nodesnim/core/tileset

Types

TileSetObj = ref object
  grid*, size*: Vector2Obj
  texture*: GLuint

Procs

proc TileSet(img: string; tile_size: Vector2Obj; mode: GLenum = GL_RGB): TileSetObj {...}{.
    raises: [ResourceError, GLerror], tags: [].}
Creates a new TileSet from image
proc draw(self: TileSetObj; tilex, tiley, x, y, z: float) {...}{.raises: [GLerror],
    tags: [].}
Draws tile at position tilex,`tiley` to x,`y` position.
proc freeMemory(self: TileSetObj) {...}{.raises: [GLerror], tags: [].}