: GLuint; target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glNamedProgramLocalParameter4dvEXT:
opengl: glNamedProgramLocalParameter4dvEXT(program: GLuint; target: GLenum; index: GLuint; params: ptr GLdouble)
glNamedProgramLocalParameter4fEXT:
opengl: glNamedProgramLocalParameter4fEXT(program: GLuint; target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glNamedProgramLocalParameter4fvEXT:
opengl: glNamedProgramLocalParameter4fvEXT(program: GLuint; target: GLenum; index: GLuint; params: ptr GLfloat)
glNamedProgramLocalParameterI4iEXT:
opengl: glNamedProgramLocalParameterI4iEXT(program: GLuint; target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint)
glNamedProgramLocalParameterI4ivEXT:
opengl: glNamedProgramLocalParameterI4ivEXT(program: GLuint; target: GLenum; index: GLuint; params: ptr GLint)
glNamedProgramLocalParameterI4uiEXT:
opengl: glNamedProgramLocalParameterI4uiEXT(program: GLuint; target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint)
glNamedProgramLocalParameterI4uivEXT:
opengl: glNamedProgramLocalParameterI4uivEXT(program: GLuint; target: GLenum; index: GLuint; params: ptr GLuint)
glNamedProgramLocalParameters4fvEXT:
opengl: glNamedProgramLocalParameters4fvEXT(program: GLuint; target: GLenum; index: GLuint; count: GLsizei; params: ptr GLfloat)
glNamedProgramLocalParametersI4ivEXT:
opengl: glNamedProgramLocalParametersI4ivEXT(program: GLuint; target: GLenum; index: GLuint; count: GLsizei; params: ptr GLint)
glNamedProgramLocalParametersI4uivEXT:
opengl: glNamedProgramLocalParametersI4uivEXT(program: GLuint; target: GLenum; index: GLuint; count: GLsizei; params: ptr GLuint)
glNamedProgramStringEXT:
opengl: glNamedProgramStringEXT(program: GLuint; target: GLenum; format: GLenum; len: GLsizei; string: pointer)
glNamedRenderbufferStorage:
opengl: glNamedRenderbufferStorage(renderbuffer: GLuint; internalformat: GLenum; width: GLsizei; height: GLsizei)
glNamedRenderbufferStorageEXT:
opengl: glNamedRenderbufferStorageEXT(renderbuffer: GLuint; internalformat: GLenum; width: GLsizei; height: GLsizei)
glNamedRenderbufferStorageMultisample:
opengl: glNamedRenderbufferStorageMultisample(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glNamedRenderbufferStorageMultisampleCoverageEXT:
opengl: glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer: GLuint; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glNamedRenderbufferStorageMultisampleEXT:
opengl: glNamedRenderbufferStorageMultisampleEXT(renderbuffer: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glNamedStringARB:
opengl: glNamedStringARB(type: GLenum; namelen: GLint; name: cstring; stringlen: GLint; string: cstring)
GL_NAMED_STRING_LENGTH_ARB:
opengl: GL_NAMED_STRING_LENGTH_ARB
GL_NAMED_STRING_TYPE_ARB:
opengl: GL_NAMED_STRING_TYPE_ARB
GL_NAME_LENGTH:
opengl: GL_NAME_LENGTH
GL_NAME_STACK_DEPTH:
opengl: GL_NAME_STACK_DEPTH
GL_NAND:
opengl: GL_NAND
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI:
opengl: GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
GL_NATIVE_GRAPHICS_END_HINT_PGI:
opengl: GL_NATIVE_GRAPHICS_END_HINT_PGI
GL_NATIVE_GRAPHICS_HANDLE_PGI:
opengl: GL_NATIVE_GRAPHICS_HANDLE_PGI
GL_NEAREST:
opengl: GL_NEAREST
GL_NEAREST_CLIPMAP_LINEAR_SGIX:
opengl: GL_NEAREST_CLIPMAP_LINEAR_SGIX
GL_NEAREST_CLIPMAP_NEAREST_SGIX:
opengl: GL_NEAREST_CLIPMAP_NEAREST_SGIX
GL_NEAREST_MIPMAP_LINEAR:
opengl: GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST:
opengl: GL_NEAREST_MIPMAP_NEAREST
GL_NEGATE_BIT_ATI:
opengl: GL_NEGATE_BIT_ATI
GL_NEGATIVE_ONE_EXT:
opengl: GL_NEGATIVE_ONE_EXT
GL_NEGATIVE_W_EXT:
opengl: GL_NEGATIVE_W_EXT
GL_NEGATIVE_X_EXT:
opengl: GL_NEGATIVE_X_EXT
GL_NEGATIVE_Y_EXT:
opengl: GL_NEGATIVE_Y_EXT
GL_NEGATIVE_Z_EXT:
opengl: GL_NEGATIVE_Z_EXT
GL_NEVER:
opengl: GL_NEVER
glNewList:
opengl: glNewList(list: GLuint; mode: GLenum)
glNewObjectBufferATI:
opengl: glNewObjectBufferATI(size: GLsizei; pointer: pointer; usage: GLenum): GLuint
GL_NEXT_BUFFER_NV:
opengl: GL_NEXT_BUFFER_NV
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV:
opengl: GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV
GL_NICEST:
opengl: GL_NICEST
GL_NO_ERROR:
opengl: GL_NO_ERROR
GL_NONE:
opengl: GL_NONE
GL_NOOP:
opengl: GL_NOOP
GL_NOR:
opengl: GL_NOR
GL_NO_RESET_NOTIFICATION_ARB:
opengl: GL_NO_RESET_NOTIFICATION_ARB
GL_NO_RESET_NOTIFICATION_EXT:
opengl: GL_NO_RESET_NOTIFICATION_EXT
glNormal3b:
opengl: glNormal3b(nx: GLbyte; ny: GLbyte; nz: GLbyte)
glNormal3bv:
opengl: glNormal3bv(v: ptr GLbyte)
glNormal3d:
opengl: glNormal3d(nx: GLdouble; ny: GLdouble; nz: GLdouble)
glNormal3dv:
opengl: glNormal3dv(v: ptr GLdouble)
glNormal3f:
opengl: glNormal3f(nx: GLfloat; ny: GLfloat; nz: GLfloat)
glNormal3fv:
opengl: glNormal3fv(v: ptr GLfloat)
glNormal3fVertex3fSUN:
opengl: glNormal3fVertex3fSUN(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glNormal3fVertex3fvSUN:
opengl: glNormal3fVertex3fvSUN(n: ptr GLfloat; v: ptr GLfloat)
glNormal3hNV:
opengl: glNormal3hNV(nx: GLhalfNv; ny: GLhalfNv; nz: GLhalfNv)
glNormal3hvNV:
opengl: glNormal3hvNV(v: ptr GLhalfNv)
glNormal3i:
opengl: glNormal3i(nx: GLint; ny: GLint; nz: GLint)
glNormal3iv:
opengl: glNormal3iv(v: ptr GLint)
glNormal3s:
opengl: glNormal3s(nx: GLshort; ny: GLshort; nz: GLshort)
glNormal3sv:
opengl: glNormal3sv(v: ptr GLshort)
glNormal3x:
opengl: glNormal3x(nx: GLfixed; ny: GLfixed; nz: GLfixed)
glNormal3xOES:
opengl: glNormal3xOES(nx: GLfixed; ny: GLfixed; nz: GLfixed)
glNormal3xvOES:
opengl: glNormal3xvOES(coords: ptr GLfixed)
GL_NORMAL_ARRAY:
opengl: GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_ADDRESS_NV:
opengl: GL_NORMAL_ARRAY_ADDRESS_NV
GL_NORMAL_ARRAY_BUFFER_BINDING:
opengl: GL_NORMAL_ARRAY_BUFFER_BINDING
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
GL_NORMAL_ARRAY_COUNT_EXT:
opengl: GL_NORMAL_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_EXT:
opengl: GL_NORMAL_ARRAY_EXT
GL_NORMAL_ARRAY_LENGTH_NV:
opengl: GL_NORMAL_ARRAY_LENGTH_NV
GL_NORMAL_ARRAY_LIST_IBM:
opengl: GL_NORMAL_ARRAY_LIST_IBM
GL_NORMAL_ARRAY_LIST_STRIDE_IBM:
opengl: GL_NORMAL_ARRAY_LIST_STRIDE_IBM
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL:
opengl: GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL
GL_NORMAL_ARRAY_POINTER:
opengl: GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER_EXT:
opengl: GL_NORMAL_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_STRIDE:
opengl: GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_STRIDE_EXT:
opengl: GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_TYPE:
opengl: GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_TYPE_EXT:
opengl: GL_NORMAL_ARRAY_TYPE_EXT
GL_NORMAL_BIT_PGI:
opengl: GL_NORMAL_BIT_PGI
glNormalFormatNV:
opengl: glNormalFormatNV(type: GLenum; stride: GLsizei)
GL_NORMALIZE:
opengl: GL_NORMALIZE
GL_NORMALIZED_RANGE_EXT:
opengl: GL_NORMALIZED_RANGE_EXT
GL_NORMAL_MAP:
opengl: GL_NORMAL_MAP
GL_NORMAL_MAP_ARB:
opengl: GL_NORMAL_MAP_ARB
GL_NORMAL_MAP_EXT:
opengl: GL_NORMAL_MAP_EXT
GL_NORMAL_MAP_NV:
opengl: GL_NORMAL_MAP_NV
GL_NORMAL_MAP_OES:
opengl: GL_NORMAL_MAP_OES
glNormalP3ui:
opengl: glNormalP3ui(type: GLenum; coords: GLuint)
glNormalP3uiv:
opengl: glNormalP3uiv(type: GLenum; coords: ptr GLuint)
glNormalPointer:
opengl: glNormalPointer(type: GLenum; stride: GLsizei; pointer: pointer)
glNormalPointerEXT:
opengl: glNormalPointerEXT(type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer)
glNormalPointerListIBM:
opengl: glNormalPointerListIBM(type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint)
glNormalPointervINTEL:
opengl: glNormalPointervINTEL(type: GLenum; pointer: ptr pointer)
glNormalStream3bATI:
opengl: glNormalStream3bATI(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte)
glNormalStream3bvATI:
opengl: glNormalStream3bvATI(stream: GLenum; coords: ptr GLbyte)
glNormalStream3dATI:
opengl: glNormalStream3dATI(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble)
glNormalStream3dvATI:
opengl: glNormalStream3dvATI(stream: GLenum; coords: ptr GLdouble)
glNormalStream3fATI:
opengl: glNormalStream3fATI(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat)
glNormalStream3fvATI:
opengl: glNormalStream3fvATI(stream: GLenum; coords: ptr GLfloat)
glNormalStream3iATI:
opengl: glNormalStream3iATI(stream: GLenum; nx: GLint; ny: GLint; nz: GLint)
glNormalStream3ivATI:
opengl: glNormalStream3ivATI(stream: GLenum; coords: ptr GLint)
glNormalStream3sATI:
opengl: glNormalStream3sATI(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort)
glNormalStream3svATI:
opengl: glNormalStream3svATI(stream: GLenum; coords: ptr GLshort)
GL_NOTEQUAL:
opengl: GL_NOTEQUAL
GL_NUM_ACTIVE_VARIABLES:
opengl: GL_NUM_ACTIVE_VARIABLES
GL_NUM_COMPATIBLE_SUBROUTINES:
opengl: GL_NUM_COMPATIBLE_SUBROUTINES
GL_NUM_COMPRESSED_TEXTURE_FORMATS:
opengl: GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
opengl: GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
GL_NUM_EXTENSIONS:
opengl: GL_NUM_EXTENSIONS
GL_NUM_FILL_STREAMS_NV:
opengl: GL_NUM_FILL_STREAMS_NV
GL_NUM_FRAGMENT_CONSTANTS_ATI:
opengl: GL_NUM_FRAGMENT_CONSTANTS_ATI
GL_NUM_FRAGMENT_REGISTERS_ATI:
opengl: GL_NUM_FRAGMENT_REGISTERS_ATI
GL_NUM_GENERAL_COMBINERS_NV:
opengl: GL_NUM_GENERAL_COMBINERS_NV
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
opengl: GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
opengl: GL_NUM_INSTRUCTIONS_PER_PASS_ATI
GL_NUM_INSTRUCTIONS_TOTAL_ATI:
opengl: GL_NUM_INSTRUCTIONS_TOTAL_ATI
GL_NUM_LOOPBACK_COMPONENTS_ATI:
opengl: GL_NUM_LOOPBACK_COMPONENTS_ATI
GL_NUM_PASSES_ATI:
opengl: GL_NUM_PASSES_ATI
GL_NUM_PROGRAM_BINARY_FORMATS:
opengl: GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_PROGRAM_BINARY_FORMATS_OES:
opengl: GL_NUM_PROGRAM_BINARY_FORMATS_OES
GL_NUM_SAMPLE_COUNTS:
opengl: GL_NUM_SAMPLE_COUNTS
GL_NUM_SHADER_BINARY_FORMATS:
opengl: GL_NUM_SHADER_BINARY_FORMATS
GL_NUM_SHADING_LANGUAGE_VERSIONS:
opengl: GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_NUM_VIDEO_CAPTURE_STREAMS_NV:
opengl: GL_NUM_VIDEO_CAPTURE_STREAMS_NV
GL_NUM_VIRTUAL_PAGE_SIZES_ARB:
opengl: GL_NUM_VIRTUAL_PAGE_SIZES_ARB
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
opengl: GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
opengl: GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
opengl: GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
GL_OBJECT_ACTIVE_UNIFORMS_ARB:
opengl: GL_OBJECT_ACTIVE_UNIFORMS_ARB
GL_OBJECT_ATTACHED_OBJECTS_ARB:
opengl: GL_OBJECT_ATTACHED_OBJECTS_ARB
GL_OBJECT_BUFFER_SIZE_ATI:
opengl: GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI:
opengl: GL_OBJECT_BUFFER_USAGE_ATI
GL_OBJECT_COMPILE_STATUS_ARB:
opengl: GL_OBJECT_COMPILE_STATUS_ARB
GL_OBJECT_DELETE_STATUS_ARB:
opengl: GL_OBJECT_DELETE_STATUS_ARB
GL_OBJECT_DISTANCE_TO_LINE_SGIS:
opengl: GL_OBJECT_DISTANCE_TO_LINE_SGIS
GL_OBJECT_DISTANCE_TO_POINT_SGIS:
opengl: GL_OBJECT_DISTANCE_TO_POINT_SGIS
GL_OBJECT_INFO_LOG_LENGTH_ARB:
opengl: GL_OBJECT_INFO_LOG_LENGTH_ARB
glObjectLabel:
opengl: glObjectLabel(identifier: GLenum; name: GLuint; length: GLsizei; label: cstring)
glObjectLabelKHR:
opengl: glObjectLabelKHR(identifier: GLenum; name: GLuint; length: GLsizei; label: cstring)
GL_OBJECT_LINEAR:
opengl: GL_OBJECT_LINEAR
GL_OBJECT_LINE_SGIS:
opengl: GL_OBJECT_LINE_SGIS
GL_OBJECT_LINK_STATUS_ARB:
opengl: GL_OBJECT_LINK_STATUS_ARB
GL_OBJECT_PLANE:
opengl: GL_OBJECT_PLANE
GL_OBJECT_POINT_SGIS:
opengl: GL_OBJECT_POINT_SGIS
glObjectPtrLabel:
opengl: glObjectPtrLabel(ptr: ptr pointer; length: GLsizei; label: cstring)
glObjectPtrLabelKHR:
opengl: glObjectPtrLabelKHR(ptr: ptr pointer; length: GLsizei; label: cstring)
glObjectPurgeableAPPLE:
opengl: glObjectPurgeableAPPLE(objectType: GLenum; name: GLuint; option: GLenum): GLenum
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
opengl: GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
GL_OBJECT_SUBTYPE_ARB:
opengl: GL_OBJECT_SUBTYPE_ARB
GL_OBJECT_TYPE:
opengl: GL_OBJECT_TYPE
GL_OBJECT_TYPE_APPLE:
opengl: GL_OBJECT_TYPE_APPLE
GL_OBJECT_TYPE_ARB:
opengl: GL_OBJECT_TYPE_ARB
glObjectUnpurgeableAPPLE:
opengl: glObjectUnpurgeableAPPLE(objectType: GLenum; name: GLuint; option: GLenum): GLenum
GL_OBJECT_VALIDATE_STATUS_ARB:
opengl: GL_OBJECT_VALIDATE_STATUS_ARB
GL_OCCLUSION_TEST_HP:
opengl: GL_OCCLUSION_TEST_HP
GL_OCCLUSION_TEST_RESULT_HP:
opengl: GL_OCCLUSION_TEST_RESULT_HP
GL_OFFSET:
opengl: GL_OFFSET
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV:
opengl: GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV:
opengl: GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_OFFSET_HILO_TEXTURE_2D_NV:
opengl: GL_OFFSET_HILO_TEXTURE_2D_NV
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV:
opengl: GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV:
opengl: GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV:
opengl: GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV:
opengl: GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV:
opengl: GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
GL_OFFSET_TEXTURE_2D_BIAS_NV:
opengl: GL_OFFSET_TEXTURE_2D_BIAS_NV
GL_OFFSET_TEXTURE_2D_MATRIX_NV:
opengl: GL_OFFSET_TEXTURE_2D_MATRIX_NV
GL_OFFSET_TEXTURE_2D_NV:
opengl: GL_OFFSET_TEXTURE_2D_NV
GL_OFFSET_TEXTURE_2D_SCALE_NV:
opengl: GL_OFFSET_TEXTURE_2D_SCALE_NV
GL_OFFSET_TEXTURE_BIAS_NV:
opengl: GL_OFFSET_TEXTURE_BIAS_NV
GL_OFFSET_TEXTURE_MATRIX_NV:
opengl: GL_OFFSET_TEXTURE_MATRIX_NV
GL_OFFSET_TEXTURE_RECTANGLE_NV:
opengl: GL_OFFSET_TEXTURE_RECTANGLE_NV
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV:
opengl: GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV
GL_OFFSET_TEXTURE_SCALE_NV:
opengl: GL_OFFSET_TEXTURE_SCALE_NV
GL_ONE:
opengl: GL_ONE
GL_ONE_EXT:
opengl: GL_ONE_EXT
GL_ONE_MINUS_CONSTANT_ALPHA:
opengl: GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_ALPHA_EXT:
opengl: GL_ONE_MINUS_CONSTANT_ALPHA_EXT
GL_ONE_MINUS_CONSTANT_COLOR:
opengl: GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_CONSTANT_COLOR_EXT:
opengl: GL_ONE_MINUS_CONSTANT_COLOR_EXT
GL_ONE_MINUS_DST_ALPHA:
opengl: GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR:
opengl: GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC1_ALPHA:
opengl: GL_ONE_MINUS_SRC1_ALPHA
GL_ONE_MINUS_SRC1_COLOR:
opengl: GL_ONE_MINUS_SRC1_COLOR
GL_ONE_MINUS_SRC_ALPHA:
opengl: GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR:
opengl: GL_ONE_MINUS_SRC_COLOR
GL_OP_ADD_EXT:
opengl: GL_OP_ADD_EXT
GL_OP_CLAMP_EXT:
opengl: GL_OP_CLAMP_EXT
GL_OP_CROSS_PRODUCT_EXT:
opengl: GL_OP_CROSS_PRODUCT_EXT
GL_OP_DOT3_EXT:
opengl: GL_OP_DOT3_EXT
GL_OP_DOT4_EXT:
opengl: GL_OP_DOT4_EXT
GL_OPERAND0_ALPHA:
opengl: GL_OPERAND0_ALPHA
GL_OPERAND0_ALPHA_ARB:
opengl: GL_OPERAND0_ALPHA_ARB
GL_OPERAND0_ALPHA_EXT:
opengl: GL_OPERAND0_ALPHA_EXT
GL_OPERAND0_RGB:
opengl: GL_OPERAND0_RGB
GL_OPERAND0_RGB_ARB:
opengl: GL_OPERAND0_RGB_ARB
GL_OPERAND0_RGB_EXT:
opengl: GL_OPERAND0_RGB_EXT
GL_OPERAND1_ALPHA:
opengl: GL_OPERAND1_ALPHA
GL_OPERAND1_ALPHA_ARB:
opengl: GL_OPERAND1_ALPHA_ARB
GL_OPERAND1_ALPHA_EXT:
opengl: GL_OPERAND1_ALPHA_EXT
GL_OPERAND1_RGB:
opengl: GL_OPERAND1_RGB
GL_OPERAND1_RGB_ARB:
opengl: GL_OPERAND1_RGB_ARB
GL_OPERAND1_RGB_EXT:
opengl: GL_OPERAND1_RGB_EXT
GL_OPERAND2_ALPHA:
opengl: GL_OPERAND2_ALPHA
GL_OPERAND2_ALPHA_ARB:
opengl: GL_OPERAND2_ALPHA_ARB
GL_OPERAND2_ALPHA_EXT:
opengl: GL_OPERAND2_ALPHA_EXT
GL_OPERAND2_RGB:
opengl: GL_OPERAND2_RGB
GL_OPERAND2_RGB_ARB:
opengl: GL_OPERAND2_RGB_ARB
GL_OPERAND2_RGB_EXT:
opengl: GL_OPERAND2_RGB_EXT
GL_OPERAND3_ALPHA_NV:
opengl: GL_OPERAND3_ALPHA_NV
GL_OPERAND3_RGB_NV:
opengl: GL_OPERAND3_RGB_NV
GL_OP_EXP_BASE_2_EXT:
opengl: GL_OP_EXP_BASE_2_EXT
GL_OP_FLOOR_EXT:
opengl: GL_OP_FLOOR_EXT
GL_OP_FRAC_EXT:
opengl: GL_OP_FRAC_EXT
GL_OP_INDEX_EXT:
opengl: GL_OP_INDEX_EXT
GL_OP_LOG_BASE_2_EXT:
opengl: GL_OP_LOG_BASE_2_EXT
GL_OP_MADD_EXT:
opengl: GL_OP_MADD_EXT
GL_OP_MAX_EXT:
opengl: GL_OP_MAX_EXT
GL_OP_MIN_EXT:
opengl: GL_OP_MIN_EXT
GL_OP_MOV_EXT:
opengl: GL_OP_MOV_EXT
GL_OP_MUL_EXT:
opengl: GL_OP_MUL_EXT
GL_OP_MULTIPLY_MATRIX_EXT:
opengl: GL_OP_MULTIPLY_MATRIX_EXT
GL_OP_NEGATE_EXT:
opengl: GL_OP_NEGATE_EXT
GL_OP_POWER_EXT:
opengl: GL_OP_POWER_EXT
GL_OP_RECIP_EXT:
opengl: GL_OP_RECIP_EXT
GL_OP_RECIP_SQRT_EXT:
opengl: GL_OP_RECIP_SQRT_EXT
GL_OP_ROUND_EXT:
opengl: GL_OP_ROUND_EXT
GL_OP_SET_GE_EXT:
opengl: GL_OP_SET_GE_EXT
GL_OP_SET_LT_EXT:
opengl: GL_OP_SET_LT_EXT
GL_OP_SUB_EXT:
opengl: GL_OP_SUB_EXT
GL_OR:
opengl: GL_OR
GL_ORDER:
opengl: GL_ORDER
GL_OR_INVERTED:
opengl: GL_OR_INVERTED
GL_OR_REVERSE:
opengl: GL_OR_REVERSE
glOrtho:
opengl: glOrtho(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble; zNear: GLdouble; zFar: GLdouble)
glOrthof:
opengl: glOrthof(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat)
glOrthofOES:
opengl: glOrthofOES(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat)
glOrthox:
opengl: glOrthox(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed)
glOrthoxOES:
opengl: glOrthoxOES(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed)
GL_OUT_OF_MEMORY:
opengl: GL_OUT_OF_MEMORY
GL_OUTPUT_COLOR0_EXT:
opengl: GL_OUTPUT_COLOR0_EXT
GL_OUTPUT_COLOR1_EXT:
opengl: GL_OUTPUT_COLOR1_EXT
GL_OUTPUT_FOG_EXT:
opengl: GL_OUTPUT_FOG_EXT
GL_OUTPUT_TEXTURE_COORD0_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD0_EXT
GL_OUTPUT_TEXTURE_COORD10_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD10_EXT
GL_OUTPUT_TEXTURE_COORD11_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD11_EXT
GL_OUTPUT_TEXTURE_COORD12_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD12_EXT
GL_OUTPUT_TEXTURE_COORD13_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD13_EXT
GL_OUTPUT_TEXTURE_COORD14_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD14_EXT
GL_OUTPUT_TEXTURE_COORD15_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD15_EXT
GL_OUTPUT_TEXTURE_COORD16_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD16_EXT
GL_OUTPUT_TEXTURE_COORD17_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD17_EXT
GL_OUTPUT_TEXTURE_COORD18_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD18_EXT
GL_OUTPUT_TEXTURE_COORD19_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD19_EXT
GL_OUTPUT_TEXTURE_COORD1_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD1_EXT
GL_OUTPUT_TEXTURE_COORD20_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD20_EXT
GL_OUTPUT_TEXTURE_COORD21_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD21_EXT
GL_OUTPUT_TEXTURE_COORD22_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD22_EXT
GL_OUTPUT_TEXTURE_COORD23_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD23_EXT
GL_OUTPUT_TEXTURE_COORD24_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD24_EXT
GL_OUTPUT_TEXTURE_COORD25_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD25_EXT
GL_OUTPUT_TEXTURE_COORD26_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD26_EXT
GL_OUTPUT_TEXTURE_COORD27_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD27_EXT
GL_OUTPUT_TEXTURE_COORD28_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD28_EXT
GL_OUTPUT_TEXTURE_COORD29_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD29_EXT
GL_OUTPUT_TEXTURE_COORD2_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD2_EXT
GL_OUTPUT_TEXTURE_COORD30_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD30_EXT
GL_OUTPUT_TEXTURE_COORD31_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD31_EXT
GL_OUTPUT_TEXTURE_COORD3_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD3_EXT
GL_OUTPUT_TEXTURE_COORD4_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD4_EXT
GL_OUTPUT_TEXTURE_COORD5_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD5_EXT
GL_OUTPUT_TEXTURE_COORD6_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD6_EXT
GL_OUTPUT_TEXTURE_COORD7_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD7_EXT
GL_OUTPUT_TEXTURE_COORD8_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD8_EXT
GL_OUTPUT_TEXTURE_COORD9_EXT:
opengl: GL_OUTPUT_TEXTURE_COORD9_EXT
GL_OUTPUT_VERTEX_EXT:
opengl: GL_OUTPUT_VERTEX_EXT
GL_OVERLAY_NV:
opengl: GL_OVERLAY_NV
GL_PACK_ALIGNMENT:
opengl: GL_PACK_ALIGNMENT
GL_PACK_CMYK_HINT_EXT:
opengl: GL_PACK_CMYK_HINT_EXT
GL_PACK_COMPRESSED_BLOCK_DEPTH:
opengl: GL_PACK_COMPRESSED_BLOCK_DEPTH
GL_PACK_COMPRESSED_BLOCK_HEIGHT:
opengl: GL_PACK_COMPRESSED_BLOCK_HEIGHT
GL_PACK_COMPRESSED_BLOCK_SIZE:
opengl: GL_PACK_COMPRESSED_BLOCK_SIZE
GL_PACK_COMPRESSED_BLOCK_WIDTH:
opengl: GL_PACK_COMPRESSED_BLOCK_WIDTH
GL_PACK_COMPRESSED_SIZE_SGIX:
opengl: GL_PACK_COMPRESSED_SIZE_SGIX
GL_PACK_IMAGE_DEPTH_SGIS:
opengl: GL_PACK_IMAGE_DEPTH_SGIS
GL_PACK_IMAGE_HEIGHT:
opengl: GL_PACK_IMAGE_HEIGHT
GL_PACK_IMAGE_HEIGHT_EXT:
opengl: GL_PACK_IMAGE_HEIGHT_EXT
GL_PACK_INVERT_MESA:
opengl: GL_PACK_INVERT_MESA
GL_PACK_LSB_FIRST:
opengl: GL_PACK_LSB_FIRST
GL_PACK_MAX_COMPRESSED_SIZE_SGIX:
opengl: GL_PACK_MAX_COMPRESSED_SIZE_SGIX
GL_PACK_RESAMPLE_OML:
opengl: GL_PACK_RESAMPLE_OML
GL_PACK_RESAMPLE_SGIX:
opengl: GL_PACK_RESAMPLE_SGIX
GL_PACK_REVERSE_ROW_ORDER_ANGLE:
opengl: GL_PACK_REVERSE_ROW_ORDER_ANGLE
GL_PACK_ROW_BYTES_APPLE:
opengl: GL_PACK_ROW_BYTES_APPLE
GL_PACK_ROW_LENGTH:
opengl: GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES:
opengl: GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_IMAGES_EXT:
opengl: GL_PACK_SKIP_IMAGES_EXT
GL_PACK_SKIP_PIXELS:
opengl: GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS:
opengl: GL_PACK_SKIP_ROWS
GL_PACK_SKIP_VOLUMES_SGIS:
opengl: GL_PACK_SKIP_VOLUMES_SGIS
GL_PACK_SUBSAMPLE_RATE_SGIX:
opengl: GL_PACK_SUBSAMPLE_RATE_SGIX
GL_PACK_SWAP_BYTES:
opengl: GL_PACK_SWAP_BYTES
GL_PALETTE4_R5_G6_B5_OES:
opengl: GL_PALETTE4_R5_G6_B5_OES
GL_PALETTE4_RGB5_A1_OES:
opengl: GL_PALETTE4_RGB5_A1_OES
GL_PALETTE4_RGB8_OES:
opengl: GL_PALETTE4_RGB8_OES
GL_PALETTE4_RGBA4_OES:
opengl: GL_PALETTE4_RGBA4_OES
GL_PALETTE4_RGBA8_OES:
opengl: GL_PALETTE4_RGBA8_OES
GL_PALETTE8_R5_G6_B5_OES:
opengl: GL_PALETTE8_R5_G6_B5_OES
GL_PALETTE8_RGB5_A1_OES:
opengl: GL_PALETTE8_RGB5_A1_OES
GL_PALETTE8_RGB8_OES:
opengl: GL_PALETTE8_RGB8_OES
GL_PALETTE8_RGBA4_OES:
opengl: GL_PALETTE8_RGBA4_OES
GL_PALETTE8_RGBA8_OES:
opengl: GL_PALETTE8_RGBA8_OES
GL_PARALLEL_ARRAYS_INTEL:
opengl: GL_PARALLEL_ARRAYS_INTEL
GL_PARAMETER_BUFFER_ARB:
opengl: GL_PARAMETER_BUFFER_ARB
GL_PARAMETER_BUFFER_BINDING_ARB:
opengl: GL_PARAMETER_BUFFER_BINDING_ARB
GL_PARTIAL_SUCCESS_NV:
opengl: GL_PARTIAL_SUCCESS_NV
glPassTexCoordATI:
opengl: glPassTexCoordATI(dst: GLuint; coord: GLuint; swizzle: GLenum)
glPassThrough:
opengl: glPassThrough(token: GLfloat)
GL_PASS_THROUGH_NV:
opengl: GL_PASS_THROUGH_NV
GL_PASS_THROUGH_TOKEN:
opengl: GL_PASS_THROUGH_TOKEN
glPassThroughxOES:
opengl: glPassThroughxOES(token: GLfixed)
GL_PATCH_DEFAULT_INNER_LEVEL:
opengl: GL_PATCH_DEFAULT_INNER_LEVEL
GL_PATCH_DEFAULT_OUTER_LEVEL:
opengl: GL_PATCH_DEFAULT_OUTER_LEVEL
GL_PATCHES:
opengl: GL_PATCHES
glPatchParameterfv:
opengl: glPatchParameterfv(pname: GLenum; values: ptr GLfloat)
glPatchParameteri:
opengl: glPatchParameteri(pname: GLenum; value: GLint)
GL_PATCH_VERTICES:
opengl: GL_PATCH_VERTICES
GL_PATH_CLIENT_LENGTH_NV:
opengl: GL_PATH_CLIENT_LENGTH_NV
glPathColorGenNV:
opengl: glPathColorGenNV(color: GLenum; genMode: GLenum; colorFormat: GLenum; coeffs: ptr GLfloat)
GL_PATH_COMMAND_COUNT_NV:
opengl: GL_PATH_COMMAND_COUNT_NV
glPathCommandsNV:
opengl: glPathCommandsNV(path: GLuint; numCommands: GLsizei; commands: ptr GLubyte; numCoords: GLsizei; coordType: GLenum; coords: pointer)
GL_PATH_COMPUTED_LENGTH_NV:
opengl: GL_PATH_COMPUTED_LENGTH_NV
GL_PATH_COORD_COUNT_NV:
opengl: GL_PATH_COORD_COUNT_NV
glPathCoordsNV:
opengl: glPathCoordsNV(path: GLuint; numCoords: GLsizei; coordType: GLenum; coords: pointer)
GL_PATH_COVER_DEPTH_FUNC_NV:
opengl: GL_PATH_COVER_DEPTH_FUNC_NV
glPathCoverDepthFuncNV:
opengl: glPathCoverDepthFuncNV(fun: GLenum)
GL_PATH_DASH_ARRAY_COUNT_NV:
opengl: GL_PATH_DASH_ARRAY_COUNT_NV
glPathDashArrayNV:
opengl: glPathDashArrayNV(path: GLuint; dashCount: GLsizei; dashArray: ptr GLfloat)
GL_PATH_DASH_CAPS_NV:
opengl: GL_PATH_DASH_CAPS_NV
GL_PATH_DASH_OFFSET_NV:
opengl: GL_PATH_DASH_OFFSET_NV
GL_PATH_DASH_OFFSET_RESET_NV:
opengl: GL_PATH_DASH_OFFSET_RESET_NV
GL_PATH_END_CAPS_NV:
opengl: GL_PATH_END_CAPS_NV
GL_PATH_ERROR_POSITION_NV:
opengl: GL_PATH_ERROR_POSITION_NV
GL_PATH_FILL_BOUNDING_BOX_NV:
opengl: GL_PATH_FILL_BOUNDING_BOX_NV
GL_PATH_FILL_COVER_MODE_NV:
opengl: GL_PATH_FILL_COVER_MODE_NV
GL_PATH_FILL_MASK_NV:
opengl: GL_PATH_FILL_MASK_NV
GL_PATH_FILL_MODE_NV:
opengl: GL_PATH_FILL_MODE_NV
GL_PATH_FOG_GEN_MODE_NV:
opengl: GL_PATH_FOG_GEN_MODE_NV
glPathFogGenNV:
opengl: glPathFogGenNV(genMode: GLenum)
GL_PATH_FORMAT_PS_NV:
opengl: GL_PATH_FORMAT_PS_NV
GL_PATH_FORMAT_SVG_NV:
opengl: GL_PATH_FORMAT_SVG_NV
GL_PATH_GEN_COEFF_NV:
opengl: GL_PATH_GEN_COEFF_NV
GL_PATH_GEN_COLOR_FORMAT_NV:
opengl: GL_PATH_GEN_COLOR_FORMAT_NV
GL_PATH_GEN_COMPONENTS_NV:
opengl: GL_PATH_GEN_COMPONENTS_NV
GL_PATH_GEN_MODE_NV:
opengl: GL_PATH_GEN_MODE_NV
glPathGlyphRangeNV:
opengl: glPathGlyphRangeNV(firstPathName: GLuint; fontTarget: GLenum; fontName: pointer; fontStyle: GLbitfield; firstGlyph: GLuint; numGlyphs: GLsizei; handleMissingGlyphs: GLenum; pathParameterTemplate: GLuint; emScale: GLfloat)
glPathGlyphsNV:
opengl: glPathGlyphsNV(firstPathName: GLuint; fontTarget: GLenum; fontName: pointer; fontStyle: GLbitfield; numGlyphs: GLsizei; type: GLenum; charcodes: pointer; handleMissingGlyphs: GLenum; pathParameterTemplate: GLuint; emScale: GLfloat)
GL_PATH_INITIAL_DASH_CAP_NV:
opengl: GL_PATH_INITIAL_DASH_CAP_NV
GL_PATH_INITIAL_END_CAP_NV:
opengl: GL_PATH_INITIAL_END_CAP_NV
GL_PATH_JOIN_STYLE_NV:
opengl: GL_PATH_JOIN_STYLE_NV
GL_PATH_MITER_LIMIT_NV:
opengl: GL_PATH_MITER_LIMIT_NV
GL_PATH_OBJECT_BOUNDING_BOX_NV:
opengl: GL_PATH_OBJECT_BOUNDING_BOX_NV
glPathParameterfNV:
opengl: glPathParameterfNV(path: GLuint; pname: GLenum; value: GLfloat)
glPathParameterfvNV:
opengl: glPathParameterfvNV(path: GLuint; pname: GLenum; value: ptr GLfloat)
glPathParameteriNV:
opengl: glPathParameteriNV(path: GLuint; pname: GLenum; value: GLint)
glPathParameterivNV:
opengl: glPathParameterivNV(path: GLuint; pname: GLenum; value: ptr GLint)
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV:
opengl: GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
glPathStencilDepthOffsetNV:
opengl: glPathStencilDepthOffsetNV(factor: GLfloat; units: GLfloat)
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV:
opengl: GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
GL_PATH_STENCIL_FUNC_NV:
opengl: GL_PATH_STENCIL_FUNC_NV
glPathStencilFuncNV:
opengl: glPathStencilFuncNV(fun: GLenum; ref: GLint; mask: GLuint)
GL_PATH_STENCIL_REF_NV:
opengl: GL_PATH_STENCIL_REF_NV
GL_PATH_STENCIL_VALUE_MASK_NV:
opengl: GL_PATH_STENCIL_VALUE_MASK_NV
glPathStringNV:
opengl: glPathStringNV(path: GLuint; format: GLenum; length: GLsizei; pathString: pointer)
GL_PATH_STROKE_BOUNDING_BOX_NV:
opengl: GL_PATH_STROKE_BOUNDING_BOX_NV
GL_PATH_STROKE_COVER_MODE_NV:
opengl: GL_PATH_STROKE_COVER_MODE_NV
GL_PATH_STROKE_MASK_NV:
opengl: GL_PATH_STROKE_MASK_NV
GL_PATH_STROKE_WIDTH_NV:
opengl: GL_PATH_STROKE_WIDTH_NV
glPathSubCommandsNV:
opengl: glPathSubCommandsNV(path: GLuint; commandStart: GLsizei; commandsToDelete: GLsizei; numCommands: GLsizei; commands: ptr GLubyte; numCoords: GLsizei; coordType: GLenum; coords: pointer)
glPathSubCoordsNV:
opengl: glPathSubCoordsNV(path: GLuint; coordStart: GLsizei; numCoords: GLsizei; coordType: GLenum; coords: pointer)
GL_PATH_TERMINAL_DASH_CAP_NV:
opengl: GL_PATH_TERMINAL_DASH_CAP_NV
GL_PATH_TERMINAL_END_CAP_NV:
opengl: GL_PATH_TERMINAL_END_CAP_NV
glPathTexGenNV:
opengl: glPathTexGenNV(texCoordSet: GLenum; genMode: GLenum; components: GLint; coeffs: ptr GLfloat)
glPauseTransformFeedback:
opengl: glPauseTransformFeedback()
glPauseTransformFeedbackNV:
opengl: glPauseTransformFeedbackNV()
GL_PERCENTAGE_AMD:
opengl: GL_PERCENTAGE_AMD
GL_PERFMON_GLOBAL_MODE_QCOM:
opengl: GL_PERFMON_GLOBAL_MODE_QCOM
GL_PERFMON_RESULT_AMD:
opengl: GL_PERFMON_RESULT_AMD
GL_PERFMON_RESULT_AVAILABLE_AMD:
opengl: GL_PERFMON_RESULT_AVAILABLE_AMD
GL_PERFMON_RESULT_SIZE_AMD:
opengl: GL_PERFMON_RESULT_SIZE_AMD
GL_PERFORMANCE_MONITOR_AMD:
opengl: GL_PERFORMANCE_MONITOR_AMD
GL_PERSPECTIVE_CORRECTION_HINT:
opengl: GL_PERSPECTIVE_CORRECTION_HINT
GL_PER_STAGE_CONSTANTS_NV:
opengl: GL_PER_STAGE_CONSTANTS_NV
GL_PERTURB_EXT:
opengl: GL_PERTURB_EXT
GL_PHONG_HINT_WIN:
opengl: GL_PHONG_HINT_WIN
GL_PHONG_WIN:
opengl: GL_PHONG_WIN
GL_PINLIGHT_NV:
opengl: GL_PINLIGHT_NV
GL_PIXEL_BUFFER_BARRIER_BIT:
opengl: GL_PIXEL_BUFFER_BARRIER_BIT
GL_PIXEL_BUFFER_BARRIER_BIT_EXT:
opengl: GL_PIXEL_BUFFER_BARRIER_BIT_EXT
GL_PIXEL_COUNT_AVAILABLE_NV:
opengl: GL_PIXEL_COUNT_AVAILABLE_NV
GL_PIXEL_COUNTER_BITS_NV:
opengl: GL_PIXEL_COUNTER_BITS_NV
GL_PIXEL_COUNT_NV:
opengl: GL_PIXEL_COUNT_NV
GL_PIXEL_CUBIC_WEIGHT_EXT:
opengl: GL_PIXEL_CUBIC_WEIGHT_EXT
glPixelDataRangeNV:
opengl: glPixelDataRangeNV(target: GLenum; length: GLsizei; pointer: pointer)
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS:
opengl: GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS:
opengl: GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS
GL_PIXEL_GROUP_COLOR_SGIS:
opengl: GL_PIXEL_GROUP_COLOR_SGIS
GL_PIXEL_MAG_FILTER_EXT:
opengl: GL_PIXEL_MAG_FILTER_EXT
GL_PIXEL_MAP_A_TO_A:
opengl: GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE:
opengl: GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B:
opengl: GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE:
opengl: GL_PIXEL_MAP_B_TO_B_SIZE
glPixelMapfv:
opengl: glPixelMapfv(map: GLenum; mapsize: GLsizei; values: ptr GLfloat)
GL_PIXEL_MAP_G_TO_G:
opengl: GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE:
opengl: GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A:
opengl: GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE:
opengl: GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B:
opengl: GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE:
opengl: GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G:
opengl: GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE:
opengl: GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I:
opengl: GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE:
opengl: GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R:
opengl: GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE:
opengl: GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R:
opengl: GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE:
opengl: GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S:
opengl: GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE:
opengl: GL_PIXEL_MAP_S_TO_S_SIZE
glPixelMapuiv:
opengl: glPixelMapuiv(map: GLenum; mapsize: GLsizei; values: ptr GLuint)
glPixelMapusv:
opengl: glPixelMapusv(map: GLenum; mapsize: GLsizei; values: ptr GLushort)
glPixelMapx:
opengl: glPixelMapx(map: GLenum; size: GLint; values: ptr GLfixed)
GL_PIXEL_MIN_FILTER_EXT:
opengl: GL_PIXEL_MIN_FILTER_EXT
GL_PIXEL_MODE_BIT:
opengl: GL_PIXEL_MODE_BIT
GL_PIXEL_PACK_BUFFER:
opengl: GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER_ARB:
opengl: GL_PIXEL_PACK_BUFFER_ARB
GL_PIXEL_PACK_BUFFER_BINDING:
opengl: GL_PIXEL_PACK_BUFFER_BINDING
GL_PIXEL_PACK_BUFFER_BINDING_ARB:
opengl: GL_PIXEL_PACK_BUFFER_BINDING_ARB
GL_PIXEL_PACK_BUFFER_BINDING_EXT:
opengl: GL_PIXEL_PACK_BUFFER_BINDING_EXT
GL_PIXEL_PACK_BUFFER_EXT:
opengl: GL_PIXEL_PACK_BUFFER_EXT
glPixelStoref:
opengl: glPixelStoref(pname: GLenum; param: GLfloat)
glPixelStorei:
opengl: glPixelStorei(pname: GLenum; param: GLint)
glPixelStorex:
opengl: glPixelStorex(pname: GLenum; param: GLfixed)
GL_PIXEL_SUBSAMPLE_2424_SGIX:
opengl: GL_PIXEL_SUBSAMPLE_2424_SGIX
GL_PIXEL_SUBSAMPLE_4242_SGIX:
opengl: GL_PIXEL_SUBSAMPLE_4242_SGIX
GL_PIXEL_SUBSAMPLE_4444_SGIX:
opengl: GL_PIXEL_SUBSAMPLE_4444_SGIX
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX:
opengl: GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX:
opengl: GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX:
opengl: GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX:
opengl: GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX
GL_PIXEL_TEX_GEN_MODE_SGIX:
opengl: GL_PIXEL_TEX_GEN_MODE_SGIX
glPixelTexGenParameterfSGIS:
opengl: glPixelTexGenParameterfSGIS(pname: GLenum; param: GLfloat)
glPixelTexGenParameterfvSGIS:
opengl: glPixelTexGenParameterfvSGIS(pname: GLenum; params: ptr GLfloat)
glPixelTexGenParameteriSGIS:
opengl: glPixelTexGenParameteriSGIS(pname: GLenum; param: GLint)
glPixelTexGenParameterivSGIS:
opengl: glPixelTexGenParameterivSGIS(pname: GLenum; params: ptr GLint)
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX:
opengl: GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX:
opengl: GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX:
opengl: GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
GL_PIXEL_TEX_GEN_SGIX:
opengl: GL_PIXEL_TEX_GEN_SGIX
glPixelTexGenSGIX:
opengl: glPixelTexGenSGIX(mode: GLenum)
GL_PIXEL_TEXTURE_SGIS:
opengl: GL_PIXEL_TEXTURE_SGIS
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX:
opengl: GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX:
opengl: GL_PIXEL_TILE_CACHE_INCREMENT_SGIX
GL_PIXEL_TILE_CACHE_SIZE_SGIX:
opengl: GL_PIXEL_TILE_CACHE_SIZE_SGIX
GL_PIXEL_TILE_GRID_DEPTH_SGIX:
opengl: GL_PIXEL_TILE_GRID_DEPTH_SGIX
GL_PIXEL_TILE_GRID_HEIGHT_SGIX:
opengl: GL_PIXEL_TILE_GRID_HEIGHT_SGIX
GL_PIXEL_TILE_GRID_WIDTH_SGIX:
opengl: GL_PIXEL_TILE_GRID_WIDTH_SGIX
GL_PIXEL_TILE_HEIGHT_SGIX:
opengl: GL_PIXEL_TILE_HEIGHT_SGIX
GL_PIXEL_TILE_WIDTH_SGIX:
opengl: GL_PIXEL_TILE_WIDTH_SGIX
glPixelTransferf:
opengl: glPixelTransferf(pname: GLenum; param: GLfloat)
glPixelTransferi:
opengl: glPixelTransferi(pname: GLenum; param: GLint)
glPixelTransferxOES:
opengl: glPixelTransferxOES(pname: GLenum; param: GLfixed)
GL_PIXEL_TRANSFORM_2D_EXT:
opengl: GL_PIXEL_TRANSFORM_2D_EXT
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT:
opengl: GL_PIXEL_TRANSFORM_2D_MATRIX_EXT
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT:
opengl: GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT
glPixelTransformParameterfEXT:
opengl: glPixelTransformParameterfEXT(target: GLenum; pname: GLenum; param: GLfloat)
glPixelTransformParameterfvEXT:
opengl: glPixelTransformParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
glPixelTransformParameteriEXT:
opengl: glPixelTransformParameteriEXT(target: GLenum; pname: GLenum; param: GLint)
glPixelTransformParameterivEXT:
opengl: glPixelTransformParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
GL_PIXEL_UNPACK_BUFFER:
opengl: GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER_ARB:
opengl: GL_PIXEL_UNPACK_BUFFER_ARB
GL_PIXEL_UNPACK_BUFFER_BINDING:
opengl: GL_PIXEL_UNPACK_BUFFER_BINDING
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB:
opengl: GL_PIXEL_UNPACK_BUFFER_BINDING_ARB
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
opengl: GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
GL_PIXEL_UNPACK_BUFFER_EXT:
opengl: GL_PIXEL_UNPACK_BUFFER_EXT
glPixelZoom:
opengl: glPixelZoom(xfactor: GLfloat; yfactor: GLfloat)
glPixelZoomxOES:
opengl: glPixelZoomxOES(xfactor: GLfixed; yfactor: GLfixed)
GL_PLUS_CLAMPED_ALPHA_NV:
opengl: GL_PLUS_CLAMPED_ALPHA_NV
GL_PLUS_CLAMPED_NV:
opengl: GL_PLUS_CLAMPED_NV
GL_PLUS_DARKER_NV:
opengl: GL_PLUS_DARKER_NV
GL_PLUS_NV:
opengl: GL_PLUS_NV
GL_PN_TRIANGLES_ATI:
opengl: GL_PN_TRIANGLES_ATI
glPNTrianglesfATI:
opengl: glPNTrianglesfATI(pname: GLenum; param: GLfloat)
glPNTrianglesiATI:
opengl: glPNTrianglesiATI(pname: GLenum; param: GLint)
GL_PN_TRIANGLES_NORMAL_MODE_ATI:
opengl: GL_PN_TRIANGLES_NORMAL_MODE_ATI
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI:
opengl: GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI:
opengl: GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
GL_PN_TRIANGLES_POINT_MODE_ATI:
opengl: GL_PN_TRIANGLES_POINT_MODE_ATI
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI:
opengl: GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI:
opengl: GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI:
opengl: GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
GL_POINT:
opengl: GL_POINT
glPointAlongPathNV:
opengl: glPointAlongPathNV(path: GLuint; startSegment: GLsizei; numSegments: GLsizei; distance: GLfloat; x: ptr GLfloat; y: ptr GLfloat; tangentX: ptr GLfloat; tangentY: ptr GLfloat): GLboolean
GL_POINT_BIT:
opengl: GL_POINT_BIT
GL_POINT_DISTANCE_ATTENUATION:
opengl: GL_POINT_DISTANCE_ATTENUATION
GL_POINT_DISTANCE_ATTENUATION_ARB:
opengl: GL_POINT_DISTANCE_ATTENUATION_ARB
GL_POINT_FADE_THRESHOLD_SIZE:
opengl: GL_POINT_FADE_THRESHOLD_SIZE
GL_POINT_FADE_THRESHOLD_SIZE_ARB:
opengl: GL_POINT_FADE_THRESHOLD_SIZE_ARB
GL_POINT_FADE_THRESHOLD_SIZE_EXT:
opengl: GL_POINT_FADE_THRESHOLD_SIZE_EXT
GL_POINT_FADE_THRESHOLD_SIZE_SGIS:
opengl: GL_POINT_FADE_THRESHOLD_SIZE_SGIS
glPointParameterf:
opengl: glPointParameterf(pname: GLenum; param: GLfloat)
glPointParameterfARB:
opengl: glPointParameterfARB(pname: GLenum; param: GLfloat)
glPointParameterfEXT:
opengl: glPointParameterfEXT(pname: GLenum; param: GLfloat)
glPointParameterfSGIS:
opengl: glPointParameterfSGIS(pname: GLenum; param: GLfloat)
glPointParameterfv:
opengl: glPointParameterfv(pname: GLenum; params: ptr GLfloat)
glPointParameterfvARB:
opengl: glPointParameterfvARB(pname: GLenum; params: ptr GLfloat)
glPointParameterfvEXT:
opengl: glPointParameterfvEXT(pname: GLenum; params: ptr GLfloat)
glPointParameterfvSGIS:
opengl: glPointParameterfvSGIS(pname: GLenum; params: ptr GLfloat)
glPointParameteri:
opengl: glPointParameteri(pname: GLenum; param: GLint)
glPointParameteriNV:
opengl: glPointParameteriNV(pname: GLenum; param: GLint)
glPointParameteriv:
opengl: glPointParameteriv(pname: GLenum; params: ptr GLint)
glPointParameterivNV:
opengl: glPointParameterivNV(pname: GLenum; params: ptr GLint)
glPointParameterx:
opengl: glPointParameterx(pname: GLenum; param: GLfixed)
glPointParameterxOES:
opengl: glPointParameterxOES(pname: GLenum; param: GLfixed)
glPointParameterxv:
opengl: glPointParameterxv(pname: GLenum; params: ptr GLfixed)
glPointParameterxvOES:
opengl: glPointParameterxvOES(pname: GLenum; params: ptr GLfixed)
GL_POINTS:
opengl: GL_POINTS
GL_POINT_SIZE:
opengl: GL_POINT_SIZE
glPointSize:
opengl: glPointSize(size: GLfloat)
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
opengl: GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
GL_POINT_SIZE_ARRAY_OES:
opengl: GL_POINT_SIZE_ARRAY_OES
GL_POINT_SIZE_ARRAY_POINTER_OES:
opengl: GL_POINT_SIZE_ARRAY_POINTER_OES
GL_POINT_SIZE_ARRAY_STRIDE_OES:
opengl: GL_POINT_SIZE_ARRAY_STRIDE_OES
GL_POINT_SIZE_ARRAY_TYPE_OES:
opengl: GL_POINT_SIZE_ARRAY_TYPE_OES
GL_POINT_SIZE_GRANULARITY:
opengl: GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_MAX:
opengl: GL_POINT_SIZE_MAX
GL_POINT_SIZE_MAX_ARB:
opengl: GL_POINT_SIZE_MAX_ARB
GL_POINT_SIZE_MAX_EXT:
opengl: GL_POINT_SIZE_MAX_EXT
GL_POINT_SIZE_MAX_SGIS:
opengl: GL_POINT_SIZE_MAX_SGIS
GL_POINT_SIZE_MIN:
opengl: GL_POINT_SIZE_MIN
GL_POINT_SIZE_MIN_ARB:
opengl: GL_POINT_SIZE_MIN_ARB
GL_POINT_SIZE_MIN_EXT:
opengl: GL_POINT_SIZE_MIN_EXT
GL_POINT_SIZE_MIN_SGIS:
opengl: GL_POINT_SIZE_MIN_SGIS
glPointSizePointerOES:
opengl: glPointSizePointerOES(type: GLenum; stride: GLsizei; pointer: ptr pointer)
GL_POINT_SIZE_RANGE:
opengl: GL_POINT_SIZE_RANGE
glPointSizex:
opengl: glPointSizex(size: GLfixed)
glPointSizexOES:
opengl: glPointSizexOES(size: GLfixed)
GL_POINT_SMOOTH:
opengl: GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT:
opengl: GL_POINT_SMOOTH_HINT
GL_POINT_SPRITE:
opengl: GL_POINT_SPRITE
GL_POINT_SPRITE_ARB:
opengl: GL_POINT_SPRITE_ARB
GL_POINT_SPRITE_COORD_ORIGIN:
opengl: GL_POINT_SPRITE_COORD_ORIGIN
GL_POINT_SPRITE_NV:
opengl: GL_POINT_SPRITE_NV
GL_POINT_SPRITE_OES:
opengl: GL_POINT_SPRITE_OES
GL_POINT_SPRITE_R_MODE_NV:
opengl: GL_POINT_SPRITE_R_MODE_NV
GL_POINT_TOKEN:
opengl: GL_POINT_TOKEN
glPollAsyncSGIX:
opengl: glPollAsyncSGIX(markerp: ptr GLuint): GLint
glPollInstrumentsSGIX:
opengl: glPollInstrumentsSGIX(marker_p: ptr GLint): GLint
GL_POLYGON:
opengl: GL_POLYGON
GL_POLYGON_BIT:
opengl: GL_POLYGON_BIT
GL_POLYGON_MODE:
opengl: GL_POLYGON_MODE
glPolygonMode:
opengl: glPolygonMode(face: GLenum; mode: GLenum)
glPolygonOffset:
opengl: glPolygonOffset(factor: GLfloat; units: GLfloat)
GL_POLYGON_OFFSET_BIAS_EXT:
opengl: GL_POLYGON_OFFSET_BIAS_EXT
GL_POLYGON_OFFSET_EXT:
opengl: GL_POLYGON_OFFSET_EXT
glPolygonOffsetEXT:
opengl: glPolygonOffsetEXT(factor: GLfloat; bias: GLfloat)
GL_POLYGON_OFFSET_FACTOR:
opengl: GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FACTOR_EXT:
opengl: GL_POLYGON_OFFSET_FACTOR_EXT
GL_POLYGON_OFFSET_FILL:
opengl: GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE:
opengl: GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT:
opengl: GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS:
opengl: GL_POLYGON_OFFSET_UNITS
glPolygonOffsetx:
opengl: glPolygonOffsetx(factor: GLfixed; units: GLfixed)
glPolygonOffsetxOES:
opengl: glPolygonOffsetxOES(factor: GLfixed; units: GLfixed)
GL_POLYGON_SMOOTH:
opengl: GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT:
opengl: GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE:
opengl: GL_POLYGON_STIPPLE
glPolygonStipple:
opengl: glPolygonStipple(mask: ptr GLubyte)
GL_POLYGON_STIPPLE_BIT:
opengl: GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN:
opengl: GL_POLYGON_TOKEN
glPopAttrib:
opengl: glPopAttrib()
glPopClientAttrib:
opengl: glPopClientAttrib()
glPopDebugGroup:
opengl: glPopDebugGroup()
glPopDebugGroupKHR:
opengl: glPopDebugGroupKHR()
glPopGroupMarkerEXT:
opengl: glPopGroupMarkerEXT()
glPopMatrix:
opengl: glPopMatrix()
glPopName:
opengl: glPopName()
GL_POSITION:
opengl: GL_POSITION
GL_POST_COLOR_MATRIX_ALPHA_BIAS:
opengl: GL_POST_COLOR_MATRIX_ALPHA_BIAS
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
opengl: GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
GL_POST_COLOR_MATRIX_ALPHA_SCALE:
opengl: GL_POST_COLOR_MATRIX_ALPHA_SCALE
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
opengl: GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
GL_POST_COLOR_MATRIX_BLUE_BIAS:
opengl: GL_POST_COLOR_MATRIX_BLUE_BIAS
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
opengl: GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
GL_POST_COLOR_MATRIX_BLUE_SCALE:
opengl: GL_POST_COLOR_MATRIX_BLUE_SCALE
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
opengl: GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
GL_POST_COLOR_MATRIX_COLOR_TABLE:
opengl: GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
opengl: GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_POST_COLOR_MATRIX_GREEN_BIAS:
opengl: GL_POST_COLOR_MATRIX_GREEN_BIAS
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
opengl: GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
GL_POST_COLOR_MATRIX_GREEN_SCALE:
opengl: GL_POST_COLOR_MATRIX_GREEN_SCALE
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
opengl: GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
GL_POST_COLOR_MATRIX_RED_BIAS:
opengl: GL_POST_COLOR_MATRIX_RED_BIAS
GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
