nodesnim/core/image

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Types

GlTextureObj = object of RootObj
  texture*: GLuint
  size*: Vector2Obj

Procs

proc load(file: string; x, y: var float; mode: GLenum = GL_RGB): GLuint {...}{.
    raises: [ResourceError, GLerror], tags: [].}

Loads image from file and returns texture ID.

Arguments:

  • file - image path.
proc load(file: string; mode: GLenum = GL_RGB): GlTextureObj {...}{.
    raises: [ResourceError, GLerror], tags: [].}

Loads GL texture.

Arguments:

  • file - image path.
proc freeMemory(self: var GlTextureObj) {...}{.raises: [GLerror], tags: [].}