It provides display sprites.
Types
Sprite3DObj = object of Node3DObj filter*: ColorRef texture*: GlTextureObj
Sprite3DRef = ref Sprite3DObj
Procs
proc Sprite3D(name: string = "Sprite3D"): Sprite3DRef {...}{.raises: [], tags: [].}
-
Creates a new Sprite3D.
Arguments:
- name is a node name.
Example:
var node = Sprite3D("Sprite3D")
Methods
method draw(self: Sprite3DRef; w, h: GLfloat) {...}{.raises: [GLerror], tags: [].}
- this method uses in the window.nim.
method duplicate(self: Sprite3DRef): Sprite3DRef {...}{.base, raises: [], tags: [].}
- Duplicates Sprite object and create a new Sprite.
method loadTexture(self: Sprite3DRef; file: string; mode = GL_RGB) {...}{.base, raises: [GLerror, ResourceError], tags: [].}
-
Loads a new texture from file.
Arguments:
- file is a texture path.
- mode is a GLenum. can be GL_RGB or GL_RGBA.
method setTexture(self: Sprite3DRef; texture: GlTextureObj) {...}{.base, raises: [GLerror], tags: [].}
-
Loads a new texture from file.
Arguments:
- texture is a GlTexture object.