opengl: GL_POST_COLOR_MATRIX_RED_BIAS_SGI
GL_POST_COLOR_MATRIX_RED_SCALE:
opengl: GL_POST_COLOR_MATRIX_RED_SCALE
GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
opengl: GL_POST_COLOR_MATRIX_RED_SCALE_SGI
GL_POST_CONVOLUTION_ALPHA_BIAS:
opengl: GL_POST_CONVOLUTION_ALPHA_BIAS
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
opengl: GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
GL_POST_CONVOLUTION_ALPHA_SCALE:
opengl: GL_POST_CONVOLUTION_ALPHA_SCALE
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
opengl: GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
GL_POST_CONVOLUTION_BLUE_BIAS:
opengl: GL_POST_CONVOLUTION_BLUE_BIAS
GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
opengl: GL_POST_CONVOLUTION_BLUE_BIAS_EXT
GL_POST_CONVOLUTION_BLUE_SCALE:
opengl: GL_POST_CONVOLUTION_BLUE_SCALE
GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
opengl: GL_POST_CONVOLUTION_BLUE_SCALE_EXT
GL_POST_CONVOLUTION_COLOR_TABLE:
opengl: GL_POST_CONVOLUTION_COLOR_TABLE
GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
opengl: GL_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_POST_CONVOLUTION_GREEN_BIAS:
opengl: GL_POST_CONVOLUTION_GREEN_BIAS
GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
opengl: GL_POST_CONVOLUTION_GREEN_BIAS_EXT
GL_POST_CONVOLUTION_GREEN_SCALE:
opengl: GL_POST_CONVOLUTION_GREEN_SCALE
GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
opengl: GL_POST_CONVOLUTION_GREEN_SCALE_EXT
GL_POST_CONVOLUTION_RED_BIAS:
opengl: GL_POST_CONVOLUTION_RED_BIAS
GL_POST_CONVOLUTION_RED_BIAS_EXT:
opengl: GL_POST_CONVOLUTION_RED_BIAS_EXT
GL_POST_CONVOLUTION_RED_SCALE:
opengl: GL_POST_CONVOLUTION_RED_SCALE
GL_POST_CONVOLUTION_RED_SCALE_EXT:
opengl: GL_POST_CONVOLUTION_RED_SCALE_EXT
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
opengl: GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX:
opengl: GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX
GL_POST_TEXTURE_FILTER_BIAS_SGIX:
opengl: GL_POST_TEXTURE_FILTER_BIAS_SGIX
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX:
opengl: GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX
GL_POST_TEXTURE_FILTER_SCALE_SGIX:
opengl: GL_POST_TEXTURE_FILTER_SCALE_SGIX
GL_PREFER_DOUBLEBUFFER_HINT_PGI:
opengl: GL_PREFER_DOUBLEBUFFER_HINT_PGI
GL_PRESENT_DURATION_NV:
opengl: GL_PRESENT_DURATION_NV
glPresentFrameDualFillNV:
opengl: glPresentFrameDualFillNV(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type: GLenum; target0: GLenum; fill0: GLuint; target1: GLenum; fill1: GLuint; target2: GLenum; fill2: GLuint; target3: GLenum; fill3: GLuint)
glPresentFrameKeyedNV:
opengl: glPresentFrameKeyedNV(video_slot: GLuint; minPresentTime: GLuint64EXT; beginPresentTimeId: GLuint; presentDurationId: GLuint; type: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint; target1: GLenum; fill1: GLuint; key1: GLuint)
GL_PRESENT_TIME_NV:
opengl: GL_PRESENT_TIME_NV
GL_PRESERVE_ATI:
opengl: GL_PRESERVE_ATI
GL_PREVIOUS:
opengl: GL_PREVIOUS
GL_PREVIOUS_ARB:
opengl: GL_PREVIOUS_ARB
GL_PREVIOUS_EXT:
opengl: GL_PREVIOUS_EXT
GL_PREVIOUS_TEXTURE_INPUT_NV:
opengl: GL_PREVIOUS_TEXTURE_INPUT_NV
GL_PRIMARY_COLOR:
opengl: GL_PRIMARY_COLOR
GL_PRIMARY_COLOR_ARB:
opengl: GL_PRIMARY_COLOR_ARB
GL_PRIMARY_COLOR_EXT:
opengl: GL_PRIMARY_COLOR_EXT
GL_PRIMARY_COLOR_NV:
opengl: GL_PRIMARY_COLOR_NV
GL_PRIMITIVE_ID_NV:
opengl: GL_PRIMITIVE_ID_NV
GL_PRIMITIVE_RESTART:
opengl: GL_PRIMITIVE_RESTART
GL_PRIMITIVE_RESTART_FIXED_INDEX:
opengl: GL_PRIMITIVE_RESTART_FIXED_INDEX
GL_PRIMITIVE_RESTART_INDEX:
opengl: GL_PRIMITIVE_RESTART_INDEX
glPrimitiveRestartIndex:
opengl: glPrimitiveRestartIndex(index: GLuint)
GL_PRIMITIVE_RESTART_INDEX_NV:
opengl: GL_PRIMITIVE_RESTART_INDEX_NV
glPrimitiveRestartIndexNV:
opengl: glPrimitiveRestartIndexNV(index: GLuint)
glPrimitiveRestartNV:
opengl: glPrimitiveRestartNV()
GL_PRIMITIVE_RESTART_NV:
opengl: GL_PRIMITIVE_RESTART_NV
GL_PRIMITIVES_GENERATED:
opengl: GL_PRIMITIVES_GENERATED
GL_PRIMITIVES_GENERATED_EXT:
opengl: GL_PRIMITIVES_GENERATED_EXT
GL_PRIMITIVES_GENERATED_NV:
opengl: GL_PRIMITIVES_GENERATED_NV
glPrioritizeTextures:
opengl: glPrioritizeTextures(n: GLsizei; textures: ptr GLuint; priorities: ptr GLfloat)
glPrioritizeTexturesEXT:
opengl: glPrioritizeTexturesEXT(n: GLsizei; textures: ptr GLuint; priorities: ptr GLclampf)
glPrioritizeTexturesxOES:
opengl: glPrioritizeTexturesxOES(n: GLsizei; textures: ptr GLuint; priorities: ptr GLfixed)
GL_PROGRAM:
opengl: GL_PROGRAM
GL_PROGRAM_ADDRESS_REGISTERS_ARB:
opengl: GL_PROGRAM_ADDRESS_REGISTERS_ARB
GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
opengl: GL_PROGRAM_ALU_INSTRUCTIONS_ARB
GL_PROGRAM_ATTRIB_COMPONENTS_NV:
opengl: GL_PROGRAM_ATTRIB_COMPONENTS_NV
GL_PROGRAM_ATTRIBS_ARB:
opengl: GL_PROGRAM_ATTRIBS_ARB
glProgramBinary:
opengl: glProgramBinary(program: GLuint; binaryFormat: GLenum; binary: pointer; length: GLsizei)
GL_PROGRAM_BINARY_ANGLE:
opengl: GL_PROGRAM_BINARY_ANGLE
GL_PROGRAM_BINARY_FORMATS:
opengl: GL_PROGRAM_BINARY_FORMATS
GL_PROGRAM_BINARY_FORMATS_OES:
opengl: GL_PROGRAM_BINARY_FORMATS_OES
GL_PROGRAM_BINARY_LENGTH:
opengl: GL_PROGRAM_BINARY_LENGTH
GL_PROGRAM_BINARY_LENGTH_OES:
opengl: GL_PROGRAM_BINARY_LENGTH_OES
glProgramBinaryOES:
opengl: glProgramBinaryOES(program: GLuint; binaryFormat: GLenum; binary: pointer; length: GLint)
GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
opengl: GL_PROGRAM_BINARY_RETRIEVABLE_HINT
GL_PROGRAM_BINDING_ARB:
opengl: GL_PROGRAM_BINDING_ARB
glProgramBufferParametersfvNV:
opengl: glProgramBufferParametersfvNV(target: GLenum; bindingIndex: GLuint; wordIndex: GLuint; count: GLsizei; params: ptr GLfloat)
glProgramBufferParametersIivNV:
opengl: glProgramBufferParametersIivNV(target: GLenum; bindingIndex: GLuint; wordIndex: GLuint; count: GLsizei; params: ptr GLint)
glProgramBufferParametersIuivNV:
opengl: glProgramBufferParametersIuivNV(target: GLenum; bindingIndex: GLuint; wordIndex: GLuint; count: GLsizei; params: ptr GLuint)
glProgramEnvParameter4dARB:
opengl: glProgramEnvParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glProgramEnvParameter4dvARB:
opengl: glProgramEnvParameter4dvARB(target: GLenum; index: GLuint; params: ptr GLdouble)
glProgramEnvParameter4fARB:
opengl: glProgramEnvParameter4fARB(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glProgramEnvParameter4fvARB:
opengl: glProgramEnvParameter4fvARB(target: GLenum; index: GLuint; params: ptr GLfloat)
glProgramEnvParameterI4iNV:
opengl: glProgramEnvParameterI4iNV(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint)
glProgramEnvParameterI4ivNV:
opengl: glProgramEnvParameterI4ivNV(target: GLenum; index: GLuint; params: ptr GLint)
glProgramEnvParameterI4uiNV:
opengl: glProgramEnvParameterI4uiNV(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint)
glProgramEnvParameterI4uivNV:
opengl: glProgramEnvParameterI4uivNV(target: GLenum; index: GLuint; params: ptr GLuint)
glProgramEnvParameters4fvEXT:
opengl: glProgramEnvParameters4fvEXT(target: GLenum; index: GLuint; count: GLsizei; params: ptr GLfloat)
glProgramEnvParametersI4ivNV:
opengl: glProgramEnvParametersI4ivNV(target: GLenum; index: GLuint; count: GLsizei; params: ptr GLint)
glProgramEnvParametersI4uivNV:
opengl: glProgramEnvParametersI4uivNV(target: GLenum; index: GLuint; count: GLsizei; params: ptr GLuint)
GL_PROGRAM_ERROR_POSITION_ARB:
opengl: GL_PROGRAM_ERROR_POSITION_ARB
GL_PROGRAM_ERROR_POSITION_NV:
opengl: GL_PROGRAM_ERROR_POSITION_NV
GL_PROGRAM_ERROR_STRING_ARB:
opengl: GL_PROGRAM_ERROR_STRING_ARB
GL_PROGRAM_ERROR_STRING_NV:
opengl: GL_PROGRAM_ERROR_STRING_NV
GL_PROGRAM_FORMAT_ARB:
opengl: GL_PROGRAM_FORMAT_ARB
GL_PROGRAM_FORMAT_ASCII_ARB:
opengl: GL_PROGRAM_FORMAT_ASCII_ARB
GL_PROGRAM_INPUT:
opengl: GL_PROGRAM_INPUT
GL_PROGRAM_INSTRUCTIONS_ARB:
opengl: GL_PROGRAM_INSTRUCTIONS_ARB
GL_PROGRAM_KHR:
opengl: GL_PROGRAM_KHR
GL_PROGRAM_LENGTH_ARB:
opengl: GL_PROGRAM_LENGTH_ARB
GL_PROGRAM_LENGTH_NV:
opengl: GL_PROGRAM_LENGTH_NV
glProgramLocalParameter4dARB:
opengl: glProgramLocalParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glProgramLocalParameter4dvARB:
opengl: glProgramLocalParameter4dvARB(target: GLenum; index: GLuint; params: ptr GLdouble)
glProgramLocalParameter4fARB:
opengl: glProgramLocalParameter4fARB(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glProgramLocalParameter4fvARB:
opengl: glProgramLocalParameter4fvARB(target: GLenum; index: GLuint; params: ptr GLfloat)
glProgramLocalParameterI4iNV:
opengl: glProgramLocalParameterI4iNV(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint)
glProgramLocalParameterI4ivNV:
opengl: glProgramLocalParameterI4ivNV(target: GLenum; index: GLuint; params: ptr GLint)
glProgramLocalParameterI4uiNV:
opengl: glProgramLocalParameterI4uiNV(target: GLenum; index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint)
glProgramLocalParameterI4uivNV:
opengl: glProgramLocalParameterI4uivNV(target: GLenum; index: GLuint; params: ptr GLuint)
glProgramLocalParameters4fvEXT:
opengl: glProgramLocalParameters4fvEXT(target: GLenum; index: GLuint; count: GLsizei; params: ptr GLfloat)
glProgramLocalParametersI4ivNV:
opengl: glProgramLocalParametersI4ivNV(target: GLenum; index: GLuint; count: GLsizei; params: ptr GLint)
glProgramLocalParametersI4uivNV:
opengl: glProgramLocalParametersI4uivNV(target: GLenum; index: GLuint; count: GLsizei; params: ptr GLuint)
GL_PROGRAM_MATRIX_EXT:
opengl: GL_PROGRAM_MATRIX_EXT
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT:
opengl: GL_PROGRAM_MATRIX_STACK_DEPTH_EXT
glProgramNamedParameter4dNV:
opengl: glProgramNamedParameter4dNV(id: GLuint; len: GLsizei; name: ptr GLubyte; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glProgramNamedParameter4dvNV:
opengl: glProgramNamedParameter4dvNV(id: GLuint; len: GLsizei; name: ptr GLubyte; v: ptr GLdouble)
glProgramNamedParameter4fNV:
opengl: glProgramNamedParameter4fNV(id: GLuint; len: GLsizei; name: ptr GLubyte; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glProgramNamedParameter4fvNV:
opengl: glProgramNamedParameter4fvNV(id: GLuint; len: GLsizei; name: ptr GLubyte; v: ptr GLfloat)
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
opengl: GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
opengl: GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_ATTRIBS_ARB:
opengl: GL_PROGRAM_NATIVE_ATTRIBS_ARB
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
opengl: GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
GL_PROGRAM_NATIVE_PARAMETERS_ARB:
opengl: GL_PROGRAM_NATIVE_PARAMETERS_ARB
GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
opengl: GL_PROGRAM_NATIVE_TEMPORARIES_ARB
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
opengl: GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
opengl: GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
GL_PROGRAM_OBJECT_ARB:
opengl: GL_PROGRAM_OBJECT_ARB
GL_PROGRAM_OBJECT_EXT:
opengl: GL_PROGRAM_OBJECT_EXT
GL_PROGRAM_OUTPUT:
opengl: GL_PROGRAM_OUTPUT
glProgramParameter4dNV:
opengl: glProgramParameter4dNV(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glProgramParameter4dvNV:
opengl: glProgramParameter4dvNV(target: GLenum; index: GLuint; v: ptr GLdouble)
glProgramParameter4fNV:
opengl: glProgramParameter4fNV(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glProgramParameter4fvNV:
opengl: glProgramParameter4fvNV(target: GLenum; index: GLuint; v: ptr GLfloat)
glProgramParameteri:
opengl: glProgramParameteri(program: GLuint; pname: GLenum; value: GLint)
glProgramParameteriARB:
opengl: glProgramParameteriARB(program: GLuint; pname: GLenum; value: GLint)
glProgramParameteriEXT:
opengl: glProgramParameteriEXT(program: GLuint; pname: GLenum; value: GLint)
GL_PROGRAM_PARAMETER_NV:
opengl: GL_PROGRAM_PARAMETER_NV
glProgramParameters4dvNV:
opengl: glProgramParameters4dvNV(target: GLenum; index: GLuint; count: GLsizei; v: ptr GLdouble)
glProgramParameters4fvNV:
opengl: glProgramParameters4fvNV(target: GLenum; index: GLuint; count: GLsizei; v: ptr GLfloat)
GL_PROGRAM_PARAMETERS_ARB:
opengl: GL_PROGRAM_PARAMETERS_ARB
GL_PROGRAM_PIPELINE:
opengl: GL_PROGRAM_PIPELINE
GL_PROGRAM_PIPELINE_BINDING:
opengl: GL_PROGRAM_PIPELINE_BINDING
GL_PROGRAM_PIPELINE_BINDING_EXT:
opengl: GL_PROGRAM_PIPELINE_BINDING_EXT
GL_PROGRAM_PIPELINE_OBJECT_EXT:
opengl: GL_PROGRAM_PIPELINE_OBJECT_EXT
GL_PROGRAM_POINT_SIZE:
opengl: GL_PROGRAM_POINT_SIZE
GL_PROGRAM_POINT_SIZE_ARB:
opengl: GL_PROGRAM_POINT_SIZE_ARB
GL_PROGRAM_POINT_SIZE_EXT:
opengl: GL_PROGRAM_POINT_SIZE_EXT
GL_PROGRAM_RESIDENT_NV:
opengl: GL_PROGRAM_RESIDENT_NV
GL_PROGRAM_RESULT_COMPONENTS_NV:
opengl: GL_PROGRAM_RESULT_COMPONENTS_NV
GL_PROGRAM_SEPARABLE:
opengl: GL_PROGRAM_SEPARABLE
GL_PROGRAM_SEPARABLE_EXT:
opengl: GL_PROGRAM_SEPARABLE_EXT
GL_PROGRAM_STRING_ARB:
opengl: GL_PROGRAM_STRING_ARB
glProgramStringARB:
opengl: glProgramStringARB(target: GLenum; format: GLenum; len: GLsizei; string: pointer)
GL_PROGRAM_STRING_NV:
opengl: GL_PROGRAM_STRING_NV
glProgramSubroutineParametersuivNV:
opengl: glProgramSubroutineParametersuivNV(target: GLenum; count: GLsizei; params: ptr GLuint)
GL_PROGRAM_TARGET_NV:
opengl: GL_PROGRAM_TARGET_NV
GL_PROGRAM_TEMPORARIES_ARB:
opengl: GL_PROGRAM_TEMPORARIES_ARB
GL_PROGRAM_TEX_INDIRECTIONS_ARB:
opengl: GL_PROGRAM_TEX_INDIRECTIONS_ARB
GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
opengl: GL_PROGRAM_TEX_INSTRUCTIONS_ARB
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB:
opengl: GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
glProgramUniform1d:
opengl: glProgramUniform1d(program: GLuint; location: GLint; v0: GLdouble)
glProgramUniform1dEXT:
opengl: glProgramUniform1dEXT(program: GLuint; location: GLint; x: GLdouble)
glProgramUniform1dv:
opengl: glProgramUniform1dv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble)
glProgramUniform1dvEXT:
opengl: glProgramUniform1dvEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble)
glProgramUniform1f:
opengl: glProgramUniform1f(program: GLuint; location: GLint; v0: GLfloat)
glProgramUniform1fEXT:
opengl: glProgramUniform1fEXT(program: GLuint; location: GLint; v0: GLfloat)
glProgramUniform1fv:
opengl: glProgramUniform1fv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat)
glProgramUniform1fvEXT:
opengl: glProgramUniform1fvEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat)
glProgramUniform1i:
opengl: glProgramUniform1i(program: GLuint; location: GLint; v0: GLint)
glProgramUniform1i64NV:
opengl: glProgramUniform1i64NV(program: GLuint; location: GLint; x: GLint64EXT)
glProgramUniform1i64vNV:
opengl: glProgramUniform1i64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64EXT)
glProgramUniform1iEXT:
opengl: glProgramUniform1iEXT(program: GLuint; location: GLint; v0: GLint)
glProgramUniform1iv:
opengl: glProgramUniform1iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
glProgramUniform1ivEXT:
opengl: glProgramUniform1ivEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
glProgramUniform1ui:
opengl: glProgramUniform1ui(program: GLuint; location: GLint; v0: GLuint)
glProgramUniform1ui64NV:
opengl: glProgramUniform1ui64NV(program: GLuint; location: GLint; x: GLuint64EXT)
glProgramUniform1ui64vNV:
opengl: glProgramUniform1ui64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glProgramUniform1uiEXT:
opengl: glProgramUniform1uiEXT(program: GLuint; location: GLint; v0: GLuint)
glProgramUniform1uiv:
opengl: glProgramUniform1uiv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint)
glProgramUniform1uivEXT:
opengl: glProgramUniform1uivEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint)
glProgramUniform2d:
opengl: glProgramUniform2d(program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble)
glProgramUniform2dEXT:
opengl: glProgramUniform2dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble)
glProgramUniform2dv:
opengl: glProgramUniform2dv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble)
glProgramUniform2dvEXT:
opengl: glProgramUniform2dvEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble)
glProgramUniform2f:
opengl: glProgramUniform2f(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat)
glProgramUniform2fEXT:
opengl: glProgramUniform2fEXT(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat)
glProgramUniform2fv:
opengl: glProgramUniform2fv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat)
glProgramUniform2fvEXT:
opengl: glProgramUniform2fvEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat)
glProgramUniform2i:
opengl: glProgramUniform2i(program: GLuint; location: GLint; v0: GLint; v1: GLint)
glProgramUniform2i64NV:
opengl: glProgramUniform2i64NV(program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT)
glProgramUniform2i64vNV:
opengl: glProgramUniform2i64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64EXT)
glProgramUniform2iEXT:
opengl: glProgramUniform2iEXT(program: GLuint; location: GLint; v0: GLint; v1: GLint)
glProgramUniform2iv:
opengl: glProgramUniform2iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
glProgramUniform2ivEXT:
opengl: glProgramUniform2ivEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
glProgramUniform2ui:
opengl: glProgramUniform2ui(program: GLuint; location: GLint; v0: GLuint; v1: GLuint)
glProgramUniform2ui64NV:
opengl: glProgramUniform2ui64NV(program: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT)
glProgramUniform2ui64vNV:
opengl: glProgramUniform2ui64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glProgramUniform2uiEXT:
opengl: glProgramUniform2uiEXT(program: GLuint; location: GLint; v0: GLuint; v1: GLuint)
glProgramUniform2uiv:
opengl: glProgramUniform2uiv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint)
glProgramUniform2uivEXT:
opengl: glProgramUniform2uivEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint)
glProgramUniform3d:
opengl: glProgramUniform3d(program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble)
glProgramUniform3dEXT:
opengl: glProgramUniform3dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble)
glProgramUniform3dv:
opengl: glProgramUniform3dv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble)
glProgramUniform3dvEXT:
opengl: glProgramUniform3dvEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble)
glProgramUniform3f:
opengl: glProgramUniform3f(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat)
glProgramUniform3fEXT:
opengl: glProgramUniform3fEXT(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat)
glProgramUniform3fv:
opengl: glProgramUniform3fv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat)
glProgramUniform3fvEXT:
opengl: glProgramUniform3fvEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat)
glProgramUniform3i:
opengl: glProgramUniform3i(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint)
glProgramUniform3i64NV:
opengl: glProgramUniform3i64NV(program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT)
glProgramUniform3i64vNV:
opengl: glProgramUniform3i64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64EXT)
glProgramUniform3iEXT:
opengl: glProgramUniform3iEXT(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint)
glProgramUniform3iv:
opengl: glProgramUniform3iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
glProgramUniform3ivEXT:
opengl: glProgramUniform3ivEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
glProgramUniform3ui:
opengl: glProgramUniform3ui(program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint)
glProgramUniform3ui64NV:
opengl: glProgramUniform3ui64NV(program: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT)
glProgramUniform3ui64vNV:
opengl: glProgramUniform3ui64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glProgramUniform3uiEXT:
opengl: glProgramUniform3uiEXT(program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint)
glProgramUniform3uiv:
opengl: glProgramUniform3uiv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint)
glProgramUniform3uivEXT:
opengl: glProgramUniform3uivEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint)
glProgramUniform4d:
opengl: glProgramUniform4d(program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble; v2: GLdouble; v3: GLdouble)
glProgramUniform4dEXT:
opengl: glProgramUniform4dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glProgramUniform4dv:
opengl: glProgramUniform4dv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble)
glProgramUniform4dvEXT:
opengl: glProgramUniform4dvEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLdouble)
glProgramUniform4f:
opengl: glProgramUniform4f(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat)
glProgramUniform4fEXT:
opengl: glProgramUniform4fEXT(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat)
glProgramUniform4fv:
opengl: glProgramUniform4fv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat)
glProgramUniform4fvEXT:
opengl: glProgramUniform4fvEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLfloat)
glProgramUniform4i:
opengl: glProgramUniform4i(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint)
glProgramUniform4i64NV:
opengl: glProgramUniform4i64NV(program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT)
glProgramUniform4i64vNV:
opengl: glProgramUniform4i64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint64EXT)
glProgramUniform4iEXT:
opengl: glProgramUniform4iEXT(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint)
glProgramUniform4iv:
opengl: glProgramUniform4iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
glProgramUniform4ivEXT:
opengl: glProgramUniform4ivEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
glProgramUniform4ui:
opengl: glProgramUniform4ui(program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint)
glProgramUniform4ui64NV:
opengl: glProgramUniform4ui64NV(program: GLuint; location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT)
glProgramUniform4ui64vNV:
opengl: glProgramUniform4ui64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glProgramUniform4uiEXT:
opengl: glProgramUniform4uiEXT(program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint)
glProgramUniform4uiv:
opengl: glProgramUniform4uiv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint)
glProgramUniform4uivEXT:
opengl: glProgramUniform4uivEXT(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint)
glProgramUniformHandleui64ARB:
opengl: glProgramUniformHandleui64ARB(program: GLuint; location: GLint; value: GLuint64)
glProgramUniformHandleui64NV:
opengl: glProgramUniformHandleui64NV(program: GLuint; location: GLint; value: GLuint64)
glProgramUniformHandleui64vARB:
opengl: glProgramUniformHandleui64vARB(program: GLuint; location: GLint; count: GLsizei; values: ptr GLuint64)
glProgramUniformHandleui64vNV:
opengl: glProgramUniformHandleui64vNV(program: GLuint; location: GLint; count: GLsizei; values: ptr GLuint64)
glProgramUniformMatrix2dv:
opengl: glProgramUniformMatrix2dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix2dvEXT:
opengl: glProgramUniformMatrix2dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix2fv:
opengl: glProgramUniformMatrix2fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix2fvEXT:
opengl: glProgramUniformMatrix2fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix2x3dv:
opengl: glProgramUniformMatrix2x3dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix2x3dvEXT:
opengl: glProgramUniformMatrix2x3dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix2x3fv:
opengl: glProgramUniformMatrix2x3fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix2x3fvEXT:
opengl: glProgramUniformMatrix2x3fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix2x4dv:
opengl: glProgramUniformMatrix2x4dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix2x4dvEXT:
opengl: glProgramUniformMatrix2x4dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix2x4fv:
opengl: glProgramUniformMatrix2x4fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix2x4fvEXT:
opengl: glProgramUniformMatrix2x4fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix3dv:
opengl: glProgramUniformMatrix3dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix3dvEXT:
opengl: glProgramUniformMatrix3dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix3fv:
opengl: glProgramUniformMatrix3fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix3fvEXT:
opengl: glProgramUniformMatrix3fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix3x2dv:
opengl: glProgramUniformMatrix3x2dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix3x2dvEXT:
opengl: glProgramUniformMatrix3x2dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix3x2fv:
opengl: glProgramUniformMatrix3x2fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix3x2fvEXT:
opengl: glProgramUniformMatrix3x2fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix3x4dv:
opengl: glProgramUniformMatrix3x4dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix3x4dvEXT:
opengl: glProgramUniformMatrix3x4dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix3x4fv:
opengl: glProgramUniformMatrix3x4fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix3x4fvEXT:
opengl: glProgramUniformMatrix3x4fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix4dv:
opengl: glProgramUniformMatrix4dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix4dvEXT:
opengl: glProgramUniformMatrix4dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix4fv:
opengl: glProgramUniformMatrix4fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix4fvEXT:
opengl: glProgramUniformMatrix4fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix4x2dv:
opengl: glProgramUniformMatrix4x2dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix4x2dvEXT:
opengl: glProgramUniformMatrix4x2dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix4x2fv:
opengl: glProgramUniformMatrix4x2fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix4x2fvEXT:
opengl: glProgramUniformMatrix4x2fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix4x3dv:
opengl: glProgramUniformMatrix4x3dv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix4x3dvEXT:
opengl: glProgramUniformMatrix4x3dvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glProgramUniformMatrix4x3fv:
opengl: glProgramUniformMatrix4x3fv(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformMatrix4x3fvEXT:
opengl: glProgramUniformMatrix4x3fvEXT(program: GLuint; location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glProgramUniformui64NV:
opengl: glProgramUniformui64NV(program: GLuint; location: GLint; value: GLuint64EXT)
glProgramUniformui64vNV:
opengl: glProgramUniformui64vNV(program: GLuint; location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glProgramVertexLimitNV:
opengl: glProgramVertexLimitNV(target: GLenum; limit: GLint)
GL_PROJECTION:
opengl: GL_PROJECTION
GL_PROJECTION_MATRIX:
opengl: GL_PROJECTION_MATRIX
GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
opengl: GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
GL_PROJECTION_STACK_DEPTH:
opengl: GL_PROJECTION_STACK_DEPTH
GL_PROVOKING_VERTEX:
opengl: GL_PROVOKING_VERTEX
glProvokingVertex:
opengl: glProvokingVertex(mode: GLenum)
GL_PROVOKING_VERTEX_EXT:
opengl: GL_PROVOKING_VERTEX_EXT
glProvokingVertexEXT:
opengl: glProvokingVertexEXT(mode: GLenum)
GL_PROXY_COLOR_TABLE:
opengl: GL_PROXY_COLOR_TABLE
GL_PROXY_COLOR_TABLE_SGI:
opengl: GL_PROXY_COLOR_TABLE_SGI
GL_PROXY_HISTOGRAM:
opengl: GL_PROXY_HISTOGRAM
GL_PROXY_HISTOGRAM_EXT:
opengl: GL_PROXY_HISTOGRAM_EXT
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
opengl: GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
opengl: GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
opengl: GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI:
opengl: GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
opengl: GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP
GL_PROXY_TEXTURE_1D:
opengl: GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_1D_ARRAY:
opengl: GL_PROXY_TEXTURE_1D_ARRAY
GL_PROXY_TEXTURE_1D_ARRAY_EXT:
opengl: GL_PROXY_TEXTURE_1D_ARRAY_EXT
GL_PROXY_TEXTURE_1D_EXT:
opengl: GL_PROXY_TEXTURE_1D_EXT
GL_PROXY_TEXTURE_1D_STACK_MESAX:
opengl: GL_PROXY_TEXTURE_1D_STACK_MESAX
GL_PROXY_TEXTURE_2D:
opengl: GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_ARRAY:
opengl: GL_PROXY_TEXTURE_2D_ARRAY
GL_PROXY_TEXTURE_2D_ARRAY_EXT:
opengl: GL_PROXY_TEXTURE_2D_ARRAY_EXT
GL_PROXY_TEXTURE_2D_EXT:
opengl: GL_PROXY_TEXTURE_2D_EXT
GL_PROXY_TEXTURE_2D_MULTISAMPLE:
opengl: GL_PROXY_TEXTURE_2D_MULTISAMPLE
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
opengl: GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_PROXY_TEXTURE_2D_STACK_MESAX:
opengl: GL_PROXY_TEXTURE_2D_STACK_MESAX
GL_PROXY_TEXTURE_3D:
opengl: GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_3D_EXT:
opengl: GL_PROXY_TEXTURE_3D_EXT
GL_PROXY_TEXTURE_4D_SGIS:
opengl: GL_PROXY_TEXTURE_4D_SGIS
GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
opengl: GL_PROXY_TEXTURE_COLOR_TABLE_SGI
GL_PROXY_TEXTURE_CUBE_MAP:
opengl: GL_PROXY_TEXTURE_CUBE_MAP
GL_PROXY_TEXTURE_CUBE_MAP_ARB:
opengl: GL_PROXY_TEXTURE_CUBE_MAP_ARB
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
opengl: GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB:
opengl: GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
GL_PROXY_TEXTURE_CUBE_MAP_EXT:
opengl: GL_PROXY_TEXTURE_CUBE_MAP_EXT
GL_PROXY_TEXTURE_RECTANGLE:
opengl: GL_PROXY_TEXTURE_RECTANGLE
GL_PROXY_TEXTURE_RECTANGLE_ARB:
opengl: GL_PROXY_TEXTURE_RECTANGLE_ARB
GL_PROXY_TEXTURE_RECTANGLE_NV:
opengl: GL_PROXY_TEXTURE_RECTANGLE_NV
GL_PURGEABLE_APPLE:
opengl: GL_PURGEABLE_APPLE
glPushAttrib:
opengl: glPushAttrib(mask: GLbitfield)
glPushClientAttrib:
opengl: glPushClientAttrib(mask: GLbitfield)
glPushClientAttribDefaultEXT:
opengl: glPushClientAttribDefaultEXT(mask: GLbitfield)
glPushDebugGroup:
opengl: glPushDebugGroup(source: GLenum; id: GLuint; length: GLsizei; message: cstring)
glPushDebugGroupKHR:
opengl: glPushDebugGroupKHR(source: GLenum; id: GLuint; length: GLsizei; message: cstring)
glPushGroupMarkerEXT:
opengl: glPushGroupMarkerEXT(length: GLsizei; marker: cstring)
glPushMatrix:
opengl: glPushMatrix()
glPushName:
opengl: glPushName(name: GLuint)
GL_Q:
opengl: GL_Q
GL_QUAD_ALPHA4_SGIS:
opengl: GL_QUAD_ALPHA4_SGIS
GL_QUAD_ALPHA8_SGIS:
opengl: GL_QUAD_ALPHA8_SGIS
GL_QUAD_INTENSITY4_SGIS:
opengl: GL_QUAD_INTENSITY4_SGIS
GL_QUAD_INTENSITY8_SGIS:
opengl: GL_QUAD_INTENSITY8_SGIS
GL_QUAD_LUMINANCE4_SGIS:
opengl: GL_QUAD_LUMINANCE4_SGIS
GL_QUAD_LUMINANCE8_SGIS:
opengl: GL_QUAD_LUMINANCE8_SGIS
GL_QUAD_MESH_SUN:
opengl: GL_QUAD_MESH_SUN
GL_QUADRATIC_ATTENUATION:
opengl: GL_QUADRATIC_ATTENUATION
GL_QUADRATIC_CURVE_TO_NV:
opengl: GL_QUADRATIC_CURVE_TO_NV
GL_QUADS:
opengl: GL_QUADS
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
opengl: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
opengl: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
GL_QUAD_STRIP:
opengl: GL_QUAD_STRIP
GL_QUAD_TEXTURE_SELECT_SGIS:
opengl: GL_QUAD_TEXTURE_SELECT_SGIS
GL_QUARTER_BIT_ATI:
opengl: GL_QUARTER_BIT_ATI
GL_QUERY:
opengl: GL_QUERY
GL_QUERY_BUFFER:
opengl: GL_QUERY_BUFFER
GL_QUERY_BUFFER_AMD:
opengl: GL_QUERY_BUFFER_AMD
GL_QUERY_BUFFER_BARRIER_BIT:
opengl: GL_QUERY_BUFFER_BARRIER_BIT
GL_QUERY_BUFFER_BINDING:
opengl: GL_QUERY_BUFFER_BINDING
GL_QUERY_BUFFER_BINDING_AMD:
opengl: GL_QUERY_BUFFER_BINDING_AMD
GL_QUERY_BY_REGION_NO_WAIT:
opengl: GL_QUERY_BY_REGION_NO_WAIT
GL_QUERY_BY_REGION_NO_WAIT_NV:
opengl: GL_QUERY_BY_REGION_NO_WAIT_NV
GL_QUERY_BY_REGION_WAIT:
opengl: GL_QUERY_BY_REGION_WAIT
GL_QUERY_BY_REGION_WAIT_NV:
opengl: GL_QUERY_BY_REGION_WAIT_NV
glQueryCounter:
opengl: glQueryCounter(id: GLuint; target: GLenum)
GL_QUERY_COUNTER_BITS:
opengl: GL_QUERY_COUNTER_BITS
GL_QUERY_COUNTER_BITS_ARB:
opengl: GL_QUERY_COUNTER_BITS_ARB
GL_QUERY_COUNTER_BITS_EXT:
opengl: GL_QUERY_COUNTER_BITS_EXT
glQueryCounterEXT:
opengl: glQueryCounterEXT(id: GLuint; target: GLenum)
GL_QUERY_KHR:
opengl: GL_QUERY_KHR
glQueryMatrixxOES:
opengl: glQueryMatrixxOES(mantissa: ptr GLfixed; exponent: ptr GLint): GLbitfield
GL_QUERY_NO_WAIT:
opengl: GL_QUERY_NO_WAIT
GL_QUERY_NO_WAIT_NV:
opengl: GL_QUERY_NO_WAIT_NV
GL_QUERY_OBJECT_AMD:
opengl: GL_QUERY_OBJECT_AMD
GL_QUERY_OBJECT_EXT:
opengl: GL_QUERY_OBJECT_EXT
GL_QUERY_RESULT:
opengl: GL_QUERY_RESULT
GL_QUERY_RESULT_ARB:
opengl: GL_QUERY_RESULT_ARB
GL_QUERY_RESULT_AVAILABLE:
opengl: GL_QUERY_RESULT_AVAILABLE
GL_QUERY_RESULT_AVAILABLE_ARB:
opengl: GL_QUERY_RESULT_AVAILABLE_ARB
GL_QUERY_RESULT_AVAILABLE_EXT:
opengl: GL_QUERY_RESULT_AVAILABLE_EXT
GL_QUERY_RESULT_EXT:
opengl: GL_QUERY_RESULT_EXT
GL_QUERY_RESULT_NO_WAIT:
opengl: GL_QUERY_RESULT_NO_WAIT
GL_QUERY_RESULT_NO_WAIT_AMD:
opengl: GL_QUERY_RESULT_NO_WAIT_AMD
GL_QUERY_TARGET:
opengl: GL_QUERY_TARGET
GL_QUERY_WAIT:
opengl: GL_QUERY_WAIT
GL_QUERY_WAIT_NV:
opengl: GL_QUERY_WAIT_NV
GL_R:
opengl: GL_R
GL_R11F_G11F_B10F:
opengl: GL_R11F_G11F_B10F
GL_R11F_G11F_B10F_EXT:
opengl: GL_R11F_G11F_B10F_EXT
GL_R16:
opengl: GL_R16
GL_R16F:
opengl: GL_R16F
GL_R16F_EXT:
opengl: GL_R16F_EXT
GL_R16I:
opengl: GL_R16I
GL_R16_SNORM:
opengl: GL_R16_SNORM
GL_R16UI:
opengl: GL_R16UI
GL_R1UI_C3F_V3F_SUN:
opengl: GL_R1UI_C3F_V3F_SUN
GL_R1UI_C4F_N3F_V3F_SUN:
opengl: GL_R1UI_C4F_N3F_V3F_SUN
GL_R1UI_C4UB_V3F_SUN:
opengl: GL_R1UI_C4UB_V3F_SUN
GL_R1UI_N3F_V3F_SUN:
opengl: GL_R1UI_N3F_V3F_SUN
GL_R1UI_T2F_C4F_N3F_V3F_SUN:
opengl: GL_R1UI_T2F_C4F_N3F_V3F_SUN
GL_R1UI_T2F_N3F_V3F_SUN:
opengl: GL_R1UI_T2F_N3F_V3F_SUN
GL_R1UI_T2F_V3F_SUN:
opengl: GL_R1UI_T2F_V3F_SUN
GL_R1UI_V3F_SUN:
opengl: GL_R1UI_V3F_SUN
GL_R32F:
opengl: GL_R32F
GL_R32F_EXT:
opengl: GL_R32F_EXT
GL_R32I:
opengl: GL_R32I
GL_R32UI:
opengl: GL_R32UI
GL_R3_G3_B2:
opengl: GL_R3_G3_B2
GL_R8:
opengl: GL_R8
GL_R8_EXT:
opengl: GL_R8_EXT
GL_R8I:
opengl: GL_R8I
GL_R8_SNORM:
opengl: GL_R8_SNORM
GL_R8UI:
opengl: GL_R8UI
GL_RASTERIZER_DISCARD:
opengl: GL_RASTERIZER_DISCARD
GL_RASTERIZER_DISCARD_EXT:
opengl: GL_RASTERIZER_DISCARD_EXT
GL_RASTERIZER_DISCARD_NV:
opengl: GL_RASTERIZER_DISCARD_NV
glRasterPos2d:
opengl: glRasterPos2d(x: GLdouble; y: GLdouble)
glRasterPos2dv:
opengl: glRasterPos2dv(v: ptr GLdouble)
glRasterPos2f:
opengl: glRasterPos2f(x: GLfloat; y: GLfloat)
glRasterPos2fv:
opengl: glRasterPos2fv(v: ptr GLfloat)
glRasterPos2i:
opengl: glRasterPos2i(x: GLint; y: GLint)
glRasterPos2iv:
opengl: glRasterPos2iv(v: ptr GLint)
glRasterPos2s:
opengl: glRasterPos2s(x: GLshort; y: GLshort)
glRasterPos2sv:
opengl: glRasterPos2sv(v: ptr GLshort)
glRasterPos2xOES:
opengl: glRasterPos2xOES(x: GLfixed; y: GLfixed)
glRasterPos2xvOES:
opengl: glRasterPos2xvOES(coords: ptr GLfixed)
glRasterPos3d:
opengl: glRasterPos3d(x: GLdouble; y: GLdouble; z: GLdouble)
glRasterPos3dv:
opengl: glRasterPos3dv(v: ptr GLdouble)
glRasterPos3f:
opengl: glRasterPos3f(x: GLfloat; y: GLfloat; z: GLfloat)
glRasterPos3fv:
opengl: glRasterPos3fv(v: ptr GLfloat)
glRasterPos3i:
opengl: glRasterPos3i(x: GLint; y: GLint; z: GLint)
glRasterPos3iv:
opengl: glRasterPos3iv(v: ptr GLint)
glRasterPos3s:
opengl: glRasterPos3s(x: GLshort; y: GLshort; z: GLshort)
glRasterPos3sv:
opengl: glRasterPos3sv(v: ptr GLshort)
glRasterPos3xOES:
opengl: glRasterPos3xOES(x: GLfixed; y: GLfixed; z: GLfixed)
glRasterPos3xvOES:
opengl: glRasterPos3xvOES(coords: ptr GLfixed)
glRasterPos4d:
opengl: glRasterPos4d(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glRasterPos4dv:
opengl: glRasterPos4dv(v: ptr GLdouble)
glRasterPos4f:
opengl: glRasterPos4f(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glRasterPos4fv:
opengl: glRasterPos4fv(v: ptr GLfloat)
glRasterPos4i:
opengl: glRasterPos4i(x: GLint; y: GLint; z: GLint; w: GLint)
glRasterPos4iv:
opengl: glRasterPos4iv(v: ptr GLint)
glRasterPos4s:
opengl: glRasterPos4s(x: GLshort; y: GLshort; z: GLshort; w: GLshort)
glRasterPos4sv:
opengl: glRasterPos4sv(v: ptr GLshort)
glRasterPos4xOES:
opengl: glRasterPos4xOES(x: GLfixed; y: GLfixed; z: GLfixed; w: GLfixed)
glRasterPos4xvOES:
opengl: glRasterPos4xvOES(coords: ptr GLfixed)
GL_RASTER_POSITION_UNCLIPPED_IBM:
opengl: GL_RASTER_POSITION_UNCLIPPED_IBM
GL_READ_BUFFER:
opengl: GL_READ_BUFFER
glReadBuffer:
opengl: glReadBuffer(mode: GLenum)
GL_READ_BUFFER_EXT:
opengl: GL_READ_BUFFER_EXT
glReadBufferIndexedEXT:
opengl: glReadBufferIndexedEXT(src: GLenum; index: GLint)
GL_READ_BUFFER_NV:
opengl: GL_READ_BUFFER_NV
glReadBufferNV:
opengl: glReadBufferNV(mode: GLenum)
GL_READ_FRAMEBUFFER:
opengl: GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER_ANGLE:
opengl: GL_READ_FRAMEBUFFER_ANGLE
GL_READ_FRAMEBUFFER_APPLE:
opengl: GL_READ_FRAMEBUFFER_APPLE
GL_READ_FRAMEBUFFER_BINDING:
opengl: GL_READ_FRAMEBUFFER_BINDING
GL_READ_FRAMEBUFFER_BINDING_ANGLE:
opengl: GL_READ_FRAMEBUFFER_BINDING_ANGLE
GL_READ_FRAMEBUFFER_BINDING_APPLE:
opengl: GL_READ_FRAMEBUFFER_BINDING_APPLE
GL_READ_FRAMEBUFFER_BINDING_EXT:
opengl: GL_READ_FRAMEBUFFER_BINDING_EXT
GL_READ_FRAMEBUFFER_BINDING_NV:
opengl: GL_READ_FRAMEBUFFER_BINDING_NV
GL_READ_FRAMEBUFFER_EXT:
opengl: GL_READ_FRAMEBUFFER_EXT
GL_READ_FRAMEBUFFER_NV:
opengl: GL_READ_FRAMEBUFFER_NV
glReadInstrumentsSGIX:
opengl: glReadInstrumentsSGIX(marker: GLint)
glReadnPixelsARB:
opengl: glReadnPixelsARB(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; bufSize: GLsizei; data: pointer)
glReadnPixelsEXT:
opengl: glReadnPixelsEXT(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; bufSize: GLsizei; data: pointer)
GL_READ_ONLY:
opengl: GL_READ_ONLY
GL_READ_ONLY_ARB:
opengl: GL_READ_ONLY_ARB
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV:
opengl: GL_READ_PIXEL_DATA_RANGE_LENGTH_NV
GL_READ_PIXEL_DATA_RANGE_NV:
opengl: GL_READ_PIXEL_DATA_RANGE_NV
GL_READ_PIXEL_DATA_RANGE_POINTER_NV:
opengl: GL_READ_PIXEL_DATA_RANGE_POINTER_NV
GL_READ_PIXELS:
opengl: GL_READ_PIXELS
glReadPixels:
opengl: glReadPixels(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
GL_READ_PIXELS_FORMAT:
opengl: GL_READ_PIXELS_FORMAT
GL_READ_PIXELS_TYPE:
opengl: GL_READ_PIXELS_TYPE
GL_READ_WRITE:
opengl: GL_READ_WRITE
GL_READ_WRITE_ARB:
opengl: GL_READ_WRITE_ARB
GL_RECIP_ADD_SIGNED_ALPHA_IMG:
opengl: GL_RECIP_ADD_SIGNED_ALPHA_IMG
GL_RECLAIM_MEMORY_HINT_PGI:
opengl: GL_RECLAIM_MEMORY_HINT_PGI
glRectd:
opengl: glRectd(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble)
glRectdv:
opengl: glRectdv(v1: ptr GLdouble; v2: ptr GLdouble)
glRectf:
opengl: glRectf(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat)
glRectfv:
opengl: glRectfv(v1: ptr GLfloat; v2: ptr GLfloat)
glRecti:
opengl: glRecti(x1: GLint; y1: GLint; x2: GLint; y2: GLint)
glRectiv:
opengl: glRectiv(v1: ptr GLint; v2: ptr GLint)
GL_RECT_NV:
opengl: GL_RECT_NV
glRects:
opengl: glRects(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort)
glRectsv:
opengl: glRectsv(v1: ptr GLshort; v2: ptr GLshort)
glRectxOES:
opengl: glRectxOES(x1: GLfixed; y1: GLfixed; x2: GLfixed; y2: GLfixed)
glRectxvOES:
opengl: glRectxvOES(v1: ptr GLfixed; v2: ptr GLfixed)
GL_RED:
opengl: GL_RED
GL_RED_BIAS:
opengl: GL_RED_BIAS
GL_RED_BIT_ATI:
opengl: GL_RED_BIT_ATI
GL_RED_BITS:
opengl: GL_RED_BITS
GL_RED_EXT:
opengl: GL_RED_EXT
GL_RED_INTEGER:
opengl: GL_RED_INTEGER
GL_RED_INTEGER_EXT:
opengl: GL_RED_INTEGER_EXT
GL_RED_MAX_CLAMP_INGR:
opengl: GL_RED_MAX_CLAMP_INGR
GL_RED_MIN_CLAMP_INGR:
opengl: GL_RED_MIN_CLAMP_INGR
GL_RED_SCALE:
opengl: GL_RED_SCALE
GL_RED_SNORM:
opengl: GL_RED_SNORM
GL_REDUCE:
opengl: GL_REDUCE
GL_REDUCE_EXT:
opengl: GL_REDUCE_EXT
GL_REFERENCED_BY_COMPUTE_SHADER:
opengl: GL_REFERENCED_BY_COMPUTE_SHADER
GL_REFERENCED_BY_FRAGMENT_SHADER:
opengl: GL_REFERENCED_BY_FRAGMENT_SHADER
GL_REFERENCED_BY_GEOMETRY_SHADER:
opengl: GL_REFERENCED_BY_GEOMETRY_SHADER
GL_REFERENCED_BY_TESS_CONTROL_SHADER:
opengl: GL_REFERENCED_BY_TESS_CONTROL_SHADER
GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
opengl: GL_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_REFERENCED_BY_VERTEX_SHADER:
opengl: GL_REFERENCED_BY_VERTEX_SHADER
GL_REFERENCE_PLANE_EQUATION_SGIX:
opengl: GL_REFERENCE_PLANE_EQUATION_SGIX
GL_REFERENCE_PLANE_SGIX:
opengl: GL_REFERENCE_PLANE_SGIX
glReferencePlaneSGIX:
opengl: glReferencePlaneSGIX(equation: ptr GLdouble)
GL_REFLECTION_MAP:
opengl: GL_REFLECTION_MAP
GL_REFLECTION_MAP_ARB:
opengl: GL_REFLECTION_MAP_ARB
GL_REFLECTION_MAP_EXT:
opengl: GL_REFLECTION_MAP_EXT
GL_REFLECTION_MAP_NV:
opengl: GL_REFLECTION_MAP_NV
GL_REFLECTION_MAP_OES:
opengl: GL_REFLECTION_MAP_OES
GL_REG_0_ATI:
opengl: GL_REG_0_ATI
GL_REG_10_ATI:
opengl: GL_REG_10_ATI
GL_REG_11_ATI:
opengl: GL_REG_11_ATI
GL_REG_12_ATI:
opengl: GL_REG_12_ATI
GL_REG_13_ATI:
opengl: GL_REG_13_ATI
GL_REG_14_ATI:
opengl: GL_REG_14_ATI
GL_REG_15_ATI:
opengl: GL_REG_15_ATI
GL_REG_16_ATI:
opengl: GL_REG_16_ATI
GL_REG_17_ATI:
opengl: GL_REG_17_ATI
GL_REG_18_ATI:
opengl: GL_REG_18_ATI
GL_REG_19_ATI:
opengl: GL_REG_19_ATI
GL_REG_1_ATI:
opengl: GL_REG_1_ATI
GL_REG_20_ATI:
opengl: GL_REG_20_ATI
GL_REG_21_ATI:
opengl: GL_REG_21_ATI
GL_REG_22_ATI:
opengl: GL_REG_22_ATI
GL_REG_23_ATI:
opengl: GL_REG_23_ATI
GL_REG_24_ATI:
opengl: GL_REG_24_ATI
GL_REG_25_ATI:
opengl: GL_REG_25_ATI
GL_REG_26_ATI:
opengl: GL_REG_26_ATI
GL_REG_27_ATI:
opengl: GL_REG_27_ATI
GL_REG_28_ATI:
opengl: GL_REG_28_ATI
GL_REG_29_ATI:
opengl: GL_REG_29_ATI
GL_REG_2_ATI:
opengl: GL_REG_2_ATI
GL_REG_30_ATI:
opengl: GL_REG_30_ATI
GL_REG_31_ATI:
opengl: GL_REG_31_ATI
GL_REG_3_ATI:
opengl: GL_REG_3_ATI
GL_REG_4_ATI:
opengl: GL_REG_4_ATI
GL_REG_5_ATI:
opengl: GL_REG_5_ATI
GL_REG_6_ATI:
opengl: GL_REG_6_ATI
GL_REG_7_ATI:
opengl: GL_REG_7_ATI
GL_REG_8_ATI:
opengl: GL_REG_8_ATI
GL_REG_9_ATI:
opengl: GL_REG_9_ATI
GL_REGISTER_COMBINERS_NV:
opengl: GL_REGISTER_COMBINERS_NV
GL_RELATIVE_ARC_TO_NV:
opengl: GL_RELATIVE_ARC_TO_NV
GL_RELATIVE_CUBIC_CURVE_TO_NV:
opengl: GL_RELATIVE_CUBIC_CURVE_TO_NV
GL_RELATIVE_HORIZONTAL_LINE_TO_NV:
opengl: GL_RELATIVE_HORIZONTAL_LINE_TO_NV
GL_RELATIVE_LARGE_CCW_ARC_TO_NV:
opengl: GL_RELATIVE_LARGE_CCW_ARC_TO_NV
GL_RELATIVE_LARGE_CW_ARC_TO_NV:
opengl: GL_RELATIVE_LARGE_CW_ARC_TO_NV
GL_RELATIVE_LINE_TO_NV:
opengl: GL_RELATIVE_LINE_TO_NV
GL_RELATIVE_MOVE_TO_NV:
opengl: GL_RELATIVE_MOVE_TO_NV
GL_RELATIVE_QUADRATIC_CURVE_TO_NV:
opengl: GL_RELATIVE_QUADRATIC_CURVE_TO_NV
GL_RELATIVE_SMALL_CCW_ARC_TO_NV:
opengl: GL_RELATIVE_SMALL_CCW_ARC_TO_NV
GL_RELATIVE_SMALL_CW_ARC_TO_NV:
opengl: GL_RELATIVE_SMALL_CW_ARC_TO_NV
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV:
opengl: GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV:
opengl: GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
GL_RELATIVE_VERTICAL_LINE_TO_NV:
opengl: GL_RELATIVE_VERTICAL_LINE_TO_NV
GL_RELEASED_APPLE:
opengl: GL_RELEASED_APPLE
glReleaseShaderCompiler:
opengl: glReleaseShaderCompiler()
GL_RENDER:
opengl: GL_RENDER
GL_RENDERBUFFER:
opengl: GL_RENDERBUFFER
GL_RENDERBUFFER_ALPHA_SIZE:
opengl: GL_RENDERBUFFER_ALPHA_SIZE
GL_RENDERBUFFER_ALPHA_SIZE_EXT:
opengl: GL_RENDERBUFFER_ALPHA_SIZE_EXT
GL_RENDERBUFFER_ALPHA_SIZE_OES:
opengl: GL_RENDERBUFFER_ALPHA_SIZE_OES
GL_RENDERBUFFER_BINDING:
opengl: GL_RENDERBUFFER_BINDING
GL_RENDERBUFFER_BINDING_ANGLE:
opengl: GL_RENDERBUFFER_BINDING_ANGLE
GL_RENDERBUFFER_BINDING_EXT:
opengl: GL_RENDERBUFFER_BINDING_EXT
GL_RENDERBUFFER_BINDING_OES:
opengl: GL_RENDERBUFFER_BINDING_OES
GL_RENDERBUFFER_BLUE_SIZE:
