nodesnim/nodes3d/sprite3d

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It provides display sprites.

Types

Sprite3DObj = object of Node3DObj
  filter*: ColorRef
  texture*: GlTextureObj
Sprite3DRef = ref Sprite3DObj

Procs

proc Sprite3D(name: string = "Sprite3D"): Sprite3DRef {...}{.raises: [], tags: [].}

Creates a new Sprite3D.

Arguments:

  • name is a node name.

Example:

var node = Sprite3D("Sprite3D")

Methods

method draw(self: Sprite3DRef; w, h: GLfloat) {...}{.raises: [GLerror], tags: [].}
this method uses in the window.nim.
method duplicate(self: Sprite3DRef): Sprite3DRef {...}{.base, raises: [], tags: [].}
Duplicates Sprite object and create a new Sprite.
method loadTexture(self: Sprite3DRef; file: string; mode = GL_RGB) {...}{.base,
    raises: [GLerror, ResourceError], tags: [].}

Loads a new texture from file.

Arguments:

  • file is a texture path.
  • mode is a GLenum. can be GL_RGB or GL_RGBA.
method setTexture(self: Sprite3DRef; texture: GlTextureObj) {...}{.base,
    raises: [GLerror], tags: [].}

Loads a new texture from file.

Arguments:

  • texture is a GlTexture object.