Types
GeometryInstanceObj = object of Node3DObj geometry*: GeometryType sides*, rings*: int color*: ColorRef radius*: float
GeometryInstanceRef = ref GeometryInstanceObj
Procs
proc GeometryInstance(name: string = "GeometryInstance"; geometry: GeometryType = GEOMETRY_CUBE): GeometryInstanceRef {...}{. raises: [], tags: [].}
-
Creates a new GeometryInstance object.
Arguments:
- name is a node name.
Example:
var node = GeometryInstance("GeometryInstance")
Methods
method draw(self: GeometryInstanceRef; w, h: GLfloat) {...}{.raises: [GLerror], tags: [].}
- This method uses in the window.nim.