opengl: GL_RENDERBUFFER_BLUE_SIZE
GL_RENDERBUFFER_BLUE_SIZE_EXT:
opengl: GL_RENDERBUFFER_BLUE_SIZE_EXT
GL_RENDERBUFFER_BLUE_SIZE_OES:
opengl: GL_RENDERBUFFER_BLUE_SIZE_OES
GL_RENDERBUFFER_COLOR_SAMPLES_NV:
opengl: GL_RENDERBUFFER_COLOR_SAMPLES_NV
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV:
opengl: GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
GL_RENDERBUFFER_DEPTH_SIZE:
opengl: GL_RENDERBUFFER_DEPTH_SIZE
GL_RENDERBUFFER_DEPTH_SIZE_EXT:
opengl: GL_RENDERBUFFER_DEPTH_SIZE_EXT
GL_RENDERBUFFER_DEPTH_SIZE_OES:
opengl: GL_RENDERBUFFER_DEPTH_SIZE_OES
GL_RENDERBUFFER_EXT:
opengl: GL_RENDERBUFFER_EXT
GL_RENDERBUFFER_FREE_MEMORY_ATI:
opengl: GL_RENDERBUFFER_FREE_MEMORY_ATI
GL_RENDERBUFFER_GREEN_SIZE:
opengl: GL_RENDERBUFFER_GREEN_SIZE
GL_RENDERBUFFER_GREEN_SIZE_EXT:
opengl: GL_RENDERBUFFER_GREEN_SIZE_EXT
GL_RENDERBUFFER_GREEN_SIZE_OES:
opengl: GL_RENDERBUFFER_GREEN_SIZE_OES
GL_RENDERBUFFER_HEIGHT:
opengl: GL_RENDERBUFFER_HEIGHT
GL_RENDERBUFFER_HEIGHT_EXT:
opengl: GL_RENDERBUFFER_HEIGHT_EXT
GL_RENDERBUFFER_HEIGHT_OES:
opengl: GL_RENDERBUFFER_HEIGHT_OES
GL_RENDERBUFFER_INTERNAL_FORMAT:
opengl: GL_RENDERBUFFER_INTERNAL_FORMAT
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
opengl: GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
opengl: GL_RENDERBUFFER_INTERNAL_FORMAT_OES
GL_RENDERBUFFER_OES:
opengl: GL_RENDERBUFFER_OES
GL_RENDERBUFFER_RED_SIZE:
opengl: GL_RENDERBUFFER_RED_SIZE
GL_RENDERBUFFER_RED_SIZE_EXT:
opengl: GL_RENDERBUFFER_RED_SIZE_EXT
GL_RENDERBUFFER_RED_SIZE_OES:
opengl: GL_RENDERBUFFER_RED_SIZE_OES
GL_RENDERBUFFER_SAMPLES:
opengl: GL_RENDERBUFFER_SAMPLES
GL_RENDERBUFFER_SAMPLES_ANGLE:
opengl: GL_RENDERBUFFER_SAMPLES_ANGLE
GL_RENDERBUFFER_SAMPLES_APPLE:
opengl: GL_RENDERBUFFER_SAMPLES_APPLE
GL_RENDERBUFFER_SAMPLES_EXT:
opengl: GL_RENDERBUFFER_SAMPLES_EXT
GL_RENDERBUFFER_SAMPLES_IMG:
opengl: GL_RENDERBUFFER_SAMPLES_IMG
GL_RENDERBUFFER_SAMPLES_NV:
opengl: GL_RENDERBUFFER_SAMPLES_NV
GL_RENDERBUFFER_STENCIL_SIZE:
opengl: GL_RENDERBUFFER_STENCIL_SIZE
GL_RENDERBUFFER_STENCIL_SIZE_EXT:
opengl: GL_RENDERBUFFER_STENCIL_SIZE_EXT
GL_RENDERBUFFER_STENCIL_SIZE_OES:
opengl: GL_RENDERBUFFER_STENCIL_SIZE_OES
glRenderbufferStorage:
opengl: glRenderbufferStorage(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageEXT:
opengl: glRenderbufferStorageEXT(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageMultisample:
opengl: glRenderbufferStorageMultisample(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageMultisampleANGLE:
opengl: glRenderbufferStorageMultisampleANGLE(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageMultisampleAPPLE:
opengl: glRenderbufferStorageMultisampleAPPLE(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageMultisampleCoverageNV:
opengl: glRenderbufferStorageMultisampleCoverageNV(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageMultisampleEXT:
opengl: glRenderbufferStorageMultisampleEXT(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageMultisampleIMG:
opengl: glRenderbufferStorageMultisampleIMG(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageMultisampleNV:
opengl: glRenderbufferStorageMultisampleNV(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glRenderbufferStorageOES:
opengl: glRenderbufferStorageOES(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei)
GL_RENDERBUFFER_WIDTH:
opengl: GL_RENDERBUFFER_WIDTH
GL_RENDERBUFFER_WIDTH_EXT:
opengl: GL_RENDERBUFFER_WIDTH_EXT
GL_RENDERBUFFER_WIDTH_OES:
opengl: GL_RENDERBUFFER_WIDTH_OES
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM:
opengl: GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
GL_RENDERER:
opengl: GL_RENDERER
GL_RENDER_MODE:
opengl: GL_RENDER_MODE
glRenderMode:
opengl: glRenderMode(mode: GLenum): GLint
GL_REPEAT:
opengl: GL_REPEAT
GL_REPLACE:
opengl: GL_REPLACE
GL_REPLACE_EXT:
opengl: GL_REPLACE_EXT
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN:
opengl: GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN:
opengl: GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN
GL_REPLACEMENT_CODE_ARRAY_SUN:
opengl: GL_REPLACEMENT_CODE_ARRAY_SUN
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN:
opengl: GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN
glReplacementCodePointerSUN:
opengl: glReplacementCodePointerSUN(type: GLenum; stride: GLsizei; pointer: ptr pointer)
GL_REPLACEMENT_CODE_SUN:
opengl: GL_REPLACEMENT_CODE_SUN
glReplacementCodeubSUN:
opengl: glReplacementCodeubSUN(code: GLubyte)
glReplacementCodeubvSUN:
opengl: glReplacementCodeubvSUN(code: ptr GLubyte)
glReplacementCodeuiColor3fVertex3fSUN:
opengl: glReplacementCodeuiColor3fVertex3fSUN(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glReplacementCodeuiColor3fVertex3fvSUN:
opengl: glReplacementCodeuiColor3fVertex3fvSUN(rc: ptr GLuint; c: ptr GLfloat; v: ptr GLfloat)
glReplacementCodeuiColor4fNormal3fVertex3fSUN:
opengl: glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glReplacementCodeuiColor4fNormal3fVertex3fvSUN:
opengl: glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc: ptr GLuint; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
glReplacementCodeuiColor4ubVertex3fSUN:
opengl: glReplacementCodeuiColor4ubVertex3fSUN(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat)
glReplacementCodeuiColor4ubVertex3fvSUN:
opengl: glReplacementCodeuiColor4ubVertex3fvSUN(rc: ptr GLuint; c: ptr GLubyte; v: ptr GLfloat)
glReplacementCodeuiNormal3fVertex3fSUN:
opengl: glReplacementCodeuiNormal3fVertex3fSUN(rc: GLuint; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glReplacementCodeuiNormal3fVertex3fvSUN:
opengl: glReplacementCodeuiNormal3fVertex3fvSUN(rc: ptr GLuint; n: ptr GLfloat; v: ptr GLfloat)
glReplacementCodeuiSUN:
opengl: glReplacementCodeuiSUN(code: GLuint)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN:
opengl: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN:
opengl: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc: ptr GLuint; tc: ptr GLfloat; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN:
opengl: glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN:
opengl: glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc: ptr GLuint; tc: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
glReplacementCodeuiTexCoord2fVertex3fSUN:
opengl: glReplacementCodeuiTexCoord2fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glReplacementCodeuiTexCoord2fVertex3fvSUN:
opengl: glReplacementCodeuiTexCoord2fVertex3fvSUN(rc: ptr GLuint; tc: ptr GLfloat; v: ptr GLfloat)
glReplacementCodeuiVertex3fSUN:
opengl: glReplacementCodeuiVertex3fSUN(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat)
glReplacementCodeuiVertex3fvSUN:
opengl: glReplacementCodeuiVertex3fvSUN(rc: ptr GLuint; v: ptr GLfloat)
glReplacementCodeuivSUN:
opengl: glReplacementCodeuivSUN(code: ptr GLuint)
glReplacementCodeusSUN:
opengl: glReplacementCodeusSUN(code: GLushort)
glReplacementCodeusvSUN:
opengl: glReplacementCodeusvSUN(code: ptr GLushort)
GL_REPLACE_MIDDLE_SUN:
opengl: GL_REPLACE_MIDDLE_SUN
GL_REPLACE_OLDEST_SUN:
opengl: GL_REPLACE_OLDEST_SUN
GL_REPLACE_VALUE_AMD:
opengl: GL_REPLACE_VALUE_AMD
GL_REPLICATE_BORDER:
opengl: GL_REPLICATE_BORDER
GL_REPLICATE_BORDER_HP:
opengl: GL_REPLICATE_BORDER_HP
glRequestResidentProgramsNV:
opengl: glRequestResidentProgramsNV(n: GLsizei; programs: ptr GLuint)
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
opengl: GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
GL_RESAMPLE_AVERAGE_OML:
opengl: GL_RESAMPLE_AVERAGE_OML
GL_RESAMPLE_DECIMATE_OML:
opengl: GL_RESAMPLE_DECIMATE_OML
GL_RESAMPLE_DECIMATE_SGIX:
opengl: GL_RESAMPLE_DECIMATE_SGIX
GL_RESAMPLE_REPLICATE_OML:
opengl: GL_RESAMPLE_REPLICATE_OML
GL_RESAMPLE_REPLICATE_SGIX:
opengl: GL_RESAMPLE_REPLICATE_SGIX
GL_RESAMPLE_ZERO_FILL_OML:
opengl: GL_RESAMPLE_ZERO_FILL_OML
GL_RESAMPLE_ZERO_FILL_SGIX:
opengl: GL_RESAMPLE_ZERO_FILL_SGIX
GL_RESCALE_NORMAL:
opengl: GL_RESCALE_NORMAL
GL_RESCALE_NORMAL_EXT:
opengl: GL_RESCALE_NORMAL_EXT
glResetHistogram:
opengl: glResetHistogram(target: GLenum)
glResetHistogramEXT:
opengl: glResetHistogramEXT(target: GLenum)
glResetMinmax:
opengl: glResetMinmax(target: GLenum)
glResetMinmaxEXT:
opengl: glResetMinmaxEXT(target: GLenum)
GL_RESET_NOTIFICATION_STRATEGY_ARB:
opengl: GL_RESET_NOTIFICATION_STRATEGY_ARB
GL_RESET_NOTIFICATION_STRATEGY_EXT:
opengl: GL_RESET_NOTIFICATION_STRATEGY_EXT
glResizeBuffersMESA:
opengl: glResizeBuffersMESA()
glResolveMultisampleFramebufferAPPLE:
opengl: glResolveMultisampleFramebufferAPPLE()
GL_RESTART_PATH_NV:
opengl: GL_RESTART_PATH_NV
GL_RESTART_SUN:
opengl: GL_RESTART_SUN
glResumeTransformFeedback:
opengl: glResumeTransformFeedback()
glResumeTransformFeedbackNV:
opengl: glResumeTransformFeedbackNV()
GL_RETAINED_APPLE:
opengl: GL_RETAINED_APPLE
GL_RETURN:
opengl: GL_RETURN
GL_RG:
opengl: GL_RG
GL_RG16:
opengl: GL_RG16
GL_RG16F:
opengl: GL_RG16F
GL_RG16F_EXT:
opengl: GL_RG16F_EXT
GL_RG16I:
opengl: GL_RG16I
GL_RG16_SNORM:
opengl: GL_RG16_SNORM
GL_RG16UI:
opengl: GL_RG16UI
GL_RG32F:
opengl: GL_RG32F
GL_RG32F_EXT:
opengl: GL_RG32F_EXT
GL_RG32I:
opengl: GL_RG32I
GL_RG32UI:
opengl: GL_RG32UI
GL_RG8:
opengl: GL_RG8
GL_RG8_EXT:
opengl: GL_RG8_EXT
GL_RG8I:
opengl: GL_RG8I
GL_RG8_SNORM:
opengl: GL_RG8_SNORM
GL_RG8UI:
opengl: GL_RG8UI
GL_RGB:
opengl: GL_RGB
GL_RGB10:
opengl: GL_RGB10
GL_RGB10_A2:
opengl: GL_RGB10_A2
GL_RGB10_A2_EXT:
opengl: GL_RGB10_A2_EXT
GL_RGB10_A2UI:
opengl: GL_RGB10_A2UI
GL_RGB10_EXT:
opengl: GL_RGB10_EXT
GL_RGB12:
opengl: GL_RGB12
GL_RGB12_EXT:
opengl: GL_RGB12_EXT
GL_RGB16:
opengl: GL_RGB16
GL_RGB16_EXT:
opengl: GL_RGB16_EXT
GL_RGB16F:
opengl: GL_RGB16F
GL_RGB16F_ARB:
opengl: GL_RGB16F_ARB
GL_RGB16F_EXT:
opengl: GL_RGB16F_EXT
GL_RGB16I:
opengl: GL_RGB16I
GL_RGB16I_EXT:
opengl: GL_RGB16I_EXT
GL_RGB16_SNORM:
opengl: GL_RGB16_SNORM
GL_RGB16UI:
opengl: GL_RGB16UI
GL_RGB16UI_EXT:
opengl: GL_RGB16UI_EXT
GL_RGB2_EXT:
opengl: GL_RGB2_EXT
GL_RGB32F:
opengl: GL_RGB32F
GL_RGB32F_ARB:
opengl: GL_RGB32F_ARB
GL_RGB32F_EXT:
opengl: GL_RGB32F_EXT
GL_RGB32I:
opengl: GL_RGB32I
GL_RGB32I_EXT:
opengl: GL_RGB32I_EXT
GL_RGB32UI:
opengl: GL_RGB32UI
GL_RGB32UI_EXT:
opengl: GL_RGB32UI_EXT
GL_RGB4:
opengl: GL_RGB4
GL_RGB_422_APPLE:
opengl: GL_RGB_422_APPLE
GL_RGB4_EXT:
opengl: GL_RGB4_EXT
GL_RGB4_S3TC:
opengl: GL_RGB4_S3TC
GL_RGB5:
opengl: GL_RGB5
GL_RGB565:
opengl: GL_RGB565
GL_RGB565_OES:
opengl: GL_RGB565_OES
GL_RGB5_A1:
opengl: GL_RGB5_A1
GL_RGB5_A1_EXT:
opengl: GL_RGB5_A1_EXT
GL_RGB5_A1_OES:
opengl: GL_RGB5_A1_OES
GL_RGB5_EXT:
opengl: GL_RGB5_EXT
GL_RGB8:
opengl: GL_RGB8
GL_RGB8_EXT:
opengl: GL_RGB8_EXT
GL_RGB8I:
opengl: GL_RGB8I
GL_RGB8I_EXT:
opengl: GL_RGB8I_EXT
GL_RGB8_OES:
opengl: GL_RGB8_OES
GL_RGB8_SNORM:
opengl: GL_RGB8_SNORM
GL_RGB8UI:
opengl: GL_RGB8UI
GL_RGB8UI_EXT:
opengl: GL_RGB8UI_EXT
GL_RGB9_E5:
opengl: GL_RGB9_E5
GL_RGB9_E5_EXT:
opengl: GL_RGB9_E5_EXT
GL_RGBA:
opengl: GL_RGBA
GL_RGBA12:
opengl: GL_RGBA12
GL_RGBA12_EXT:
opengl: GL_RGBA12_EXT
GL_RGBA16:
opengl: GL_RGBA16
GL_RGBA16_EXT:
opengl: GL_RGBA16_EXT
GL_RGBA16F:
opengl: GL_RGBA16F
GL_RGBA16F_ARB:
opengl: GL_RGBA16F_ARB
GL_RGBA16F_EXT:
opengl: GL_RGBA16F_EXT
GL_RGBA16I:
opengl: GL_RGBA16I
GL_RGBA16I_EXT:
opengl: GL_RGBA16I_EXT
GL_RGBA16_SNORM:
opengl: GL_RGBA16_SNORM
GL_RGBA16UI:
opengl: GL_RGBA16UI
GL_RGBA16UI_EXT:
opengl: GL_RGBA16UI_EXT
GL_RGBA2:
opengl: GL_RGBA2
GL_RGBA2_EXT:
opengl: GL_RGBA2_EXT
GL_RGBA32F:
opengl: GL_RGBA32F
GL_RGBA32F_ARB:
opengl: GL_RGBA32F_ARB
GL_RGBA32F_EXT:
opengl: GL_RGBA32F_EXT
GL_RGBA32I:
opengl: GL_RGBA32I
GL_RGBA32I_EXT:
opengl: GL_RGBA32I_EXT
GL_RGBA32UI:
opengl: GL_RGBA32UI
GL_RGBA32UI_EXT:
opengl: GL_RGBA32UI_EXT
GL_RGBA4:
opengl: GL_RGBA4
GL_RGBA4_DXT5_S3TC:
opengl: GL_RGBA4_DXT5_S3TC
GL_RGBA4_EXT:
opengl: GL_RGBA4_EXT
GL_RGBA4_OES:
opengl: GL_RGBA4_OES
GL_RGBA4_S3TC:
opengl: GL_RGBA4_S3TC
GL_RGBA8:
opengl: GL_RGBA8
GL_RGBA8_EXT:
opengl: GL_RGBA8_EXT
GL_RGBA8I:
opengl: GL_RGBA8I
GL_RGBA8I_EXT:
opengl: GL_RGBA8I_EXT
GL_RGBA8_OES:
opengl: GL_RGBA8_OES
GL_RGBA8_SNORM:
opengl: GL_RGBA8_SNORM
GL_RGBA8UI:
opengl: GL_RGBA8UI
GL_RGBA8UI_EXT:
opengl: GL_RGBA8UI_EXT
GL_RGBA_DXT5_S3TC:
opengl: GL_RGBA_DXT5_S3TC
GL_RGBA_FLOAT16_APPLE:
opengl: GL_RGBA_FLOAT16_APPLE
GL_RGBA_FLOAT16_ATI:
opengl: GL_RGBA_FLOAT16_ATI
GL_RGBA_FLOAT32_APPLE:
opengl: GL_RGBA_FLOAT32_APPLE
GL_RGBA_FLOAT32_ATI:
opengl: GL_RGBA_FLOAT32_ATI
GL_RGBA_FLOAT_MODE_ARB:
opengl: GL_RGBA_FLOAT_MODE_ARB
GL_RGBA_FLOAT_MODE_ATI:
opengl: GL_RGBA_FLOAT_MODE_ATI
GL_RGBA_INTEGER:
opengl: GL_RGBA_INTEGER
GL_RGBA_INTEGER_EXT:
opengl: GL_RGBA_INTEGER_EXT
GL_RGBA_INTEGER_MODE_EXT:
opengl: GL_RGBA_INTEGER_MODE_EXT
GL_RGBA_MODE:
opengl: GL_RGBA_MODE
GL_RGBA_S3TC:
opengl: GL_RGBA_S3TC
GL_RGBA_SIGNED_COMPONENTS_EXT:
opengl: GL_RGBA_SIGNED_COMPONENTS_EXT
GL_RGBA_SNORM:
opengl: GL_RGBA_SNORM
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV:
opengl: GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
GL_RGB_FLOAT16_APPLE:
opengl: GL_RGB_FLOAT16_APPLE
GL_RGB_FLOAT16_ATI:
opengl: GL_RGB_FLOAT16_ATI
GL_RGB_FLOAT32_APPLE:
opengl: GL_RGB_FLOAT32_APPLE
GL_RGB_FLOAT32_ATI:
opengl: GL_RGB_FLOAT32_ATI
GL_RGB_INTEGER:
opengl: GL_RGB_INTEGER
GL_RGB_INTEGER_EXT:
opengl: GL_RGB_INTEGER_EXT
GL_RGB_S3TC:
opengl: GL_RGB_S3TC
GL_RGB_SCALE:
opengl: GL_RGB_SCALE
GL_RGB_SCALE_ARB:
opengl: GL_RGB_SCALE_ARB
GL_RGB_SCALE_EXT:
opengl: GL_RGB_SCALE_EXT
GL_RGB_SNORM:
opengl: GL_RGB_SNORM
GL_RG_EXT:
opengl: GL_RG_EXT
GL_RG_INTEGER:
opengl: GL_RG_INTEGER
GL_RG_SNORM:
opengl: GL_RG_SNORM
GL_RIGHT:
opengl: GL_RIGHT
glRotated:
opengl: glRotated(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble)
glRotatef:
opengl: glRotatef(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glRotatex:
opengl: glRotatex(angle: GLfixed; x: GLfixed; y: GLfixed; z: GLfixed)
glRotatexOES:
opengl: glRotatexOES(angle: GLfixed; x: GLfixed; y: GLfixed; z: GLfixed)
GL_ROUND_NV:
opengl: GL_ROUND_NV
GL_S:
opengl: GL_S
GL_SAMPLE_ALPHA_TO_COVERAGE:
opengl: GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
opengl: GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
GL_SAMPLE_ALPHA_TO_MASK_EXT:
opengl: GL_SAMPLE_ALPHA_TO_MASK_EXT
GL_SAMPLE_ALPHA_TO_MASK_SGIS:
opengl: GL_SAMPLE_ALPHA_TO_MASK_SGIS
GL_SAMPLE_ALPHA_TO_ONE:
opengl: GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_ALPHA_TO_ONE_ARB:
opengl: GL_SAMPLE_ALPHA_TO_ONE_ARB
GL_SAMPLE_ALPHA_TO_ONE_EXT:
opengl: GL_SAMPLE_ALPHA_TO_ONE_EXT
GL_SAMPLE_ALPHA_TO_ONE_SGIS:
opengl: GL_SAMPLE_ALPHA_TO_ONE_SGIS
GL_SAMPLE_BUFFERS:
opengl: GL_SAMPLE_BUFFERS
GL_SAMPLE_BUFFERS_3DFX:
opengl: GL_SAMPLE_BUFFERS_3DFX
GL_SAMPLE_BUFFERS_ARB:
opengl: GL_SAMPLE_BUFFERS_ARB
GL_SAMPLE_BUFFERS_EXT:
opengl: GL_SAMPLE_BUFFERS_EXT
GL_SAMPLE_BUFFERS_SGIS:
opengl: GL_SAMPLE_BUFFERS_SGIS
GL_SAMPLE_COVERAGE:
opengl: GL_SAMPLE_COVERAGE
glSampleCoverage:
opengl: glSampleCoverage(value: GLfloat; invert: GLboolean)
GL_SAMPLE_COVERAGE_ARB:
opengl: GL_SAMPLE_COVERAGE_ARB
glSampleCoverageARB:
opengl: glSampleCoverageARB(value: GLfloat; invert: GLboolean)
GL_SAMPLE_COVERAGE_INVERT:
opengl: GL_SAMPLE_COVERAGE_INVERT
GL_SAMPLE_COVERAGE_INVERT_ARB:
opengl: GL_SAMPLE_COVERAGE_INVERT_ARB
glSampleCoverageOES:
opengl: glSampleCoverageOES(value: GLfixed; invert: GLboolean)
GL_SAMPLE_COVERAGE_VALUE:
opengl: GL_SAMPLE_COVERAGE_VALUE
GL_SAMPLE_COVERAGE_VALUE_ARB:
opengl: GL_SAMPLE_COVERAGE_VALUE_ARB
glSampleCoveragex:
opengl: glSampleCoveragex(value: GLclampx; invert: GLboolean)
glSampleCoveragexOES:
opengl: glSampleCoveragexOES(value: GLclampx; invert: GLboolean)
glSampleMapATI:
opengl: glSampleMapATI(dst: GLuint; interp: GLuint; swizzle: GLenum)
GL_SAMPLE_MASK:
opengl: GL_SAMPLE_MASK
GL_SAMPLE_MASK_EXT:
opengl: GL_SAMPLE_MASK_EXT
glSampleMaskEXT:
opengl: glSampleMaskEXT(value: GLclampf; invert: GLboolean)
glSampleMaski:
opengl: glSampleMaski(index: GLuint; mask: GLbitfield)
glSampleMaskIndexedNV:
opengl: glSampleMaskIndexedNV(index: GLuint; mask: GLbitfield)
GL_SAMPLE_MASK_INVERT_EXT:
opengl: GL_SAMPLE_MASK_INVERT_EXT
GL_SAMPLE_MASK_INVERT_SGIS:
opengl: GL_SAMPLE_MASK_INVERT_SGIS
GL_SAMPLE_MASK_NV:
opengl: GL_SAMPLE_MASK_NV
GL_SAMPLE_MASK_SGIS:
opengl: GL_SAMPLE_MASK_SGIS
glSampleMaskSGIS:
opengl: glSampleMaskSGIS(value: GLclampf; invert: GLboolean)
GL_SAMPLE_MASK_VALUE:
opengl: GL_SAMPLE_MASK_VALUE
GL_SAMPLE_MASK_VALUE_EXT:
opengl: GL_SAMPLE_MASK_VALUE_EXT
GL_SAMPLE_MASK_VALUE_NV:
opengl: GL_SAMPLE_MASK_VALUE_NV
GL_SAMPLE_MASK_VALUE_SGIS:
opengl: GL_SAMPLE_MASK_VALUE_SGIS
GL_SAMPLE_PATTERN_EXT:
opengl: GL_SAMPLE_PATTERN_EXT
glSamplePatternEXT:
opengl: glSamplePatternEXT(pattern: GLenum)
GL_SAMPLE_PATTERN_SGIS:
opengl: GL_SAMPLE_PATTERN_SGIS
glSamplePatternSGIS:
opengl: glSamplePatternSGIS(pattern: GLenum)
GL_SAMPLE_POSITION:
opengl: GL_SAMPLE_POSITION
GL_SAMPLE_POSITION_NV:
opengl: GL_SAMPLE_POSITION_NV
GL_SAMPLER:
opengl: GL_SAMPLER
GL_SAMPLER_1D:
opengl: GL_SAMPLER_1D
GL_SAMPLER_1D_ARB:
opengl: GL_SAMPLER_1D_ARB
GL_SAMPLER_1D_ARRAY:
opengl: GL_SAMPLER_1D_ARRAY
GL_SAMPLER_1D_ARRAY_EXT:
opengl: GL_SAMPLER_1D_ARRAY_EXT
GL_SAMPLER_1D_ARRAY_SHADOW:
opengl: GL_SAMPLER_1D_ARRAY_SHADOW
GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
opengl: GL_SAMPLER_1D_ARRAY_SHADOW_EXT
GL_SAMPLER_1D_SHADOW:
opengl: GL_SAMPLER_1D_SHADOW
GL_SAMPLER_1D_SHADOW_ARB:
opengl: GL_SAMPLER_1D_SHADOW_ARB
GL_SAMPLER_2D:
opengl: GL_SAMPLER_2D
GL_SAMPLER_2D_ARB:
opengl: GL_SAMPLER_2D_ARB
GL_SAMPLER_2D_ARRAY:
opengl: GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_EXT:
opengl: GL_SAMPLER_2D_ARRAY_EXT
GL_SAMPLER_2D_ARRAY_SHADOW:
opengl: GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
opengl: GL_SAMPLER_2D_ARRAY_SHADOW_EXT
GL_SAMPLER_2D_ARRAY_SHADOW_NV:
opengl: GL_SAMPLER_2D_ARRAY_SHADOW_NV
GL_SAMPLER_2D_MULTISAMPLE:
opengl: GL_SAMPLER_2D_MULTISAMPLE
GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
opengl: GL_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_SAMPLER_2D_RECT:
opengl: GL_SAMPLER_2D_RECT
GL_SAMPLER_2D_RECT_ARB:
opengl: GL_SAMPLER_2D_RECT_ARB
GL_SAMPLER_2D_RECT_SHADOW:
opengl: GL_SAMPLER_2D_RECT_SHADOW
GL_SAMPLER_2D_RECT_SHADOW_ARB:
opengl: GL_SAMPLER_2D_RECT_SHADOW_ARB
GL_SAMPLER_2D_SHADOW:
opengl: GL_SAMPLER_2D_SHADOW
GL_SAMPLER_2D_SHADOW_ARB:
opengl: GL_SAMPLER_2D_SHADOW_ARB
GL_SAMPLER_2D_SHADOW_EXT:
opengl: GL_SAMPLER_2D_SHADOW_EXT
GL_SAMPLER_3D:
opengl: GL_SAMPLER_3D
GL_SAMPLER_3D_ARB:
opengl: GL_SAMPLER_3D_ARB
GL_SAMPLER_3D_OES:
opengl: GL_SAMPLER_3D_OES
GL_SAMPLER_BINDING:
opengl: GL_SAMPLER_BINDING
GL_SAMPLER_BUFFER:
opengl: GL_SAMPLER_BUFFER
GL_SAMPLER_BUFFER_AMD:
opengl: GL_SAMPLER_BUFFER_AMD
GL_SAMPLER_BUFFER_EXT:
opengl: GL_SAMPLER_BUFFER_EXT
GL_SAMPLER_CUBE:
opengl: GL_SAMPLER_CUBE
GL_SAMPLER_CUBE_ARB:
opengl: GL_SAMPLER_CUBE_ARB
GL_SAMPLER_CUBE_MAP_ARRAY:
opengl: GL_SAMPLER_CUBE_MAP_ARRAY
GL_SAMPLER_CUBE_MAP_ARRAY_ARB:
opengl: GL_SAMPLER_CUBE_MAP_ARRAY_ARB
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
opengl: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB:
opengl: GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
GL_SAMPLER_CUBE_SHADOW:
opengl: GL_SAMPLER_CUBE_SHADOW
GL_SAMPLER_CUBE_SHADOW_EXT:
opengl: GL_SAMPLER_CUBE_SHADOW_EXT
GL_SAMPLER_CUBE_SHADOW_NV:
opengl: GL_SAMPLER_CUBE_SHADOW_NV
GL_SAMPLER_EXTERNAL_OES:
opengl: GL_SAMPLER_EXTERNAL_OES
GL_SAMPLER_KHR:
opengl: GL_SAMPLER_KHR
GL_SAMPLER_OBJECT_AMD:
opengl: GL_SAMPLER_OBJECT_AMD
glSamplerParameterf:
opengl: glSamplerParameterf(sampler: GLuint; pname: GLenum; param: GLfloat)
glSamplerParameterfv:
opengl: glSamplerParameterfv(sampler: GLuint; pname: GLenum; param: ptr GLfloat)
glSamplerParameteri:
opengl: glSamplerParameteri(sampler: GLuint; pname: GLenum; param: GLint)
glSamplerParameterIiv:
opengl: glSamplerParameterIiv(sampler: GLuint; pname: GLenum; param: ptr GLint)
glSamplerParameterIuiv:
opengl: glSamplerParameterIuiv(sampler: GLuint; pname: GLenum; param: ptr GLuint)
glSamplerParameteriv:
opengl: glSamplerParameteriv(sampler: GLuint; pname: GLenum; param: ptr GLint)
GL_SAMPLER_RENDERBUFFER_NV:
opengl: GL_SAMPLER_RENDERBUFFER_NV
GL_SAMPLES:
opengl: GL_SAMPLES
GL_SAMPLES_3DFX:
opengl: GL_SAMPLES_3DFX
GL_SAMPLES_ARB:
opengl: GL_SAMPLES_ARB
GL_SAMPLES_EXT:
opengl: GL_SAMPLES_EXT
GL_SAMPLE_SHADING:
opengl: GL_SAMPLE_SHADING
GL_SAMPLE_SHADING_ARB:
opengl: GL_SAMPLE_SHADING_ARB
GL_SAMPLES_PASSED:
opengl: GL_SAMPLES_PASSED
GL_SAMPLES_PASSED_ARB:
opengl: GL_SAMPLES_PASSED_ARB
GL_SAMPLES_SGIS:
opengl: GL_SAMPLES_SGIS
GL_SATURATE_BIT_ATI:
opengl: GL_SATURATE_BIT_ATI
GL_SCALAR_EXT:
opengl: GL_SCALAR_EXT
GL_SCALEBIAS_HINT_SGIX:
opengl: GL_SCALEBIAS_HINT_SGIX
GL_SCALE_BY_FOUR_NV:
opengl: GL_SCALE_BY_FOUR_NV
GL_SCALE_BY_ONE_HALF_NV:
opengl: GL_SCALE_BY_ONE_HALF_NV
GL_SCALE_BY_TWO_NV:
opengl: GL_SCALE_BY_TWO_NV
glScaled:
opengl: glScaled(x: GLdouble; y: GLdouble; z: GLdouble)
GL_SCALED_RESOLVE_FASTEST_EXT:
opengl: GL_SCALED_RESOLVE_FASTEST_EXT
GL_SCALED_RESOLVE_NICEST_EXT:
opengl: GL_SCALED_RESOLVE_NICEST_EXT
glScalef:
opengl: glScalef(x: GLfloat; y: GLfloat; z: GLfloat)
glScalex:
opengl: glScalex(x: GLfixed; y: GLfixed; z: GLfixed)
glScalexOES:
opengl: glScalexOES(x: GLfixed; y: GLfixed; z: GLfixed)
glScissor:
opengl: glScissor(x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glScissorArrayv:
opengl: glScissorArrayv(first: GLuint; count: GLsizei; v: ptr GLint)
GL_SCISSOR_BIT:
opengl: GL_SCISSOR_BIT
GL_SCISSOR_BOX:
opengl: GL_SCISSOR_BOX
glScissorIndexed:
opengl: glScissorIndexed(index: GLuint; left: GLint; bottom: GLint; width: GLsizei; height: GLsizei)
glScissorIndexedv:
opengl: glScissorIndexedv(index: GLuint; v: ptr GLint)
GL_SCISSOR_TEST:
opengl: GL_SCISSOR_TEST
GL_SCREEN_COORDINATES_REND:
opengl: GL_SCREEN_COORDINATES_REND
GL_SCREEN_NV:
opengl: GL_SCREEN_NV
glSecondaryColor3b:
opengl: glSecondaryColor3b(red: GLbyte; green: GLbyte; blue: GLbyte)
glSecondaryColor3bEXT:
opengl: glSecondaryColor3bEXT(red: GLbyte; green: GLbyte; blue: GLbyte)
glSecondaryColor3bv:
opengl: glSecondaryColor3bv(v: ptr GLbyte)
glSecondaryColor3bvEXT:
opengl: glSecondaryColor3bvEXT(v: ptr GLbyte)
glSecondaryColor3d:
opengl: glSecondaryColor3d(red: GLdouble; green: GLdouble; blue: GLdouble)
glSecondaryColor3dEXT:
opengl: glSecondaryColor3dEXT(red: GLdouble; green: GLdouble; blue: GLdouble)
glSecondaryColor3dv:
opengl: glSecondaryColor3dv(v: ptr GLdouble)
glSecondaryColor3dvEXT:
opengl: glSecondaryColor3dvEXT(v: ptr GLdouble)
glSecondaryColor3f:
opengl: glSecondaryColor3f(red: GLfloat; green: GLfloat; blue: GLfloat)
glSecondaryColor3fEXT:
opengl: glSecondaryColor3fEXT(red: GLfloat; green: GLfloat; blue: GLfloat)
glSecondaryColor3fv:
opengl: glSecondaryColor3fv(v: ptr GLfloat)
glSecondaryColor3fvEXT:
opengl: glSecondaryColor3fvEXT(v: ptr GLfloat)
glSecondaryColor3hNV:
opengl: glSecondaryColor3hNV(red: GLhalfNv; green: GLhalfNv; blue: GLhalfNv)
glSecondaryColor3hvNV:
opengl: glSecondaryColor3hvNV(v: ptr GLhalfNv)
glSecondaryColor3i:
opengl: glSecondaryColor3i(red: GLint; green: GLint; blue: GLint)
glSecondaryColor3iEXT:
opengl: glSecondaryColor3iEXT(red: GLint; green: GLint; blue: GLint)
glSecondaryColor3iv:
opengl: glSecondaryColor3iv(v: ptr GLint)
glSecondaryColor3ivEXT:
opengl: glSecondaryColor3ivEXT(v: ptr GLint)
glSecondaryColor3s:
opengl: glSecondaryColor3s(red: GLshort; green: GLshort; blue: GLshort)
glSecondaryColor3sEXT:
opengl: glSecondaryColor3sEXT(red: GLshort; green: GLshort; blue: GLshort)
glSecondaryColor3sv:
opengl: glSecondaryColor3sv(v: ptr GLshort)
glSecondaryColor3svEXT:
opengl: glSecondaryColor3svEXT(v: ptr GLshort)
glSecondaryColor3ub:
opengl: glSecondaryColor3ub(red: GLubyte; green: GLubyte; blue: GLubyte)
glSecondaryColor3ubEXT:
opengl: glSecondaryColor3ubEXT(red: GLubyte; green: GLubyte; blue: GLubyte)
glSecondaryColor3ubv:
opengl: glSecondaryColor3ubv(v: ptr GLubyte)
glSecondaryColor3ubvEXT:
opengl: glSecondaryColor3ubvEXT(v: ptr GLubyte)
glSecondaryColor3ui:
opengl: glSecondaryColor3ui(red: GLuint; green: GLuint; blue: GLuint)
glSecondaryColor3uiEXT:
opengl: glSecondaryColor3uiEXT(red: GLuint; green: GLuint; blue: GLuint)
glSecondaryColor3uiv:
opengl: glSecondaryColor3uiv(v: ptr GLuint)
glSecondaryColor3uivEXT:
opengl: glSecondaryColor3uivEXT(v: ptr GLuint)
glSecondaryColor3us:
opengl: glSecondaryColor3us(red: GLushort; green: GLushort; blue: GLushort)
glSecondaryColor3usEXT:
opengl: glSecondaryColor3usEXT(red: GLushort; green: GLushort; blue: GLushort)
glSecondaryColor3usv:
opengl: glSecondaryColor3usv(v: ptr GLushort)
glSecondaryColor3usvEXT:
opengl: glSecondaryColor3usvEXT(v: ptr GLushort)
GL_SECONDARY_COLOR_ARRAY:
opengl: GL_SECONDARY_COLOR_ARRAY
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV:
opengl: GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING:
opengl: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
GL_SECONDARY_COLOR_ARRAY_EXT:
opengl: GL_SECONDARY_COLOR_ARRAY_EXT
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV:
opengl: GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
GL_SECONDARY_COLOR_ARRAY_LIST_IBM:
opengl: GL_SECONDARY_COLOR_ARRAY_LIST_IBM
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM:
opengl: GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
GL_SECONDARY_COLOR_ARRAY_POINTER:
opengl: GL_SECONDARY_COLOR_ARRAY_POINTER
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
opengl: GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
GL_SECONDARY_COLOR_ARRAY_SIZE:
opengl: GL_SECONDARY_COLOR_ARRAY_SIZE
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
opengl: GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
GL_SECONDARY_COLOR_ARRAY_STRIDE:
opengl: GL_SECONDARY_COLOR_ARRAY_STRIDE
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
opengl: GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
GL_SECONDARY_COLOR_ARRAY_TYPE:
opengl: GL_SECONDARY_COLOR_ARRAY_TYPE
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
opengl: GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
glSecondaryColorFormatNV:
opengl: glSecondaryColorFormatNV(size: GLint; type: GLenum; stride: GLsizei)
GL_SECONDARY_COLOR_NV:
opengl: GL_SECONDARY_COLOR_NV
glSecondaryColorP3ui:
opengl: glSecondaryColorP3ui(type: GLenum; color: GLuint)
glSecondaryColorP3uiv:
opengl: glSecondaryColorP3uiv(type: GLenum; color: ptr GLuint)
glSecondaryColorPointer:
opengl: glSecondaryColorPointer(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glSecondaryColorPointerEXT:
opengl: glSecondaryColorPointerEXT(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glSecondaryColorPointerListIBM:
opengl: glSecondaryColorPointerListIBM(size: GLint; type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint)
GL_SECONDARY_INTERPOLATOR_ATI:
opengl: GL_SECONDARY_INTERPOLATOR_ATI
GL_SELECT:
opengl: GL_SELECT
glSelectBuffer:
opengl: glSelectBuffer(size: GLsizei; buffer: ptr GLuint)
GL_SELECTION_BUFFER_POINTER:
opengl: GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE:
opengl: GL_SELECTION_BUFFER_SIZE
glSelectPerfMonitorCountersAMD:
opengl: glSelectPerfMonitorCountersAMD(monitor: GLuint; enable: GLboolean; group: GLuint; numCounters: GLint; counterList: ptr GLuint)
GL_SEPARABLE_2D:
opengl: GL_SEPARABLE_2D
GL_SEPARABLE_2D_EXT:
opengl: GL_SEPARABLE_2D_EXT
glSeparableFilter2D:
opengl: glSeparableFilter2D(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; row: pointer; column: pointer)
glSeparableFilter2DEXT:
opengl: glSeparableFilter2DEXT(target: GLenum; internalformat: GLenum; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; row: pointer; column: pointer)
GL_SEPARATE_ATTRIBS:
opengl: GL_SEPARATE_ATTRIBS
GL_SEPARATE_ATTRIBS_EXT:
opengl: GL_SEPARATE_ATTRIBS_EXT
GL_SEPARATE_ATTRIBS_NV:
opengl: GL_SEPARATE_ATTRIBS_NV
GL_SEPARATE_SPECULAR_COLOR:
opengl: GL_SEPARATE_SPECULAR_COLOR
GL_SEPARATE_SPECULAR_COLOR_EXT:
opengl: GL_SEPARATE_SPECULAR_COLOR_EXT
GL_SET:
opengl: GL_SET
GL_SET_AMD:
opengl: GL_SET_AMD
glSetAttribute:
sdl2: glSetAttribute(attr: GLattr; value: cint): cint
glSetFenceAPPLE:
opengl: glSetFenceAPPLE(fence: GLuint)
glSetFenceNV:
opengl: glSetFenceNV(fence: GLuint; condition: GLenum)
glSetFragmentShaderConstantATI:
opengl: glSetFragmentShaderConstantATI(dst: GLuint; value: ptr GLfloat)
glSetInvariantEXT:
opengl: glSetInvariantEXT(id: GLuint; type: GLenum; addr: pointer)
glSetLocalConstantEXT:
opengl: glSetLocalConstantEXT(id: GLuint; type: GLenum; addr: pointer)
glSetMultisamplefvAMD:
opengl: glSetMultisamplefvAMD(pname: GLenum; index: GLuint; val: ptr GLfloat)
glSetSwapInterval:
sdl2: glSetSwapInterval(interval: cint): cint
GL_SGX_BINARY_IMG:
opengl: GL_SGX_BINARY_IMG
GL_SGX_PROGRAM_BINARY_IMG:
opengl: GL_SGX_PROGRAM_BINARY_IMG
GL_SHADE_MODEL:
opengl: GL_SHADE_MODEL
glShadeModel:
opengl: glShadeModel(mode: GLenum)
GL_SHADER:
opengl: GL_SHADER
glShaderBinary:
opengl: glShaderBinary(count: GLsizei; shaders: ptr GLuint; binaryformat: GLenum; binary: pointer; length: GLsizei)
GL_SHADER_BINARY_DMP:
opengl: GL_SHADER_BINARY_DMP
GL_SHADER_BINARY_FORMATS:
opengl: GL_SHADER_BINARY_FORMATS
GL_SHADER_BINARY_VIV:
opengl: GL_SHADER_BINARY_VIV
GL_SHADER_COMPILER:
opengl: GL_SHADER_COMPILER
GL_SHADER_CONSISTENT_NV:
opengl: GL_SHADER_CONSISTENT_NV
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV:
opengl: GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT:
opengl: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT:
opengl: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
GL_SHADER_IMAGE_ATOMIC:
opengl: GL_SHADER_IMAGE_ATOMIC
GL_SHADER_IMAGE_LOAD:
opengl: GL_SHADER_IMAGE_LOAD
GL_SHADER_IMAGE_STORE:
opengl: GL_SHADER_IMAGE_STORE
GL_SHADER_INCLUDE_ARB:
opengl: GL_SHADER_INCLUDE_ARB
GL_SHADER_KHR:
opengl: GL_SHADER_KHR
GL_SHADER_OBJECT_ARB:
opengl: GL_SHADER_OBJECT_ARB
GL_SHADER_OBJECT_EXT:
opengl: GL_SHADER_OBJECT_EXT
glShaderOp1EXT:
opengl: glShaderOp1EXT(op: GLenum; res: GLuint; arg1: GLuint)
glShaderOp2EXT:
opengl: glShaderOp2EXT(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint)
glShaderOp3EXT:
opengl: glShaderOp3EXT(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint)
GL_SHADER_OPERATION_NV:
opengl: GL_SHADER_OPERATION_NV
glShaderSource:
opengl: glShaderSource(shader: GLuint; count: GLsizei; string: cstringArray; length: ptr GLint)
glShaderSourceARB:
opengl: glShaderSourceARB(shaderObj: GLhandleArb; count: GLsizei; string: cstringArray; length: ptr GLint)
GL_SHADER_SOURCE_LENGTH:
opengl: GL_SHADER_SOURCE_LENGTH
GL_SHADER_STORAGE_BARRIER_BIT:
opengl: GL_SHADER_STORAGE_BARRIER_BIT
GL_SHADER_STORAGE_BLOCK:
opengl: GL_SHADER_STORAGE_BLOCK
glShaderStorageBlockBinding:
opengl: glShaderStorageBlockBinding(program: GLuint; storageBlockIndex: GLuint; storageBlockBinding: GLuint)
GL_SHADER_STORAGE_BUFFER:
opengl: GL_SHADER_STORAGE_BUFFER
GL_SHADER_STORAGE_BUFFER_BINDING:
opengl: GL_SHADER_STORAGE_BUFFER_BINDING
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
opengl: GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_SIZE:
opengl: GL_SHADER_STORAGE_BUFFER_SIZE
GL_SHADER_STORAGE_BUFFER_START:
opengl: GL_SHADER_STORAGE_BUFFER_START
GL_SHADER_TYPE:
opengl: GL_SHADER_TYPE
GL_SHADING_LANGUAGE_VERSION:
opengl: GL_SHADING_LANGUAGE_VERSION
GL_SHADING_LANGUAGE_VERSION_ARB:
opengl: GL_SHADING_LANGUAGE_VERSION_ARB
GL_SHADOW_AMBIENT_SGIX:
opengl: GL_SHADOW_AMBIENT_SGIX
GL_SHADOW_ATTENUATION_EXT:
opengl: GL_SHADOW_ATTENUATION_EXT
GL_SHARED_TEXTURE_PALETTE_EXT:
opengl: GL_SHARED_TEXTURE_PALETTE_EXT
glSharpenTexFuncSGIS:
opengl: glSharpenTexFuncSGIS(target: GLenum; n: GLsizei; points: ptr GLfloat)
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS:
opengl: GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS
GL_SHININESS:
opengl: GL_SHININESS
GLshort:
opengl: GLshort
GL_SIGNALED:
opengl: GL_SIGNALED
GL_SIGNALED_APPLE:
opengl: GL_SIGNALED_APPLE
GL_SIGNED_ALPHA8_NV:
opengl: GL_SIGNED_ALPHA8_NV
GL_SIGNED_ALPHA_NV:
opengl: GL_SIGNED_ALPHA_NV
GL_SIGNED_HILO16_NV:
opengl: GL_SIGNED_HILO16_NV
GL_SIGNED_HILO8_NV:
opengl: GL_SIGNED_HILO8_NV
GL_SIGNED_HILO_NV:
opengl: GL_SIGNED_HILO_NV
GL_SIGNED_IDENTITY_NV:
opengl: GL_SIGNED_IDENTITY_NV
GL_SIGNED_INTENSITY8_NV:
opengl: GL_SIGNED_INTENSITY8_NV
GL_SIGNED_INTENSITY_NV:
opengl: GL_SIGNED_INTENSITY_NV
GL_SIGNED_LUMINANCE8_ALPHA8_NV:
opengl: GL_SIGNED_LUMINANCE8_ALPHA8_NV
GL_SIGNED_LUMINANCE8_NV:
opengl: GL_SIGNED_LUMINANCE8_NV
GL_SIGNED_LUMINANCE_ALPHA_NV:
opengl: GL_SIGNED_LUMINANCE_ALPHA_NV
GL_SIGNED_LUMINANCE_NV:
opengl: GL_SIGNED_LUMINANCE_NV
GL_SIGNED_NEGATE_NV:
opengl: GL_SIGNED_NEGATE_NV
GL_SIGNED_NORMALIZED:
opengl: GL_SIGNED_NORMALIZED
GL_SIGNED_RGB8_NV:
opengl: GL_SIGNED_RGB8_NV
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV:
opengl: GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV
GL_SIGNED_RGBA8_NV:
opengl: GL_SIGNED_RGBA8_NV
GL_SIGNED_RGBA_NV:
opengl: GL_SIGNED_RGBA_NV
GL_SIGNED_RGB_NV:
opengl: GL_SIGNED_RGB_NV
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV:
opengl: GL_SIGNED_RGB_UNSIGNED_ALPHA_NV
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST:
opengl: GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE:
opengl: GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST:
opengl: GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE:
opengl: GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL_SINGLE_COLOR:
opengl: GL_SINGLE_COLOR
GL_SINGLE_COLOR_EXT:
opengl: GL_SINGLE_COLOR_EXT
GLsizei:
opengl: GLsizei
GLsizeiptr:
opengl: GLsizeiptr
GLsizeiptrArb:
opengl: GLsizeiptrArb
GL_SKIP_COMPONENTS1_NV:
opengl: GL_SKIP_COMPONENTS1_NV
GL_SKIP_COMPONENTS2_NV:
opengl: GL_SKIP_COMPONENTS2_NV
GL_SKIP_COMPONENTS3_NV:
opengl: GL_SKIP_COMPONENTS3_NV
GL_SKIP_COMPONENTS4_NV:
opengl: GL_SKIP_COMPONENTS4_NV
GL_SKIP_DECODE_EXT:
opengl: GL_SKIP_DECODE_EXT
GL_SKIP_MISSING_GLYPH_NV:
opengl: GL_SKIP_MISSING_GLYPH_NV
GL_SLICE_ACCUM_SUN:
opengl: GL_SLICE_ACCUM_SUN
GL_SLIM10U_SGIX:
opengl: GL_SLIM10U_SGIX
GL_SLIM12S_SGIX:
opengl: GL_SLIM12S_SGIX
GL_SLIM8U_SGIX:
opengl: GL_SLIM8U_SGIX
GL_SLUMINANCE:
opengl: GL_SLUMINANCE
GL_SLUMINANCE8:
opengl: GL_SLUMINANCE8
GL_SLUMINANCE8_ALPHA8:
opengl: GL_SLUMINANCE8_ALPHA8
GL_SLUMINANCE8_ALPHA8_EXT:
opengl: GL_SLUMINANCE8_ALPHA8_EXT
GL_SLUMINANCE8_ALPHA8_NV:
opengl: GL_SLUMINANCE8_ALPHA8_NV
GL_SLUMINANCE8_EXT:
opengl: GL_SLUMINANCE8_EXT
GL_SLUMINANCE8_NV:
opengl: GL_SLUMINANCE8_NV
GL_SLUMINANCE_ALPHA:
opengl: GL_SLUMINANCE_ALPHA
GL_SLUMINANCE_ALPHA_EXT:
opengl: GL_SLUMINANCE_ALPHA_EXT
GL_SLUMINANCE_ALPHA_NV:
opengl: GL_SLUMINANCE_ALPHA_NV
GL_SLUMINANCE_EXT:
opengl: GL_SLUMINANCE_EXT
GL_SLUMINANCE_NV:
opengl: GL_SLUMINANCE_NV
GL_SMALL_CCW_ARC_TO_NV:
opengl: GL_SMALL_CCW_ARC_TO_NV
GL_SMALL_CW_ARC_TO_NV:
opengl: GL_SMALL_CW_ARC_TO_NV
GL_SMOOTH:
opengl: GL_SMOOTH
GL_SMOOTH_CUBIC_CURVE_TO_NV:
opengl: GL_SMOOTH_CUBIC_CURVE_TO_NV
GL_SMOOTH_LINE_WIDTH_GRANULARITY:
opengl: GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE:
opengl: GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY:
opengl: GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE:
opengl: GL_SMOOTH_POINT_SIZE_RANGE
GL_SMOOTH_QUADRATIC_CURVE_TO_NV:
opengl: GL_SMOOTH_QUADRATIC_CURVE_TO_NV
GL_SOFTLIGHT_NV:
opengl: GL_SOFTLIGHT_NV
GL_SOURCE0_ALPHA:
opengl: GL_SOURCE0_ALPHA
GL_SOURCE0_ALPHA_ARB:
opengl: GL_SOURCE0_ALPHA_ARB
GL_SOURCE0_ALPHA_EXT:
opengl: GL_SOURCE0_ALPHA_EXT
GL_SOURCE0_RGB:
opengl: GL_SOURCE0_RGB
GL_SOURCE0_RGB_ARB:
opengl: GL_SOURCE0_RGB_ARB
GL_SOURCE0_RGB_EXT:
opengl: GL_SOURCE0_RGB_EXT
GL_SOURCE1_ALPHA:
opengl: GL_SOURCE1_ALPHA
GL_SOURCE1_ALPHA_ARB:
opengl: GL_SOURCE1_ALPHA_ARB
GL_SOURCE1_ALPHA_EXT:
opengl: GL_SOURCE1_ALPHA_EXT
GL_SOURCE1_RGB:
opengl: GL_SOURCE1_RGB
GL_SOURCE1_RGB_ARB:
opengl: GL_SOURCE1_RGB_ARB
GL_SOURCE1_RGB_EXT:
opengl: GL_SOURCE1_RGB_EXT
GL_SOURCE2_ALPHA:
opengl: GL_SOURCE2_ALPHA
GL_SOURCE2_ALPHA_ARB:
opengl: GL_SOURCE2_ALPHA_ARB
GL_SOURCE2_ALPHA_EXT:
opengl: GL_SOURCE2_ALPHA_EXT
GL_SOURCE2_RGB:
opengl: GL_SOURCE2_RGB
GL_SOURCE2_RGB_ARB:
opengl: GL_SOURCE2_RGB_ARB
GL_SOURCE2_RGB_EXT:
opengl: GL_SOURCE2_RGB_EXT
GL_SOURCE3_ALPHA_NV:
opengl: GL_SOURCE3_ALPHA_NV
GL_SOURCE3_RGB_NV:
opengl: GL_SOURCE3_RGB_NV
GL_SPARE0_NV:
opengl: GL_SPARE0_NV
GL_SPARE0_PLUS_SECONDARY_COLOR_NV:
opengl: GL_SPARE0_PLUS_SECONDARY_COLOR_NV
GL_SPARE1_NV:
opengl: GL_SPARE1_NV
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB:
opengl: GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
GL_SPECULAR:
opengl: GL_SPECULAR
GL_SPHERE_MAP:
opengl: GL_SPHERE_MAP
GL_SPOT_CUTOFF:
opengl: GL_SPOT_CUTOFF
GL_SPOT_DIRECTION:
opengl: GL_SPOT_DIRECTION
GL_SPOT_EXPONENT:
opengl: GL_SPOT_EXPONENT
GL_SPRITE_AXIAL_SGIX:
opengl: GL_SPRITE_AXIAL_SGIX
GL_SPRITE_AXIS_SGIX:
opengl: GL_SPRITE_AXIS_SGIX
GL_SPRITE_EYE_ALIGNED_SGIX:
opengl: GL_SPRITE_EYE_ALIGNED_SGIX
GL_SPRITE_MODE_SGIX:
opengl: GL_SPRITE_MODE_SGIX
GL_SPRITE_OBJECT_ALIGNED_SGIX:
opengl: GL_SPRITE_OBJECT_ALIGNED_SGIX
glSpriteParameterfSGIX:
opengl: glSpriteParameterfSGIX(pname: GLenum; param: GLfloat)
glSpriteParameterfvSGIX:
opengl: glSpriteParameterfvSGIX(pname: GLenum; params: ptr GLfloat)
glSpriteParameteriSGIX:
opengl: glSpriteParameteriSGIX(pname: GLenum; param: GLint)
glSpriteParameterivSGIX:
opengl: glSpriteParameterivSGIX(pname: GLenum; params: ptr GLint)
GL_SPRITE_SGIX:
opengl: GL_SPRITE_SGIX
GL_SPRITE_TRANSLATION_SGIX:
opengl: GL_SPRITE_TRANSLATION_SGIX
GL_SQUARE_NV:
opengl: GL_SQUARE_NV
GL_SRC0_ALPHA:
opengl: GL_SRC0_ALPHA
GL_SRC0_RGB:
opengl: GL_SRC0_RGB
GL_SRC1_ALPHA:
opengl: GL_SRC1_ALPHA
GL_SRC1_COLOR:
opengl: GL_SRC1_COLOR
GL_SRC1_RGB:
opengl: GL_SRC1_RGB
GL_SRC2_ALPHA:
opengl: GL_SRC2_ALPHA
GL_SRC2_RGB:
opengl: GL_SRC2_RGB
GL_SRC_ALPHA:
opengl: GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE:
opengl: GL_SRC_ALPHA_SATURATE
GL_SRC_ATOP_NV:
opengl: GL_SRC_ATOP_NV
GL_SRC_COLOR:
opengl: GL_SRC_COLOR
GL_SRC_IN_NV:
opengl: GL_SRC_IN_NV
GL_SRC_NV:
opengl: GL_SRC_NV
GL_SRC_OUT_NV:
opengl: GL_SRC_OUT_NV
GL_SRC_OVER_NV:
opengl: GL_SRC_OVER_NV
GL_SRGB:
opengl: GL_SRGB
GL_SRGB8:
opengl: GL_SRGB8
GL_SRGB8_ALPHA8:
opengl: GL_SRGB8_ALPHA8
GL_SRGB8_ALPHA8_EXT:
opengl: GL_SRGB8_ALPHA8_EXT
GL_SRGB8_EXT:
opengl: GL_SRGB8_EXT
GL_SRGB8_NV:
opengl: GL_SRGB8_NV
GL_SRGB_ALPHA:
opengl: GL_SRGB_ALPHA
GL_SRGB_ALPHA_EXT:
opengl: GL_SRGB_ALPHA_EXT
GL_SRGB_DECODE_ARB:
opengl: GL_SRGB_DECODE_ARB
GL_SRGB_EXT:
opengl: GL_SRGB_EXT
GL_SRGB_READ:
opengl: GL_SRGB_READ
GL_SRGB_WRITE:
opengl: GL_SRGB_WRITE
GL_STACK_OVERFLOW:
opengl: GL_STACK_OVERFLOW
GL_STACK_OVERFLOW_KHR:
opengl: GL_STACK_OVERFLOW_KHR
GL_STACK_UNDERFLOW:
opengl: GL_STACK_UNDERFLOW
GL_STACK_UNDERFLOW_KHR:
opengl: GL_STACK_UNDERFLOW_KHR
GL_STANDARD_FONT_NAME_NV:
opengl: GL_STANDARD_FONT_NAME_NV
glStartInstrumentsSGIX:
opengl: glStartInstrumentsSGIX()
glStartTilingQCOM:
opengl: glStartTilingQCOM(x: GLuint; y: GLuint; width: GLuint; height: GLuint; preserveMask: GLbitfield)
GL_STATE_RESTORE:
opengl: GL_STATE_RESTORE
GL_STATIC_ATI:
opengl: GL_STATIC_ATI
GL_STATIC_COPY:
opengl: GL_STATIC_COPY
GL_STATIC_COPY_ARB:
opengl: GL_STATIC_COPY_ARB
GL_STATIC_DRAW:
opengl: GL_STATIC_DRAW
GL_STATIC_DRAW_ARB:
opengl: GL_STATIC_DRAW_ARB
GL_STATIC_READ:
opengl: GL_STATIC_READ
GL_STATIC_READ_ARB:
opengl: GL_STATIC_READ_ARB
GL_STATIC_VERTEX_ARRAY_IBM:
opengl: GL_STATIC_VERTEX_ARRAY_IBM
GL_STENCIL:
opengl: GL_STENCIL
GL_STENCIL_ATTACHMENT:
opengl: GL_STENCIL_ATTACHMENT
GL_STENCIL_ATTACHMENT_EXT:
opengl: GL_STENCIL_ATTACHMENT_EXT
GL_STENCIL_ATTACHMENT_OES:
opengl: GL_STENCIL_ATTACHMENT_OES
GL_STENCIL_BACK_FAIL:
opengl: GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FAIL_ATI:
opengl: GL_STENCIL_BACK_FAIL_ATI
GL_STENCIL_BACK_FUNC:
opengl: GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_FUNC_ATI:
opengl: GL_STENCIL_BACK_FUNC_ATI
GL_STENCIL_BACK_OP_VALUE_AMD:
opengl: GL_STENCIL_BACK_OP_VALUE_AMD
GL_STENCIL_BACK_PASS_DEPTH_FAIL:
opengl: GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
opengl: GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI
GL_STENCIL_BACK_PASS_DEPTH_PASS:
opengl: GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
opengl: GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI
GL_STENCIL_BACK_REF:
opengl: GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK:
opengl: GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK:
opengl: GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BITS:
opengl: GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT:
opengl: GL_STENCIL_BUFFER_BIT
GL_STENCIL_BUFFER_BIT0_QCOM:
opengl: GL_STENCIL_BUFFER_BIT0_QCOM
GL_STENCIL_BUFFER_BIT1_QCOM:
opengl: GL_STENCIL_BUFFER_BIT1_QCOM
GL_STENCIL_BUFFER_BIT2_QCOM:
opengl: GL_STENCIL_BUFFER_BIT2_QCOM
GL_STENCIL_BUFFER_BIT3_QCOM:
opengl: GL_STENCIL_BUFFER_BIT3_QCOM
GL_STENCIL_BUFFER_BIT4_QCOM:
opengl: GL_STENCIL_BUFFER_BIT4_QCOM
GL_STENCIL_BUFFER_BIT5_QCOM:
opengl: GL_STENCIL_BUFFER_BIT5_QCOM
GL_STENCIL_BUFFER_BIT6_QCOM:
opengl: GL_STENCIL_BUFFER_BIT6_QCOM
GL_STENCIL_BUFFER_BIT7_QCOM:
opengl: GL_STENCIL_BUFFER_BIT7_QCOM
glStencilClearTagEXT:
opengl: glStencilClearTagEXT(stencilTagBits: GLsizei; stencilClearTag: GLuint)
GL_STENCIL_CLEAR_TAG_VALUE_EXT:
opengl: GL_STENCIL_CLEAR_TAG_VALUE_EXT
GL_STENCIL_CLEAR_VALUE:
opengl: GL_STENCIL_CLEAR_VALUE
GL_STENCIL_COMPONENTS:
opengl: GL_STENCIL_COMPONENTS
GL_STENCIL_EXT:
opengl: GL_STENCIL_EXT
GL_STENCIL_FAIL:
opengl: GL_STENCIL_FAIL
glStencilFillPathInstancedNV:
opengl: glStencilFillPathInstancedNV(numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; fillMode: GLenum; mask: GLuint; transformType: GLenum; transformValues: ptr GLfloat)
glStencilFillPathNV:
opengl: glStencilFillPathNV(path: GLuint; fillMode: GLenum; mask: GLuint)
GL_STENCIL_FUNC:
opengl: GL_STENCIL_FUNC
glStencilFunc:
opengl: glStencilFunc(fun: GLenum; ref: GLint; mask: GLuint)
glStencilFuncSeparate:
opengl: glStencilFuncSeparate(face: GLenum; fun: GLenum; ref: GLint; mask: GLuint)
glStencilFuncSeparateATI:
opengl: glStencilFuncSeparateATI(frontfunc: GLenum; backfunc: GLenum; ref: GLint; mask: GLuint)
GL_STENCIL_INDEX:
opengl: GL_STENCIL_INDEX
GL_STENCIL_INDEX1:
opengl: GL_STENCIL_INDEX1
GL_STENCIL_INDEX16:
opengl: GL_STENCIL_INDEX16
GL_STENCIL_INDEX16_EXT:
opengl: GL_STENCIL_INDEX16_EXT
GL_STENCIL_INDEX1_EXT:
opengl: GL_STENCIL_INDEX1_EXT
GL_STENCIL_INDEX1_OES:
opengl: GL_STENCIL_INDEX1_OES
GL_STENCIL_INDEX4:
opengl: GL_STENCIL_INDEX4
GL_STENCIL_INDEX4_EXT:
opengl: GL_STENCIL_INDEX4_EXT
GL_STENCIL_INDEX4_OES:
opengl: GL_STENCIL_INDEX4_OES
GL_STENCIL_INDEX8:
opengl: GL_STENCIL_INDEX8
GL_STENCIL_INDEX8_EXT:
opengl: GL_STENCIL_INDEX8_EXT
GL_STENCIL_INDEX8_OES:
opengl: GL_STENCIL_INDEX8_OES
glStencilMask:
opengl: glStencilMask(mask: GLuint)
glStencilMaskSeparate:
opengl: glStencilMaskSeparate(face: GLenum; mask: GLuint)
glStencilOp:
opengl: glStencilOp(fail: GLenum; zfail: GLenum; zpass: GLenum)
glStencilOpSeparate:
opengl: glStencilOpSeparate(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum)
glStencilOpSeparateATI:
opengl: glStencilOpSeparateATI(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum)
GL_STENCIL_OP_VALUE_AMD:
opengl: GL_STENCIL_OP_VALUE_AMD
glStencilOpValueAMD:
opengl: glStencilOpValueAMD(face: GLenum; value: GLuint)
GL_STENCIL_PASS_DEPTH_FAIL:
opengl: GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS:
opengl: GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF:
opengl: GL_STENCIL_REF
GL_STENCIL_RENDERABLE:
opengl: GL_STENCIL_RENDERABLE
