nodesnim/core/enums

Types

MouseMode = enum
  MOUSEMODE_IGNORE = 1,     ## Igore mouse input. This used in Control nodes
  MOUSEMODE_SEE = 2          ## Handle mouse input.
PauseMode = enum
  PROCESS,                  ## Continue to work when the window paused.
  PAUSE,                    ## Pause work when the window paused.
  INHERIT                    ## Take parent value.
TextureMode = enum
  TEXTURE_FILL_XY,          ## Fill texture without keeping the aspect ratio.
  TEXTURE_KEEP_ASPECT_RATIO, ## Fill texture with keeping the aspect ratio.
  TEXTURE_CROP               ## Crop and fill texture.
NodeKind = enum
  NODE_NODE, CANVAS_NODE, SCENE_NODE, AUDIO_STREAM_PLAYER_NODE,
  ANIMATION_PLAYER_NODE, COLLISION_SHAPE_2D_NODE, YSORT_NODE, CAMERA_2D_NODE,
  SPRITE_NODE, ANIMATED_SPRITE_NODE, NODE2D_NODE, KINEMATIC_BODY_2D_NODE,
  TILEMAP_NODE, BOX_NODE, BUTTON_NODE, CHECKBOX_NODE, COLOR_RECT_NODE,
  CONTROL_NODE, COUNTER_NODE, EDIT_TEXT_NODE, GRID_BOX_NODE, HBOX_NODE,
  LABEL_NODE, POPUP_NODE, PROGRESS_BAR_NODE, SCROLL_NODE, SLIDER_NODE,
  TEXTURE_BUTTON_NODE, TEXTURE_PROGRESS_BAR_NODE, TEXTURE_RECT_NODE, VBOX_NODE,
  SUB_WINDOW_NODE, TOOLTIP_NODE, CHART_NODE, NODE3D_NODE,
  GEOMETRY_INSTANCE_NODE, CAMERA_3D_NODE, SPRITE_3D_NODE
NodeTypes = enum
  NODE_TYPE_DEFAULT, NODE_TYPE_CONTROL, NODE_TYPE_2D, NODE_TYPE_3D
Visibility = enum
  VISIBLE, INVISIBLE, GONE
ProgressBarType = enum
  PROGRESS_BAR_HORIZONTAL, PROGRESS_BAR_VERTICAL, PROGRESS_BAR_CIRCLE
SliderType = enum
  SLIDER_HORIZONTAL, SLIDER_VERTICAL
GeometryType = enum
  GEOMETRY_CUBE,            ## Uses for cube rendering.
  GEOMETRY_CYLINDER,        ## Uses for cylinder rendering.
  GEOMETRY_SPHERE            ## Uses for sphere rendering.
TileMapMode = enum
  TILEMAP_2D,               ## Default 2D mode.
  TILEMAP_ISOMETRIC          ## Isometric mode.
CollisionShape2DType = enum
  COLLISION_SHAPE_2D_RECTANGLE, ## Uses for handle rect collision.
  COLLISION_SHAPE_2D_CIRCLE, ## Uses for handle circle collision.
  COLLISION_SHAPE_2D_POLYGON ## Uses for handle polygon collision.
AnimationMode = enum
  ANIMATION_NORMAL,         ## specific speed per second.
  ANIMATION_EASE,           ## ease mode.
  ANIMATION_BEZIER           ## specific bezier curve for speed.
ScreenMode = enum
  SCREEN_MODE_NONE,         ## default mode.
  SCREEN_MODE_EXPANDED       ## Keep screen size.
ChartType = enum
  LINE_CHART, BAR_CHART, PIE_CHART, RADAR_CHART
ChartDataValueType = enum
  INTEGER_VALUE, FLOAT_VALUE, STRING_VALUE, CHAR_VALUE