nodesnim/nodescontrol/slider

It provides primitive horizontal slider.

Types

SliderChangedHandler = proc (self: SliderRef; new_value: uint)
SliderObj = object of ControlRef
  slider_type*: SliderType
  max_value*, value*: uint
  progress_color*: ColorRef
  thumb*: DrawableRef
  on_changed*: SliderChangedHandler
SliderRef = ref SliderObj

Procs

proc Slider(name: string = "Slider"): SliderRef {...}{.raises: [], tags: [].}

Creates a new Slider.

Arguments:

  • name is a node name.

Example:

var sc = Slider("Slider")

Methods

method draw(self: SliderRef; w, h: GLfloat) {...}{.raises: [GLerror, Exception],
    tags: [RootEffect].}
This uses in the window.nim.
method duplicate(self: SliderRef): SliderRef {...}{.base, raises: [], tags: [].}
Duplicates Sider object and create a new Slider.
method setMaxValue(self: SliderRef; value: uint) {...}{.base, raises: [], tags: [].}
Changes max value.
method setProgress(self: SliderRef; value: uint) {...}{.base, raises: [], tags: [].}
Changes progress.
method setProgressColor(self: SliderRef; color: ColorRef) {...}{.base, raises: [],
    tags: [].}
Changes progress color. For change background color use setBackgroundColor method.
method handle(self: SliderRef; event: InputEvent; mouse_on: var NodeRef) {...}{.
    raises: [Exception], tags: [RootEffect].}
Handles user input. This uses in the window.nim.