glStencilStrokePathInstancedNV:
opengl: glStencilStrokePathInstancedNV(numPaths: GLsizei; pathNameType: GLenum; paths: pointer; pathBase: GLuint; reference: GLint; mask: GLuint; transformType: GLenum; transformValues: ptr GLfloat)
glStencilStrokePathNV:
opengl: glStencilStrokePathNV(path: GLuint; reference: GLint; mask: GLuint)
GL_STENCIL_TAG_BITS_EXT:
opengl: GL_STENCIL_TAG_BITS_EXT
GL_STENCIL_TEST:
opengl: GL_STENCIL_TEST
GL_STENCIL_TEST_TWO_SIDE_EXT:
opengl: GL_STENCIL_TEST_TWO_SIDE_EXT
GL_STENCIL_VALUE_MASK:
opengl: GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK:
opengl: GL_STENCIL_WRITEMASK
GL_STEREO:
opengl: GL_STEREO
glStopInstrumentsSGIX:
opengl: glStopInstrumentsSGIX(marker: GLint)
GL_STORAGE_CACHED_APPLE:
opengl: GL_STORAGE_CACHED_APPLE
GL_STORAGE_CLIENT_APPLE:
opengl: GL_STORAGE_CLIENT_APPLE
GL_STORAGE_PRIVATE_APPLE:
opengl: GL_STORAGE_PRIVATE_APPLE
GL_STORAGE_SHARED_APPLE:
opengl: GL_STORAGE_SHARED_APPLE
GL_STREAM_COPY:
opengl: GL_STREAM_COPY
GL_STREAM_COPY_ARB:
opengl: GL_STREAM_COPY_ARB
GL_STREAM_DRAW:
opengl: GL_STREAM_DRAW
GL_STREAM_DRAW_ARB:
opengl: GL_STREAM_DRAW_ARB
GL_STREAM_READ:
opengl: GL_STREAM_READ
GL_STREAM_READ_ARB:
opengl: GL_STREAM_READ_ARB
GL_STRICT_DEPTHFUNC_HINT_PGI:
opengl: GL_STRICT_DEPTHFUNC_HINT_PGI
GL_STRICT_LIGHTING_HINT_PGI:
opengl: GL_STRICT_LIGHTING_HINT_PGI
GL_STRICT_SCISSOR_HINT_PGI:
opengl: GL_STRICT_SCISSOR_HINT_PGI
glStringMarkerGREMEDY:
opengl: glStringMarkerGREMEDY(len: GLsizei; string: pointer)
GL_SUB_ATI:
opengl: GL_SUB_ATI
GL_SUBPIXEL_BITS:
opengl: GL_SUBPIXEL_BITS
GL_SUBSAMPLE_DISTANCE_AMD:
opengl: GL_SUBSAMPLE_DISTANCE_AMD
GL_SUBTRACT:
opengl: GL_SUBTRACT
GL_SUBTRACT_ARB:
opengl: GL_SUBTRACT_ARB
GL_SUCCESS_NV:
opengl: GL_SUCCESS_NV
GL_SURFACE_MAPPED_NV:
opengl: GL_SURFACE_MAPPED_NV
GL_SURFACE_REGISTERED_NV:
opengl: GL_SURFACE_REGISTERED_NV
GL_SURFACE_STATE_NV:
opengl: GL_SURFACE_STATE_NV
glSwapWindow:
sdl2: glSwapWindow(window: WindowPtr)
glSwizzleEXT:
opengl: glSwizzleEXT(res: GLuint; in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum)
GL_SWIZZLE_STQ_ATI:
opengl: GL_SWIZZLE_STQ_ATI
GL_SWIZZLE_STQ_DQ_ATI:
opengl: GL_SWIZZLE_STQ_DQ_ATI
GL_SWIZZLE_STR_ATI:
opengl: GL_SWIZZLE_STR_ATI
GL_SWIZZLE_STR_DR_ATI:
opengl: GL_SWIZZLE_STR_DR_ATI
GL_SWIZZLE_STRQ_ATI:
opengl: GL_SWIZZLE_STRQ_ATI
GL_SWIZZLE_STRQ_DQ_ATI:
opengl: GL_SWIZZLE_STRQ_DQ_ATI
GLsync:
opengl: GLsync
GL_SYNC_CL_EVENT_ARB:
opengl: GL_SYNC_CL_EVENT_ARB
GL_SYNC_CL_EVENT_COMPLETE_ARB:
opengl: GL_SYNC_CL_EVENT_COMPLETE_ARB
GL_SYNC_CONDITION:
opengl: GL_SYNC_CONDITION
GL_SYNC_CONDITION_APPLE:
opengl: GL_SYNC_CONDITION_APPLE
GL_SYNC_FENCE:
opengl: GL_SYNC_FENCE
GL_SYNC_FENCE_APPLE:
opengl: GL_SYNC_FENCE_APPLE
GL_SYNC_FLAGS:
opengl: GL_SYNC_FLAGS
GL_SYNC_FLAGS_APPLE:
opengl: GL_SYNC_FLAGS_APPLE
GL_SYNC_FLUSH_COMMANDS_BIT:
opengl: GL_SYNC_FLUSH_COMMANDS_BIT
GL_SYNC_FLUSH_COMMANDS_BIT_APPLE:
opengl: GL_SYNC_FLUSH_COMMANDS_BIT_APPLE
GL_SYNC_GPU_COMMANDS_COMPLETE:
opengl: GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE:
opengl: GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE
GL_SYNC_OBJECT_APPLE:
opengl: GL_SYNC_OBJECT_APPLE
GL_SYNC_STATUS:
opengl: GL_SYNC_STATUS
GL_SYNC_STATUS_APPLE:
opengl: GL_SYNC_STATUS_APPLE
glSyncTextureINTEL:
opengl: glSyncTextureINTEL(texture: GLuint)
GL_SYNC_X11_FENCE_EXT:
opengl: GL_SYNC_X11_FENCE_EXT
GL_SYSTEM_FONT_NAME_NV:
opengl: GL_SYSTEM_FONT_NAME_NV
GL_T:
opengl: GL_T
GL_T2F_C3F_V3F:
opengl: GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F:
opengl: GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F:
opengl: GL_T2F_C4UB_V3F
GL_T2F_IUI_N3F_V2F_EXT:
opengl: GL_T2F_IUI_N3F_V2F_EXT
GL_T2F_IUI_N3F_V3F_EXT:
opengl: GL_T2F_IUI_N3F_V3F_EXT
GL_T2F_IUI_V2F_EXT:
opengl: GL_T2F_IUI_V2F_EXT
GL_T2F_IUI_V3F_EXT:
opengl: GL_T2F_IUI_V3F_EXT
GL_T2F_N3F_V3F:
opengl: GL_T2F_N3F_V3F
GL_T2F_V3F:
opengl: GL_T2F_V3F
GL_T4F_C4F_N3F_V4F:
opengl: GL_T4F_C4F_N3F_V4F
GL_T4F_V4F:
opengl: GL_T4F_V4F
GL_TABLE_TOO_LARGE:
opengl: GL_TABLE_TOO_LARGE
GL_TABLE_TOO_LARGE_EXT:
opengl: GL_TABLE_TOO_LARGE_EXT
glTagSampleBufferSGIX:
opengl: glTagSampleBufferSGIX()
glTangent3bEXT:
opengl: glTangent3bEXT(tx: GLbyte; ty: GLbyte; tz: GLbyte)
glTangent3bvEXT:
opengl: glTangent3bvEXT(v: ptr GLbyte)
glTangent3dEXT:
opengl: glTangent3dEXT(tx: GLdouble; ty: GLdouble; tz: GLdouble)
glTangent3dvEXT:
opengl: glTangent3dvEXT(v: ptr GLdouble)
glTangent3fEXT:
opengl: glTangent3fEXT(tx: GLfloat; ty: GLfloat; tz: GLfloat)
glTangent3fvEXT:
opengl: glTangent3fvEXT(v: ptr GLfloat)
glTangent3iEXT:
opengl: glTangent3iEXT(tx: GLint; ty: GLint; tz: GLint)
glTangent3ivEXT:
opengl: glTangent3ivEXT(v: ptr GLint)
glTangent3sEXT:
opengl: glTangent3sEXT(tx: GLshort; ty: GLshort; tz: GLshort)
glTangent3svEXT:
opengl: glTangent3svEXT(v: ptr GLshort)
GL_TANGENT_ARRAY_EXT:
opengl: GL_TANGENT_ARRAY_EXT
GL_TANGENT_ARRAY_POINTER_EXT:
opengl: GL_TANGENT_ARRAY_POINTER_EXT
GL_TANGENT_ARRAY_STRIDE_EXT:
opengl: GL_TANGENT_ARRAY_STRIDE_EXT
GL_TANGENT_ARRAY_TYPE_EXT:
opengl: GL_TANGENT_ARRAY_TYPE_EXT
glTangentPointerEXT:
opengl: glTangentPointerEXT(type: GLenum; stride: GLsizei; pointer: pointer)
glTbufferMask3DFX:
opengl: glTbufferMask3DFX(mask: GLuint)
GL_TESS_CONTROL_OUTPUT_VERTICES:
opengl: GL_TESS_CONTROL_OUTPUT_VERTICES
GL_TESS_CONTROL_PROGRAM_NV:
opengl: GL_TESS_CONTROL_PROGRAM_NV
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV:
opengl: GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV
GL_TESS_CONTROL_SHADER:
opengl: GL_TESS_CONTROL_SHADER
GL_TESS_CONTROL_SHADER_BIT:
opengl: GL_TESS_CONTROL_SHADER_BIT
GL_TESS_CONTROL_SUBROUTINE:
opengl: GL_TESS_CONTROL_SUBROUTINE
GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
opengl: GL_TESS_CONTROL_SUBROUTINE_UNIFORM
GL_TESS_CONTROL_TEXTURE:
opengl: GL_TESS_CONTROL_TEXTURE
GL_TESSELLATION_FACTOR_AMD:
opengl: GL_TESSELLATION_FACTOR_AMD
glTessellationFactorAMD:
opengl: glTessellationFactorAMD(factor: GLfloat)
GL_TESSELLATION_MODE_AMD:
opengl: GL_TESSELLATION_MODE_AMD
glTessellationModeAMD:
opengl: glTessellationModeAMD(mode: GLenum)
GL_TESS_EVALUATION_PROGRAM_NV:
opengl: GL_TESS_EVALUATION_PROGRAM_NV
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV:
opengl: GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV
GL_TESS_EVALUATION_SHADER:
opengl: GL_TESS_EVALUATION_SHADER
GL_TESS_EVALUATION_SHADER_BIT:
opengl: GL_TESS_EVALUATION_SHADER_BIT
GL_TESS_EVALUATION_SUBROUTINE:
opengl: GL_TESS_EVALUATION_SUBROUTINE
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
opengl: GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
GL_TESS_EVALUATION_TEXTURE:
opengl: GL_TESS_EVALUATION_TEXTURE
GL_TESS_GEN_MODE:
opengl: GL_TESS_GEN_MODE
GL_TESS_GEN_POINT_MODE:
opengl: GL_TESS_GEN_POINT_MODE
GL_TESS_GEN_SPACING:
opengl: GL_TESS_GEN_SPACING
GL_TESS_GEN_VERTEX_ORDER:
opengl: GL_TESS_GEN_VERTEX_ORDER
glTestFenceAPPLE:
opengl: glTestFenceAPPLE(fence: GLuint): GLboolean
glTestFenceNV:
opengl: glTestFenceNV(fence: GLuint): GLboolean
glTestObjectAPPLE:
opengl: glTestObjectAPPLE(object: GLenum; name: GLuint): GLboolean
glTexBuffer:
opengl: glTexBuffer(target: GLenum; internalformat: GLenum; buffer: GLuint)
glTexBufferARB:
opengl: glTexBufferARB(target: GLenum; internalformat: GLenum; buffer: GLuint)
glTexBufferEXT:
opengl: glTexBufferEXT(target: GLenum; internalformat: GLenum; buffer: GLuint)
glTexBufferRange:
opengl: glTexBufferRange(target: GLenum; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr)
glTexBumpParameterfvATI:
opengl: glTexBumpParameterfvATI(pname: GLenum; param: ptr GLfloat)
glTexBumpParameterivATI:
opengl: glTexBumpParameterivATI(pname: GLenum; param: ptr GLint)
GL_TEXCOORD1_BIT_PGI:
opengl: GL_TEXCOORD1_BIT_PGI
glTexCoord1bOES:
opengl: glTexCoord1bOES(s: GLbyte)
glTexCoord1bvOES:
opengl: glTexCoord1bvOES(coords: ptr GLbyte)
glTexCoord1d:
opengl: glTexCoord1d(s: GLdouble)
glTexCoord1dv:
opengl: glTexCoord1dv(v: ptr GLdouble)
glTexCoord1f:
opengl: glTexCoord1f(s: GLfloat)
glTexCoord1fv:
opengl: glTexCoord1fv(v: ptr GLfloat)
glTexCoord1hNV:
opengl: glTexCoord1hNV(s: GLhalfNv)
glTexCoord1hvNV:
opengl: glTexCoord1hvNV(v: ptr GLhalfNv)
glTexCoord1i:
opengl: glTexCoord1i(s: GLint)
glTexCoord1iv:
opengl: glTexCoord1iv(v: ptr GLint)
glTexCoord1s:
opengl: glTexCoord1s(s: GLshort)
glTexCoord1sv:
opengl: glTexCoord1sv(v: ptr GLshort)
glTexCoord1xOES:
opengl: glTexCoord1xOES(s: GLfixed)
glTexCoord1xvOES:
opengl: glTexCoord1xvOES(coords: ptr GLfixed)
GL_TEXCOORD2_BIT_PGI:
opengl: GL_TEXCOORD2_BIT_PGI
glTexCoord2bOES:
opengl: glTexCoord2bOES(s: GLbyte; t: GLbyte)
glTexCoord2bvOES:
opengl: glTexCoord2bvOES(coords: ptr GLbyte)
glTexCoord2d:
opengl: glTexCoord2d(s: GLdouble; t: GLdouble)
glTexCoord2dv:
opengl: glTexCoord2dv(v: ptr GLdouble)
glTexCoord2f:
opengl: glTexCoord2f(s: GLfloat; t: GLfloat)
glTexCoord2fColor3fVertex3fSUN:
opengl: glTexCoord2fColor3fVertex3fSUN(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glTexCoord2fColor3fVertex3fvSUN:
opengl: glTexCoord2fColor3fVertex3fvSUN(tc: ptr GLfloat; c: ptr GLfloat; v: ptr GLfloat)
glTexCoord2fColor4fNormal3fVertex3fSUN:
opengl: glTexCoord2fColor4fNormal3fVertex3fSUN(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glTexCoord2fColor4fNormal3fVertex3fvSUN:
opengl: glTexCoord2fColor4fNormal3fVertex3fvSUN(tc: ptr GLfloat; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
glTexCoord2fColor4ubVertex3fSUN:
opengl: glTexCoord2fColor4ubVertex3fSUN(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat)
glTexCoord2fColor4ubVertex3fvSUN:
opengl: glTexCoord2fColor4ubVertex3fvSUN(tc: ptr GLfloat; c: ptr GLubyte; v: ptr GLfloat)
glTexCoord2fNormal3fVertex3fSUN:
opengl: glTexCoord2fNormal3fVertex3fSUN(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glTexCoord2fNormal3fVertex3fvSUN:
opengl: glTexCoord2fNormal3fVertex3fvSUN(tc: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
glTexCoord2fv:
opengl: glTexCoord2fv(v: ptr GLfloat)
glTexCoord2fVertex3fSUN:
opengl: glTexCoord2fVertex3fSUN(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
glTexCoord2fVertex3fvSUN:
opengl: glTexCoord2fVertex3fvSUN(tc: ptr GLfloat; v: ptr GLfloat)
glTexCoord2hNV:
opengl: glTexCoord2hNV(s: GLhalfNv; t: GLhalfNv)
glTexCoord2hvNV:
opengl: glTexCoord2hvNV(v: ptr GLhalfNv)
glTexCoord2i:
opengl: glTexCoord2i(s: GLint; t: GLint)
glTexCoord2iv:
opengl: glTexCoord2iv(v: ptr GLint)
glTexCoord2s:
opengl: glTexCoord2s(s: GLshort; t: GLshort)
glTexCoord2sv:
opengl: glTexCoord2sv(v: ptr GLshort)
glTexCoord2xOES:
opengl: glTexCoord2xOES(s: GLfixed; t: GLfixed)
glTexCoord2xvOES:
opengl: glTexCoord2xvOES(coords: ptr GLfixed)
GL_TEXCOORD3_BIT_PGI:
opengl: GL_TEXCOORD3_BIT_PGI
glTexCoord3bOES:
opengl: glTexCoord3bOES(s: GLbyte; t: GLbyte; r: GLbyte)
glTexCoord3bvOES:
opengl: glTexCoord3bvOES(coords: ptr GLbyte)
glTexCoord3d:
opengl: glTexCoord3d(s: GLdouble; t: GLdouble; r: GLdouble)
glTexCoord3dv:
opengl: glTexCoord3dv(v: ptr GLdouble)
glTexCoord3f:
opengl: glTexCoord3f(s: GLfloat; t: GLfloat; r: GLfloat)
glTexCoord3fv:
opengl: glTexCoord3fv(v: ptr GLfloat)
glTexCoord3hNV:
opengl: glTexCoord3hNV(s: GLhalfNv; t: GLhalfNv; r: GLhalfNv)
glTexCoord3hvNV:
opengl: glTexCoord3hvNV(v: ptr GLhalfNv)
glTexCoord3i:
opengl: glTexCoord3i(s: GLint; t: GLint; r: GLint)
glTexCoord3iv:
opengl: glTexCoord3iv(v: ptr GLint)
glTexCoord3s:
opengl: glTexCoord3s(s: GLshort; t: GLshort; r: GLshort)
glTexCoord3sv:
opengl: glTexCoord3sv(v: ptr GLshort)
glTexCoord3xOES:
opengl: glTexCoord3xOES(s: GLfixed; t: GLfixed; r: GLfixed)
glTexCoord3xvOES:
opengl: glTexCoord3xvOES(coords: ptr GLfixed)
GL_TEXCOORD4_BIT_PGI:
opengl: GL_TEXCOORD4_BIT_PGI
glTexCoord4bOES:
opengl: glTexCoord4bOES(s: GLbyte; t: GLbyte; r: GLbyte; q: GLbyte)
glTexCoord4bvOES:
opengl: glTexCoord4bvOES(coords: ptr GLbyte)
glTexCoord4d:
opengl: glTexCoord4d(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble)
glTexCoord4dv:
opengl: glTexCoord4dv(v: ptr GLdouble)
glTexCoord4f:
opengl: glTexCoord4f(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat)
glTexCoord4fColor4fNormal3fVertex4fSUN:
opengl: glTexCoord4fColor4fNormal3fVertex4fSUN(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glTexCoord4fColor4fNormal3fVertex4fvSUN:
opengl: glTexCoord4fColor4fNormal3fVertex4fvSUN(tc: ptr GLfloat; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
glTexCoord4fv:
opengl: glTexCoord4fv(v: ptr GLfloat)
glTexCoord4fVertex4fSUN:
opengl: glTexCoord4fVertex4fSUN(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glTexCoord4fVertex4fvSUN:
opengl: glTexCoord4fVertex4fvSUN(tc: ptr GLfloat; v: ptr GLfloat)
glTexCoord4hNV:
opengl: glTexCoord4hNV(s: GLhalfNv; t: GLhalfNv; r: GLhalfNv; q: GLhalfNv)
glTexCoord4hvNV:
opengl: glTexCoord4hvNV(v: ptr GLhalfNv)
glTexCoord4i:
opengl: glTexCoord4i(s: GLint; t: GLint; r: GLint; q: GLint)
glTexCoord4iv:
opengl: glTexCoord4iv(v: ptr GLint)
glTexCoord4s:
opengl: glTexCoord4s(s: GLshort; t: GLshort; r: GLshort; q: GLshort)
glTexCoord4sv:
opengl: glTexCoord4sv(v: ptr GLshort)
glTexCoord4xOES:
opengl: glTexCoord4xOES(s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed)
glTexCoord4xvOES:
opengl: glTexCoord4xvOES(coords: ptr GLfixed)
glTexCoordFormatNV:
opengl: glTexCoordFormatNV(size: GLint; type: GLenum; stride: GLsizei)
glTexCoordP1ui:
opengl: glTexCoordP1ui(type: GLenum; coords: GLuint)
glTexCoordP1uiv:
opengl: glTexCoordP1uiv(type: GLenum; coords: ptr GLuint)
glTexCoordP2ui:
opengl: glTexCoordP2ui(type: GLenum; coords: GLuint)
glTexCoordP2uiv:
opengl: glTexCoordP2uiv(type: GLenum; coords: ptr GLuint)
glTexCoordP3ui:
opengl: glTexCoordP3ui(type: GLenum; coords: GLuint)
glTexCoordP3uiv:
opengl: glTexCoordP3uiv(type: GLenum; coords: ptr GLuint)
glTexCoordP4ui:
opengl: glTexCoordP4ui(type: GLenum; coords: GLuint)
glTexCoordP4uiv:
opengl: glTexCoordP4uiv(type: GLenum; coords: ptr GLuint)
glTexCoordPointer:
opengl: glTexCoordPointer(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glTexCoordPointerEXT:
opengl: glTexCoordPointerEXT(size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer)
glTexCoordPointerListIBM:
opengl: glTexCoordPointerListIBM(size: GLint; type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint)
glTexCoordPointervINTEL:
opengl: glTexCoordPointervINTEL(size: GLint; type: GLenum; pointer: ptr pointer)
glTexEnvf:
opengl: glTexEnvf(target: GLenum; pname: GLenum; param: GLfloat)
glTexEnvfv:
opengl: glTexEnvfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glTexEnvi:
opengl: glTexEnvi(target: GLenum; pname: GLenum; param: GLint)
glTexEnviv:
opengl: glTexEnviv(target: GLenum; pname: GLenum; params: ptr GLint)
glTexEnvx:
opengl: glTexEnvx(target: GLenum; pname: GLenum; param: GLfixed)
glTexEnvxOES:
opengl: glTexEnvxOES(target: GLenum; pname: GLenum; param: GLfixed)
glTexEnvxv:
opengl: glTexEnvxv(target: GLenum; pname: GLenum; params: ptr GLfixed)
glTexEnvxvOES:
opengl: glTexEnvxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
glTexFilterFuncSGIS:
opengl: glTexFilterFuncSGIS(target: GLenum; filter: GLenum; n: GLsizei; weights: ptr GLfloat)
glTexGend:
opengl: glTexGend(coord: GLenum; pname: GLenum; param: GLdouble)
glTexGendv:
opengl: glTexGendv(coord: GLenum; pname: GLenum; params: ptr GLdouble)
glTexGenf:
opengl: glTexGenf(coord: GLenum; pname: GLenum; param: GLfloat)
glTexGenfOES:
opengl: glTexGenfOES(coord: GLenum; pname: GLenum; param: GLfloat)
glTexGenfv:
opengl: glTexGenfv(coord: GLenum; pname: GLenum; params: ptr GLfloat)
glTexGenfvOES:
opengl: glTexGenfvOES(coord: GLenum; pname: GLenum; params: ptr GLfloat)
glTexGeni:
opengl: glTexGeni(coord: GLenum; pname: GLenum; param: GLint)
glTexGeniOES:
opengl: glTexGeniOES(coord: GLenum; pname: GLenum; param: GLint)
glTexGeniv:
opengl: glTexGeniv(coord: GLenum; pname: GLenum; params: ptr GLint)
glTexGenivOES:
opengl: glTexGenivOES(coord: GLenum; pname: GLenum; params: ptr GLint)
glTexGenxOES:
opengl: glTexGenxOES(coord: GLenum; pname: GLenum; param: GLfixed)
glTexGenxvOES:
opengl: glTexGenxvOES(coord: GLenum; pname: GLenum; params: ptr GLfixed)
glTexImage1D:
opengl: glTexImage1D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTexImage2D:
opengl: glTexImage2D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTexImage2DMultisample:
opengl: glTexImage2DMultisample(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean)
glTexImage2DMultisampleCoverageNV:
opengl: glTexImage2DMultisampleCoverageNV(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; fixedSampleLocations: GLboolean)
glTexImage3D:
opengl: glTexImage3D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTexImage3DEXT:
opengl: glTexImage3DEXT(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTexImage3DMultisample:
opengl: glTexImage3DMultisample(target: GLenum; samples: GLsizei; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean)
glTexImage3DMultisampleCoverageNV:
opengl: glTexImage3DMultisampleCoverageNV(target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedSampleLocations: GLboolean)
glTexImage3DOES:
opengl: glTexImage3DOES(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTexImage4DSGIS:
opengl: glTexImage4DSGIS(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTexPageCommitmentARB:
opengl: glTexPageCommitmentARB(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; resident: GLboolean)
glTexParameterf:
opengl: glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat)
glTexParameterfv:
opengl: glTexParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
glTexParameteri:
opengl: glTexParameteri(target: GLenum; pname: GLenum; param: GLint)
glTexParameterIiv:
opengl: glTexParameterIiv(target: GLenum; pname: GLenum; params: ptr GLint)
glTexParameterIivEXT:
opengl: glTexParameterIivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
glTexParameterIuiv:
opengl: glTexParameterIuiv(target: GLenum; pname: GLenum; params: ptr GLuint)
glTexParameterIuivEXT:
opengl: glTexParameterIuivEXT(target: GLenum; pname: GLenum; params: ptr GLuint)
glTexParameteriv:
opengl: glTexParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
glTexParameterx:
opengl: glTexParameterx(target: GLenum; pname: GLenum; param: GLfixed)
glTexParameterxOES:
opengl: glTexParameterxOES(target: GLenum; pname: GLenum; param: GLfixed)
glTexParameterxv:
opengl: glTexParameterxv(target: GLenum; pname: GLenum; params: ptr GLfixed)
glTexParameterxvOES:
opengl: glTexParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
glTexRenderbufferNV:
opengl: glTexRenderbufferNV(target: GLenum; renderbuffer: GLuint)
glTexStorage1D:
opengl: glTexStorage1D(target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei)
glTexStorage1DEXT:
opengl: glTexStorage1DEXT(target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei)
glTexStorage2D:
opengl: glTexStorage2D(target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glTexStorage2DEXT:
opengl: glTexStorage2DEXT(target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glTexStorage2DMultisample:
opengl: glTexStorage2DMultisample(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean)
glTexStorage3D:
opengl: glTexStorage3D(target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei)
glTexStorage3DEXT:
opengl: glTexStorage3DEXT(target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei)
glTexStorage3DMultisample:
opengl: glTexStorage3DMultisample(target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean)
glTexStorageSparseAMD:
opengl: glTexStorageSparseAMD(target: GLenum; internalFormat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; layers: GLsizei; flags: GLbitfield)
glTexSubImage1D:
opengl: glTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTexSubImage1DEXT:
opengl: glTexSubImage1DEXT(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTexSubImage2D:
opengl: glTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTexSubImage2DEXT:
opengl: glTexSubImage2DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTexSubImage3D:
opengl: glTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTexSubImage3DEXT:
opengl: glTexSubImage3DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTexSubImage3DOES:
opengl: glTexSubImage3DOES(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTexSubImage4DSGIS:
opengl: glTexSubImage4DSGIS(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; size4d: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
GL_TEXT_FRAGMENT_SHADER_ATI:
opengl: GL_TEXT_FRAGMENT_SHADER_ATI
GL_TEXTURE:
opengl: GL_TEXTURE
GL_TEXTURE0:
opengl: GL_TEXTURE0
GL_TEXTURE0_ARB:
opengl: GL_TEXTURE0_ARB
GL_TEXTURE1:
opengl: GL_TEXTURE1
GL_TEXTURE10:
opengl: GL_TEXTURE10
GL_TEXTURE10_ARB:
opengl: GL_TEXTURE10_ARB
GL_TEXTURE11:
opengl: GL_TEXTURE11
GL_TEXTURE11_ARB:
opengl: GL_TEXTURE11_ARB
GL_TEXTURE12:
opengl: GL_TEXTURE12
GL_TEXTURE12_ARB:
opengl: GL_TEXTURE12_ARB
GL_TEXTURE13:
opengl: GL_TEXTURE13
GL_TEXTURE13_ARB:
opengl: GL_TEXTURE13_ARB
GL_TEXTURE14:
opengl: GL_TEXTURE14
GL_TEXTURE14_ARB:
opengl: GL_TEXTURE14_ARB
GL_TEXTURE15:
opengl: GL_TEXTURE15
GL_TEXTURE15_ARB:
opengl: GL_TEXTURE15_ARB
GL_TEXTURE16:
opengl: GL_TEXTURE16
GL_TEXTURE16_ARB:
opengl: GL_TEXTURE16_ARB
GL_TEXTURE17:
opengl: GL_TEXTURE17
GL_TEXTURE17_ARB:
opengl: GL_TEXTURE17_ARB
GL_TEXTURE18:
opengl: GL_TEXTURE18
GL_TEXTURE18_ARB:
opengl: GL_TEXTURE18_ARB
GL_TEXTURE19:
opengl: GL_TEXTURE19
GL_TEXTURE19_ARB:
opengl: GL_TEXTURE19_ARB
GL_TEXTURE1_ARB:
opengl: GL_TEXTURE1_ARB
GL_TEXTURE_1D:
opengl: GL_TEXTURE_1D
GL_TEXTURE_1D_ARRAY:
opengl: GL_TEXTURE_1D_ARRAY
GL_TEXTURE_1D_ARRAY_EXT:
opengl: GL_TEXTURE_1D_ARRAY_EXT
GL_TEXTURE_1D_BINDING_EXT:
opengl: GL_TEXTURE_1D_BINDING_EXT
GL_TEXTURE_1D_STACK_BINDING_MESAX:
opengl: GL_TEXTURE_1D_STACK_BINDING_MESAX
GL_TEXTURE_1D_STACK_MESAX:
opengl: GL_TEXTURE_1D_STACK_MESAX
GL_TEXTURE2:
opengl: GL_TEXTURE2
GL_TEXTURE20:
opengl: GL_TEXTURE20
GL_TEXTURE20_ARB:
opengl: GL_TEXTURE20_ARB
GL_TEXTURE21:
opengl: GL_TEXTURE21
GL_TEXTURE21_ARB:
opengl: GL_TEXTURE21_ARB
GL_TEXTURE22:
opengl: GL_TEXTURE22
GL_TEXTURE22_ARB:
opengl: GL_TEXTURE22_ARB
GL_TEXTURE23:
opengl: GL_TEXTURE23
GL_TEXTURE23_ARB:
opengl: GL_TEXTURE23_ARB
GL_TEXTURE24:
opengl: GL_TEXTURE24
GL_TEXTURE24_ARB:
opengl: GL_TEXTURE24_ARB
GL_TEXTURE25:
opengl: GL_TEXTURE25
GL_TEXTURE25_ARB:
opengl: GL_TEXTURE25_ARB
GL_TEXTURE26:
opengl: GL_TEXTURE26
GL_TEXTURE26_ARB:
opengl: GL_TEXTURE26_ARB
GL_TEXTURE27:
opengl: GL_TEXTURE27
GL_TEXTURE27_ARB:
opengl: GL_TEXTURE27_ARB
GL_TEXTURE28:
opengl: GL_TEXTURE28
GL_TEXTURE28_ARB:
opengl: GL_TEXTURE28_ARB
GL_TEXTURE29:
opengl: GL_TEXTURE29
GL_TEXTURE29_ARB:
opengl: GL_TEXTURE29_ARB
GL_TEXTURE2_ARB:
opengl: GL_TEXTURE2_ARB
GL_TEXTURE_2D:
opengl: GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY:
opengl: GL_TEXTURE_2D_ARRAY
GL_TEXTURE_2D_ARRAY_EXT:
opengl: GL_TEXTURE_2D_ARRAY_EXT
GL_TEXTURE_2D_BINDING_EXT:
opengl: GL_TEXTURE_2D_BINDING_EXT
GL_TEXTURE_2D_MULTISAMPLE:
opengl: GL_TEXTURE_2D_MULTISAMPLE
GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
opengl: GL_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_2D_STACK_BINDING_MESAX:
opengl: GL_TEXTURE_2D_STACK_BINDING_MESAX
GL_TEXTURE_2D_STACK_MESAX:
opengl: GL_TEXTURE_2D_STACK_MESAX
GL_TEXTURE3:
opengl: GL_TEXTURE3
GL_TEXTURE30:
opengl: GL_TEXTURE30
GL_TEXTURE30_ARB:
opengl: GL_TEXTURE30_ARB
GL_TEXTURE31:
opengl: GL_TEXTURE31
GL_TEXTURE31_ARB:
opengl: GL_TEXTURE31_ARB
GL_TEXTURE3_ARB:
opengl: GL_TEXTURE3_ARB
GL_TEXTURE_3D:
opengl: GL_TEXTURE_3D
GL_TEXTURE_3D_BINDING_EXT:
opengl: GL_TEXTURE_3D_BINDING_EXT
GL_TEXTURE_3D_BINDING_OES:
opengl: GL_TEXTURE_3D_BINDING_OES
GL_TEXTURE_3D_EXT:
opengl: GL_TEXTURE_3D_EXT
GL_TEXTURE_3D_OES:
opengl: GL_TEXTURE_3D_OES
GL_TEXTURE4:
opengl: GL_TEXTURE4
GL_TEXTURE4_ARB:
opengl: GL_TEXTURE4_ARB
GL_TEXTURE_4D_BINDING_SGIS:
opengl: GL_TEXTURE_4D_BINDING_SGIS
GL_TEXTURE_4D_SGIS:
opengl: GL_TEXTURE_4D_SGIS
GL_TEXTURE_4DSIZE_SGIS:
opengl: GL_TEXTURE_4DSIZE_SGIS
GL_TEXTURE5:
opengl: GL_TEXTURE5
GL_TEXTURE5_ARB:
opengl: GL_TEXTURE5_ARB
GL_TEXTURE6:
opengl: GL_TEXTURE6
GL_TEXTURE6_ARB:
opengl: GL_TEXTURE6_ARB
GL_TEXTURE7:
opengl: GL_TEXTURE7
GL_TEXTURE7_ARB:
opengl: GL_TEXTURE7_ARB
GL_TEXTURE8:
opengl: GL_TEXTURE8
GL_TEXTURE8_ARB:
opengl: GL_TEXTURE8_ARB
GL_TEXTURE9:
opengl: GL_TEXTURE9
GL_TEXTURE9_ARB:
opengl: GL_TEXTURE9_ARB
GL_TEXTURE_ALPHA_MODULATE_IMG:
opengl: GL_TEXTURE_ALPHA_MODULATE_IMG
GL_TEXTURE_ALPHA_SIZE:
opengl: GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_SIZE_EXT:
opengl: GL_TEXTURE_ALPHA_SIZE_EXT
GL_TEXTURE_ALPHA_TYPE:
opengl: GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_ALPHA_TYPE_ARB:
opengl: GL_TEXTURE_ALPHA_TYPE_ARB
GL_TEXTURE_APPLICATION_MODE_EXT:
opengl: GL_TEXTURE_APPLICATION_MODE_EXT
glTextureBarrierNV:
opengl: glTextureBarrierNV()
GL_TEXTURE_BASE_LEVEL:
opengl: GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BASE_LEVEL_SGIS:
opengl: GL_TEXTURE_BASE_LEVEL_SGIS
GL_TEXTURE_BINDING_1D:
opengl: GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_1D_ARRAY:
opengl: GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_1D_ARRAY_EXT:
opengl: GL_TEXTURE_BINDING_1D_ARRAY_EXT
GL_TEXTURE_BINDING_2D:
opengl: GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY:
opengl: GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_2D_ARRAY_EXT:
opengl: GL_TEXTURE_BINDING_2D_ARRAY_EXT
GL_TEXTURE_BINDING_2D_MULTISAMPLE:
opengl: GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
opengl: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_BINDING_3D:
opengl: GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_3D_OES:
opengl: GL_TEXTURE_BINDING_3D_OES
GL_TEXTURE_BINDING_BUFFER:
opengl: GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BINDING_BUFFER_ARB:
opengl: GL_TEXTURE_BINDING_BUFFER_ARB
GL_TEXTURE_BINDING_BUFFER_EXT:
opengl: GL_TEXTURE_BINDING_BUFFER_EXT
GL_TEXTURE_BINDING_CUBE_MAP:
opengl: GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP_ARB:
opengl: GL_TEXTURE_BINDING_CUBE_MAP_ARB
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
opengl: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB:
opengl: GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
GL_TEXTURE_BINDING_CUBE_MAP_EXT:
opengl: GL_TEXTURE_BINDING_CUBE_MAP_EXT
GL_TEXTURE_BINDING_CUBE_MAP_OES:
opengl: GL_TEXTURE_BINDING_CUBE_MAP_OES
GL_TEXTURE_BINDING_EXTERNAL_OES:
opengl: GL_TEXTURE_BINDING_EXTERNAL_OES
GL_TEXTURE_BINDING_RECTANGLE:
opengl: GL_TEXTURE_BINDING_RECTANGLE
GL_TEXTURE_BINDING_RECTANGLE_ARB:
opengl: GL_TEXTURE_BINDING_RECTANGLE_ARB
GL_TEXTURE_BINDING_RECTANGLE_NV:
opengl: GL_TEXTURE_BINDING_RECTANGLE_NV
GL_TEXTURE_BINDING_RENDERBUFFER_NV:
opengl: GL_TEXTURE_BINDING_RENDERBUFFER_NV
GL_TEXTURE_BIT:
opengl: GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE:
opengl: GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_SIZE_EXT:
opengl: GL_TEXTURE_BLUE_SIZE_EXT
GL_TEXTURE_BLUE_TYPE:
opengl: GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_BLUE_TYPE_ARB:
opengl: GL_TEXTURE_BLUE_TYPE_ARB
GL_TEXTURE_BORDER:
opengl: GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR:
opengl: GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BORDER_COLOR_NV:
opengl: GL_TEXTURE_BORDER_COLOR_NV
GL_TEXTURE_BORDER_VALUES_NV:
opengl: GL_TEXTURE_BORDER_VALUES_NV
GL_TEXTURE_BUFFER:
opengl: GL_TEXTURE_BUFFER
glTextureBuffer:
opengl: glTextureBuffer(texture: GLuint; internalformat: GLenum; buffer: GLuint)
GL_TEXTURE_BUFFER_ARB:
opengl: GL_TEXTURE_BUFFER_ARB
GL_TEXTURE_BUFFER_DATA_STORE_BINDING:
opengl: GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
opengl: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT:
opengl: GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
GL_TEXTURE_BUFFER_EXT:
opengl: GL_TEXTURE_BUFFER_EXT
glTextureBufferEXT:
opengl: glTextureBufferEXT(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint)
GL_TEXTURE_BUFFER_FORMAT_ARB:
opengl: GL_TEXTURE_BUFFER_FORMAT_ARB
GL_TEXTURE_BUFFER_FORMAT_EXT:
opengl: GL_TEXTURE_BUFFER_FORMAT_EXT
GL_TEXTURE_BUFFER_OFFSET:
opengl: GL_TEXTURE_BUFFER_OFFSET
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
opengl: GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
glTextureBufferRange:
opengl: glTextureBufferRange(texture: GLuint; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr)
glTextureBufferRangeEXT:
opengl: glTextureBufferRangeEXT(texture: GLuint; target: GLenum; internalformat: GLenum; buffer: GLuint; offset: GLintptr; size: GLsizeiptr)
GL_TEXTURE_BUFFER_SIZE:
opengl: GL_TEXTURE_BUFFER_SIZE
GL_TEXTURE_CLIPMAP_CENTER_SGIX:
opengl: GL_TEXTURE_CLIPMAP_CENTER_SGIX
GL_TEXTURE_CLIPMAP_DEPTH_SGIX:
opengl: GL_TEXTURE_CLIPMAP_DEPTH_SGIX
GL_TEXTURE_CLIPMAP_FRAME_SGIX:
opengl: GL_TEXTURE_CLIPMAP_FRAME_SGIX
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX:
opengl: GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX
GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
opengl: GL_TEXTURE_CLIPMAP_OFFSET_SGIX
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
opengl: GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
glTextureColorMaskSGIS:
opengl: glTextureColorMaskSGIS(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean)
GL_TEXTURE_COLOR_SAMPLES_NV:
opengl: GL_TEXTURE_COLOR_SAMPLES_NV
GL_TEXTURE_COLOR_TABLE_SGI:
opengl: GL_TEXTURE_COLOR_TABLE_SGI
GL_TEXTURE_COLOR_WRITEMASK_SGIS:
opengl: GL_TEXTURE_COLOR_WRITEMASK_SGIS
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
opengl: GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
GL_TEXTURE_COMPARE_FUNC:
opengl: GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_FUNC_ARB:
opengl: GL_TEXTURE_COMPARE_FUNC_ARB
GL_TEXTURE_COMPARE_FUNC_EXT:
opengl: GL_TEXTURE_COMPARE_FUNC_EXT
GL_TEXTURE_COMPARE_MODE:
opengl: GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_MODE_ARB:
opengl: GL_TEXTURE_COMPARE_MODE_ARB
GL_TEXTURE_COMPARE_MODE_EXT:
opengl: GL_TEXTURE_COMPARE_MODE_EXT
GL_TEXTURE_COMPARE_OPERATOR_SGIX:
opengl: GL_TEXTURE_COMPARE_OPERATOR_SGIX
GL_TEXTURE_COMPARE_SGIX:
opengl: GL_TEXTURE_COMPARE_SGIX
GL_TEXTURE_COMPONENTS:
opengl: GL_TEXTURE_COMPONENTS
GL_TEXTURE_COMPRESSED:
opengl: GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_ARB:
opengl: GL_TEXTURE_COMPRESSED_ARB
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT:
opengl: GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL_TEXTURE_COMPRESSED_BLOCK_SIZE:
opengl: GL_TEXTURE_COMPRESSED_BLOCK_SIZE
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH:
opengl: GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
opengl: GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:
opengl: GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
GL_TEXTURE_COMPRESSION_HINT:
opengl: GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_COMPRESSION_HINT_ARB:
opengl: GL_TEXTURE_COMPRESSION_HINT_ARB
GL_TEXTURE_CONSTANT_DATA_SUNX:
opengl: GL_TEXTURE_CONSTANT_DATA_SUNX
GL_TEXTURE_COORD_ARRAY:
opengl: GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV:
opengl: GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
opengl: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
opengl: GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_EXT:
opengl: GL_TEXTURE_COORD_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_LENGTH_NV:
opengl: GL_TEXTURE_COORD_ARRAY_LENGTH_NV
GL_TEXTURE_COORD_ARRAY_LIST_IBM:
opengl: GL_TEXTURE_COORD_ARRAY_LIST_IBM
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM:
opengl: GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL:
opengl: GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
GL_TEXTURE_COORD_ARRAY_POINTER:
opengl: GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER_EXT:
opengl: GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_SIZE:
opengl: GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_SIZE_EXT:
opengl: GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE:
opengl: GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT:
opengl: GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE:
opengl: GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_TYPE_EXT:
opengl: GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_COORD_NV:
opengl: GL_TEXTURE_COORD_NV
GL_TEXTURE_COVERAGE_SAMPLES_NV:
opengl: GL_TEXTURE_COVERAGE_SAMPLES_NV
GL_TEXTURE_CROP_RECT_OES:
opengl: GL_TEXTURE_CROP_RECT_OES
GL_TEXTURE_CUBE_MAP:
opengl: GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_ARB:
opengl: GL_TEXTURE_CUBE_MAP_ARB
GL_TEXTURE_CUBE_MAP_ARRAY:
opengl: GL_TEXTURE_CUBE_MAP_ARRAY
GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
opengl: GL_TEXTURE_CUBE_MAP_ARRAY_ARB
GL_TEXTURE_CUBE_MAP_EXT:
opengl: GL_TEXTURE_CUBE_MAP_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES:
opengl: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
GL_TEXTURE_CUBE_MAP_OES:
opengl: GL_TEXTURE_CUBE_MAP_OES
GL_TEXTURE_CUBE_MAP_POSITIVE_X:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES
GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES
GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES:
opengl: GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES
GL_TEXTURE_CUBE_MAP_SEAMLESS:
opengl: GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_TEXTURE_DEFORMATION_BIT_SGIX:
opengl: GL_TEXTURE_DEFORMATION_BIT_SGIX
GL_TEXTURE_DEFORMATION_SGIX:
opengl: GL_TEXTURE_DEFORMATION_SGIX
GL_TEXTURE_DEPTH:
opengl: GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_EXT:
opengl: GL_TEXTURE_DEPTH_EXT
GL_TEXTURE_DEPTH_QCOM:
opengl: GL_TEXTURE_DEPTH_QCOM
GL_TEXTURE_DEPTH_SIZE:
opengl: GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_DEPTH_SIZE_ARB:
opengl: GL_TEXTURE_DEPTH_SIZE_ARB
GL_TEXTURE_DEPTH_TYPE:
opengl: GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_DEPTH_TYPE_ARB:
opengl: GL_TEXTURE_DEPTH_TYPE_ARB
GL_TEXTURE_DS_SIZE_NV:
opengl: GL_TEXTURE_DS_SIZE_NV
GL_TEXTURE_DT_SIZE_NV:
opengl: GL_TEXTURE_DT_SIZE_NV
GL_TEXTURE_ENV:
opengl: GL_TEXTURE_ENV
GL_TEXTURE_ENV_BIAS_SGIX:
opengl: GL_TEXTURE_ENV_BIAS_SGIX
GL_TEXTURE_ENV_COLOR:
opengl: GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE:
opengl: GL_TEXTURE_ENV_MODE
GL_TEXTURE_EXTERNAL_OES:
opengl: GL_TEXTURE_EXTERNAL_OES
GL_TEXTURE_FETCH_BARRIER_BIT:
opengl: GL_TEXTURE_FETCH_BARRIER_BIT
GL_TEXTURE_FETCH_BARRIER_BIT_EXT:
opengl: GL_TEXTURE_FETCH_BARRIER_BIT_EXT
GL_TEXTURE_FILTER4_SIZE_SGIS:
opengl: GL_TEXTURE_FILTER4_SIZE_SGIS
GL_TEXTURE_FILTER_CONTROL:
opengl: GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_FILTER_CONTROL_EXT:
opengl: GL_TEXTURE_FILTER_CONTROL_EXT
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
opengl: GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
GL_TEXTURE_FLOAT_COMPONENTS_NV:
opengl: GL_TEXTURE_FLOAT_COMPONENTS_NV
GL_TEXTURE_FORMAT_QCOM:
opengl: GL_TEXTURE_FORMAT_QCOM
GL_TEXTURE_FREE_MEMORY_ATI:
opengl: GL_TEXTURE_FREE_MEMORY_ATI
GL_TEXTURE_GATHER:
opengl: GL_TEXTURE_GATHER
GL_TEXTURE_GATHER_SHADOW:
opengl: GL_TEXTURE_GATHER_SHADOW
GL_TEXTURE_GEN_MODE:
opengl: GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_MODE_OES:
opengl: GL_TEXTURE_GEN_MODE_OES
GL_TEXTURE_GEN_Q:
opengl: GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R:
opengl: GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S:
opengl: GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_STR_OES:
opengl: GL_TEXTURE_GEN_STR_OES
GL_TEXTURE_GEN_T:
opengl: GL_TEXTURE_GEN_T
GL_TEXTURE_GEQUAL_R_SGIX:
opengl: GL_TEXTURE_GEQUAL_R_SGIX
GL_TEXTURE_GREEN_SIZE:
opengl: GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_SIZE_EXT:
opengl: GL_TEXTURE_GREEN_SIZE_EXT
GL_TEXTURE_GREEN_TYPE:
opengl: GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_GREEN_TYPE_ARB:
opengl: GL_TEXTURE_GREEN_TYPE_ARB
GL_TEXTURE_HEIGHT:
opengl: GL_TEXTURE_HEIGHT
GL_TEXTURE_HEIGHT_QCOM:
opengl: GL_TEXTURE_HEIGHT_QCOM
GL_TEXTURE_HI_SIZE_NV:
opengl: GL_TEXTURE_HI_SIZE_NV
glTextureImage1DEXT:
opengl: glTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTextureImage2DEXT:
opengl: glTextureImage2DEXT(texture: GLuint; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTextureImage2DMultisampleCoverageNV:
opengl: glTextureImage2DMultisampleCoverageNV(texture: GLuint; target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; fixedSampleLocations: GLboolean)
glTextureImage2DMultisampleNV:
opengl: glTextureImage2DMultisampleNV(texture: GLuint; target: GLenum; samples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; fixedSampleLocations: GLboolean)
glTextureImage3DEXT:
opengl: glTextureImage3DEXT(texture: GLuint; target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint; format: GLenum; type: GLenum; pixels: pointer)
glTextureImage3DMultisampleCoverageNV:
opengl: glTextureImage3DMultisampleCoverageNV(texture: GLuint; target: GLenum; coverageSamples: GLsizei; colorSamples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedSampleLocations: GLboolean)
glTextureImage3DMultisampleNV:
opengl: glTextureImage3DMultisampleNV(texture: GLuint; target: GLenum; samples: GLsizei; internalFormat: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; fixedSampleLocations: GLboolean)
GL_TEXTURE_IMAGE_FORMAT:
opengl: GL_TEXTURE_IMAGE_FORMAT
GL_TEXTURE_IMAGE_TYPE:
opengl: GL_TEXTURE_IMAGE_TYPE
GL_TEXTURE_IMAGE_VALID_QCOM:
opengl: GL_TEXTURE_IMAGE_VALID_QCOM
GL_TEXTURE_IMMUTABLE_FORMAT:
opengl: GL_TEXTURE_IMMUTABLE_FORMAT
GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
opengl: GL_TEXTURE_IMMUTABLE_FORMAT_EXT
GL_TEXTURE_IMMUTABLE_LEVELS:
opengl: GL_TEXTURE_IMMUTABLE_LEVELS
GL_TEXTURE_INDEX_SIZE_EXT:
opengl: GL_TEXTURE_INDEX_SIZE_EXT
GL_TEXTURE_INTENSITY_SIZE:
opengl: GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTENSITY_SIZE_EXT:
opengl: GL_TEXTURE_INTENSITY_SIZE_EXT
GL_TEXTURE_INTENSITY_TYPE:
opengl: GL_TEXTURE_INTENSITY_TYPE
GL_TEXTURE_INTENSITY_TYPE_ARB:
opengl: GL_TEXTURE_INTENSITY_TYPE_ARB
GL_TEXTURE_INTERNAL_FORMAT:
opengl: GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_INTERNAL_FORMAT_QCOM:
opengl: GL_TEXTURE_INTERNAL_FORMAT_QCOM
GL_TEXTURE_LEQUAL_R_SGIX:
opengl: GL_TEXTURE_LEQUAL_R_SGIX
GL_TEXTURE_LIGHT_EXT:
opengl: GL_TEXTURE_LIGHT_EXT
glTextureLightEXT:
opengl: glTextureLightEXT(pname: GLenum)
GL_TEXTURE_LIGHTING_MODE_HP:
opengl: GL_TEXTURE_LIGHTING_MODE_HP
GL_TEXTURE_LOD_BIAS:
opengl: GL_TEXTURE_LOD_BIAS
GL_TEXTURE_LOD_BIAS_EXT:
opengl: GL_TEXTURE_LOD_BIAS_EXT
GL_TEXTURE_LOD_BIAS_R_SGIX:
opengl: GL_TEXTURE_LOD_BIAS_R_SGIX
GL_TEXTURE_LOD_BIAS_S_SGIX:
opengl: GL_TEXTURE_LOD_BIAS_S_SGIX
GL_TEXTURE_LOD_BIAS_T_SGIX:
opengl: GL_TEXTURE_LOD_BIAS_T_SGIX
GL_TEXTURE_LO_SIZE_NV:
opengl: GL_TEXTURE_LO_SIZE_NV
GL_TEXTURE_LUMINANCE_SIZE:
opengl: GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_LUMINANCE_SIZE_EXT:
opengl: GL_TEXTURE_LUMINANCE_SIZE_EXT
GL_TEXTURE_LUMINANCE_TYPE:
opengl: GL_TEXTURE_LUMINANCE_TYPE
GL_TEXTURE_LUMINANCE_TYPE_ARB:
opengl: GL_TEXTURE_LUMINANCE_TYPE_ARB
GL_TEXTURE_MAG_FILTER:
opengl: GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAG_SIZE_NV:
opengl: GL_TEXTURE_MAG_SIZE_NV
glTextureMaterialEXT:
opengl: glTextureMaterialEXT(face: GLenum; mode: GLenum)
GL_TEXTURE_MATERIAL_FACE_EXT:
opengl: GL_TEXTURE_MATERIAL_FACE_EXT
GL_TEXTURE_MATERIAL_PARAMETER_EXT:
opengl: GL_TEXTURE_MATERIAL_PARAMETER_EXT
GL_TEXTURE_MATRIX:
opengl: GL_TEXTURE_MATRIX
GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
opengl: GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
GL_TEXTURE_MAX_ANISOTROPY_EXT:
opengl: GL_TEXTURE_MAX_ANISOTROPY_EXT
GL_TEXTURE_MAX_CLAMP_R_SGIX:
opengl: GL_TEXTURE_MAX_CLAMP_R_SGIX
GL_TEXTURE_MAX_CLAMP_S_SGIX:
opengl: GL_TEXTURE_MAX_CLAMP_S_SGIX
GL_TEXTURE_MAX_CLAMP_T_SGIX:
opengl: GL_TEXTURE_MAX_CLAMP_T_SGIX
GL_TEXTURE_MAX_LEVEL:
opengl: GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LEVEL_APPLE:
opengl: GL_TEXTURE_MAX_LEVEL_APPLE
GL_TEXTURE_MAX_LEVEL_SGIS:
opengl: GL_TEXTURE_MAX_LEVEL_SGIS
GL_TEXTURE_MAX_LOD:
opengl: GL_TEXTURE_MAX_LOD
GL_TEXTURE_MAX_LOD_SGIS:
opengl: GL_TEXTURE_MAX_LOD_SGIS
GL_TEXTURE_MEMORY_LAYOUT_INTEL:
opengl: GL_TEXTURE_MEMORY_LAYOUT_INTEL
GL_TEXTURE_MIN_FILTER:
opengl: GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD:
opengl: GL_TEXTURE_MIN_LOD
GL_TEXTURE_MIN_LOD_SGIS:
opengl: GL_TEXTURE_MIN_LOD_SGIS
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX:
opengl: GL_TEXTURE_MULTI_BUFFER_HINT_SGIX
GL_TEXTURE_NORMAL_EXT:
opengl: GL_TEXTURE_NORMAL_EXT
glTextureNormalEXT:
opengl: glTextureNormalEXT(mode: GLenum)
GL_TEXTURE_NUM_LEVELS_QCOM:
opengl: GL_TEXTURE_NUM_LEVELS_QCOM
GlTextureObj:
image: GlTextureObj
GL_TEXTURE_OBJECT_VALID_QCOM:
opengl: GL_TEXTURE_OBJECT_VALID_QCOM
glTexturePageCommitmentEXT:
opengl: glTexturePageCommitmentEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; resident: GLboolean)
glTextureParameterf:
opengl: glTextureParameterf(texture: GLuint; pname: GLenum; param: cfloat)
glTextureParameterfEXT:
opengl: glTextureParameterfEXT(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat)
glTextureParameterfv:
opengl: glTextureParameterfv(texture: GLuint; pname: GLenum; param: ptr cfloat)
glTextureParameterfvEXT:
opengl: glTextureParameterfvEXT(texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLfloat)
glTextureParameteri:
opengl: glTextureParameteri(texture: GLuint; pname: GLenum; param: GLint)
glTextureParameteriEXT:
opengl: glTextureParameteriEXT(texture: GLuint; target: GLenum; pname: GLenum; param: GLint)
glTextureParameterIiv:
opengl: glTextureParameterIiv(texture: GLuint; pname: GLenum; params: ptr GLint)
glTextureParameterIivEXT:
opengl: glTextureParameterIivEXT(texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLint)
glTextureParameterIuiv:
opengl: glTextureParameterIuiv(texture: GLuint; pname: GLenum; params: ptr GLuint)
glTextureParameterIuivEXT:
opengl: glTextureParameterIuivEXT(texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLuint)
glTextureParameteriv:
opengl: glTextureParameteriv(texture: GLuint; pname: GLenum; param: ptr GLint)
glTextureParameterivEXT:
opengl: glTextureParameterivEXT(texture: GLuint; target: GLenum; pname: GLenum; params: ptr GLint)
GL_TEXTURE_POST_SPECULAR_HP:
opengl: GL_TEXTURE_POST_SPECULAR_HP
GL_TEXTURE_PRE_SPECULAR_HP:
opengl: GL_TEXTURE_PRE_SPECULAR_HP
GL_TEXTURE_PRIORITY:
opengl: GL_TEXTURE_PRIORITY
GL_TEXTURE_PRIORITY_EXT:
opengl: GL_TEXTURE_PRIORITY_EXT
glTextureRangeAPPLE:
opengl: glTextureRangeAPPLE(target: GLenum; length: GLsizei; pointer: pointer)
GL_TEXTURE_RANGE_LENGTH_APPLE:
opengl: GL_TEXTURE_RANGE_LENGTH_APPLE
GL_TEXTURE_RANGE_POINTER_APPLE:
opengl: GL_TEXTURE_RANGE_POINTER_APPLE
GL_TEXTURE_RECTANGLE:
opengl: GL_TEXTURE_RECTANGLE
GL_TEXTURE_RECTANGLE_ARB:
opengl: GL_TEXTURE_RECTANGLE_ARB
GL_TEXTURE_RECTANGLE_NV:
opengl: GL_TEXTURE_RECTANGLE_NV
GL_TEXTURE_RED_SIZE:
opengl: GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_SIZE_EXT:
opengl: GL_TEXTURE_RED_SIZE_EXT
GL_TEXTURE_RED_TYPE:
opengl: GL_TEXTURE_RED_TYPE
GL_TEXTURE_RED_TYPE_ARB:
opengl: GL_TEXTURE_RED_TYPE_ARB
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV:
opengl: GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
glTextureRenderbufferEXT:
opengl: glTextureRenderbufferEXT(texture: GLuint; target: GLenum; renderbuffer: GLuint)
GL_TEXTURE_RENDERBUFFER_NV:
opengl: GL_TEXTURE_RENDERBUFFER_NV
GL_TEXTURE_RESIDENT:
opengl: GL_TEXTURE_RESIDENT
GL_TEXTURE_RESIDENT_EXT:
opengl: GL_TEXTURE_RESIDENT_EXT
GL_TEXTURE_SAMPLES:
