method calcGlobalPosition3(self: Node3DRef) {...}{.base, raises: [], tags: [].}
-
method rotate(self: Node3DRef; x, y, z: float) {...}{.base, raises: [], tags: [].}
-
method rotate(self: Node3DRef; xyz: Vector3Obj) {...}{.base, raises: [], tags: [].}
-
method rotateX(self: Node3DRef; x: float) {...}{.base, raises: [], tags: [].}
-
method rotateY(self: Node3DRef; y: float) {...}{.base, raises: [], tags: [].}
-
method rotateZ(self: Node3DRef; z: float) {...}{.base, raises: [], tags: [].}
-
method translate(self: Node3DRef; x, y, z: float) {...}{.base, raises: [], tags: [].}
-
method translate(self: Node3DRef; xyz: Vector3Obj) {...}{.base, raises: [], tags: [].}
-
method translateX(self: Node3DRef; x: float) {...}{.base, raises: [], tags: [].}
-
method translateY(self: Node3DRef; y: float) {...}{.base, raises: [], tags: [].}
-
method translateZ(self: Node3DRef; z: float) {...}{.base, raises: [], tags: [].}
-
method transform(self: Node3DRef; x, y, z: float) {...}{.base, raises: [], tags: [].}
-
method transform(self: Node3DRef; xyz: Vector3Obj) {...}{.base, raises: [], tags: [].}
-
method transformX(self: Node3DRef; x: float) {...}{.base, raises: [], tags: [].}
-
method transformY(self: Node3DRef; y: float) {...}{.base, raises: [], tags: [].}
-
method transformZ(self: Node3DRef; z: float) {...}{.base, raises: [], tags: [].}
-