nodesnim/core

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angleTo, /, cross, /, newVector2, directionTo, cross, distance, Vector2, +, >=, abs, $, <, +=, -, >, *=, ==, -=, normalized, angleTo, directionTo, +, dot, Vector2, clear, isEmpty, -, angle, angleToPoint, newVector2, distance, <=, normalize, length, Vector2, Vector2, dot, *, Vector2Obj, !=, /=, intersects, NULL_VECTOR2, *, angleToPoint, $, contains, contains, contains, Rect2, Rect2, clamp, intersects, Rect2Obj, contains, isCollideWithCircle, $, ==, contains, CircleObj, Circle, contains, contains, contains, Circle, hasPoint, hasPoint, Polygon2, intersects, intersects, move, intersects, Polygon2, Polygon2Obj, Visibility, GeometryType, MouseMode, TileMapMode, SliderType, ChartType, PauseMode, ChartDataValueType, ScreenMode, TextureMode, AnimationMode, NodeTypes, CollisionShape2DType, ProgressBarType, NodeKind, $, clear, AnchorObj, END_START_ANCHOR, CENTER_ANCHOR, isEmpty, START_ANCHOR, ==, Anchor, START_END_ANCHOR, END_ANCHOR, Anchor, Anchor, Color, toUint32BE, ColorObj, Color, lerp, Color, normalizeColor, /, Color, ColorRef, ==, normalize, copyColorTo, toUint32LEWithoutAlpha, getBrightness, toUint32LE, toFloatTuple, Color, normalize, $, Color, *, -, Color, *=, toUint32Tuple, lerp, -=, Color, /=, Color, +, +=, glColor, toUint32BEWithoutAlpha, SceneError, VMError, WindowError, throwError, ResourceError, isActionReleased, InputEventKeyboard, last_key_state, BUTTON_RELEASE, InputEventMouseButton, isActionJustPressed, isActionPressed, isInputEventText, isInputEventVoid, isInputEventMouseMotion, actionlist, InputEventTouchScreen, InputEventMouseWheel, key_state, InputEventVoid, mouse_pressed, isInputEventMouseButton, isInputEventKeyboard, addKeyAction, InputEventMouseMotion, $, last_event, InputAction, InputEventType, addKeyAction, pressed_keys_cint, isInputEventTouchScreen, InputEvent, BUTTON_CLICK, addButtonAction, isInputEventMouseWheel, addTouchAction, press_state, $, freeMemory, load, load, GlTextureObj, AudioStreamRef, loadAudio, contains, AnimationArray, addFrame, Animation, AnimationObj, [], contains, AnimationRef, ==, standard_font, saves_folder, setStandardFont, standard_font_path, norm, nodesnim_folder, home_folder, /, cross, Vector3, /=, /, Vector3Obj, -, angleTo, cross, -=, +=, >=, ==, <=, normalize, dot, Vector3, abs, *=, NULL_VECTOR3, $, Vector3, *, *, len, -, Vector3, *=, +=, normalized, /=, directionTo, -=, +, +, dot, >, build, StyleSheet, $, StyleSheetObj, StyleSheetRef, StyleSheet, []=, StyleSheet, len, style, [], matchColor, bezier_iter, cubic_bezier, cubic_bezier_iter, bezier, matchBackgroundImage, getPosUnderPoint, toUpper, render, &=, &, ==, setNormal, StyleUnicode, setColor, renderSurface, setNormal, $, $, stext, setUnderline, setUnderline, setColor, ==, &=, setBold, &=, setBold, getCaretPos, setItalic, setFont, setStrikethrough, clear, setStrikethrough, &, setItalic, renderTo, setStrikethrough, setColor, toLower, setUnderline, StyleText, setNormal, schar, setBold, setStrikethrough, &, getCharUnderPoint, split, getTextSize, len, freeMemory, setFont, setBold, applyStyle, &, setNormal, setUnderline, setColor, loadFont, setItalic, setItalic, [], setURL, splitLines, [], TileSet, draw, TileSetObj, freeMemory, current_theme, ThemeRef, getTheme, theme_changed, newTheme, ~, changeTheme, [], addTheme, $, len, toChartDataValue, newChartData, toChartDataValue, ChartDataValue, getNum, findMax, toChartDataValue, findMax, newChartData, newChartData, ChartData, getSorted, getSum, toChartDataValue