opengl: GL_TEXTURE_SAMPLES
GL_TEXTURE_SAMPLES_IMG:
opengl: GL_TEXTURE_SAMPLES_IMG
GL_TEXTURE_SHADER_NV:
opengl: GL_TEXTURE_SHADER_NV
GL_TEXTURE_SHADOW:
opengl: GL_TEXTURE_SHADOW
GL_TEXTURE_SHARED_SIZE:
opengl: GL_TEXTURE_SHARED_SIZE
GL_TEXTURE_SHARED_SIZE_EXT:
opengl: GL_TEXTURE_SHARED_SIZE_EXT
GL_TEXTURE_SPARSE_ARB:
opengl: GL_TEXTURE_SPARSE_ARB
GL_TEXTURE_SRGB_DECODE_EXT:
opengl: GL_TEXTURE_SRGB_DECODE_EXT
GL_TEXTURE_STACK_DEPTH:
opengl: GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_STENCIL_SIZE:
opengl: GL_TEXTURE_STENCIL_SIZE
GL_TEXTURE_STENCIL_SIZE_EXT:
opengl: GL_TEXTURE_STENCIL_SIZE_EXT
glTextureStorage1D:
opengl: glTextureStorage1D(texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei)
glTextureStorage1DEXT:
opengl: glTextureStorage1DEXT(texture: GLuint; target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei)
glTextureStorage2D:
opengl: glTextureStorage2D(texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glTextureStorage2DEXT:
opengl: glTextureStorage2DEXT(texture: GLuint; target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei)
glTextureStorage2DMultisample:
opengl: glTextureStorage2DMultisample(texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean)
glTextureStorage2DMultisampleEXT:
opengl: glTextureStorage2DMultisampleEXT(texture: GLuint; target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; fixedsamplelocations: GLboolean)
glTextureStorage3D:
opengl: glTextureStorage3D(texture: GLuint; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei)
glTextureStorage3DEXT:
opengl: glTextureStorage3DEXT(texture: GLuint; target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei)
glTextureStorage3DMultisample:
opengl: glTextureStorage3DMultisample(texture: GLuint; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean)
glTextureStorage3DMultisampleEXT:
opengl: glTextureStorage3DMultisampleEXT(texture: GLuint; target: GLenum; samples: GLsizei; internalformat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; fixedsamplelocations: GLboolean)
GL_TEXTURE_STORAGE_HINT_APPLE:
opengl: GL_TEXTURE_STORAGE_HINT_APPLE
glTextureStorageSparseAMD:
opengl: glTextureStorageSparseAMD(texture: GLuint; target: GLenum; internalFormat: GLenum; width: GLsizei; height: GLsizei; depth: GLsizei; layers: GLsizei; flags: GLbitfield)
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD:
opengl: GL_TEXTURE_STORAGE_SPARSE_BIT_AMD
glTextureSubImage1D:
opengl: glTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTextureSubImage1DEXT:
opengl: glTextureSubImage1DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; width: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTextureSubImage2D:
opengl: glTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTextureSubImage2DEXT:
opengl: glTextureSubImage2DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; width: GLsizei; height: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTextureSubImage3D:
opengl: glTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
glTextureSubImage3DEXT:
opengl: glTextureSubImage3DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint; zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei; format: GLenum; type: GLenum; pixels: pointer)
GL_TEXTURE_SWIZZLE_A:
opengl: GL_TEXTURE_SWIZZLE_A
GL_TEXTURE_SWIZZLE_A_EXT:
opengl: GL_TEXTURE_SWIZZLE_A_EXT
GL_TEXTURE_SWIZZLE_B:
opengl: GL_TEXTURE_SWIZZLE_B
GL_TEXTURE_SWIZZLE_B_EXT:
opengl: GL_TEXTURE_SWIZZLE_B_EXT
GL_TEXTURE_SWIZZLE_G:
opengl: GL_TEXTURE_SWIZZLE_G
GL_TEXTURE_SWIZZLE_G_EXT:
opengl: GL_TEXTURE_SWIZZLE_G_EXT
GL_TEXTURE_SWIZZLE_R:
opengl: GL_TEXTURE_SWIZZLE_R
GL_TEXTURE_SWIZZLE_R_EXT:
opengl: GL_TEXTURE_SWIZZLE_R_EXT
GL_TEXTURE_SWIZZLE_RGBA:
opengl: GL_TEXTURE_SWIZZLE_RGBA
GL_TEXTURE_SWIZZLE_RGBA_EXT:
opengl: GL_TEXTURE_SWIZZLE_RGBA_EXT
GL_TEXTURE_TARGET:
opengl: GL_TEXTURE_TARGET
GL_TEXTURE_TARGET_QCOM:
opengl: GL_TEXTURE_TARGET_QCOM
GL_TEXTURE_TOO_LARGE_EXT:
opengl: GL_TEXTURE_TOO_LARGE_EXT
GL_TEXTURE_TYPE_QCOM:
opengl: GL_TEXTURE_TYPE_QCOM
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
opengl: GL_TEXTURE_UNSIGNED_REMAP_MODE_NV
GL_TEXTURE_UPDATE_BARRIER_BIT:
opengl: GL_TEXTURE_UPDATE_BARRIER_BIT
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT:
opengl: GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
GL_TEXTURE_USAGE_ANGLE:
opengl: GL_TEXTURE_USAGE_ANGLE
GL_TEXTURE_VIEW:
opengl: GL_TEXTURE_VIEW
glTextureView:
opengl: glTextureView(texture: GLuint; target: GLenum; origtexture: GLuint; internalformat: GLenum; minlevel: GLuint; numlevels: GLuint; minlayer: GLuint; numlayers: GLuint)
GL_TEXTURE_VIEW_MIN_LAYER:
opengl: GL_TEXTURE_VIEW_MIN_LAYER
GL_TEXTURE_VIEW_MIN_LEVEL:
opengl: GL_TEXTURE_VIEW_MIN_LEVEL
GL_TEXTURE_VIEW_NUM_LAYERS:
opengl: GL_TEXTURE_VIEW_NUM_LAYERS
GL_TEXTURE_VIEW_NUM_LEVELS:
opengl: GL_TEXTURE_VIEW_NUM_LEVELS
GL_TEXTURE_WIDTH:
opengl: GL_TEXTURE_WIDTH
GL_TEXTURE_WIDTH_QCOM:
opengl: GL_TEXTURE_WIDTH_QCOM
GL_TEXTURE_WRAP_Q_SGIS:
opengl: GL_TEXTURE_WRAP_Q_SGIS
GL_TEXTURE_WRAP_R:
opengl: GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_R_EXT:
opengl: GL_TEXTURE_WRAP_R_EXT
GL_TEXTURE_WRAP_R_OES:
opengl: GL_TEXTURE_WRAP_R_OES
GL_TEXTURE_WRAP_S:
opengl: GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T:
opengl: GL_TEXTURE_WRAP_T
GL_TIME_ELAPSED:
opengl: GL_TIME_ELAPSED
GL_TIME_ELAPSED_EXT:
opengl: GL_TIME_ELAPSED_EXT
GL_TIMEOUT_EXPIRED:
opengl: GL_TIMEOUT_EXPIRED
GL_TIMEOUT_EXPIRED_APPLE:
opengl: GL_TIMEOUT_EXPIRED_APPLE
GL_TIMEOUT_IGNORED:
opengl: GL_TIMEOUT_IGNORED
GL_TIMEOUT_IGNORED_APPLE:
opengl: GL_TIMEOUT_IGNORED_APPLE
GL_TIMESTAMP:
opengl: GL_TIMESTAMP
GL_TIMESTAMP_EXT:
opengl: GL_TIMESTAMP_EXT
GL_TOP_LEVEL_ARRAY_SIZE:
opengl: GL_TOP_LEVEL_ARRAY_SIZE
GL_TOP_LEVEL_ARRAY_STRIDE:
opengl: GL_TOP_LEVEL_ARRAY_STRIDE
GL_TRACE_ALL_BITS_MESA:
opengl: GL_TRACE_ALL_BITS_MESA
GL_TRACE_ARRAYS_BIT_MESA:
opengl: GL_TRACE_ARRAYS_BIT_MESA
GL_TRACE_ERRORS_BIT_MESA:
opengl: GL_TRACE_ERRORS_BIT_MESA
GL_TRACE_MASK_MESA:
opengl: GL_TRACE_MASK_MESA
GL_TRACE_NAME_MESA:
opengl: GL_TRACE_NAME_MESA
GL_TRACE_OPERATIONS_BIT_MESA:
opengl: GL_TRACE_OPERATIONS_BIT_MESA
GL_TRACE_PIXELS_BIT_MESA:
opengl: GL_TRACE_PIXELS_BIT_MESA
GL_TRACE_PRIMITIVES_BIT_MESA:
opengl: GL_TRACE_PRIMITIVES_BIT_MESA
GL_TRACE_TEXTURES_BIT_MESA:
opengl: GL_TRACE_TEXTURES_BIT_MESA
GL_TRACK_MATRIX_NV:
opengl: GL_TRACK_MATRIX_NV
glTrackMatrixNV:
opengl: glTrackMatrixNV(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum)
GL_TRACK_MATRIX_TRANSFORM_NV:
opengl: GL_TRACK_MATRIX_TRANSFORM_NV
GL_TRANSFORM_BIT:
opengl: GL_TRANSFORM_BIT
GL_TRANSFORM_FEEDBACK:
opengl: GL_TRANSFORM_FEEDBACK
GL_TRANSFORM_FEEDBACK_ACTIVE:
opengl: GL_TRANSFORM_FEEDBACK_ACTIVE
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV:
opengl: GL_TRANSFORM_FEEDBACK_ATTRIBS_NV
glTransformFeedbackAttribsNV:
opengl: glTransformFeedbackAttribsNV(count: GLuint; attribs: ptr GLint; bufferMode: GLenum)
GL_TRANSFORM_FEEDBACK_BARRIER_BIT:
opengl: GL_TRANSFORM_FEEDBACK_BARRIER_BIT
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT:
opengl: GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
GL_TRANSFORM_FEEDBACK_BINDING:
opengl: GL_TRANSFORM_FEEDBACK_BINDING
GL_TRANSFORM_FEEDBACK_BINDING_NV:
opengl: GL_TRANSFORM_FEEDBACK_BINDING_NV
GL_TRANSFORM_FEEDBACK_BUFFER:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
glTransformFeedbackBufferBase:
opengl: glTransformFeedbackBufferBase(xfb: GLuint; index: GLuint; buffer: GLuint)
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
GL_TRANSFORM_FEEDBACK_BUFFER_EXT:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV
GL_TRANSFORM_FEEDBACK_BUFFER_NV:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_NV
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
glTransformFeedbackBufferRange:
opengl: glTransformFeedbackBufferRange(xfb: GLuint; index: GLuint; buffer: GLuint; offset: GLintptr; size: GLsizeiptr)
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
GL_TRANSFORM_FEEDBACK_BUFFER_START:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_START_NV
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE:
opengl: GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
GL_TRANSFORM_FEEDBACK_NV:
opengl: GL_TRANSFORM_FEEDBACK_NV
GL_TRANSFORM_FEEDBACK_PAUSED:
opengl: GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
opengl: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT:
opengl: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV:
opengl: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
GL_TRANSFORM_FEEDBACK_RECORD_NV:
opengl: GL_TRANSFORM_FEEDBACK_RECORD_NV
glTransformFeedbackStreamAttribsNV:
opengl: glTransformFeedbackStreamAttribsNV(count: GLsizei; attribs: ptr GLint; nbuffers: GLsizei; bufstreams: ptr GLint; bufferMode: GLenum)
GL_TRANSFORM_FEEDBACK_VARYING:
opengl: GL_TRANSFORM_FEEDBACK_VARYING
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
opengl: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT:
opengl: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
GL_TRANSFORM_FEEDBACK_VARYINGS:
opengl: GL_TRANSFORM_FEEDBACK_VARYINGS
glTransformFeedbackVaryings:
opengl: glTransformFeedbackVaryings(program: GLuint; count: GLsizei; varyings: cstringArray; bufferMode: GLenum)
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT:
opengl: GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
glTransformFeedbackVaryingsEXT:
opengl: glTransformFeedbackVaryingsEXT(program: GLuint; count: GLsizei; varyings: cstringArray; bufferMode: GLenum)
GL_TRANSFORM_FEEDBACK_VARYINGS_NV:
opengl: GL_TRANSFORM_FEEDBACK_VARYINGS_NV
glTransformFeedbackVaryingsNV:
opengl: glTransformFeedbackVaryingsNV(program: GLuint; count: GLsizei; locations: ptr GLint; bufferMode: GLenum)
GL_TRANSFORM_HINT_APPLE:
opengl: GL_TRANSFORM_HINT_APPLE
glTransformPathNV:
opengl: glTransformPathNV(resultPath: GLuint; srcPath: GLuint; transformType: GLenum; transformValues: ptr GLfloat)
GL_TRANSLATE_2D_NV:
opengl: GL_TRANSLATE_2D_NV
GL_TRANSLATE_3D_NV:
opengl: GL_TRANSLATE_3D_NV
glTranslated:
opengl: glTranslated(x: GLdouble; y: GLdouble; z: GLdouble)
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
opengl: GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
glTranslatef:
opengl: glTranslatef(x: GLfloat; y: GLfloat; z: GLfloat)
glTranslatex:
opengl: glTranslatex(x: GLfixed; y: GLfixed; z: GLfixed)
GL_TRANSLATE_X_NV:
opengl: GL_TRANSLATE_X_NV
glTranslatexOES:
opengl: glTranslatexOES(x: GLfixed; y: GLfixed; z: GLfixed)
GL_TRANSLATE_Y_NV:
opengl: GL_TRANSLATE_Y_NV
GL_TRANSPOSE_AFFINE_2D_NV:
opengl: GL_TRANSPOSE_AFFINE_2D_NV
GL_TRANSPOSE_AFFINE_3D_NV:
opengl: GL_TRANSPOSE_AFFINE_3D_NV
GL_TRANSPOSE_COLOR_MATRIX:
opengl: GL_TRANSPOSE_COLOR_MATRIX
GL_TRANSPOSE_COLOR_MATRIX_ARB:
opengl: GL_TRANSPOSE_COLOR_MATRIX_ARB
GL_TRANSPOSE_CURRENT_MATRIX_ARB:
opengl: GL_TRANSPOSE_CURRENT_MATRIX_ARB
GL_TRANSPOSE_MODELVIEW_MATRIX:
opengl: GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
opengl: GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
GL_TRANSPOSE_NV:
opengl: GL_TRANSPOSE_NV
GL_TRANSPOSE_PROGRAM_MATRIX_EXT:
opengl: GL_TRANSPOSE_PROGRAM_MATRIX_EXT
GL_TRANSPOSE_PROJECTION_MATRIX:
opengl: GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
opengl: GL_TRANSPOSE_PROJECTION_MATRIX_ARB
GL_TRANSPOSE_TEXTURE_MATRIX:
opengl: GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
opengl: GL_TRANSPOSE_TEXTURE_MATRIX_ARB
GL_TRIANGLE_FAN:
opengl: GL_TRIANGLE_FAN
GL_TRIANGLE_LIST_SUN:
opengl: GL_TRIANGLE_LIST_SUN
GL_TRIANGLE_MESH_SUN:
opengl: GL_TRIANGLE_MESH_SUN
GL_TRIANGLES:
opengl: GL_TRIANGLES
GL_TRIANGLES_ADJACENCY:
opengl: GL_TRIANGLES_ADJACENCY
GL_TRIANGLES_ADJACENCY_ARB:
opengl: GL_TRIANGLES_ADJACENCY_ARB
GL_TRIANGLES_ADJACENCY_EXT:
opengl: GL_TRIANGLES_ADJACENCY_EXT
GL_TRIANGLE_STRIP:
opengl: GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP_ADJACENCY:
opengl: GL_TRIANGLE_STRIP_ADJACENCY
GL_TRIANGLE_STRIP_ADJACENCY_ARB:
opengl: GL_TRIANGLE_STRIP_ADJACENCY_ARB
GL_TRIANGLE_STRIP_ADJACENCY_EXT:
opengl: GL_TRIANGLE_STRIP_ADJACENCY_EXT
GL_TRIANGULAR_NV:
opengl: GL_TRIANGULAR_NV
GL_TRUE:
opengl: GL_TRUE
GL_TYPE:
opengl: GL_TYPE
GLU_AUTO_LOAD_MATRIX:
glu: GLU_AUTO_LOAD_MATRIX
GLU_BEGIN:
glu: GLU_BEGIN
gluBeginCurve:
glu: gluBeginCurve(nobj: GLUnurbs)
gluBeginPolygon:
glu: gluBeginPolygon(tess: GLUtesselator)
gluBeginSurface:
glu: gluBeginSurface(nobj: GLUnurbs)
gluBeginTrim:
glu: gluBeginTrim(nobj: GLUnurbs)
gluBuild1DMipmaps:
glu: gluBuild1DMipmaps(target: GLenum; components, width: GLint; format, atype: GLenum; data: pointer): int
gluBuild2DMipmaps:
glu: gluBuild2DMipmaps(target: GLenum; components, width, height: GLint; format, atype: GLenum; data: pointer): int
GLubyte:
opengl: GLubyte
GLU_CCW:
glu: GLU_CCW
GLU_CULLING:
glu: GLU_CULLING
GLU_CW:
glu: GLU_CW
gluCylinder:
glu: gluCylinder(qobj: GLUquadric; baseRadius, topRadius, height: GLdouble; slices, stacks: GLint)
gluDeleteNurbsRenderer:
glu: gluDeleteNurbsRenderer(nobj: GLUnurbs)
gluDeleteQuadric:
glu: gluDeleteQuadric(state: GLUquadric)
gluDeleteTess:
glu: gluDeleteTess(tess: GLUtesselator)
gluDisk:
glu: gluDisk(qobj: GLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint)
GLU_DISPLAY_MODE:
glu: GLU_DISPLAY_MODE
gludll:
opengl: gludll
GLU_DOMAIN_DISTANCE:
glu: GLU_DOMAIN_DISTANCE
GLU_EDGE_FLAG:
glu: GLU_EDGE_FLAG
GLU_END:
glu: GLU_END
gluEndCurve:
glu: gluEndCurve(nobj: GLUnurbs)
gluEndPolygon:
glu: gluEndPolygon(tess: GLUtesselator)
gluEndSurface:
glu: gluEndSurface(nobj: GLUnurbs)
gluEndTrim:
glu: gluEndTrim(nobj: GLUnurbs)
GLU_ERROR:
glu: GLU_ERROR
gluErrorString:
glu: gluErrorString(errCode: GLenum): cstring
GLU_EXTENSIONS:
glu: GLU_EXTENSIONS
GLU_EXTERIOR:
glu: GLU_EXTERIOR
GLU_FALSE:
glu: GLU_FALSE
GLU_FILL:
glu: GLU_FILL
GLU_FLAT:
glu: GLU_FLAT
gluGetNurbsProperty:
glu: gluGetNurbsProperty(nobj: GLUnurbs; aproperty: GLenum; value: ptr GLfloat)
gluGetString:
glu: gluGetString(name: GLenum): cstring
gluGetTessProperty:
glu: gluGetTessProperty(tess: GLUtesselator; which: GLenum; value: ptr GLdouble)
GLU_INCOMPATIBLE_GL_VERSION:
glu: GLU_INCOMPATIBLE_GL_VERSION
GLU_INSIDE:
glu: GLU_INSIDE
GLuint:
opengl: GLuint
GLuint64:
opengl: GLuint64
GLuint64EXT:
opengl: GLuint64EXT
GLU_INTERIOR:
glu: GLU_INTERIOR
GLU_INVALID_ENUM:
glu: GLU_INVALID_ENUM
GLU_INVALID_VALUE:
glu: GLU_INVALID_VALUE
GLU_LINE:
glu: GLU_LINE
gluLoadSamplingMatrices:
glu: gluLoadSamplingMatrices(nobj: GLUnurbs; modelMatrix, projMatrix: var T16dArray; viewport: var ViewPortArray)
gluLookAt:
glu: gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble)
GLU_MAP1_TRIM_2:
glu: GLU_MAP1_TRIM_2
GLU_MAP1_TRIM_3:
glu: GLU_MAP1_TRIM_3
glUnbindTexture:
sdl2: glUnbindTexture(texture: TexturePtr)
GL_UNCORRELATED_NV:
opengl: GL_UNCORRELATED_NV
GL_UNDEFINED_APPLE:
opengl: GL_UNDEFINED_APPLE
GL_UNDEFINED_VERTEX:
opengl: GL_UNDEFINED_VERTEX
gluNewNurbsRenderer:
glu: gluNewNurbsRenderer(): GLUnurbs
gluNewQuadric:
glu: gluNewQuadric(): GLUquadric
gluNewTess:
glu: gluNewTess(): GLUtesselator
gluNextContour:
glu: gluNextContour(tess: GLUtesselator; atype: GLenum)
GL_UNIFORM:
opengl: GL_UNIFORM
glUniform1d:
opengl: glUniform1d(location: GLint; x: GLdouble)
glUniform1dv:
opengl: glUniform1dv(location: GLint; count: GLsizei; value: ptr GLdouble)
glUniform1f:
opengl: glUniform1f(location: GLint; v0: GLfloat)
glUniform1fARB:
opengl: glUniform1fARB(location: GLint; v0: GLfloat)
glUniform1fv:
opengl: glUniform1fv(location: GLint; count: GLsizei; value: ptr GLfloat)
glUniform1fvARB:
opengl: glUniform1fvARB(location: GLint; count: GLsizei; value: ptr GLfloat)
glUniform1i:
opengl: glUniform1i(location: GLint; v0: GLint)
glUniform1i64NV:
opengl: glUniform1i64NV(location: GLint; x: GLint64EXT)
glUniform1i64vNV:
opengl: glUniform1i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT)
glUniform1iARB:
opengl: glUniform1iARB(location: GLint; v0: GLint)
glUniform1iv:
opengl: glUniform1iv(location: GLint; count: GLsizei; value: ptr GLint)
glUniform1ivARB:
opengl: glUniform1ivARB(location: GLint; count: GLsizei; value: ptr GLint)
glUniform1ui:
opengl: glUniform1ui(location: GLint; v0: GLuint)
glUniform1ui64NV:
opengl: glUniform1ui64NV(location: GLint; x: GLuint64EXT)
glUniform1ui64vNV:
opengl: glUniform1ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glUniform1uiEXT:
opengl: glUniform1uiEXT(location: GLint; v0: GLuint)
glUniform1uiv:
opengl: glUniform1uiv(location: GLint; count: GLsizei; value: ptr GLuint)
glUniform1uivEXT:
opengl: glUniform1uivEXT(location: GLint; count: GLsizei; value: ptr GLuint)
glUniform2d:
opengl: glUniform2d(location: GLint; x: GLdouble; y: GLdouble)
glUniform2dv:
opengl: glUniform2dv(location: GLint; count: GLsizei; value: ptr GLdouble)
glUniform2f:
opengl: glUniform2f(location: GLint; v0: GLfloat; v1: GLfloat)
glUniform2fARB:
opengl: glUniform2fARB(location: GLint; v0: GLfloat; v1: GLfloat)
glUniform2fv:
opengl: glUniform2fv(location: GLint; count: GLsizei; value: ptr GLfloat)
glUniform2fvARB:
opengl: glUniform2fvARB(location: GLint; count: GLsizei; value: ptr GLfloat)
glUniform2i:
opengl: glUniform2i(location: GLint; v0: GLint; v1: GLint)
glUniform2i64NV:
opengl: glUniform2i64NV(location: GLint; x: GLint64EXT; y: GLint64EXT)
glUniform2i64vNV:
opengl: glUniform2i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT)
glUniform2iARB:
opengl: glUniform2iARB(location: GLint; v0: GLint; v1: GLint)
glUniform2iv:
opengl: glUniform2iv(location: GLint; count: GLsizei; value: ptr GLint)
glUniform2ivARB:
opengl: glUniform2ivARB(location: GLint; count: GLsizei; value: ptr GLint)
glUniform2ui:
opengl: glUniform2ui(location: GLint; v0: GLuint; v1: GLuint)
glUniform2ui64NV:
opengl: glUniform2ui64NV(location: GLint; x: GLuint64EXT; y: GLuint64EXT)
glUniform2ui64vNV:
opengl: glUniform2ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glUniform2uiEXT:
opengl: glUniform2uiEXT(location: GLint; v0: GLuint; v1: GLuint)
glUniform2uiv:
opengl: glUniform2uiv(location: GLint; count: GLsizei; value: ptr GLuint)
glUniform2uivEXT:
opengl: glUniform2uivEXT(location: GLint; count: GLsizei; value: ptr GLuint)
glUniform3d:
opengl: glUniform3d(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble)
glUniform3dv:
opengl: glUniform3dv(location: GLint; count: GLsizei; value: ptr GLdouble)
glUniform3f:
opengl: glUniform3f(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat)
glUniform3fARB:
opengl: glUniform3fARB(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat)
glUniform3fv:
opengl: glUniform3fv(location: GLint; count: GLsizei; value: ptr GLfloat)
glUniform3fvARB:
opengl: glUniform3fvARB(location: GLint; count: GLsizei; value: ptr GLfloat)
glUniform3i:
opengl: glUniform3i(location: GLint; v0: GLint; v1: GLint; v2: GLint)
glUniform3i64NV:
opengl: glUniform3i64NV(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT)
glUniform3i64vNV:
opengl: glUniform3i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT)
glUniform3iARB:
opengl: glUniform3iARB(location: GLint; v0: GLint; v1: GLint; v2: GLint)
glUniform3iv:
opengl: glUniform3iv(location: GLint; count: GLsizei; value: ptr GLint)
glUniform3ivARB:
opengl: glUniform3ivARB(location: GLint; count: GLsizei; value: ptr GLint)
glUniform3ui:
opengl: glUniform3ui(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint)
glUniform3ui64NV:
opengl: glUniform3ui64NV(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT)
glUniform3ui64vNV:
opengl: glUniform3ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glUniform3uiEXT:
opengl: glUniform3uiEXT(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint)
glUniform3uiv:
opengl: glUniform3uiv(location: GLint; count: GLsizei; value: ptr GLuint)
glUniform3uivEXT:
opengl: glUniform3uivEXT(location: GLint; count: GLsizei; value: ptr GLuint)
glUniform4d:
opengl: glUniform4d(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glUniform4dv:
opengl: glUniform4dv(location: GLint; count: GLsizei; value: ptr GLdouble)
glUniform4f:
opengl: glUniform4f(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat)
glUniform4fARB:
opengl: glUniform4fARB(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat)
glUniform4fv:
opengl: glUniform4fv(location: GLint; count: GLsizei; value: ptr GLfloat)
glUniform4fvARB:
opengl: glUniform4fvARB(location: GLint; count: GLsizei; value: ptr GLfloat)
glUniform4i:
opengl: glUniform4i(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint)
glUniform4i64NV:
opengl: glUniform4i64NV(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT)
glUniform4i64vNV:
opengl: glUniform4i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT)
glUniform4iARB:
opengl: glUniform4iARB(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint)
glUniform4iv:
opengl: glUniform4iv(location: GLint; count: GLsizei; value: ptr GLint)
glUniform4ivARB:
opengl: glUniform4ivARB(location: GLint; count: GLsizei; value: ptr GLint)
glUniform4ui:
opengl: glUniform4ui(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint)
glUniform4ui64NV:
opengl: glUniform4ui64NV(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT)
glUniform4ui64vNV:
opengl: glUniform4ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT)
glUniform4uiEXT:
opengl: glUniform4uiEXT(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint)
glUniform4uiv:
opengl: glUniform4uiv(location: GLint; count: GLsizei; value: ptr GLuint)
glUniform4uivEXT:
opengl: glUniform4uivEXT(location: GLint; count: GLsizei; value: ptr GLuint)
GL_UNIFORM_ARRAY_STRIDE:
opengl: GL_UNIFORM_ARRAY_STRIDE
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX:
opengl: GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
GL_UNIFORM_BARRIER_BIT:
opengl: GL_UNIFORM_BARRIER_BIT
GL_UNIFORM_BARRIER_BIT_EXT:
opengl: GL_UNIFORM_BARRIER_BIT_EXT
GL_UNIFORM_BLOCK:
opengl: GL_UNIFORM_BLOCK
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
opengl: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
opengl: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_BINDING:
opengl: GL_UNIFORM_BLOCK_BINDING
glUniformBlockBinding:
opengl: glUniformBlockBinding(program: GLuint; uniformBlockIndex: GLuint; uniformBlockBinding: GLuint)
GL_UNIFORM_BLOCK_DATA_SIZE:
opengl: GL_UNIFORM_BLOCK_DATA_SIZE
GL_UNIFORM_BLOCK_INDEX:
opengl: GL_UNIFORM_BLOCK_INDEX
GL_UNIFORM_BLOCK_NAME_LENGTH:
opengl: GL_UNIFORM_BLOCK_NAME_LENGTH
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER:
opengl: GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
opengl: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
opengl: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER:
opengl: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER:
opengl: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
opengl: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_UNIFORM_BUFFER:
opengl: GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER_BINDING:
opengl: GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_BINDING_EXT:
opengl: GL_UNIFORM_BUFFER_BINDING_EXT
GL_UNIFORM_BUFFER_EXT:
opengl: GL_UNIFORM_BUFFER_EXT
glUniformBufferEXT:
opengl: glUniformBufferEXT(program: GLuint; location: GLint; buffer: GLuint)
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
opengl: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE:
opengl: GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START:
opengl: GL_UNIFORM_BUFFER_START
glUniformHandleui64ARB:
opengl: glUniformHandleui64ARB(location: GLint; value: GLuint64)
glUniformHandleui64NV:
opengl: glUniformHandleui64NV(location: GLint; value: GLuint64)
glUniformHandleui64vARB:
opengl: glUniformHandleui64vARB(location: GLint; count: GLsizei; value: ptr GLuint64)
glUniformHandleui64vNV:
opengl: glUniformHandleui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64)
GL_UNIFORM_IS_ROW_MAJOR:
opengl: GL_UNIFORM_IS_ROW_MAJOR
glUniformMatrix2dv:
opengl: glUniformMatrix2dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix2fv:
opengl: glUniformMatrix2fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix2fvARB:
opengl: glUniformMatrix2fvARB(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix2x3dv:
opengl: glUniformMatrix2x3dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix2x3fv:
opengl: glUniformMatrix2x3fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix2x4dv:
opengl: glUniformMatrix2x4dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix2x4fv:
opengl: glUniformMatrix2x4fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix3dv:
opengl: glUniformMatrix3dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix3fv:
opengl: glUniformMatrix3fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix3fvARB:
opengl: glUniformMatrix3fvARB(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix3x2dv:
opengl: glUniformMatrix3x2dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix3x2fv:
opengl: glUniformMatrix3x2fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix3x4dv:
opengl: glUniformMatrix3x4dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix3x4fv:
opengl: glUniformMatrix3x4fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix4dv:
opengl: glUniformMatrix4dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix4fv:
opengl: glUniformMatrix4fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix4fvARB:
opengl: glUniformMatrix4fvARB(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix4x2dv:
opengl: glUniformMatrix4x2dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix4x2fv:
opengl: glUniformMatrix4x2fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
glUniformMatrix4x3dv:
opengl: glUniformMatrix4x3dv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLdouble)
glUniformMatrix4x3fv:
opengl: glUniformMatrix4x3fv(location: GLint; count: GLsizei; transpose: GLboolean; value: ptr GLfloat)
GL_UNIFORM_MATRIX_STRIDE:
opengl: GL_UNIFORM_MATRIX_STRIDE
GL_UNIFORM_NAME_LENGTH:
opengl: GL_UNIFORM_NAME_LENGTH
GL_UNIFORM_OFFSET:
opengl: GL_UNIFORM_OFFSET
GL_UNIFORM_SIZE:
opengl: GL_UNIFORM_SIZE
glUniformSubroutinesuiv:
opengl: glUniformSubroutinesuiv(shadertype: GLenum; count: GLsizei; indices: ptr GLuint)
GL_UNIFORM_TYPE:
opengl: GL_UNIFORM_TYPE
glUniformui64NV:
opengl: glUniformui64NV(location: GLint; value: GLuint64EXT)
glUniformui64vNV:
opengl: glUniformui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT)
GL_UNKNOWN_CONTEXT_RESET_ARB:
opengl: GL_UNKNOWN_CONTEXT_RESET_ARB
GL_UNKNOWN_CONTEXT_RESET_EXT:
opengl: GL_UNKNOWN_CONTEXT_RESET_EXT
glUnloadLibrary:
sdl2: glUnloadLibrary()
glUnlockArraysEXT:
opengl: glUnlockArraysEXT()
glUnmapBuffer:
opengl: glUnmapBuffer(target: GLenum): GLboolean
glUnmapBufferARB:
opengl: glUnmapBufferARB(target: GLenum): GLboolean
glUnmapBufferOES:
opengl: glUnmapBufferOES(target: GLenum): GLboolean
glUnmapNamedBuffer:
opengl: glUnmapNamedBuffer(buffer: GLuint): GLboolean
glUnmapNamedBufferEXT:
opengl: glUnmapNamedBufferEXT(buffer: GLuint): GLboolean
glUnmapObjectBufferATI:
opengl: glUnmapObjectBufferATI(buffer: GLuint)
glUnmapTexture2DINTEL:
opengl: glUnmapTexture2DINTEL(texture: GLuint; level: GLint)
GLU_NONE:
glu: GLU_NONE
GL_UNPACK_ALIGNMENT:
opengl: GL_UNPACK_ALIGNMENT
GL_UNPACK_CLIENT_STORAGE_APPLE:
opengl: GL_UNPACK_CLIENT_STORAGE_APPLE
GL_UNPACK_CMYK_HINT_EXT:
opengl: GL_UNPACK_CMYK_HINT_EXT
GL_UNPACK_COLORSPACE_CONVERSION_WEBGL:
opengl: GL_UNPACK_COLORSPACE_CONVERSION_WEBGL
GL_UNPACK_COMPRESSED_BLOCK_DEPTH:
opengl: GL_UNPACK_COMPRESSED_BLOCK_DEPTH
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT:
opengl: GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
GL_UNPACK_COMPRESSED_BLOCK_SIZE:
opengl: GL_UNPACK_COMPRESSED_BLOCK_SIZE
GL_UNPACK_COMPRESSED_BLOCK_WIDTH:
opengl: GL_UNPACK_COMPRESSED_BLOCK_WIDTH
GL_UNPACK_COMPRESSED_SIZE_SGIX:
opengl: GL_UNPACK_COMPRESSED_SIZE_SGIX
GL_UNPACK_CONSTANT_DATA_SUNX:
opengl: GL_UNPACK_CONSTANT_DATA_SUNX
GL_UNPACK_FLIP_Y_WEBGL:
opengl: GL_UNPACK_FLIP_Y_WEBGL
GL_UNPACK_IMAGE_DEPTH_SGIS:
opengl: GL_UNPACK_IMAGE_DEPTH_SGIS
GL_UNPACK_IMAGE_HEIGHT:
opengl: GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_IMAGE_HEIGHT_EXT:
opengl: GL_UNPACK_IMAGE_HEIGHT_EXT
GL_UNPACK_LSB_FIRST:
opengl: GL_UNPACK_LSB_FIRST
GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL:
opengl: GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL
GL_UNPACK_RESAMPLE_OML:
opengl: GL_UNPACK_RESAMPLE_OML
GL_UNPACK_RESAMPLE_SGIX:
opengl: GL_UNPACK_RESAMPLE_SGIX
GL_UNPACK_ROW_BYTES_APPLE:
opengl: GL_UNPACK_ROW_BYTES_APPLE
GL_UNPACK_ROW_LENGTH:
opengl: GL_UNPACK_ROW_LENGTH
GL_UNPACK_ROW_LENGTH_EXT:
opengl: GL_UNPACK_ROW_LENGTH_EXT
GL_UNPACK_SKIP_IMAGES:
opengl: GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_IMAGES_EXT:
opengl: GL_UNPACK_SKIP_IMAGES_EXT
GL_UNPACK_SKIP_PIXELS:
opengl: GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_PIXELS_EXT:
opengl: GL_UNPACK_SKIP_PIXELS_EXT
GL_UNPACK_SKIP_ROWS:
opengl: GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_ROWS_EXT:
opengl: GL_UNPACK_SKIP_ROWS_EXT
GL_UNPACK_SKIP_VOLUMES_SGIS:
opengl: GL_UNPACK_SKIP_VOLUMES_SGIS
GL_UNPACK_SUBSAMPLE_RATE_SGIX:
opengl: GL_UNPACK_SUBSAMPLE_RATE_SGIX
GL_UNPACK_SWAP_BYTES:
opengl: GL_UNPACK_SWAP_BYTES
GL_UNSIGNALED:
opengl: GL_UNSIGNALED
GL_UNSIGNALED_APPLE:
opengl: GL_UNSIGNALED_APPLE
GL_UNSIGNED_BYTE:
opengl: GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV:
opengl: GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_2_3_3_REV_EXT:
opengl: GL_UNSIGNED_BYTE_2_3_3_REV_EXT
GL_UNSIGNED_BYTE_3_3_2:
opengl: GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_BYTE_3_3_2_EXT:
opengl: GL_UNSIGNED_BYTE_3_3_2_EXT
GL_UNSIGNED_IDENTITY_NV:
opengl: GL_UNSIGNED_IDENTITY_NV
GL_UNSIGNED_INT:
opengl: GL_UNSIGNED_INT
GL_UNSIGNED_INT_10_10_10_2:
opengl: GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_10_10_10_2_EXT:
opengl: GL_UNSIGNED_INT_10_10_10_2_EXT
GL_UNSIGNED_INT_10_10_10_2_OES:
opengl: GL_UNSIGNED_INT_10_10_10_2_OES
GL_UNSIGNED_INT_10F_11F_11F_REV:
opengl: GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT:
opengl: GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
GL_UNSIGNED_INT16_NV:
opengl: GL_UNSIGNED_INT16_NV
GL_UNSIGNED_INT16_VEC2_NV:
opengl: GL_UNSIGNED_INT16_VEC2_NV
GL_UNSIGNED_INT16_VEC3_NV:
opengl: GL_UNSIGNED_INT16_VEC3_NV
GL_UNSIGNED_INT16_VEC4_NV:
opengl: GL_UNSIGNED_INT16_VEC4_NV
GL_UNSIGNED_INT_2_10_10_10_REV:
opengl: GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_2_10_10_10_REV_EXT:
opengl: GL_UNSIGNED_INT_2_10_10_10_REV_EXT
GL_UNSIGNED_INT_24_8:
opengl: GL_UNSIGNED_INT_24_8
GL_UNSIGNED_INT_24_8_EXT:
opengl: GL_UNSIGNED_INT_24_8_EXT
GL_UNSIGNED_INT_24_8_MESA:
opengl: GL_UNSIGNED_INT_24_8_MESA
GL_UNSIGNED_INT_24_8_NV:
opengl: GL_UNSIGNED_INT_24_8_NV
GL_UNSIGNED_INT_24_8_OES:
opengl: GL_UNSIGNED_INT_24_8_OES
GL_UNSIGNED_INT_5_9_9_9_REV:
opengl: GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_5_9_9_9_REV_EXT:
opengl: GL_UNSIGNED_INT_5_9_9_9_REV_EXT
GL_UNSIGNED_INT64_AMD:
opengl: GL_UNSIGNED_INT64_AMD
GL_UNSIGNED_INT64_ARB:
opengl: GL_UNSIGNED_INT64_ARB
GL_UNSIGNED_INT64_NV:
opengl: GL_UNSIGNED_INT64_NV
GL_UNSIGNED_INT64_VEC2_NV:
opengl: GL_UNSIGNED_INT64_VEC2_NV
GL_UNSIGNED_INT64_VEC3_NV:
opengl: GL_UNSIGNED_INT64_VEC3_NV
GL_UNSIGNED_INT64_VEC4_NV:
opengl: GL_UNSIGNED_INT64_VEC4_NV
GL_UNSIGNED_INT_8_24_REV_MESA:
opengl: GL_UNSIGNED_INT_8_24_REV_MESA
GL_UNSIGNED_INT_8_8_8_8:
opengl: GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_EXT:
opengl: GL_UNSIGNED_INT_8_8_8_8_EXT
GL_UNSIGNED_INT_8_8_8_8_REV:
opengl: GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_8_8_8_8_REV_EXT:
opengl: GL_UNSIGNED_INT_8_8_8_8_REV_EXT
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV:
opengl: GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
GL_UNSIGNED_INT8_NV:
opengl: GL_UNSIGNED_INT8_NV
GL_UNSIGNED_INT8_VEC2_NV:
opengl: GL_UNSIGNED_INT8_VEC2_NV
GL_UNSIGNED_INT8_VEC3_NV:
opengl: GL_UNSIGNED_INT8_VEC3_NV
GL_UNSIGNED_INT8_VEC4_NV:
opengl: GL_UNSIGNED_INT8_VEC4_NV
GL_UNSIGNED_INT_ATOMIC_COUNTER:
opengl: GL_UNSIGNED_INT_ATOMIC_COUNTER
GL_UNSIGNED_INT_IMAGE_1D:
opengl: GL_UNSIGNED_INT_IMAGE_1D
GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
opengl: GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
GL_UNSIGNED_INT_IMAGE_1D_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_1D_EXT
GL_UNSIGNED_INT_IMAGE_2D:
opengl: GL_UNSIGNED_INT_IMAGE_2D
GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
opengl: GL_UNSIGNED_INT_IMAGE_2D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
GL_UNSIGNED_INT_IMAGE_2D_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_2D_EXT
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
opengl: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
opengl: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
GL_UNSIGNED_INT_IMAGE_2D_RECT:
opengl: GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
GL_UNSIGNED_INT_IMAGE_3D:
opengl: GL_UNSIGNED_INT_IMAGE_3D
GL_UNSIGNED_INT_IMAGE_3D_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_3D_EXT
GL_UNSIGNED_INT_IMAGE_BUFFER:
opengl: GL_UNSIGNED_INT_IMAGE_BUFFER
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
GL_UNSIGNED_INT_IMAGE_CUBE:
opengl: GL_UNSIGNED_INT_IMAGE_CUBE
GL_UNSIGNED_INT_IMAGE_CUBE_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_CUBE_EXT
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
opengl: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT:
opengl: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
GL_UNSIGNED_INT_S8_S8_8_8_NV:
opengl: GL_UNSIGNED_INT_S8_S8_8_8_NV
GL_UNSIGNED_INT_SAMPLER_1D:
opengl: GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
opengl: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT:
opengl: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
GL_UNSIGNED_INT_SAMPLER_1D_EXT:
opengl: GL_UNSIGNED_INT_SAMPLER_1D_EXT
GL_UNSIGNED_INT_SAMPLER_2D:
opengl: GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
opengl: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT:
opengl: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
GL_UNSIGNED_INT_SAMPLER_2D_EXT:
opengl: GL_UNSIGNED_INT_SAMPLER_2D_EXT
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
opengl: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
opengl: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_RECT:
opengl: GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT:
opengl: GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
GL_UNSIGNED_INT_SAMPLER_3D:
opengl: GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_3D_EXT:
opengl: GL_UNSIGNED_INT_SAMPLER_3D_EXT
GL_UNSIGNED_INT_SAMPLER_BUFFER:
opengl: GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD:
opengl: GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT:
opengl: GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
GL_UNSIGNED_INT_SAMPLER_CUBE:
opengl: GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT:
opengl: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
opengl: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB:
opengl: GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV:
opengl: GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
GL_UNSIGNED_INT_VEC2:
opengl: GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC2_EXT:
opengl: GL_UNSIGNED_INT_VEC2_EXT
GL_UNSIGNED_INT_VEC3:
opengl: GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC3_EXT:
opengl: GL_UNSIGNED_INT_VEC3_EXT
GL_UNSIGNED_INT_VEC4:
opengl: GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_INT_VEC4_EXT:
opengl: GL_UNSIGNED_INT_VEC4_EXT
GL_UNSIGNED_INVERT_NV:
opengl: GL_UNSIGNED_INVERT_NV
GL_UNSIGNED_NORMALIZED:
opengl: GL_UNSIGNED_NORMALIZED
GL_UNSIGNED_NORMALIZED_ARB:
opengl: GL_UNSIGNED_NORMALIZED_ARB
GL_UNSIGNED_NORMALIZED_EXT:
opengl: GL_UNSIGNED_NORMALIZED_EXT
GL_UNSIGNED_SHORT:
opengl: GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_1_15_REV_MESA:
opengl: GL_UNSIGNED_SHORT_1_15_REV_MESA
GL_UNSIGNED_SHORT_15_1_MESA:
opengl: GL_UNSIGNED_SHORT_15_1_MESA
GL_UNSIGNED_SHORT_1_5_5_5_REV:
opengl: GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
opengl: GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT
GL_UNSIGNED_SHORT_4_4_4_4:
opengl: GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_EXT:
opengl: GL_UNSIGNED_SHORT_4_4_4_4_EXT
GL_UNSIGNED_SHORT_4_4_4_4_REV:
opengl: GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
opengl: GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG:
opengl: GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
GL_UNSIGNED_SHORT_5_5_5_1:
opengl: GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_5_5_1_EXT:
opengl: GL_UNSIGNED_SHORT_5_5_5_1_EXT
GL_UNSIGNED_SHORT_5_6_5:
opengl: GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_EXT:
opengl: GL_UNSIGNED_SHORT_5_6_5_EXT
GL_UNSIGNED_SHORT_5_6_5_REV:
opengl: GL_UNSIGNED_SHORT_5_6_5_REV
GL_UNSIGNED_SHORT_5_6_5_REV_EXT:
opengl: GL_UNSIGNED_SHORT_5_6_5_REV_EXT
GL_UNSIGNED_SHORT_8_8_APPLE:
opengl: GL_UNSIGNED_SHORT_8_8_APPLE
GL_UNSIGNED_SHORT_8_8_MESA:
opengl: GL_UNSIGNED_SHORT_8_8_MESA
GL_UNSIGNED_SHORT_8_8_REV_APPLE:
opengl: GL_UNSIGNED_SHORT_8_8_REV_APPLE
GL_UNSIGNED_SHORT_8_8_REV_MESA:
opengl: GL_UNSIGNED_SHORT_8_8_REV_MESA
GLUnurbs:
glu: GLUnurbs
gluNurbsCallback:
glu: gluNurbsCallback(nobj: GLUnurbs; which: GLenum; fn: CallBack)
gluNurbsCurve:
glu: gluNurbsCurve(nobj: GLUnurbs; nknots: GLint; knot: ptr GLfloat; stride: GLint; ctlarray: ptr GLfloat; order: GLint; atype: GLenum)
GLU_NURBS_ERROR1:
glu: GLU_NURBS_ERROR1
GLU_NURBS_ERROR10:
glu: GLU_NURBS_ERROR10
GLU_NURBS_ERROR11:
glu: GLU_NURBS_ERROR11
GLU_NURBS_ERROR12:
glu: GLU_NURBS_ERROR12
GLU_NURBS_ERROR13:
glu: GLU_NURBS_ERROR13
GLU_NURBS_ERROR14:
glu: GLU_NURBS_ERROR14
GLU_NURBS_ERROR15:
glu: GLU_NURBS_ERROR15
GLU_NURBS_ERROR16:
glu: GLU_NURBS_ERROR16
GLU_NURBS_ERROR17:
glu: GLU_NURBS_ERROR17
GLU_NURBS_ERROR18:
glu: GLU_NURBS_ERROR18
GLU_NURBS_ERROR19:
glu: GLU_NURBS_ERROR19
GLU_NURBS_ERROR2:
glu: GLU_NURBS_ERROR2
GLU_NURBS_ERROR20:
glu: GLU_NURBS_ERROR20
GLU_NURBS_ERROR21:
glu: GLU_NURBS_ERROR21
GLU_NURBS_ERROR22:
glu: GLU_NURBS_ERROR22
GLU_NURBS_ERROR23:
glu: GLU_NURBS_ERROR23
GLU_NURBS_ERROR24:
glu: GLU_NURBS_ERROR24
GLU_NURBS_ERROR25:
glu: GLU_NURBS_ERROR25
GLU_NURBS_ERROR26:
glu: GLU_NURBS_ERROR26
GLU_NURBS_ERROR27:
glu: GLU_NURBS_ERROR27
GLU_NURBS_ERROR28:
glu: GLU_NURBS_ERROR28
GLU_NURBS_ERROR29:
glu: GLU_NURBS_ERROR29
GLU_NURBS_ERROR3:
glu: GLU_NURBS_ERROR3
GLU_NURBS_ERROR30:
glu: GLU_NURBS_ERROR30
GLU_NURBS_ERROR31:
glu: GLU_NURBS_ERROR31
GLU_NURBS_ERROR32:
glu: GLU_NURBS_ERROR32
GLU_NURBS_ERROR33:
glu: GLU_NURBS_ERROR33
GLU_NURBS_ERROR34:
glu: GLU_NURBS_ERROR34
GLU_NURBS_ERROR35:
glu: GLU_NURBS_ERROR35
GLU_NURBS_ERROR36:
glu: GLU_NURBS_ERROR36
GLU_NURBS_ERROR37:
glu: GLU_NURBS_ERROR37
GLU_NURBS_ERROR4:
glu: GLU_NURBS_ERROR4
GLU_NURBS_ERROR5:
glu: GLU_NURBS_ERROR5
GLU_NURBS_ERROR6:
glu: GLU_NURBS_ERROR6
GLU_NURBS_ERROR7:
glu: GLU_NURBS_ERROR7
GLU_NURBS_ERROR8:
glu: GLU_NURBS_ERROR8
GLU_NURBS_ERROR9:
glu: GLU_NURBS_ERROR9
GLUnurbsErrorProc:
glu: GLUnurbsErrorProc
GLUnurbsObj:
glu: GLUnurbsObj
gluNurbsProperty:
glu: gluNurbsProperty(nobj: GLUnurbs; aproperty: GLenum; value: GLfloat)
gluNurbsSurface:
glu: gluNurbsSurface(nobj: GLUnurbs; sknot_count: GLint; sknot: ptr GLfloat; tknot_count: GLint; tknot: ptr GLfloat; s_stride, t_stride: GLint; ctlarray: ptr GLfloat; sorder, torder: GLint; atype: GLenum)
gluOrtho2D:
glu: gluOrtho2D(left, right, bottom, top: GLdouble)
GLU_OUTLINE_PATCH:
glu: GLU_OUTLINE_PATCH
GLU_OUTLINE_POLYGON:
glu: GLU_OUTLINE_POLYGON
GLU_OUT_OF_MEMORY:
glu: GLU_OUT_OF_MEMORY
GLU_OUTSIDE:
glu: GLU_OUTSIDE
GLU_PARAMETRIC_ERROR:
glu: GLU_PARAMETRIC_ERROR
GLU_PARAMETRIC_TOLERANCE:
glu: GLU_PARAMETRIC_TOLERANCE
gluPartialDisk:
glu: gluPartialDisk(qobj: GLUquadric; innerRadius, outerRadius: GLdouble; slices, loops: GLint; startAngle, sweepAngle: GLdouble)
GLU_PATH_LENGTH:
glu: GLU_PATH_LENGTH
glUpdateObjectBufferATI:
opengl: glUpdateObjectBufferATI(buffer: GLuint; offset: GLuint; size: GLsizei; pointer: pointer; preserve: GLenum)
gluPerspective:
glu: gluPerspective(fovy, aspect, zNear, zFar: GLdouble)
gluPickMatrix:
glu: gluPickMatrix(x, y, width, height: GLdouble; viewport: var ViewPortArray)
GLU_POINT:
glu: GLU_POINT
GL_UPPER_LEFT:
opengl: GL_UPPER_LEFT
gluProject:
glu: gluProject(objx, objy, objz: GLdouble; modelMatrix, projMatrix: var T16dArray; viewport: var ViewPortArray; winx, winy, winz: ptr GLdouble): int
gluPwlCurve:
glu: gluPwlCurve(nobj: GLUnurbs; count: GLint; aarray: ptr GLfloat; stride: GLint; atype: GLenum)
GLUquadric:
glu: GLUquadric
gluQuadricCallback:
glu: gluQuadricCallback(qobj: GLUquadric; which: GLenum; fn: CallBack)
gluQuadricDrawStyle:
glu: gluQuadricDrawStyle(quadObject: GLUquadric; drawStyle: GLenum)
GLUquadricErrorProc:
glu: GLUquadricErrorProc
gluQuadricNormals:
glu: gluQuadricNormals(quadObject: GLUquadric; normals: GLenum)
GLUquadricObj:
glu: GLUquadricObj
gluQuadricOrientation:
glu: gluQuadricOrientation(quadObject: GLUquadric; orientation: GLenum)
gluQuadricTexture:
glu: gluQuadricTexture(quadObject: GLUquadric; textureCoords: GLboolean)
GLU_SAMPLING_METHOD:
glu: GLU_SAMPLING_METHOD
GLU_SAMPLING_TOLERANCE:
glu: GLU_SAMPLING_TOLERANCE
gluScaleImage:
glu: gluScaleImage(format: GLenum; widthin, heightin: GLint; typein: GLenum; datain: pointer; widthout, heightout: GLint; typeout: GLenum; dataout: pointer): int
GL_USE_MISSING_GLYPH_NV:
opengl: GL_USE_MISSING_GLYPH_NV
glUseProgram:
opengl: glUseProgram(program: GLuint)
glUseProgramObjectARB:
opengl: glUseProgramObjectARB(programObj: GLhandleArb)
glUseProgramStages:
opengl: glUseProgramStages(pipeline: GLuint; stages: GLbitfield; program: GLuint)
glUseProgramStagesEXT:
opengl: glUseProgramStagesEXT(pipeline: GLuint; stages: GLbitfield; program: GLuint)
glUseShaderProgramEXT:
opengl: glUseShaderProgramEXT(type: GLenum; program: GLuint)
GLushort:
opengl: GLushort
GLU_SILHOUETTE:
glu: GLU_SILHOUETTE
GLU_SMOOTH:
glu: GLU_SMOOTH
gluSphere:
glu: gluSphere(qobj: GLUquadric; radius: GLdouble; slices, stacks: GLint)
GLU_TESS_BEGIN:
glu: GLU_TESS_BEGIN
gluTessBeginContour:
glu: gluTessBeginContour(tess: GLUtesselator)
GLU_TESS_BEGIN_DATA:
glu: GLU_TESS_BEGIN_DATA
GLUtessBeginDataProc:
glu: GLUtessBeginDataProc
gluTessBeginPolygon:
glu: gluTessBeginPolygon(tess: GLUtesselator; polygon_data: pointer)
GLUtessBeginProc:
glu: GLUtessBeginProc
GLU_TESS_BOUNDARY_ONLY:
glu: GLU_TESS_BOUNDARY_ONLY
gluTessCallback:
glu: gluTessCallback(tess: GLUtesselator; which: GLenum; fn: CallBack)
GLU_TESS_COMBINE:
glu: GLU_TESS_COMBINE
GLU_TESS_COMBINE_DATA:
glu: GLU_TESS_COMBINE_DATA
GLUtessCombineDataProc:
glu: GLUtessCombineDataProc
GLUtessCombineProc:
glu: GLUtessCombineProc
GLU_TESS_COORD_TOO_LARGE:
glu: GLU_TESS_COORD_TOO_LARGE
GLU_TESS_EDGE_FLAG:
glu: GLU_TESS_EDGE_FLAG
GLU_TESS_EDGE_FLAG_DATA:
glu: GLU_TESS_EDGE_FLAG_DATA
GLUtessEdgeFlagDataProc:
glu: GLUtessEdgeFlagDataProc
GLUtessEdgeFlagProc:
glu: GLUtessEdgeFlagProc
GLUtesselator:
glu: GLUtesselator
GLUtesselatorObj:
glu: GLUtesselatorObj
GLU_TESS_END:
glu: GLU_TESS_END
gluTessEndContour:
glu: gluTessEndContour(tess: GLUtesselator)
GLU_TESS_END_DATA:
glu: GLU_TESS_END_DATA
GLUtessEndDataProc:
glu: GLUtessEndDataProc
gluTessEndPolygon:
glu: gluTessEndPolygon(tess: GLUtesselator)
GLUtessEndProc:
glu: GLUtessEndProc
GLU_TESS_ERROR:
