It provides a primitive display image.
Types
TextureRectObj = object of ControlRef texture*: GLuint texture_mode*: TextureMode texture_size*: Vector2Obj texture_anchor*: AnchorObj texture_filter*: ColorRef
TextureRectRef = ref TextureRectObj
Procs
proc TextureRect(name: string = "TextureRect"): TextureRectRef {...}{.raises: [], tags: [].}
-
Creates a new TextureRect.
Arguments:
- name is a node name.
Example:
var texture = TextureRect("TextureRect")
Methods
method draw(self: TextureRectRef; w, h: GLfloat) {...}{.raises: [GLerror, Exception], tags: [RootEffect].}
- This uses in the window.nim.
method duplicate(self: TextureRectRef): TextureRectRef {...}{.base, raises: [], tags: [].}
- Duplicates TextureRect and create a new TextureRect.
method loadTexture(self: TextureRectRef; file: string) {...}{.base, raises: [GLerror, ResourceError], tags: [].}
-
Loads texture from file.
Arguments:
- file is an image file path.
method setTexture(self: TextureRectRef; gltexture: GlTextureObj) {...}{.base, raises: [GLerror], tags: [].}
-
Changes texture.
Arguments:
- gltexture is a texture, loaded via load(file, mode=GL_RGB).
method setTextureFilter(self: TextureRectRef; color: ColorRef) {...}{.base, raises: [], tags: [].}
- Changes texture filter color.
method setTextureAnchor(self: TextureRectRef; anchor: AnchorObj) {...}{.base, raises: [], tags: [].}
- Changes texture anchor.
method setTextureAnchor(self: TextureRectRef; x1, y1, x2, y2: float) {...}{.base, raises: [], tags: [].}
-
Changes texture anchor.
ARguments:
- x1 and y1 is an anchor relative to TextureRect size.
- x2 and y2 is an anchor relative to texture size.