Provides animation in most nodes
Types
AnimationObject = object states: seq[tuple[tick: int, value: float]] obj: ptr float
AnimationPlayerObj {...}{.final.} = object of NodeObj objects*: seq[AnimationObject] duration*: int64 tick*: int64 is_played*: bool loop*: bool bezier*: tuple[p0, p1: float] mode*: AnimationMode
AnimationPlayerRef = ref AnimationPlayerObj
Procs
proc AnimationPlayer(name: string = "AnimationPlayer"): AnimationPlayerRef {...}{. raises: [], tags: [].}
-
Example:
var animplayer = AnimationPlayer("AnimationPlayer")
Methods
method addState(self: AnimationPlayerRef; obj: ptr float; states: seq[tuple[tick: int, value: float]]) {...}{.base, raises: [], tags: [].}
- Adds a new state to AnimationPlayer.
method draw(self: AnimationPlayerRef; w: GLfloat; h: GLfloat) {...}{.raises: [], tags: [].}
- This uses in the window.nim.
method play(self: AnimationPlayerRef) {...}{.base, raises: [], tags: [].}
- Plays animation.
method setDuration(self: AnimationPlayerRef; duration: int) {...}{.base, raises: [], tags: [].}
- Changes animation duration.
method stop(self: AnimationPlayerRef) {...}{.base, raises: [], tags: [].}
- Stops animation.