glu: GLU_TESS_ERROR
GLU_TESS_ERROR1:
glu: GLU_TESS_ERROR1
GLU_TESS_ERROR2:
glu: GLU_TESS_ERROR2
GLU_TESS_ERROR3:
glu: GLU_TESS_ERROR3
GLU_TESS_ERROR4:
glu: GLU_TESS_ERROR4
GLU_TESS_ERROR5:
glu: GLU_TESS_ERROR5
GLU_TESS_ERROR6:
glu: GLU_TESS_ERROR6
GLU_TESS_ERROR7:
glu: GLU_TESS_ERROR7
GLU_TESS_ERROR8:
glu: GLU_TESS_ERROR8
GLU_TESS_ERROR_DATA:
glu: GLU_TESS_ERROR_DATA
GLUtessErrorDataProc:
glu: GLUtessErrorDataProc
GLUtessErrorProc:
glu: GLUtessErrorProc
GLU_TESS_MAX_COORD:
glu: GLU_TESS_MAX_COORD
GLU_TESS_MISSING_BEGIN_CONTOUR:
glu: GLU_TESS_MISSING_BEGIN_CONTOUR
GLU_TESS_MISSING_BEGIN_POLYGON:
glu: GLU_TESS_MISSING_BEGIN_POLYGON
GLU_TESS_MISSING_END_CONTOUR:
glu: GLU_TESS_MISSING_END_CONTOUR
GLU_TESS_MISSING_END_POLYGON:
glu: GLU_TESS_MISSING_END_POLYGON
GLU_TESS_NEED_COMBINE_CALLBACK:
glu: GLU_TESS_NEED_COMBINE_CALLBACK
gluTessNormal:
glu: gluTessNormal(tess: GLUtesselator; x, y, z: GLdouble)
gluTessProperty:
glu: gluTessProperty(tess: GLUtesselator; which: GLenum; value: GLdouble)
GLU_TESS_TOLERANCE:
glu: GLU_TESS_TOLERANCE
gluTessVertex:
glu: gluTessVertex(tess: GLUtesselator; coords: var T3dArray; data: pointer)
GLU_TESS_VERTEX_DATA:
glu: GLU_TESS_VERTEX_DATA
GLUtessVertexDataProc:
glu: GLUtessVertexDataProc
GLUtessVertexProc:
glu: GLUtessVertexProc
GLU_TESS_WINDING_ABS_GEQ_TWO:
glu: GLU_TESS_WINDING_ABS_GEQ_TWO
GLU_TESS_WINDING_NEGATIVE:
glu: GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_NONZERO:
glu: GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_ODD:
glu: GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_POSITIVE:
glu: GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_RULE:
glu: GLU_TESS_WINDING_RULE
GL_UTF16_NV:
opengl: GL_UTF16_NV
GL_UTF8_NV:
opengl: GL_UTF8_NV
GLUtriangulatorObj:
glu: GLUtriangulatorObj
GLU_TRUE:
glu: GLU_TRUE
GLU_UNKNOWN:
glu: GLU_UNKNOWN
gluUnProject:
glu: gluUnProject(winx, winy, winz: GLdouble; modelMatrix, projMatrix: var T16dArray; viewport: var ViewPortArray; objx, objy, objz: ptr GLdouble): int
GLU_U_STEP:
glu: GLU_U_STEP
GLU_VERSION:
glu: GLU_VERSION
GLU_VERSION_1_1:
glu: GLU_VERSION_1_1
GLU_VERSION_1_2:
glu: GLU_VERSION_1_2
GLU_VERTEX:
glu: GLU_VERTEX
GLU_V_STEP:
glu: GLU_V_STEP
GL_V2F:
opengl: GL_V2F
GL_V3F:
opengl: GL_V3F
glValidateProgram:
opengl: glValidateProgram(program: GLuint)
glValidateProgramARB:
opengl: glValidateProgramARB(programObj: GLhandleArb)
glValidateProgramPipeline:
opengl: glValidateProgramPipeline(pipeline: GLuint)
glValidateProgramPipelineEXT:
opengl: glValidateProgramPipelineEXT(pipeline: GLuint)
GL_VALIDATE_STATUS:
opengl: GL_VALIDATE_STATUS
GL_VARIABLE_A_NV:
opengl: GL_VARIABLE_A_NV
GL_VARIABLE_B_NV:
opengl: GL_VARIABLE_B_NV
GL_VARIABLE_C_NV:
opengl: GL_VARIABLE_C_NV
GL_VARIABLE_D_NV:
opengl: GL_VARIABLE_D_NV
GL_VARIABLE_E_NV:
opengl: GL_VARIABLE_E_NV
GL_VARIABLE_F_NV:
opengl: GL_VARIABLE_F_NV
GL_VARIABLE_G_NV:
opengl: GL_VARIABLE_G_NV
GL_VARIANT_ARRAY_EXT:
opengl: GL_VARIANT_ARRAY_EXT
glVariantArrayObjectATI:
opengl: glVariantArrayObjectATI(id: GLuint; type: GLenum; stride: GLsizei; buffer: GLuint; offset: GLuint)
GL_VARIANT_ARRAY_POINTER_EXT:
opengl: GL_VARIANT_ARRAY_POINTER_EXT
GL_VARIANT_ARRAY_STRIDE_EXT:
opengl: GL_VARIANT_ARRAY_STRIDE_EXT
GL_VARIANT_ARRAY_TYPE_EXT:
opengl: GL_VARIANT_ARRAY_TYPE_EXT
glVariantbvEXT:
opengl: glVariantbvEXT(id: GLuint; addr: ptr GLbyte)
GL_VARIANT_DATATYPE_EXT:
opengl: GL_VARIANT_DATATYPE_EXT
glVariantdvEXT:
opengl: glVariantdvEXT(id: GLuint; addr: ptr GLdouble)
GL_VARIANT_EXT:
opengl: GL_VARIANT_EXT
glVariantfvEXT:
opengl: glVariantfvEXT(id: GLuint; addr: ptr GLfloat)
glVariantivEXT:
opengl: glVariantivEXT(id: GLuint; addr: ptr GLint)
glVariantPointerEXT:
opengl: glVariantPointerEXT(id: GLuint; type: GLenum; stride: GLuint; addr: pointer)
glVariantsvEXT:
opengl: glVariantsvEXT(id: GLuint; addr: ptr GLshort)
glVariantubvEXT:
opengl: glVariantubvEXT(id: GLuint; addr: ptr GLubyte)
glVariantuivEXT:
opengl: glVariantuivEXT(id: GLuint; addr: ptr GLuint)
glVariantusvEXT:
opengl: glVariantusvEXT(id: GLuint; addr: ptr GLushort)
GL_VARIANT_VALUE_EXT:
opengl: GL_VARIANT_VALUE_EXT
GL_VBO_FREE_MEMORY_ATI:
opengl: GL_VBO_FREE_MEMORY_ATI
glVDPAUFiniNV:
opengl: glVDPAUFiniNV()
glVDPAUGetSurfaceivNV:
opengl: glVDPAUGetSurfaceivNV(surface: GLvdpauSurfaceNv; pname: GLenum; bufSize: GLsizei; length: ptr GLsizei; values: ptr GLint)
glVDPAUInitNV:
opengl: glVDPAUInitNV(vdpDevice: pointer; getProcAddress: pointer)
glVDPAUIsSurfaceNV:
opengl: glVDPAUIsSurfaceNV(surface: GLvdpauSurfaceNv)
glVDPAUMapSurfacesNV:
opengl: glVDPAUMapSurfacesNV(numSurfaces: GLsizei; surfaces: ptr GLvdpauSurfaceNv)
glVDPAURegisterOutputSurfaceNV:
opengl: glVDPAURegisterOutputSurfaceNV(vdpSurface: pointer; target: GLenum; numTextureNames: GLsizei; textureNames: ptr GLuint): GLvdpauSurfaceNv
glVDPAURegisterVideoSurfaceNV:
opengl: glVDPAURegisterVideoSurfaceNV(vdpSurface: pointer; target: GLenum; numTextureNames: GLsizei; textureNames: ptr GLuint): GLvdpauSurfaceNv
glVDPAUSurfaceAccessNV:
opengl: glVDPAUSurfaceAccessNV(surface: GLvdpauSurfaceNv; access: GLenum)
GLvdpauSurfaceNv:
opengl: GLvdpauSurfaceNv
glVDPAUUnmapSurfacesNV:
opengl: glVDPAUUnmapSurfacesNV(numSurface: GLsizei; surfaces: ptr GLvdpauSurfaceNv)
glVDPAUUnregisterSurfaceNV:
opengl: glVDPAUUnregisterSurfaceNV(surface: GLvdpauSurfaceNv)
GLvectorb3:
opengl: GLvectorb3
GLvectorb4:
opengl: GLvectorb4
GLvectord2:
opengl: GLvectord2
GLvectord3:
opengl: GLvectord3
GLvectord4:
opengl: GLvectord4
GL_VECTOR_EXT:
opengl: GL_VECTOR_EXT
GLvectorf2:
opengl: GLvectorf2
GLvectorf3:
opengl: GLvectorf3
GLvectorf4:
opengl: GLvectorf4
GLvectori2:
opengl: GLvectori2
GLvectori3:
opengl: GLvectori3
GLvectori4:
opengl: GLvectori4
GLvectorp2:
opengl: GLvectorp2
GLvectorp3:
opengl: GLvectorp3
GLvectorp4:
opengl: GLvectorp4
GLvectors3:
opengl: GLvectors3
GLvectors4:
opengl: GLvectors4
GLvectorub2:
opengl: GLvectorub2
GLvectorub3:
opengl: GLvectorub3
GLvectorub4:
opengl: GLvectorub4
GLvectorui3:
opengl: GLvectorui3
GLvectorui4:
opengl: GLvectorui4
GLvectorus3:
opengl: GLvectorus3
GLvectorus4:
opengl: GLvectorus4
GL_VENDOR:
opengl: GL_VENDOR
GL_VERSION:
opengl: GL_VERSION
GL_VERSION_ES_CL_1_0:
opengl: GL_VERSION_ES_CL_1_0
GL_VERSION_ES_CL_1_1:
opengl: GL_VERSION_ES_CL_1_1
GL_VERSION_ES_CM_1_1:
opengl: GL_VERSION_ES_CM_1_1
GL_VERTEX23_BIT_PGI:
opengl: GL_VERTEX23_BIT_PGI
glVertex2bOES:
opengl: glVertex2bOES(x: GLbyte)
glVertex2bvOES:
opengl: glVertex2bvOES(coords: ptr GLbyte)
glVertex2d:
opengl: glVertex2d(x: GLdouble; y: GLdouble)
glVertex2dv:
opengl: glVertex2dv(v: ptr GLdouble)
glVertex2f:
opengl: glVertex2f(x: GLfloat; y: GLfloat)
glVertex2fv:
opengl: glVertex2fv(v: ptr GLfloat)
glVertex2hNV:
opengl: glVertex2hNV(x: GLhalfNv; y: GLhalfNv)
glVertex2hvNV:
opengl: glVertex2hvNV(v: ptr GLhalfNv)
glVertex2i:
opengl: glVertex2i(x: GLint; y: GLint)
glVertex2iv:
opengl: glVertex2iv(v: ptr GLint)
glVertex2s:
opengl: glVertex2s(x: GLshort; y: GLshort)
glVertex2sv:
opengl: glVertex2sv(v: ptr GLshort)
glVertex2xOES:
opengl: glVertex2xOES(x: GLfixed)
glVertex2xvOES:
opengl: glVertex2xvOES(coords: ptr GLfixed)
glVertex3bOES:
opengl: glVertex3bOES(x: GLbyte; y: GLbyte)
glVertex3bvOES:
opengl: glVertex3bvOES(coords: ptr GLbyte)
glVertex3d:
opengl: glVertex3d(x: GLdouble; y: GLdouble; z: GLdouble)
glVertex3dv:
opengl: glVertex3dv(v: ptr GLdouble)
glVertex3f:
opengl: glVertex3f(x: GLfloat; y: GLfloat; z: GLfloat)
glVertex3fv:
opengl: glVertex3fv(v: ptr GLfloat)
glVertex3hNV:
opengl: glVertex3hNV(x: GLhalfNv; y: GLhalfNv; z: GLhalfNv)
glVertex3hvNV:
opengl: glVertex3hvNV(v: ptr GLhalfNv)
glVertex3i:
opengl: glVertex3i(x: GLint; y: GLint; z: GLint)
glVertex3iv:
opengl: glVertex3iv(v: ptr GLint)
glVertex3s:
opengl: glVertex3s(x: GLshort; y: GLshort; z: GLshort)
glVertex3sv:
opengl: glVertex3sv(v: ptr GLshort)
glVertex3xOES:
opengl: glVertex3xOES(x: GLfixed; y: GLfixed)
glVertex3xvOES:
opengl: glVertex3xvOES(coords: ptr GLfixed)
GL_VERTEX4_BIT_PGI:
opengl: GL_VERTEX4_BIT_PGI
glVertex4bOES:
opengl: glVertex4bOES(x: GLbyte; y: GLbyte; z: GLbyte)
glVertex4bvOES:
opengl: glVertex4bvOES(coords: ptr GLbyte)
glVertex4d:
opengl: glVertex4d(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glVertex4dv:
opengl: glVertex4dv(v: ptr GLdouble)
glVertex4f:
opengl: glVertex4f(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glVertex4fv:
opengl: glVertex4fv(v: ptr GLfloat)
glVertex4hNV:
opengl: glVertex4hNV(x: GLhalfNv; y: GLhalfNv; z: GLhalfNv; w: GLhalfNv)
glVertex4hvNV:
opengl: glVertex4hvNV(v: ptr GLhalfNv)
glVertex4i:
opengl: glVertex4i(x: GLint; y: GLint; z: GLint; w: GLint)
glVertex4iv:
opengl: glVertex4iv(v: ptr GLint)
glVertex4s:
opengl: glVertex4s(x: GLshort; y: GLshort; z: GLshort; w: GLshort)
glVertex4sv:
opengl: glVertex4sv(v: ptr GLshort)
glVertex4xOES:
opengl: glVertex4xOES(x: GLfixed; y: GLfixed; z: GLfixed)
glVertex4xvOES:
opengl: glVertex4xvOES(coords: ptr GLfixed)
GL_VERTEX_ARRAY:
opengl: GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_ADDRESS_NV:
opengl: GL_VERTEX_ARRAY_ADDRESS_NV
glVertexArrayAttribBinding:
opengl: glVertexArrayAttribBinding(vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint)
glVertexArrayAttribFormat:
opengl: glVertexArrayAttribFormat(vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; normalized: GLboolean; relativeoffset: GLuint)
glVertexArrayAttribIFormat:
opengl: glVertexArrayAttribIFormat(vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint)
glVertexArrayAttribLFormat:
opengl: glVertexArrayAttribLFormat(vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint)
GL_VERTEX_ARRAY_BINDING:
opengl: GL_VERTEX_ARRAY_BINDING
GL_VERTEX_ARRAY_BINDING_APPLE:
opengl: GL_VERTEX_ARRAY_BINDING_APPLE
glVertexArrayBindingDivisor:
opengl: glVertexArrayBindingDivisor(vaobj: GLuint; bindingindex: GLuint; divisor: GLuint)
GL_VERTEX_ARRAY_BINDING_OES:
opengl: GL_VERTEX_ARRAY_BINDING_OES
glVertexArrayBindVertexBufferEXT:
opengl: glVertexArrayBindVertexBufferEXT(vaobj: GLuint; bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei)
GL_VERTEX_ARRAY_BUFFER_BINDING:
opengl: GL_VERTEX_ARRAY_BUFFER_BINDING
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
glVertexArrayColorOffsetEXT:
opengl: glVertexArrayColorOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr)
GL_VERTEX_ARRAY_COUNT_EXT:
opengl: GL_VERTEX_ARRAY_COUNT_EXT
glVertexArrayEdgeFlagOffsetEXT:
opengl: glVertexArrayEdgeFlagOffsetEXT(vaobj: GLuint; buffer: GLuint; stride: GLsizei; offset: GLintptr)
glVertexArrayElementBuffer:
opengl: glVertexArrayElementBuffer(vaobj: GLuint; buffer: GLuint)
GL_VERTEX_ARRAY_EXT:
opengl: GL_VERTEX_ARRAY_EXT
glVertexArrayFogCoordOffsetEXT:
opengl: glVertexArrayFogCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; type: GLenum; stride: GLsizei; offset: GLintptr)
glVertexArrayIndexOffsetEXT:
opengl: glVertexArrayIndexOffsetEXT(vaobj: GLuint; buffer: GLuint; type: GLenum; stride: GLsizei; offset: GLintptr)
GL_VERTEX_ARRAY_LENGTH_NV:
opengl: GL_VERTEX_ARRAY_LENGTH_NV
GL_VERTEX_ARRAY_LIST_IBM:
opengl: GL_VERTEX_ARRAY_LIST_IBM
GL_VERTEX_ARRAY_LIST_STRIDE_IBM:
opengl: GL_VERTEX_ARRAY_LIST_STRIDE_IBM
glVertexArrayMultiTexCoordOffsetEXT:
opengl: glVertexArrayMultiTexCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; texunit: GLenum; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr)
glVertexArrayNormalOffsetEXT:
opengl: glVertexArrayNormalOffsetEXT(vaobj: GLuint; buffer: GLuint; type: GLenum; stride: GLsizei; offset: GLintptr)
GL_VERTEX_ARRAY_OBJECT_AMD:
opengl: GL_VERTEX_ARRAY_OBJECT_AMD
GL_VERTEX_ARRAY_OBJECT_EXT:
opengl: GL_VERTEX_ARRAY_OBJECT_EXT
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL:
opengl: GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL
glVertexArrayParameteriAPPLE:
opengl: glVertexArrayParameteriAPPLE(pname: GLenum; param: GLint)
GL_VERTEX_ARRAY_POINTER:
opengl: GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_POINTER_EXT:
opengl: GL_VERTEX_ARRAY_POINTER_EXT
GL_VERTEX_ARRAY_RANGE_APPLE:
opengl: GL_VERTEX_ARRAY_RANGE_APPLE
glVertexArrayRangeAPPLE:
opengl: glVertexArrayRangeAPPLE(length: GLsizei; pointer: pointer)
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE:
opengl: GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE
GL_VERTEX_ARRAY_RANGE_LENGTH_NV:
opengl: GL_VERTEX_ARRAY_RANGE_LENGTH_NV
GL_VERTEX_ARRAY_RANGE_NV:
opengl: GL_VERTEX_ARRAY_RANGE_NV
glVertexArrayRangeNV:
opengl: glVertexArrayRangeNV(length: GLsizei; pointer: pointer)
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE:
opengl: GL_VERTEX_ARRAY_RANGE_POINTER_APPLE
GL_VERTEX_ARRAY_RANGE_POINTER_NV:
opengl: GL_VERTEX_ARRAY_RANGE_POINTER_NV
GL_VERTEX_ARRAY_RANGE_VALID_NV:
opengl: GL_VERTEX_ARRAY_RANGE_VALID_NV
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV:
opengl: GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
glVertexArraySecondaryColorOffsetEXT:
opengl: glVertexArraySecondaryColorOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr)
GL_VERTEX_ARRAY_SIZE:
opengl: GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_SIZE_EXT:
opengl: GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE:
opengl: GL_VERTEX_ARRAY_STORAGE_HINT_APPLE
GL_VERTEX_ARRAY_STRIDE:
opengl: GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_STRIDE_EXT:
opengl: GL_VERTEX_ARRAY_STRIDE_EXT
glVertexArrayTexCoordOffsetEXT:
opengl: glVertexArrayTexCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr)
GL_VERTEX_ARRAY_TYPE:
opengl: GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_TYPE_EXT:
opengl: GL_VERTEX_ARRAY_TYPE_EXT
glVertexArrayVertexAttribBindingEXT:
opengl: glVertexArrayVertexAttribBindingEXT(vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint)
glVertexArrayVertexAttribFormatEXT:
opengl: glVertexArrayVertexAttribFormatEXT(vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; normalized: GLboolean; relativeoffset: GLuint)
glVertexArrayVertexAttribIFormatEXT:
opengl: glVertexArrayVertexAttribIFormatEXT(vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint)
glVertexArrayVertexAttribIOffsetEXT:
opengl: glVertexArrayVertexAttribIOffsetEXT(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr)
glVertexArrayVertexAttribLFormatEXT:
opengl: glVertexArrayVertexAttribLFormatEXT(vaobj: GLuint; attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint)
glVertexArrayVertexAttribLOffsetEXT:
opengl: glVertexArrayVertexAttribLOffsetEXT(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr)
glVertexArrayVertexAttribOffsetEXT:
opengl: glVertexArrayVertexAttribOffsetEXT(vaobj: GLuint; buffer: GLuint; index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei; offset: GLintptr)
glVertexArrayVertexBindingDivisorEXT:
opengl: glVertexArrayVertexBindingDivisorEXT(vaobj: GLuint; bindingindex: GLuint; divisor: GLuint)
glVertexArrayVertexBuffer:
opengl: glVertexArrayVertexBuffer(vaobj: GLuint; bindingindex: GLuint; buffer: GLuint; offset: GLintptr; stride: GLsizei)
glVertexArrayVertexBuffers:
opengl: glVertexArrayVertexBuffers(vaobj: GLuint; first: GLuint; count: GLsizei; buffers: ptr GLuint; offsets: ptr GLintptr; strides: ptr GLsizei)
glVertexArrayVertexOffsetEXT:
opengl: glVertexArrayVertexOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint; type: GLenum; stride: GLsizei; offset: GLintptr)
glVertexAttrib1d:
opengl: glVertexAttrib1d(index: GLuint; x: GLdouble)
glVertexAttrib1dARB:
opengl: glVertexAttrib1dARB(index: GLuint; x: GLdouble)
glVertexAttrib1dNV:
opengl: glVertexAttrib1dNV(index: GLuint; x: GLdouble)
glVertexAttrib1dv:
opengl: glVertexAttrib1dv(index: GLuint; v: ptr GLdouble)
glVertexAttrib1dvARB:
opengl: glVertexAttrib1dvARB(index: GLuint; v: ptr GLdouble)
glVertexAttrib1dvNV:
opengl: glVertexAttrib1dvNV(index: GLuint; v: ptr GLdouble)
glVertexAttrib1f:
opengl: glVertexAttrib1f(index: GLuint; x: GLfloat)
glVertexAttrib1fARB:
opengl: glVertexAttrib1fARB(index: GLuint; x: GLfloat)
glVertexAttrib1fNV:
opengl: glVertexAttrib1fNV(index: GLuint; x: GLfloat)
glVertexAttrib1fv:
opengl: glVertexAttrib1fv(index: GLuint; v: ptr GLfloat)
glVertexAttrib1fvARB:
opengl: glVertexAttrib1fvARB(index: GLuint; v: ptr GLfloat)
glVertexAttrib1fvNV:
opengl: glVertexAttrib1fvNV(index: GLuint; v: ptr GLfloat)
glVertexAttrib1hNV:
opengl: glVertexAttrib1hNV(index: GLuint; x: GLhalfNv)
glVertexAttrib1hvNV:
opengl: glVertexAttrib1hvNV(index: GLuint; v: ptr GLhalfNv)
glVertexAttrib1s:
opengl: glVertexAttrib1s(index: GLuint; x: GLshort)
glVertexAttrib1sARB:
opengl: glVertexAttrib1sARB(index: GLuint; x: GLshort)
glVertexAttrib1sNV:
opengl: glVertexAttrib1sNV(index: GLuint; x: GLshort)
glVertexAttrib1sv:
opengl: glVertexAttrib1sv(index: GLuint; v: ptr GLshort)
glVertexAttrib1svARB:
opengl: glVertexAttrib1svARB(index: GLuint; v: ptr GLshort)
glVertexAttrib1svNV:
opengl: glVertexAttrib1svNV(index: GLuint; v: ptr GLshort)
glVertexAttrib2d:
opengl: glVertexAttrib2d(index: GLuint; x: GLdouble; y: GLdouble)
glVertexAttrib2dARB:
opengl: glVertexAttrib2dARB(index: GLuint; x: GLdouble; y: GLdouble)
glVertexAttrib2dNV:
opengl: glVertexAttrib2dNV(index: GLuint; x: GLdouble; y: GLdouble)
glVertexAttrib2dv:
opengl: glVertexAttrib2dv(index: GLuint; v: ptr GLdouble)
glVertexAttrib2dvARB:
opengl: glVertexAttrib2dvARB(index: GLuint; v: ptr GLdouble)
glVertexAttrib2dvNV:
opengl: glVertexAttrib2dvNV(index: GLuint; v: ptr GLdouble)
glVertexAttrib2f:
opengl: glVertexAttrib2f(index: GLuint; x: GLfloat; y: GLfloat)
glVertexAttrib2fARB:
opengl: glVertexAttrib2fARB(index: GLuint; x: GLfloat; y: GLfloat)
glVertexAttrib2fNV:
opengl: glVertexAttrib2fNV(index: GLuint; x: GLfloat; y: GLfloat)
glVertexAttrib2fv:
opengl: glVertexAttrib2fv(index: GLuint; v: ptr GLfloat)
glVertexAttrib2fvARB:
opengl: glVertexAttrib2fvARB(index: GLuint; v: ptr GLfloat)
glVertexAttrib2fvNV:
opengl: glVertexAttrib2fvNV(index: GLuint; v: ptr GLfloat)
glVertexAttrib2hNV:
opengl: glVertexAttrib2hNV(index: GLuint; x: GLhalfNv; y: GLhalfNv)
glVertexAttrib2hvNV:
opengl: glVertexAttrib2hvNV(index: GLuint; v: ptr GLhalfNv)
glVertexAttrib2s:
opengl: glVertexAttrib2s(index: GLuint; x: GLshort; y: GLshort)
glVertexAttrib2sARB:
opengl: glVertexAttrib2sARB(index: GLuint; x: GLshort; y: GLshort)
glVertexAttrib2sNV:
opengl: glVertexAttrib2sNV(index: GLuint; x: GLshort; y: GLshort)
glVertexAttrib2sv:
opengl: glVertexAttrib2sv(index: GLuint; v: ptr GLshort)
glVertexAttrib2svARB:
opengl: glVertexAttrib2svARB(index: GLuint; v: ptr GLshort)
glVertexAttrib2svNV:
opengl: glVertexAttrib2svNV(index: GLuint; v: ptr GLshort)
glVertexAttrib3d:
opengl: glVertexAttrib3d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
glVertexAttrib3dARB:
opengl: glVertexAttrib3dARB(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
glVertexAttrib3dNV:
opengl: glVertexAttrib3dNV(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
glVertexAttrib3dv:
opengl: glVertexAttrib3dv(index: GLuint; v: ptr GLdouble)
glVertexAttrib3dvARB:
opengl: glVertexAttrib3dvARB(index: GLuint; v: ptr GLdouble)
glVertexAttrib3dvNV:
opengl: glVertexAttrib3dvNV(index: GLuint; v: ptr GLdouble)
glVertexAttrib3f:
opengl: glVertexAttrib3f(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat)
glVertexAttrib3fARB:
opengl: glVertexAttrib3fARB(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat)
glVertexAttrib3fNV:
opengl: glVertexAttrib3fNV(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat)
glVertexAttrib3fv:
opengl: glVertexAttrib3fv(index: GLuint; v: ptr GLfloat)
glVertexAttrib3fvARB:
opengl: glVertexAttrib3fvARB(index: GLuint; v: ptr GLfloat)
glVertexAttrib3fvNV:
opengl: glVertexAttrib3fvNV(index: GLuint; v: ptr GLfloat)
glVertexAttrib3hNV:
opengl: glVertexAttrib3hNV(index: GLuint; x: GLhalfNv; y: GLhalfNv; z: GLhalfNv)
glVertexAttrib3hvNV:
opengl: glVertexAttrib3hvNV(index: GLuint; v: ptr GLhalfNv)
glVertexAttrib3s:
opengl: glVertexAttrib3s(index: GLuint; x: GLshort; y: GLshort; z: GLshort)
glVertexAttrib3sARB:
opengl: glVertexAttrib3sARB(index: GLuint; x: GLshort; y: GLshort; z: GLshort)
glVertexAttrib3sNV:
opengl: glVertexAttrib3sNV(index: GLuint; x: GLshort; y: GLshort; z: GLshort)
glVertexAttrib3sv:
opengl: glVertexAttrib3sv(index: GLuint; v: ptr GLshort)
glVertexAttrib3svARB:
opengl: glVertexAttrib3svARB(index: GLuint; v: ptr GLshort)
glVertexAttrib3svNV:
opengl: glVertexAttrib3svNV(index: GLuint; v: ptr GLshort)
glVertexAttrib4bv:
opengl: glVertexAttrib4bv(index: GLuint; v: ptr GLbyte)
glVertexAttrib4bvARB:
opengl: glVertexAttrib4bvARB(index: GLuint; v: ptr GLbyte)
glVertexAttrib4d:
opengl: glVertexAttrib4d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glVertexAttrib4dARB:
opengl: glVertexAttrib4dARB(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glVertexAttrib4dNV:
opengl: glVertexAttrib4dNV(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glVertexAttrib4dv:
opengl: glVertexAttrib4dv(index: GLuint; v: ptr GLdouble)
glVertexAttrib4dvARB:
opengl: glVertexAttrib4dvARB(index: GLuint; v: ptr GLdouble)
glVertexAttrib4dvNV:
opengl: glVertexAttrib4dvNV(index: GLuint; v: ptr GLdouble)
glVertexAttrib4f:
opengl: glVertexAttrib4f(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glVertexAttrib4fARB:
opengl: glVertexAttrib4fARB(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glVertexAttrib4fNV:
opengl: glVertexAttrib4fNV(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glVertexAttrib4fv:
opengl: glVertexAttrib4fv(index: GLuint; v: ptr GLfloat)
glVertexAttrib4fvARB:
opengl: glVertexAttrib4fvARB(index: GLuint; v: ptr GLfloat)
glVertexAttrib4fvNV:
opengl: glVertexAttrib4fvNV(index: GLuint; v: ptr GLfloat)
glVertexAttrib4hNV:
opengl: glVertexAttrib4hNV(index: GLuint; x: GLhalfNv; y: GLhalfNv; z: GLhalfNv; w: GLhalfNv)
glVertexAttrib4hvNV:
opengl: glVertexAttrib4hvNV(index: GLuint; v: ptr GLhalfNv)
glVertexAttrib4iv:
opengl: glVertexAttrib4iv(index: GLuint; v: ptr GLint)
glVertexAttrib4ivARB:
opengl: glVertexAttrib4ivARB(index: GLuint; v: ptr GLint)
glVertexAttrib4Nbv:
opengl: glVertexAttrib4Nbv(index: GLuint; v: ptr GLbyte)
glVertexAttrib4NbvARB:
opengl: glVertexAttrib4NbvARB(index: GLuint; v: ptr GLbyte)
glVertexAttrib4Niv:
opengl: glVertexAttrib4Niv(index: GLuint; v: ptr GLint)
glVertexAttrib4NivARB:
opengl: glVertexAttrib4NivARB(index: GLuint; v: ptr GLint)
glVertexAttrib4Nsv:
opengl: glVertexAttrib4Nsv(index: GLuint; v: ptr GLshort)
glVertexAttrib4NsvARB:
opengl: glVertexAttrib4NsvARB(index: GLuint; v: ptr GLshort)
glVertexAttrib4Nub:
opengl: glVertexAttrib4Nub(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte)
glVertexAttrib4NubARB:
opengl: glVertexAttrib4NubARB(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte)
glVertexAttrib4Nubv:
opengl: glVertexAttrib4Nubv(index: GLuint; v: ptr GLubyte)
glVertexAttrib4NubvARB:
opengl: glVertexAttrib4NubvARB(index: GLuint; v: ptr GLubyte)
glVertexAttrib4Nuiv:
opengl: glVertexAttrib4Nuiv(index: GLuint; v: ptr GLuint)
glVertexAttrib4NuivARB:
opengl: glVertexAttrib4NuivARB(index: GLuint; v: ptr GLuint)
glVertexAttrib4Nusv:
opengl: glVertexAttrib4Nusv(index: GLuint; v: ptr GLushort)
glVertexAttrib4NusvARB:
opengl: glVertexAttrib4NusvARB(index: GLuint; v: ptr GLushort)
glVertexAttrib4s:
opengl: glVertexAttrib4s(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort)
glVertexAttrib4sARB:
opengl: glVertexAttrib4sARB(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort)
glVertexAttrib4sNV:
opengl: glVertexAttrib4sNV(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort)
glVertexAttrib4sv:
opengl: glVertexAttrib4sv(index: GLuint; v: ptr GLshort)
glVertexAttrib4svARB:
opengl: glVertexAttrib4svARB(index: GLuint; v: ptr GLshort)
glVertexAttrib4svNV:
opengl: glVertexAttrib4svNV(index: GLuint; v: ptr GLshort)
glVertexAttrib4ubNV:
opengl: glVertexAttrib4ubNV(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte)
glVertexAttrib4ubv:
opengl: glVertexAttrib4ubv(index: GLuint; v: ptr GLubyte)
glVertexAttrib4ubvARB:
opengl: glVertexAttrib4ubvARB(index: GLuint; v: ptr GLubyte)
glVertexAttrib4ubvNV:
opengl: glVertexAttrib4ubvNV(index: GLuint; v: ptr GLubyte)
glVertexAttrib4uiv:
opengl: glVertexAttrib4uiv(index: GLuint; v: ptr GLuint)
glVertexAttrib4uivARB:
opengl: glVertexAttrib4uivARB(index: GLuint; v: ptr GLuint)
glVertexAttrib4usv:
opengl: glVertexAttrib4usv(index: GLuint; v: ptr GLushort)
glVertexAttrib4usvARB:
opengl: glVertexAttrib4usvARB(index: GLuint; v: ptr GLushort)
GL_VERTEX_ATTRIB_ARRAY0_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY0_NV
GL_VERTEX_ATTRIB_ARRAY10_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY10_NV
GL_VERTEX_ATTRIB_ARRAY11_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY11_NV
GL_VERTEX_ATTRIB_ARRAY12_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY12_NV
GL_VERTEX_ATTRIB_ARRAY13_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY13_NV
GL_VERTEX_ATTRIB_ARRAY14_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY14_NV
GL_VERTEX_ATTRIB_ARRAY15_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY15_NV
GL_VERTEX_ATTRIB_ARRAY1_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY1_NV
GL_VERTEX_ATTRIB_ARRAY2_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY2_NV
GL_VERTEX_ATTRIB_ARRAY3_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY3_NV
GL_VERTEX_ATTRIB_ARRAY4_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY4_NV
GL_VERTEX_ATTRIB_ARRAY5_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY5_NV
GL_VERTEX_ATTRIB_ARRAY6_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY6_NV
GL_VERTEX_ATTRIB_ARRAY7_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY7_NV
GL_VERTEX_ATTRIB_ARRAY8_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY8_NV
GL_VERTEX_ATTRIB_ARRAY9_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY9_NV
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT:
opengl: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT:
opengl: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
opengl: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
opengl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
opengl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
opengl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
GL_VERTEX_ATTRIB_ARRAY_ENABLED:
opengl: GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
opengl: GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
GL_VERTEX_ATTRIB_ARRAY_INTEGER:
opengl: GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT:
opengl: GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
GL_VERTEX_ATTRIB_ARRAY_LONG:
opengl: GL_VERTEX_ATTRIB_ARRAY_LONG
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
opengl: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
opengl: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
glVertexAttribArrayObjectATI:
opengl: glVertexAttribArrayObjectATI(index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei; buffer: GLuint; offset: GLuint)
GL_VERTEX_ATTRIB_ARRAY_POINTER:
opengl: GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB:
opengl: GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
GL_VERTEX_ATTRIB_ARRAY_SIZE:
opengl: GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
opengl: GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
GL_VERTEX_ATTRIB_ARRAY_STRIDE:
opengl: GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
opengl: GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
GL_VERTEX_ATTRIB_ARRAY_TYPE:
opengl: GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
opengl: GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV:
opengl: GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
GL_VERTEX_ATTRIB_BINDING:
opengl: GL_VERTEX_ATTRIB_BINDING
glVertexAttribBinding:
opengl: glVertexAttribBinding(attribindex: GLuint; bindingindex: GLuint)
glVertexAttribDivisor:
opengl: glVertexAttribDivisor(index: GLuint; divisor: GLuint)
glVertexAttribDivisorANGLE:
opengl: glVertexAttribDivisorANGLE(index: GLuint; divisor: GLuint)
glVertexAttribDivisorARB:
opengl: glVertexAttribDivisorARB(index: GLuint; divisor: GLuint)
glVertexAttribDivisorNV:
opengl: glVertexAttribDivisorNV(index: GLuint; divisor: GLuint)
glVertexAttribFormat:
opengl: glVertexAttribFormat(attribindex: GLuint; size: GLint; type: GLenum; normalized: GLboolean; relativeoffset: GLuint)
glVertexAttribFormatNV:
opengl: glVertexAttribFormatNV(index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei)
glVertexAttribI1i:
opengl: glVertexAttribI1i(index: GLuint; x: GLint)
glVertexAttribI1iEXT:
opengl: glVertexAttribI1iEXT(index: GLuint; x: GLint)
glVertexAttribI1iv:
opengl: glVertexAttribI1iv(index: GLuint; v: ptr GLint)
glVertexAttribI1ivEXT:
opengl: glVertexAttribI1ivEXT(index: GLuint; v: ptr GLint)
glVertexAttribI1ui:
opengl: glVertexAttribI1ui(index: GLuint; x: GLuint)
glVertexAttribI1uiEXT:
opengl: glVertexAttribI1uiEXT(index: GLuint; x: GLuint)
glVertexAttribI1uiv:
opengl: glVertexAttribI1uiv(index: GLuint; v: ptr GLuint)
glVertexAttribI1uivEXT:
opengl: glVertexAttribI1uivEXT(index: GLuint; v: ptr GLuint)
glVertexAttribI2i:
opengl: glVertexAttribI2i(index: GLuint; x: GLint; y: GLint)
glVertexAttribI2iEXT:
opengl: glVertexAttribI2iEXT(index: GLuint; x: GLint; y: GLint)
glVertexAttribI2iv:
opengl: glVertexAttribI2iv(index: GLuint; v: ptr GLint)
glVertexAttribI2ivEXT:
opengl: glVertexAttribI2ivEXT(index: GLuint; v: ptr GLint)
glVertexAttribI2ui:
opengl: glVertexAttribI2ui(index: GLuint; x: GLuint; y: GLuint)
glVertexAttribI2uiEXT:
opengl: glVertexAttribI2uiEXT(index: GLuint; x: GLuint; y: GLuint)
glVertexAttribI2uiv:
opengl: glVertexAttribI2uiv(index: GLuint; v: ptr GLuint)
glVertexAttribI2uivEXT:
opengl: glVertexAttribI2uivEXT(index: GLuint; v: ptr GLuint)
glVertexAttribI3i:
opengl: glVertexAttribI3i(index: GLuint; x: GLint; y: GLint; z: GLint)
glVertexAttribI3iEXT:
opengl: glVertexAttribI3iEXT(index: GLuint; x: GLint; y: GLint; z: GLint)
glVertexAttribI3iv:
opengl: glVertexAttribI3iv(index: GLuint; v: ptr GLint)
glVertexAttribI3ivEXT:
opengl: glVertexAttribI3ivEXT(index: GLuint; v: ptr GLint)
glVertexAttribI3ui:
opengl: glVertexAttribI3ui(index: GLuint; x: GLuint; y: GLuint; z: GLuint)
glVertexAttribI3uiEXT:
opengl: glVertexAttribI3uiEXT(index: GLuint; x: GLuint; y: GLuint; z: GLuint)
glVertexAttribI3uiv:
opengl: glVertexAttribI3uiv(index: GLuint; v: ptr GLuint)
glVertexAttribI3uivEXT:
opengl: glVertexAttribI3uivEXT(index: GLuint; v: ptr GLuint)
glVertexAttribI4bv:
opengl: glVertexAttribI4bv(index: GLuint; v: ptr GLbyte)
glVertexAttribI4bvEXT:
opengl: glVertexAttribI4bvEXT(index: GLuint; v: ptr GLbyte)
glVertexAttribI4i:
opengl: glVertexAttribI4i(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint)
glVertexAttribI4iEXT:
opengl: glVertexAttribI4iEXT(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint)
glVertexAttribI4iv:
opengl: glVertexAttribI4iv(index: GLuint; v: ptr GLint)
glVertexAttribI4ivEXT:
opengl: glVertexAttribI4ivEXT(index: GLuint; v: ptr GLint)
glVertexAttribI4sv:
opengl: glVertexAttribI4sv(index: GLuint; v: ptr GLshort)
glVertexAttribI4svEXT:
opengl: glVertexAttribI4svEXT(index: GLuint; v: ptr GLshort)
glVertexAttribI4ubv:
opengl: glVertexAttribI4ubv(index: GLuint; v: ptr GLubyte)
glVertexAttribI4ubvEXT:
opengl: glVertexAttribI4ubvEXT(index: GLuint; v: ptr GLubyte)
glVertexAttribI4ui:
opengl: glVertexAttribI4ui(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint)
glVertexAttribI4uiEXT:
opengl: glVertexAttribI4uiEXT(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint)
glVertexAttribI4uiv:
opengl: glVertexAttribI4uiv(index: GLuint; v: ptr GLuint)
glVertexAttribI4uivEXT:
opengl: glVertexAttribI4uivEXT(index: GLuint; v: ptr GLuint)
glVertexAttribI4usv:
opengl: glVertexAttribI4usv(index: GLuint; v: ptr GLushort)
glVertexAttribI4usvEXT:
opengl: glVertexAttribI4usvEXT(index: GLuint; v: ptr GLushort)
glVertexAttribIFormat:
opengl: glVertexAttribIFormat(attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint)
glVertexAttribIFormatNV:
opengl: glVertexAttribIFormatNV(index: GLuint; size: GLint; type: GLenum; stride: GLsizei)
glVertexAttribIPointer:
opengl: glVertexAttribIPointer(index: GLuint; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glVertexAttribIPointerEXT:
opengl: glVertexAttribIPointerEXT(index: GLuint; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glVertexAttribL1d:
opengl: glVertexAttribL1d(index: GLuint; x: GLdouble)
glVertexAttribL1dEXT:
opengl: glVertexAttribL1dEXT(index: GLuint; x: GLdouble)
glVertexAttribL1dv:
opengl: glVertexAttribL1dv(index: GLuint; v: ptr GLdouble)
glVertexAttribL1dvEXT:
opengl: glVertexAttribL1dvEXT(index: GLuint; v: ptr GLdouble)
glVertexAttribL1i64NV:
opengl: glVertexAttribL1i64NV(index: GLuint; x: GLint64EXT)
glVertexAttribL1i64vNV:
opengl: glVertexAttribL1i64vNV(index: GLuint; v: ptr GLint64EXT)
glVertexAttribL1ui64ARB:
opengl: glVertexAttribL1ui64ARB(index: GLuint; x: GLuint64EXT)
glVertexAttribL1ui64NV:
opengl: glVertexAttribL1ui64NV(index: GLuint; x: GLuint64EXT)
glVertexAttribL1ui64vARB:
opengl: glVertexAttribL1ui64vARB(index: GLuint; v: ptr GLuint64EXT)
glVertexAttribL1ui64vNV:
opengl: glVertexAttribL1ui64vNV(index: GLuint; v: ptr GLuint64EXT)
glVertexAttribL2d:
opengl: glVertexAttribL2d(index: GLuint; x: GLdouble; y: GLdouble)
glVertexAttribL2dEXT:
opengl: glVertexAttribL2dEXT(index: GLuint; x: GLdouble; y: GLdouble)
glVertexAttribL2dv:
opengl: glVertexAttribL2dv(index: GLuint; v: ptr GLdouble)
glVertexAttribL2dvEXT:
opengl: glVertexAttribL2dvEXT(index: GLuint; v: ptr GLdouble)
glVertexAttribL2i64NV:
opengl: glVertexAttribL2i64NV(index: GLuint; x: GLint64EXT; y: GLint64EXT)
glVertexAttribL2i64vNV:
opengl: glVertexAttribL2i64vNV(index: GLuint; v: ptr GLint64EXT)
glVertexAttribL2ui64NV:
opengl: glVertexAttribL2ui64NV(index: GLuint; x: GLuint64EXT; y: GLuint64EXT)
glVertexAttribL2ui64vNV:
opengl: glVertexAttribL2ui64vNV(index: GLuint; v: ptr GLuint64EXT)
glVertexAttribL3d:
opengl: glVertexAttribL3d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
glVertexAttribL3dEXT:
opengl: glVertexAttribL3dEXT(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
glVertexAttribL3dv:
opengl: glVertexAttribL3dv(index: GLuint; v: ptr GLdouble)
glVertexAttribL3dvEXT:
opengl: glVertexAttribL3dvEXT(index: GLuint; v: ptr GLdouble)
glVertexAttribL3i64NV:
opengl: glVertexAttribL3i64NV(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT)
glVertexAttribL3i64vNV:
opengl: glVertexAttribL3i64vNV(index: GLuint; v: ptr GLint64EXT)
glVertexAttribL3ui64NV:
opengl: glVertexAttribL3ui64NV(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT)
glVertexAttribL3ui64vNV:
opengl: glVertexAttribL3ui64vNV(index: GLuint; v: ptr GLuint64EXT)
glVertexAttribL4d:
opengl: glVertexAttribL4d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glVertexAttribL4dEXT:
opengl: glVertexAttribL4dEXT(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glVertexAttribL4dv:
opengl: glVertexAttribL4dv(index: GLuint; v: ptr GLdouble)
glVertexAttribL4dvEXT:
opengl: glVertexAttribL4dvEXT(index: GLuint; v: ptr GLdouble)
glVertexAttribL4i64NV:
opengl: glVertexAttribL4i64NV(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT; w: GLint64EXT)
glVertexAttribL4i64vNV:
opengl: glVertexAttribL4i64vNV(index: GLuint; v: ptr GLint64EXT)
glVertexAttribL4ui64NV:
opengl: glVertexAttribL4ui64NV(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT)
glVertexAttribL4ui64vNV:
opengl: glVertexAttribL4ui64vNV(index: GLuint; v: ptr GLuint64EXT)
glVertexAttribLFormat:
opengl: glVertexAttribLFormat(attribindex: GLuint; size: GLint; type: GLenum; relativeoffset: GLuint)
glVertexAttribLFormatNV:
opengl: glVertexAttribLFormatNV(index: GLuint; size: GLint; type: GLenum; stride: GLsizei)
glVertexAttribLPointer:
opengl: glVertexAttribLPointer(index: GLuint; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glVertexAttribLPointerEXT:
opengl: glVertexAttribLPointerEXT(index: GLuint; size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
GL_VERTEX_ATTRIB_MAP1_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP1_APPLE
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE
GL_VERTEX_ATTRIB_MAP2_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP2_APPLE
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE:
opengl: GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE
glVertexAttribP1ui:
opengl: glVertexAttribP1ui(index: GLuint; type: GLenum; normalized: GLboolean; value: GLuint)
glVertexAttribP1uiv:
opengl: glVertexAttribP1uiv(index: GLuint; type: GLenum; normalized: GLboolean; value: ptr GLuint)
glVertexAttribP2ui:
opengl: glVertexAttribP2ui(index: GLuint; type: GLenum; normalized: GLboolean; value: GLuint)
glVertexAttribP2uiv:
opengl: glVertexAttribP2uiv(index: GLuint; type: GLenum; normalized: GLboolean; value: ptr GLuint)
glVertexAttribP3ui:
opengl: glVertexAttribP3ui(index: GLuint; type: GLenum; normalized: GLboolean; value: GLuint)
glVertexAttribP3uiv:
opengl: glVertexAttribP3uiv(index: GLuint; type: GLenum; normalized: GLboolean; value: ptr GLuint)
glVertexAttribP4ui:
opengl: glVertexAttribP4ui(index: GLuint; type: GLenum; normalized: GLboolean; value: GLuint)
glVertexAttribP4uiv:
opengl: glVertexAttribP4uiv(index: GLuint; type: GLenum; normalized: GLboolean; value: ptr GLuint)
glVertexAttribParameteriAMD:
opengl: glVertexAttribParameteriAMD(index: GLuint; pname: GLenum; param: GLint)
glVertexAttribPointer:
opengl: glVertexAttribPointer(index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei; pointer: pointer)
glVertexAttribPointerARB:
opengl: glVertexAttribPointerARB(index: GLuint; size: GLint; type: GLenum; normalized: GLboolean; stride: GLsizei; pointer: pointer)
glVertexAttribPointerNV:
opengl: glVertexAttribPointerNV(index: GLuint; fsize: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
opengl: GL_VERTEX_ATTRIB_RELATIVE_OFFSET
glVertexAttribs1dvNV:
opengl: glVertexAttribs1dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble)
glVertexAttribs1fvNV:
opengl: glVertexAttribs1fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat)
glVertexAttribs1hvNV:
opengl: glVertexAttribs1hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv)
glVertexAttribs1svNV:
opengl: glVertexAttribs1svNV(index: GLuint; count: GLsizei; v: ptr GLshort)
glVertexAttribs2dvNV:
opengl: glVertexAttribs2dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble)
glVertexAttribs2fvNV:
opengl: glVertexAttribs2fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat)
glVertexAttribs2hvNV:
opengl: glVertexAttribs2hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv)
glVertexAttribs2svNV:
opengl: glVertexAttribs2svNV(index: GLuint; count: GLsizei; v: ptr GLshort)
glVertexAttribs3dvNV:
opengl: glVertexAttribs3dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble)
glVertexAttribs3fvNV:
opengl: glVertexAttribs3fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat)
glVertexAttribs3hvNV:
opengl: glVertexAttribs3hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv)
glVertexAttribs3svNV:
opengl: glVertexAttribs3svNV(index: GLuint; count: GLsizei; v: ptr GLshort)
glVertexAttribs4dvNV:
opengl: glVertexAttribs4dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble)
glVertexAttribs4fvNV:
opengl: glVertexAttribs4fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat)
glVertexAttribs4hvNV:
opengl: glVertexAttribs4hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv)
glVertexAttribs4svNV:
opengl: glVertexAttribs4svNV(index: GLuint; count: GLsizei; v: ptr GLshort)
glVertexAttribs4ubvNV:
opengl: glVertexAttribs4ubvNV(index: GLuint; count: GLsizei; v: ptr GLubyte)
GL_VERTEX_BINDING_DIVISOR:
opengl: GL_VERTEX_BINDING_DIVISOR
glVertexBindingDivisor:
opengl: glVertexBindingDivisor(bindingindex: GLuint; divisor: GLuint)
GL_VERTEX_BINDING_OFFSET:
opengl: GL_VERTEX_BINDING_OFFSET
GL_VERTEX_BINDING_STRIDE:
opengl: GL_VERTEX_BINDING_STRIDE
GL_VERTEX_BLEND_ARB:
opengl: GL_VERTEX_BLEND_ARB
glVertexBlendARB:
opengl: glVertexBlendARB(count: GLint)
glVertexBlendEnvfATI:
opengl: glVertexBlendEnvfATI(pname: GLenum; param: GLfloat)
glVertexBlendEnviATI:
opengl: glVertexBlendEnviATI(pname: GLenum; param: GLint)
GL_VERTEX_CONSISTENT_HINT_PGI:
opengl: GL_VERTEX_CONSISTENT_HINT_PGI
GL_VERTEX_DATA_HINT_PGI:
opengl: GL_VERTEX_DATA_HINT_PGI
GL_VERTEX_ELEMENT_SWIZZLE_AMD:
opengl: GL_VERTEX_ELEMENT_SWIZZLE_AMD
glVertexFormatNV:
opengl: glVertexFormatNV(size: GLint; type: GLenum; stride: GLsizei)
GL_VERTEX_ID_NV:
opengl: GL_VERTEX_ID_NV
GL_VERTEX_ID_SWIZZLE_AMD:
opengl: GL_VERTEX_ID_SWIZZLE_AMD
glVertexP2ui:
opengl: glVertexP2ui(type: GLenum; value: GLuint)
glVertexP2uiv:
opengl: glVertexP2uiv(type: GLenum; value: ptr GLuint)
glVertexP3ui:
opengl: glVertexP3ui(type: GLenum; value: GLuint)
glVertexP3uiv:
opengl: glVertexP3uiv(type: GLenum; value: ptr GLuint)
glVertexP4ui:
opengl: glVertexP4ui(type: GLenum; value: GLuint)
glVertexP4uiv:
opengl: glVertexP4uiv(type: GLenum; value: ptr GLuint)
glVertexPointer:
opengl: glVertexPointer(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glVertexPointerEXT:
opengl: glVertexPointerEXT(size: GLint; type: GLenum; stride: GLsizei; count: GLsizei; pointer: pointer)
glVertexPointerListIBM:
opengl: glVertexPointerListIBM(size: GLint; type: GLenum; stride: GLint; pointer: ptr pointer; ptrstride: GLint)
glVertexPointervINTEL:
opengl: glVertexPointervINTEL(size: GLint; type: GLenum; pointer: ptr pointer)
GL_VERTEX_PRECLIP_HINT_SGIX:
opengl: GL_VERTEX_PRECLIP_HINT_SGIX
GL_VERTEX_PRECLIP_SGIX:
opengl: GL_VERTEX_PRECLIP_SGIX
GL_VERTEX_PROGRAM_ARB:
opengl: GL_VERTEX_PROGRAM_ARB
GL_VERTEX_PROGRAM_BINDING_NV:
opengl: GL_VERTEX_PROGRAM_BINDING_NV
GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA:
opengl: GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA
GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA:
opengl: GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA
GL_VERTEX_PROGRAM_CALLBACK_MESA:
opengl: GL_VERTEX_PROGRAM_CALLBACK_MESA
GL_VERTEX_PROGRAM_NV:
opengl: GL_VERTEX_PROGRAM_NV
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV:
opengl: GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV
GL_VERTEX_PROGRAM_POINT_SIZE:
opengl: GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
opengl: GL_VERTEX_PROGRAM_POINT_SIZE_ARB
GL_VERTEX_PROGRAM_POINT_SIZE_NV:
opengl: GL_VERTEX_PROGRAM_POINT_SIZE_NV
GL_VERTEX_PROGRAM_POSITION_MESA:
opengl: GL_VERTEX_PROGRAM_POSITION_MESA
GL_VERTEX_PROGRAM_TWO_SIDE:
opengl: GL_VERTEX_PROGRAM_TWO_SIDE
GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
opengl: GL_VERTEX_PROGRAM_TWO_SIDE_ARB
GL_VERTEX_PROGRAM_TWO_SIDE_NV:
opengl: GL_VERTEX_PROGRAM_TWO_SIDE_NV
GL_VERTEX_SHADER:
opengl: GL_VERTEX_SHADER
GL_VERTEX_SHADER_ARB:
opengl: GL_VERTEX_SHADER_ARB
GL_VERTEX_SHADER_BINDING_EXT:
opengl: GL_VERTEX_SHADER_BINDING_EXT
GL_VERTEX_SHADER_BIT:
opengl: GL_VERTEX_SHADER_BIT
GL_VERTEX_SHADER_BIT_EXT:
opengl: GL_VERTEX_SHADER_BIT_EXT
GL_VERTEX_SHADER_EXT:
opengl: GL_VERTEX_SHADER_EXT
GL_VERTEX_SHADER_INSTRUCTIONS_EXT:
opengl: GL_VERTEX_SHADER_INSTRUCTIONS_EXT
GL_VERTEX_SHADER_INVARIANTS_EXT:
opengl: GL_VERTEX_SHADER_INVARIANTS_EXT
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT:
opengl: GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
GL_VERTEX_SHADER_LOCALS_EXT:
opengl: GL_VERTEX_SHADER_LOCALS_EXT
GL_VERTEX_SHADER_OPTIMIZED_EXT:
opengl: GL_VERTEX_SHADER_OPTIMIZED_EXT
GL_VERTEX_SHADER_VARIANTS_EXT:
opengl: GL_VERTEX_SHADER_VARIANTS_EXT
GL_VERTEX_SOURCE_ATI:
opengl: GL_VERTEX_SOURCE_ATI
GL_VERTEX_STATE_PROGRAM_NV:
opengl: GL_VERTEX_STATE_PROGRAM_NV
GL_VERTEX_STREAM0_ATI:
opengl: GL_VERTEX_STREAM0_ATI
GL_VERTEX_STREAM1_ATI:
opengl: GL_VERTEX_STREAM1_ATI
glVertexStream1dATI:
opengl: glVertexStream1dATI(stream: GLenum; x: GLdouble)
glVertexStream1dvATI:
opengl: glVertexStream1dvATI(stream: GLenum; coords: ptr GLdouble)
glVertexStream1fATI:
opengl: glVertexStream1fATI(stream: GLenum; x: GLfloat)
glVertexStream1fvATI:
opengl: glVertexStream1fvATI(stream: GLenum; coords: ptr GLfloat)
glVertexStream1iATI:
opengl: glVertexStream1iATI(stream: GLenum; x: GLint)
glVertexStream1ivATI:
opengl: glVertexStream1ivATI(stream: GLenum; coords: ptr GLint)
glVertexStream1sATI:
opengl: glVertexStream1sATI(stream: GLenum; x: GLshort)
glVertexStream1svATI:
opengl: glVertexStream1svATI(stream: GLenum; coords: ptr GLshort)
GL_VERTEX_STREAM2_ATI:
opengl: GL_VERTEX_STREAM2_ATI
glVertexStream2dATI:
opengl: glVertexStream2dATI(stream: GLenum; x: GLdouble; y: GLdouble)
glVertexStream2dvATI:
opengl: glVertexStream2dvATI(stream: GLenum; coords: ptr GLdouble)
glVertexStream2fATI:
opengl: glVertexStream2fATI(stream: GLenum; x: GLfloat; y: GLfloat)
glVertexStream2fvATI:
opengl: glVertexStream2fvATI(stream: GLenum; coords: ptr GLfloat)
glVertexStream2iATI:
opengl: glVertexStream2iATI(stream: GLenum; x: GLint; y: GLint)
glVertexStream2ivATI:
opengl: glVertexStream2ivATI(stream: GLenum; coords: ptr GLint)
glVertexStream2sATI:
opengl: glVertexStream2sATI(stream: GLenum; x: GLshort; y: GLshort)
glVertexStream2svATI:
opengl: glVertexStream2svATI(stream: GLenum; coords: ptr GLshort)
GL_VERTEX_STREAM3_ATI:
opengl: GL_VERTEX_STREAM3_ATI
glVertexStream3dATI:
opengl: glVertexStream3dATI(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble)
glVertexStream3dvATI:
opengl: glVertexStream3dvATI(stream: GLenum; coords: ptr GLdouble)
glVertexStream3fATI:
opengl: glVertexStream3fATI(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat)
glVertexStream3fvATI:
opengl: glVertexStream3fvATI(stream: GLenum; coords: ptr GLfloat)
glVertexStream3iATI:
opengl: glVertexStream3iATI(stream: GLenum; x: GLint; y: GLint; z: GLint)
glVertexStream3ivATI:
opengl: glVertexStream3ivATI(stream: GLenum; coords: ptr GLint)
glVertexStream3sATI:
opengl: glVertexStream3sATI(stream: GLenum; x: GLshort; y: GLshort; z: GLshort)
glVertexStream3svATI:
opengl: glVertexStream3svATI(stream: GLenum; coords: ptr GLshort)
GL_VERTEX_STREAM4_ATI:
opengl: GL_VERTEX_STREAM4_ATI
glVertexStream4dATI:
opengl: glVertexStream4dATI(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glVertexStream4dvATI:
opengl: glVertexStream4dvATI(stream: GLenum; coords: ptr GLdouble)
glVertexStream4fATI:
opengl: glVertexStream4fATI(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glVertexStream4fvATI:
opengl: glVertexStream4fvATI(stream: GLenum; coords: ptr GLfloat)
glVertexStream4iATI:
opengl: glVertexStream4iATI(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint)
glVertexStream4ivATI:
opengl: glVertexStream4ivATI(stream: GLenum; coords: ptr GLint)
glVertexStream4sATI:
opengl: glVertexStream4sATI(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort)
glVertexStream4svATI:
opengl: glVertexStream4svATI(stream: GLenum; coords: ptr GLshort)
GL_VERTEX_STREAM5_ATI:
opengl: GL_VERTEX_STREAM5_ATI
GL_VERTEX_STREAM6_ATI:
opengl: GL_VERTEX_STREAM6_ATI
GL_VERTEX_STREAM7_ATI:
opengl: GL_VERTEX_STREAM7_ATI
GL_VERTEX_SUBROUTINE:
opengl: GL_VERTEX_SUBROUTINE
GL_VERTEX_SUBROUTINE_UNIFORM:
opengl: GL_VERTEX_SUBROUTINE_UNIFORM
GL_VERTEX_TEXTURE:
opengl: GL_VERTEX_TEXTURE
GL_VERTEX_WEIGHT_ARRAY_EXT:
opengl: GL_VERTEX_WEIGHT_ARRAY_EXT
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT:
opengl: GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT:
opengl: GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT:
opengl: GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT:
opengl: GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT
glVertexWeightfEXT:
opengl: glVertexWeightfEXT(weight: GLfloat)
glVertexWeightfvEXT:
opengl: glVertexWeightfvEXT(weight: ptr GLfloat)
glVertexWeighthNV:
opengl: glVertexWeighthNV(weight: GLhalfNv)
glVertexWeighthvNV:
opengl: glVertexWeighthvNV(weight: ptr GLhalfNv)
GL_VERTEX_WEIGHTING_EXT:
opengl: GL_VERTEX_WEIGHTING_EXT
glVertexWeightPointerEXT:
opengl: glVertexWeightPointerEXT(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
GL_VERTICAL_LINE_TO_NV:
opengl: GL_VERTICAL_LINE_TO_NV
GL_VIBRANCE_BIAS_NV:
opengl: GL_VIBRANCE_BIAS_NV
GL_VIBRANCE_SCALE_NV:
opengl: GL_VIBRANCE_SCALE_NV
GL_VIDEO_BUFFER_BINDING_NV:
opengl: GL_VIDEO_BUFFER_BINDING_NV
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV:
opengl: GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV
GL_VIDEO_BUFFER_NV:
opengl: GL_VIDEO_BUFFER_NV
GL_VIDEO_BUFFER_PITCH_NV:
opengl: GL_VIDEO_BUFFER_PITCH_NV
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV:
opengl: GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV:
opengl: GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV:
opengl: GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV:
opengl: GL_VIDEO_CAPTURE_FRAME_WIDTH_NV
glVideoCaptureNV:
opengl: glVideoCaptureNV(video_capture_slot: GLuint; sequence_num: ptr GLuint; capture_time: ptr GLuint64EXT): GLenum
glVideoCaptureStreamParameterdvNV:
opengl: glVideoCaptureStreamParameterdvNV(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLdouble)
glVideoCaptureStreamParameterfvNV:
opengl: glVideoCaptureStreamParameterfvNV(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLfloat)
glVideoCaptureStreamParameterivNV:
opengl: glVideoCaptureStreamParameterivNV(video_capture_slot: GLuint; stream: GLuint; pname: GLenum; params: ptr GLint)
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV:
opengl: GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV:
opengl: GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV:
opengl: GL_VIDEO_COLOR_CONVERSION_MATRIX_NV
GL_VIDEO_COLOR_CONVERSION_MAX_NV:
opengl: GL_VIDEO_COLOR_CONVERSION_MAX_NV
GL_VIDEO_COLOR_CONVERSION_MIN_NV:
opengl: GL_VIDEO_COLOR_CONVERSION_MIN_NV
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV:
opengl: GL_VIDEO_COLOR_CONVERSION_OFFSET_NV
GL_VIEW_CLASS_128_BITS:
opengl: GL_VIEW_CLASS_128_BITS
GL_VIEW_CLASS_16_BITS:
opengl: GL_VIEW_CLASS_16_BITS
GL_VIEW_CLASS_24_BITS:
opengl: GL_VIEW_CLASS_24_BITS
GL_VIEW_CLASS_32_BITS:
opengl: GL_VIEW_CLASS_32_BITS
GL_VIEW_CLASS_48_BITS:
opengl: GL_VIEW_CLASS_48_BITS
GL_VIEW_CLASS_64_BITS:
opengl: GL_VIEW_CLASS_64_BITS
GL_VIEW_CLASS_8_BITS:
opengl: GL_VIEW_CLASS_8_BITS
GL_VIEW_CLASS_96_BITS:
opengl: GL_VIEW_CLASS_96_BITS
GL_VIEW_CLASS_BPTC_FLOAT:
opengl: GL_VIEW_CLASS_BPTC_FLOAT
GL_VIEW_CLASS_BPTC_UNORM:
opengl: GL_VIEW_CLASS_BPTC_UNORM
GL_VIEW_CLASS_RGTC1_RED:
opengl: GL_VIEW_CLASS_RGTC1_RED
GL_VIEW_CLASS_RGTC2_RG:
opengl: GL_VIEW_CLASS_RGTC2_RG
GL_VIEW_CLASS_S3TC_DXT1_RGB:
opengl: GL_VIEW_CLASS_S3TC_DXT1_RGB
GL_VIEW_CLASS_S3TC_DXT1_RGBA:
opengl: GL_VIEW_CLASS_S3TC_DXT1_RGBA
GL_VIEW_CLASS_S3TC_DXT3_RGBA:
opengl: GL_VIEW_CLASS_S3TC_DXT3_RGBA
GL_VIEW_CLASS_S3TC_DXT5_RGBA:
opengl: GL_VIEW_CLASS_S3TC_DXT5_RGBA
GL_VIEW_COMPATIBILITY_CLASS:
opengl: GL_VIEW_COMPATIBILITY_CLASS
GL_VIEWPORT:
opengl: GL_VIEWPORT
glViewport:
opengl: glViewport(x: GLint; y: GLint; width: GLsizei; height: GLsizei)
glViewportArrayv:
opengl: glViewportArrayv(first: GLuint; count: GLsizei; v: ptr GLfloat)
GL_VIEWPORT_BIT:
opengl: GL_VIEWPORT_BIT
GL_VIEWPORT_BOUNDS_RANGE:
opengl: GL_VIEWPORT_BOUNDS_RANGE
glViewportIndexedf:
opengl: glViewportIndexedf(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat)
glViewportIndexedfv:
opengl: glViewportIndexedfv(index: GLuint; v: ptr GLfloat)
GL_VIEWPORT_INDEX_PROVOKING_VERTEX:
opengl: GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_SUBPIXEL_BITS:
opengl: GL_VIEWPORT_SUBPIXEL_BITS
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB:
opengl: GL_VIRTUAL_PAGE_SIZE_INDEX_ARB
GL_VIRTUAL_PAGE_SIZE_X_AMD:
opengl: GL_VIRTUAL_PAGE_SIZE_X_AMD
GL_VIRTUAL_PAGE_SIZE_X_ARB:
opengl: GL_VIRTUAL_PAGE_SIZE_X_ARB
GL_VIRTUAL_PAGE_SIZE_Y_AMD:
opengl: GL_VIRTUAL_PAGE_SIZE_Y_AMD
GL_VIRTUAL_PAGE_SIZE_Y_ARB:
opengl: GL_VIRTUAL_PAGE_SIZE_Y_ARB
GL_VIRTUAL_PAGE_SIZE_Z_AMD:
opengl: GL_VIRTUAL_PAGE_SIZE_Z_AMD
GL_VIRTUAL_PAGE_SIZE_Z_ARB:
opengl: GL_VIRTUAL_PAGE_SIZE_Z_ARB
GL_VIVIDLIGHT_NV:
opengl: GL_VIVIDLIGHT_NV
GLvoid:
opengl: GLvoid
GL_VOLATILE_APPLE:
opengl: GL_VOLATILE_APPLE
GL_WAIT_FAILED:
opengl: GL_WAIT_FAILED
GL_WAIT_FAILED_APPLE:
opengl: GL_WAIT_FAILED_APPLE
glWaitSync:
opengl: glWaitSync(sync: GLsync; flags: GLbitfield; timeout: GLuint64)
glWaitSyncAPPLE:
opengl: glWaitSyncAPPLE(sync: GLsync; flags: GLbitfield; timeout: GLuint64)
GL_WEIGHT_ARRAY_ARB:
opengl: GL_WEIGHT_ARRAY_ARB
GL_WEIGHT_ARRAY_BUFFER_BINDING:
opengl: GL_WEIGHT_ARRAY_BUFFER_BINDING
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB:
opengl: GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
GL_WEIGHT_ARRAY_BUFFER_BINDING_OES:
opengl: GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
GL_WEIGHT_ARRAY_OES:
opengl: GL_WEIGHT_ARRAY_OES
GL_WEIGHT_ARRAY_POINTER_ARB:
opengl: GL_WEIGHT_ARRAY_POINTER_ARB
GL_WEIGHT_ARRAY_POINTER_OES:
opengl: GL_WEIGHT_ARRAY_POINTER_OES
GL_WEIGHT_ARRAY_SIZE_ARB:
opengl: GL_WEIGHT_ARRAY_SIZE_ARB
GL_WEIGHT_ARRAY_SIZE_OES:
opengl: GL_WEIGHT_ARRAY_SIZE_OES
GL_WEIGHT_ARRAY_STRIDE_ARB:
opengl: GL_WEIGHT_ARRAY_STRIDE_ARB
GL_WEIGHT_ARRAY_STRIDE_OES:
opengl: GL_WEIGHT_ARRAY_STRIDE_OES
GL_WEIGHT_ARRAY_TYPE_ARB:
opengl: GL_WEIGHT_ARRAY_TYPE_ARB
GL_WEIGHT_ARRAY_TYPE_OES:
opengl: GL_WEIGHT_ARRAY_TYPE_OES
glWeightbvARB:
opengl: glWeightbvARB(size: GLint; weights: ptr GLbyte)
glWeightdvARB:
opengl: glWeightdvARB(size: GLint; weights: ptr GLdouble)
glWeightfvARB:
opengl: glWeightfvARB(size: GLint; weights: ptr GLfloat)
glWeightivARB:
opengl: glWeightivARB(size: GLint; weights: ptr GLint)
glWeightPathsNV:
opengl: glWeightPathsNV(resultPath: GLuint; numPaths: GLsizei; paths: ptr GLuint; weights: ptr GLfloat)
glWeightPointerARB:
opengl: glWeightPointerARB(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
glWeightPointerOES:
opengl: glWeightPointerOES(size: GLint; type: GLenum; stride: GLsizei; pointer: pointer)
GL_WEIGHT_SUM_UNITY_ARB:
opengl: GL_WEIGHT_SUM_UNITY_ARB
glWeightsvARB:
opengl: glWeightsvARB(size: GLint; weights: ptr GLshort)
glWeightubvARB:
opengl: glWeightubvARB(size: GLint; weights: ptr GLubyte)
glWeightuivARB:
opengl: glWeightuivARB(size: GLint; weights: ptr GLuint)
glWeightusvARB:
opengl: glWeightusvARB(size: GLint; weights: ptr GLushort)
GL_W_EXT:
opengl: GL_W_EXT
GL_WIDE_LINE_HINT_PGI:
opengl: GL_WIDE_LINE_HINT_PGI
glWindowPos2d:
opengl: glWindowPos2d(x: GLdouble; y: GLdouble)
glWindowPos2dARB:
opengl: glWindowPos2dARB(x: GLdouble; y: GLdouble)
glWindowPos2dMESA:
opengl: glWindowPos2dMESA(x: GLdouble; y: GLdouble)
glWindowPos2dv:
opengl: glWindowPos2dv(v: ptr GLdouble)
glWindowPos2dvARB:
opengl: glWindowPos2dvARB(v: ptr GLdouble)
glWindowPos2dvMESA:
opengl: glWindowPos2dvMESA(v: ptr GLdouble)
glWindowPos2f:
opengl: glWindowPos2f(x: GLfloat; y: GLfloat)
glWindowPos2fARB:
opengl: glWindowPos2fARB(x: GLfloat; y: GLfloat)
glWindowPos2fMESA:
opengl: glWindowPos2fMESA(x: GLfloat; y: GLfloat)
glWindowPos2fv:
opengl: glWindowPos2fv(v: ptr GLfloat)
glWindowPos2fvARB:
opengl: glWindowPos2fvARB(v: ptr GLfloat)
glWindowPos2fvMESA:
opengl: glWindowPos2fvMESA(v: ptr GLfloat)
glWindowPos2i:
opengl: glWindowPos2i(x: GLint; y: GLint)
glWindowPos2iARB:
opengl: glWindowPos2iARB(x: GLint; y: GLint)
glWindowPos2iMESA:
opengl: glWindowPos2iMESA(x: GLint; y: GLint)
glWindowPos2iv:
opengl: glWindowPos2iv(v: ptr GLint)
glWindowPos2ivARB:
opengl: glWindowPos2ivARB(v: ptr GLint)
glWindowPos2ivMESA:
opengl: glWindowPos2ivMESA(v: ptr GLint)
glWindowPos2s:
opengl: glWindowPos2s(x: GLshort; y: GLshort)
glWindowPos2sARB:
opengl: glWindowPos2sARB(x: GLshort; y: GLshort)
glWindowPos2sMESA:
opengl: glWindowPos2sMESA(x: GLshort; y: GLshort)
glWindowPos2sv:
opengl: glWindowPos2sv(v: ptr GLshort)
glWindowPos2svARB:
opengl: glWindowPos2svARB(v: ptr GLshort)
glWindowPos2svMESA:
opengl: glWindowPos2svMESA(v: ptr GLshort)
glWindowPos3d:
opengl: glWindowPos3d(x: GLdouble; y: GLdouble; z: GLdouble)
glWindowPos3dARB:
opengl: glWindowPos3dARB(x: GLdouble; y: GLdouble; z: GLdouble)
glWindowPos3dMESA:
opengl: glWindowPos3dMESA(x: GLdouble; y: GLdouble; z: GLdouble)
glWindowPos3dv:
opengl: glWindowPos3dv(v: ptr GLdouble)
glWindowPos3dvARB:
opengl: glWindowPos3dvARB(v: ptr GLdouble)
glWindowPos3dvMESA:
opengl: glWindowPos3dvMESA(v: ptr GLdouble)
glWindowPos3f:
opengl: glWindowPos3f(x: GLfloat; y: GLfloat; z: GLfloat)
glWindowPos3fARB:
opengl: glWindowPos3fARB(x: GLfloat; y: GLfloat; z: GLfloat)
glWindowPos3fMESA:
opengl: glWindowPos3fMESA(x: GLfloat; y: GLfloat; z: GLfloat)
glWindowPos3fv:
opengl: glWindowPos3fv(v: ptr GLfloat)
glWindowPos3fvARB:
opengl: glWindowPos3fvARB(v: ptr GLfloat)
glWindowPos3fvMESA:
opengl: glWindowPos3fvMESA(v: ptr GLfloat)
glWindowPos3i:
opengl: glWindowPos3i(x: GLint; y: GLint; z: GLint)
glWindowPos3iARB:
opengl: glWindowPos3iARB(x: GLint; y: GLint; z: GLint)
glWindowPos3iMESA:
opengl: glWindowPos3iMESA(x: GLint; y: GLint; z: GLint)
glWindowPos3iv:
opengl: glWindowPos3iv(v: ptr GLint)
glWindowPos3ivARB:
opengl: glWindowPos3ivARB(v: ptr GLint)
glWindowPos3ivMESA:
opengl: glWindowPos3ivMESA(v: ptr GLint)
glWindowPos3s:
opengl: glWindowPos3s(x: GLshort; y: GLshort; z: GLshort)
glWindowPos3sARB:
opengl: glWindowPos3sARB(x: GLshort; y: GLshort; z: GLshort)
glWindowPos3sMESA:
opengl: glWindowPos3sMESA(x: GLshort; y: GLshort; z: GLshort)
glWindowPos3sv:
opengl: glWindowPos3sv(v: ptr GLshort)
glWindowPos3svARB:
opengl: glWindowPos3svARB(v: ptr GLshort)
glWindowPos3svMESA:
opengl: glWindowPos3svMESA(v: ptr GLshort)
glWindowPos4dMESA:
opengl: glWindowPos4dMESA(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
glWindowPos4dvMESA:
opengl: glWindowPos4dvMESA(v: ptr GLdouble)
glWindowPos4fMESA:
opengl: glWindowPos4fMESA(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
glWindowPos4fvMESA:
opengl: glWindowPos4fvMESA(v: ptr GLfloat)
glWindowPos4iMESA:
opengl: glWindowPos4iMESA(x: GLint; y: GLint; z: GLint; w: GLint)
glWindowPos4ivMESA:
opengl: glWindowPos4ivMESA(v: ptr GLint)
glWindowPos4sMESA:
opengl: glWindowPos4sMESA(x: GLshort; y: GLshort; z: GLshort; w: GLshort)
glWindowPos4svMESA:
opengl: glWindowPos4svMESA(v: ptr GLshort)
GL_WRAP_BORDER_SUN:
opengl: GL_WRAP_BORDER_SUN
GL_WRITE_DISCARD_NV:
opengl: GL_WRITE_DISCARD_NV
glWriteMaskEXT:
opengl: glWriteMaskEXT(res: GLuint; in: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum; outW: GLenum)
GL_WRITE_ONLY:
opengl: GL_WRITE_ONLY
GL_WRITE_ONLY_ARB:
opengl: GL_WRITE_ONLY_ARB
GL_WRITE_ONLY_OES:
opengl: GL_WRITE_ONLY_OES
GL_WRITEONLY_RENDERING_QCOM:
opengl: GL_WRITEONLY_RENDERING_QCOM
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV:
opengl: GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV
GL_WRITE_PIXEL_DATA_RANGE_NV:
opengl: GL_WRITE_PIXEL_DATA_RANGE_NV
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV:
opengl: GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV
GL_X_EXT:
opengl: GL_X_EXT
GL_XOR:
opengl: GL_XOR
GL_YCBAYCR8A_4224_NV:
opengl: GL_YCBAYCR8A_4224_NV
GL_YCBCR_422_APPLE:
opengl: GL_YCBCR_422_APPLE
GL_YCBCR_MESA:
opengl: GL_YCBCR_MESA
GL_YCBYCR8_422_NV:
opengl: GL_YCBYCR8_422_NV
GL_YCRCB_422_SGIX:
opengl: GL_YCRCB_422_SGIX
GL_YCRCB_444_SGIX:
opengl: GL_YCRCB_444_SGIX
GL_YCRCBA_SGIX:
opengl: GL_YCRCBA_SGIX
GL_YCRCB_SGIX:
opengl: GL_YCRCB_SGIX
GL_Y_EXT:
opengl: GL_Y_EXT
glyphIsProvided:
ttf: glyphIsProvided(font: FontPtr; ch: uint16): cint
glyphMetrics:
ttf: glyphMetrics(font: FontPtr; ch: uint16; minx: ptr cint; maxx: ptr cint; miny: ptr cint; maxy: ptr cint; advance: ptr cint): cint
GL_Z400_BINARY_AMD:
opengl: GL_Z400_BINARY_AMD
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV:
opengl: GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV
GL_Z4Y12Z4CB12Z4CR12_444_NV:
opengl: GL_Z4Y12Z4CB12Z4CR12_444_NV
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV:
opengl: GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV:
opengl: GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV:
opengl: GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV
GL_ZERO:
opengl: GL_ZERO
GL_ZERO_EXT:
opengl: GL_ZERO_EXT
GL_Z_EXT:
opengl: GL_Z_EXT
GL_ZOOM_X:
opengl: GL_ZOOM_X
GL_ZOOM_Y:
opengl: GL_ZOOM_Y
GONE:
Visibility.GONE
grabbed:
environment: grabbed(env: EnvironmentRef): bool
grabbed=:
environment: grabbed=(env: EnvironmentRef; value: bool)
GradientDrawable:
gradient_drawable: GradientDrawable(): GradientDrawableRef
GradientDrawableObj:
gradient_drawable: GradientDrawableObj
GradientDrawableRef:
gradient_drawable: GradientDrawableRef
GridBox:
grid_box: GridBox(name: string = "GridBox"): GridBoxRef
GRID_BOX_NODE:
NodeKind.GRID_BOX_NODE
GridBoxObj:
grid_box: GridBoxObj
GridBoxRef:
grid_box: GridBoxRef
groupAvailable:
mixer: groupAvailable(tag: cint): cint
groupChannel:
mixer: groupChannel(which: cint; tag: cint): cint
groupChannels:
mixer: groupChannels(from: cint; to: cint; tag: cint): cint
groupCount:
mixer: groupCount(tag: cint): cint
groupNewer:
mixer: groupNewer(tag: cint): cint
groupOldest:
mixer: groupOldest(tag: cint): cint
haltChannel:
mixer: haltChannel(channel: cint): cint
haltGroup:
mixer: haltGroup(tag: cint): cint
haltMusic:
mixer: haltMusic(): cint
handle:
node: handle(self: NodeRef; event: InputEvent; mouse_on: var NodeRef)
button: handle(self: ButtonRef; event: InputEvent; mouse_on: var NodeRef)
checkbox: handle(self: CheckBoxRef; event: InputEvent; mouse_on: var NodeRef)
control: handle(self: ControlRef; event: InputEvent; mouse_on: var NodeRef)
counter: handle(self: CounterRef; event: InputEvent; mouse_on: var NodeRef)
edittext: handle(self: EditTextRef; event: InputEvent; mouse_on: var NodeRef)
label: handle(self: LabelRef; event: InputEvent; mouse_on: var NodeRef)
scroll: handle(self: ScrollRef; event: InputEvent; mouse_on: var NodeRef)
slider: handle(self: SliderRef; event: InputEvent; mouse_on: var NodeRef)
subwindow: handle(self: SubWindowRef; event: InputEvent; mouse_on: var NodeRef)
switch: handle(self: SwitchRef; event: InputEvent; mouse_on: var NodeRef)
texture_button: handle(self: TextureButtonRef; event: InputEvent; mouse_on: var NodeRef)
handler_default:
node: handler_default
handleScene:
scene: handleScene(scene: SceneRef; event: InputEvent; mouse_on: var NodeRef; paused: bool)
hasAxis:
chart: hasAxis(self: ChartRef): bool
hasClipboardText:
sdl2: hasClipboardText(): Bool32
hasEvent:
sdl2: hasEvent(kind: uint32): Bool32
hasEvents:
sdl2: hasEvents(minType: uint32; maxType: uint32): Bool32
hash:
opengl: hash(x: GLenum): int
hasNode:
node: hasNode(self: NodeRef; other: NodeRef): bool
node: hasNode(self: NodeRef; name: string): bool
hasParent:
node: hasParent(self: NodeRef): bool
hasPoint:
polygon2: hasPoint(self: Polygon2Obj; x, y: float): bool
polygon2: hasPoint(self: Polygon2Obj; vec2: Vector2Obj): bool
hasScreenKeyboardSupport:
sdl2: hasScreenKeyboardSupport(): bool
HBox:
hbox: HBox(name: string = "HBox"): HBoxRef
HBOX_NODE:
NodeKind.HBOX_NODE
HBoxObj:
hbox: HBoxObj
HBoxRef:
hbox: HBoxRef
hide:
node: hide(self: NodeRef)
popup: hide(self: PopupRef)
hideWindow:
sdl2: hideWindow(window: WindowPtr)
HINT_RENDER_SCALE_QUALITY:
sdl2: HINT_RENDER_SCALE_QUALITY
home_folder:
nodes_os: home_folder
hookMusic:
mixer: hookMusic(mix_func: proc (udata: pointer; stream: ptr uint8; len: cint) {.cdecl.}; arg: pointer)
hookMusicFinished:
mixer: hookMusicFinished(music_finished: proc () {.cdecl.})
IMG_INIT_JPG:
image: IMG_INIT_JPG
IMG_INIT_PNG:
image: IMG_INIT_PNG
IMG_INIT_TIF:
image: IMG_INIT_TIF
IMG_INIT_WEBP:
image: IMG_INIT_WEBP
INHERIT:
PauseMode.INHERIT
init:
sdl2: init(flags: cint): SDL_Return
image: init(flags: cint = 0x00000001 or 0x00000002): cint
mixer: init(flags: cint): cint
INIT_AUDIO:
sdl2: INIT_AUDIO
INIT_EVENTS:
sdl2: INIT_EVENTS
INIT_EVERYTHING:
sdl2: INIT_EVERYTHING
INIT_GAMECONTROLLER:
sdl2: INIT_GAMECONTROLLER
INIT_HAPTIC:
sdl2: INIT_HAPTIC
INIT_JOYSTICK:
sdl2: INIT_JOYSTICK
INIT_NOPARACHUTE:
sdl2: INIT_NOPARACHUTE
initSubSystem:
sdl2: initSubSystem(flags: uint32): cint
INIT_TIMER:
sdl2: INIT_TIMER
INIT_VIDEO:
sdl2: INIT_VIDEO
InputAction:
input: InputAction
InputEvent:
input: InputEvent
InputEventKeyboard:
input: InputEventKeyboard
InputEventMouseButton:
input: InputEventMouseButton
InputEventMouseMotion:
input: InputEventMouseMotion
InputEventMouseWheel:
input: InputEventMouseWheel
InputEventTouchScreen:
input: InputEventTouchScreen
InputEventType:
input: InputEventType
InputEventVoid:
input: InputEventVoid
insert:
edittext: insert(self: EditTextRef; position: uint32; value: string)
insertChild:
node: insertChild(self: NodeRef; index: int; node: NodeRef)
INTEGER_VALUE:
ChartDataValueType.INTEGER_VALUE
intersects:
polygon2: intersects(self: Polygon2Obj; circle: CircleObj): bool
polygon2: intersects(self, other: Polygon2Obj): bool
polygon2: intersects(self: Polygon2Obj; r: Rect2Obj): bool
rect2: intersects(self, other: Rect2Obj): bool
vector2: intersects(a, b, c, d: Vector2Obj): bool
INVISIBLE:
Visibility.INVISIBLE
isActionJustPressed:
input: isActionJustPressed(name: string): bool
isActionPressed:
input: isActionPressed(name: string): bool
isActionReleased:
input: isActionReleased(name: string): bool
isBMP:
image: isBMP(src: RWopsPtr): cint
isClipEnabled:
sdl2: isClipEnabled(renderer: RendererPtr): cint
isCollide:
collision_shape2d: isCollide(self, other: CollisionShape2DRef): bool
collision_shape2d: isCollide(self: CollisionShape2DRef; x, y: float): bool
collision_shape2d: isCollide(self: CollisionShape2DRef; vec2: Vector2Obj): bool
kinematic_body2d: isCollide(self: KinematicBody2DRef): bool
isCollideWithCircle:
rect2: isCollideWithCircle(self: Rect2Obj; x, y, r: float): bool
isCUR:
image: isCUR(src: RWopsPtr): cint
isCurrent:
camera2d: isCurrent(self: Camera2DRef): bool
camera3d: isCurrent(self: Camera3DRef): bool
isEmpty:
anchor: isEmpty(a: AnchorObj): bool
vector2: isEmpty(a: Vector2Obj): bool
isGIF:
image: isGIF(src: RWopsPtr): cint
isICO:
image: isICO(src: RWopsPtr): cint
isInputEventKeyboard:
input: isInputEventKeyboard(a: InputEvent): bool
isInputEventMouseButton:
input: isInputEventMouseButton(a: InputEvent): bool
isInputEventMouseMotion:
input: isInputEventMouseMotion(a: InputEvent): bool
isInputEventMouseWheel:
input: isInputEventMouseWheel(a: InputEvent): bool
isInputEventText:
input: isInputEventText(a: InputEvent): bool
isInputEventTouchScreen:
input: isInputEventTouchScreen(a: InputEvent): bool
isInputEventVoid:
input: isInputEventVoid(a: InputEvent): bool
isJPG:
image: isJPG(src: RWopsPtr): cint
isLBM:
image: isLBM(src: RWopsPtr): cint
isParentOf:
node: isParentOf(self, other: NodeRef): bool
isPCX:
image: isPCX(src: RWopsPtr): cint
isPNG:
image: isPNG(src: RWopsPtr): cint
isPNM:
image: isPNM(src: RWopsPtr): cint
isScreenKeyboardShown:
sdl2: isScreenKeyboardShown(window: WindowPtr): bool
isScreenSaverEnabled:
sdl2: isScreenSaverEnabled(): Bool32
isTextInputActive:
sdl2: isTextInputActive(): bool
isTIF:
image: isTIF(src: RWopsPtr): cint
isWEBP:
image: isWEBP(src: RWopsPtr): cint
isXCF:
image: isXCF(src: RWopsPtr): cint
isXPM:
image: isXPM(src: RWopsPtr): cint
isXV:
image: isXV(src: RWopsPtr): cint
jaxis:
sdl2: jaxis(event`gensym256: Event): JoyAxisEventPtr
jball:
sdl2: jball(event`gensym263: Event): JoyBallEventPtr
jbutton:
sdl2: jbutton(event`gensym277: Event): JoyButtonEventPtr
jdevice:
sdl2: jdevice(event`gensym284: Event): JoyDeviceEventPtr
jhat:
sdl2: jhat(event`gensym270: Event): JoyHatEventPtr
JoyAxisEventObj:
sdl2: JoyAxisEventObj
JoyAxisEventPtr:
sdl2: JoyAxisEventPtr
JoyBallEventObj:
sdl2: JoyBallEventObj
JoyBallEventPtr:
sdl2: JoyBallEventPtr
JoyButtonEventObj:
sdl2: JoyButtonEventObj
JoyButtonEventPtr:
sdl2: JoyButtonEventPtr
JoyDeviceEventObj:
sdl2: JoyDeviceEventObj
JoyDeviceEventPtr:
sdl2: JoyDeviceEventPtr
JoyHatEventObj:
sdl2: JoyHatEventObj
JoyHatEventPtr:
sdl2: JoyHatEventPtr
K_0:
sdl2: K_0
K_1:
sdl2: K_1
K_2:
sdl2: K_2
K_3:
sdl2: K_3
K_4:
sdl2: K_4
K_5:
sdl2: K_5
K_6:
sdl2: K_6
K_7:
sdl2: K_7
K_8:
sdl2: K_8
K_9:
sdl2: K_9
K_a:
sdl2: K_a
K_AC_BACK:
sdl2: K_AC_BACK
K_AC_BOOKMARKS:
sdl2: K_AC_BOOKMARKS
K_AC_FORWARD:
sdl2: K_AC_FORWARD
K_AC_HOME:
sdl2: K_AC_HOME
K_AC_REFRESH:
sdl2: K_AC_REFRESH
K_AC_SEARCH:
sdl2: K_AC_SEARCH
K_AC_STOP:
sdl2: K_AC_STOP
K_AGAIN:
sdl2: K_AGAIN
K_ALTERASE:
sdl2: K_ALTERASE
K_AMPERSAND:
sdl2: K_AMPERSAND
K_APPLICATION:
sdl2: K_APPLICATION
K_ASTERISK:
sdl2: K_ASTERISK
K_AT:
sdl2: K_AT
K_AUDIOMUTE:
sdl2: K_AUDIOMUTE
K_AUDIONEXT:
sdl2: K_AUDIONEXT
K_AUDIOPLAY:
sdl2: K_AUDIOPLAY
K_AUDIOPREV:
sdl2: K_AUDIOPREV
K_AUDIOSTOP:
sdl2: K_AUDIOSTOP
K_b:
sdl2: K_b
K_BACKQUOTE:
sdl2: K_BACKQUOTE
K_BACKSLASH:
sdl2: K_BACKSLASH
K_BACKSPACE:
sdl2: K_BACKSPACE
K_BRIGHTNESSDOWN:
sdl2: K_BRIGHTNESSDOWN
K_BRIGHTNESSUP:
sdl2: K_BRIGHTNESSUP
K_c:
sdl2: K_c
K_CALCULATOR:
sdl2: K_CALCULATOR
K_CANCEL:
sdl2: K_CANCEL
K_CAPSLOCK:
sdl2: K_CAPSLOCK
K_CARET:
sdl2: K_CARET
K_CLEAR:
sdl2: K_CLEAR
K_CLEARAGAIN:
sdl2: K_CLEARAGAIN
K_COLON:
sdl2: K_COLON
K_COMMA:
sdl2: K_COMMA
K_COMPUTER:
sdl2: K_COMPUTER
K_COPY:
sdl2: K_COPY
K_CRSEL:
sdl2: K_CRSEL
K_CURRENCYSUBUNIT:
sdl2: K_CURRENCYSUBUNIT
K_CURRENCYUNIT:
sdl2: K_CURRENCYUNIT
K_CUT:
sdl2: K_CUT
K_d:
sdl2: K_d
K_DECIMALSEPARATOR:
sdl2: K_DECIMALSEPARATOR
K_DELETE:
sdl2: K_DELETE
K_DISPLAYSWITCH:
sdl2: K_DISPLAYSWITCH
K_DOLLAR:
sdl2: K_DOLLAR
K_DOWN:
sdl2: K_DOWN
K_e:
sdl2: K_e
K_EJECT:
sdl2: K_EJECT
K_END:
sdl2: K_END
K_EQUALS:
sdl2: K_EQUALS
K_ESCAPE:
sdl2: K_ESCAPE
K_EXCLAIM:
sdl2: K_EXCLAIM
K_EXECUTE:
sdl2: K_EXECUTE
K_EXSEL:
sdl2: K_EXSEL
key:
sdl2: key(event`gensym214: Event): KeyboardEventPtr
KeyboardEventObj:
sdl2: KeyboardEventObj
KeyboardEventPtr:
sdl2: KeyboardEventPtr
Keymod:
sdl2: Keymod
key_state:
input: key_state
KeyState:
sdl2: KeyState
KeySym:
sdl2: KeySym
K_f:
sdl2: K_f
K_F1:
sdl2: K_F1
K_F10:
sdl2: K_F10
K_F11:
sdl2: K_F11
K_F12:
sdl2: K_F12
K_F13:
sdl2: K_F13
K_F14:
sdl2: K_F14
K_F15:
sdl2: K_F15
K_F16:
sdl2: K_F16
K_F17:
sdl2: K_F17
K_F18:
sdl2: K_F18
K_F19:
sdl2: K_F19
K_F2:
sdl2: K_F2
K_F20:
sdl2: K_F20
K_F21:
sdl2: K_F21
K_F22:
sdl2: K_F22
K_F23:
sdl2: K_F23
K_F24:
sdl2: K_F24
K_F3:
sdl2: K_F3
K_F4:
sdl2: K_F4
K_F5:
sdl2: K_F5
K_F6:
sdl2: K_F6
K_F7:
sdl2: K_F7
K_F8:
sdl2: K_F8
K_F9:
sdl2: K_F9
K_FIND:
sdl2: K_FIND
K_g:
sdl2: K_g
K_GREATER:
sdl2: K_GREATER
K_h:
sdl2: K_h
K_HASH:
sdl2: K_HASH
K_HELP:
sdl2: K_HELP
K_HOME:
sdl2: K_HOME
K_i:
sdl2: K_i
KinematicBody2D:
kinematic_body2d: KinematicBody2D(name: string = "KinematicBody2D"): KinematicBody2DRef
KINEMATIC_BODY_2D_NODE:
NodeKind.KINEMATIC_BODY_2D_NODE
KinematicBody2DObj:
kinematic_body2d: KinematicBody2DObj
KinematicBody2DRef:
kinematic_body2d: KinematicBody2DRef
K_INSERT:
sdl2: K_INSERT
K_j:
sdl2: K_j
K_k:
sdl2: K_k
K_KBDILLUMDOWN:
sdl2: K_KBDILLUMDOWN
K_KBDILLUMTOGGLE:
sdl2: K_KBDILLUMTOGGLE
K_KBDILLUMUP:
sdl2: K_KBDILLUMUP
K_KP_0:
sdl2: K_KP_0
K_KP_00:
sdl2: K_KP_00
K_KP_000:
sdl2: K_KP_000
K_KP_1:
sdl2: K_KP_1
K_KP_2:
sdl2: K_KP_2
K_KP_3:
sdl2: K_KP_3
K_KP_4:
sdl2: K_KP_4
K_KP_5:
sdl2: K_KP_5
K_KP_6:
sdl2: K_KP_6
K_KP_7:
sdl2: K_KP_7
K_KP_8:
sdl2: K_KP_8
K_KP_9:
sdl2: K_KP_9
K_KP_A:
sdl2: K_KP_A
K_KP_AMPERSAND:
sdl2: K_KP_AMPERSAND
K_KP_AT:
sdl2: K_KP_AT
K_KP_B:
sdl2: K_KP_B
K_KP_BACKSPACE:
sdl2: K_KP_BACKSPACE
K_KP_BINARY:
sdl2: K_KP_BINARY
K_KP_C:
sdl2: K_KP_C
K_KP_CLEAR:
sdl2: K_KP_CLEAR
K_KP_CLEARENTRY:
sdl2: K_KP_CLEARENTRY
K_KP_COLON:
sdl2: K_KP_COLON
K_KP_COMMA:
sdl2: K_KP_COMMA
K_KP_D:
sdl2: K_KP_D
K_KP_DBLAMPERSAND:
sdl2: K_KP_DBLAMPERSAND
K_KP_DBLVERTICALBAR:
sdl2: K_KP_DBLVERTICALBAR
K_KP_DECIMAL:
sdl2: K_KP_DECIMAL
K_KP_DIVIDE:
sdl2: K_KP_DIVIDE
K_KP_E:
sdl2: K_KP_E
K_KP_ENTER:
sdl2: K_KP_ENTER
K_KP_EQUALS:
sdl2: K_KP_EQUALS
K_KP_EQUALSAS400:
sdl2: K_KP_EQUALSAS400
K_KP_EXCLAM:
sdl2: K_KP_EXCLAM
K_KP_F:
sdl2: K_KP_F
K_KP_GREATER:
sdl2: K_KP_GREATER
K_KP_HASH:
sdl2: K_KP_HASH
K_KP_HEXADECIMAL:
sdl2: K_KP_HEXADECIMAL
K_KP_LEFTBRACE:
sdl2: K_KP_LEFTBRACE
K_KP_LEFTPAREN:
sdl2: K_KP_LEFTPAREN
K_KP_LESS:
sdl2: K_KP_LESS
K_KP_MEMADD:
sdl2: K_KP_MEMADD
K_KP_MEMCLEAR:
sdl2: K_KP_MEMCLEAR
K_KP_MEMDIVIDE:
sdl2: K_KP_MEMDIVIDE
K_KP_MEMMULTIPLY:
sdl2: K_KP_MEMMULTIPLY
K_KP_MEMRECALL:
sdl2: K_KP_MEMRECALL
K_KP_MEMSTORE:
sdl2: K_KP_MEMSTORE
K_KP_MEMSUBTRACT:
sdl2: K_KP_MEMSUBTRACT
K_KP_MINUS:
sdl2: K_KP_MINUS
K_KP_MULTIPLY:
sdl2: K_KP_MULTIPLY
K_KP_OCTAL:
sdl2: K_KP_OCTAL
K_KP_PERCENT:
sdl2: K_KP_PERCENT
K_KP_PERIOD:
sdl2: K_KP_PERIOD
K_KP_PLUS:
sdl2: K_KP_PLUS
K_KP_PLUSMINUS:
sdl2: K_KP_PLUSMINUS
K_KP_POWER:
sdl2: K_KP_POWER
K_KP_RIGHTBRACE:
sdl2: K_KP_RIGHTBRACE
K_KP_RIGHTPAREN:
sdl2: K_KP_RIGHTPAREN
K_KP_SPACE:
sdl2: K_KP_SPACE
K_KP_TAB:
sdl2: K_KP_TAB
K_KP_VERTICALBAR:
sdl2: K_KP_VERTICALBAR
K_KP_XOR:
sdl2: K_KP_XOR
K_l:
sdl2: K_l
K_LALT:
sdl2: K_LALT
K_LCTRL:
sdl2: K_LCTRL
K_LEFT:
sdl2: K_LEFT
K_LEFTBRACKET:
sdl2: K_LEFTBRACKET
K_LEFTPAREN:
sdl2: K_LEFTPAREN
K_LESS:
sdl2: K_LESS
K_LGUI:
sdl2: K_LGUI
K_LSHIFT:
sdl2: K_LSHIFT
K_m:
sdl2: K_m
K_MAIL:
sdl2: K_MAIL
K_MEDIASELECT:
sdl2: K_MEDIASELECT
K_MENU:
sdl2: K_MENU
K_MINUS:
sdl2: K_MINUS
KMOD_ALT:
sdl2: KMOD_ALT(): untyped
KMOD_CTRL:
sdl2: KMOD_CTRL(): untyped
K_MODE:
sdl2: K_MODE
KMOD_GUI:
sdl2: KMOD_GUI(): untyped
KMOD_SHIFT:
sdl2: KMOD_SHIFT(): untyped
K_MUTE:
sdl2: K_MUTE
K_n:
sdl2: K_n
K_NUMLOCKCLEAR:
sdl2: K_NUMLOCKCLEAR
K_o:
sdl2: K_o
K_OPER:
sdl2: K_OPER
K_OUT:
sdl2: K_OUT
K_p:
sdl2: K_p
K_PAGEDOWN:
sdl2: K_PAGEDOWN
K_PAGEUP:
sdl2: K_PAGEUP
K_PASTE:
sdl2: K_PASTE
K_PAUSE:
sdl2: K_PAUSE
K_PERCENT:
sdl2: K_PERCENT
K_PERIOD:
sdl2: K_PERIOD
K_PLUS:
sdl2: K_PLUS
K_POWER:
sdl2: K_POWER
K_PRINTSCREEN:
sdl2: K_PRINTSCREEN
K_PRIOR:
sdl2: K_PRIOR
K_q:
sdl2: K_q
K_QUESTION:
sdl2: K_QUESTION
K_QUOTE:
sdl2: K_QUOTE
K_QUOTEDBL:
sdl2: K_QUOTEDBL
K_r:
sdl2: K_r
K_RALT:
sdl2: K_RALT
K_RCTRL:
sdl2: K_RCTRL
K_RETURN:
sdl2: K_RETURN
K_RETURN2:
sdl2: K_RETURN2
K_RGUI:
sdl2: K_RGUI
K_RIGHT:
sdl2: K_RIGHT
K_RIGHTBRACKET:
sdl2: K_RIGHTBRACKET
K_RIGHTPAREN:
sdl2: K_RIGHTPAREN
K_RSHIFT:
sdl2: K_RSHIFT
K_s:
sdl2: K_s
K_SCROLLLOCK:
sdl2: K_SCROLLLOCK
K_SELECT:
sdl2: K_SELECT
K_SEMICOLON:
sdl2: K_SEMICOLON
K_SEPARATOR:
sdl2: K_SEPARATOR
K_SLASH:
sdl2: K_SLASH
K_SLEEP:
sdl2: K_SLEEP
K_SPACE:
sdl2: K_SPACE
K_STOP:
sdl2: K_STOP
K_SYSREQ:
sdl2: K_SYSREQ
K_t:
sdl2: K_t
K_TAB:
sdl2: K_TAB
K_THOUSANDSSEPARATOR:
sdl2: K_THOUSANDSSEPARATOR
K_u:
sdl2: K_u
K_UNDERSCORE:
sdl2: K_UNDERSCORE
K_UNDO:
sdl2: K_UNDO
K_UNKNOWN:
sdl2: K_UNKNOWN
K_UP:
sdl2: K_UP
K_v:
sdl2: K_v
K_VOLUMEDOWN:
sdl2: K_VOLUMEDOWN
K_VOLUMEUP:
sdl2: K_VOLUMEUP
K_w:
sdl2: K_w
K_WWW:
sdl2: K_WWW
K_x:
sdl2: K_x
K_y:
sdl2: K_y
K_z:
sdl2: K_z
Label:
label: Label(name: string = "Label"): LabelRef
LABEL_NODE:
NodeKind.LABEL_NODE
LabelObj:
label: LabelObj
LabelRef:
label: LabelRef
last_event:
input: last_event
last_key_state:
input: last_key_state
len:
chartdata: len(data: ChartData): int
font: len(text: StyleText): int
stylesheet: len(a: StyleSheetRef): int
vector3: len(a: Vector3Obj): float
length:
vector2: length(a: Vector2Obj): float
lerp:
color: lerp(self, other: ColorRef; lerpv: float): uint32
color: lerp(r1, g1, b1, a1, r2, g2, b2, a2: uint32; lerpv: float): uint32
LibName:
sdl2: LibName
mixer: LibName
line:
canvas: line(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef)
LINE_CHART:
ChartType.LINE_CHART
linkedVersion:
image: linkedVersion(): ptr SDL_Version
mixer: linkedVersion(): ptr SDL_Version
load:
image: load(file: string; x, y: var float; mode: GLenum = GL_RGB): GLuint
image: load(file: string; mode: GLenum = GL_RGB): GlTextureObj
image: load(file: cstring): SurfacePtr
loadAudio:
audio_stream: loadAudio(file: cstring; loop: bool = true): AudioStreamRef
loadBMP:
sdl2: loadBMP(file: string): SurfacePtr
loadBMP_RW:
sdl2: loadBMP_RW(src: RWopsPtr; freesrc: cint): SurfacePtr
image: loadBMP_RW(src: RWopsPtr): SurfacePtr
loadCUR_RW:
image: loadCUR_RW(src: RWopsPtr): SurfacePtr
loadExtensions:
opengl: loadExtensions()
loadFont:
font: loadFont(font: cstring; size: cint): FontPtr
loadGIF_RW:
image: loadGIF_RW(src: RWopsPtr): SurfacePtr
loadICO_RW:
image: loadICO_RW(src: RWopsPtr): SurfacePtr
loadJPG_RW:
image: loadJPG_RW(src: RWopsPtr): SurfacePtr
loadLBM_RW:
image: loadLBM_RW(src: RWopsPtr): SurfacePtr
loadMUS:
mixer: loadMUS(file: cstring): ptr Music
loadMUS_RW:
mixer: loadMUS_RW(src: RWopsPtr; freesrc: cint): ptr Music
loadMUSType_RW:
mixer: loadMUSType_RW(src: RWopsPtr; type: MusicType; freesrc: cint): ptr Music
loadPCX_RW:
image: loadPCX_RW(src: RWopsPtr): SurfacePtr
loadPNG_RW:
image: loadPNG_RW(src: RWopsPtr): SurfacePtr
loadPNM_RW:
image: loadPNM_RW(src: RWopsPtr): SurfacePtr
load_RW:
image: load_RW(src: RWopsPtr; freesrc: cint): SurfacePtr
loadTexture:
drawable: loadTexture(self: DrawableRef; path: string)
sprite: loadTexture(self: SpriteRef; file: string; mode = GL_RGB)
sprite3d: loadTexture(self: Sprite3DRef; file: string; mode = GL_RGB)
texture_rect: loadTexture(self: TextureRectRef; file: string)
image: loadTexture(renderer: RendererPtr; file: cstring): TexturePtr
loadTexture_RW:
image: loadTexture_RW(renderer: RendererPtr; src: RWopsPtr; freesrc: cint): TexturePtr
loadTextureTyped_RW:
image: loadTextureTyped_RW(renderer: RendererPtr; src: RWopsPtr; freesrc: cint; type: cstring): TexturePtr
loadTGA_RW:
image: loadTGA_RW(src: RWopsPtr): SurfacePtr
loadTIF_RW:
image: loadTIF_RW(src: RWopsPtr): SurfacePtr
loadTyped_RW:
image: loadTyped_RW(src: RWopsPtr; freesrc: cint; type: cstring): SurfacePtr
loadWAV:
audio: loadWAV(file: string; spec: ptr AudioSpec; audio_buf: ptr ptr uint8; audio_len: ptr uint32): ptr AudioSpec
mixer: loadWAV(file: untyped): untyped
loadWAV_RW:
audio: loadWAV_RW(src: ptr RWops; freesrc: cint; spec: ptr AudioSpec; audio_buf: ptr ptr uint8; audio_len: ptr uint32): ptr AudioSpec
mixer: loadWAV_RW(src: RWopsPtr; freesrc: cint): ptr Chunk
loadWEBP_RW:
image: loadWEBP_RW(src: RWopsPtr): SurfacePtr
loadXCF_RW:
image: loadXCF_RW(src: RWopsPtr): SurfacePtr
loadXPM_RW:
image: loadXPM_RW(src: RWopsPtr): SurfacePtr
loadXV_RW:
image: loadXV_RW(src: RWopsPtr): SurfacePtr
lockAudio:
audio: lockAudio()
lockAudioDevice:
audio: lockAudioDevice(dev: AudioDeviceID)
lockSurface:
sdl2: lockSurface(surface: SurfacePtr): cint
lockTexture:
sdl2: lockTexture(texture: TexturePtr; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): SDL_Return
lowerBlit:
sdl2: lowerBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
lowerBlitScaled:
sdl2: lowerBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
main_scene:
window: main_scene
mapRGB:
sdl2: mapRGB(format: ptr PixelFormat; r, g, b: uint8): uint32
mapRGBA:
sdl2: mapRGBA(format: ptr PixelFormat; r, g, b, a: uint8): uint32
masksToPixelFormatEnum:
sdl2: masksToPixelFormatEnum(bpp: cint; Rmask, Gmask, Bmask, Amask: uint32): uint32
matchBackgroundImage:
tools: matchBackgroundImage(source: string; matches: var array[20, string]): bool
matchColor:
tools: matchColor(source: string): bool
maximizeWindow:
sdl2: maximizeWindow(window: WindowPtr)
Mem:
sdl2: Mem
MessageBoxButtonData:
sdl2: MessageBoxButtonData
MessageBoxColor:
sdl2: MessageBoxColor
MessageBoxColorScheme:
sdl2: MessageBoxColorScheme
MessageBoxColorType:
sdl2: MessageBoxColorType
MessageBoxData:
sdl2: MessageBoxData
mgesture:
sdl2: mgesture(event`gensym319: Event): MultiGestureEventPtr
minimizeWindow:
sdl2: minimizeWindow(window: WindowPtr)
mixAudio:
audio: mixAudio(dst: ptr uint8; src: ptr uint8; len: uint32; volume: cint)
mixAudioFormat:
audio: mixAudioFormat(dst: ptr uint8; src: ptr uint8; format: AudioFormat; len: uint32; volume: cint)
MIX_CHANNEL_POST:
mixer: MIX_CHANNEL_POST
MIX_CHANNELS:
mixer: MIX_CHANNELS
MIX_DEFAULT_CHANNELS:
mixer: MIX_DEFAULT_CHANNELS
MIX_DEFAULT_FORMAT:
mixer: MIX_DEFAULT_FORMAT
MIX_DEFAULT_FREQUENCY:
mixer: MIX_DEFAULT_FREQUENCY
Mix_EffectDone_t:
mixer: Mix_EffectDone_t
Mix_EffectFunc_t:
mixer: Mix_EffectFunc_t
MIX_EFFECTSMAXSPEED:
mixer: MIX_EFFECTSMAXSPEED
MIX_INIT_FLAC:
mixer: MIX_INIT_FLAC
MIX_INIT_FLUIDSYNTH:
mixer: MIX_INIT_FLUIDSYNTH
MIX_INIT_MOD:
mixer: MIX_INIT_MOD
MIX_INIT_MODPLUG:
mixer: MIX_INIT_MODPLUG
MIX_INIT_MP3:
mixer: MIX_INIT_MP3
MIX_INIT_OGG:
mixer: MIX_INIT_OGG
MIX_MAX_VOLUME:
mixer: MIX_MAX_VOLUME
motion:
sdl2: motion(event`gensym235: Event): MouseMotionEventPtr
MouseButtonEventObj:
sdl2: MouseButtonEventObj
MouseButtonEventPtr:
sdl2: MouseButtonEventPtr
MouseMode:
enums: MouseMode
MOUSEMODE_IGNORE:
MouseMode.MOUSEMODE_IGNORE
MOUSEMODE_SEE:
MouseMode.MOUSEMODE_SEE
MouseMotionEventObj:
sdl2: MouseMotionEventObj
MouseMotionEventPtr:
sdl2: MouseMotionEventPtr
mouse_pressed:
input: mouse_pressed
MouseWheelDirection:
sdl2: MouseWheelDirection
MouseWheelEventObj:
sdl2: MouseWheelEventObj
MouseWheelEventPtr:
sdl2: MouseWheelEventPtr
move:
polygon2: move(self: var Polygon2Obj; vec2: Vector2Obj)
canvas: move(self: CanvasRef; x, y: float)
canvas: move(self: CanvasRef; vec2: Vector2Obj)
node2d: move(self: Node2DRef; x, y: float)
node2d: move(self: Node2DRef; vec2: Vector2Obj)
moveAndCollide:
kinematic_body2d: moveAndCollide(self: KinematicBody2DRef; vel: Vector2Obj)
moveCursorBy:
edittext: moveCursorBy(self: EditTextRef; value: int)
moveTo:
canvas: moveTo(self: CanvasRef; x, y: float)
canvas: moveTo(self: CanvasRef; vec2: Vector2Obj)
MultiGestureEventObj:
sdl2: MultiGestureEventObj
MultiGestureEventPtr:
sdl2: MultiGestureEventPtr
Music:
mixer: Music
MusicPtr:
mixer: MusicPtr
MusicType:
mixer: MusicType
newAudioStream:
audio: newAudioStream(src_format: AudioFormat; src_channels: uint8; src_rate: cint; dst_format: AudioFormat; dst_channels: uint8; dst_rate: cint): AudioStreamPtr
audio: newAudioStream(srcSpec, destSpec: AudioSpec): AudioStreamPtr
newChartData:
chartdata: newChartData(x_length, y_length: int; data_name: string = "data"; data_color: ColorRef = Color(); chart_type: ChartType = LINE_CHART): ChartData
chartdata: newChartData(x_data, y_data: seq[ChartDataValue]; data_name: string = "data"; data_color: ColorRef = Color(); chart_type: ChartType = LINE_CHART): ChartData
chartdata: newChartData(data_name: string = "data"; data_color: ColorRef = Color(); chart_type: ChartType = LINE_CHART): ChartData
newEnvironment:
environment: newEnvironment(color: ColorRef = nil; brightness: float = 1.0'f32; windowptr: WindowPtr = nil): EnvironmentRef
newTheme:
themes: newTheme(name: string; colors: Colors): ThemeRef
newVector2:
vector2: newVector2(x, y: float): ref Vector2Obj
vector2: newVector2(vec2: Vector2Obj): ref Vector2Obj
NoAutoGLerrorCheck:
opengl: NoAutoGLerrorCheck
Node:
node: Node(name: string = "Node"): NodeRef
Node2D:
node2d: Node2D(name: string = "Node2D"): Node2DRef
NODE2D_NODE:
NodeKind.NODE2D_NODE
Node2DObj:
node2d: Node2DObj
node2dpattern:
templates: node2dpattern(): untyped
Node2DRef:
node2d: Node2DRef
Node3D:
node3d: Node3D(name: string = "Node3D"): Node3DRef
NODE3D_NODE:
NodeKind.NODE3D_NODE
Node3DObj:
node3d: Node3DObj
node3dpattern:
templates: node3dpattern()
Node3DRef:
node3d: Node3DRef
NodeEvHandler:
node: NodeEvHandler
NodeHandler:
node: NodeHandler
NodeKind:
enums: NodeKind
NODE_NODE:
NodeKind.NODE_NODE
NodeObj:
node: NodeObj
nodepattern:
templates: nodepattern(nodetype: untyped): untyped
NodeRef:
node: NodeRef
nodesnim_folder:
nodes_os: nodesnim_folder
NODE_TYPE_2D:
NodeTypes.NODE_TYPE_2D
NODE_TYPE_3D:
NodeTypes.NODE_TYPE_3D
NODE_TYPE_CONTROL:
NodeTypes.NODE_TYPE_CONTROL
NODE_TYPE_DEFAULT:
NodeTypes.NODE_TYPE_DEFAULT
NodeTypes:
enums: NodeTypes
norm:
nodes_os: norm(a, b, c: float): float
normalize:
color: normalize(n: float): uint32
color: normalize(n, min, max: float): float
vector2: normalize(a: var Vector2Obj)
vector3: normalize(a: var Vector3Obj)
normalizeColor:
color: normalizeColor(color: float): float
normalized:
vector2: normalized(a: Vector2Obj): Vector2Obj
vector3: normalized(a: Vector3Obj): Vector3Obj
NULL_VECTOR2:
vector2: NULL_VECTOR2
NULL_VECTOR3:
vector3: NULL_VECTOR3
ogldll:
opengl: ogldll
open:
subwindow: open(self: SubWindowRef)
openAudio:
audio: openAudio(desired: ptr AudioSpec; obtained: ptr AudioSpec): cint
mixer: openAudio(frequency: cint; format: uint16; channels: cint; chunksize: cint): cint
openAudioDevice:
audio: openAudioDevice(device: cstring; iscapture: cint; desired: ptr AudioSpec; obtained: ptr AudioSpec; allowed_changes: cint): AudioDeviceID
openFont:
ttf: openFont(file: cstring; ptsize: cint): FontPtr
openFontIndex:
ttf: openFontIndex(file: cstring; ptsize: cint; index: clong): FontPtr
openFontIndexRW:
ttf: openFontIndexRW(src: ptr RWops; freesrc: cint; ptsize: cint; index: clong): FontPtr
openFontRW:
ttf: openFontRW(src: ptr RWops; freesrc: cint; ptsize: cint): FontPtr
opengl:
Module opengl
Palette:
sdl2: Palette
PAUSE:
PauseMode.PAUSE
pause:
audio_stream_player: pause(self: AudioStreamPlayerRef)
animated_sprite: pause(self: AnimatedSpriteRef)
mixer: pause(channel: cint)
pauseAudio:
audio: pauseAudio(pause_on: cint)
pauseAudioDevice:
audio: pauseAudioDevice(dev: AudioDeviceID; pause_on: cint)
paused:
mixer: paused(channel: cint): cint
window: paused
pausedMusic:
mixer: pausedMusic(): cint
PauseMode:
enums: PauseMode
pauseMusic:
mixer: pauseMusic()
peepEvents:
sdl2: peepEvents(events: ptr Event; numevents: cint; action: Eventaction; minType: uint32; maxType: uint32): cint
PIE_CHART:
ChartType.PIE_CHART
PixelFormat:
sdl2: PixelFormat
pixelFormatEnumToMasks:
sdl2: pixelFormatEnumToMasks(format: uint32; bpp: var cint; Rmask, Gmask, Bmask, Amask: var uint32): bool
play:
animation_player: play(self: AnimationPlayerRef)
audio_stream_player: play(self: AudioStreamPlayerRef)
animated_sprite: play(self: AnimatedSpriteRef; name: string = ""; backward: bool = false)
playChannel:
mixer: playChannel(channel, chunk, loops: untyped): untyped
playChannelTimed:
mixer: playChannelTimed(channel: cint; chunk: ptr Chunk; loops: cint; ticks: cint): cint
playing:
mixer: playing(channel: cint): cint
playingMusic:
mixer: playingMusic(): cint
playMusic:
mixer: playMusic(music: ptr Music; loops: cint): cint
point:
canvas: point(canvas: CanvasRef; x, y: GLfloat; color: ColorRef)
Point:
sdl2: Point
point:
sdl2: point[T: SomeNumber](x, y: T): Point
pollEvent:
sdl2: pollEvent(event: var Event): Bool32
Polygon2:
polygon2: Polygon2(pnts: var seq[Vector2Obj]): Polygon2Obj
polygon2: Polygon2(pnts: varargs[Vector2Obj]): Polygon2Obj
Polygon2Obj:
polygon2: Polygon2Obj
Popup:
popup: Popup(name: string = "Popup"): PopupRef
POPUP_NODE:
NodeKind.POPUP_NODE
PopupObj:
popup: PopupObj
PopupRef:
popup: PopupRef
postdraw:
node: postdraw(self: NodeRef; w, h: GLfloat)
scroll: postdraw(self: ScrollRef; w, h: GLfloat)
tooltip: postdraw(self: ToolTipRef; w, h: GLfloat)
present:
sdl2: present(renderer: RendererPtr)
pressed_keys_cint:
input: pressed_keys_cint
press_state:
input: press_state
PROCESS:
PauseMode.PROCESS
ProgressBar:
progress_bar: ProgressBar(name: string = "ProgressBar"): ProgressBarRef
PROGRESS_BAR_CIRCLE:
ProgressBarType.PROGRESS_BAR_CIRCLE
PROGRESS_BAR_HORIZONTAL:
ProgressBarType.PROGRESS_BAR_HORIZONTAL
PROGRESS_BAR_NODE:
NodeKind.PROGRESS_BAR_NODE
ProgressBarObj:
progress_bar: ProgressBarObj
ProgressBarRef:
progress_bar: ProgressBarRef
ProgressBarType:
enums: ProgressBarType
PROGRESS_BAR_VERTICAL:
ProgressBarType.PROGRESS_BAR_VERTICAL
pumpEvents:
sdl2: pumpEvents()
pushEvent:
sdl2: pushEvent(event: ptr Event): cint
put:
audio: put(stream: AudioStreamPtr; buf: pointer; len: cint): cint
querySpec:
mixer: querySpec(frequency: ptr cint; format: ptr uint16; channels: ptr cint): cint
queryTexture:
sdl2: queryTexture(texture: TexturePtr; format: ptr uint32; access, w, h: ptr cint): SDL_Return
queueAudio:
audio: queueAudio(dev: AudioDeviceID; data: pointer; len: uint32): cint
quickLoad_RAW:
mixer: quickLoad_RAW(mem: ptr uint8; len: uint32): ptr Chunk
quickLoad_WAV:
mixer: quickLoad_WAV(mem: ptr uint8): ptr Chunk
quit:
sdl2: quit()
sdl2: quit(event`gensym340: Event): QuitEventPtr
image: quit()
mixer: quit()
QuitEventObj:
sdl2: QuitEventObj
QuitEventPtr:
sdl2: QuitEventPtr
quitSubSystem:
sdl2: quitSubSystem(flags: uint32)
RADAR_CHART:
ChartType.RADAR_CHART
raiseWindow:
sdl2: raiseWindow(window: WindowPtr)
read:
sdl2: read(ctx: RWopsPtr; ptr: pointer; size, maxnum: csize_t_const): csize_t_const
readBE16:
sdl2: readBE16(src: RWopsPtr): uint16
readBE32:
sdl2: readBE32(src: RWopsPtr): uint32
readBE64:
sdl2: readBE64(src: RWopsPtr): uint64
readLE16:
sdl2: readLE16(src: RWopsPtr): uint16
readLE32:
sdl2: readLE32(src: RWopsPtr): uint32
readLE64:
sdl2: readLE64(src: RWopsPtr): uint64
readPixels:
sdl2: readPixels(renderer: RendererPtr; rect: ptr Rect; format: cint; pixels: pointer; pitch: cint): cint
sdl2: readPixels(renderer: RendererPtr; rect: var Rect; format: cint; pixels: pointer; pitch: cint): cint
readU8:
sdl2: readU8(src: RWopsPtr): uint8
readXPMFromArray:
image: readXPMFromArray(xpm: cstringArray): SurfacePtr
reAnchorScene:
scene: reAnchorScene(scene: SceneRef; w, h: GLfloat; paused: bool)
rect:
canvas: rect(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef)
Rect:
sdl2: Rect
rect:
sdl2: rect(x, y: cint; w = cint(0); h = cint(0)): Rect
Rect2:
rect2: Rect2(x, y, w, h: float): Rect2Obj
rect2: Rect2(pos, size: Vector2Obj): Rect2Obj
Rect2Obj:
rect2: Rect2Obj
registerEffect:
mixer: registerEffect(chan: cint; f: Mix_EffectFunc_t; d: Mix_EffectDone_t; arg: pointer): cint
registerEvents:
sdl2: registerEvents(numevents: cint): uint32
removeAnimation:
animated_sprite: removeAnimation(self: AnimatedSpriteRef; name: string)
removeChild:
node: removeChild(self: NodeRef; index: int)
node: removeChild(self: NodeRef; other: NodeRef)
removeChildren:
node: removeChildren(self: NodeRef)
removeTimer:
sdl2: removeTimer(id: TimerID): Bool32
rename:
node: rename(self: NodeRef; new_name: string)
render:
font: render(text: StyleText; size: Vector2Obj; align: AnchorObj)
Renderer_Accelerated:
sdl2: Renderer_Accelerated
RendererFlip:
sdl2: RendererFlip
RendererInfo:
sdl2: RendererInfo
RendererInfoPtr:
sdl2: RendererInfoPtr
Renderer_PresentVsync:
sdl2: Renderer_PresentVsync
RendererPtr:
sdl2: RendererPtr
Renderer_Software:
sdl2: Renderer_Software
Renderer_TargetTexture:
sdl2: Renderer_TargetTexture
renderGlyphBlended:
ttf: renderGlyphBlended(font: FontPtr; ch: uint16; fg: Color): SurfacePtr
renderGlyphShaded:
ttf: renderGlyphShaded(font: FontPtr; ch: uint16; fg, bg: Color): SurfacePtr
renderGlyphSolid:
ttf: renderGlyphSolid(font: FontPtr; ch: uint16; fg: Color): SurfacePtr
renderSurface:
font: renderSurface(text: StyleText; align: AnchorObj): SurfacePtr
renderTargetSupported:
sdl2: renderTargetSupported(renderer: RendererPtr): Bool32
renderText:
ttf: renderText(font: FontPtr; text: cstring; fg, bg: Color): SurfacePtr
renderTextBlended:
ttf: renderTextBlended(font: FontPtr; text: cstring; fg: Color): SurfacePtr
renderTextBlendedWrapped:
ttf: renderTextBlendedWrapped(font: FontPtr; text: cstring; fg: Color; wrapLength: uint32): SurfacePtr
renderTextShaded:
ttf: renderTextShaded(font: FontPtr; text: cstring; fg, bg: Color): SurfacePtr
renderTextSolid:
ttf: renderTextSolid(font: FontPtr; text: cstring; fg: Color): SurfacePtr
renderTo:
font: renderTo(text: StyleText; pos, size: Vector2Obj; align: AnchorObj)
renderUnicodeBlended:
ttf: renderUnicodeBlended(font: FontPtr; text: ptr uint16; fg: Color): SurfacePtr
renderUnicodeBlendedWrapped:
ttf: renderUnicodeBlendedWrapped(font: FontPtr; text: ptr uint16; fg: Color; wrapLength: uint32): SurfacePtr
renderUnicodeShaded:
ttf: renderUnicodeShaded(font: FontPtr; text: ptr uint16; fg, bg: Color): SurfacePtr
renderUnicodeSolid:
ttf: renderUnicodeSolid(font: FontPtr; text: ptr uint16; fg: Color): SurfacePtr
renderUtf8Blended:
ttf: renderUtf8Blended(font: FontPtr; text: cstring; fg: Color): SurfacePtr
renderUtf8BlendedWrapped:
ttf: renderUtf8BlendedWrapped(font: FontPtr; text: cstring; fg: Color; wrapLength: uint32): SurfacePtr
renderUtf8Shaded:
ttf: renderUtf8Shaded(font: FontPtr; text: cstring; fg, bg: Color): SurfacePtr
renderUtf8Solid:
ttf: renderUtf8Solid(font: FontPtr; text: cstring; fg: Color): SurfacePtr
reserveChannels:
mixer: reserveChannels(num: cint): cint
resizable:
environment: resizable(env: EnvironmentRef): bool
resizable=:
environment: resizable=(env: EnvironmentRef; value: bool)
resize:
canvas: resize(self: CanvasRef; w, h: GLfloat; save_anchor: bool = false)
box: resize(self: BoxRef; w, h: GLfloat; save_anchor: bool = false)
grid_box: resize(self: GridBoxRef; w, h: GLfloat; save_anchor: bool = false)
hbox: resize(self: HBoxRef; w, h: GLfloat; save_anchor: bool = false)
subwindow: resize(self: SubWindowRef; w, h: float)
vbox: resize(self: VBoxRef; w, h: GLfloat; save_anchor: bool = false)
resizeMap:
tilemap: resizeMap(self: TileMapRef; size: Vector2Obj; layer_count: int = 2)
resizeWindow:
window: resizeWindow(x, y: cint)
ResourceError:
exceptions: ResourceError
restoreWindow:
sdl2: restoreWindow(window: WindowPtr)
resume:
audio_stream_player: resume(self: AudioStreamPlayerRef)
animated_sprite: resume(self: AnimatedSpriteRef)
mixer: resume(channel: cint)
resumeMusic:
mixer: resumeMusic()
rewindMusic:
mixer: rewindMusic()
rotate:
camera3d: rotate(self: Camera3DRef; x, y: float)
node3d: rotate(self: Node3DRef; x, y, z: float)
node3d: rotate(self: Node3DRef; xyz: Vector3Obj)
rotateX:
camera3d: rotateX(self: Camera3DRef; val: float)
node3d: rotateX(self: Node3DRef; x: float)
rotateY:
camera3d: rotateY(self: Camera3DRef; val: float)
node3d: rotateY(self: Node3DRef; y: float)
rotateZ:
node3d: rotateZ(self: Node3DRef; z: float)
running:
window: running
rwFromConstMem:
sdl2: rwFromConstMem(mem: pointer; size: cint): RWopsPtr
rwFromFile:
sdl2: rwFromFile(file: cstring; mode: cstring): RWopsPtr
rwFromFP:
sdl2: rwFromFP(fp: File; autoclose: Bool32): RWopsPtr
rwFromMem:
sdl2: rwFromMem(mem: pointer; size: cint): RWopsPtr
RWops:
sdl2: RWops
RWopsPtr:
sdl2: RWopsPtr
saveAs:
canvas: saveAs(self: CanvasRef; filename: cstring)
saveBMP:
sdl2: saveBMP(surface: SurfacePtr; file: string): SDL_Return
saveBMP_RW:
sdl2: saveBMP_RW(surface: SurfacePtr; dst: RWopsPtr; freedst: cint): SDL_Return
savePNG:
image: savePNG(surface: SurfacePtr; file: cstring): cint
saves_folder:
nodes_os: saves_folder
Scancode:
sdl2: Scancode
Scene:
scene: Scene(name: string = "Scene"): SceneRef
SceneError:
exceptions: SceneError
SCENE_NODE:
NodeKind.SCENE_NODE
SceneObj:
scene: SceneObj
SceneRef:
scene: SceneRef
scenes:
window: scenes
schar:
font: schar(c: string; color: ColorRef = nil; style: cint = TTF_STYLE_NORMAL; is_url: bool = false): StyleUnicode
ScreenMode:
enums: ScreenMode
screen_mode:
environment: screen_mode(env: EnvironmentRef): ScreenMode
screen_mode=:
environment: screen_mode=(env: EnvironmentRef; value: ScreenMode)
SCREEN_MODE_EXPANDED:
ScreenMode.SCREEN_MODE_EXPANDED
SCREEN_MODE_NONE:
ScreenMode.SCREEN_MODE_NONE
Scroll:
scroll: Scroll(name: string = "Scroll"): ScrollRef
scrollBy:
scroll: scrollBy(self: ScrollRef; x, y: float)
SCROLL_NODE:
NodeKind.SCROLL_NODE
ScrollObj:
scroll: ScrollObj
ScrollRef:
scroll: ScrollRef
scrollTo:
scroll: scrollTo(self: ScrollRef; x, y: float)
SDL_ALPHA_OPAQUE:
sdl2: SDL_ALPHA_OPAQUE
SDL_ALPHA_TRANSPARENT:
sdl2: SDL_ALPHA_TRANSPARENT
SDL_ANDROID_EXTERNAL_STORAGE_READ:
sdl2: SDL_ANDROID_EXTERNAL_STORAGE_READ
SDL_ANDROID_EXTERNAL_STORAGE_WRITE:
sdl2: SDL_ANDROID_EXTERNAL_STORAGE_WRITE
SDL_ARRAYORDER_ABGR:
sdl2: SDL_ARRAYORDER_ABGR
SDL_ARRAYORDER_ARGB:
sdl2: SDL_ARRAYORDER_ARGB
SDL_ARRAYORDER_BGR:
sdl2: SDL_ARRAYORDER_BGR
SDL_ARRAYORDER_BGRA:
sdl2: SDL_ARRAYORDER_BGRA
SDL_ARRAYORDER_NONE:
sdl2: SDL_ARRAYORDER_NONE
SDL_ARRAYORDER_RGB:
sdl2: SDL_ARRAYORDER_RGB
SDL_ARRAYORDER_RGBA:
sdl2: SDL_ARRAYORDER_RGBA
SDL_AUDIO_ALLOW_ANY_CHANGE:
audio: SDL_AUDIO_ALLOW_ANY_CHANGE
SDL_AUDIO_ALLOW_CHANNELS_CHANGE:
audio: SDL_AUDIO_ALLOW_CHANNELS_CHANGE
SDL_AUDIO_ALLOW_FORMAT_CHANGE:
audio: SDL_AUDIO_ALLOW_FORMAT_CHANGE
SDL_AUDIO_ALLOW_FREQUENCY_CHANGE:
audio: SDL_AUDIO_ALLOW_FREQUENCY_CHANGE
SDL_AUDIO_BITSIZE:
audio: SDL_AUDIO_BITSIZE(x: uint32): uint32
SDL_AUDIO_ISBIGENDIAN:
audio: SDL_AUDIO_ISBIGENDIAN(x: uint32): bool
SDL_AUDIO_ISFLOAT:
audio: SDL_AUDIO_ISFLOAT(x: uint32): bool
SDL_AUDIO_ISINT:
audio: SDL_AUDIO_ISINT(x: uint32): bool
SDL_AUDIO_ISLITTLEENDIAN:
audio: SDL_AUDIO_ISLITTLEENDIAN(x: uint32): bool
SDL_AUDIO_ISSIGNED:
audio: SDL_AUDIO_ISSIGNED(x: uint32): bool
SDL_AUDIO_ISUNSIGNED:
audio: SDL_AUDIO_ISUNSIGNED(x: uint32): bool
SDL_AUDIO_MASK_BITSIZE:
audio: SDL_AUDIO_MASK_BITSIZE
SDL_AUDIO_MASK_DATATYPE:
audio: SDL_AUDIO_MASK_DATATYPE
SDL_AUDIO_MASK_ENDIAN:
audio: SDL_AUDIO_MASK_ENDIAN
SDL_AUDIO_MASK_SIGNED:
audio: SDL_AUDIO_MASK_SIGNED
SDL_BITMAPORDER_1234:
sdl2: SDL_BITMAPORDER_1234
SDL_BITMAPORDER_4321:
sdl2: SDL_BITMAPORDER_4321
SDL_BITMAPORDER_NONE:
sdl2: SDL_BITMAPORDER_NONE
SDL_BITSPERPIXEL:
sdl2: SDL_BITSPERPIXEL(X: uint32): int
SDL_BUTTON:
sdl2: SDL_BUTTON(x: uint8): uint8
SDL_BYTESPERPIXEL:
sdl2: SDL_BYTESPERPIXEL(X: uint32): int
SDL_DEFINE_PIXELFORMAT:
sdl2: SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes: int): uint32
SDL_DEFINE_PIXELFOURCC:
sdl2: SDL_DEFINE_PIXELFOURCC(A, B, C, D: char): uint32
SDL_DISABLE:
sdl2: SDL_DISABLE
SDL_DONTFREE:
sdl2: SDL_DONTFREE
SDL_ENABLE:
sdl2: SDL_ENABLE
SDL_FLIP_HORIZONTAL:
sdl2: SDL_FLIP_HORIZONTAL
SDL_FLIP_NONE:
sdl2: SDL_FLIP_NONE
SDL_FLIP_VERTICAL:
sdl2: SDL_FLIP_VERTICAL
SDL_GL_CONTEXT_DEBUG_FLAG:
sdl2: SDL_GL_CONTEXT_DEBUG_FLAG
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG:
sdl2: SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY:
sdl2: SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
SDL_GL_CONTEXT_PROFILE_CORE:
sdl2: SDL_GL_CONTEXT_PROFILE_CORE
SDL_GL_CONTEXT_PROFILE_ES:
sdl2: SDL_GL_CONTEXT_PROFILE_ES
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH:
sdl2: SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE:
sdl2: SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG:
sdl2: SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG:
sdl2: SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
SDL_IGNORE:
sdl2: SDL_IGNORE
SDL_ISPIXELFORMAT_ALPHA:
sdl2: SDL_ISPIXELFORMAT_ALPHA(format: uint32): bool
SDL_ISPIXELFORMAT_FOURCC:
sdl2: SDL_ISPIXELFORMAT_FOURCC(format: uint32): bool
SDL_ISPIXELFORMAT_INDEXED:
sdl2: SDL_ISPIXELFORMAT_INDEXED(format: uint32): bool
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT:
sdl2: SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT:
sdl2: SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
SDL_MESSAGEBOX_COLOR_BACKGROUND:
MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BACKGROUND
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND:
MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER:
MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED:
MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
SDL_MESSAGEBOX_COLOR_MAX:
MessageBoxColorType.SDL_MESSAGEBOX_COLOR_MAX
SDL_MESSAGEBOX_COLOR_TEXT:
MessageBoxColorType.SDL_MESSAGEBOX_COLOR_TEXT
SDL_MESSAGEBOX_ERROR:
sdl2: SDL_MESSAGEBOX_ERROR
SDL_MESSAGEBOX_INFORMATION:
sdl2: SDL_MESSAGEBOX_INFORMATION
SDL_MESSAGEBOX_WARNING:
sdl2: SDL_MESSAGEBOX_WARNING
SDL_MIX_MAXVOLUME:
audio: SDL_MIX_MAXVOLUME
SDL_MUSTLOCK:
sdl2: SDL_MUSTLOCK(some: SurfacePtr): bool
SDL_PACKEDLAYOUT_1010102:
sdl2: SDL_PACKEDLAYOUT_1010102
SDL_PACKEDLAYOUT_1555:
sdl2: SDL_PACKEDLAYOUT_1555
SDL_PACKEDLAYOUT_2101010:
sdl2: SDL_PACKEDLAYOUT_2101010
SDL_PACKEDLAYOUT_332:
sdl2: SDL_PACKEDLAYOUT_332
SDL_PACKEDLAYOUT_4444:
sdl2: SDL_PACKEDLAYOUT_4444
SDL_PACKEDLAYOUT_5551:
sdl2: SDL_PACKEDLAYOUT_5551
SDL_PACKEDLAYOUT_565:
sdl2: SDL_PACKEDLAYOUT_565
SDL_PACKEDLAYOUT_8888:
sdl2: SDL_PACKEDLAYOUT_8888
SDL_PACKEDLAYOUT_NONE:
sdl2: SDL_PACKEDLAYOUT_NONE
SDL_PACKEDORDER_ABGR:
sdl2: SDL_PACKEDORDER_ABGR
SDL_PACKEDORDER_ARGB:
sdl2: SDL_PACKEDORDER_ARGB
SDL_PACKEDORDER_BGRA:
sdl2: SDL_PACKEDORDER_BGRA
SDL_PACKEDORDER_BGRX:
sdl2: SDL_PACKEDORDER_BGRX
SDL_PACKEDORDER_NONE:
sdl2: SDL_PACKEDORDER_NONE
SDL_PACKEDORDER_RGBA:
sdl2: SDL_PACKEDORDER_RGBA
SDL_PACKEDORDER_RGBX:
sdl2: SDL_PACKEDORDER_RGBX
SDL_PACKEDORDER_XBGR:
sdl2: SDL_PACKEDORDER_XBGR
SDL_PACKEDORDER_XRGB:
sdl2: SDL_PACKEDORDER_XRGB
SDL_PIXELFLAG:
sdl2: SDL_PIXELFLAG(X: uint32): int
SDL_PIXELFORMAT_ABGR1555:
sdl2: SDL_PIXELFORMAT_ABGR1555
SDL_PIXELFORMAT_ABGR4444:
sdl2: SDL_PIXELFORMAT_ABGR4444
SDL_PIXELFORMAT_ABGR8888:
sdl2: SDL_PIXELFORMAT_ABGR8888
SDL_PIXELFORMAT_ARGB1555:
sdl2: SDL_PIXELFORMAT_ARGB1555
SDL_PIXELFORMAT_ARGB2101010:
sdl2: SDL_PIXELFORMAT_ARGB2101010
SDL_PIXELFORMAT_ARGB4444:
sdl2: SDL_PIXELFORMAT_ARGB4444
SDL_PIXELFORMAT_ARGB8888:
sdl2: SDL_PIXELFORMAT_ARGB8888
SDL_PIXELFORMAT_BGR24:
sdl2: SDL_PIXELFORMAT_BGR24
SDL_PIXELFORMAT_BGR555:
sdl2: SDL_PIXELFORMAT_BGR555
SDL_PIXELFORMAT_BGR565:
sdl2: SDL_PIXELFORMAT_BGR565
SDL_PIXELFORMAT_BGR888:
sdl2: SDL_PIXELFORMAT_BGR888
SDL_PIXELFORMAT_BGRA4444:
sdl2: SDL_PIXELFORMAT_BGRA4444
SDL_PIXELFORMAT_BGRA5551:
sdl2: SDL_PIXELFORMAT_BGRA5551
SDL_PIXELFORMAT_BGRA8888:
sdl2: SDL_PIXELFORMAT_BGRA8888
SDL_PIXELFORMAT_BGRX8888:
sdl2: SDL_PIXELFORMAT_BGRX8888
SDL_PIXELFORMAT_INDEX1LSB:
sdl2: SDL_PIXELFORMAT_INDEX1LSB
SDL_PIXELFORMAT_INDEX1MSB:
sdl2: SDL_PIXELFORMAT_INDEX1MSB
SDL_PIXELFORMAT_INDEX4LSB:
sdl2: SDL_PIXELFORMAT_INDEX4LSB
SDL_PIXELFORMAT_INDEX4MSB:
sdl2: SDL_PIXELFORMAT_INDEX4MSB
SDL_PIXELFORMAT_INDEX8:
sdl2: SDL_PIXELFORMAT_INDEX8
SDL_PIXELFORMAT_IYUV:
sdl2: SDL_PIXELFORMAT_IYUV
SDL_PIXELFORMAT_RGB24:
sdl2: SDL_PIXELFORMAT_RGB24
SDL_PIXELFORMAT_RGB332:
sdl2: SDL_PIXELFORMAT_RGB332
SDL_PIXELFORMAT_RGB444:
sdl2: SDL_PIXELFORMAT_RGB444
SDL_PIXELFORMAT_RGB555:
sdl2: SDL_PIXELFORMAT_RGB555
SDL_PIXELFORMAT_RGB565:
sdl2: SDL_PIXELFORMAT_RGB565
SDL_PIXELFORMAT_RGB888:
sdl2: SDL_PIXELFORMAT_RGB888
SDL_PIXELFORMAT_RGBA4444:
sdl2: SDL_PIXELFORMAT_RGBA4444
SDL_PIXELFORMAT_RGBA5551:
sdl2: SDL_PIXELFORMAT_RGBA5551
SDL_PIXELFORMAT_RGBA8888:
sdl2: SDL_PIXELFORMAT_RGBA8888
SDL_PIXELFORMAT_RGBX8888:
sdl2: SDL_PIXELFORMAT_RGBX8888
SDL_PIXELFORMAT_UNKNOWN:
sdl2: SDL_PIXELFORMAT_UNKNOWN
SDL_PIXELFORMAT_UYVY:
sdl2: SDL_PIXELFORMAT_UYVY
SDL_PIXELFORMAT_YUY2:
sdl2: SDL_PIXELFORMAT_YUY2
SDL_PIXELFORMAT_YV12:
sdl2: SDL_PIXELFORMAT_YV12
SDL_PIXELFORMAT_YVYU:
sdl2: SDL_PIXELFORMAT_YVYU
SDL_PIXELLAYOUT:
sdl2: SDL_PIXELLAYOUT(X: uint32): int
SDL_PIXELORDER:
sdl2: SDL_PIXELORDER(X: uint32): int
SDL_PIXELTYPE:
sdl2: SDL_PIXELTYPE(X: uint32): int
SDL_PIXELTYPE_ARRAYF16:
sdl2: SDL_PIXELTYPE_ARRAYF16
SDL_PIXELTYPE_ARRAYF32:
sdl2: SDL_PIXELTYPE_ARRAYF32
SDL_PIXELTYPE_ARRAYU16:
sdl2: SDL_PIXELTYPE_ARRAYU16
SDL_PIXELTYPE_ARRAYU32:
sdl2: SDL_PIXELTYPE_ARRAYU32
SDL_PIXELTYPE_ARRAYU8:
sdl2: SDL_PIXELTYPE_ARRAYU8
SDL_PIXELTYPE_INDEX1:
sdl2: SDL_PIXELTYPE_INDEX1
SDL_PIXELTYPE_INDEX4:
sdl2: SDL_PIXELTYPE_INDEX4
SDL_PIXELTYPE_INDEX8:
sdl2: SDL_PIXELTYPE_INDEX8
SDL_PIXELTYPE_PACKED16:
sdl2: SDL_PIXELTYPE_PACKED16
SDL_PIXELTYPE_PACKED32:
sdl2: SDL_PIXELTYPE_PACKED32
SDL_PIXELTYPE_PACKED8:
sdl2: SDL_PIXELTYPE_PACKED8
SDL_PIXELTYPE_UNKNOWN:
sdl2: SDL_PIXELTYPE_UNKNOWN
SDL_PREALLOC:
sdl2: SDL_PREALLOC
SDL_QUERY:
sdl2: SDL_QUERY
SDL_Return:
sdl2: SDL_Return
SDL_RLEACCEL:
sdl2: SDL_RLEACCEL
SDL_SWSURFACE:
sdl2: SDL_SWSURFACE
SDL_SYSTEM_CURSOR_ARROW:
SystemCursor.SDL_SYSTEM_CURSOR_ARROW
SDL_SYSTEM_CURSOR_CROSSHAIR:
SystemCursor.SDL_SYSTEM_CURSOR_CROSSHAIR
SDL_SYSTEM_CURSOR_HAND:
SystemCursor.SDL_SYSTEM_CURSOR_HAND
SDL_SYSTEM_CURSOR_IBEAM:
SystemCursor.SDL_SYSTEM_CURSOR_IBEAM
SDL_SYSTEM_CURSOR_NO:
SystemCursor.SDL_SYSTEM_CURSOR_NO
SDL_SYSTEM_CURSOR_SIZEALL:
SystemCursor.SDL_SYSTEM_CURSOR_SIZEALL
SDL_SYSTEM_CURSOR_SIZENESW:
SystemCursor.SDL_SYSTEM_CURSOR_SIZENESW
SDL_SYSTEM_CURSOR_SIZENS:
SystemCursor.SDL_SYSTEM_CURSOR_SIZENS
SDL_SYSTEM_CURSOR_SIZENWSE:
SystemCursor.SDL_SYSTEM_CURSOR_SIZENWSE
SDL_SYSTEM_CURSOR_SIZEWE:
SystemCursor.SDL_SYSTEM_CURSOR_SIZEWE
SDL_SYSTEM_CURSOR_WAIT:
SystemCursor.SDL_SYSTEM_CURSOR_WAIT
SDL_SYSTEM_CURSOR_WAITARROW:
SystemCursor.SDL_SYSTEM_CURSOR_WAITARROW
SDL_TEXTEDITINGEVENT_TEXT_SIZE:
sdl2: SDL_TEXTEDITINGEVENT_TEXT_SIZE
SDL_TEXTINPUTEVENT_TEXT_SIZE:
sdl2: SDL_TEXTINPUTEVENT_TEXT_SIZE
SDL_TOUCH_MOUSEID:
sdl2: SDL_TOUCH_MOUSEID
SDL_Version:
sdl2: SDL_Version
SDL_WINDOW_ALLOW_HIGHDPI:
sdl2: SDL_WINDOW_ALLOW_HIGHDPI
SDL_WINDOW_BORDERLESS:
sdl2: SDL_WINDOW_BORDERLESS
SDL_WINDOW_FOREIGN:
sdl2: SDL_WINDOW_FOREIGN
SDL_WINDOW_FULLSCREEN:
sdl2: SDL_WINDOW_FULLSCREEN
SDL_WINDOW_FULLSCREEN_DESKTOP:
sdl2: SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_WINDOW_HIDDEN:
sdl2: SDL_WINDOW_HIDDEN
SDL_WINDOW_INPUT_FOCUS:
sdl2: SDL_WINDOW_INPUT_FOCUS
SDL_WINDOW_INPUT_GRABBED:
sdl2: SDL_WINDOW_INPUT_GRABBED
SDL_WINDOW_MAXIMIZED:
sdl2: SDL_WINDOW_MAXIMIZED
SDL_WINDOW_MINIMIZED:
sdl2: SDL_WINDOW_MINIMIZED
SDL_WINDOW_MOUSE_CAPTURE:
sdl2: SDL_WINDOW_MOUSE_CAPTURE
SDL_WINDOW_MOUSE_FOCUS:
sdl2: SDL_WINDOW_MOUSE_FOCUS
SDL_WINDOW_OPENGL:
sdl2: SDL_WINDOW_OPENGL
SDL_WINDOWPOS_CENTERED:
sdl2: SDL_WINDOWPOS_CENTERED
SDL_WINDOWPOS_CENTERED_DISPLAY:
sdl2: SDL_WINDOWPOS_CENTERED_DISPLAY(X: cint): cint
SDL_WINDOWPOS_CENTERED_MASK:
sdl2: SDL_WINDOWPOS_CENTERED_MASK
SDL_WINDOWPOS_ISCENTERED:
sdl2: SDL_WINDOWPOS_ISCENTERED(X: cint): bool
SDL_WINDOWPOS_ISUNDEFINED:
sdl2: SDL_WINDOWPOS_ISUNDEFINED(X: cint): bool
SDL_WINDOWPOS_UNDEFINED:
sdl2: SDL_WINDOWPOS_UNDEFINED
SDL_WINDOWPOS_UNDEFINED_DISPLAY:
sdl2: SDL_WINDOWPOS_UNDEFINED_DISPLAY(X: cint): untyped
SDL_WINDOWPOS_UNDEFINED_MASK:
sdl2: SDL_WINDOWPOS_UNDEFINED_MASK
SDL_WINDOW_RESIZABLE:
sdl2: SDL_WINDOW_RESIZABLE
SDL_WINDOW_SHOWN:
sdl2: SDL_WINDOW_SHOWN
SDL_WINDOW_VULKAN:
sdl2: SDL_WINDOW_VULKAN
seek:
sdl2: seek(ctx: RWopsPtr; offset: int64; whence: cint): int64
setAnchor:
canvas: setAnchor(self: CanvasRef; anchor: AnchorObj)
canvas: setAnchor(self: CanvasRef; x1, y1, x2, y2: float)
setBackground:
control: setBackground(self: ControlRef; drawable: DrawableRef)
setBackgroundColor:
control: setBackgroundColor(self: ControlRef; color: ColorRef)
setBackgroundTexture:
texture_progress_bar: setBackgroundTexture(self: TextureProgressBarRef; texture: GlTextureObj)
setBold:
font: setBold(text`gensym5: StyleText; val`gensym5: bool)
font: setBold(text`gensym5: StyleText; index`gensym5: int; val`gensym5: bool)
font: setBold(text`gensym5: StyleText; s`gensym5, e`gensym5: int; val`gensym5: bool)
font: setBold(c`gensym5: StyleUnicode; val`gensym5: bool = true)
setBorderColor:
drawable: setBorderColor(self: DrawableRef; color: ColorRef)
subwindow: setBorderColor(self: SubWindowRef; color: ColorRef)
setBordered:
sdl2: setBordered(window: WindowPtr; bordered: Bool32)
setBorderWidth:
drawable: setBorderWidth(self: DrawableRef; width: float)
setBrightness:
sdl2: setBrightness(window: WindowPtr; brightness: cfloat): SDL_Return
setChildAnchor:
box: setChildAnchor(self: BoxRef; anchor: AnchorObj)
box: setChildAnchor(self: BoxRef; x1, y1, x2, y2: float)
setClipboardText:
sdl2: setClipboardText(text: cstring): cint
setClipRect:
sdl2: setClipRect(renderer: RendererPtr; rect: ptr Rect): cint
sdl2: setClipRect(surface: SurfacePtr; rect: ptr Rect): Bool32
setColor:
font: setColor(text: StyleText; color: ColorRef)
font: setColor(text: StyleText; index: int; color: ColorRef)
font: setColor(text: StyleText; s, e: int; color: ColorRef)
font: setColor(c: StyleUnicode; color: ColorRef)
drawable: setColor(self: DrawableRef; color: ColorRef)
setColorKey:
sdl2: setColorKey(surface: SurfacePtr; flag: cint; key: uint32): cint
setCornerColors:
gradient_drawable: setCornerColors(self: GradientDrawableRef; corners: array[4, ColorRef])
gradient_drawable: setCornerColors(self: GradientDrawableRef; clr: ColorRef)
gradient_drawable: setCornerColors(self: GradientDrawableRef; c0, c1, c2, c3: ColorRef)
setCornerDetail:
drawable: setCornerDetail(self: DrawableRef; detail: int)
drawable: setCornerDetail(self: DrawableRef; d1, d2, d3, d4: int)
setCornerRadius:
drawable: setCornerRadius(self: DrawableRef; radius: float)
drawable: setCornerRadius(self: DrawableRef; r1, r2, r3, r4: float)
setCurrent:
camera2d: setCurrent(self: Camera2DRef)
camera3d: setCurrent(self: Camera3DRef)
setCursor:
sdl2: setCursor(cursor: CursorPtr)
setData:
sdl2: setData(window: WindowPtr; name: cstring; userdata: pointer): pointer
setDisplayMode:
sdl2: setDisplayMode(window: WindowPtr; mode: ptr DisplayMode): SDL_Return
setDistance:
mixer: setDistance(channel: cint; distance: uint8): cint
setDrawBlendMode:
sdl2: setDrawBlendMode(renderer: RendererPtr; blendMode: BlendMode): SDL_Return
setDrawColor:
sdl2: setDrawColor(renderer: RendererPtr; c: Color)
sdl2: setDrawColor(renderer: RendererPtr; r, g, b: uint8; a = 255'u8): SDL_Return
setDuration:
animation_player: setDuration(self: AnimationPlayerRef; duration: int)
setError:
sdl2: setError(fmt: cstring)
setEventFilter:
sdl2: setEventFilter(filter: EventFilter; userdata: pointer)
setFont:
font: setFont(text: StyleText; font: cstring; size: cint)
font: setFont(text: StyleText; font: FontPtr)
setFontHinting:
ttf: setFontHinting(font: FontPtr; hinting: cint)
setFontKerning:
ttf: setFontKerning(font: FontPtr; allowed: cint)
setFontOutline:
ttf: setFontOutline(font: FontPtr; outline: cint)
setFontStyle:
ttf: setFontStyle(font: FontPtr; style: cint)
setFullscreen:
sdl2: setFullscreen(window: WindowPtr; fullscreen: uint32): SDL_Return
setGammaRamp:
sdl2: setGammaRamp(window: WindowPtr; red, green, blue: ptr uint16): SDL_Return
setGrab:
sdl2: setGrab(window: WindowPtr; grabbed: Bool32)
setHint:
edittext: setHint(self: EditTextRef; t: string; save_properties: bool = false)
sdl2: setHint(name: cstring; value: cstring): bool
setHintColor:
edittext: setHintColor(self: EditTextRef; color: ColorRef)
setHintWithPriority:
sdl2: setHintWithPriority(name: cstring; value: cstring; priority: cint): bool
setHoverTexture:
texture_button: setHoverTexture(self: TextureButtonRef; texture: GlTextureObj)
setIcon:
subwindow: setIcon(self: SubWindowRef; gltexture: GlTextureObj)
subwindow: setIcon(self: SubWindowRef; file: string)
sdl2: setIcon(window: WindowPtr; icon: SurfacePtr)
window: setIcon(icon_path: cstring)
setItalic:
font: setItalic(text`gensym6: StyleText; val`gensym6: bool)
font: setItalic(text`gensym6: StyleText; index`gensym6: int; val`gensym6: bool)
font: setItalic(text`gensym6: StyleText; s`gensym6, e`gensym6: int; val`gensym6: bool)
font: setItalic(c`gensym6: StyleUnicode; val`gensym6: bool = true)
setLimit:
camera2d: setLimit(self: Camera2DRef; limit: AnchorObj)
camera2d: setLimit(self: Camera2DRef; x1, y1, x2, y2: float)
setLogicalSize:
sdl2: setLogicalSize(renderer: RendererPtr; w, h: cint): cint
setMainScene:
window: setMainScene(name: string)
setMargin:
control: setMargin(self: ControlRef; margin: AnchorObj)
control: setMargin(self: ControlRef; x1, y1, x2, y2: float)
setMaxValue:
counter: setMaxValue(self: CounterRef; value: float)
progress_bar: setMaxValue(self: ProgressBarRef; value: float)
slider: setMaxValue(self: SliderRef; value: uint)
texture_progress_bar: setMaxValue(self: TextureProgressBarRef; value: uint)
setMinValue:
counter: setMinValue(self: CounterRef; value: float)
setMode:
tilemap: setMode(self: TileMapRef; mode: TileMapMode)
setModState:
sdl2: setModState(state: Keymod)
setMusicCMD:
mixer: setMusicCMD(command: cstring): cint
setMusicPosition:
mixer: setMusicPosition(position: cdouble): cint
setNormal:
font: setNormal(text`gensym4: StyleText; val`gensym4: bool)
font: setNormal(text`gensym4: StyleText; index`gensym4: int; val`gensym4: bool)
font: setNormal(text`gensym4: StyleText; s`gensym4, e`gensym4: int; val`gensym4: bool)
font: setNormal(c`gensym4: StyleUnicode; val`gensym4: bool = true)
setNormalTexture:
texture_button: setNormalTexture(self: TextureButtonRef; texture: GlTextureObj)
setPadding:
control: setPadding(self: ControlRef; padding: AnchorObj)
control: setPadding(self: ControlRef; x1, y1, x2, y2: float)
setPaletteColors:
sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; first, numColors: cint): SDL_Return
setPanning:
mixer: setPanning(channel: cint; left: uint8; right: uint8): cint
setPixelFormatPalette:
sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint
setPosition:
sdl2: setPosition(window: WindowPtr; x, y: cint)
mixer: setPosition(channel: cint; angle: int16; distance: uint8): cint
setPostMix:
mixer: setPostMix(mix_func: proc (udata: pointer; stream: ptr uint8; len: cint) {.cdecl.}; arg: pointer)
setPressTexture:
texture_button: setPressTexture(self: TextureButtonRef; texture: GlTextureObj)
setProgress:
progress_bar: setProgress(self: ProgressBarRef; value: float)
slider: setProgress(self: SliderRef; value: uint)
texture_progress_bar: setProgress(self: TextureProgressBarRef; value: uint)
setProgressColor:
progress_bar: setProgressColor(self: ProgressBarRef; color: ColorRef)
slider: setProgressColor(self: SliderRef; color: ColorRef)
setProgressTexture:
texture_progress_bar: setProgressTexture(self: TextureProgressBarRef; texture: GlTextureObj)
setRelativeMouseMode:
sdl2: setRelativeMouseMode(enabled: Bool32): SDL_Return
setRenderTarget:
sdl2: setRenderTarget(renderer: RendererPtr; texture: TexturePtr): SDL_Return
setResizable:
sdl2: setResizable(window: WindowPtr; resizable: Bool32)
setReverseStereo:
mixer: setReverseStereo(channel: cint; flip: cint): cint
setRow:
grid_box: setRow(self: GridBoxRef; row: int)
setScale:
sdl2: setScale(renderer: RendererPtr; scaleX, scaleY: cfloat): SDL_Return
setSeparator:
grid_box: setSeparator(self: GridBoxRef; separator: float)
setShadowColor:
drawable: setShadowColor(self: DrawableRef; clr: ColorRef)
setShadowOffset:
drawable: setShadowOffset(self: DrawableRef; offset: Vector2Obj)
setShapeTypeCircle:
collision_shape2d: setShapeTypeCircle(self: CollisionShape2DRef; cx, cy, radius: float)
setShapeTypePolygon:
collision_shape2d: setShapeTypePolygon(self: CollisionShape2DRef; positions: varargs[Vector2Obj])
setShapeTypeRect:
collision_shape2d: setShapeTypeRect(self: CollisionShape2DRef)
setSize:
sdl2: setSize(window: WindowPtr; w, h: cint)
setSizeAnchor:
canvas: setSizeAnchor(self: CanvasRef; x, y: float)
canvas: setSizeAnchor(self: CanvasRef; anchor: Vector2Obj)
setSoundFonts:
mixer: setSoundFonts(paths: cstring): cint
setSpeed:
animated_sprite: setSpeed(self: AnimatedSpriteRef; name: string = ""; speed: float = 2.0'f32)
setStandardFont:
nodes_os: setStandardFont(path: cstring; size: cint)
setStrikethrough:
font: setStrikethrough(text`gensym8: StyleText; val`gensym8: bool)
font: setStrikethrough(text`gensym8: StyleText; index`gensym8: int; val`gensym8: bool)
font: setStrikethrough(text`gensym8: StyleText; s`gensym8, e`gensym8: int; val`gensym8: bool)
font: setStrikethrough(c`gensym8: StyleUnicode; val`gensym8: bool = true)
setStyle:
drawable: setStyle(self: DrawableRef; s: StyleSheetRef)
gradient_drawable: setStyle(self: GradientDrawableRef; s: StyleSheetRef)
control: setStyle(self: ControlRef; style: StyleSheetRef)
label: setStyle(self: LabelRef; s: StyleSheetRef)
setSurfaceAlphaMod:
sdl2: setSurfaceAlphaMod(surface: SurfacePtr; alpha: uint8): cint
setSurfaceBlendMode:
sdl2: setSurfaceBlendMode(surface: SurfacePtr; blendMode: BlendMode): cint
setSurfaceColorMod:
sdl2: setSurfaceColorMod(surface: SurfacePtr; r, g, b: uint8): cint
setSurfacePalette:
sdl2: setSurfacePalette(surface: SurfacePtr; palette: ptr Palette): cint
setSurfaceRLE:
sdl2: setSurfaceRLE(surface: SurfacePtr; flag: cint): cint
setSynchroValue:
mixer: setSynchroValue(value: cint): cint
setTarget:
camera2d: setTarget(self: Camera2DRef; target: NodeRef)
setText:
checkbox: setText(self: CheckBoxRef; value: string; save_properties: bool = false)
edittext: setText(self: EditTextRef; t: string; save_properties: bool = false)
label: setText(self: LabelRef; text: string; save_properties: bool = false)
setTextAlign:
label: setTextAlign(self: LabelRef; align: AnchorObj)
label: setTextAlign(self: LabelRef; x1, y1, x2, y2: float)
setTextColor:
label: setTextColor(self: LabelRef; color: ColorRef)
setTextFont:
label: setTextFont(self: LabelRef; font: FontPtr)
setTextInputRect:
sdl2: setTextInputRect(rect: ptr Rect)
setTextTemplate:
templates: setTextTemplate(self, text, save_properties, t: untyped): untyped
setTexture:
drawable: setTexture(self: DrawableRef; texture: GlTextureObj)
sprite: setTexture(self: SpriteRef; texture: GlTextureObj)
sprite3d: setTexture(self: Sprite3DRef; texture: GlTextureObj)
texture_rect: setTexture(self: TextureRectRef; gltexture: GlTextureObj)
setTextureAlphaMod:
sdl2: setTextureAlphaMod(texture: TexturePtr; alpha: uint8): SDL_Return
setTextureAnchor:
texture_rect: setTextureAnchor(self: TextureRectRef; anchor: AnchorObj)
texture_rect: setTextureAnchor(self: TextureRectRef; x1, y1, x2, y2: float)
setTextureBlendMode:
sdl2: setTextureBlendMode(texture: TexturePtr; blendMode: BlendMode): SDL_Return
setTextureColorMod:
sdl2: setTextureColorMod(texture: TexturePtr; r, g, b: uint8): SDL_Return
setTextureFilter:
texture_rect: setTextureFilter(self: TextureRectRef; color: ColorRef)
setTileSet:
tilemap: setTileSet(self: TileMapRef; tileset: TileSetObj)
setTitle:
subwindow: setTitle(self: SubWindowRef; title: string)
sdl2: setTitle(window: WindowPtr; title: cstring)
window: setTitle(title: cstring)
setTitleBarColor:
subwindow: setTitleBarColor(self: SubWindowRef; color: ColorRef)
setUnderline:
font: setUnderline(text`gensym7: StyleText; val`gensym7: bool)
font: setUnderline(text`gensym7: StyleText; index`gensym7: int; val`gensym7: bool)
font: setUnderline(text`gensym7: StyleText; s`gensym7, e`gensym7: int; val`gensym7: bool)
font: setUnderline(c`gensym7: StyleUnicode; val`gensym7: bool = true)
setURL:
font: setURL(text: StyleText; s, e: int; url: string; color: ColorRef = current_theme ~ url_color)
setViewport:
sdl2: setViewport(renderer: RendererPtr; rect: ptr Rect): SDL_Return
setVolume:
audio_stream_player: setVolume(self: AudioStreamPlayerRef; value: cint)
setZIndex:
node2d: setZIndex(self: Node2DRef; z_index: int)
show:
node: show(self: NodeRef)
popup: show(self: PopupRef)
showAt:
tooltip: showAt(self: ToolTipRef; x, y: float)
showAtMouse:
tooltip: showAtMouse(self: ToolTipRef)
showCursor:
sdl2: showCursor(toggle: bool): Bool32
showMessageBox:
sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: var cint): cint
showSimpleMessageBox:
sdl2: showSimpleMessageBox(flags: uint32; title, message: cstring; window: WindowPtr): cint
showWindow:
sdl2: showWindow(window: WindowPtr)
size:
sdl2: size(ctx: RWopsPtr): int64
sizeText:
ttf: sizeText(font: FontPtr; text: cstring; w: ptr cint; h: ptr cint): cint
sizeUnicode:
ttf: sizeUnicode(font: FontPtr; text: ptr uint16; w, h: ptr cint): cint
sizeUtf8:
ttf: sizeUtf8(font: FontPtr; text: cstring; w: ptr cint; h: ptr cint): cint
Slider:
slider: Slider(name: string = "Slider"): SliderRef
SliderChangedHandler:
slider: SliderChangedHandler
SLIDER_HORIZONTAL:
SliderType.SLIDER_HORIZONTAL
SLIDER_NODE:
NodeKind.SLIDER_NODE
SliderObj:
slider: SliderObj
SliderRef:
slider: SliderRef
SliderType:
enums: SliderType
SLIDER_VERTICAL:
SliderType.SLIDER_VERTICAL
softStretch:
sdl2: softStretch(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
split:
font: split(text: StyleText; splitval: string): seq[StyleText]
splitLines:
font: splitLines(text: StyleText): seq[StyleText]
Sprite:
sprite: Sprite(name: string = "Sprite"): SpriteRef
Sprite3D:
sprite3d: Sprite3D(name: string = "Sprite3D"): Sprite3DRef
SPRITE_3D_NODE:
NodeKind.SPRITE_3D_NODE
Sprite3DObj:
sprite3d: Sprite3DObj
Sprite3DRef:
sprite3d: Sprite3DRef
SPRITE_NODE:
NodeKind.SPRITE_NODE
SpriteObj:
sprite: SpriteObj
SpriteRef:
sprite: SpriteRef
standard_font:
nodes_os: standard_font
standard_font_path:
nodes_os: standard_font_path
standard_shadow_color:
drawable: standard_shadow_color
START_ANCHOR:
anchor: START_ANCHOR
START_END_ANCHOR:
anchor: START_END_ANCHOR
startTextInput:
sdl2: startTextInput()
stext:
font: stext(text: string; color: ColorRef = nil; style: cint = TTF_STYLE_NORMAL): StyleText
stop:
animation_player: stop(self: AnimationPlayerRef)
stopTextInput:
sdl2: stopTextInput()
STRING_VALUE:
ChartDataValueType.STRING_VALUE
style:
stylesheet: style(obj: untyped): untyped
StyleSheet:
stylesheet: StyleSheet(arg: openArray[tuple[key, value: string]]): StyleSheetRef
stylesheet: StyleSheet(arg: seq[tuple[key, value: string]] = @[]): StyleSheetRef
stylesheet: StyleSheet(arg: string): StyleSheetRef
StyleSheetObj:
stylesheet: StyleSheetObj
StyleSheetRef:
stylesheet: StyleSheetRef
StyleText:
font: StyleText
StyleUnicode:
font: StyleUnicode
SubWindow:
subwindow: SubWindow(name: string = "SubWindow"): SubWindowRef
SUB_WINDOW_NODE:
NodeKind.SUB_WINDOW_NODE
SubWindowObj:
subwindow: SubWindowObj
SubWindowRef:
subwindow: SubWindowRef
Surface:
sdl2: Surface
SurfacePtr:
sdl2: SurfacePtr
Switch:
switch: Switch(name: string = "Switch"): SwitchRef
SwitchHandler:
switch: SwitchHandler
SwitchObj:
switch: SwitchObj
SwitchRef:
switch: SwitchRef
SystemCursor:
sdl2: SystemCursor
SysWMType:
sdl2: SysWMType
T16dArray:
glu: T16dArray
T3dArray:
glu: T3dArray
T4fArray:
glu: T4fArray
T4pArray:
glu: T4pArray
text:
canvas: text(canvas: CanvasRef; text: StyleText | string; x, y: GLfloat; align: Vector2Obj = Vector2())
sdl2: text(event`gensym228: Event): TextInputEventPtr
text_changed_handler:
label: text_changed_handler
TextChangedHandler:
label: TextChangedHandler
TextEditingEventObj:
sdl2: TextEditingEventObj
TextEditingEventPtr:
sdl2: TextEditingEventPtr
TextInputEventObj:
sdl2: TextInputEventObj
TextInputEventPtr:
sdl2: TextInputEventPtr
TextureAccess:
sdl2: TextureAccess
TextureButton:
texture_button: TextureButton(name: string = "TextureButton"): TextureButtonRef
TEXTURE_BUTTON_NODE:
NodeKind.TEXTURE_BUTTON_NODE
TextureButtonObj:
texture_button: TextureButtonObj
TextureButtonRef:
texture_button: TextureButtonRef
TextureButtonTouchHandler:
texture_button: TextureButtonTouchHandler
TEXTURE_CROP:
TextureMode.TEXTURE_CROP
TEXTURE_FILL_XY:
TextureMode.TEXTURE_FILL_XY
TEXTURE_KEEP_ASPECT_RATIO:
TextureMode.TEXTURE_KEEP_ASPECT_RATIO
TextureMode:
enums: TextureMode
TextureModulate:
sdl2: TextureModulate
TextureProgressBar:
texture_progress_bar: TextureProgressBar(name: string = "TextureProgressBar"): TextureProgressBarRef
TEXTURE_PROGRESS_BAR_NODE:
NodeKind.TEXTURE_PROGRESS_BAR_NODE
TextureProgressBarObj:
texture_progress_bar: TextureProgressBarObj
TextureProgressBarRef:
texture_progress_bar: TextureProgressBarRef
TexturePtr:
sdl2: TexturePtr
TextureRect:
texture_rect: TextureRect(name: string = "TextureRect"): TextureRectRef
TEXTURE_RECT_NODE:
NodeKind.TEXTURE_RECT_NODE
TextureRectObj:
texture_rect: TextureRectObj
TextureRectRef:
texture_rect: TextureRectRef
tfinger:
sdl2: tfinger(event`gensym312: Event): TouchFingerEventPtr
ThemeRef:
themes: ThemeRef
throwError:
exceptions: throwError(err: typedesc; msg: string)
TileMap:
tilemap: TileMap(name: string = "TileMap"): TileMapRef
TILEMAP_2D:
TileMapMode.TILEMAP_2D
TILEMAP_ISOMETRIC:
TileMapMode.TILEMAP_ISOMETRIC
TileMapMode:
enums: TileMapMode
TILEMAP_NODE:
NodeKind.TILEMAP_NODE
TileMapObj:
tilemap: TileMapObj
TileMapRef:
tilemap: TileMapRef
TileSet:
tileset: TileSet(img: string; tile_size: Vector2Obj; mode: GLenum = GL_RGB): TileSetObj
TileSetObj:
tileset: TileSetObj
TimerCallback:
sdl2: TimerCallback
TimerID:
sdl2: TimerID
toBool:
sdl2: toBool(some: Bool32): bool
sdl2: toBool(some: SDL_Return): bool
toChartDataValue:
chartdata: toChartDataValue(val: seq[char]): seq[ChartDataValue]
chartdata: toChartDataValue(val: seq[float]): seq[ChartDataValue]
chartdata: toChartDataValue(val: seq[int]): seq[ChartDataValue]
chartdata: toChartDataValue(val: seq[string]): seq[ChartDataValue]
toCint:
sdl2: toCint(some: TextureAccess): cint
toFloatTuple:
color: toFloatTuple(color: ColorRef): tuple[r, g, b, a: float]
toggle:
checkbox: toggle(self: CheckBoxRef)
popup: toggle(self: PopupRef)
switch: toggle(self: SwitchRef)
toggle_handler:
checkbox: toggle_handler
ToggleHandler:
checkbox: ToggleHandler
toInt:
sdl2: toInt(some: Keymod): cint
toLower:
font: toLower(text: StyleText): StyleText
ToolTip:
tooltip: ToolTip(name: string = "ToolTip"; tooltip: string = "Tooltip"): ToolTipRef
TOOLTIP_NODE:
NodeKind.TOOLTIP_NODE
ToolTipObj:
tooltip: ToolTipObj
ToolTipRef:
tooltip: ToolTipRef
TouchFingerEventObj:
sdl2: TouchFingerEventObj
TouchFingerEventPtr:
sdl2: TouchFingerEventPtr
TouchID:
sdl2: TouchID
toUint32BE:
color: toUint32BE(color: ColorRef): uint32
toUint32BEWithoutAlpha:
color: toUint32BEWithoutAlpha(color: ColorRef): uint32
toUint32LE:
color: toUint32LE(color: ColorRef): uint32
toUint32LEWithoutAlpha:
color: toUint32LEWithoutAlpha(color: ColorRef): uint32
toUint32Tuple:
color: toUint32Tuple(color: ColorRef): tuple[r, g, b, a: uint32]
toUpper:
font: toUpper(text: StyleText): StyleText
transform:
node3d: transform(self: Node3DRef; x, y, z: float)
node3d: transform(self: Node3DRef; xyz: Vector3Obj)
transformX:
node3d: transformX(self: Node3DRef; x: float)
transformY:
node3d: transformY(self: Node3DRef; y: float)
transformZ:
node3d: transformZ(self: Node3DRef; z: float)
translate:
node3d: translate(self: Node3DRef; x, y, z: float)
node3d: translate(self: Node3DRef; xyz: Vector3Obj)
translateX:
node3d: translateX(self: Node3DRef; x: float)
translateY:
node3d: translateY(self: Node3DRef; y: float)
translateZ:
node3d: translateZ(self: Node3DRef; z: float)
true:
GLboolean.true
ttfByteSwappedUnicode:
ttf: ttfByteSwappedUnicode(swapped: cint)
TTF_HINTING_LIGHT:
ttf: TTF_HINTING_LIGHT
TTF_HINTING_MONO:
ttf: TTF_HINTING_MONO
TTF_HINTING_NONE:
ttf: TTF_HINTING_NONE
TTF_HINTING_NORMAL:
ttf: TTF_HINTING_NORMAL
ttfInit:
ttf: ttfInit(): SDL_Return
ttfLinkedVersion:
ttf: ttfLinkedVersion(): ptr SDL_Version
ttfQuit:
ttf: ttfQuit()
TTF_STYLE_BOLD:
ttf: TTF_STYLE_BOLD
TTF_STYLE_ITALIC:
ttf: TTF_STYLE_ITALIC
TTF_STYLE_NORMAL:
ttf: TTF_STYLE_NORMAL
TTF_STYLE_STRIKETHROUGH:
ttf: TTF_STYLE_STRIKETHROUGH
TTF_STYLE_UNDERLINE:
ttf: TTF_STYLE_UNDERLINE
ttfWasInit:
ttf: ttfWasInit(): bool
UNICODE_BOM_NATIVE:
ttf: UNICODE_BOM_NATIVE
UNICODE_BOM_SWAPPED:
ttf: UNICODE_BOM_SWAPPED
unlockAudio:
audio: unlockAudio()
unlockAudioDevice:
audio: unlockAudioDevice(dev: AudioDeviceID)
unlockSurface:
sdl2: unlockSurface(surface: SurfacePtr)
unlockTexture:
sdl2: unlockTexture(texture: TexturePtr)
unregisterAllEffects:
mixer: unregisterAllEffects(channel: cint): cint
unregisterEffect:
mixer: unregisterEffect(channel: cint; f: Mix_EffectFunc_t): cint
updateSurface:
sdl2: updateSurface(window: WindowPtr): SDL_Return
updateSurfaceRects:
sdl2: updateSurfaceRects(window: WindowPtr; rects: ptr Rect; numrects: cint): SDL_Return
updateTexture:
sdl2: updateTexture(texture: TexturePtr; rect: ptr Rect; pixels: pointer; pitch: cint): SDL_Return
upperBlit:
sdl2: upperBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
upperBlitScaled:
sdl2: upperBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
user:
sdl2: user(event`gensym347: Event): UserEventPtr
UserEventObj:
sdl2: UserEventObj
UserEventPtr:
sdl2: UserEventPtr
VBox:
vbox: VBox(name: string = "VBox"): VBoxRef
VBOX_NODE:
NodeKind.VBOX_NODE
VBoxObj:
vbox: VBoxObj
VBoxRef:
vbox: VBoxRef
Vector2:
vector2: Vector2(): Vector2Obj
vector2: Vector2(x: float): Vector2Obj
vector2: Vector2(x, y: float): Vector2Obj
vector2: Vector2(b: Vector2Obj): Vector2Obj
Vector2Obj:
vector2: Vector2Obj
Vector3:
vector3: Vector3(): Vector3Obj
vector3: Vector3(xyz: float): Vector3Obj
vector3: Vector3(x, y, z: float): Vector3Obj
vector3: Vector3(other: Vector3Obj): Vector3Obj
Vector3Obj:
vector3: Vector3Obj
videoInit:
sdl2: videoInit(driver_name: cstring): SDL_Return
videoQuit:
sdl2: videoQuit()
ViewPortArray:
glu: ViewPortArray
Visibility:
enums: Visibility
VISIBLE:
Visibility.VISIBLE
VMError:
exceptions: VMError
VoidCallback:
sdl2: VoidCallback
voidTemplate:
templates: voidTemplate()
volume:
mixer: volume(channel: cint; volume: cint): cint
volumeChunk:
mixer: volumeChunk(chunk: ptr Chunk; volume: cint): cint
volumeMusic:
mixer: volumeMusic(volume: cint): cint
vulkanCreateSurface:
sdl2: vulkanCreateSurface(window: WindowPtr; instance: VulkanInstance; surface: ptr VulkanSurface): Bool32
vulkanGetDrawableSize:
sdl2: vulkanGetDrawableSize(window: WindowPtr; w, h: ptr cint)
vulkanGetInstanceExtensions:
sdl2: vulkanGetInstanceExtensions(window: WindowPtr; pCount: ptr cuint; pNames: cstringArray): Bool32
vulkanGetVkGetInstanceProcAddr:
sdl2: vulkanGetVkGetInstanceProcAddr(): pointer
VulkanInstance:
sdl2: VulkanInstance
vulkanLoadLibrary:
sdl2: vulkanLoadLibrary(path: cstring): cint
VulkanSurface:
sdl2: VulkanSurface
vulkanUnloadLibrary:
sdl2: vulkanUnloadLibrary()
waitEvent:
sdl2: waitEvent(event: var Event): Bool32
waitEventTimeout:
sdl2: waitEventTimeout(event: var Event; timeout: cint): Bool32
warpMouseInWindow:
sdl2: warpMouseInWindow(window: WindowPtr; x, y: cint)
wasInit:
sdl2: wasInit(flags: uint32): uint32
wheel:
sdl2: wheel(event`gensym249: Event): MouseWheelEventPtr
window:
sdl2: window(event`gensym207: Event): WindowEventPtr
Window:
window: Window(title: cstring; w: cint = 640; h: cint = 360)
WindowError:
exceptions: WindowError
WindowEventID:
sdl2: WindowEventID
WindowEventObj:
sdl2: WindowEventObj
WindowEventPtr:
sdl2: WindowEventPtr
windowLaunch:
window: windowLaunch()
WindowPtr:
sdl2: WindowPtr
WMinfo:
sdl2: WMinfo
wrapErrorChecking:
opengl: wrapErrorChecking(f: untyped): untyped
write:
sdl2: write(ctx: RWopsPtr; ptr: pointer; size, num: csize_t_const): csize_t_const
writeBE16:
sdl2: writeBE16(dst: RWopsPtr; value: uint16): csize_t_const
writeBE32:
sdl2: writeBE32(dst: RWopsPtr; value: uint32): csize_t_const
writeBE64:
sdl2: writeBE64(dst: RWopsPtr; value: uint64): csize_t_const
writeLE16:
sdl2: writeLE16(dst: RWopsPtr; value: uint16): csize_t_const
writeLE32:
sdl2: writeLE32(dst: RWopsPtr; value: uint32): csize_t_const
writeLE64:
sdl2: writeLE64(dst: RWopsPtr; value: uint64): csize_t_const
writeU8:
sdl2: writeU8(dst: RWopsPtr; value: uint8): csize_t_const
YSort:
ysort: YSort(name: string = "YSort"): YSortRef
YSORT_NODE:
NodeKind.YSORT_NODE
YSortObj:
ysort: YSortObj
YSortRef:
ysort: YSortRef